Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Pixie (5e) + (Butterfly-winged, elf-like fey about the size of a large squirrel)
- Bioweapon (3.5e Feat) + (By altering your own genetic structure, you have gained a powerful special attack.)
- Honorary Canin (3.5e Feat) + (By befriending a Canin and completely immersing yourself in their culture, you begin to develop some of their skills)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Lifeshot (3.5e Equipment) + (By consuming your own life force, you create and reload the ammo in your weapon.)
- Gravatic Node (3.5e Feat) + (By controlling your DNA which grants you your [[Gravatic Charge (3.5e_Feat)|Gravatic Charge]] ability, you can make gravity cry even more.)
- Art Major (3.5e Feat) + (By dabbling in the skilled art of painting you gain some of the powers of the mighty Painter.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Biotic Vanguard (3.5e Feat) + (By delving deeper into the teaching of The Shepherd, you now understand the ideals of the Vanguard. To be the forward force of your party to lead them battle with brute force and disrupting the front line of any enemies you face.)
- Ionize (3.5e Feat) + (By dint of being exposed to electricity, you have become a living battery, and live familiarly with electricity.)
- Centric Strike (3.5e Feat) + (By expending portions of your life force, you can land massive strikes, and seem to rewrite the shape of space with mere willpower.)
- Stone Power, Grimoire (3.5e Feat) + (By fighting more defensively you are able to soak damage that would cripple your peers.)
- Stone Power, Pathfinder (3.5e Feat) + (By fighting more defensively you are able to soak damage that would cripple your peers.)
- Gatling Spell (3.5e Feat) + (By focusing your power, you can cast spells in quick succession.)
- Forceful Invocation (3.5e Feat) + (By force of will alone abilities invoked by a warlock can be made more potent, and more deadly.)
- Human-Pact Warlock (3.5e Alternate Class Feature) + (By forming a pact with a powerful human overlord, you or your ancestor have been granted mystical Human powers. This is a complete refluffing and partial remechanizing of the Body Sprouter.)
- Eyes of Magical Sight (3.5e Equipment) + (By fusing a magical symbiote with your eyes, you gain superior, even magical, vision.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Super Warrior (5e Feat) + (By honing and training your warrior body, you are able to manipulate it even further.)
- User:Eiji-kun/Complete Transportation + (By horse, by ship, by cart or blimp, people have to get around somehow. This book details all things vehicle related, and offers options for PCs to travel, or simply show off their wealth.)
- Lifting Frame (3.5e Equipment) + (By improving the overall structure of the body, its muscles, bones, and tendons, you are able to carry objects more effectively with less effort.)
- Superior Touch of Rot (3.5e Feat) + (By increasing the potency of your decaying spores, you rot everything with your touch.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Cocoon of Quick Rest (3.5e Spell) + (By manipulating quantum energy you infuse the bed with accelaration that is released into the body of who sleeps in it, allowing a rapid and restful sleep.)
- Master of Minds (3.5e Feat) + (By mastering your own mind, you gain power over the minds of others.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Seer (3.5e Class) + (Fixed List Divination Caster)
- Ranged Feint (3.5e Feat) + (By pointing an arrow or bolt at your target, you are able to make them flinch and catch them off-guard.)
- Celestialprayer Magic (3.5e Feat) + (By praising the higher powers you empower your own spells)
- Publication:Grim-N-Gritty/Appendix 4/Defensive Strike (3.5e Feat) + (By protecting yourself carefully you gain a bonus against an opponent who misses you.)
- Pathos! (3.5e Feat) + (By putting a fraction of their own magical essence into their performance, a bard can inspire his allies to incredible heights.)
- Kintsukuroi (3.5e Equipment) + (By repairing a sundered item with gold, not only does one bring itself a beautiful history but it restores properties once lost. Kintsukuroi is known as golden repair, and for some is considered an art form.)
- Technical Workaround (3.5e Maneuver) + (By some trickery you bypass all immunities to your next attack.)
- Truespeech (3.5e Variant Rule) + (By speaking in the language of creation, you can change the world.)
- Friend of the Shadows (3.5e Feat) + (By spending time in the Plane of Shadows with a [[Tamastin Shadowmancer (3.5e Class)]] you learn their secrets)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Ethical Necromancer (3.5e Trait) + (By swearing an oath, you have learned to purge many necromantic raising spells of evil.)
- Neutralium (3.5e Equipment) + (By the great spire in the outlands which robs the powers of even the gods, smaller crystaline spires grow naturally at its base. The powers of the universe meet and cancel each other out, leaving a crystal composed of raw neutrality.)
- Linked Gates (3.5e Sacrifice) + (By tying your Gate to that within another being's, you link your vitality with your victim's.)
- Chicken Scratch (3.5e Spell) + (By uttering the ancient chant, you unleash the wrath of a terrible being upon your enemy... "Cock a doodle DAMN YOU!")
- Beast Totem Warrior (3.5e Prestige Class) + (By wearing beast skins and performing strange rituals, you can gain their power.)
- Improved Ki Strike-CE (3.5e Feat) + (Bypass all sorts of damage reduction with your bare fists.)
- Fists of Steel (3.5e Feat) + (Bypass hardness with your fists and punch force effects.)
- Epic Spell Penetration-CE (3.5e Feat) + (Bypass spell resistance easier.)
- Sylvari (3.5e Race) + (CONversion: Sylvari Race (from Guild Wars 2) for 3.5.)
- Weight Training (3.5e Feat) + (Calculate your carrying capacity using not just your Strength.)
- Ill Wind (3.5e Maneuver) + (Call a chilling breeze and seed it with words that sap your enemies' will to attack.)
- Call Minion (3.5e Spell) + (Call a humanoid with 1 HD or less to perform a task for you.)
- Magic Word (3.5e Feat) + (Call a lightning bolt from the heaven by saying a magic word.)
- Call Steed (5e Spell) + (Call a mount you've bonded with to travel to your location.<br /><br />)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)