Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Dais of Salvation (3.5e Maneuver) + (Be completely invincible for 1 round.)
- Zola Defiance (3.5e Feat) + (Be evil as a [[Zora (3.5e Race)|Zora]] and gain a breath weapon.)
- Cloranthy Ring (3.5e Equipment) + (Be immune to fatigue (and turn fatigue into exhaustion), and the penalty on iterative attacks is reduced to -4.)
- Cautious Attack (4e Feat) + (Be less offensive, gain higher defenses.)
- Fade into Darkness (4e Feat) + (Be more stealthy in dark environments.)
- Sharky, Improved (3.5e Feat) + (Be part shark. Get improved shark powers.)
- Sharky (3.5e Feat) + (Be part shark. Get shark powers.)
- Eidolon Aspirant (3.5e Prestige Class) + (Be they master thieves, radical cultists, or spellcasters who want ghostly powers, eidolon aspirants seek to become more like ghosts, sometimes even sacrificing their mortal lives in that pursuit.)
- Empty Hand (3.5e Maneuver) + (Be treated as in an adjacent square for attacking purposes.)
- Just A Linguist (3.5e Feat) + (Be unintelligent and talkative)
- Move Undetected (3.5e Invocation) + (Be unseeable and muffled)
- Balanced Metamagic (3.5e Variant Rule) + (Be vehwy vehwy quiet, I'm wehrking magic.)
- SRD5:Giant Crab + (Bear sized crab.)
- Gray Render (5e) + (Bear-sized grey monster that bonds with an intelligent creature)
- Suntouched Companion (4e Feat) + (Beast companion gains +4 [[4e Index (4e Other)#Ability Scores|Intelligence]], training in [[4e Index (4e Other)#Insight skill|Insight]], can benefit from ''erudite student'')
- Beast Folk (3.5e Template) + (Beasts who are now men.)
- Nereid (5e) + (Beautiful aquatic fey)
- Family (3.5e Cleric Domain) + (Because Life and Death are sisters.)
- Multiheaded (3.5e Template) + (Because of magical mishap, strange genetics, hydra blood, or toxic mutation you have more heads than what is normal for your kin.)
- Improved Peripheral Vision (3.5e Feat) + (Because of superior eyesight, you are harder to flank.)
- Cursed in Sin (3.5e Flaw) + (Because of your actions and the actions of your ancestors, you became gravely cursed; the mark of your imperfection is apparent, the divine shun you, and you are harder to bring back from the dead.)
- Greater Weapon (3.5e Feat) + (Because sometimes you just want to hit things harder)
- Natural Fighter (3.5e Feat) + (Because sometimes you need to fight with what your mother gave you.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Power Leech (3.5e Feat) + (Because stopping at immunity is too mainstream.)
- Guillotine (3.5e Spell) + (Because there's no kill like overkill.)
- Huēyitepōl Mihcalini (3.5e Feat) + (Become a Brave Warrior using a wood sword.)
- Cloudshape (3.5e Spell) + (Become a fog)
- Divine Skill Focus (3.5e Feat) + (Become a master at any one skill, doing it faster and harder and ignoring the dangers of failure.)
- Changeling Paragon, Variant (3.5e Racial Paragon Class) + (Become a master of a thousand faces as you expand your list of available races and abilities)
- King of Racers (3.5e Prestige Class) + (Become a master of driving cars, turning a vehicle into a weapon.)
- Way of the Pebble (3.5e Feat) + (Become a master of stone-tossing, gaining multiple options in combat)
- Cyclonic Spell (3.5e Feat) + (Become a master of winds by gaining more flexibility with [[SRD:Air Effect|Air]] spells.)
- Northern Pike (3.5e Equipment) + (Become a pikeman with a pike BIG big.)
- Psychic Arcana (3.5e Power) + (Become a powerful wizard for a day.)
- Geologist (3.5e Feat) + (Become a real rocks analyzer)
- Earthshape (3.5e Spell) + (Become a rock)
- Fairy Godmother (3.5e Prestige Class) + (Become a stereotypical Disney fairy godmother.)
- Edgemaster's Art Stance (3.5e Maneuver) + (Become a true master of the sublime way, at least until you miss an attack.)
- SRD:Craft Wand + (Become able to create wands.)
- Instant Calculation (3.5e Power) + (Become able to crunch numbers in your head instantly, allowing you to dodge incoming attacks with the power of your mind.)
- Bookish Sorcerer (3.5e Alternate Class Feature) + (Become an intelligent sorcerer.)
- Hypurrcane of Puns (3.5e Maneuver) + (Become an objectionable subject to air walk and haste. Grow whiskeys.)
- Skeletal Lord (3.5e Feat) + (Become an unkillable undead king!)
- Spectre (3.5e Feat) + (Become as silent and unnoticeable as a ghost)
- Colossus Armor (3.5e Equipment) + (Become as unto a titan, crushing all beneath your iron feet.)
- Crossbowyer (3.5e Feat) + (Become better with light, heavy and great crossbows)
- Removed from the Weave (3.5e Maneuver) + (Become completely immune to magic, like a golem.)
- Glass Lurks in Water (3.5e Maneuver) + (Become completely imperceptible.)
- Suppress Soul (3.5e Maneuver) + (Become dead. Temporarily.)
- Blear (3.5e Invocation) + (Become hard to see and attack)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)