Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Dancing Flag Strike (3.5e Maneuver) + (Attack with +4 to hit, and save vs 50% miss chance for 1 round.)
- Cobra Lash (3.5e Maneuver) + (Attack with 10 ft. greater reach, target is denied Dexterity bonus to AC. Deals 1d4 Constitution damage.)
- Wrath of Quetzalcoatl (3.5e Maneuver) + (Attack with 15 ft. greater reach, target is denied Dexterity bonus to AC. Deals 1d8 Constitution damage.)
- Death Adder Lash (3.5e Maneuver) + (Attack with 5 ft. greater reach, target is denied Dexterity bonus to AC. Deals 1 Constitution damage.)
- Viper Lash (3.5e Maneuver) + (Attack with 5 ft. greater reach, target is denied Dexterity bonus to AC.)
- Hidden Blade (3.5e Maneuver) + (Attack with a hidden or sheathed weapon as an immediate action.)
- SRD:Multiattack + (Attack with better precision with secondary natural weapons.)
- Scissor Blade Style (3.5e Feat) + (Attack with both weapons at once in this special style.)
- Thorns of Relentless Darkness (3.5e Spell) + (Attack with dark thorns, and take advantage of the surrounding shadows to increase the power of your attacks.)
- SRD:Perfect Multiweapon Fighting + (Attack with full BAB with each weapon.)
- SRD:Perfect Two-Weapon Fighting + (Attack with off-hand weapon as many times as primary weapon attacks without penalty.)
- Mosquito Biting Giant (3.5e Maneuver) + (Attack without being easy to see.)
- Paralyze Limbs (3.5e Maneuver) + (Attack, [[Immobilized (3.5e Condition)|immobilize]].)
- Shadow Distortion (3.5e Maneuver) + (Attack, and distort and deform the body to more resemble their distorted shadow.)
- Slipstrike Flurry (3.5e Power) + (Attack, teleport, and attack some more until the whole room lies dead.)
- Gut-Inducing Strike (3.5e Manuever) + (Attacked creatures are [[SRD:Sickened|sickened]] for 3 rounds.)
- Fear of The Other (3.5e Maneuver) + (Attacked creatures cannot attack nearby ally without fright.)
- Death Veil (3.5e Maneuver) + (Attacker must succeed on Fortitude save or take 5 points of cold damage, fatigue)
- Spellslashing Burst (3.5e Equipment) + (Attacks afflict spellstrained level on criticals)
- Self-Concealment-CE (3.5e Feat) + (Attacks against you have a 10% (or greater) miss chance.)
- Boardshield Style (3.5e Feat) + (Attacks and trample enemies while shieldsurfing.)
- Hoarfrost Blade (3.5e Maneuver) + (Attacks deal +2d6 cold damage + 1/initiator level)
- Spellslashing (3.5e Equipment) + (Attacks deal multiple spellstrained level on contact)
- Spellcutting (3.5e Equipment) + (Attacks deal spellstrained level on contact)
- Icy Blade (3.5e Maneuver) + (Attacks do bonus cold damage)
- Winter's Blade (3.5e Maneuver) + (Attacks do bonus cold damage)
- Antarctic Blade (3.5e Maneuver) + (Attacks do bonus cold damage)
- Time Marches On (3.5e Feat) + (Attacks for opponents who know how to avoid hitting themselves and falling down.)
- Collapsing Drift (3.5e Maneuver) + (Attacks halve enemy movement speed)
- Bullseye (3.5e Flaw) + (Attacks seem to home in on you.)
- Asuta Paragon (3.5e Racial Paragon Class) + (Attaining the power of their bloodlines, asuta paragons smite good and evil alike.)
- Arm Block (3.5e Feat) + (Attempt to block an attack with your arm, granting yourself a shield bonus to AC. You still take damage if the attack misses, but)
- Weapon of My Enemy (3.5e Maneuver) + (Attempt to disarm opponent, can't attempt to disarm you back.)
- Battle Healing (3.5e Weave) + (Attempt to heal someone using their own energy reserves)
- Hostile Mind (3.5e Feat) + (Attempting to control your mind is a painful experience.)
- Weightless Object (3.5e Spell) + (Attended object becomes weightless.)
- Synchronize Magic Item (3.5e Feat) + (Attune magic items to use your own save DCs.)
- Season's Herald (3.5e Maneuver) + (Attune yourself to the elements.)
- Metamagic Catalyst (3.5e Utterance) + (Augment potions and scrolls with spontaneous metamagic effects, or reduce the effects for others.)
- Chain Power (4e Feat) + (Augment power to affect secondary target within range)
- Burrowing Power (4e Feat) + (Augment powers to ignore [[4e Index (4e Other)#cover|cover]] or [[4e Index (4e Other)#superior cover|superior cover]])
- Reanimator Specialist (3.5e Feat) + (Augment spells which create undead to be more useful.)
- Arcana Fundamentum (3.5e Equipment) + (Augment your breath weapon with a spell effect.)
- Lucent Flare (3.5e Grim Alteration) + (Aura causes targets to become [[SRD:Dazzled|dazzled]].)
- Aura of Epic Dread (3.5e Grim Alteration) + (Aura causes targets to become [[SRD:Panicked|panicked]] instead of [[SRD:Frightened|frightened]] or [[SRD:Shaken|shaken]].)
- Tenebrous Wave (3.5e Grim Alteration) + (Aura causes targets to have blurry vision.)
- SRD:Improved Aura of Despair + (Aura of despair has stronger effect.)
- Dimensional Chains (3.5e Maneuver) + (Aura with the same effect as dimensional lock.)
- Fool Me Once (3.5e Feat) + (Automatically refresh expended counter once per encounter)
- SRD:Two-Weapon Rend + (Automatically rend when you hit an enemy with both weapons.)
- SRD:Automatic Still Spell + (Automatically still low-level spells without penalty.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)