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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Defensive Duelist (One) + (Boost to [[SRD5:Dex|Dex]]; boost [[SRD5:AC|AC]] with [[SRD5:Finesse|finesse]] weapon as a [[SRD5:Reaction|reaction]].)
- Crossbow Expert (One) + (Boost to [[SRD5:Dex|Dex]]; quicker loading of crossbows, boost to firing in melee, boost damage to bonus attack with [[Light Weapon (One)|light weapon]] while using light crossbow.)
- Alert (One) + (Boost to [[SRD5:Initiative|initiative]], can swap initiative with willing creature)
- Elemental Adept (One) + (Boost to [[SRD5:Int|Int]], [[SRD5:Wis|Wis]], or [[SRD5:Cha|Cha]]; ignore [[SRD5:Resistance|Resistance]] to one [[SRD5:Damage Type|Damage Type]] when you cast a [[Spell (One)|Spell]].)
- Dual Wielder (One) + (Boost to [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; treat a weapon as if it is a [[Light Weapon (One)|light weapon]], equip or store two weapons at the same time.)
- Charger (One) + (Boost to [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; boosts [[Dash (One)|Dash]] movement, charge attack.)
- Athlete (One) + (Boost to [[SRD5:Str|Str]], [[SRD5:Dex|Dex]], or [[Con (One)|Con]]; gain [[Climb Speed (One)|climb speed]], quick rise from [[SRD5:Prone|prone]], and boost to [[Jump Action (One)|jump action]].)
- Gift of the Ever-Living Ones (5e) + (Boost to healing while your [[SRD5:Familiar|familiar]] is near.)
- Battle Meditation (3.5e Force Power) + (Boost your allies while also weakening your foes)
- Bladesinger (3.5e Optimized Character Build) + (Boost your whole party's damage to impressive heights using your bardsong while being a formidable foe yourself.)
- Jade Moth Ring (3.5e Equipment) + (Boosts caster level of Transmutation effects on the wearer.)
- Cyclone Boots (3.5e Equipment) + (Boots that allow the wearer to travel at great speeds either briefly or over a handful of hours.)
- Steedfoot Boots (3.5e Equipment) + (Boots that gives you horse hooves, protects you from caltrops, and lets you count as mounted.)
- Half-Gith (3.5e Race) + (Born between gith and other humanoids (somehow), these humanoid beings are tall, thin, gold hued, and psionically talented.)
- Uplifted (3.5e Race) + (Born from humanoids who have come in contact with the alien [[Graha Vestige (3.5e Monster)|graha]], the uplifted have made contract with their phantasmal allies and play host to them as a new composite creature.)
- Half-Orbog (3.5e Race) + (Born from humans and [[Orbog (3.5e Race)|orbogs]], this subrace of half-orcs is composed by harsh and arcane-oriented people.)
- Shanala, The Infinite Road (3.5e Location) + (Born in the forges of Aurumar, Shanala is the road that leads to everywhere.)
- Angra (3.5e Deity) + (Born of chaos, Angra the God of War has fostered hate between men and beast, showing them the art of war and the power which comes of it.)
- Kopikos (3.5e Race) + (Born of magic, kopiko can absorb magic powers into themselves.)
- Plane of Life (3.5e Sourcebook)/The People + (Natives to the Plane of Positive Energy, these outsiders are made of positive energy.)
- Half-Lucerna (3.5e Template) + (Born of positive energy outsiders, these folks have just a touch of that power.)
- Fel'Keen (3.5e Race) + (Born of the winds atop the highest mountains, the Fel'Keen are a race of people made of heavily compressed mist.)
- Magiter (3.5e Race) + (Born out of living magic, these humanoids hold incredible prowess over the arcane.)
- Terios the Controller of Chaos (3.5e Vestige) + (Born to conquer the chaotic planes from the greatest scientific minds Mechanus had to offer, Terios took on the power of chaos... and lost. Or, did he?)
- Born Psionic (3.5e Feat) + (Born with psychic potential, you gain power points as you level.)
- Boskorg (3.5e Race) + (Boskorgs are a subrace of orcs, known also … Boskorgs are a subrace of orcs, known also as bosky orcs. They live in heavily wooded areas, more akin to silvan elves than their own race. They are still savage and primal when compared to more civilized races, but they cultivate a rich culture that is centered around honor and nature.that is centered around honor and nature.)
- Boss Monster (3.5e Race) + (Boss Monsters are large goat-like humanoids that are highly respected leaders of monster communities. Despite intimidating appearances, they are often quite friendly and are often strong spellcasters.)
- Goblin Boss (5e) + (Boss of a goblin squad)
- Botforged (3.5e Template) + (Botforged creatures, normally mindless, gain the programmed intellect of a Bot.)
- Doppledasein Union (3.5e Feat) + (Both [[Doppledasein (3.5e Race)|doppledasein]] fuse into a single being.)
- Battle Brewer (3.5e Class) + (Bottles are better than swords sometimes.)
- Boukh (3.5e Race) + (Boukh are a race of short goat people who usually live in the mountains, they tend to live alone or in small communities.)
- Wall Hop (3.5e Maneuver) + (Bounce off one wall to head further up another.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Great Ricochet (3.5e Feat) + (Bounce your killing shot between multiple targets so long as you drop them all.)
- Bounding Dance (3.5e Maneuver) + (Bound around the battlefield, avoiding attacks of opportunity.)
- Psylinked (3.5e Template) + (Bound to a psionic spiritual presence, your shared mind grants you special powers.)
- Direfrost Knight (3.5e Prestige Class) + (Bound with an uncontrolled connection with cold magic, the very force of it warps the direfrost knight's body into an elemental force of absolute freezing force.)
- Scrolls of Forbidden Lore (3.5e Sourcebook) + (Bound within reality and beyond its edge l … Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.rs known to exist within reach of reality.)
- Urban Bounty Hunter (5e) + (Bounty Hunter of cities and towns)
- Bounty Hunter, Tome (3.5e Class) + (Bounty Hunters are contract kidnappers, working for the highest bidder)
- Tome of Clear Thought, BoB (3.5e Equipment) + (Brain excercise with Fladnag the Brown.)
- Einherjar (3.5e Race) + (Brave warriors who died long ago. They were blessed by the gods of war and were reborn as [[SRD:Outsider Type|outsiders]].)
- Bolster Spirit (3.5e Spell) + (Bravery and morale surges through you, carrying you towards victory in battle.)
- Breaching Blow (3.5e Feat) + (Breach enemy armor)
- Burke Blast (3.5e Invocation) + (Breach spell resistance with your blast)
- Breaching (3.5e Equipment) + (Breaching weapons break down shields and barriers with ease, as well as cutting through unnatural vigor.)
- Elush's Epiphyseal Erosion (3.5e Spell) + (Break apart target's bones, causes pain, stunning, damage.)
- Rapid Unplanned Disassembly (3.5e Spell) + (Break down a vehicle, with spectacular results if they're in motion.)
- Sunder and Disjoin (3.5e Feat) + (Break or disjoin weapons on a touch, and be immune to mundane weapon attacks.)
- Moreaunize (3.5e Power) + (Break the target's body and mind into a humanoid shape.)
- Critical Resistance (3.5e Variant Rule) + (Break through the immunity to critical hits and sneak attacks for some types of creatures, if you've brought the right weaponry.)
- Splitting Blow (3.5e Feat) + (Break through your enemy's armor)
- Purify Damage (3.5e Spell) + (Break vile damage but do not cure it.)
- Dragon Turtle Breastplate (5e Magic Armor) + (Breastplate made from the scale of a dragon turtle.)
- Breath of the Swamp Wyrm (3.5e Maneuver) + (Breath a 30 ft cone of acid breath like a black dragon.)
- Breath of Squalid Death (3.5e Maneuver) + (Breath a 60 ft cloud of poison which causes [[Burning (3.5e Condition)|burning]], and conceals.)
- Breath of the Dragon (TOToM Spell) + (Breath a line or cone of energy.)
- Desert Scorpion's Breath (3.5e Maneuver) + (Breath fire on your opponent until it toasted.)
- Oleander's Kiss (5e) + (Breathe [[SRD5:Poison|poison]]ous gas.<br /><br />)
- Decaying Breath (3.5e Maneuver) + (Breathe a clinging mist of pure decay on your targets.)
- Fire Breath, Lesser (3.5e Spell) + (Breathe a cone of fire for 1d4 damage/caster level)
- Fire Breath (3.5e Spell) + (Breathe a cone of fire for 1d6 damage/caster level)
- Fire Breath, Greater (3.5e Spell) + (Breathe a cone of fire for 1d8 damage/caster level and leave a cloud of fire)
- Dagon's Blessing (3.5e Invocation) + (Breathe underwater, use Knowledge untrained, use Charisma for Knowledge checks.)
- Mnemonic Incense (3.5e Equipment) + (Breathing in this incense during meditation will allow a spellcaster to prepare more spells than normal.)
- Emberwood (3.5e Equipment) + (Bred to survive any heat, emberwood burns but never exhausts itself.)
- Brew Restorative Potion (3.5e Feat) + (Brew potions that restore hit points and cure ailments.)
- Withering Glare (3.5e Spell) + (Briefly ages target.)
- Boneless Slide (3.5e Skill Trick) + (Briefly gain ''[[SRD:Freedom of Movement|freedom of movement]]'' and pass through impossible spaces.)
- Earth Axe Rush (3.5e Maneuver) + (Briefly gain a climb speed by climbing with your knives in the walls. Must be using two discipline weapons.)
- Temper Blade (3.5e Maneuver) + (Briefly improve your weapon so the next hit tears through DR, hardness, and makes critical confirmations easy.)
- Force Sprint (3.5e Force Power) + (Briefly increase your movement speed, and gain the power to run along vertical surfaces.)
- Corpse Puppet (3.5e Spell) + (Briefly make a skeleton or zombie under your control. Cheaper than ''[[SRD:Animate Dead|animate dead]]'', but only for a short time.)
- Sensory Focus (3.5e Utterance) + (Briefly sense everything around you perfectly, or blind the senses of another.)
- Impaling Conjuration (5e Spell) + (Briefly summon spears, arrows, and other piercing projectiles to impale your enemies.<br /><br />)
- Shafts of Radiance (5e Spell) + (Briefly summon spears, arrows, and other piercing projectiles to impale your enemies.<br /><br />)
- Hellapeno Spider (3.5e Template) + (Bright red spiders filled with a spicy toxin which burns. They are the augmented creations of a mad culinary obsessed wizard.)
- Bright-light Vision (3.5e Creature Ability) + (Bright-light vision is a [[SRD:Special Abilities Overview#Supernatural|supernatural ability]] that allows creatures to see in conditions of bright or blinding light.)
- Brightmind Halfling (3.5e Race) + (Brightmind Halflings are a curious lot. While their more common brethren excel in physical pursuits, the Brightmind Halflings have more of an academic bent.)
- Restore Ancient Soul (3.5e Spell) + (Bring a soul back to a medium, even if it would otherwise be unable to be recovered through most means. With the medium, it is possible to revive those who have been dead for an extreme time, or those who died from old age.)
- Resuscitating Jolt (3.5e Spell) + (Bring a target back from the brink, with a shock.)
- Recreation (3.5e Spell) + (Bring back known construct based on prior knowledge.)
- Recall Past Life (3.5e Power) + (Bring back the memories of a creatures past lives.)
- Adventuring Fighter (3.5e Alternate Class Feature) + (Bring the fighter in line with the rest of the party. How is he expected to adventure if he doesn't have the skills and abilities needed?)
- Swashbuckler, Codex (3.5e Class) + (Bring the swashbuckler to the High Balance range, fill dead levels and allow better compatibility with [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]]. Compress it to a 12 level class.)
- Absol (3.5e Monster) + (Bringer of Disaster, or misunderstood hero? either way, love that haircut!)
- Z's Endurance Points (5e Variant Rule) + (Bringing Negative Hit Points into 5e, both to clarify and unify the rule for use, and to help mitigate the whack-a-mole of Healing Word-ing downed allies.)
- Brownie (5e Monster) + (Brownies are [[SRD5:Small|small]] anthropoid [[SRD5:Fey|fey]]. They are generally good natured, but shy (so seldom seen).)
- Cyclops (3.5e Race) + (A [[SRD:Giant Type|Giant]] with one eye on its forehead and poor social skills. What it can't solve with wit, it solves with large, crushing rocks.)
- Buckawn (5e Monster) + (Buckawn are [[SRD5:Small|small]] anthropoid [[SRD5:Fey|fey]] related to [[Brownie (5e)|brownie]]s.)
- Keenness of the Stone Giant (5e) + (Buff one [[SRD5:Ability Score|Ability Score]], resist being [[SRD5:Pull|pull]]ed/[[SRD5:Push|push]]ed and knocked [[SRD5:Prone|prone]])
- Ember of the Fire Giant (5e) + (Buff one [[SRD5:Ability Score|ability score]], [[SRD5:Fire|fire]] [[SRD5:Resistance|resistance]], replace one attack with flame burst.)
- Fury of the Frost Giant (5e) + (Buff one [[SRD5:Ability Score|ability score]], [[SRD5:Cold|cold]] [[SRD5:Resistance|resistance]], react to damage with a blast of ice.)
- Guile of the Cloud Giant (5e) + (Buff one [[SRD5:Ability Score|ability score]], [[SRD5:Cold|cold]] [[SRD5:Resistance|resistance]], react to damage with a blast of ice.)
- Righteous Heritor (5e) + (Buff one [[SRD5:Ability Score|ability score]], reduce damage taken several times a day.)
- Cohort of Chaos (5e) + (Buff one [[SRD5:Ability Score|ability score]], random effect if you roll natural 1 or 20 on [[SRD5:Attack Roll|attack roll]] or [[SRD5:Saving Throw|saving throw]].)
- Agent of Order (5e) + (Buff one [[SRD5:Ability Score|ability score]], bonus [[SRD5:Force|force]] damage on attack, inflict [[SRD5:Restrained|restrained]] condition.)
- Baleful Scion (5e) + (Buff one [[SRD5:Ability Score|ability score]], bonus [[SRD5:Necrotic|necrotic]] damage on [[SRD5:Melee Attack|melee attack]], regain [[SRD5:Hit Point|hit point]]s.)
- Soul of the Storm Giant (5e) + (Buff one [[SRD5:Ability Score|ability score]], gain protective aura.)
- Vigor of the Hill Giant (5e) + (Buff one [[SRD5:Constitution|Constitution]], resist being [[SRD5:Pull|pull]]ed/[[SRD5:Push|push]]ed and knocked [[SRD5:Prone|prone]])
- Fighting Style Defense (One) + (Buff to [[SRD5:AC|AC]]s while wearing [[SRD5:Armor|armor]].)
- Fighting Style Dueling (One) + (Buff to [[SRD5:Damage Roll|damage roll]]s while wielding a single [[SRD5:Melee Weapon|Melee Weapon]].)
- Fighting Style Archery (One) + (Buff to [[SRD5:Ranged Weapon Attack|Ranged Weapon Attack]]s.)
- Fighting Style Great Weapon Fighting (One) + (Buff to average [[SRD5:Damage Roll|damage]]s while wielding a [[SRD5:Versatile|Versatile]] or [[SRD5:Two-Handed|Two-Handed]] [[SRD5:Melee Weapon|Melee Weapon]] with two hands.)
- Investment of the Chain Master (5e) + (Buff various aspects of your [[SRD5:Find Familiar|familiar]], including [[SRD5:Movement|movement]] type, [[SRD5:Attack|attack]]s, and [[SRD5:Resistance|resistance]].<sup>(Unofficial Summation)</sup>)
- Bugbear Race (5e) + (Bugbear as a race)
- Bugbear Lineage (5e) + (Bugbear as a race)
- Stealth Ship (3.5e Monster) + (Build for assassins, spies, and smugglers.)
- Bleedout (3.5e Condition) + (Build up "bleed" until you lose a large chunk of your health!)
- Dread (3.5e Condition) + (Build up "fear" until you are struck by debilitating debuffs.)
- Monster (3.5e Class) + (Build your own monster! Be a big gloppy goop or a flying bat out of hell!)
- Warforged Scout (5e Subrace) + (Built for speed and perception, the scouts are the lightweight models of warforged.)
- Planeforged (3.5e Race) + (Built on other planes, they are living machines imbued with the essences of alignment.)
- Bulbasaur (3.5e Monster) + (Bulbasaurs are an odd mixture of plant and … Bulbasaurs are an odd mixture of plant and animal. They grow out of the ground near bodies of water from bulbs dropped by [[Venusaur (3.5e Monster)|Venusaurs]], or from eggs laid by [[Ivysaur (3.5e Monster)|Ivysaurs]]. A Bulbasaur looks like a reptilian animal that is carrying a large green plant like a garlic bulb on its back. However, the two seemingly separate entities are permanently intertwined and the Bulbasaur can gain sustenance from eating with its mouth, or make its own food from soil and sunlight.make its own food from soil and sunlight.)
- Bulette Steak (3.5e Equipment) + (Bulette meat is a deep purple-red and very lean. They are usually cooked as steaks very similar in appearance to beef. It's good for you, but said to be very tough and certainly an acquired taste.)
- Shout of Typhon (3.5e Spell) + (Bull rush and stun a mass of creatures in a 60 foot cone, with various options in strength.)
- Anvil-Striking Charge (3.5e Maneuver) + (Bull rush deals damage, push enemy into another to knock both prone.)
- Battlefield Bully (3.5e Feat) + (Bull rush related benefits.)
- SRD5:Gorgon + (Bull-like creature with metallic skin)
- SRD5:Bulette + (Bullets are aggressive quadrupedal [[SRD5:Monstrosity|monstrosities]] that burrow though dirt as easily as a fish swims through water.)
- Bullywug Croaker (5e) + (Bullywug bards)
- Bullywug Royal (5e)/Downfall + (Bullywug leader)
- Bullywug Knight (5e) + (Bullywug noble of chivalry)
- Bullywug Royal (5e)/Dunwater + (Bullywug nobles)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)