Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Awaken Warrior Spirit (3.5e Spell) + (Awaken a creature's fighting abilities, granting several beneficial buffs.)
- Sapience (3.5e Power) + (Awaken creatures to sapience, either briefly or on a more permenant basis.)
- P'Troid Paragon (3.5e Racial Paragon Class) + (Awaken the energy manipulating abilities of the p'troid.)
- Awakened (3.5e Template) + (Awakened Beings are former [[Claymore (3.5e Class)|Claymores]] who went over their 80% limit and Awakened. Their forms vary greatly and have a desire to eat humans.)
- Axiomatic (3.5e Feat Type) + (Axiomatic feats grant special like benefits to Lawfull characters.)
- Axolite (3.5e Race) + (Axolites are humanoid-looking outsiders. They are artificial beings made by more powerful outsiders to perform various tasks.)
- Azer (3.5e Race) + (Azers are a dwarf-like race of beings, hailing from the elemental plane of fire.)
- SRD:Azers (Race) + (Azers are dwarflike beings native to the [[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]. They wear kilts of brass, bronze, or copper.)
- Incident in Redspeckle Mine, The (3.5e Quest) + (Azers have come from a mysterious dungeon complex recently unearthed by a mine, and this has spooked the miners, with some calling them omens of an imminent volcanic eruption. Can the mine be saved?)
- Azter (3.5e Elder Evil) + (Azter, The Blood Emperor, He Who Swims Time and Space, the Time Devourer and Scion of Hopelessness.)
- Azurite (3.5e Equipment) + (Azurite (often mistakenly called ''Seaston … Azurite (often mistakenly called ''Seastone'') is a substance that has many properties akin to both metals and minerals and was first discovered within the ancient ruins of temples dedicated to the Sea God Azurai. While the real properties of the material have nothing to do with water or the sea specifically, it is believed that the material itself contributed to the culture's longevity.lf contributed to the culture's longevity.)
- B'Garra (3.5e Deity) + (B'Garra is the Mother Goddess of birth, life, and agriculture within the Altinian Pantheon. She is of ageless and timeless beauty appearing wise yet childish while radiating a soothing sense of calm and serenity.)
- Baal Adramelech (3.5e Deity) + (Baal Adramelech, the Burning King, is the god of tyranny, fear, domination, and fire. Born of submission, he opposes Allmother Hesaret. His scions are his personal guards Perillosa and Phalarisa, ever loyal servants.)
- Returned (3.5e Class) + (Back from the dead.)
- Knight of Solamnia (5e) + (Background — Honorable knight of [[Solamina (5e)|Solamina]])
- Mage of High Sorcery (5e) + (Background - a member of the [[Mages of High Sorcery (5e)|Mages of High Sorcery]])
- Knight of the Order (5e) + (Background: Knight of the Order)
- Knight (5e) + (Background: Knight, lowest of nobility)
- Noble (5e) + (Background: Member of nobility)
- Store Front Backpack (3.5e Equipment) + (Backpack folds out into a store run by an ifreeti.)
- Mass Backstab (3.5e Spell) + (Backstab everyone at once, dealing your sneak attack damage!)
- Medal of Honor (3.5e Equipment) + (Badges which denote achievement of an accomplishment. It gives prestige and a small magical benefit.)
- Bagon (3.5e Monster) + (Bagon looks less like the dragon it is, and more like a short dinosaur with a very rocky head. Still, it's pretty fierce.)
- Bal-Oon (5e Monster) + (Bal-Oons appear as egg-shaped floating creatures with rubbery skin and a tail that looks similar to string or ribbon.)
- Balareion (3.5e Race) + (Balareions are beings similar to a male medusa, but have much in common with the avian cockatrice instead of serpents.)
- Balemorph (3.5e Race) + (Balemorphs are the result of botched ''baleful polymorphs'' which only succeed into transforming them into a new creature, half animal and half humanoid.)
- Nightcrawling Shadowpouncer (3.5e Optimized Character Build) + (Bamph your way to happiness.)
- Banderhobb (5e) + (Banderhobbs appear as huge, bipedal toads. To the inexperienced, they may be confused with [[Bullywug (5e)|bullywug]]s or [[Slaad (5e)|slaad]]i)
- Bane (3.5e Deity) + (Bane is tasked by [[Sylornath (3.5e Deity)|Sylornath]] to look after those dead and slain who have performed many ill deeds. Bane does this without question, out of fear and respect for the creator of the realm on which he had made his own stay.)
- Magehunter (3.5e Prestige Class) + (Bane of all spellcaster.)
- Banette (3.5e Monster) + (Banette is a sneaky creature, a shadowy ghost with gleaming eyes and a zipper across its mouth. When the zipper is undone, it giggles to itself, as the Banette likes to sneak up and steal people's belongings from them.)
- Melusine, the Oroboros of Time (3.5e Vestige) + (Banished from history by her own hand, Melusine persists as a vestige in a constant struggle to change the future.)
- Rithaniel's Revert (3.5e Spell) + (Banishes a creature to the place they were born.)
- Fire IV - Immolate (3.5e Phrase) + (Baptize a massive radius in blazing heat.)
- Quoth the Raven (3.5e Maneuver) + (Bar opponent from using a certain action type (swift, standard, etc).)
- Path of the Ancestral Guardian (5e) + (Barbarian guided by his ancestors.)
- Path of the Totem Warrior (5e) + (Barbarian that draws its power from animal spirits.)
- Path of the Beast (5e) + (Barbarian who draws power from a bestial spark inside them.)
- Path of Wild Magic (5e) + (Barbarian who draws power from untamed magic.)
- Path of the Giant (5e) + (Barbarian who infused with ememental magic of giantkind.)
- Path of the Storm Herald (5e) + (Barbarian who taps the primal power of storms.)
- Ablative Damage Reduction (3.5e Alternate Class Feature) + (Barbarian, Sohei and a number of other cla … Barbarian, Sohei and a number of other classes grant DR at such an abysmally slow rate that the feature is utterly useless. This ACF seeks to make the DR noticeable for a couple of hits at least, by turning it from an always active improvement into a stronger improvement that ablates as it gets used.improvement that ablates as it gets used.)
- Bardbarian (3.5e Prestige Class) + (Barbarians and Bards have always been a good combination. This makes them overlap more effectively.)
- Rage, Simple Math (3.5e Alternate Class Feature) + (Barbarians don’t have time for lots of math. This is a variant to the rage mechanics to make its effects easier to implement, but it also may be a power buff to Rage as a side effect.)
- Codex Barbarian (3.5e Class) + (Barbarians get angry and break stuff.)
- Spines of Fury, Red Rob Version (3.5e Feat) + (Barbed spines cover your body.)
- Bard NPC VGtM (5e) + (Bard NPC)
- Moral Performer (3.5e Feat) + (Bard and Incarnate level stack for Inspire courage and Incarnum Radiance bonus.)
- Bardic (3.5e Feat Type) + (Bardic feats open up new option for characters with the ''bardic music'' feature. The category already exists under WotC rules.)
- SRD:Disguise Spell + (Bardic spells not visibly cast by you.)
- Whipsinger (3.5e Prestige Class) + (Bards that choose to specialize with a whip are able to master the flowing grace of the weapon, turning it into a whirling dance.)
- College of Eloquence (5e) + (Bards that use their mastery of language to infuse their magic.)
- College of Creation (5e) + (Bards that use words and song to manifest creation.)
- Thrasher of the Thunderbat (3.5e Prestige Class) + (Bards who follow the demon lord of music, they gain various powers of bats, lightning, and heavy metal.)
- College of Swords (5e) + (Bards who's performance focuses on weapons)
- Psionic Bard (3.5e Alternate Class Feature) + (Bards, now with MIND BULLETS!)
- Ylem-Soth (3.5e Deity) + (Barely sentient creator god of Cor, the primal chaos from which all existence spawned, and the guardian of time.)
- Publication:Dread Codex/New Feats/Fearful Advantage + (Base Attack Bonus +4, Intimidate 4 ranks)
- Versatile Saves (3.5e Feat) + (Base your saving throws on various ability scores.)
- Ki Master (3.5e Class) + (Based off the warriors of DBZ, this is a flavor of monk who possesses potent energy blasts to strike at the enemies from afar.)
- Crouching Dragon Stance (3.5e Maneuver) + (Based on ranks in [[SRD:Balance Skill|Balance]], you gain the benefit of extra damage to unarmed strikes.)
- Pyropsyche (3.5e Class) + (Based on the [[SRD:Pyrokineticist|pyrokineticist]] class, but as a base class, you are a master of flame and fire.)
- Feywing (3.5e Race) + (Based on the popular idea of a fairy, as influenced by Disney’s Tinkerbell.)
- Fenerox (3.5e Race) + (Based on the race from Starbound. Big-eyed, fluffy-eared fennec fox folk.)
- Pyroball (3.5e Attunement Spell) + (Basic ranged touch attack fireball, which explodes in a 5 ft radius.)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Battle Binder (3.5e Alternate Class Feature) + (Battle Binders focus more on physical fighting skills, using vestiges to augment their combat abilities at the expense of some of their versatility and mental defense.)
- Saiyan (3.5e Race) + (Battle-hardened primates from another world, they have the potential to be the world's ultimate fighters.)
- Army of One (3.5e Martial Discipline) + (Battlefield rumor holds that there exists … Battlefield rumor holds that there exists an old and powerful martial tradition, practiced by elite dwarven defenders, hobgoblin shock troopers, and battle-mad berserkers. No warrior truly knows the origin of this discipline, though many cultures claim it as their creation. However, all know of its power, the might of the Army of One discipline. Those trained in it can fight off entire legions, shatter the morale of armies with a glare, and duel with foes on opposite sides of a battlefield all at once.posite sides of a battlefield all at once.)
- Bayleef (3.5e Monster) + (Bayleef smell really good. Like a sock dra … Bayleef smell really good. Like a sock drawer of someone you find attractive, being in the presence of a Bayleef is stimulating in a manner which is nasally satisfying. Bayleef are also sharp. Not that they are smarter than any other talking plant camel, just that they have a crest of rigid leaves that cut to your soul, or even your thumb.that cut to your soul, or even your thumb.)
- Lightning (3.5e Suit) + (Bbbzkrack! Electrocute your enemies with this shocking set of cards!)
- Bceilieod (3.5e Deity) + (Bceilieod teaches that all lives are equal.)
- Esoteric Maker (3.5e Prestige Class) + (Be Doctor Frankenstein in DnD!)
- Cogblessed Maker (3.5e Prestige Class) + (Be Doctor Wily in DnD!)
- Diamond Cutter (3.5e Maneuver) + (Be as an iajutsu master, draw and cut in one single motion.)
- Watchful Raven (3.5e Maneuver) + (Be aware of the status of your allies and assist them with maneuvers, spells, and other effects even if they are out of normal range.)
- Dais of Salvation (3.5e Maneuver) + (Be completely invincible for 1 round.)
- Zola Defiance (3.5e Feat) + (Be evil as a [[Zora (3.5e Race)|Zora]] and gain a breath weapon.)
- Cloranthy Ring (3.5e Equipment) + (Be immune to fatigue (and turn fatigue into exhaustion), and the penalty on iterative attacks is reduced to -4.)
- Cautious Attack (4e Feat) + (Be less offensive, gain higher defenses.)
- Fade into Darkness (4e Feat) + (Be more stealthy in dark environments.)
- Sharky, Improved (3.5e Feat) + (Be part shark. Get improved shark powers.)
- Sharky (3.5e Feat) + (Be part shark. Get shark powers.)
- Eidolon Aspirant (3.5e Prestige Class) + (Be they master thieves, radical cultists, or spellcasters who want ghostly powers, eidolon aspirants seek to become more like ghosts, sometimes even sacrificing their mortal lives in that pursuit.)
- Empty Hand (3.5e Maneuver) + (Be treated as in an adjacent square for attacking purposes.)
- Just A Linguist (3.5e Feat) + (Be unintelligent and talkative)
- Move Undetected (3.5e Invocation) + (Be unseeable and muffled)
- Balanced Metamagic (3.5e Variant Rule) + (Be vehwy vehwy quiet, I'm wehrking magic.)
- SRD5:Giant Crab + (Bear sized crab.)
- Gray Render (5e) + (Bear-sized grey monster that bonds with an intelligent creature)
- Suntouched Companion (4e Feat) + (Beast companion gains +4 [[4e Index (4e Other)#Ability Scores|Intelligence]], training in [[4e Index (4e Other)#Insight skill|Insight]], can benefit from ''erudite student'')
- Beast Folk (3.5e Template) + (Beasts who are now men.)
- Family (3.5e Cleric Domain) + (Because Life and Death are sisters.)
- Multiheaded (3.5e Template) + (Because of magical mishap, strange genetics, hydra blood, or toxic mutation you have more heads than what is normal for your kin.)
- Improved Peripheral Vision (3.5e Feat) + (Because of superior eyesight, you are harder to flank.)
- Cursed in Sin (3.5e Flaw) + (Because of your actions and the actions of your ancestors, you became gravely cursed; the mark of your imperfection is apparent, the divine shun you, and you are harder to bring back from the dead.)
- Greater Weapon (3.5e Feat) + (Because sometimes you just want to hit things harder)
- Natural Fighter (3.5e Feat) + (Because sometimes you need to fight with what your mother gave you.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Power Leech (3.5e Feat) + (Because stopping at immunity is too mainstream.)
- Guillotine (3.5e Spell) + (Because there's no kill like overkill.)
- Huēyitepōl Mihcalini (3.5e Feat) + (Become a Brave Warrior using a wood sword.)
- Cloudshape (3.5e Spell) + (Become a fog)
- Divine Skill Focus (3.5e Feat) + (Become a master at any one skill, doing it faster and harder and ignoring the dangers of failure.)
- Changeling Paragon, Variant (3.5e Racial Paragon Class) + (Become a master of a thousand faces as you expand your list of available races and abilities)
- King of Racers (3.5e Prestige Class) + (Become a master of driving cars, turning a vehicle into a weapon.)
- Way of the Pebble (3.5e Feat) + (Become a master of stone-tossing, gaining multiple options in combat)
- Cyclonic Spell (3.5e Feat) + (Become a master of winds by gaining more flexibility with [[SRD:Air Effect|Air]] spells.)
- Northern Pike (3.5e Equipment) + (Become a pikeman with a pike BIG big.)
- Psychic Arcana (3.5e Power) + (Become a powerful wizard for a day.)
- Geologist (3.5e Feat) + (Become a real rocks analyzer)
- Earthshape (3.5e Spell) + (Become a rock)
- Fairy Godmother (3.5e Prestige Class) + (Become a stereotypical Disney fairy godmother.)
- Edgemaster's Art Stance (3.5e Maneuver) + (Become a true master of the sublime way, at least until you miss an attack.)
- SRD:Craft Wand + (Become able to create wands.)
- Instant Calculation (3.5e Power) + (Become able to crunch numbers in your head instantly, allowing you to dodge incoming attacks with the power of your mind.)
- Bookish Sorcerer (3.5e Alternate Class Feature) + (Become an intelligent sorcerer.)
- Hypurrcane of Puns (3.5e Maneuver) + (Become an objectionable subject to air walk and haste. Grow whiskeys.)
- Skeletal Lord (3.5e Feat) + (Become an unkillable undead king!)
- Spectre (3.5e Feat) + (Become as silent and unnoticeable as a ghost)
- Colossus Armor (3.5e Equipment) + (Become as unto a titan, crushing all beneath your iron feet.)
- Crossbowyer (3.5e Feat) + (Become better with light, heavy and great crossbows)
- Removed from the Weave (3.5e Maneuver) + (Become completely immune to magic, like a golem.)
- Glass Lurks in Water (3.5e Maneuver) + (Become completely imperceptible.)
- Suppress Soul (3.5e Maneuver) + (Become dead. Temporarily.)
- Blear (3.5e Invocation) + (Become hard to see and attack)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)