Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Insurance (3.5e Feat) + (All your sweet loot is insured.)
- Last to Fall (3.5e Maneuver) + (Allies do not die from hit point or ability damage while you are in this stance, and you release a healing burst on death.)
- Galea's Shark's Swiftness (3.5e Spell) + (Allies in burst may move and attack instantly.)
- Iphigenia (3.5e Deity) + (Allmother Iphigenia is the goddess of comfort, parents, the afterlife, and obedience. Born of submission, she opposes Baal Adramelech the Burning King. Her scion is Dream Eater Lotophagoi.)
- Wrathful Spell (3.5e Feat) + (Allow you to cast a spell while raging and it deal more damage.)
- Tricky Invoking (3.5e Feat) + (Allow you to hold invocation and release them as a immediate action.)
- Mantralist (3.5e Feat) + (Allow you to maintain multiple mantra at the same time.)
- Mind Puncture (3.5e Power) + (Allow you to pierce mind defense for but a moment.)
- Stone Dragon Errata (3.5e Variant Rule) + (Allowing Stone Dragon users the ability not to be shut down in places without a ground to stand.)
- Cooperative Summoner (3.5e Feat) + (Allows Tome Warlocks, Summoners and anyone else with the Summon ability to summon from a larger pool)
- Hearty Pies (3.5e Feat) + (Allows a Pie Mage to create pies with healing properties)
- Pushback (3.5e Feat) + (Allows a disrupted spell or power to be retained by lengthening its casting time.)
- Publication:Dread Codex/Magic Items/Rebuker's Rod + (Allows a necromancer to rebuke undead as a [[SRD:Cleric|cleric]], and doubles the number of undead that can be animated per casting of ''[[SRD:Animate Dead|animate dead]]''.)
- Goddess Tears (3.5e Equipment) + (Allows a reroll for Fortitude saves against poisons and diseases.)
- Ray Weapons in Eberron (3.5e Other) + (A ray weapon that can be loaded with, and fire, a single item of Fine size.)
- Wandgun (3.5e Equipment) + (Allows a wand to be slotted into a gun, granting attacks with the wand the benefit of any enhancement bonus or special ability that the gun has.)
- Lifesight (3.5e Creature Ability) + (Allows detection of living creatures.)
- Deathspeaker Mask (3.5e Equipment) + (Allows seeing ethereal creatures, 3/day ''speak with dead'', can make Intimidate checks against undead, gain +2 insight bonus on social skill checks against intelligent undead)
- Secret of the Cursed Flame (3.5e Feat) + (Allows the caster to wield flames that keep burning and cause nasty status effects.)
- Hoplite Combat (3.5e Feat) + (Allows the character to wield a shield with a polearm.)
- Publication:Dread Codex 2/Magic and Cursed Items/Lenses of Truth and Madness + (Allows the wearer to benefit from ''[[SRD:True Seeing|true seeing]]'' and other spells, at a cost.)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Necromancer's Rod + (Allows the wilder to cast a number of spell-like abilities each day, and strikes as a minor magic weapon.)
- Item Focus Spell (3.5e Feat) + (Allows you to cast with your hands full, provided one of your hands is holding the focus.)
- Planar Gravity Control Ring (3.5e Equipment) + (Allows you to control subjective gravity easier.)
- Craft Truespeech Item (3.5e Feat) + (Allows you to craft truespeech items.)
- Haywire (3.5e Maneuver) + (Allows you to drive mindless creatures crazy.)
- Fall Trip Boots (3.5e Equipment) + (Allows you to fall faster and avoid fall damage.)
- Publication:Dread Codex 2/Magic and Cursed Items/Helmet of Whispering + (Allows you to hear the thoughts of others, but makes you insane.)
- AC Scouter (3.5e Equipment) + (Allows you to know the Regular, Touch and Flat-Footed AC of a target.)
- White Mage (Legend Feat) + (Allows you to learn healing spells automatically.)
- Return to the Grave (3.5e Maneuver) + (Allows you to make critical hits against undead.)
- Mold Earth (5e) + (Allows you to move earth, shape it, or create [[SRD5:Difficult Terrain|difficult terrain]].<br /><br />)
- Mold Earth (One) + (Allows you to move earth, shape it, or create [[Difficult Terrain (One)|difficult terrain]].)
- Publication:Dread Codex 2/Magic and Cursed Items + (Conjures skeletal wings that allow the wearer to fly.)
- Publication:Dread Codex 2/Magic and Cursed Items/Tongue of Crin Arda + (Allows you to speak and understand any language, if you can get past its curse.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Personal Positive Planar Sustainer (3.5e Equipment) + (Allows you to survive on the plane of positive energy.)
- Primal Enchanter (3.5e Feat) + (Allows you to tap into the primal matter controlling creatures, enchanting even those without a mind.)
- Relentless Hex (5e) + (Allows you to teleport near the target of your ''[[Hex (5e)|hex]]'' spell or curse feature.)
- Lunar Grotto (3.5e Location) + (Along the ocean shore, when the moon is full, the tide crashes into this grotto, unleashing the raw power of the sea.)
- SRD:Gnomes, Deep—Svirfneblin (Race) + (Also called deep gnomes, svirfneblin are said to dwell in great cities deep underground.)
- SRD:Elves, Aquatic (Race) + (Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves.)
- White Flare (3.5e Spell) + (Also know erroneously as "Holy", this rift to the positive energy plane destroys all life it touches!)
- Picture Frame of Exceptional Realism (3.5e Equipment) + (Also known as a "moving picture", because it needs no non-illustrated inhabitants in order to move.)
- Superhero (3.5e Class) + (Also known as a "one-trick pony", each superhero possesses one powerful ability. This implementation takes superpowers directly from the Sorcerer/Cleric/Druid/Bard/Ranger/Paladin spell lists.)
- Amplifying Horn (3.5e Equipment) + (Also known as a megaphone, it amplify's one's voice.)
- SRD:Elves, Dark—Drow (Race) + (Also known as dark elves, drow are a depraved and evil subterranean offshoot.)
- Elf, Frost (3.5e Race) + (Also known as nifnalves or nifalfkyn, the vicious frost elves hail from frozen tundras.)
- Cecaella (3.5e Race) + (Also known as octofolk or sea witches, cecaella are mermaid-type creatures whose lower half is that of a squid or octopus instead of a fish.)
- Umbral Warlock (3.5e Alternate Class Feature) + (Also known as shadow warlock or dark warlo … Also known as shadow warlock or dark warlock, these arcanists pledged their soul to shadows or study it and have a strong connection with the Plane of Shadows. In Eberron the first umbral warlocks were umbragen warlocks, that gave their body and spirit to the Umbra.t gave their body and spirit to the Umbra.)
- Illewe (3.5e Deity) + (Also known as the Crone, the Lady Time, and the Keeper of Secrets, Illewe is the least understood of the Vaeryans.)
- Deisteel (3.5e Equipment) + (Also known as the ‘metal of the Gods’, deisteel is an alloy of adamantium and mithral which combines the qualities of both.)
- Dominating Dogma (3.5e Spell) + (Alter the alignment of a target to that of your own. It may spell atonement for the creature, or rebellion.)
- Transmute Weapon (3.5e Utterance) + (Alter the material, or even the shape, of weapons and armor.)
- Word of Bolstering (3.5e Utterance) + (Alter the material, or even the shape, of weapons and armor.)
- Stormclouds of Dark Omens (3.5e Spell) + (Alter the weather to be dark, gloomy, and ripe for storms.)
- Voluntary Coma (3.5e Spell) + (Alter your body to have reduced metabolic needs, or enter a state of false death.)
- Githyanki Silver Sword (3.5e Equipment) + (Alternate write-up for a Githyanki's silver sword)
- Knowledge DC Variant (3.5e Variant Rule) + (Alters the DC for knowledge skills to be based on rarity rather than HD.)
- Shields Revised (3.5e Variant Rule) + (Alters the functionality of shields so they actually act like shields.)
- Nobody Shift (3.5e Feat) + (Alters the physical make-up of a Nobody into a different type of lower Nobody.)
- Spellbender (3.5e Class) + (Although a spellbenders does not cast spells, she is a master of metamagic and sculpts the flow of magic around her to her own will.)
- Aspect of the Pillbug (3.5e Feat) + (Although not a true vermin, the pillbug is known for its thick exoskeleton and signature curled pose, all of which help you to devastate enemies.)
- Wildsoul Warlock (3.5e Alternate Class Feature) + (Although not common in the already uncommo … Although not common in the already uncommon warlocks, few individual prefer the seclusion and privacy the wilderness grants. These individuals gain powers akin to those of the druid, tapping into the primal spirits hidden away from civilization in addition to the power residing in their bloodline.to the power residing in their bloodline.)
- Darkest Shadow Devotee (3.5e Alternate Class Feature) + (Although the Darkest Shadows answer no prayers, and many churches frown upon it, you know better - why give up such a source of power in the service of your god (and yourself, while you're at it)?)
- Electric Creature (3.5e Template) + (Although they resemble creatures found on other planes, electric creatures are found on the Elemental Plane of Electricity.)
- Scholar of Magical Theory (3.5e Feat) + (Although you may not be capable of casting magic yourself, you have still amassed your own personal library of spells which can be used for crafting magical items.)
- Privacy Inclined (3.5e Flaw) + (Although you may or may not extend the same treatment to others, you cannot stand to have your own privacy invaded.)
- Free Psionic Focus (3.5e Feat) + (Always have 1 extra power point you can only use to obtain psionic focus.)
- Instant Spittake (3.5e Spell) + (Always have a drink on hand to spit out in shock and surprise.)
- Linkbox (3.5e Equipment) + (Always made in groups of two or more, these treasure chests share a common interior, allowing people to share objects from far away.)
- Prepared Slayer (3.5e Feat) + (Always ready to take down a incapacitated foe)
- Perfect Skill (3.5e Power) + (Always roll 20 on a skill check.)
- Combustible Spell (3.5e Feat) + (Always set fire to foes)
- Chameleon (3.5e Class) + (Always sneaking and hiding, nobody ever finds a chameleon unless the chameleon wants to be found. They can easily hide their tracks and disguise themselves and always use this to their advantage.)
- Spider-Monk (3.5e Class) + (Amalgamation of Monk, Rogue, and Spider-Man)
- Theran Chimera (5e) + (Amalgamation of multiple creatures.)
- Dragon Speaker (5e) + (Ambassador NPC of dragons)
- Amberra (3.5e Deity) + (Amberra is the Goddess of healing, compassion, and mercy. Her priests bring comfort to even the most downtrodden of people)
- Ambiko (3.5e Race) + (Ambikos are tricky, devious, aloof humanoids with the ability to alter themselves.)
- Ambush (3.5e Feat Type) + (Ambush feats were originally presented in [[Publication:Complete Adventurer|Complete Adventurer]]. They allow you to sacrifice some of your sneak attack dice in exchange for special status effects.)
- Dragon, Amethyst (3.5e Bloodline) + (Amethyst Dragons are wise and regal. They sometimes serve as intermediaries between warring dragons, or even humanoid civilizations.)
- FT01 Clip (3.5e Equipment) + (Ammo for most FT weapons.)
- Echokinesis (3.5e Power) + (Amplify and modify sounds. Your voice is your weapon.)
- Mantlehearth (3.5e Spell) + (Amplify the life-giving warmth of the earth.)
- Voice of Distant Thunder (3.5e Utterance) + (Amplify your voice to nearly deafening volume, or speak to someone an unlimited distance away as if you were next to them.)
- Forced Omens (3.5e Trait) + (An ''[[SRD:Enlarge Spell|enlarged]] [[SRD:Widen Spell|widened]] [[SRD:Prestidigitation|prestidigitation]]'' effect follows you wherever you go. For the most part you can't control it.)
- Unseen Medic (3.5e Spell) + (An ''[[SRD:Unseen Servant|unseen servant]]'' that goes around healing people indiscriminately.)
- Avowed Protector (3.5e Alternate Class Feature) + (An ACF for bodyguards and guardians, it grant the ability to take charge of an ally or innocent and protect them. An Avowed Protector guard her charge and destroy opponents who would strike them.)
- Abyssal Alchemist (3.5e Prestige Class) + (An Abyssal Alchemist is a very very special spellcaster, she is an expert of twisting and transmuting the chaotic primal essence of the demons, lords of the abyss.)
- Acrid Rime (3.5e Equipment) + (An Acrid Rime weapon is a made of a supercool acid kept within a magical containment field overlaid upon the original weapon.)
- Rogue Alchemist (3.5e Prestige Class) + (An Alchemist who delves into the forbidden realms of alchemy to mess with the social and natural orders.)
- Adventuring Barbarian (3.5e Alternate Class Feature) + (An Alternate Class Feature set made to increase the power of the Barbarian class to be usable in higher level of play without going as far as the Tome Barbarian in it rework.)
- Inflame (5e Spell) + (An AoE [[Goaded (5e Condition) | Goad]], in the vein of the 3rd-level ''Fear'' spell.<br /><br />)
- Apex (3.5e Class) + (An Apex is at the top of the food-chain. Able to shapechange into a wild beast and dominate the battlefield. An apex melds rage with a select few empowered beast forms.)
- Arbalester Rogue (3.5e Alternate Class Feature) + (An Arbalester Rogue is a master of the crossbow, killing her foes left and right with a well placed bolt.)
- Weave Incarnate (3.5e Prestige Class) + (An Archmage-like class for those who pursue mastery in metamagic.)
- The Painstalker (3.5e NPC) + (An Assassin specialized in aquatic and water missions.)
- Scoundrel (3.5e Class) + (A skillful initiator who uses deceit and backstabbing to get the job done unnoticed.)
- Awakened Avian (3.5e Race) + (An Awakened Avian is a flying bird who has become sentient. These stats can be used to make [[SRD:Hawk|hawks]], [[SRD:Owl|owls]], [[SRD:Raven|ravens]] or any other small bird.)
- Awakened Bat (3.5e Race) + (An Awakened Bat is a [[SRD:Bat|bat]] who has become sentient.)
- Awakened Blade (3.5e Prestige Class) + (An Awakened Blade has transcended being a mere swordsman and can alter reality with her blade.)
- Awakened Ferret (3.5e Race) + (An Awakened Ferret is a [[SRD:Weasel|ferret]] who has become sentient. These stats can also be used to create awakened weasels.)
- Electric Mage (3.5e Class) + (An Electric Mage someone born with the ability to create and control electricity, and uses this ability for all it is worth.)
- Elegant (3.5e Equipment) + (An Elegant weapon seem more refined than weapon of the same kind are especially useful for agile wielders.)
- Elemental Weird (3.5e Class) + (An Elemental who focuses on magic instead of physical power.)
- Leto (3.5e Deity) + (An Elven God that is the Holy Sun, who rays warm the good, and incinerate the wicked.)
- Incantator (3.5e Class) + (An Incantator is a specialist of Invocations with partial spellcasting on the side.)
- Crimson Heart (3.5e Class) + (An Incarnum-using, magic-infused juggernaut who focuses on healing and defending allies.)
- Agent of the Inquisition (D20 Modern Advanced Class) + (An Inquisitor is the unequivocated master of Magical Items. Not in creating them, but in using them.)
- Insightful (3.5e Equipment) + (An Insightful weapon allows its user to apply his INT modifier to damage.)
- Instantaneous Fabricator (3.5e Prestige Class) + (An Instantaneous Fabricator is capable of creating vast swath of items in record time using supernatural abilities.)
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Builder (3.5e NPC Class) + (An NPC version of the artificer, these minor spellcasters are all about building.)
- Object Animist (3.5e Prestige Class) + (An Object Animist specialize in bettering her object familiar.)
- Occult (3.5e Equipment) + (An Occult weapon draw it powers from strange unseen forces and is only particularly useful in the hand of an enlightened user.)
- Omnisharp (3.5e Equipment) + (An Omnisharp is extremely sharp, so sharp it can get through pretty much everything.)
- Ultraspecialized Sorcerer (3.5e Alternate Class Feature) + (An Ultraspecialized Sorcerer is a a Sorcerer only able to cast from a single spell school, however in exchange they gain several powerful abilities and the ability to switch their spells around a bit.)
- Air Elemental Myrmidon (5e) + (An [[SRD5:Air Elemental|air elemental]] bound to [[SRD5:Plate|plate]] armor)
- Earth Elemental Myrmidon (5e) + (An [[SRD5:Earth Elemental|earth elemental]] bound to [[SRD5:Plate|plate]] armor)
- Fire Elemental Myrmidon (5e) + (An [[SRD5:Fire Elemental|fire elemental]] bound to [[SRD5:Plate|plate]] armor)
- Water Elemental Myrmidon (5e) + (An [[SRD5:Water Elemental|water elemental]] bound to [[SRD5:Plate|plate]] armor)
- Archermage (3.5e Prestige Class) + (An [[SRD:Arcane Archer|Arcane Archer]] fix with more versatility. Also no longer limited to arcane spellcasters.)
- Candothist, Zicotion (3.5e Race) + (An aberrant line of candothists with an exposed spirit capable of manipulation, granting protection and abilities.)
- Ability Blow (3.5e Equipment) + (An ability blow weapon is tied to a certain ability score. Damage from the weapon goes off the selected ability score, rather than Strength (or whatever ability score is normally used).)
- Ability Training (3.5e Feat) + (An ability score goes up.)
- Ability Striking (3.5e Equipment) + (An ability striking weapon is tied to a certain ability score. Attacks with the weapon go off the selected ability score, rather than Strength (or whatever ability score is normally used).)
- Expanded Armored Ability (3.5e Feat) + (An ability which can only be done in certain armor types (such as a [[SRD:Rogue|rogue's]] evasion or a [[SRD:Bard|bard's spellcasting]] can now be done in any armor you are proficient with.)
- Academy Graduate (3.5e Alternate Class Feature) + (An academy graduate has been trained at a … An academy graduate has been trained at a reputable military academy and exceeded in tactical and weapon training. They eschew the uses of mounts and glorious charges to focus on commanding and inspiring their troops. Through superior training she has learned how to use martial maneuvers and has a superior grasp on tactics.uvers and has a superior grasp on tactics.)
- FT06 Sniperifle (3.5e Equipment) + (An accurate sniper rifle.)
- Neutralite (3.5e Equipment) + (An acid resistant alchemical material which has been solidified into a solid whole, neutralite is a potent defense against acidity, and a potent destroyer of earth-based creatures.)
- Dragon Shaman (3.5e Class) + (An actually playable Dragon Shaman.)
- Divine Trickster (3.5e Prestige Class) + (A divine trickster is a divine version of the [[Arcane Trickmaster (3.5e Prestige Class)|arcane trickmaster]], focusing more around the use of the [[SRD:Trickery Domain|trickery domain]] than legerdermain.)
- Ethergaunt Bureaucrat (3.5e NPC) + (An administrator in the Khen-Zai empire.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Harper's Frozen Weapon (3.5e Spell) + (An advance and specialized version of ''chill metal'', this spell cause a weapon to become completely frozen over.)
- User:Luigifan18:Viewtiful Captain (3.5e Prestige Class) +
- Pumpkin Bomblet (3.5e Equipment) + (An advanced form of alchemical bombs like alchemist's fire, a small necromantic flame burns bright inside, the result of necrotic supernatural chemicals in the presence of living auras.)
- Rare Energy Brand (3.5e Equipment) + (An advanced form of the energy brand weapon enhancement, which applies to rare energy types like sonic, force, and pure magic.)
- Hypersoldier Serum (3.5e Maneuver) + (An advanced version of [[Supersoldier Serum (3.5e Maneuver)|Supersoldier Serum]], with stronger or longer effects.)
- Soul Salvager (3.5e Prestige Class) + (An agent of religion who seeks to destroy … An agent of religion who seeks to destroy pact magic by restoring the vestiges binders draw their power from to reality. Ironically, he has to be a binder himself in order to achieve his goal, and his actions are motivated just as much by a desire to help the vestiges themselves as a desire to eliminate the heretical practice of soul binding.te the heretical practice of soul binding.)
- Rogue 2.0 (3.5e Class) + (An agile thief who solves solves problems with savvy.)
- Graveproof Balm (3.5e Equipment) + (An alchemical mixture designed to preserve a body undergoing the process of undeath.)
- Cephalic Cathedra (3.5e Equipment) + (An alien chair of illithid origin that grants one the ability to manipulate and sway the minds of others, but there is a catch...)
- Myrmidon (3.5e Race) + (An alien insectoid race, the myrmidon are escaping their sordid technological past and embracing the organic. But their presence on a planet may spell doom for it, were their past to catch up to them...)
- Lumichorion (3.5e Other) + (An alien substance both energy and matter, which is incredibly destructive to all things organic.)
- Profanity (3.5e Spell) + (An all-purpose Word of X spell, opposing the selected alignment.)
- Lycanthrope (3.5e Template) + (An all-purpose lycanthrope template that doesn't make us cry.)
- Goldspark Alloy (3.5e Equipment) + (An alloy of gold and iron this material, while still soft, is viable for weaponry. It is known to easily channel electricity and has gold's shiny luster.)
- Küberstaal (3.5e Equipment) + (An alloy of metals and rock born from the solidarity between forge and alchemy.)
- Spectral Silver (3.5e Equipment) + (An alloy of silver and ghostly ectoplasm, spectral silver is a partially incorporeal material.)
- Hell Hound (3.5e Race) + (An almost alien race which bears an equal appearance of both canine and feline, it is wise not to mistake a hell hound for an unintelligent creature or an even greater mistake: an easy kill.)
- Tomb Raider (3.5e Alternate Class Feature) + (An alternate class feature for the [[Thief … An alternate class feature for the [[Thief Acrobat (3.5e Class)|Thief Acrobat]] that make it into a more capable fighter and explorer, at the cost of her ability to deal precision damage. Combine well with the [[Grimoire Acrobat (3.5e Alternate Class Feature)|Grimoire Acrobat]].ternate Class Feature)|Grimoire Acrobat]].)
- Grimoire Rogue (3.5e Alternate Class Feature) + (An alternate rogue who's a bit more customizable and stands out compared to other rogues.)
- ECL 1 Reincarnation Table (3.5e Variant Rule) + (An alternate table for ''[[SRD:Reincarnate|reincarnate]]'', not that you were going to use that spell anyway.)
- Kami Ritualist (3.5e Alternate Class Feature) + (An alternate take on the ''Ward Spirituali … An alternate take on the ''Ward Spiritualist'', the Kami Ritualist does not call upon a phantom. Instead she uses her medium abilities to commune with nature spirits, which leads her to have a strong body and mind. The kami ritualists place a lot of importance on sacred objects and follow a strict martial regiment. This leads her to have a wide understanding of unarmed fighting styles and how to use the spirit of her implement.nd how to use the spirit of her implement.)
- Mourning's Aftermath (5e Campaign Setting) + (An alternate timeline for Eberron after the Day of Mourning.)
- Barbarian, Sublime (3.5e Prestige Class) + (An alternate way to use barbarians in your campaign (a prestige class that warblades can follow).)
- Acquire Class Ability (3.5e Feat) + (An alternative to gestalt.)
- Grimoire Tenken (3.5e Alternate Class Feature) + (An alternative to the tenken which focuses even more on speed and special techniques.)
- Battlehead (3.5e Monster) + (An ambush predator capable of making temporary [[SRD:About Planes#Dead Magic|dead-magic zones]]. Attacks with pincers and a sharp beak.)
- Battlehead, Warhead (3.5e Monster) + (An ambush predator capable of making temporary [[SRD:About Planes#Dead Magic|dead-magic zones]]. Attacks with pincers and a sharp beak.)
- Amulet of Eldritch Mastery, Least (3.5e Equipment) + (An amulet crafted by supernatural forces to increase the potential of a warlock.)
- Amulet of Eldritch Mastery, Lesser (3.5e Equipment) + (An amulet crafted by supernatural forces to increase the potential of a warlock.)
- Amulet of Eldritch Mastery, Greater (3.5e Equipment) + (An amulet crafted by supernatural forces to increase the potential of a warlock.)
- Amulet of Eldritch Mastery, Dark (3.5e Equipment) + (An amulet crafted by supernatural forces to increase the potential of a warlock.)
- Heart Pendant (3.5e Equipment) + (An amulet shaped like a heart. It grants extra hp, but once used it breaks.)
- Amulet of the Merciful Lord (3.5e Equipment) + (An amulet that heals additional damage with lay on hands.)
- Amulet of Corpses (3.5e Equipment) + (An amulet that make allow the wearer to always have 'a body' on hand.)
- Heartward Amulet (5e Magic Item) + (An amulet that protects the user from [[Z's Blood Magic (5e Sourcebook) | Hemocraft]].)
- Blessed Medallion (3.5e Equipment) + (An amulet that will save your life exactly once.)
- Cursebreaker Amulet (3.5e Equipment) + (An amulet which aid in the removal of curses.)
- Pretender's Amulet (3.5e Equipment) + (An amulet which enlarges, empowers, maximizes and widens any spells cast by the wearer... but only applies to cantrip.)
- Planebinder Amulet (3.5e Equipment) + (An amulet which manipulates planar energies, and can draw protection from planar energies.)
- Anarchic, Revised (3.5e Equipment) + (An anarchic weapon possess innate power which is baneful to lawful creatures and constructs.)
- Right Hand of Darkness (3.5e Vestige) + (An ancient conqueror born from the darkness of the abyss, he was betrayed by his brethren and sealed away. However his malice continues to seep into the world and he intends to finish what he had started.)
- Left Hand of Darkness (3.5e Vestige) + (An ancient conqueror born from the darkness of the abyss, he betrayed his brethren for the sake of humanity and sealed away his brother. However the seals began to weaken, and so he set out on a quest to ensure their safety but was never seen again.)
- Sunlight Breath (3.5e Martial Discipline) + (An ancient discipline developed by mountain-dwelling monks, Sunlight Breath allows the users to manipulate their body energy through breathing.)
- Ravenous Blood Idol (3.5e Equipment) + (An ancient fetish of great power that siphons your very blood and leaves you heavily weakened, but allows you to heal large amounts of damage when you shed the blood of another.)
- Grave Blood Idol (3.5e Equipment) + (An ancient fetish that siphons your very blood and leaves you weakened, but allows you to heal when you shed the blood of another.)
- Blood Idol (3.5e Equipment) + (An ancient fetish that weakens you, but allows you to recover health by inflicting violence upon your foes.)
- Ska'drin (3.5e Race) + (An ancient humanoid race with old ties to runic magic.)
- Orb of Power Amplification (3.5e Equipment) + (An ancient orb that allows those who touch it to become a [[Publication:Unearthed_Arcana/Gestalt_Characters|Gestalt]] character.)
- Vampire, Nocturnus (3.5e Monster) + (An ancient primitive vampire, lacks quite a few powers of a normal vampire but also does not have most of their weaknesses beside sunlight.)
- Dawnsword (3.5e Equipment) + (An ancient sword meant to slay a vampire lord, it was left in ruin and wait a worthy warrior to find and use it.)
- As The Frost (3.5e Equipment) + (An ancient, cursed draconic necklace that can temporarily transform the wearer into a white half-dragon.)
- Uljid (3.5e Deity) + (An ancient, primordial god with great intelligence, ruling over balance, fate and prophecy.)
- Helmengel (3.5e Monster) + (An angelic helmet who acts as a guardian angel to those they are assigned to.)
- Animal of the Land (3.5e Template) + (An animal of the land can run around and also breathes air.)
- Animal of the Sea (3.5e Template) + (An animal of the sea can swim and also breathes water.)
- Ankh of He (3.5e Equipment) + (An ankh that belonged to a priest of a jealous God, grant supremacy over other divine casters.)
- Pizizzap's Annoying Allergen (3.5e Spell) + (An annoying allergy that troubles a victim for a short period of time.)
- Codex of Outer Realms (3.5e Sourcebook) + (An anthology of the mechanics and workings of the planes, from the activities of angels, archons and eladrin to the depravities of demons and devils, and what those activities mean.)
- Antifreeze (3.5e Equipment) + (An antifreeze weapon, armor, or shield has double its hardness against the effects of cold damage and protects its wielder from extreme cold damage when used.)
- Black Armor Berserker (3.5e Alternate Class Feature) + (An antipaladin driven to near-insanity by … An antipaladin driven to near-insanity by their angers and desolation. These antipaladin don’t seek good to pervert or destroy it, but turn their anger toward everyone. Some are able to control themselves, only unleashing the beast when bloodshed begins or when provoked. While others allows themselves to freely destroy all those in their path, often to a very early grave.n their path, often to a very early grave.)
- Bubbloon Boots (3.5e Equipment) + (An apprentice attempted to make boots of levitation, and only partly succeeded.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Telekinetic Razor (3.5e Maneuver) + (An arc of force flies toward a distant foe, rending it's flesh.)
- Cloaktower Watchman (3.5e Prestige Class) + (An arcane agent and spellweaving combatant in the service of the Cloaktower of Neverwinter.)
- Runehunter (3.5e Class) + (An arcane bounty hunter/treasure seeker.)
- Dangerous Divination (3.5e Spell) + (An arcane divination which is dangerous for the user.)
- Armament of the Force Mage (3.5e Equipment) + (An arcane equipment designed for caster who want to master their use of Magic Missile spell.)
- Time Heal (3.5e Spell) + (An arcane healing spell, with a heavy cost.)
- Staffshaper (3.5e Prestige Class) + (An arcane master that focuses on the creation of his personal staff.)
- Runebearer (3.5e Alternate Class Feature) + (An arcane shaman who gains a rune instead … An arcane shaman who gains a rune instead of a spirit animal when they bind themselves to a spirit. The runebearer lacks the ability to communicate with a spirit animal or wandering spirits, instead they draw more and more power from the arcane rune on their body.power from the arcane rune on their body.)
- Arcane Warrior (3.5e Optimized Character Build) + (An arcane warrior who uses his magic to beef himself into a martial force to be reckoned with.)
- Summon Suffering (3.5e Feat) + (An arcanist with knowledge of the Chthonic Serpent martial discipline can channel his magic to gain the Dancing Chains ability of the [[SRD:Chain Devil|Chain Devil]].)
- Jade Archer (3.5e Class) + (An archer who sacrifices quantity for quality.)
- Jade Archer, Revised for Ayron (3.5e Class) + (An archer who sacrifices quantity for quality.)
- Arcing (3.5e Equipment) + (An arcing weapon has the characteristics of a [[SRD:Shock|shock]] weapon, but the energy arcs to additional targets on a successful critical hit.)
- Ground Lightning (3.5e Spell) + (An area is protected from electrical damage by funneling all possible shocks into its center.)
- The Mist (3.5e Location) + (An area where the plane of air touches the plane of life.)
- The Paradox (3.5e Location) + (An area where the plane of death touches the plane of life (somehow).)
- The Wall (3.5e Location) + (An area where the plane of earth touches the plane of life.)
- The Radiance (3.5e Location) + (An area where the plane of fire touches the plane of life.)
- The Flood (3.5e Location) + (An area where the plane of water touches the plane of life.)
- Exarma Frame (3.5e Equipment) + (An arm extending exoskeleton that improves carry capacity, situational reach, and grip.)
- Crystal of Disguises (3.5e Equipment) + (An armor crystal which allows you to customize its appearance, gain a glamered effect, or even alter itself into another type of armor.)
- Energy Shield (3.5e Equipment) + (An armor enchanted with this ability grants its bearer temporary hit points every few rounds.)
- Levitating (3.5e Equipment) + (An armor enhancement which grant its wearer a fly speed)
- Shield Protector (3.5e Equipment) + (An armor enhancement which protect the wearer, at least until it is pierced.)
- Armor of Thorns (3.5e Equipment) + (An armor festooned with sharp spikes that will hurt anyone close by.)
- Mage Knight Plate (3.5e Equipment) + (An armor made for spellcasters, it offer weaker protection than other heavy plates but offer multiple side benefits.)
- Beasthunter's Hide (3.5e Equipment) + (An armor of extremely thick hide that protects very well against claws and teeth.)
- Armor of Indora (3.5e Equipment) + (An armor which protect the wearer from nonmagical fire and allow them to 'walk on fire'.)
- Armored Collar (3.5e Equipment) + (An armored collar designed to fit with other armors, it provides neck protection but obscures vision. Used commonly in bomb suits.)
- Knightly Corset (3.5e Equipment) + (An armored corset capable of granting greater protection in a pinch.)
- The Plot Device (3.5e Equipment) + (An artifact of immeasurable power.)
- Tome of Sublime Insight (3.5e Equipment) + (An artifact tome meant for sublime characters.)
- Unstable Fabric (3.5e Equipment) + (An artificer who was tired of ruining shir … An artificer who was tired of ruining shirts when his experiments blew up in his face began experimenting with mend, endure elements and other spells, and eventually designed a fabric that adapted instantly to magic and elements around it. While it doesn't protect the wearer as armor does, the fabric is fire-proof, acid-proof, non-conductive, stretches to fit any changing size or shape of the wearer, is tear-resistant, and even self-repairs minor cuts and punctures (to the fabric, not the wearer).punctures (to the fabric, not the wearer).)
- Crossbow Assist Tool (3.5e Equipment) + (An assist tool to reload crossbows faster)
- Fog (3.5e Weather) + (An atmosphere in which visibility is reduced because of a cloud of some substance)
- Weather (3.5e Variant Rule) + (An atmosphere in which visibility is reduced because of a cloud of some substance)
- Sturdy Ring (3.5e Equipment) + (An attack which would drop you below 1 hp instead leaves you at 1 hp, but the ring might break.)
- Saving Throws Rebalanced (3.5e Variant Rule) + (An attempt at making saving throws scale with DCs instead of utterly out-scaling them.)
- Strain-Based Psionics (3.5e Variant Rule) + (An attempt to bring psionics and spellcasting closer together and reduce intense confusion about how systems work when using Surgo's sextastic strain-based spellcasting rules.)
- Clothing Bindings (3.5e Equipment) + (An augmentation to existing clothing or armor, this makes it difficult to remove.)
- Ripple Fist (3.5e Feat) + (An augmented version of stunning fist, greatly increases attack damage and possible daze and stun struck foes.)
- Publication:Dread Codex/New Spells/Necroflames + (An aura of dark flame provides immunity against energy and ability drain, damages creatures that attack you.)
- Autoloading (3.5e Equipment) + (An autoloading automatically cocks a gun, pulled back a crossbow string, or otherwise prepares a weapon for firing on its own.)
- SRD5:Axe Beak + (An axe beak is a tall flightless bird with an axe-shaped beak.)
- Lumberman's Axe (3.5e Equipment) + (An axe that's magically suited for chopping wood.)
- Axiomatic, Revised (3.5e Equipment) + (An axiomatic weapon possess innate power which is baneful to chaotic creatures and fey.)
- Raptor Earring (3.5e Equipment) + (An earring made with feathers and plumes of a raptor.)
- Turn Undead (3.5e Variant Rule) + (An easier to understand, more simple, and less complicated version of Turn Undead that isn't an all-or-nothing mechanic.)
- Temperate Blade (3.5e Feat) + (An easy way to screw someone up as badly as you like without killing them.)
- Anomy, the Unborn Despair (3.5e Vestige) + (An echo of a nightmare remained, unable to exist but unwilling to let go. It formed into the ghost of a fiend-to-be, not even possessing a body but carried within the hearts of all those who have rejected hope utterly.)
- Edgemaster (3.5e Alternate Class Feature) + (An edgemaster is a master of fighting with any weapons. An edgemaster often pick up weapons left discarded on the battlefield, treasure hoard and on the corpses of adventurers and masters them.)
- Opibiotic Cream (3.5e Equipment) + (An edible creamy substance which causes the eater to enter a state of hibernation.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Knockout Punching (3.5e Feat) + (You hit people so hard they or their equipment flies around.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Dungeon Veteran (3.5e Prestige Class) + (You're well-suited to exploring and surviving dungeons.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Monstrous Hand (3.5e Feat) + (Your species doesn't really have "hands", but now you can use whatever counts as limbs for hands!)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Progenitor of the Gith (3.5e Prestige Class) + (You were a slave to the illithids. Now you're not, and you've gained from the experience.)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- A Feast Unknown (3.5e Feat) + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Invulnerable Field (3.5e Spell) + (You protect an area with a force field linked to an object.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Boneblade Master (3.5e Feat) + (You have mastered the alchemic processes needed to create boneblades, as well as their use in combat.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Enervating Touch (3.5e Feat) + (Your undead nature allows you to drain the life out of living victims.)
- Control Spawn (3.5e Feat) + (Your victims serve you eternally in death.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Mists (3.5e Power) + (You make mist that obscures vision; possibly other things too.)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Chaos Warp (3.5e Feat) + (You can step through reality into another, but you do so at your own risk...)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Protective Wordcasting (3.5e Feat) + (You're good at protecting people with words.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- Eldritch Hunter (3.5e Feat) + (You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu.)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- Increased Vault Supremacy (3.5e Feat) + (Your walking vault just got stronger.)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- Goad (3.5e Feat) + (Your voice rings in the ears of enemies, irritating them to no end until they have a chance to put you down.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- Scrolls of Forbidden Lore (3.5e Sourcebook) + (Bound within reality and beyond its edge l … Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.rs known to exist within reach of reality.)
- SRD:Psionic Fist (Feat) + (You can charge your [[SRD:Unarmed Strike|unarmed strike]] or [[SRD:Natural Weapon|natural weapon]] with additional damage potential.)
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Lunatic Spell (3.5e Feat) + (Your spells cause madness in all who are struck by them.)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- True Darkness (3.5e Spell) + (Creatures true darkness in area)
- Stasis Energy Field (3.5e Spell) + (Creates a field of electricity that damages and paralyzes.)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- SRD:Trample (Feat) + (This feat needs a summary.)
- Restructure, Greater (3.5e Spell) + (As greater vigor, but for unliving creatures.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)
- Summoning Gloves (3.5e Equipment) + (Summoned creatures gain ability increases.)
- SRD:Two-Weapon Fighting (Feat) + (You can fight with a weapon in each hand. You can make one extra attack each [[SRD:Round|round]] with the second weapon.)
- Heirarque (3.5e Deity) + (God of order and preservation, he offers protection against nature, standing as a symbol for civilization, government, and in extremes, tyranny.)
- Templar (3.5e Class) + (Templars are ordained warriors tasked with spreading the faith and defending the faithful, while also beating down the foes of a deity.)
- Springing (3.5e Equipment) + (While wielding a springing weapon you can move both before and after the attack.)
- Counterspell (TOToM Spell) + (Stops one spell or SLA of an equal or lower level.)
- Dragoon (3.5e Class) + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
- SRD:Azers (Race) + (Azers are dwarflike beings native to the [[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]. They wear kilts of brass, bronze, or copper.)
- Dancing and Stabbing Wizard (3.5e Feat) + (The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it.)
- SRD:Doppelgangers (Race) + (Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less [[SRD:Humanoid Type|humanoid]], but slender and frail, with gangly limbs and half-formed features.)
- Oan (3.5e Deity) + (Benevolent god of growth and potential, he promotes survival through bravery and love. Arch-nemesis to Malazter, and technically a part of the planet itself.)
- Lucky One (3.5e Class) + (Other people are exceptionally skilled or endowed with amazing abilities. You aren't. Things work out for you anyways.)
- Apocalypse From The Sky (3.5e Spell) + (Call down destruction on a wide radius.)