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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Impaling Conjuration (5e Spell) + (Briefly summon spears, arrows, and other piercing projectiles to impale your enemies.<br /><br />)
- Shafts of Radiance (5e Spell) + (Briefly summon spears, arrows, and other piercing projectiles to impale your enemies.<br /><br />)
- Hellapeno Spider (3.5e Template) + (Bright red spiders filled with a spicy toxin which burns. They are the augmented creations of a mad culinary obsessed wizard.)
- Bright-light Vision (3.5e Creature Ability) + (Bright-light vision is a [[SRD:Special Abilities Overview#Supernatural|supernatural ability]] that allows creatures to see in conditions of bright or blinding light.)
- Brightmind Halfling (3.5e Race) + (Brightmind Halflings are a curious lot. While their more common brethren excel in physical pursuits, the Brightmind Halflings have more of an academic bent.)
- Restore Ancient Soul (3.5e Spell) + (Bring a soul back to a medium, even if it would otherwise be unable to be recovered through most means. With the medium, it is possible to revive those who have been dead for an extreme time, or those who died from old age.)
- Resuscitating Jolt (3.5e Spell) + (Bring a target back from the brink, with a shock.)
- Recreation (3.5e Spell) + (Bring back known construct based on prior knowledge.)
- Recall Past Life (3.5e Power) + (Bring back the memories of a creatures past lives.)
- Adventuring Fighter (3.5e Alternate Class Feature) + (Bring the fighter in line with the rest of the party. How is he expected to adventure if he doesn't have the skills and abilities needed?)
- Swashbuckler, Codex (3.5e Class) + (Bring the swashbuckler to the High Balance range, fill dead levels and allow better compatibility with [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]]. Compress it to a 12 level class.)
- Absol (3.5e Monster) + (Bringer of Disaster, or misunderstood hero? either way, love that haircut!)
- Z's Endurance Points (5e Variant Rule) + (Bringing Negative Hit Points into 5e, both to clarify and unify the rule for use, and to help mitigate the whack-a-mole of Healing Word-ing downed allies.)
- Brownie (5e Monster) + (Brownies are [[SRD5:Small|small]] anthropoid [[SRD5:Fey|fey]]. They are generally good natured, but shy (so seldom seen).)
- Cyclops (3.5e Race) + (A [[SRD:Giant Type|Giant]] with one eye on its forehead and poor social skills. What it can't solve with wit, it solves with large, crushing rocks.)
- Buckawn (5e Monster) + (Buckawn are [[SRD5:Small|small]] anthropoid [[SRD5:Fey|fey]] related to [[Brownie (5e)|brownie]]s.)
- Keenness of the Stone Giant (5e) + (Buff one [[SRD5:Ability Score|Ability Score]], resist being [[SRD5:Pull|pull]]ed/[[SRD5:Push|push]]ed and knocked [[SRD5:Prone|prone]])
- Ember of the Fire Giant (5e) + (Buff one [[SRD5:Ability Score|ability score]], [[SRD5:Fire|fire]] [[SRD5:Resistance|resistance]], replace one attack with flame burst.)
- Fury of the Frost Giant (5e) + (Buff one [[SRD5:Ability Score|ability score]], [[SRD5:Cold|cold]] [[SRD5:Resistance|resistance]], react to damage with a blast of ice.)
- Guile of the Cloud Giant (5e) + (Buff one [[SRD5:Ability Score|ability score]], [[SRD5:Cold|cold]] [[SRD5:Resistance|resistance]], react to damage with a blast of ice.)
- Righteous Heritor (5e) + (Buff one [[SRD5:Ability Score|ability score]], reduce damage taken several times a day.)
- Cohort of Chaos (5e) + (Buff one [[SRD5:Ability Score|ability score]], random effect if you roll natural 1 or 20 on [[SRD5:Attack Roll|attack roll]] or [[SRD5:Saving Throw|saving throw]].)
- Agent of Order (5e) + (Buff one [[SRD5:Ability Score|ability score]], bonus [[SRD5:Force|force]] damage on attack, inflict [[SRD5:Restrained|restrained]] condition.)
- Baleful Scion (5e) + (Buff one [[SRD5:Ability Score|ability score]], bonus [[SRD5:Necrotic|necrotic]] damage on [[SRD5:Melee Attack|melee attack]], regain [[SRD5:Hit Point|hit point]]s.)
- Soul of the Storm Giant (5e) + (Buff one [[SRD5:Ability Score|ability score]], gain protective aura.)
- Vigor of the Hill Giant (5e) + (Buff one [[SRD5:Constitution|Constitution]], resist being [[SRD5:Pull|pull]]ed/[[SRD5:Push|push]]ed and knocked [[SRD5:Prone|prone]])
- Fighting Style Defense (One) + (Buff to [[SRD5:AC|AC]]s while wearing [[SRD5:Armor|armor]].)
- Fighting Style Dueling (One) + (Buff to [[SRD5:Damage Roll|damage roll]]s while wielding a single [[SRD5:Melee Weapon|Melee Weapon]].)
- Fighting Style Archery (One) + (Buff to [[SRD5:Ranged Weapon Attack|Ranged Weapon Attack]]s.)
- Fighting Style Great Weapon Fighting (One) + (Buff to average [[SRD5:Damage Roll|damage]]s while wielding a [[SRD5:Versatile|Versatile]] or [[SRD5:Two-Handed|Two-Handed]] [[SRD5:Melee Weapon|Melee Weapon]] with two hands.)
- Investment of the Chain Master (5e) + (Buff various aspects of your [[SRD5:Find Familiar|familiar]], including [[SRD5:Movement|movement]] type, [[SRD5:Attack|attack]]s, and [[SRD5:Resistance|resistance]].<sup>(Unofficial Summation)</sup>)
- Bugbear Race (5e) + (Bugbear as a race)
- Bugbear Lineage (5e) + (Bugbear as a race)
- Stealth Ship (3.5e Monster) + (Build for assassins, spies, and smugglers.)
- Bleedout (3.5e Condition) + (Build up "bleed" until you lose a large chunk of your health!)
- Dread (3.5e Condition) + (Build up "fear" until you are struck by debilitating debuffs.)
- Monster (3.5e Class) + (Build your own monster! Be a big gloppy goop or a flying bat out of hell!)
- Warforged Scout (5e Subrace) + (Built for speed and perception, the scouts are the lightweight models of warforged.)
- Planeforged (3.5e Race) + (Built on other planes, they are living machines imbued with the essences of alignment.)
- Bulbasaur (3.5e Monster) + (Bulbasaurs are an odd mixture of plant and … Bulbasaurs are an odd mixture of plant and animal. They grow out of the ground near bodies of water from bulbs dropped by [[Venusaur (3.5e Monster)|Venusaurs]], or from eggs laid by [[Ivysaur (3.5e Monster)|Ivysaurs]]. A Bulbasaur looks like a reptilian animal that is carrying a large green plant like a garlic bulb on its back. However, the two seemingly separate entities are permanently intertwined and the Bulbasaur can gain sustenance from eating with its mouth, or make its own food from soil and sunlight.make its own food from soil and sunlight.)
- Bulette Steak (3.5e Equipment) + (Bulette meat is a deep purple-red and very lean. They are usually cooked as steaks very similar in appearance to beef. It's good for you, but said to be very tough and certainly an acquired taste.)
- Shout of Typhon (3.5e Spell) + (Bull rush and stun a mass of creatures in a 60 foot cone, with various options in strength.)
- Anvil-Striking Charge (3.5e Maneuver) + (Bull rush deals damage, push enemy into another to knock both prone.)
- Battlefield Bully (3.5e Feat) + (Bull rush related benefits.)
- SRD5:Gorgon + (Bull-like creature with metallic skin)
- SRD5:Bulette + (Bullets are aggressive quadrupedal [[SRD5:Monstrosity|monstrosities]] that burrow though dirt as easily as a fish swims through water.)
- Bullywug Croaker (5e) + (Bullywug bards)
- Bullywug Royal (5e)/Downfall + (Bullywug leader)
- Bullywug Knight (5e) + (Bullywug noble of chivalry)
- Bullywug Royal (5e)/Dunwater + (Bullywug nobles)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)