Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Path of the Beast (5e) + (Barbarian who draws power from a bestial spark inside them.)
- Path of Wild Magic (5e) + (Barbarian who draws power from untamed magic.)
- Path of the Giant (5e) + (Barbarian who infused with ememental magic of giantkind.)
- Path of the Storm Herald (5e) + (Barbarian who taps the primal power of storms.)
- Ablative Damage Reduction (3.5e Alternate Class Feature) + (Barbarian, Sohei and a number of other cla … Barbarian, Sohei and a number of other classes grant DR at such an abysmally slow rate that the feature is utterly useless. This ACF seeks to make the DR noticeable for a couple of hits at least, by turning it from an always active improvement into a stronger improvement that ablates as it gets used.improvement that ablates as it gets used.)
- Bardbarian (3.5e Prestige Class) + (Barbarians and Bards have always been a good combination. This makes them overlap more effectively.)
- Rage, Simple Math (3.5e Alternate Class Feature) + (Barbarians don’t have time for lots of math. This is a variant to the rage mechanics to make its effects easier to implement, but it also may be a power buff to Rage as a side effect.)
- Codex Barbarian (3.5e Class) + (Barbarians get angry and break stuff.)
- Spines of Fury, Red Rob Version (3.5e Feat) + (Barbed spines cover your body.)
- Bard NPC VGtM (5e) + (Bard NPC)
- Moral Performer (3.5e Feat) + (Bard and Incarnate level stack for Inspire courage and Incarnum Radiance bonus.)
- Bardic (3.5e Feat Type) + (Bardic feats open up new option for characters with the ''bardic music'' feature. The category already exists under WotC rules.)
- SRD:Disguise Spell + (Bardic spells not visibly cast by you.)
- Whipsinger (3.5e Prestige Class) + (Bards that choose to specialize with a whip are able to master the flowing grace of the weapon, turning it into a whirling dance.)
- College of Eloquence (5e) + (Bards that use their mastery of language to infuse their magic.)
- College of Creation (5e) + (Bards that use words and song to manifest creation.)
- Thrasher of the Thunderbat (3.5e Prestige Class) + (Bards who follow the demon lord of music, they gain various powers of bats, lightning, and heavy metal.)
- College of Swords (5e) + (Bards who's performance focuses on weapons)
- Psionic Bard (3.5e Alternate Class Feature) + (Bards, now with MIND BULLETS!)
- Ylem-Soth (3.5e Deity) + (Barely sentient creator god of Cor, the primal chaos from which all existence spawned, and the guardian of time.)
- Publication:Dread Codex/New Feats/Fearful Advantage + (Base Attack Bonus +4, Intimidate 4 ranks)
- Versatile Saves (3.5e Feat) + (Base your saving throws on various ability scores.)
- Ki Master (3.5e Class) + (Based off the warriors of DBZ, this is a flavor of monk who possesses potent energy blasts to strike at the enemies from afar.)
- Crouching Dragon Stance (3.5e Maneuver) + (Based on ranks in [[SRD:Balance Skill|Balance]], you gain the benefit of extra damage to unarmed strikes.)
- Pyropsyche (3.5e Class) + (Based on the [[SRD:Pyrokineticist|pyrokineticist]] class, but as a base class, you are a master of flame and fire.)
- Feywing (3.5e Race) + (Based on the popular idea of a fairy, as influenced by Disney’s Tinkerbell.)
- Fenerox (3.5e Race) + (Based on the race from Starbound. Big-eyed, fluffy-eared fennec fox folk.)
- Pyroball (3.5e Attunement Spell) + (Basic ranged touch attack fireball, which explodes in a 5 ft radius.)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Battle Binder (3.5e Alternate Class Feature) + (Battle Binders focus more on physical fighting skills, using vestiges to augment their combat abilities at the expense of some of their versatility and mental defense.)
- Saiyan (3.5e Race) + (Battle-hardened primates from another world, they have the potential to be the world's ultimate fighters.)
- Army of One (3.5e Martial Discipline) + (Battlefield rumor holds that there exists … Battlefield rumor holds that there exists an old and powerful martial tradition, practiced by elite dwarven defenders, hobgoblin shock troopers, and battle-mad berserkers. No warrior truly knows the origin of this discipline, though many cultures claim it as their creation. However, all know of its power, the might of the Army of One discipline. Those trained in it can fight off entire legions, shatter the morale of armies with a glare, and duel with foes on opposite sides of a battlefield all at once.posite sides of a battlefield all at once.)
- Bayleef (3.5e Monster) + (Bayleef smell really good. Like a sock dra … Bayleef smell really good. Like a sock drawer of someone you find attractive, being in the presence of a Bayleef is stimulating in a manner which is nasally satisfying. Bayleef are also sharp. Not that they are smarter than any other talking plant camel, just that they have a crest of rigid leaves that cut to your soul, or even your thumb.that cut to your soul, or even your thumb.)
- Lightning (3.5e Suit) + (Bbbzkrack! Electrocute your enemies with this shocking set of cards!)
- Bceilieod (3.5e Deity) + (Bceilieod teaches that all lives are equal.)
- Esoteric Maker (3.5e Prestige Class) + (Be Doctor Frankenstein in DnD!)
- Cogblessed Maker (3.5e Prestige Class) + (Be Doctor Wily in DnD!)
- Diamond Cutter (3.5e Maneuver) + (Be as an iajutsu master, draw and cut in one single motion.)
- Watchful Raven (3.5e Maneuver) + (Be aware of the status of your allies and assist them with maneuvers, spells, and other effects even if they are out of normal range.)
- Dais of Salvation (3.5e Maneuver) + (Be completely invincible for 1 round.)
- Zola Defiance (3.5e Feat) + (Be evil as a [[Zora (3.5e Race)|Zora]] and gain a breath weapon.)
- Cloranthy Ring (3.5e Equipment) + (Be immune to fatigue (and turn fatigue into exhaustion), and the penalty on iterative attacks is reduced to -4.)
- Cautious Attack (4e Feat) + (Be less offensive, gain higher defenses.)
- Fade into Darkness (4e Feat) + (Be more stealthy in dark environments.)
- Sharky, Improved (3.5e Feat) + (Be part shark. Get improved shark powers.)
- Sharky (3.5e Feat) + (Be part shark. Get shark powers.)
- Eidolon Aspirant (3.5e Prestige Class) + (Be they master thieves, radical cultists, or spellcasters who want ghostly powers, eidolon aspirants seek to become more like ghosts, sometimes even sacrificing their mortal lives in that pursuit.)
- Empty Hand (3.5e Maneuver) + (Be treated as in an adjacent square for attacking purposes.)
- Just A Linguist (3.5e Feat) + (Be unintelligent and talkative)
- Move Undetected (3.5e Invocation) + (Be unseeable and muffled)
- Balanced Metamagic (3.5e Variant Rule) + (Be vehwy vehwy quiet, I'm wehrking magic.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)