Search by property

Jump to: navigation, search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "Call a mount you've bonded with to travel to your location.<br /><br />". Since there have been only a few results, also nearby values are displayed.

Showing below up to 251 results starting with #1.

View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Turtle Plate (5e Armor)  + (Bone armor designed after a turtle, granting superior defenses when prone.)
  • Publication:Dread Codex/Magic Items/Bonebreaker  + (Bonebreaker applied to any weapon provides a +1 bonus to the weapon’s attack and damage rolls for the next 2d4 rounds whenever the wielder attacks corporeal undead.)
  • Elemental Touched (5e)  + (Bonus [[SRD5:Cantrip|cantrip]] and use [[SRD5:Bonus Action|bonus action]] for an elemental effect - Air, Earth, Fire, or Water.)
  • Tough (One)  + (Bonus [[SRD5:Hit Point|Hit Point]]s based on [[SRD5:Character Level|Character Level]].)
  • Wrathful Smite (One)  + (Bonus [[SRD5:Psychic|psychic]] damage and chance to [[SRD5:Frightened|frighten]] the target.)
  • Thunderous Smite (One)  + (Bonus [[SRD5:Thunder|Thunder]] damage when you hit with a [[SRD5:Target|target]] and have a chance to [[SRD5:Push|push]] a it or knock it [[SRD5:Prone|prone]])
  • Strike of the Giants (5e)  + (Bonus damage on a weapon hit. Depending on your choice of giant magic, there may be additional effects.)
  • Tavern Brawler (One)  + (Bonus damage to [[Unarmed Strike (One)|unarmed strike]]s, [[SRD5:Push|push]] with unarmed strike, bonus damage when using furniture as weapons.)
  • Divine Communications (5e)  + (Bonus to [[SRD5:Spellcasting Ability|spellcasting ability]] score, bonus spells, and learn 3 languages.)
  • Master of the Field (3.5e Maneuver)  + (Bonus to damage on [[SRD:Attack of Opportunity|attacks of opportunity]] based on [[SRD:Intimidate Skill|Intimidate]] ranks.)
  • Gift of the Chromatic Dragon (5e)  + (Bonus to weapon attack, resistance to damage type.)
  • Revenant Blade (5e)  + (Bonuses when using a [[Double-Bladed Scimitar (5e)|Double-Bladed Scimitar]])
  • Death Grimoire of Rahmen I (3.5e Equipment)  + (Book 1 of 5 in Rahmens Complete set of Death grimoires)
  • Death Grimoire of Rahmen II (3.5e Equipment)  + (Book 2 of 5 in Rahmens Complete set of Death grimoires)
  • Death Grimoire of Rahmen III (3.5e Equipment)  + (Book 3 of 5 in Rahmens Complete set of Death grimoires)
  • Death Grimoire of Rahmen IV (3.5e Equipment)  + (Book 4 of 5 in Rahmens Complete set of Death grimoires)
  • Death Grimoire of Rahmen V (3.5e Equipment)  + (Book 5 of 5 in Rahmens Complete set of Death grimoires)
  • Epic Boon of Energy Resistance (One)  + (Boost [[SRD5:Constitution|Con]], [[SRD5:In
    Boost [[SRD5:Constitution|Con]], [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. Gain [[SRD5:Resistance|Resistance]] to 2 [[SRD5:Damage Type|Damage Type]]s. You can redirect damage to you from these resisted damage types to a target within 60 feet of you.
    e types to a target within 60 feet of you.)
  • Epic Boon of Recovery (One)  + (Boost [[SRD5:Constitution|Con]]. Restore half your [[SRD5:Hit Point|Hit Point]]s once per day. Chance to reduce damage while at 0 hit points.)
  • Epic Boon of the Night Spirit (One)  + (Boost [[SRD5:Dexterity|Dex]], [[SRD5:Intel
    Boost [[SRD5:Dexterity|Dex]], [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. While completely in [[SRD5:Dim Light|Dim Light]] or [[SRD5:Darkness|Darkness]], you can become [[Invisible (One)|Invisible]] and you have [[SRD5:Resistance|Resistance]] to most damage.
    D5:Resistance|Resistance]] to most damage.)
  • Epic Boon of Speed (One)  + (Boost [[SRD5:Dex|Dex]] and [[SRD5:Speed|Speed]]. You [[SRD5:Disengage|Disengage]] and remove your [[Grappled (One)|grappled]] and [[SRD5:Restrained|restrained]] conditions.)
  • Speedster (One)  + (Boost [[SRD5:Dex|Dex]] or [[Con (One)|Con]]; boost [[SRD5:Speed|Speed]] while not in [[SRD5:Heavy Armor|Heavy Armor]], while you [[Dash (One)|Dash]], ignore [[Difficult Terrain (One)|Difficult Terrain]].)
  • Skulker (One)  + (Boost [[SRD5:Dex|Dex]]; gain [[Blindsight (One)|Blindsight]], boost [[SRD5:Stealth|Stealth]] [[SRD5:Check|Check]]s to [[Hide (One)|Hide]] in combat, attacks while [[Hidden (One)|Hidden]] doesn't end the [[Condition (One)|Condition]].)
  • Sharpshooter (One)  + (Boost [[SRD5:Dex|Dex]]; ignore [[SRD5:Half Cover|Half]] and [[SRD5:Three-Quarters Cover|Three-Quarters Cover]], buff ranged attack while in melee, boost [[SRD5:Long Range|Long Range]] attacks.)
  • Epic Boon of Fate (One)  + (Boost [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. Buff or debuff a [[d20 (One)|d20]] test within a given radius a limited number of times a day.)
  • Telepathic (5e)  + (Boost [[SRD5:Intelligence|Int]], [[SRD5:Intelligence|Wis]], or [[SRD5:Charisma|Cha]], can communicate with [[SRD5:Telepathy|telepathy]], learn ''[[SRD5:Detect Thoughts|detect thoughts]]'')
  • Epic Boon of Truesight (One)  + (Boost [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. Gain [[Truesight (One)|Truesight]] with a set [[SRD5:Range|range]].)
  • Epic Boon of Spell Recall (One)  + (Boost [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. Chance to not expend a [[SRD5:Spell Slot|spell slot]] when casting a 1st-4th level [[Spell (One)|spell]].)
  • Telekinetic (5e)  + (Boost [[SRD5:Intelligence|Intelligence]], learn ''[[SRD5:Mage Hand|mage hand]]'' with special use.)
  • Spell Sniper (One)  + (Boost [[SRD5:Int|Int]], [[SRD5:Wis|Wis]] or [[SRD5:Cha|Cha]]; [[Spell (One)|Spell]]s ignore [[SRD5:Half Cover|Half]] and [[SRD5:Three-Quarters Cover|Three-Quarters Cover]], boost the casting Spells in melee, boost [[SRD5:Range|range]] of some Spells.)
  • Ritual Caster (One)  + (Boost [[SRD5:Int|Int]], [[SRD5:Wis|Wis]], or [[SRD5:Cha|Cha]]; learn to cast two 1st-[[SRD5:Spell Level|level]] [[Ritual (One)|Ritual]] [[spell (One)|spell]]s, once per [[Long Rest (One)|Long Rest]] cast a Ritual Spell in its normal casting time.)
  • War Caster (One)  + (Boost [[SRD5:Int|Int]], [[SRD5:Wis|Wis]] o
    Boost [[SRD5:Int|Int]], [[SRD5:Wis|Wis]] or [[SRD5:Cha|Cha]]; boost [[SRD5:Concentration|Concentration]] [[SRD5:Saving Throw|Saving Throw]]s, cast [[Spell (One)|Spell]] in place of an [[SRD5:Opportunity Attack|Opportunity Attack]], can cast Spell with Shield and/or Weapon in hands.
    Spell with Shield and/or Weapon in hands.)
  • Observant (One)  + (Boost [[SRD5:Int|Int]], or [[SRD5:Wis|Wis]]; gain or boost [[SRD5:Proficiency|Proficiency]] in a [[SRD5:Skill|Skill]], perform a [[Search (One)|Search]] as a [[SRD5:Bonus Action|Bonus Action]].)
  • Keen Mind (One)  + (Boost [[SRD5:Int|Int]]; gain or boost [[SRD5:Proficiency|proficiency]] in a [[SRD5:Skill|Skill]], use [[Study (One)|Study]] as [[SRD5:Bonus Action|Bonus Action]].)
  • Epic Boon of Irrestible Offense (One)  + (Boost [[SRD5:Strength|Str]] or [[SRD5:Dexterity|Dex]]. Ignore [[SRD5:Bludgeoning|Bludgeoning]], [[SRD5:Piercing|Piercing]], and [[SRD5:Slashing|Slashing]] [[SRD5:Resistance|Resistance]]. Bonus damage with roll of 20 on [[Attack Roll (One)|attack roll]].)
  • Weapon Master (One)  + (Boost [[SRD5:Strength|Str]] or [[SRD5:Dexterity|Dex]]. Gain [[Weapon Mastery (One)|weapon mastery]] of a weapon with which you are [[SRD5:Proficient|proficient]].)
  • Heavy Armor Master (One)  + (Boost [[SRD5:Str|Str]] or [[Con (One)|Con]]; reduce damage while wearing [[SRD5:Heavy Armor|Heavy Armor]].)
  • Heavily Armored (One)  + (Boost [[SRD5:Str|Str]] or [[Con (One)|Con]]; learn [[Heavy Armor Training (One)|Heavy Armor Training]])
  • Mage Slayer (One)  + (Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]
    Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; damage you inflict has an increased chance to break [[SRD5:Concentration|Concentration]], once per [[Long Rest (One)|Long Rest]] may choose to pass a failed [[SRD5:Int|Int]], [[SRD5:Wis|Wis]], or [[SRD5:Cha|Cha]] [[SRD5:Saving Throw|Save]]
    [SRD5:Cha|Cha]] [[SRD5:Saving Throw|Save]])
  • Grappler (One)  + (Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; chance to [[Grapple (One)|grapple]] a target of an [[Unarmed Strike (One)|Unarmed Strike]], and various boosts while you have [[Grappled (One)|Grappled]] a [[Creature (One)|creature]].)
  • Medium Armor Master (One)  + (Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; higher max [[SRD5:AC|AC]] bonus from [[SRD5:Dex|Dex]] while wearing [[SRD5:Medium Armor|Medium Armor]].)
  • Weapon Training (One)  + (Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; gain [[SRD5:Proficiency|Proficiency]] with [[SRD5:Martial Weapon|Martial Weapon]]s.)
  • Mounted Combatant (One)  + (Boost [[SRD5:Str|Str]], [[SRD5:Dex|Dex]],
    Boost [[SRD5:Str|Str]], [[SRD5:Dex|Dex]], or [[SRD5:Wis|Wis]]; boost [[SRD5:Animal Handling|Animal Handling]] [[SRD5:Check|Check]] to train [[SRD5:Mount|Mount]]s, boost [[Attack Roll (One)|Attack Roll]]s against nearby [[Creature (One)|creature]]s while mounted, intercept attack against your mount as a [[SRD5:Reaction|Reaction]].
    our mount as a [[SRD5:Reaction|Reaction]].)
  • Sentinel (One)  + (Boost [[SRD5:Str|Str]], or [[SRD5:Dex|Dex]
    Boost [[SRD5:Str|Str]], or [[SRD5:Dex|Dex]]; make an [[SRD5:Opportunity Attack|Opportunity Attack]] against a nearby [[Creature (One)|creature]] that [[SRD5:Disengage|Disengage]]s or hits a target (other than you), creatures hit by your Opportunity Attacks lose their [[SRD5:Speed|Speed]].
    y Attacks lose their [[SRD5:Speed|Speed]].)
  • Polearm Master (One)  + (Boost [[SRD5:Str|Str]]; after an attack wi
    Boost [[SRD5:Str|Str]]; after an attack with a weapon that has both [[SRD5:Heavy Weapon|Heavy]] and [[SRD5:Reach|Reach]] properties, use a [[SRD5:Bonus Action|Bonus Action]] to make another attack with the butt of the weapon, use a [[SRD5:Reaction|Reaction]] to make an attack with a polearm when a [[Creature (One)|creature]] enters your Reach.
    eature (One)|creature]] enters your Reach.)
  • Great Weapon Master (One)  + (Boost [[SRD5:Str|Str]]; bonus attack on [[SRD5:Critical Hit|Critical Hit]] or kill, bonus damage if attacking with [[SRD5:Heavy Weapon|Heavy Weapon]].)
  • Shield Master (One)  + (Boost [[SRD5:Str|Str]]; force a target you hit [[SRD5:Saving Throw|Save]] or be [[SRD5:Push|Push]]ed or fall [[SRD5:Prone|Prone]], reduce damage of some attacks.)
  • Inspiring Leader (One)  + (Boost [[SRD5:Wis|Wis]] or [[SRD5:Cha|Cha]]; provide [[Temporary Hit Point (One)|Temporary Hit Point]]s to allies at end of [[Short Rest (One)|Short]] or [[Long Rest (One)|Long Rest]].)
  • Protection of the Talisman (5e)  + (Boost a failed [[SRD5:Saving Throw|saving throw]], possibly allowing it to succeed.<sup>(Unofficial Summation)</sup>)
  • Agonizing Blast (One)  + (Boost damage to ''[[Eldritch Blast (One)|Eldritch Blast]]'')
  • Fighting Style Two-Weapon Fighting (One)  + (Boost damage when utilizing the 2nd attack from using a [[Light Weapon (One)|Light Weapon]] in each hand.)
  • Crane Catches the Fish (3.5e Maneuver)  + (Boost hide check more the longer you stay still.)
  • Hugging the Wall (3.5e Maneuver)  + (Boost hide check or hide from a touching enemy.)
  • Ability Score Improvement (One)  + (Boost one [[SRD5:Ability Score|ability score]]s (+2) or two different ability scores (+1). Max. score is 20 or 22 depending on your level.)
  • Outsized Might (5e)  + (Boost to [[SRD5:Athletics|Athletics]] or [[SRD5:Acrobatics|Acrobatics]], increased [[SRD5:Carrying Capacity|carrying capacity]], and resistance to being [[SRD5:Push|push]]ed or knocked [[SRD5:Prone|prone]].)
  • Actor (One)  + (Boost to [[SRD5:Charisma|Charisma]], [[SRD5:Advantage|advantage]] on impersonation attempts, reduced [[DC (One)|DC]] to mimic a person or sound.)
  • Eldritch Mind (5e)  + (Boost to [[SRD5:Concentration|concentration]] [[SRD5:Saving Throw|saving throw]]s.<sup>(Unofficial Summation)</sup>)
  • Durable (One)  + (Boost to [[SRD5:Constitution|Constitution]]; boost to [[SRD5:Death Saving Throw|Death Saving Throw]]s, regain [[SRD5:Hit Point|Hit Point]]s by expending a [[SRD5:Hit Die|Hit Die]] as a [[SRD5:Bonus Action|Bonus Action]].)
  • Savage Attacker (One)  + (Boost to [[SRD5:Damage Dice|damage dice]] from [[SRD5:Weapon Attack|weapon attack]]s)
  • Epic Boon of Dimensional Travel (One)  + (Boost to [[SRD5:Dexterity|Dex]], [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. Gain ability to [[Teleport (One)|teleport]] after an [[Attack (One)|Attack]] or [[Magic (One)|Magic]] [[SRD5:Action|action]].)
  • Defensive Duelist (One)  + (Boost to [[SRD5:Dex|Dex]]; boost [[SRD5:AC|AC]] with [[SRD5:Finesse|finesse]] weapon as a [[SRD5:Reaction|reaction]].)
  • Crossbow Expert (One)  + (Boost to [[SRD5:Dex|Dex]]; quicker loading of crossbows, boost to firing in melee, boost damage to bonus attack with [[Light Weapon (One)|light weapon]] while using light crossbow.)
  • Alert (One)  + (Boost to [[SRD5:Initiative|initiative]], can swap initiative with willing creature)
  • Elemental Adept (One)  + (Boost to [[SRD5:Int|Int]], [[SRD5:Wis|Wis]], or [[SRD5:Cha|Cha]]; ignore [[SRD5:Resistance|Resistance]] to one [[SRD5:Damage Type|Damage Type]] when you cast a [[Spell (One)|Spell]].)
  • Dual Wielder (One)  + (Boost to [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; treat a weapon as if it is a [[Light Weapon (One)|light weapon]], equip or store two weapons at the same time.)
  • Charger (One)  + (Boost to [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; boosts [[Dash (One)|Dash]] movement, charge attack.)
  • Athlete (One)  + (Boost to [[SRD5:Str|Str]], [[SRD5:Dex|Dex]], or [[Con (One)|Con]]; gain [[Climb Speed (One)|climb speed]], quick rise from [[SRD5:Prone|prone]], and boost to [[Jump Action (One)|jump action]].)
  • Gift of the Ever-Living Ones (5e)  + (Boost to healing while your [[SRD5:Familiar|familiar]] is near.)
  • Battle Meditation (3.5e Force Power)  + (Boost your allies while also weakening your foes)
  • Bladesinger (3.5e Optimized Character Build)  + (Boost your whole party's damage to impressive heights using your bardsong while being a formidable foe yourself.)
  • Jade Moth Ring (3.5e Equipment)  + (Boosts caster level of Transmutation effects on the wearer.)
  • Cyclone Boots (3.5e Equipment)  + (Boots that allow the wearer to travel at great speeds either briefly or over a handful of hours.)
  • Steedfoot Boots (3.5e Equipment)  + (Boots that gives you horse hooves, protects you from caltrops, and lets you count as mounted.)
  • Half-Gith (3.5e Race)  + (Born between gith and other humanoids (somehow), these humanoid beings are tall, thin, gold hued, and psionically talented.)
  • Uplifted (3.5e Race)  + (Born from humanoids who have come in contact with the alien [[Graha Vestige (3.5e Monster)|graha]], the uplifted have made contract with their phantasmal allies and play host to them as a new composite creature.)
  • Half-Orbog (3.5e Race)  + (Born from humans and [[Orbog (3.5e Race)|orbogs]], this subrace of half-orcs is composed by harsh and arcane-oriented people.)
  • Shanala, The Infinite Road (3.5e Location)  + (Born in the forges of Aurumar, Shanala is the road that leads to everywhere.)
  • Angra (3.5e Deity)  + (Born of chaos, Angra the God of War has fostered hate between men and beast, showing them the art of war and the power which comes of it.)
  • Kopikos (3.5e Race)  + (Born of magic, kopiko can absorb magic powers into themselves.)
  • Plane of Life (3.5e Sourcebook)/The People  + (Natives to the Plane of Positive Energy, these outsiders are made of positive energy.)
  • Half-Lucerna (3.5e Template)  + (Born of positive energy outsiders, these folks have just a touch of that power.)
  • Fel'Keen (3.5e Race)  + (Born of the winds atop the highest mountains, the Fel'Keen are a race of people made of heavily compressed mist.)
  • Magiter (3.5e Race)  + (Born out of living magic, these humanoids hold incredible prowess over the arcane.)
  • Terios the Controller of Chaos (3.5e Vestige)  + (Born to conquer the chaotic planes from the greatest scientific minds Mechanus had to offer, Terios took on the power of chaos... and lost. Or, did he?)
  • Born Psionic (3.5e Feat)  + (Born with psychic potential, you gain power points as you level.)
  • Boskorg (3.5e Race)  + (Boskorgs are a subrace of orcs, known also
    Boskorgs are a subrace of orcs, known also as bosky orcs. They live in heavily wooded areas, more akin to silvan elves than their own race. They are still savage and primal when compared to more civilized races, but they cultivate a rich culture that is centered around honor and nature.
    that is centered around honor and nature.)
  • Boss Monster (3.5e Race)  + (Boss Monsters are large goat-like humanoids that are highly respected leaders of monster communities. Despite intimidating appearances, they are often quite friendly and are often strong spellcasters.)
  • Goblin Boss (5e)  + (Boss of a goblin squad)
  • Botforged (3.5e Template)  + (Botforged creatures, normally mindless, gain the programmed intellect of a Bot.)
  • Doppledasein Union (3.5e Feat)  + (Both [[Doppledasein (3.5e Race)|doppledasein]] fuse into a single being.)
  • Battle Brewer (3.5e Class)  + (Bottles are better than swords sometimes.)
  • Boukh (3.5e Race)  + (Boukh are a race of short goat people who usually live in the mountains, they tend to live alone or in small communities.)
  • Wall Hop (3.5e Maneuver)  + (Bounce off one wall to head further up another.)
  • Hero's Edge (3.5e Martial Discipline)/All Maneuvers  + (No falling damage as long as you're riding a piece of building down to ground level.)
  • Great Ricochet (3.5e Feat)  + (Bounce your killing shot between multiple targets so long as you drop them all.)
  • Bounding Dance (3.5e Maneuver)  + (Bound around the battlefield, avoiding attacks of opportunity.)
  • Psylinked (3.5e Template)  + (Bound to a psionic spiritual presence, your shared mind grants you special powers.)
  • Direfrost Knight (3.5e Prestige Class)  + (Bound with an uncontrolled connection with cold magic, the very force of it warps the direfrost knight's body into an elemental force of absolute freezing force.)
  • Scrolls of Forbidden Lore (3.5e Sourcebook)  + (Bound within reality and beyond its edge l
    Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.
    rs known to exist within reach of reality.)
  • Urban Bounty Hunter (5e)  + (Bounty Hunter of cities and towns)
  • Bounty Hunter, Tome (3.5e Class)  + (Bounty Hunters are contract kidnappers, working for the highest bidder)
  • Tome of Clear Thought, BoB (3.5e Equipment)  + (Brain excercise with Fladnag the Brown.)
  • Einherjar (3.5e Race)  + (Brave warriors who died long ago. They were blessed by the gods of war and were reborn as [[SRD:Outsider Type|outsiders]].)
  • Bolster Spirit (3.5e Spell)  + (Bravery and morale surges through you, carrying you towards victory in battle.)
  • Breaching Blow (3.5e Feat)  + (Breach enemy armor)
  • Burke Blast (3.5e Invocation)  + (Breach spell resistance with your blast)
  • Breaching (3.5e Equipment)  + (Breaching weapons break down shields and barriers with ease, as well as cutting through unnatural vigor.)
  • Elush's Epiphyseal Erosion (3.5e Spell)  + (Break apart target's bones, causes pain, stunning, damage.)
  • Rapid Unplanned Disassembly (3.5e Spell)  + (Break down a vehicle, with spectacular results if they're in motion.)
  • Sunder and Disjoin (3.5e Feat)  + (Break or disjoin weapons on a touch, and be immune to mundane weapon attacks.)
  • Moreaunize (3.5e Power)  + (Break the target's body and mind into a humanoid shape.)
  • Critical Resistance (3.5e Variant Rule)  + (Break through the immunity to critical hits and sneak attacks for some types of creatures, if you've brought the right weaponry.)
  • Splitting Blow (3.5e Feat)  + (Break through your enemy's armor)
  • Purify Damage (3.5e Spell)  + (Break vile damage but do not cure it.)
  • Dragon Turtle Breastplate (5e Magic Armor)  + (Breastplate made from the scale of a dragon turtle.)
  • Breath of the Swamp Wyrm (3.5e Maneuver)  + (Breath a 30 ft cone of acid breath like a black dragon.)
  • Breath of Squalid Death (3.5e Maneuver)  + (Breath a 60 ft cloud of poison which causes [[Burning (3.5e Condition)|burning]], and conceals.)
  • Breath of the Dragon (TOToM Spell)  + (Breath a line or cone of energy.)
  • Desert Scorpion's Breath (3.5e Maneuver)  + (Breath fire on your opponent until it toasted.)
  • Oleander's Kiss (5e)  + (Breathe [[SRD5:Poison|poison]]ous gas.<br /><br />)
  • Decaying Breath (3.5e Maneuver)  + (Breathe a clinging mist of pure decay on your targets.)
  • Fire Breath, Lesser (3.5e Spell)  + (Breathe a cone of fire for 1d4 damage/caster level)
  • Fire Breath (3.5e Spell)  + (Breathe a cone of fire for 1d6 damage/caster level)
  • Fire Breath, Greater (3.5e Spell)  + (Breathe a cone of fire for 1d8 damage/caster level and leave a cloud of fire)
  • Dagon's Blessing (3.5e Invocation)  + (Breathe underwater, use Knowledge untrained, use Charisma for Knowledge checks.)
  • Mnemonic Incense (3.5e Equipment)  + (Breathing in this incense during meditation will allow a spellcaster to prepare more spells than normal.)
  • Emberwood (3.5e Equipment)  + (Bred to survive any heat, emberwood burns but never exhausts itself.)
  • Brew Restorative Potion (3.5e Feat)  + (Brew potions that restore hit points and cure ailments.)
  • Withering Glare (3.5e Spell)  + (Briefly ages target.)
  • Boneless Slide (3.5e Skill Trick)  + (Briefly gain ''[[SRD:Freedom of Movement|freedom of movement]]'' and pass through impossible spaces.)
  • Earth Axe Rush (3.5e Maneuver)  + (Briefly gain a climb speed by climbing with your knives in the walls. Must be using two discipline weapons.)
  • Temper Blade (3.5e Maneuver)  + (Briefly improve your weapon so the next hit tears through DR, hardness, and makes critical confirmations easy.)
  • Force Sprint (3.5e Force Power)  + (Briefly increase your movement speed, and gain the power to run along vertical surfaces.)
  • Corpse Puppet (3.5e Spell)  + (Briefly make a skeleton or zombie under your control. Cheaper than ''[[SRD:Animate Dead|animate dead]]'', but only for a short time.)
  • Sensory Focus (3.5e Utterance)  + (Briefly sense everything around you perfectly, or blind the senses of another.)
  • Impaling Conjuration (5e Spell)  + (Briefly summon spears, arrows, and other piercing projectiles to impale your enemies.<br /><br />)
  • Shafts of Radiance (5e Spell)  + (Briefly summon spears, arrows, and other piercing projectiles to impale your enemies.<br /><br />)
  • Hellapeno Spider (3.5e Template)  + (Bright red spiders filled with a spicy toxin which burns. They are the augmented creations of a mad culinary obsessed wizard.)
  • Bright-light Vision (3.5e Creature Ability)  + (Bright-light vision is a [[SRD:Special Abilities Overview#Supernatural|supernatural ability]] that allows creatures to see in conditions of bright or blinding light.)
  • Brightmind Halfling (3.5e Race)  + (Brightmind Halflings are a curious lot. While their more common brethren excel in physical pursuits, the Brightmind Halflings have more of an academic bent.)
  • Restore Ancient Soul (3.5e Spell)  + (Bring a soul back to a medium, even if it would otherwise be unable to be recovered through most means. With the medium, it is possible to revive those who have been dead for an extreme time, or those who died from old age.)
  • Resuscitating Jolt (3.5e Spell)  + (Bring a target back from the brink, with a shock.)
  • Recreation (3.5e Spell)  + (Bring back known construct based on prior knowledge.)
  • Recall Past Life (3.5e Power)  + (Bring back the memories of a creatures past lives.)
  • Adventuring Fighter (3.5e Alternate Class Feature)  + (Bring the fighter in line with the rest of the party. How is he expected to adventure if he doesn't have the skills and abilities needed?)
  • Swashbuckler, Codex (3.5e Class)  + (Bring the swashbuckler to the High Balance range, fill dead levels and allow better compatibility with [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]]. Compress it to a 12 level class.)
  • Absol (3.5e Monster)  + (Bringer of Disaster, or misunderstood hero? either way, love that haircut!)
  • Z's Endurance Points (5e Variant Rule)  + (Bringing Negative Hit Points into 5e, both to clarify and unify the rule for use, and to help mitigate the whack-a-mole of Healing Word-ing downed allies.)
  • Brownie (5e Monster)  + (Brownies are [[SRD5:Small|small]] anthropoid [[SRD5:Fey|fey]]. They are generally good natured, but shy (so seldom seen).)
  • Cyclops (3.5e Race)  + (A [[SRD:Giant Type|Giant]] with one eye on its forehead and poor social skills. What it can't solve with wit, it solves with large, crushing rocks.)
  • Buckawn (5e Monster)  + (Buckawn are [[SRD5:Small|small]] anthropoid [[SRD5:Fey|fey]] related to [[Brownie (5e)|brownie]]s.)
  • Keenness of the Stone Giant (5e)  + (Buff one [[SRD5:Ability Score|Ability Score]], resist being [[SRD5:Pull|pull]]ed/[[SRD5:Push|push]]ed and knocked [[SRD5:Prone|prone]])
  • Ember of the Fire Giant (5e)  + (Buff one [[SRD5:Ability Score|ability score]], [[SRD5:Fire|fire]] [[SRD5:Resistance|resistance]], replace one attack with flame burst.)
  • Fury of the Frost Giant (5e)  + (Buff one [[SRD5:Ability Score|ability score]], [[SRD5:Cold|cold]] [[SRD5:Resistance|resistance]], react to damage with a blast of ice.)
  • Guile of the Cloud Giant (5e)  + (Buff one [[SRD5:Ability Score|ability score]], [[SRD5:Cold|cold]] [[SRD5:Resistance|resistance]], react to damage with a blast of ice.)
  • Righteous Heritor (5e)  + (Buff one [[SRD5:Ability Score|ability score]], reduce damage taken several times a day.)
  • Cohort of Chaos (5e)  + (Buff one [[SRD5:Ability Score|ability score]], random effect if you roll natural 1 or 20 on [[SRD5:Attack Roll|attack roll]] or [[SRD5:Saving Throw|saving throw]].)
  • Agent of Order (5e)  + (Buff one [[SRD5:Ability Score|ability score]], bonus [[SRD5:Force|force]] damage on attack, inflict [[SRD5:Restrained|restrained]] condition.)
  • Baleful Scion (5e)  + (Buff one [[SRD5:Ability Score|ability score]], bonus [[SRD5:Necrotic|necrotic]] damage on [[SRD5:Melee Attack|melee attack]], regain [[SRD5:Hit Point|hit point]]s.)
  • Soul of the Storm Giant (5e)  + (Buff one [[SRD5:Ability Score|ability score]], gain protective aura.)
  • Vigor of the Hill Giant (5e)  + (Buff one [[SRD5:Constitution|Constitution]], resist being [[SRD5:Pull|pull]]ed/[[SRD5:Push|push]]ed and knocked [[SRD5:Prone|prone]])
  • Fighting Style Defense (One)  + (Buff to [[SRD5:AC|AC]]s while wearing [[SRD5:Armor|armor]].)
  • Fighting Style Dueling (One)  + (Buff to [[SRD5:Damage Roll|damage roll]]s while wielding a single [[SRD5:Melee Weapon|Melee Weapon]].)
  • Fighting Style Archery (One)  + (Buff to [[SRD5:Ranged Weapon Attack|Ranged Weapon Attack]]s.)
  • Fighting Style Great Weapon Fighting (One)  + (Buff to average [[SRD5:Damage Roll|damage]]s while wielding a [[SRD5:Versatile|Versatile]] or [[SRD5:Two-Handed|Two-Handed]] [[SRD5:Melee Weapon|Melee Weapon]] with two hands.)
  • Investment of the Chain Master (5e)  + (Buff various aspects of your [[SRD5:Find Familiar|familiar]], including [[SRD5:Movement|movement]] type, [[SRD5:Attack|attack]]s, and [[SRD5:Resistance|resistance]].<sup>(Unofficial Summation)</sup>)
  • Bugbear Race (5e)  + (Bugbear as a race)
  • Bugbear Lineage (5e)  + (Bugbear as a race)
  • Stealth Ship (3.5e Monster)  + (Build for assassins, spies, and smugglers.)
  • Bleedout (3.5e Condition)  + (Build up "bleed" until you lose a large chunk of your health!)
  • Dread (3.5e Condition)  + (Build up "fear" until you are struck by debilitating debuffs.)
  • Monster (3.5e Class)  + (Build your own monster! Be a big gloppy goop or a flying bat out of hell!)
  • Warforged Scout (5e Subrace)  + (Built for speed and perception, the scouts are the lightweight models of warforged.)
  • Planeforged (3.5e Race)  + (Built on other planes, they are living machines imbued with the essences of alignment.)
  • Bulbasaur (3.5e Monster)  + (Bulbasaurs are an odd mixture of plant and
    Bulbasaurs are an odd mixture of plant and animal. They grow out of the ground near bodies of water from bulbs dropped by [[Venusaur (3.5e Monster)|Venusaurs]], or from eggs laid by [[Ivysaur (3.5e Monster)|Ivysaurs]]. A Bulbasaur looks like a reptilian animal that is carrying a large green plant like a garlic bulb on its back. However, the two seemingly separate entities are permanently intertwined and the Bulbasaur can gain sustenance from eating with its mouth, or make its own food from soil and sunlight.
    make its own food from soil and sunlight.)
  • Bulette Steak (3.5e Equipment)  + (Bulette meat is a deep purple-red and very lean. They are usually cooked as steaks very similar in appearance to beef. It's good for you, but said to be very tough and certainly an acquired taste.)
  • Shout of Typhon (3.5e Spell)  + (Bull rush and stun a mass of creatures in a 60 foot cone, with various options in strength.)
  • Anvil-Striking Charge (3.5e Maneuver)  + (Bull rush deals damage, push enemy into another to knock both prone.)
  • Battlefield Bully (3.5e Feat)  + (Bull rush related benefits.)
  • SRD5:Gorgon  + (Bull-like creature with metallic skin)
  • SRD5:Bulette  + (Bullets are aggressive quadrupedal [[SRD5:Monstrosity|monstrosities]] that burrow though dirt as easily as a fish swims through water.)
  • Bullywug Croaker (5e)  + (Bullywug bards)
  • Bullywug Royal (5e)/Downfall  + (Bullywug leader)
  • Bullywug Knight (5e)  + (Bullywug noble of chivalry)
  • Bullywug Royal (5e)/Dunwater  + (Bullywug nobles)
  • Bullywug Common (5e)  + (Bullywugs are frog-like humanoids. They tend to live near swamps and are often encountered as henchmen (ex. Venger from the animated 1980's TV series))
  • SRD5:Thief  + (Burglars, bandits, cutpurses, treasure seekers, explorers, delvers, and investigators)
  • Biotic Inversion (3.5e Power)  + (Burn away your max hp to gain additional temporary power points.)
  • Body Fuel (4e Feat)  + (Burn healing surges to recover power points)
  • Brimstone Blast, Balmz (3.5e Invocation)  + (Burn those foes and cauterize them to prevent healing)
  • Everburning Spell (3.5e Feat)  + (Burn with everlasting flame)
  • Soul Scorch (3.5e Invocation)  + (Burn your enemy's '''soul'''.)
  • Brimstone Spell (3.5e Feat)  + (Burn your evil foes with this fire)
  • Essentia Overreach (3.5e Feat)  + (Burn your soul from both ends for temporary power.)
  • Aspect of the Beetle (3.5e Feat)  + (Burrowers by nature, the massive beetle can still prove a dangerous opponent with its powerful horn and acidic defense mechanism.)
  • Publication:Grim-N-Gritty/Appendix 4/Sudden Action (3.5e Feat)  + (Burst into sudden action when the situation calls for it.)
  • Aetherion Burst (3.5e Spell)  + (Burst of [[Aetherion (3.5e Other)|aetherion]] deals damage in a 15-ft. cone)
  • Burumeshia (3.5e Race)  + (Burumeshia are rat-like humanoids with powerful jumping legs from which they leap from branch to branch.)
  • Scrybb Sith (3.5e Race)  + (Bush people born of plants and fey, the scrybb sith are also known as bushels or shrubbies.)
  • Spell Miser (3.5e Flaw)  + (But what if you need your spell slots for later?)
  • Pixie (5e)  + (Butterfly-winged, elf-like fey about the size of a large squirrel)
  • Bioweapon (3.5e Feat)  + (By altering your own genetic structure, you have gained a powerful special attack.)
  • Honorary Canin (3.5e Feat)  + (By befriending a Canin and completely immersing yourself in their culture, you begin to develop some of their skills)
  • Fairy Eater (3.5e Feat)  + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
  • Lifeshot (3.5e Equipment)  + (By consuming your own life force, you create and reload the ammo in your weapon.)
  • Gravatic Node (3.5e Feat)  + (By controlling your DNA which grants you your [[Gravatic Charge (3.5e_Feat)|Gravatic Charge]] ability, you can make gravity cry even more.)
  • Art Major (3.5e Feat)  + (By dabbling in the skilled art of painting you gain some of the powers of the mighty Painter.)
  • Defensive Strike (3.5e Feat)  + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
  • Biotic Vanguard (3.5e Feat)  + (By delving deeper into the teaching of The Shepherd, you now understand the ideals of the Vanguard. To be the forward force of your party to lead them battle with brute force and disrupting the front line of any enemies you face.)
  • Ionize (3.5e Feat)  + (By dint of being exposed to electricity, you have become a living battery, and live familiarly with electricity.)
  • Centric Strike (3.5e Feat)  + (By expending portions of your life force, you can land massive strikes, and seem to rewrite the shape of space with mere willpower.)
  • Stone Power, Grimoire (3.5e Feat)  + (By fighting more defensively you are able to soak damage that would cripple your peers.)
  • Stone Power, Pathfinder (3.5e Feat)  + (By fighting more defensively you are able to soak damage that would cripple your peers.)
  • Gatling Spell (3.5e Feat)  + (By focusing your power, you can cast spells in quick succession.)
  • Forceful Invocation (3.5e Feat)  + (By force of will alone abilities invoked by a warlock can be made more potent, and more deadly.)
  • Human-Pact Warlock (3.5e Alternate Class Feature)  + (By forming a pact with a powerful human overlord, you or your ancestor have been granted mystical Human powers. This is a complete refluffing and partial remechanizing of the Body Sprouter.)
  • Eyes of Magical Sight (3.5e Equipment)  + (By fusing a magical symbiote with your eyes, you gain superior, even magical, vision.)
  • Heavenly Desserts (3.5e Feat)  + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
  • Super Warrior (5e Feat)  + (By honing and training your warrior body, you are able to manipulate it even further.)
  • User:Eiji-kun/Complete Transportation  + (By horse, by ship, by cart or blimp, people have to get around somehow. This book details all things vehicle related, and offers options for PCs to travel, or simply show off their wealth.)
  • Lifting Frame (3.5e Equipment)  + (By improving the overall structure of the body, its muscles, bones, and tendons, you are able to carry objects more effectively with less effort.)
  • Superior Touch of Rot (3.5e Feat)  + (By increasing the potency of your decaying spores, you rot everything with your touch.)
  • Devil Preparation (3.5e Feat)  + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
  • Cocoon of Quick Rest (3.5e Spell)  + (By manipulating quantum energy you infuse the bed with accelaration that is released into the body of who sleeps in it, allowing a rapid and restful sleep.)
  • Master of Minds (3.5e Feat)  + (By mastering your own mind, you gain power over the minds of others.)
  • Blood Painter (3.5e Feat)  + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
  • Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style  + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
  • Seer (3.5e Class)  + (Fixed List Divination Caster)
  • Ranged Feint (3.5e Feat)  + (By pointing an arrow or bolt at your target, you are able to make them flinch and catch them off-guard.)
  • Celestialprayer Magic (3.5e Feat)  + (By praising the higher powers you empower your own spells)
  • Publication:Grim-N-Gritty/Appendix 4/Defensive Strike (3.5e Feat)  + (By protecting yourself carefully you gain a bonus against an opponent who misses you.)
  • Pathos! (3.5e Feat)  + (By putting a fraction of their own magical essence into their performance, a bard can inspire his allies to incredible heights.)
  • Kintsukuroi (3.5e Equipment)  + (By repairing a sundered item with gold, not only does one bring itself a beautiful history but it restores properties once lost. Kintsukuroi is known as golden repair, and for some is considered an art form.)
  • Technical Workaround (3.5e Maneuver)  + (By some trickery you bypass all immunities to your next attack.)
  • Truespeech (3.5e Variant Rule)  + (By speaking in the language of creation, you can change the world.)
  • Friend of the Shadows (3.5e Feat)  + (By spending time in the Plane of Shadows with a [[Tamastin Shadowmancer (3.5e Class)]] you learn their secrets)
  • Craft of the Soulstealer (3.5e Feat)  + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
  • Ethical Necromancer (3.5e Trait)  + (By swearing an oath, you have learned to purge many necromantic raising spells of evil.)
  • Neutralium (3.5e Equipment)  + (By the great spire in the outlands which robs the powers of even the gods, smaller crystaline spires grow naturally at its base. The powers of the universe meet and cancel each other out, leaving a crystal composed of raw neutrality.)
  • Linked Gates (3.5e Sacrifice)  + (By tying your Gate to that within another being's, you link your vitality with your victim's.)
  • Chicken Scratch (3.5e Spell)  + (By uttering the ancient chant, you unleash the wrath of a terrible being upon your enemy... "Cock a doodle DAMN YOU!")
  • Beast Totem Warrior (3.5e Prestige Class)  + (By wearing beast skins and performing strange rituals, you can gain their power.)
  • Improved Ki Strike-CE (3.5e Feat)  + (Bypass all sorts of damage reduction with your bare fists.)
  • Fists of Steel (3.5e Feat)  + (Bypass hardness with your fists and punch force effects.)
  • Epic Spell Penetration-CE (3.5e Feat)  + (Bypass spell resistance easier.)
  • Sylvari (3.5e Race)  + (CONversion: Sylvari Race (from Guild Wars 2) for 3.5.)
  • Weight Training (3.5e Feat)  + (Calculate your carrying capacity using not just your Strength.)
  • Ill Wind (3.5e Maneuver)  + (Call a chilling breeze and seed it with words that sap your enemies' will to attack.)
  • Call Minion (3.5e Spell)  + (Call a humanoid with 1 HD or less to perform a task for you.)
  • Magic Word (3.5e Feat)  + (Call a lightning bolt from the heaven by saying a magic word.)