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A list of all pages that have property "Summary" with value "Bullywug with magic in its song". Since there have been only a few results, also nearby values are displayed.

Showing below up to 250 results starting with #1.

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List of results

  • Babau (5e)  + (Black skinned with a single horn on the back of their head.)
  • Vile Smoke (3.5e Spell)  + (Black, burning smoke billows from the touched object or structure.)
  • Bladebow (3.5e Equipment)  + (Bladebows are both bows and melee weapons, typically either a double weapon or a pair of weapons.)
  • Blast Loading (3.5e Equipment)  + (Blast Loading weapons can be reloaded as an attack action, throwing the expended weapon as a grenade and having it reform in your hands.)
  • Eldritch Eye (3.5e Invocation)  + (Blast emanates from eye acting as stilled metamagic.)
  • Eldritch Circle (3.5e Invocation)  + (Blast hits everything that is a certain specified distance away from you.)
  • Fell Archery (3.5e Invocation)  + (Blast is carried on your ranged weapon, striking in addition to it.)
  • Aetherion Orb (3.5e Spell)  + (Blast of [[Aetherion (3.5e Other)|aetherion]] energy that targets a single creature)
  • Aetherion Blast (3.5e Spell)  + (Blast of [[Aetherion (3.5e Other)|aetherion]] detonates in a 20-ft.-radius spread)
  • Infinite Geyser (3.5e Spell)  + (Blast targets with a high-pressure geyser which does not lose momentum, and will eventually reach outer space.)
  • Flaming Cannonball (3.5e Spell)  + (Blast through walls and blow up everyone in the room)
  • Dreadful Wind (3.5e Invocation)/Original Edition  + (Blast your enemies with a sustained wind that fills them with fear.)
  • Dreadful Wind (3.5e Invocation)  + (Blast your enemies with a sustained wind that fills them with fear.)
  • Wounded Mind (3.5e Feat)  + (Bleeding the flesh is much like bleeding the mind.)
  • Sneak Suit (3.5e Maneuver)  + (Blend into the background with your stealth technology gadgets.)
  • Flind (5e)  + (Blessed gnoll with magical flail)
  • Culinary (3.5e Cleric Domain)  + (Blessed with a careful tongue and a fine sense of cooked goods, cleric's with this domain celebrate their god through the feast.)
  • True Telekinetic (3.5e Template)  + (Blessed with the ability to exert force on the world around them, these individuals are the innate masters of telekinesis.)
  • Blight (3.5e Condition)  + (Blights are like [[SRD:Special Abilities Overview#Supernatural|supernatural]] [[SRD:Disease|diseases]], only much, much worse.)
  • Beshadowed Blast, Balmz (3.5e Invocation)  + (Blind foes with your blast)
  • Beshadowing Strike (3.5e Maneuver)  + (Blind target creature for three rounds.)
  • Go for the Eyes (3.5e Feat)  + (Blind your targets)
  • Death's Embrace (3.5e Maneuver)  + (Blinds each foe attacked this turn.)
  • Mass Blindness (3.5e Spell)  + (Blinds multiple creatures.)
  • Shator (5e)  +
  • Disable Chakra (3.5e Maneuver)  + (Block bound soulmeld or magic item)
  • Publication:Grim-N-Gritty/Appendix 4/Advanced Block (3.5e Feat)  + (Block even more often in a single round.)
  • Still the Ripples (3.5e Maneuver)  + (Block teleportation around you.)
  • Aura Sealing Strike (3.5e Feat)  + (Block the flow of ki in your adversaries with a strike.)
  • Blood Creature (3.5e Template)  + (Blood Creatures are hematophages who drain blood from their victims. While similar to vampires in passing, they are living creatures, though fierce and baleful as any dire beast.)
  • Blood Magus (3.5e Class)  + (Blood Magus use their own blood to power their spells and have access to powerful forbidden lore. Designed to work with the [[Mana-Based Spellcasting (3.5e Variant Rule)|mana-based spellcasting]] variant rule.)
  • Vassal of Jayem-Dea (3.5e Prestige Class)  + (The protectors of the balance of reality. Holy warriors of Jayem-Dea.)
  • Gayr Sagol (3.5e NPC)  + (Blood drips from the grey-clad mans long, curved blade as he held up his hand and ordered us to stop in our tracks.)
  • Rain of Blood (3.5e Weather)  + (Blood rains down all around you.)
  • Blooded Warrior (3.5e Class)  + (Blooded Warriors use their stamina to achi
    Blooded Warriors use their stamina to achieve tasks far beyond their normal abilities. The Blooded Warrior is meant to offer support to other classes and acts as a bardlike character. The fun comes in story explanation a character may come up with for HOW his stamina helps the barbarian balance on uneven ground.
    ps the barbarian balance on uneven ground.)
  • Amethyst Dragon (3.5e Bloodline)  + (Bloodline belonging to the psionic amethyst dragons living deep in the earth.)
  • Crystal Dragon (3.5e Bloodline)  + (Bloodline belonging to the psionic crystal dragons high upon mountain peaks.)
  • Emerald Dragon (3.5e Bloodline)  + (Bloodline belonging to the psionic emerald dragons watching civilization from afar.)
  • Sapphire Dragon (3.5e Bloodline)  + (Bloodline belonging to the psionic sapphire dragons fiercely guarding their underground lairs.)
  • Topaz Dragon (3.5e Bloodline)  + (Bloodline belonging to the psionic topaz dragons hiding under the waves.)
  • Bloodline (3.5e Feat Type)  + (Bloodline feats grant additional spells to spontaneous caster, based on their magic heritage.)
  • Mass Twister Rush (3.5e Spell)  + (Blow all of your enemies and allies around, arranging their positions as you see fit.)
  • Wind Shunt (3.5e Invocation)  + (Blow an attack off-course, and potentially make it hit someone else.)
  • Dais of Protection (3.5e Maneuver)  + (Blow away area effects out to a 10 foot radius.)
  • Baleful Wind (3.5e Invocation)  + (Blow enemies away, and sap their [[Dexterity]] while you're at it.)
  • Unrelenting Force Strike (3.5e Feat)  + (Blow opponents back with a wave of force emitted from your blade.)
  • Twister Rush (3.5e Spell)  + (Blow your enemy (and sometimes allies) halfway across the map, rearranging their position.)
  • Hammer (5e Spell)  + (Bludgeoning damage: The cantrip.<br /><br />)
  • Blue Snowflake Resin (3.5e Equipment)  + (Blue snowflake resin applies 1d6 cold damage to a weapon for 1 minute once applied.)
  • Vedalken (5e)  + (Blue, hairless humanoids)
  • SRD:Goblins—Blues (Race)  + (Blues are a subrace of [[SRD:Goblins (Race)|goblins]] with an innate knack for [[SRD:Psionic Overview|psionics]].)
  • Bluewraith Revenant (3.5e Race)  + (Bluewraith Revenants are playable ghosts.)
  • Winged Felidar (5e)  + (Bluish horned lion-like celestial with wings)
  • Word Of God (3.5e Power)  + (Blur the line between reality and nightmare, as feeble minds fully experience any lie they believe. High Bluff check recommended.)
  • Form Tackle (3.5e Maneuver)  + (Bodily tackle foe, grabbing onto them in the process.)
  • Greater Spiritual Blow (3.5e Maneuver)  + (Body and spirit attack as one, allowing you to combat ghosts and strip away spell resistance with your force of will.)
  • Ki Push/Mage Push (3.5e Spell)  + (Bolt of force pushes creature 5'.)
  • Publication:Dread Codex 2/New Spells/Akeltor's Bolt of Animation  + (Bolt of negative energy deals damage, raises humanoids as skeletons.)
  • Ki Barrage, Lesser (3.5e Spell)  + (Bolts of ki dart from your hand to unerringly strike your target.)
  • Ki Barrage (3.5e Spell)  + (Bolts of ki dart from your hand to unerringly strike your targets.)
  • Bomb (3.5e Feat Type)  + (Bomb feats are those that grant or improve bombs, as the Pathfinder Alchemist's or [[Grenadier (3.5e Class)]]'s class features of the same name.)
  • Crimson Armorbond (3.5e Soulmeld)  + (Bond to your armor, mutually empowering both you and it.)
  • Way of the Host (5e Monastic Tradition)  + (Bond yourself to a psychoactive parasite to augment your power. Inspired by Marvel Comic's Venom)
  • Bondage Specialist (3.5e Feat)  + (Bondage Specialist)
  • Bone Crown (3.5e Martial Discipline)  + (Bone Crown is a dark discipline, perfected by a 'Dark Empress' for her own uses and her knights. This discipline draw upon the power of death to smite those in the way of the initiator.)
  • Turtle Plate (5e Armor)  + (Bone armor designed after a turtle, granting superior defenses when prone.)
  • Publication:Dread Codex/Magic Items/Bonebreaker  + (Bonebreaker applied to any weapon provides a +1 bonus to the weapon’s attack and damage rolls for the next 2d4 rounds whenever the wielder attacks corporeal undead.)
  • Elemental Touched (5e)  + (Bonus [[SRD5:Cantrip|cantrip]] and use [[SRD5:Bonus Action|bonus action]] for an elemental effect - Air, Earth, Fire, or Water.)
  • Tough (One)  + (Bonus [[SRD5:Hit Point|Hit Point]]s based on [[SRD5:Character Level|Character Level]].)
  • Wrathful Smite (One)  + (Bonus [[SRD5:Psychic|psychic]] damage and chance to [[SRD5:Frightened|frighten]] the target.)
  • Thunderous Smite (One)  + (Bonus [[SRD5:Thunder|Thunder]] damage when you hit with a [[SRD5:Target|target]] and have a chance to [[SRD5:Push|push]] a it or knock it [[SRD5:Prone|prone]])
  • Strike of the Giants (5e)  + (Bonus damage on a weapon hit. Depending on your choice of giant magic, there may be additional effects.)
  • Tavern Brawler (One)  + (Bonus damage to [[Unarmed Strike (One)|unarmed strike]]s, [[SRD5:Push|push]] with unarmed strike, bonus damage when using furniture as weapons.)
  • Divine Communications (5e)  + (Bonus to [[SRD5:Spellcasting Ability|spellcasting ability]] score, bonus spells, and learn 3 languages.)
  • Master of the Field (3.5e Maneuver)  + (Bonus to damage on [[SRD:Attack of Opportunity|attacks of opportunity]] based on [[SRD:Intimidate Skill|Intimidate]] ranks.)
  • Gift of the Chromatic Dragon (5e)  + (Bonus to weapon attack, resistance to damage type.)
  • Revenant Blade (5e)  + (Bonuses when using a [[Double-Bladed Scimitar (5e)|Double-Bladed Scimitar]])
  • Death Grimoire of Rahmen I (3.5e Equipment)  + (Book 1 of 5 in Rahmens Complete set of Death grimoires)
  • Death Grimoire of Rahmen II (3.5e Equipment)  + (Book 2 of 5 in Rahmens Complete set of Death grimoires)
  • Death Grimoire of Rahmen III (3.5e Equipment)  + (Book 3 of 5 in Rahmens Complete set of Death grimoires)
  • Death Grimoire of Rahmen IV (3.5e Equipment)  + (Book 4 of 5 in Rahmens Complete set of Death grimoires)
  • Death Grimoire of Rahmen V (3.5e Equipment)  + (Book 5 of 5 in Rahmens Complete set of Death grimoires)
  • Epic Boon of Energy Resistance (One)  + (Boost [[SRD5:Constitution|Con]], [[SRD5:In
    Boost [[SRD5:Constitution|Con]], [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. Gain [[SRD5:Resistance|Resistance]] to 2 [[SRD5:Damage Type|Damage Type]]s. You can redirect damage to you from these resisted damage types to a target within 60 feet of you.
    e types to a target within 60 feet of you.)
  • Epic Boon of Recovery (One)  + (Boost [[SRD5:Constitution|Con]]. Restore half your [[SRD5:Hit Point|Hit Point]]s once per day. Chance to reduce damage while at 0 hit points.)
  • Epic Boon of the Night Spirit (One)  + (Boost [[SRD5:Dexterity|Dex]], [[SRD5:Intel
    Boost [[SRD5:Dexterity|Dex]], [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. While completely in [[SRD5:Dim Light|Dim Light]] or [[SRD5:Darkness|Darkness]], you can become [[Invisible (One)|Invisible]] and you have [[SRD5:Resistance|Resistance]] to most damage.
    D5:Resistance|Resistance]] to most damage.)
  • Epic Boon of Speed (One)  + (Boost [[SRD5:Dex|Dex]] and [[SRD5:Speed|Speed]]. You [[SRD5:Disengage|Disengage]] and remove your [[Grappled (One)|grappled]] and [[SRD5:Restrained|restrained]] conditions.)
  • Speedster (One)  + (Boost [[SRD5:Dex|Dex]] or [[Con (One)|Con]]; boost [[SRD5:Speed|Speed]] while not in [[SRD5:Heavy Armor|Heavy Armor]], while you [[Dash (One)|Dash]], ignore [[Difficult Terrain (One)|Difficult Terrain]].)
  • Skulker (One)  + (Boost [[SRD5:Dex|Dex]]; gain [[Blindsight (One)|Blindsight]], boost [[SRD5:Stealth|Stealth]] [[SRD5:Check|Check]]s to [[Hide (One)|Hide]] in combat, attacks while [[Hidden (One)|Hidden]] doesn't end the [[Condition (One)|Condition]].)
  • Sharpshooter (One)  + (Boost [[SRD5:Dex|Dex]]; ignore [[SRD5:Half Cover|Half]] and [[SRD5:Three-Quarters Cover|Three-Quarters Cover]], buff ranged attack while in melee, boost [[SRD5:Long Range|Long Range]] attacks.)
  • Epic Boon of Fate (One)  + (Boost [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. Buff or debuff a [[d20 (One)|d20]] test within a given radius a limited number of times a day.)
  • Telepathic (5e)  + (Boost [[SRD5:Intelligence|Int]], [[SRD5:Intelligence|Wis]], or [[SRD5:Charisma|Cha]], can communicate with [[SRD5:Telepathy|telepathy]], learn ''[[SRD5:Detect Thoughts|detect thoughts]]'')
  • Epic Boon of Truesight (One)  + (Boost [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. Gain [[Truesight (One)|Truesight]] with a set [[SRD5:Range|range]].)
  • Epic Boon of Spell Recall (One)  + (Boost [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. Chance to not expend a [[SRD5:Spell Slot|spell slot]] when casting a 1st-4th level [[Spell (One)|spell]].)
  • Telekinetic (5e)  + (Boost [[SRD5:Intelligence|Intelligence]], learn ''[[SRD5:Mage Hand|mage hand]]'' with special use.)
  • Spell Sniper (One)  + (Boost [[SRD5:Int|Int]], [[SRD5:Wis|Wis]] or [[SRD5:Cha|Cha]]; [[Spell (One)|Spell]]s ignore [[SRD5:Half Cover|Half]] and [[SRD5:Three-Quarters Cover|Three-Quarters Cover]], boost the casting Spells in melee, boost [[SRD5:Range|range]] of some Spells.)
  • Ritual Caster (One)  + (Boost [[SRD5:Int|Int]], [[SRD5:Wis|Wis]], or [[SRD5:Cha|Cha]]; learn to cast two 1st-[[SRD5:Spell Level|level]] [[Ritual (One)|Ritual]] [[spell (One)|spell]]s, once per [[Long Rest (One)|Long Rest]] cast a Ritual Spell in its normal casting time.)
  • War Caster (One)  + (Boost [[SRD5:Int|Int]], [[SRD5:Wis|Wis]] o
    Boost [[SRD5:Int|Int]], [[SRD5:Wis|Wis]] or [[SRD5:Cha|Cha]]; boost [[SRD5:Concentration|Concentration]] [[SRD5:Saving Throw|Saving Throw]]s, cast [[Spell (One)|Spell]] in place of an [[SRD5:Opportunity Attack|Opportunity Attack]], can cast Spell with Shield and/or Weapon in hands.
    Spell with Shield and/or Weapon in hands.)
  • Observant (One)  + (Boost [[SRD5:Int|Int]], or [[SRD5:Wis|Wis]]; gain or boost [[SRD5:Proficiency|Proficiency]] in a [[SRD5:Skill|Skill]], perform a [[Search (One)|Search]] as a [[SRD5:Bonus Action|Bonus Action]].)
  • Keen Mind (One)  + (Boost [[SRD5:Int|Int]]; gain or boost [[SRD5:Proficiency|proficiency]] in a [[SRD5:Skill|Skill]], use [[Study (One)|Study]] as [[SRD5:Bonus Action|Bonus Action]].)
  • Epic Boon of Irrestible Offense (One)  + (Boost [[SRD5:Strength|Str]] or [[SRD5:Dexterity|Dex]]. Ignore [[SRD5:Bludgeoning|Bludgeoning]], [[SRD5:Piercing|Piercing]], and [[SRD5:Slashing|Slashing]] [[SRD5:Resistance|Resistance]]. Bonus damage with roll of 20 on [[Attack Roll (One)|attack roll]].)
  • Weapon Master (One)  + (Boost [[SRD5:Strength|Str]] or [[SRD5:Dexterity|Dex]]. Gain [[Weapon Mastery (One)|weapon mastery]] of a weapon with which you are [[SRD5:Proficient|proficient]].)
  • Heavy Armor Master (One)  + (Boost [[SRD5:Str|Str]] or [[Con (One)|Con]]; reduce damage while wearing [[SRD5:Heavy Armor|Heavy Armor]].)
  • Heavily Armored (One)  + (Boost [[SRD5:Str|Str]] or [[Con (One)|Con]]; learn [[Heavy Armor Training (One)|Heavy Armor Training]])
  • Mage Slayer (One)  + (Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]
    Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; damage you inflict has an increased chance to break [[SRD5:Concentration|Concentration]], once per [[Long Rest (One)|Long Rest]] may choose to pass a failed [[SRD5:Int|Int]], [[SRD5:Wis|Wis]], or [[SRD5:Cha|Cha]] [[SRD5:Saving Throw|Save]]
    [SRD5:Cha|Cha]] [[SRD5:Saving Throw|Save]])
  • Grappler (One)  + (Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; chance to [[Grapple (One)|grapple]] a target of an [[Unarmed Strike (One)|Unarmed Strike]], and various boosts while you have [[Grappled (One)|Grappled]] a [[Creature (One)|creature]].)
  • Medium Armor Master (One)  + (Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; higher max [[SRD5:AC|AC]] bonus from [[SRD5:Dex|Dex]] while wearing [[SRD5:Medium Armor|Medium Armor]].)
  • Weapon Training (One)  + (Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; gain [[SRD5:Proficiency|Proficiency]] with [[SRD5:Martial Weapon|Martial Weapon]]s.)
  • Mounted Combatant (One)  + (Boost [[SRD5:Str|Str]], [[SRD5:Dex|Dex]],
    Boost [[SRD5:Str|Str]], [[SRD5:Dex|Dex]], or [[SRD5:Wis|Wis]]; boost [[SRD5:Animal Handling|Animal Handling]] [[SRD5:Check|Check]] to train [[SRD5:Mount|Mount]]s, boost [[Attack Roll (One)|Attack Roll]]s against nearby [[Creature (One)|creature]]s while mounted, intercept attack against your mount as a [[SRD5:Reaction|Reaction]].
    our mount as a [[SRD5:Reaction|Reaction]].)
  • Sentinel (One)  + (Boost [[SRD5:Str|Str]], or [[SRD5:Dex|Dex]
    Boost [[SRD5:Str|Str]], or [[SRD5:Dex|Dex]]; make an [[SRD5:Opportunity Attack|Opportunity Attack]] against a nearby [[Creature (One)|creature]] that [[SRD5:Disengage|Disengage]]s or hits a target (other than you), creatures hit by your Opportunity Attacks lose their [[SRD5:Speed|Speed]].
    y Attacks lose their [[SRD5:Speed|Speed]].)
  • Polearm Master (One)  + (Boost [[SRD5:Str|Str]]; after an attack wi
    Boost [[SRD5:Str|Str]]; after an attack with a weapon that has both [[SRD5:Heavy Weapon|Heavy]] and [[SRD5:Reach|Reach]] properties, use a [[SRD5:Bonus Action|Bonus Action]] to make another attack with the butt of the weapon, use a [[SRD5:Reaction|Reaction]] to make an attack with a polearm when a [[Creature (One)|creature]] enters your Reach.
    eature (One)|creature]] enters your Reach.)
  • Great Weapon Master (One)  + (Boost [[SRD5:Str|Str]]; bonus attack on [[SRD5:Critical Hit|Critical Hit]] or kill, bonus damage if attacking with [[SRD5:Heavy Weapon|Heavy Weapon]].)
  • Shield Master (One)  + (Boost [[SRD5:Str|Str]]; force a target you hit [[SRD5:Saving Throw|Save]] or be [[SRD5:Push|Push]]ed or fall [[SRD5:Prone|Prone]], reduce damage of some attacks.)
  • Inspiring Leader (One)  + (Boost [[SRD5:Wis|Wis]] or [[SRD5:Cha|Cha]]; provide [[Temporary Hit Point (One)|Temporary Hit Point]]s to allies at end of [[Short Rest (One)|Short]] or [[Long Rest (One)|Long Rest]].)
  • Protection of the Talisman (5e)  + (Boost a failed [[SRD5:Saving Throw|saving throw]], possibly allowing it to succeed.<sup>(Unofficial Summation)</sup>)
  • Agonizing Blast (One)  + (Boost damage to ''[[Eldritch Blast (One)|Eldritch Blast]]'')
  • Fighting Style Two-Weapon Fighting (One)  + (Boost damage when utilizing the 2nd attack from using a [[Light Weapon (One)|Light Weapon]] in each hand.)
  • Crane Catches the Fish (3.5e Maneuver)  + (Boost hide check more the longer you stay still.)
  • Hugging the Wall (3.5e Maneuver)  + (Boost hide check or hide from a touching enemy.)
  • Ability Score Improvement (One)  + (Boost one [[SRD5:Ability Score|ability score]]s (+2) or two different ability scores (+1). Max. score is 20 or 22 depending on your level.)
  • Outsized Might (5e)  + (Boost to [[SRD5:Athletics|Athletics]] or [[SRD5:Acrobatics|Acrobatics]], increased [[SRD5:Carrying Capacity|carrying capacity]], and resistance to being [[SRD5:Push|push]]ed or knocked [[SRD5:Prone|prone]].)
  • Actor (One)  + (Boost to [[SRD5:Charisma|Charisma]], [[SRD5:Advantage|advantage]] on impersonation attempts, reduced [[DC (One)|DC]] to mimic a person or sound.)
  • Eldritch Mind (5e)  + (Boost to [[SRD5:Concentration|concentration]] [[SRD5:Saving Throw|saving throw]]s.<sup>(Unofficial Summation)</sup>)
  • Durable (One)  + (Boost to [[SRD5:Constitution|Constitution]]; boost to [[SRD5:Death Saving Throw|Death Saving Throw]]s, regain [[SRD5:Hit Point|Hit Point]]s by expending a [[SRD5:Hit Die|Hit Die]] as a [[SRD5:Bonus Action|Bonus Action]].)
  • Savage Attacker (One)  + (Boost to [[SRD5:Damage Dice|damage dice]] from [[SRD5:Weapon Attack|weapon attack]]s)
  • Epic Boon of Dimensional Travel (One)  + (Boost to [[SRD5:Dexterity|Dex]], [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. Gain ability to [[Teleport (One)|teleport]] after an [[Attack (One)|Attack]] or [[Magic (One)|Magic]] [[SRD5:Action|action]].)
  • Defensive Duelist (One)  + (Boost to [[SRD5:Dex|Dex]]; boost [[SRD5:AC|AC]] with [[SRD5:Finesse|finesse]] weapon as a [[SRD5:Reaction|reaction]].)
  • Crossbow Expert (One)  + (Boost to [[SRD5:Dex|Dex]]; quicker loading of crossbows, boost to firing in melee, boost damage to bonus attack with [[Light Weapon (One)|light weapon]] while using light crossbow.)
  • Alert (One)  + (Boost to [[SRD5:Initiative|initiative]], can swap initiative with willing creature)
  • Elemental Adept (One)  + (Boost to [[SRD5:Int|Int]], [[SRD5:Wis|Wis]], or [[SRD5:Cha|Cha]]; ignore [[SRD5:Resistance|Resistance]] to one [[SRD5:Damage Type|Damage Type]] when you cast a [[Spell (One)|Spell]].)
  • Dual Wielder (One)  + (Boost to [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; treat a weapon as if it is a [[Light Weapon (One)|light weapon]], equip or store two weapons at the same time.)
  • Charger (One)  + (Boost to [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; boosts [[Dash (One)|Dash]] movement, charge attack.)
  • Athlete (One)  + (Boost to [[SRD5:Str|Str]], [[SRD5:Dex|Dex]], or [[Con (One)|Con]]; gain [[Climb Speed (One)|climb speed]], quick rise from [[SRD5:Prone|prone]], and boost to [[Jump Action (One)|jump action]].)
  • Gift of the Ever-Living Ones (5e)  + (Boost to healing while your [[SRD5:Familiar|familiar]] is near.)
  • Battle Meditation (3.5e Force Power)  + (Boost your allies while also weakening your foes)
  • Bladesinger (3.5e Optimized Character Build)  + (Boost your whole party's damage to impressive heights using your bardsong while being a formidable foe yourself.)
  • Jade Moth Ring (3.5e Equipment)  + (Boosts caster level of Transmutation effects on the wearer.)
  • Cyclone Boots (3.5e Equipment)  + (Boots that allow the wearer to travel at great speeds either briefly or over a handful of hours.)
  • Steedfoot Boots (3.5e Equipment)  + (Boots that gives you horse hooves, protects you from caltrops, and lets you count as mounted.)
  • Half-Gith (3.5e Race)  + (Born between gith and other humanoids (somehow), these humanoid beings are tall, thin, gold hued, and psionically talented.)
  • Uplifted (3.5e Race)  + (Born from humanoids who have come in contact with the alien [[Graha Vestige (3.5e Monster)|graha]], the uplifted have made contract with their phantasmal allies and play host to them as a new composite creature.)
  • Half-Orbog (3.5e Race)  + (Born from humans and [[Orbog (3.5e Race)|orbogs]], this subrace of half-orcs is composed by harsh and arcane-oriented people.)
  • Shanala, The Infinite Road (3.5e Location)  + (Born in the forges of Aurumar, Shanala is the road that leads to everywhere.)
  • Angra (3.5e Deity)  + (Born of chaos, Angra the God of War has fostered hate between men and beast, showing them the art of war and the power which comes of it.)
  • Kopikos (3.5e Race)  + (Born of magic, kopiko can absorb magic powers into themselves.)
  • Plane of Life (3.5e Sourcebook)/The People  + (Natives to the Plane of Positive Energy, these outsiders are made of positive energy.)
  • Half-Lucerna (3.5e Template)  + (Born of positive energy outsiders, these folks have just a touch of that power.)
  • Fel'Keen (3.5e Race)  + (Born of the winds atop the highest mountains, the Fel'Keen are a race of people made of heavily compressed mist.)
  • Magiter (3.5e Race)  + (Born out of living magic, these humanoids hold incredible prowess over the arcane.)
  • Terios the Controller of Chaos (3.5e Vestige)  + (Born to conquer the chaotic planes from the greatest scientific minds Mechanus had to offer, Terios took on the power of chaos... and lost. Or, did he?)
  • Born Psionic (3.5e Feat)  + (Born with psychic potential, you gain power points as you level.)
  • Boskorg (3.5e Race)  + (Boskorgs are a subrace of orcs, known also
    Boskorgs are a subrace of orcs, known also as bosky orcs. They live in heavily wooded areas, more akin to silvan elves than their own race. They are still savage and primal when compared to more civilized races, but they cultivate a rich culture that is centered around honor and nature.
    that is centered around honor and nature.)
  • Boss Monster (3.5e Race)  + (Boss Monsters are large goat-like humanoids that are highly respected leaders of monster communities. Despite intimidating appearances, they are often quite friendly and are often strong spellcasters.)
  • Goblin Boss (5e)  + (Boss of a goblin squad)
  • Botforged (3.5e Template)  + (Botforged creatures, normally mindless, gain the programmed intellect of a Bot.)
  • Doppledasein Union (3.5e Feat)  + (Both [[Doppledasein (3.5e Race)|doppledasein]] fuse into a single being.)
  • Battle Brewer (3.5e Class)  + (Bottles are better than swords sometimes.)
  • Boukh (3.5e Race)  + (Boukh are a race of short goat people who usually live in the mountains, they tend to live alone or in small communities.)
  • Wall Hop (3.5e Maneuver)  + (Bounce off one wall to head further up another.)
  • Hero's Edge (3.5e Martial Discipline)/All Maneuvers  + (No falling damage as long as you're riding a piece of building down to ground level.)
  • Great Ricochet (3.5e Feat)  + (Bounce your killing shot between multiple targets so long as you drop them all.)
  • Bounding Dance (3.5e Maneuver)  + (Bound around the battlefield, avoiding attacks of opportunity.)
  • Psylinked (3.5e Template)  + (Bound to a psionic spiritual presence, your shared mind grants you special powers.)
  • Direfrost Knight (3.5e Prestige Class)  + (Bound with an uncontrolled connection with cold magic, the very force of it warps the direfrost knight's body into an elemental force of absolute freezing force.)
  • Scrolls of Forbidden Lore (3.5e Sourcebook)  + (Bound within reality and beyond its edge l
    Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.
    rs known to exist within reach of reality.)
  • Urban Bounty Hunter (5e)  + (Bounty Hunter of cities and towns)
  • Bounty Hunter, Tome (3.5e Class)  + (Bounty Hunters are contract kidnappers, working for the highest bidder)
  • Tome of Clear Thought, BoB (3.5e Equipment)  + (Brain excercise with Fladnag the Brown.)
  • Einherjar (3.5e Race)  + (Brave warriors who died long ago. They were blessed by the gods of war and were reborn as [[SRD:Outsider Type|outsiders]].)
  • Bolster Spirit (3.5e Spell)  + (Bravery and morale surges through you, carrying you towards victory in battle.)
  • Breaching Blow (3.5e Feat)  + (Breach enemy armor)
  • Burke Blast (3.5e Invocation)  + (Breach spell resistance with your blast)
  • Breaching (3.5e Equipment)  + (Breaching weapons break down shields and barriers with ease, as well as cutting through unnatural vigor.)
  • Elush's Epiphyseal Erosion (3.5e Spell)  + (Break apart target's bones, causes pain, stunning, damage.)
  • Rapid Unplanned Disassembly (3.5e Spell)  + (Break down a vehicle, with spectacular results if they're in motion.)
  • Sunder and Disjoin (3.5e Feat)  + (Break or disjoin weapons on a touch, and be immune to mundane weapon attacks.)
  • Moreaunize (3.5e Power)  + (Break the target's body and mind into a humanoid shape.)
  • Critical Resistance (3.5e Variant Rule)  + (Break through the immunity to critical hits and sneak attacks for some types of creatures, if you've brought the right weaponry.)
  • Splitting Blow (3.5e Feat)  + (Break through your enemy's armor)
  • Purify Damage (3.5e Spell)  + (Break vile damage but do not cure it.)
  • Dragon Turtle Breastplate (5e Magic Armor)  + (Breastplate made from the scale of a dragon turtle.)
  • Breath of the Swamp Wyrm (3.5e Maneuver)  + (Breath a 30 ft cone of acid breath like a black dragon.)
  • Breath of Squalid Death (3.5e Maneuver)  + (Breath a 60 ft cloud of poison which causes [[Burning (3.5e Condition)|burning]], and conceals.)
  • Breath of the Dragon (TOToM Spell)  + (Breath a line or cone of energy.)
  • Desert Scorpion's Breath (3.5e Maneuver)  + (Breath fire on your opponent until it toasted.)
  • Oleander's Kiss (5e)  + (Breathe [[SRD5:Poison|poison]]ous gas.<br /><br />)
  • Decaying Breath (3.5e Maneuver)  + (Breathe a clinging mist of pure decay on your targets.)
  • Fire Breath, Lesser (3.5e Spell)  + (Breathe a cone of fire for 1d4 damage/caster level)
  • Fire Breath (3.5e Spell)  + (Breathe a cone of fire for 1d6 damage/caster level)
  • Fire Breath, Greater (3.5e Spell)  + (Breathe a cone of fire for 1d8 damage/caster level and leave a cloud of fire)
  • Dagon's Blessing (3.5e Invocation)  + (Breathe underwater, use Knowledge untrained, use Charisma for Knowledge checks.)
  • Mnemonic Incense (3.5e Equipment)  + (Breathing in this incense during meditation will allow a spellcaster to prepare more spells than normal.)
  • Emberwood (3.5e Equipment)  + (Bred to survive any heat, emberwood burns but never exhausts itself.)
  • Brew Restorative Potion (3.5e Feat)  + (Brew potions that restore hit points and cure ailments.)
  • Withering Glare (3.5e Spell)  + (Briefly ages target.)
  • Boneless Slide (3.5e Skill Trick)  + (Briefly gain ''[[SRD:Freedom of Movement|freedom of movement]]'' and pass through impossible spaces.)
  • Earth Axe Rush (3.5e Maneuver)  + (Briefly gain a climb speed by climbing with your knives in the walls. Must be using two discipline weapons.)
  • Temper Blade (3.5e Maneuver)  + (Briefly improve your weapon so the next hit tears through DR, hardness, and makes critical confirmations easy.)
  • Force Sprint (3.5e Force Power)  + (Briefly increase your movement speed, and gain the power to run along vertical surfaces.)
  • Corpse Puppet (3.5e Spell)  + (Briefly make a skeleton or zombie under your control. Cheaper than ''[[SRD:Animate Dead|animate dead]]'', but only for a short time.)
  • Sensory Focus (3.5e Utterance)  + (Briefly sense everything around you perfectly, or blind the senses of another.)
  • Impaling Conjuration (5e Spell)  + (Briefly summon spears, arrows, and other piercing projectiles to impale your enemies.<br /><br />)
  • Shafts of Radiance (5e Spell)  + (Briefly summon spears, arrows, and other piercing projectiles to impale your enemies.<br /><br />)
  • Hellapeno Spider (3.5e Template)  + (Bright red spiders filled with a spicy toxin which burns. They are the augmented creations of a mad culinary obsessed wizard.)
  • Bright-light Vision (3.5e Creature Ability)  + (Bright-light vision is a [[SRD:Special Abilities Overview#Supernatural|supernatural ability]] that allows creatures to see in conditions of bright or blinding light.)
  • Brightmind Halfling (3.5e Race)  + (Brightmind Halflings are a curious lot. While their more common brethren excel in physical pursuits, the Brightmind Halflings have more of an academic bent.)
  • Restore Ancient Soul (3.5e Spell)  + (Bring a soul back to a medium, even if it would otherwise be unable to be recovered through most means. With the medium, it is possible to revive those who have been dead for an extreme time, or those who died from old age.)
  • Resuscitating Jolt (3.5e Spell)  + (Bring a target back from the brink, with a shock.)
  • Recreation (3.5e Spell)  + (Bring back known construct based on prior knowledge.)
  • Recall Past Life (3.5e Power)  + (Bring back the memories of a creatures past lives.)
  • Adventuring Fighter (3.5e Alternate Class Feature)  + (Bring the fighter in line with the rest of the party. How is he expected to adventure if he doesn't have the skills and abilities needed?)
  • Swashbuckler, Codex (3.5e Class)  + (Bring the swashbuckler to the High Balance range, fill dead levels and allow better compatibility with [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]]. Compress it to a 12 level class.)
  • Absol (3.5e Monster)  + (Bringer of Disaster, or misunderstood hero? either way, love that haircut!)
  • Z's Endurance Points (5e Variant Rule)  + (Bringing Negative Hit Points into 5e, both to clarify and unify the rule for use, and to help mitigate the whack-a-mole of Healing Word-ing downed allies.)
  • Brownie (5e Monster)  + (Brownies are [[SRD5:Small|small]] anthropoid [[SRD5:Fey|fey]]. They are generally good natured, but shy (so seldom seen).)
  • Cyclops (3.5e Race)  + (A [[SRD:Giant Type|Giant]] with one eye on its forehead and poor social skills. What it can't solve with wit, it solves with large, crushing rocks.)
  • Buckawn (5e Monster)  + (Buckawn are [[SRD5:Small|small]] anthropoid [[SRD5:Fey|fey]] related to [[Brownie (5e)|brownie]]s.)
  • Keenness of the Stone Giant (5e)  + (Buff one [[SRD5:Ability Score|Ability Score]], resist being [[SRD5:Pull|pull]]ed/[[SRD5:Push|push]]ed and knocked [[SRD5:Prone|prone]])
  • Ember of the Fire Giant (5e)  + (Buff one [[SRD5:Ability Score|ability score]], [[SRD5:Fire|fire]] [[SRD5:Resistance|resistance]], replace one attack with flame burst.)
  • Fury of the Frost Giant (5e)  + (Buff one [[SRD5:Ability Score|ability score]], [[SRD5:Cold|cold]] [[SRD5:Resistance|resistance]], react to damage with a blast of ice.)
  • Guile of the Cloud Giant (5e)  + (Buff one [[SRD5:Ability Score|ability score]], [[SRD5:Cold|cold]] [[SRD5:Resistance|resistance]], react to damage with a blast of ice.)
  • Righteous Heritor (5e)  + (Buff one [[SRD5:Ability Score|ability score]], reduce damage taken several times a day.)
  • Cohort of Chaos (5e)  + (Buff one [[SRD5:Ability Score|ability score]], random effect if you roll natural 1 or 20 on [[SRD5:Attack Roll|attack roll]] or [[SRD5:Saving Throw|saving throw]].)
  • Agent of Order (5e)  + (Buff one [[SRD5:Ability Score|ability score]], bonus [[SRD5:Force|force]] damage on attack, inflict [[SRD5:Restrained|restrained]] condition.)
  • Baleful Scion (5e)  + (Buff one [[SRD5:Ability Score|ability score]], bonus [[SRD5:Necrotic|necrotic]] damage on [[SRD5:Melee Attack|melee attack]], regain [[SRD5:Hit Point|hit point]]s.)
  • Soul of the Storm Giant (5e)  + (Buff one [[SRD5:Ability Score|ability score]], gain protective aura.)
  • Vigor of the Hill Giant (5e)  + (Buff one [[SRD5:Constitution|Constitution]], resist being [[SRD5:Pull|pull]]ed/[[SRD5:Push|push]]ed and knocked [[SRD5:Prone|prone]])
  • Fighting Style Defense (One)  + (Buff to [[SRD5:AC|AC]]s while wearing [[SRD5:Armor|armor]].)
  • Fighting Style Dueling (One)  + (Buff to [[SRD5:Damage Roll|damage roll]]s while wielding a single [[SRD5:Melee Weapon|Melee Weapon]].)
  • Fighting Style Archery (One)  + (Buff to [[SRD5:Ranged Weapon Attack|Ranged Weapon Attack]]s.)
  • Fighting Style Great Weapon Fighting (One)  + (Buff to average [[SRD5:Damage Roll|damage]]s while wielding a [[SRD5:Versatile|Versatile]] or [[SRD5:Two-Handed|Two-Handed]] [[SRD5:Melee Weapon|Melee Weapon]] with two hands.)
  • Investment of the Chain Master (5e)  + (Buff various aspects of your [[SRD5:Find Familiar|familiar]], including [[SRD5:Movement|movement]] type, [[SRD5:Attack|attack]]s, and [[SRD5:Resistance|resistance]].<sup>(Unofficial Summation)</sup>)
  • Bugbear Race (5e)  + (Bugbear as a race)
  • Bugbear Lineage (5e)  + (Bugbear as a race)
  • Stealth Ship (3.5e Monster)  + (Build for assassins, spies, and smugglers.)
  • Bleedout (3.5e Condition)  + (Build up "bleed" until you lose a large chunk of your health!)
  • Dread (3.5e Condition)  + (Build up "fear" until you are struck by debilitating debuffs.)
  • Monster (3.5e Class)  + (Build your own monster! Be a big gloppy goop or a flying bat out of hell!)
  • Warforged Scout (5e Subrace)  + (Built for speed and perception, the scouts are the lightweight models of warforged.)
  • Planeforged (3.5e Race)  + (Built on other planes, they are living machines imbued with the essences of alignment.)
  • Bulbasaur (3.5e Monster)  + (Bulbasaurs are an odd mixture of plant and
    Bulbasaurs are an odd mixture of plant and animal. They grow out of the ground near bodies of water from bulbs dropped by [[Venusaur (3.5e Monster)|Venusaurs]], or from eggs laid by [[Ivysaur (3.5e Monster)|Ivysaurs]]. A Bulbasaur looks like a reptilian animal that is carrying a large green plant like a garlic bulb on its back. However, the two seemingly separate entities are permanently intertwined and the Bulbasaur can gain sustenance from eating with its mouth, or make its own food from soil and sunlight.
    make its own food from soil and sunlight.)
  • Bulette Steak (3.5e Equipment)  + (Bulette meat is a deep purple-red and very lean. They are usually cooked as steaks very similar in appearance to beef. It's good for you, but said to be very tough and certainly an acquired taste.)
  • Shout of Typhon (3.5e Spell)  + (Bull rush and stun a mass of creatures in a 60 foot cone, with various options in strength.)
  • Anvil-Striking Charge (3.5e Maneuver)  + (Bull rush deals damage, push enemy into another to knock both prone.)
  • Battlefield Bully (3.5e Feat)  + (Bull rush related benefits.)
  • SRD5:Gorgon  + (Bull-like creature with metallic skin)
  • SRD5:Bulette  + (Bullets are aggressive quadrupedal [[SRD5:Monstrosity|monstrosities]] that burrow though dirt as easily as a fish swims through water.)
  • Bullywug Croaker (5e)  + (Bullywug bards)
  • Bullywug Royal (5e)/Downfall  + (Bullywug leader)
  • Bullywug Knight (5e)  + (Bullywug noble of chivalry)
  • Bullywug Royal (5e)/Dunwater  + (Bullywug nobles)
 (Bullywug with magic in its song)