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A list of all pages that have property "Summary" with value "Break apart target's bones, causes pain, stunning, damage.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 251 results starting with #1.

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List of results

  • Bearly Legal Grizzly Swarm (3.5e Monster)  + (Before you a strange yet terrifying sight
    Before you a strange yet terrifying sight appears. Giant bears! With upon them: less giant bears! And stacked further on top of those are more bears, ultimately controlled and directed by a bunch of small black bears at the very top. In perfect simultaneous unison, the bears roar and it is like a sonic tsunami rolls over you. The bear armies of the wild have arrived.
    The bear armies of the wild have arrived.)
  • Belatucadros (3.5e Monster)  + (Before you is a godly being, 15 feet tall
    Before you is a godly being, 15 feet tall in crimson and gold full plate, decorated in death and the still-living corpses of his former victims on cursed spines. His face is obscured by black smoke which billows from his helm, hiding the horrible visage of the devil under a coying veil of toxic fumes.
    devil under a coying veil of toxic fumes.)
  • Elush's Limb Calcification (3.5e Spell)  + (Begins to transform key muscles in the target's legs to stone, making movement difficult if not impossible.)
  • Pun-pun (3.5e Optimized Character Build)  + (Behold Pun-Pun, the mighty kobold.)
  • Ammuu (3.5e Deity)  + (Behold the perfect human form!)
  • Gentleman Explorer (3.5e Class)  + (Being a journeyer through savage wildernesses, a student of natural philosophy, and furthermore a well and truly dapper huntsman.)
  • Tricky Grappler (3.5e Feat)  + (Being a luchador isn't always about having the biggest muscles.)
  • Fabulousness (3.5e Cleric Domain)  + (Being beautiful is great, and with divine grace you charm and transfix all who see your perfect form.)
  • Mobile Blender (3.5e Optimized Character Build)  + (Being constantly on the move allows you to combine sneak attack with skirmish to become a blender of fury.)
  • Lightning Shaper (3.5e Feat)  + (Being hit by electricity while the thunderstorm of your magic raged within was an en-lightning experience.)
  • Commodore (3.5e Feat)  + (Being in charge of one ship makes you a Captain. You have several.)
  • Poisoned (3.5e Condition)  + (Being poisoned has extra effects on you)
  • Vampire (4e Race)  + (Beings which long for the scent and taste for blood from those that walk, they are stealthy, intricate creatures-- manipulative and lethal in their attempts to subdue their enemies, wherever they may lurk.)
  • Improved Anima Toughness (3.5e Feat)  + (Beings without metabolism are raised or constructed with animating force. This force now can be used to toughen them beyond the durability of their basic undead or construct frames, increasing their hit points.)
  • Anima Toughness (3.5e Feat)  + (Beings without metabolism are raised or constructed with animating force. This force now can be used to toughen them beyond the durability of their basic undead or construct frames, increasing their hit points.)
  • Breath of the Carrion Flower (3.5e Maneuver)  + (Belch forth clouds of poison in a 20 ft cone.)
  • Aendar (3.5e Deity)  + (Believed to be a worthy mortal ascended by recommendation of [[Sylornath (3.5e Deity)|Sylornath]] herself, Aendar is a force of truth, valor, honor and friendship, and a protector of the weak.)
  • Nightshade Monk (3.5e Alternate Class Feature)  + (Belonging to an order of ancient assassins, the nightshade monks practice sudden blows to pressure points. It is said that the true initiates of the nightshade are capable of delivering blows so quick they cannot be seen.)
  • Ben-Elaba (3.5e Deity)  + (Ben-Elaba is comparable to the classic genie who would grant you all your desire, and yet twist your wishes around to some dark end.)
  • Temporal Twist (3.5e Utterance)  + (Bend time to allow for extra attacks to occur, or decrease the number of attacks opponents can make.)
  • Bender of Fire (3.5e Class)  + (Benders of Fire conjure fire and electricity to slay their enemies, deflect blows, and sometimes even fly.)
  • Bending (3.5e Feat Type)  + (Bending feats enhance or otherwise adjust the abilities of a character with levels in a bending class.)
  • Ebon Bowman (3.5e Prestige Class)  + (Beneath the earth, a group of archers have learned to channel copious amounts of shadowstuff into their bows, empowering their shots with dark power.)
  • Accelerated Attack (3.5e Utterance)  + (Benefit from [[SRD:Spring Attack|Spring Attack]], or gain an extra attack in the round.)
  • Unliving Heart (3.5e Feat)  + (Benefit from a few living traits, and recover hit points naturally.)
  • Talisman Item (3.5e Equipment)  + (Benefits from an item from being close instead of worn.)
  • Mirror Reflection Stance (3.5e Maneuver)  + (Benefits from the [[SRD:Mirror Image|''mirror image'']], but break if you are struck.)
  • Undying Councilor (5e)  + (Benevolent [[SRD5:Undead|undead]] [[SRD5:Elf|elf]] councilor)
  • Undying Soldier (5e)  + (Benevolent [[SRD5:Undead|undead]] [[SRD5:Elf|elf]] soldier)
  • Oan (3.5e Deity)  + (Benevolent god of growth and potential, he promotes survival through bravery and love. Arch-nemesis to Malazter, and technically a part of the planet itself.)
  • Crool (3.5e Race)  + (Bestial goblinoids who radiate an aura of pride and honor, similar to that of a wolf.)
  • Blue Mage (3.5e Class)  + (Bestial mages from the east skilled in both swords and sorcery using the fiercest attacks of their fallen foes.)
  • Feeblespell (3.5e Maneuver)  + (Bestow 1d4 [[Spellstrained (3.5e Condition)|Spellstrained]] levels.)
  • Magic Drain (3.5e Maneuver)  + (Bestow 2d4 [[Spellstrained (3.5e Condition)|spellstrained]] levels on an enemy.)
  • Curse of the Night (3.5e Maneuver)  + (Bestow night's curse to enemy, giving a -4 to attack rolls, saving throws, ability checks, and skills checks.)
  • Transfigure Ability (3.5e Spell)  + (Bestows chosen extraordinary abilities upon target.)
  • Exemplary/Atrophied Body (3.5e Spell)  + (Bestows either penalties or enhancement bonuses to Strength, Dexterity and Constitution.)
  • Athletic, Balmz (3.5e Feat)  + (Better version of athletic)
  • Great Fortitude, Balmz (3.5e Feat)  + (Better version of great fortitude)
  • Iron Will Balmz (3.5e Feat)  + (Better version of iron will)
  • Miasmic Cloud, Balmz (3.5e Invocation)  + (Better version of miasmic cloud)
  • Bha'ir (3.5e Deity)  + (Bha'ir is proud of those who travel, and those who seek to discover and explore.)
  • Bhuka Quencher (3.5e Racial Substitution Levels)  + (Bhuka healers train to become competent in treating dessication damage and to prevent the perils of the waste. They are responsible for water in their communities.)
  • Bhuka Sage (3.5e Racial Substitution Levels)  + (Bhukas have a strong druidic tradition, divergent from that of the usual druid. In their communities they play a role more similar to that of a cleric and a chief.)
  • Thunderbird Garbs (3.5e Soulmeld)  + (Bhukas have considered thunderbirds as nature spirits for a long time. Their totemists created this soulmeld to channel its powers.)
  • Bhuka Guide (3.5e Racial Substitution Levels)  + (Bhukas scouts are very appreciated guides in the desert, often working with travelers and adventurers or leading bhuka tribes through the waste.)
  • Biblos, the Missing Page (3.5e Vestige)  + (Biblos was an ancient wizard who managed t
    Biblos was an ancient wizard who managed to entrap himself within his own library. The library was lost, but his book, and he, persists somewhere with the knowledge of a now-dead universe. Biblos grants you the ability to read any text, memorize any event, make any knowledge check, divine the future and past, and harm with a word.
    the future and past, and harm with a word.)
  • Professional Wrestler (3.5e Feat)  + (Big, small, you grapple them all!)
  • Monkey Grip (5e Feat)  + (Bigger is better.)
  • Sins of the Father (3.5e Spell)  + (Bind a creature and their entire bloodline to your cause and inject a sense of urgency into their lives.)
  • Contract of the Completed Fate (3.5e Spell)  + (Bind a magical contract with a creature you want.)
  • Multi-Chakra Binding (3.5e Feat)  + (Bind soulmelds to multiple chakras.)
  • Sow the Seeds (3.5e Spell)  + (Bind yourself to nearby plant life, allowing you to divvy up your combined life forces as you see fit.)
  • Publication:Dread Codex 2/New Spells/Sigil of Death  + (Binds a creature to the caster, so that when the caster dies the creature dies as well.)
  • Bio-Drone (3.5e Monster)  + (Bio-Drones are human or alien brains embedded in a flying mechanical platform. Cruel surgery has limited them to being mindless weapons of terror.)
  • Puppeteer (3.5e Class)  + (Bioelectric Necromancy!)
  • User:DraconicMan/Bionic Commando (3.5e Class)  + (Bionic Commandos summon and may drain great amounts of power and force)
  • User:DraconicMan/Bionic (3.5e Race)  + (Bionics are super powered humans with great abilities)
  • Esthetic (5e)  + (Bioship of the [[Reigar (5e)|Reigar]].)
  • Octimu (3.5e Race)  + (Bioweapons constructed by Daeijilund in times past, these "think tanks" are master tacticians.)
  • Biozombie (3.5e Template)  + (Biozombies are not quite true undead. The
    Biozombies are not quite true undead. They are creatures which have been infected and whose virus now controls their very actions and thoughts. Their bodies now shamble mindlessly, spreading the virus which continues to animate the body by replacing rotting vitals with infected biomass.
    cing rotting vitals with infected biomass.)
  • Jabberwock (5e)  + (Bipedal [[SRD5:Dragon|dragon]] of the [[Feywild (5e)|Feywild]], known for its relentless persuit.)
  • Allosaurus (5e)  + (Bipedal carnivorous dinosaur)
  • Airu (3.5e Race)  + (Bipedal cats known for hunting prey far larger than themselves, they are hunter-gathers, scavengers, scouts, and game hunters for fun, glory, and survival.)
  • Yakfolk Priest (5e)  + (Bipedal yak priest of the [[Forgotten God (5e)|Forgotten God]])
  • Yakfolk Warrior (5e)  + (Bipedal yak warrior)
  • SRD5:Harpy  + (Bird-like monster with a humanoid-type head.)
  • Birth (3.5e Cleric Domain)  + (Birth celebrates the creation of life and the potential which comes with it.)
  • Bishop (3.5e Class)  + (Bishops are the powerful holy servants of deities. Whether they be cool and calculating, lucid and wise, or feverent and passionate, is entirely dependant on the bishop in question.)
  • Really Greedy Leech Bite (3.5e Feat)  + (Bite a foe and recovers more HP.)
  • Leech Bite (3.5e Feat)  + (Bite a foe, heal your wounds)
  • SRD5:Adult Black Dragon  + (Black Dragon over 100 years old.)
  • Black Lion (4e Class)  + (Black Lion's are independent warriors who
    Black Lion's are independent warriors who safeguard settlements, towns, and trade cities. Often acting as scouts, spies, or enforcers to a powerful magistrate, emissary, or organization. Built to utilize and balance melee and ranged attacks with a focus on stealth and damage output.
    with a focus on stealth and damage output.)
  • Black Mark (3.5e Equipment)  + (Black Mark weapons apply a curse which may be discharged as an immediate action.)
  • Oilslick (3.5e Equipment)  + (Black alcohol that supposedly contains petroleum.)
  • Black Embers (3.5e Equipment)  + (Black embers are rare items used for the creation of powerful weapons.)
  • Gibberling (5e)  + (Black haired, gray skinned ape-like aberration.)
  • Black Rogue Armor (3.5e Equipment)  + (Black leather armor worn by those that go bump in the night.)
  • Babau (5e)  + (Black skinned with a single horn on the back of their head.)
  • Vile Smoke (3.5e Spell)  + (Black, burning smoke billows from the touched object or structure.)
  • Bladebow (3.5e Equipment)  + (Bladebows are both bows and melee weapons, typically either a double weapon or a pair of weapons.)
  • Blast Loading (3.5e Equipment)  + (Blast Loading weapons can be reloaded as an attack action, throwing the expended weapon as a grenade and having it reform in your hands.)
  • Eldritch Eye (3.5e Invocation)  + (Blast emanates from eye acting as stilled metamagic.)
  • Eldritch Circle (3.5e Invocation)  + (Blast hits everything that is a certain specified distance away from you.)
  • Fell Archery (3.5e Invocation)  + (Blast is carried on your ranged weapon, striking in addition to it.)
  • Aetherion Orb (3.5e Spell)  + (Blast of [[Aetherion (3.5e Other)|aetherion]] energy that targets a single creature)
  • Aetherion Blast (3.5e Spell)  + (Blast of [[Aetherion (3.5e Other)|aetherion]] detonates in a 20-ft.-radius spread)
  • Infinite Geyser (3.5e Spell)  + (Blast targets with a high-pressure geyser which does not lose momentum, and will eventually reach outer space.)
  • Flaming Cannonball (3.5e Spell)  + (Blast through walls and blow up everyone in the room)
  • Dreadful Wind (3.5e Invocation)/Original Edition  + (Blast your enemies with a sustained wind that fills them with fear.)
  • Dreadful Wind (3.5e Invocation)  + (Blast your enemies with a sustained wind that fills them with fear.)
  • Wounded Mind (3.5e Feat)  + (Bleeding the flesh is much like bleeding the mind.)
  • Sneak Suit (3.5e Maneuver)  + (Blend into the background with your stealth technology gadgets.)
  • Flind (5e)  + (Blessed gnoll with magical flail)
  • Culinary (3.5e Cleric Domain)  + (Blessed with a careful tongue and a fine sense of cooked goods, cleric's with this domain celebrate their god through the feast.)
  • True Telekinetic (3.5e Template)  + (Blessed with the ability to exert force on the world around them, these individuals are the innate masters of telekinesis.)
  • Blight (3.5e Condition)  + (Blights are like [[SRD:Special Abilities Overview#Supernatural|supernatural]] [[SRD:Disease|diseases]], only much, much worse.)
  • Beshadowed Blast, Balmz (3.5e Invocation)  + (Blind foes with your blast)
  • Beshadowing Strike (3.5e Maneuver)  + (Blind target creature for three rounds.)
  • Go for the Eyes (3.5e Feat)  + (Blind your targets)
  • Death's Embrace (3.5e Maneuver)  + (Blinds each foe attacked this turn.)
  • Mass Blindness (3.5e Spell)  + (Blinds multiple creatures.)
  • Shator (5e)  + (Bloated fiend with toad-like features.)
  • Disable Chakra (3.5e Maneuver)  + (Block bound soulmeld or magic item)
  • Publication:Grim-N-Gritty/Appendix 4/Advanced Block (3.5e Feat)  + (Block even more often in a single round.)
  • Still the Ripples (3.5e Maneuver)  + (Block teleportation around you.)
  • Aura Sealing Strike (3.5e Feat)  + (Block the flow of ki in your adversaries with a strike.)
  • Blood Creature (3.5e Template)  + (Blood Creatures are hematophages who drain blood from their victims. While similar to vampires in passing, they are living creatures, though fierce and baleful as any dire beast.)
  • Blood Magus (3.5e Class)  + (Blood Magus use their own blood to power their spells and have access to powerful forbidden lore. Designed to work with the [[Mana-Based Spellcasting (3.5e Variant Rule)|mana-based spellcasting]] variant rule.)
  • Vassal of Jayem-Dea (3.5e Prestige Class)  + (The protectors of the balance of reality. Holy warriors of Jayem-Dea.)
  • Gayr Sagol (3.5e NPC)  + (Blood drips from the grey-clad mans long, curved blade as he held up his hand and ordered us to stop in our tracks.)
  • Rain of Blood (3.5e Weather)  + (Blood rains down all around you.)
  • Blooded Warrior (3.5e Class)  + (Blooded Warriors use their stamina to achi
    Blooded Warriors use their stamina to achieve tasks far beyond their normal abilities. The Blooded Warrior is meant to offer support to other classes and acts as a bardlike character. The fun comes in story explanation a character may come up with for HOW his stamina helps the barbarian balance on uneven ground.
    ps the barbarian balance on uneven ground.)
  • Amethyst Dragon (3.5e Bloodline)  + (Bloodline belonging to the psionic amethyst dragons living deep in the earth.)
  • Crystal Dragon (3.5e Bloodline)  + (Bloodline belonging to the psionic crystal dragons high upon mountain peaks.)
  • Emerald Dragon (3.5e Bloodline)  + (Bloodline belonging to the psionic emerald dragons watching civilization from afar.)
  • Sapphire Dragon (3.5e Bloodline)  + (Bloodline belonging to the psionic sapphire dragons fiercely guarding their underground lairs.)
  • Topaz Dragon (3.5e Bloodline)  + (Bloodline belonging to the psionic topaz dragons hiding under the waves.)
  • Bloodline (3.5e Feat Type)  + (Bloodline feats grant additional spells to spontaneous caster, based on their magic heritage.)
  • Mass Twister Rush (3.5e Spell)  + (Blow all of your enemies and allies around, arranging their positions as you see fit.)
  • Wind Shunt (3.5e Invocation)  + (Blow an attack off-course, and potentially make it hit someone else.)
  • Dais of Protection (3.5e Maneuver)  + (Blow away area effects out to a 10 foot radius.)
  • Baleful Wind (3.5e Invocation)  + (Blow enemies away, and sap their [[Dexterity]] while you're at it.)
  • Unrelenting Force Strike (3.5e Feat)  + (Blow opponents back with a wave of force emitted from your blade.)
  • Twister Rush (3.5e Spell)  + (Blow your enemy (and sometimes allies) halfway across the map, rearranging their position.)
  • Hammer (5e Spell)  + (Bludgeoning damage: The cantrip.<br /><br />)
  • Blue Snowflake Resin (3.5e Equipment)  + (Blue snowflake resin applies 1d6 cold damage to a weapon for 1 minute once applied.)
  • Vedalken (5e)  + (Blue, hairless humanoids)
  • SRD:Goblins—Blues (Race)  + (Blues are a subrace of [[SRD:Goblins (Race)|goblins]] with an innate knack for [[SRD:Psionic Overview|psionics]].)
  • Bluewraith Revenant (3.5e Race)  + (Bluewraith Revenants are playable ghosts.)
  • Winged Felidar (5e)  + (Bluish horned lion-like celestial with wings)
  • Word Of God (3.5e Power)  + (Blur the line between reality and nightmare, as feeble minds fully experience any lie they believe. High Bluff check recommended.)
  • Form Tackle (3.5e Maneuver)  + (Bodily tackle foe, grabbing onto them in the process.)
  • Greater Spiritual Blow (3.5e Maneuver)  + (Body and spirit attack as one, allowing you to combat ghosts and strip away spell resistance with your force of will.)
  • Ki Push/Mage Push (3.5e Spell)  + (Bolt of force pushes creature 5'.)
  • Publication:Dread Codex 2/New Spells/Akeltor's Bolt of Animation  + (Bolt of negative energy deals damage, raises humanoids as skeletons.)
  • Ki Barrage, Lesser (3.5e Spell)  + (Bolts of ki dart from your hand to unerringly strike your target.)
  • Ki Barrage (3.5e Spell)  + (Bolts of ki dart from your hand to unerringly strike your targets.)
  • Bomb (3.5e Feat Type)  + (Bomb feats are those that grant or improve bombs, as the Pathfinder Alchemist's or [[Grenadier (3.5e Class)]]'s class features of the same name.)
  • Crimson Armorbond (3.5e Soulmeld)  + (Bond to your armor, mutually empowering both you and it.)
  • Way of the Host (5e Monastic Tradition)  + (Bond yourself to a psychoactive parasite to augment your power. Inspired by Marvel Comic's Venom)
  • Bondage Specialist (3.5e Feat)  + (Bondage Specialist)
  • Bone Crown (3.5e Martial Discipline)  + (Bone Crown is a dark discipline, perfected by a 'Dark Empress' for her own uses and her knights. This discipline draw upon the power of death to smite those in the way of the initiator.)
  • Turtle Plate (5e Armor)  + (Bone armor designed after a turtle, granting superior defenses when prone.)
  • Publication:Dread Codex/Magic Items/Bonebreaker  + (Bonebreaker applied to any weapon provides a +1 bonus to the weapon’s attack and damage rolls for the next 2d4 rounds whenever the wielder attacks corporeal undead.)
  • Elemental Touched (5e)  + (Bonus [[SRD5:Cantrip|cantrip]] and use [[SRD5:Bonus Action|bonus action]] for an elemental effect - Air, Earth, Fire, or Water.)
  • Tough (One)  + (Bonus [[SRD5:Hit Point|Hit Point]]s based on [[SRD5:Character Level|Character Level]].)
  • Wrathful Smite (One)  + (Bonus [[SRD5:Psychic|psychic]] damage and chance to [[SRD5:Frightened|frighten]] the target.)
  • Thunderous Smite (One)  + (Bonus [[SRD5:Thunder|Thunder]] damage when you hit with a [[SRD5:Target|target]] and have a chance to [[SRD5:Push|push]] a it or knock it [[SRD5:Prone|prone]])
  • Strike of the Giants (5e)  + (Bonus damage on a weapon hit. Depending on your choice of giant magic, there may be additional effects.)
  • Tavern Brawler (One)  + (Bonus damage to [[Unarmed Strike (One)|unarmed strike]]s, [[SRD5:Push|push]] with unarmed strike, bonus damage when using furniture as weapons.)
  • Divine Communications (5e)  + (Bonus to [[SRD5:Spellcasting Ability|spellcasting ability]] score, bonus spells, and learn 3 languages.)
  • Master of the Field (3.5e Maneuver)  + (Bonus to damage on [[SRD:Attack of Opportunity|attacks of opportunity]] based on [[SRD:Intimidate Skill|Intimidate]] ranks.)
  • Gift of the Chromatic Dragon (5e)  + (Bonus to weapon attack, resistance to damage type.)
  • Revenant Blade (5e)  + (Bonuses when using a [[Double-Bladed Scimitar (5e)|Double-Bladed Scimitar]])
  • Death Grimoire of Rahmen I (3.5e Equipment)  + (Book 1 of 5 in Rahmens Complete set of Death grimoires)
  • Death Grimoire of Rahmen II (3.5e Equipment)  + (Book 2 of 5 in Rahmens Complete set of Death grimoires)
  • Death Grimoire of Rahmen III (3.5e Equipment)  + (Book 3 of 5 in Rahmens Complete set of Death grimoires)
  • Death Grimoire of Rahmen IV (3.5e Equipment)  + (Book 4 of 5 in Rahmens Complete set of Death grimoires)
  • Death Grimoire of Rahmen V (3.5e Equipment)  + (Book 5 of 5 in Rahmens Complete set of Death grimoires)
  • Epic Boon of Energy Resistance (One)  + (Boost [[SRD5:Constitution|Con]], [[SRD5:In
    Boost [[SRD5:Constitution|Con]], [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. Gain [[SRD5:Resistance|Resistance]] to 2 [[SRD5:Damage Type|Damage Type]]s. You can redirect damage to you from these resisted damage types to a target within 60 feet of you.
    e types to a target within 60 feet of you.)
  • Epic Boon of Recovery (One)  + (Boost [[SRD5:Constitution|Con]]. Restore half your [[SRD5:Hit Point|Hit Point]]s once per day. Chance to reduce damage while at 0 hit points.)
  • Epic Boon of the Night Spirit (One)  + (Boost [[SRD5:Dexterity|Dex]], [[SRD5:Intel
    Boost [[SRD5:Dexterity|Dex]], [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. While completely in [[SRD5:Dim Light|Dim Light]] or [[SRD5:Darkness|Darkness]], you can become [[Invisible (One)|Invisible]] and you have [[SRD5:Resistance|Resistance]] to most damage.
    D5:Resistance|Resistance]] to most damage.)
  • Epic Boon of Speed (One)  + (Boost [[SRD5:Dex|Dex]] and [[SRD5:Speed|Speed]]. You [[SRD5:Disengage|Disengage]] and remove your [[Grappled (One)|grappled]] and [[SRD5:Restrained|restrained]] conditions.)
  • Speedster (One)  + (Boost [[SRD5:Dex|Dex]] or [[Con (One)|Con]]; boost [[SRD5:Speed|Speed]] while not in [[SRD5:Heavy Armor|Heavy Armor]], while you [[Dash (One)|Dash]], ignore [[Difficult Terrain (One)|Difficult Terrain]].)
  • Skulker (One)  + (Boost [[SRD5:Dex|Dex]]; gain [[Blindsight (One)|Blindsight]], boost [[SRD5:Stealth|Stealth]] [[SRD5:Check|Check]]s to [[Hide (One)|Hide]] in combat, attacks while [[Hidden (One)|Hidden]] doesn't end the [[Condition (One)|Condition]].)
  • Sharpshooter (One)  + (Boost [[SRD5:Dex|Dex]]; ignore [[SRD5:Half Cover|Half]] and [[SRD5:Three-Quarters Cover|Three-Quarters Cover]], buff ranged attack while in melee, boost [[SRD5:Long Range|Long Range]] attacks.)
  • Epic Boon of Fate (One)  + (Boost [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. Buff or debuff a [[d20 (One)|d20]] test within a given radius a limited number of times a day.)
  • Telepathic (5e)  + (Boost [[SRD5:Intelligence|Int]], [[SRD5:Intelligence|Wis]], or [[SRD5:Charisma|Cha]], can communicate with [[SRD5:Telepathy|telepathy]], learn ''[[SRD5:Detect Thoughts|detect thoughts]]'')
  • Epic Boon of Truesight (One)  + (Boost [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. Gain [[Truesight (One)|Truesight]] with a set [[SRD5:Range|range]].)
  • Epic Boon of Spell Recall (One)  + (Boost [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. Chance to not expend a [[SRD5:Spell Slot|spell slot]] when casting a 1st-4th level [[Spell (One)|spell]].)
  • Telekinetic (5e)  + (Boost [[SRD5:Intelligence|Intelligence]], learn ''[[SRD5:Mage Hand|mage hand]]'' with special use.)
  • Spell Sniper (One)  + (Boost [[SRD5:Int|Int]], [[SRD5:Wis|Wis]] or [[SRD5:Cha|Cha]]; [[Spell (One)|Spell]]s ignore [[SRD5:Half Cover|Half]] and [[SRD5:Three-Quarters Cover|Three-Quarters Cover]], boost the casting Spells in melee, boost [[SRD5:Range|range]] of some Spells.)
  • Ritual Caster (One)  + (Boost [[SRD5:Int|Int]], [[SRD5:Wis|Wis]], or [[SRD5:Cha|Cha]]; learn to cast two 1st-[[SRD5:Spell Level|level]] [[Ritual (One)|Ritual]] [[spell (One)|spell]]s, once per [[Long Rest (One)|Long Rest]] cast a Ritual Spell in its normal casting time.)
  • War Caster (One)  + (Boost [[SRD5:Int|Int]], [[SRD5:Wis|Wis]] o
    Boost [[SRD5:Int|Int]], [[SRD5:Wis|Wis]] or [[SRD5:Cha|Cha]]; boost [[SRD5:Concentration|Concentration]] [[SRD5:Saving Throw|Saving Throw]]s, cast [[Spell (One)|Spell]] in place of an [[SRD5:Opportunity Attack|Opportunity Attack]], can cast Spell with Shield and/or Weapon in hands.
    Spell with Shield and/or Weapon in hands.)
  • Observant (One)  + (Boost [[SRD5:Int|Int]], or [[SRD5:Wis|Wis]]; gain or boost [[SRD5:Proficiency|Proficiency]] in a [[SRD5:Skill|Skill]], perform a [[Search (One)|Search]] as a [[SRD5:Bonus Action|Bonus Action]].)
  • Keen Mind (One)  + (Boost [[SRD5:Int|Int]]; gain or boost [[SRD5:Proficiency|proficiency]] in a [[SRD5:Skill|Skill]], use [[Study (One)|Study]] as [[SRD5:Bonus Action|Bonus Action]].)
  • Epic Boon of Irrestible Offense (One)  + (Boost [[SRD5:Strength|Str]] or [[SRD5:Dexterity|Dex]]. Ignore [[SRD5:Bludgeoning|Bludgeoning]], [[SRD5:Piercing|Piercing]], and [[SRD5:Slashing|Slashing]] [[SRD5:Resistance|Resistance]]. Bonus damage with roll of 20 on [[Attack Roll (One)|attack roll]].)
  • Weapon Master (One)  + (Boost [[SRD5:Strength|Str]] or [[SRD5:Dexterity|Dex]]. Gain [[Weapon Mastery (One)|weapon mastery]] of a weapon with which you are [[SRD5:Proficient|proficient]].)
  • Heavy Armor Master (One)  + (Boost [[SRD5:Str|Str]] or [[Con (One)|Con]]; reduce damage while wearing [[SRD5:Heavy Armor|Heavy Armor]].)
  • Heavily Armored (One)  + (Boost [[SRD5:Str|Str]] or [[Con (One)|Con]]; learn [[Heavy Armor Training (One)|Heavy Armor Training]])
  • Mage Slayer (One)  + (Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]
    Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; damage you inflict has an increased chance to break [[SRD5:Concentration|Concentration]], once per [[Long Rest (One)|Long Rest]] may choose to pass a failed [[SRD5:Int|Int]], [[SRD5:Wis|Wis]], or [[SRD5:Cha|Cha]] [[SRD5:Saving Throw|Save]]
    [SRD5:Cha|Cha]] [[SRD5:Saving Throw|Save]])
  • Grappler (One)  + (Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; chance to [[Grapple (One)|grapple]] a target of an [[Unarmed Strike (One)|Unarmed Strike]], and various boosts while you have [[Grappled (One)|Grappled]] a [[Creature (One)|creature]].)
  • Medium Armor Master (One)  + (Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; higher max [[SRD5:AC|AC]] bonus from [[SRD5:Dex|Dex]] while wearing [[SRD5:Medium Armor|Medium Armor]].)
  • Weapon Training (One)  + (Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; gain [[SRD5:Proficiency|Proficiency]] with [[SRD5:Martial Weapon|Martial Weapon]]s.)
  • Mounted Combatant (One)  + (Boost [[SRD5:Str|Str]], [[SRD5:Dex|Dex]],
    Boost [[SRD5:Str|Str]], [[SRD5:Dex|Dex]], or [[SRD5:Wis|Wis]]; boost [[SRD5:Animal Handling|Animal Handling]] [[SRD5:Check|Check]] to train [[SRD5:Mount|Mount]]s, boost [[Attack Roll (One)|Attack Roll]]s against nearby [[Creature (One)|creature]]s while mounted, intercept attack against your mount as a [[SRD5:Reaction|Reaction]].
    our mount as a [[SRD5:Reaction|Reaction]].)
  • Sentinel (One)  + (Boost [[SRD5:Str|Str]], or [[SRD5:Dex|Dex]
    Boost [[SRD5:Str|Str]], or [[SRD5:Dex|Dex]]; make an [[SRD5:Opportunity Attack|Opportunity Attack]] against a nearby [[Creature (One)|creature]] that [[SRD5:Disengage|Disengage]]s or hits a target (other than you), creatures hit by your Opportunity Attacks lose their [[SRD5:Speed|Speed]].
    y Attacks lose their [[SRD5:Speed|Speed]].)
  • Polearm Master (One)  + (Boost [[SRD5:Str|Str]]; after an attack wi
    Boost [[SRD5:Str|Str]]; after an attack with a weapon that has both [[SRD5:Heavy Weapon|Heavy]] and [[SRD5:Reach|Reach]] properties, use a [[SRD5:Bonus Action|Bonus Action]] to make another attack with the butt of the weapon, use a [[SRD5:Reaction|Reaction]] to make an attack with a polearm when a [[Creature (One)|creature]] enters your Reach.
    eature (One)|creature]] enters your Reach.)
  • Great Weapon Master (One)  + (Boost [[SRD5:Str|Str]]; bonus attack on [[SRD5:Critical Hit|Critical Hit]] or kill, bonus damage if attacking with [[SRD5:Heavy Weapon|Heavy Weapon]].)
  • Shield Master (One)  + (Boost [[SRD5:Str|Str]]; force a target you hit [[SRD5:Saving Throw|Save]] or be [[SRD5:Push|Push]]ed or fall [[SRD5:Prone|Prone]], reduce damage of some attacks.)
  • Inspiring Leader (One)  + (Boost [[SRD5:Wis|Wis]] or [[SRD5:Cha|Cha]]; provide [[Temporary Hit Point (One)|Temporary Hit Point]]s to allies at end of [[Short Rest (One)|Short]] or [[Long Rest (One)|Long Rest]].)
  • Protection of the Talisman (5e)  + (Boost a failed [[SRD5:Saving Throw|saving throw]], possibly allowing it to succeed.<sup>(Unofficial Summation)</sup>)
  • Agonizing Blast (One)  + (Boost damage to ''[[Eldritch Blast (One)|Eldritch Blast]]'')
  • Fighting Style Two-Weapon Fighting (One)  + (Boost damage when utilizing the 2nd attack from using a [[Light Weapon (One)|Light Weapon]] in each hand.)
  • Crane Catches the Fish (3.5e Maneuver)  + (Boost hide check more the longer you stay still.)
  • Hugging the Wall (3.5e Maneuver)  + (Boost hide check or hide from a touching enemy.)
  • Ability Score Improvement (One)  + (Boost one [[SRD5:Ability Score|ability score]]s (+2) or two different ability scores (+1). Max. score is 20 or 22 depending on your level.)
  • Outsized Might (5e)  + (Boost to [[SRD5:Athletics|Athletics]] or [[SRD5:Acrobatics|Acrobatics]], increased [[SRD5:Carrying Capacity|carrying capacity]], and resistance to being [[SRD5:Push|push]]ed or knocked [[SRD5:Prone|prone]].)
  • Actor (One)  + (Boost to [[SRD5:Charisma|Charisma]], [[SRD5:Advantage|advantage]] on impersonation attempts, reduced [[DC (One)|DC]] to mimic a person or sound.)
  • Eldritch Mind (5e)  + (Boost to [[SRD5:Concentration|concentration]] [[SRD5:Saving Throw|saving throw]]s.<sup>(Unofficial Summation)</sup>)
  • Durable (One)  + (Boost to [[SRD5:Constitution|Constitution]]; boost to [[SRD5:Death Saving Throw|Death Saving Throw]]s, regain [[SRD5:Hit Point|Hit Point]]s by expending a [[SRD5:Hit Die|Hit Die]] as a [[SRD5:Bonus Action|Bonus Action]].)
  • Savage Attacker (One)  + (Boost to [[SRD5:Damage Dice|damage dice]] from [[SRD5:Weapon Attack|weapon attack]]s)
  • Epic Boon of Dimensional Travel (One)  + (Boost to [[SRD5:Dexterity|Dex]], [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. Gain ability to [[Teleport (One)|teleport]] after an [[Attack (One)|Attack]] or [[Magic (One)|Magic]] [[SRD5:Action|action]].)
  • Defensive Duelist (One)  + (Boost to [[SRD5:Dex|Dex]]; boost [[SRD5:AC|AC]] with [[SRD5:Finesse|finesse]] weapon as a [[SRD5:Reaction|reaction]].)
  • Crossbow Expert (One)  + (Boost to [[SRD5:Dex|Dex]]; quicker loading of crossbows, boost to firing in melee, boost damage to bonus attack with [[Light Weapon (One)|light weapon]] while using light crossbow.)
  • Alert (One)  + (Boost to [[SRD5:Initiative|initiative]], can swap initiative with willing creature)
  • Elemental Adept (One)  + (Boost to [[SRD5:Int|Int]], [[SRD5:Wis|Wis]], or [[SRD5:Cha|Cha]]; ignore [[SRD5:Resistance|Resistance]] to one [[SRD5:Damage Type|Damage Type]] when you cast a [[Spell (One)|Spell]].)
  • Dual Wielder (One)  + (Boost to [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; treat a weapon as if it is a [[Light Weapon (One)|light weapon]], equip or store two weapons at the same time.)
  • Charger (One)  + (Boost to [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; boosts [[Dash (One)|Dash]] movement, charge attack.)
  • Athlete (One)  + (Boost to [[SRD5:Str|Str]], [[SRD5:Dex|Dex]], or [[Con (One)|Con]]; gain [[Climb Speed (One)|climb speed]], quick rise from [[SRD5:Prone|prone]], and boost to [[Jump Action (One)|jump action]].)
  • Gift of the Ever-Living Ones (5e)  + (Boost to healing while your [[SRD5:Familiar|familiar]] is near.)
  • Battle Meditation (3.5e Force Power)  + (Boost your allies while also weakening your foes)
  • Bladesinger (3.5e Optimized Character Build)  + (Boost your whole party's damage to impressive heights using your bardsong while being a formidable foe yourself.)
  • Jade Moth Ring (3.5e Equipment)  + (Boosts caster level of Transmutation effects on the wearer.)
  • Cyclone Boots (3.5e Equipment)  + (Boots that allow the wearer to travel at great speeds either briefly or over a handful of hours.)
  • Steedfoot Boots (3.5e Equipment)  + (Boots that gives you horse hooves, protects you from caltrops, and lets you count as mounted.)
  • Half-Gith (3.5e Race)  + (Born between gith and other humanoids (somehow), these humanoid beings are tall, thin, gold hued, and psionically talented.)
  • Uplifted (3.5e Race)  + (Born from humanoids who have come in contact with the alien [[Graha Vestige (3.5e Monster)|graha]], the uplifted have made contract with their phantasmal allies and play host to them as a new composite creature.)
  • Half-Orbog (3.5e Race)  + (Born from humans and [[Orbog (3.5e Race)|orbogs]], this subrace of half-orcs is composed by harsh and arcane-oriented people.)
  • Shanala, The Infinite Road (3.5e Location)  + (Born in the forges of Aurumar, Shanala is the road that leads to everywhere.)
  • Angra (3.5e Deity)  + (Born of chaos, Angra the God of War has fostered hate between men and beast, showing them the art of war and the power which comes of it.)
  • Kopikos (3.5e Race)  + (Born of magic, kopiko can absorb magic powers into themselves.)
  • Plane of Life (3.5e Sourcebook)/The People  + (Natives to the Plane of Positive Energy, these outsiders are made of positive energy.)
  • Half-Lucerna (3.5e Template)  + (Born of positive energy outsiders, these folks have just a touch of that power.)
  • Fel'Keen (3.5e Race)  + (Born of the winds atop the highest mountains, the Fel'Keen are a race of people made of heavily compressed mist.)
  • Magiter (3.5e Race)  + (Born out of living magic, these humanoids hold incredible prowess over the arcane.)
  • Terios the Controller of Chaos (3.5e Vestige)  + (Born to conquer the chaotic planes from the greatest scientific minds Mechanus had to offer, Terios took on the power of chaos... and lost. Or, did he?)
  • Born Psionic (3.5e Feat)  + (Born with psychic potential, you gain power points as you level.)
  • Boskorg (3.5e Race)  + (Boskorgs are a subrace of orcs, known also
    Boskorgs are a subrace of orcs, known also as bosky orcs. They live in heavily wooded areas, more akin to silvan elves than their own race. They are still savage and primal when compared to more civilized races, but they cultivate a rich culture that is centered around honor and nature.
    that is centered around honor and nature.)
  • Boss Monster (3.5e Race)  + (Boss Monsters are large goat-like humanoids that are highly respected leaders of monster communities. Despite intimidating appearances, they are often quite friendly and are often strong spellcasters.)
  • Goblin Boss (5e)  + (Boss of a goblin squad)
  • Botforged (3.5e Template)  + (Botforged creatures, normally mindless, gain the programmed intellect of a Bot.)
  • Doppledasein Union (3.5e Feat)  + (Both [[Doppledasein (3.5e Race)|doppledasein]] fuse into a single being.)
  • Battle Brewer (3.5e Class)  + (Bottles are better than swords sometimes.)
  • Boukh (3.5e Race)  + (Boukh are a race of short goat people who usually live in the mountains, they tend to live alone or in small communities.)
  • Wall Hop (3.5e Maneuver)  + (Bounce off one wall to head further up another.)
  • Hero's Edge (3.5e Martial Discipline)/All Maneuvers  + (No falling damage as long as you're riding a piece of building down to ground level.)
  • Great Ricochet (3.5e Feat)  + (Bounce your killing shot between multiple targets so long as you drop them all.)
  • Bounding Dance (3.5e Maneuver)  + (Bound around the battlefield, avoiding attacks of opportunity.)
  • Psylinked (3.5e Template)  + (Bound to a psionic spiritual presence, your shared mind grants you special powers.)
  • Direfrost Knight (3.5e Prestige Class)  + (Bound with an uncontrolled connection with cold magic, the very force of it warps the direfrost knight's body into an elemental force of absolute freezing force.)
  • Scrolls of Forbidden Lore (3.5e Sourcebook)  + (Bound within reality and beyond its edge l
    Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.
    rs known to exist within reach of reality.)
  • Urban Bounty Hunter (5e)  + (Bounty Hunter of cities and towns)
  • Bounty Hunter, Tome (3.5e Class)  + (Bounty Hunters are contract kidnappers, working for the highest bidder)
  • Tome of Clear Thought, BoB (3.5e Equipment)  + (Brain excercise with Fladnag the Brown.)
  • Einherjar (3.5e Race)  + (Brave warriors who died long ago. They were blessed by the gods of war and were reborn as [[SRD:Outsider Type|outsiders]].)
  • Bolster Spirit (3.5e Spell)  + (Bravery and morale surges through you, carrying you towards victory in battle.)
  • Breaching Blow (3.5e Feat)  + (Breach enemy armor)
  • Burke Blast (3.5e Invocation)  + (Breach spell resistance with your blast)
  • Breaching (3.5e Equipment)  + (Breaching weapons break down shields and barriers with ease, as well as cutting through unnatural vigor.)