Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Withering Glare (3.5e Spell) + (Briefly ages target.)
- Boneless Slide (3.5e Skill Trick) + (Briefly gain ''[[SRD:Freedom of Movement|freedom of movement]]'' and pass through impossible spaces.)
- Earth Axe Rush (3.5e Maneuver) + (Briefly gain a climb speed by climbing with your knives in the walls. Must be using two discipline weapons.)
- Temper Blade (3.5e Maneuver) + (Briefly improve your weapon so the next hit tears through DR, hardness, and makes critical confirmations easy.)
- Force Sprint (3.5e Force Power) + (Briefly increase your movement speed, and gain the power to run along vertical surfaces.)
- Corpse Puppet (3.5e Spell) + (Briefly make a skeleton or zombie under your control. Cheaper than ''[[SRD:Animate Dead|animate dead]]'', but only for a short time.)
- Sensory Focus (3.5e Utterance) + (Briefly sense everything around you perfectly, or blind the senses of another.)
- Impaling Conjuration (5e Spell) + (Briefly summon spears, arrows, and other piercing projectiles to impale your enemies.<br /><br />)
- Shafts of Radiance (5e Spell) + (Briefly summon spears, arrows, and other piercing projectiles to impale your enemies.<br /><br />)
- Hellapeno Spider (3.5e Template) + (Bright red spiders filled with a spicy toxin which burns. They are the augmented creations of a mad culinary obsessed wizard.)
- Bright-light Vision (3.5e Creature Ability) + (Bright-light vision is a [[SRD:Special Abilities Overview#Supernatural|supernatural ability]] that allows creatures to see in conditions of bright or blinding light.)
- Brightmind Halfling (3.5e Race) + (Brightmind Halflings are a curious lot. While their more common brethren excel in physical pursuits, the Brightmind Halflings have more of an academic bent.)
- Restore Ancient Soul (3.5e Spell) + (Bring a soul back to a medium, even if it would otherwise be unable to be recovered through most means. With the medium, it is possible to revive those who have been dead for an extreme time, or those who died from old age.)
- Resuscitating Jolt (3.5e Spell) + (Bring a target back from the brink, with a shock.)
- Recreation (3.5e Spell) + (Bring back known construct based on prior knowledge.)
- Recall Past Life (3.5e Power) + (Bring back the memories of a creatures past lives.)
- Adventuring Fighter (3.5e Alternate Class Feature) + (Bring the fighter in line with the rest of the party. How is he expected to adventure if he doesn't have the skills and abilities needed?)
- Swashbuckler, Codex (3.5e Class) + (Bring the swashbuckler to the High Balance range, fill dead levels and allow better compatibility with [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]]. Compress it to a 12 level class.)
- Absol (3.5e Monster) + (Bringer of Disaster, or misunderstood hero? either way, love that haircut!)
- Z's Endurance Points (5e Variant Rule) + (Bringing Negative Hit Points into 5e, both to clarify and unify the rule for use, and to help mitigate the whack-a-mole of Healing Word-ing downed allies.)
- Brownie (5e Monster) + (Brownies are [[SRD5:Small|small]] anthropoid [[SRD5:Fey|fey]]. They are generally good natured, but shy (so seldom seen).)
- Cyclops (3.5e Race) + (A [[SRD:Giant Type|Giant]] with one eye on its forehead and poor social skills. What it can't solve with wit, it solves with large, crushing rocks.)
- Buckawn (5e Monster) + (Buckawn are [[SRD5:Small|small]] anthropoid [[SRD5:Fey|fey]] related to [[Brownie (5e)|brownie]]s.)
- Keenness of the Stone Giant (5e) + (Buff one [[SRD5:Ability Score|Ability Score]], resist being [[SRD5:Pull|pull]]ed/[[SRD5:Push|push]]ed and knocked [[SRD5:Prone|prone]])
- Ember of the Fire Giant (5e) + (Buff one [[SRD5:Ability Score|ability score]], [[SRD5:Fire|fire]] [[SRD5:Resistance|resistance]], replace one attack with flame burst.)
- Fury of the Frost Giant (5e) + (Buff one [[SRD5:Ability Score|ability score]], [[SRD5:Cold|cold]] [[SRD5:Resistance|resistance]], react to damage with a blast of ice.)
- Guile of the Cloud Giant (5e) + (Buff one [[SRD5:Ability Score|ability score]], [[SRD5:Cold|cold]] [[SRD5:Resistance|resistance]], react to damage with a blast of ice.)
- Righteous Heritor (5e) + (Buff one [[SRD5:Ability Score|ability score]], reduce damage taken several times a day.)
- Cohort of Chaos (5e) + (Buff one [[SRD5:Ability Score|ability score]], random effect if you roll natural 1 or 20 on [[SRD5:Attack Roll|attack roll]] or [[SRD5:Saving Throw|saving throw]].)
- Agent of Order (5e) + (Buff one [[SRD5:Ability Score|ability score]], bonus [[SRD5:Force|force]] damage on attack, inflict [[SRD5:Restrained|restrained]] condition.)
- Baleful Scion (5e) + (Buff one [[SRD5:Ability Score|ability score]], bonus [[SRD5:Necrotic|necrotic]] damage on [[SRD5:Melee Attack|melee attack]], regain [[SRD5:Hit Point|hit point]]s.)
- Soul of the Storm Giant (5e) + (Buff one [[SRD5:Ability Score|ability score]], gain protective aura.)
- Vigor of the Hill Giant (5e) + (Buff one [[SRD5:Constitution|Constitution]], resist being [[SRD5:Pull|pull]]ed/[[SRD5:Push|push]]ed and knocked [[SRD5:Prone|prone]])
- Fighting Style Defense (One) + (Buff to [[SRD5:AC|AC]]s while wearing [[SRD5:Armor|armor]].)
- Fighting Style Dueling (One) + (Buff to [[SRD5:Damage Roll|damage roll]]s while wielding a single [[SRD5:Melee Weapon|Melee Weapon]].)
- Fighting Style Archery (One) + (Buff to [[SRD5:Ranged Weapon Attack|Ranged Weapon Attack]]s.)
- Fighting Style Great Weapon Fighting (One) + (Buff to average [[SRD5:Damage Roll|damage]]s while wielding a [[SRD5:Versatile|Versatile]] or [[SRD5:Two-Handed|Two-Handed]] [[SRD5:Melee Weapon|Melee Weapon]] with two hands.)
- Investment of the Chain Master (5e) + (Buff various aspects of your [[SRD5:Find Familiar|familiar]], including [[SRD5:Movement|movement]] type, [[SRD5:Attack|attack]]s, and [[SRD5:Resistance|resistance]].<sup>(Unofficial Summation)</sup>)
- Bugbear Race (5e) + (Bugbear as a race)
- Bugbear Lineage (5e) + (Bugbear as a race)
- Stealth Ship (3.5e Monster) + (Build for assassins, spies, and smugglers.)
- Bleedout (3.5e Condition) + (Build up "bleed" until you lose a large chunk of your health!)
- Dread (3.5e Condition) + (Build up "fear" until you are struck by debilitating debuffs.)
- Monster (3.5e Class) + (Build your own monster! Be a big gloppy goop or a flying bat out of hell!)
- Warforged Scout (5e Subrace) + (Built for speed and perception, the scouts are the lightweight models of warforged.)
- Planeforged (3.5e Race) + (Built on other planes, they are living machines imbued with the essences of alignment.)
- Bulbasaur (3.5e Monster) + (Bulbasaurs are an odd mixture of plant and … Bulbasaurs are an odd mixture of plant and animal. They grow out of the ground near bodies of water from bulbs dropped by [[Venusaur (3.5e Monster)|Venusaurs]], or from eggs laid by [[Ivysaur (3.5e Monster)|Ivysaurs]]. A Bulbasaur looks like a reptilian animal that is carrying a large green plant like a garlic bulb on its back. However, the two seemingly separate entities are permanently intertwined and the Bulbasaur can gain sustenance from eating with its mouth, or make its own food from soil and sunlight.make its own food from soil and sunlight.)
- Bulette Steak (3.5e Equipment) + (Bulette meat is a deep purple-red and very lean. They are usually cooked as steaks very similar in appearance to beef. It's good for you, but said to be very tough and certainly an acquired taste.)
- Shout of Typhon (3.5e Spell) + (Bull rush and stun a mass of creatures in a 60 foot cone, with various options in strength.)
- Anvil-Striking Charge (3.5e Maneuver) + (Bull rush deals damage, push enemy into another to knock both prone.)
- Battlefield Bully (3.5e Feat) + (Bull rush related benefits.)
- SRD5:Gorgon + (Bull-like creature with metallic skin)
- SRD5:Bulette + (Bullets are aggressive quadrupedal [[SRD5:Monstrosity|monstrosities]] that burrow though dirt as easily as a fish swims through water.)
- Bullywug Croaker (5e) + (Bullywug bards)
- Bullywug Royal (5e)/Downfall + (Bullywug leader)
- Bullywug Knight (5e) + (Bullywug noble of chivalry)
- Bullywug Royal (5e)/Dunwater + (Bullywug nobles)
- Bullywug Common (5e) + (Bullywugs are frog-like humanoids. They tend to live near swamps and are often encountered as henchmen (ex. Venger from the animated 1980's TV series))
- SRD5:Thief + (Burglars, bandits, cutpurses, treasure seekers, explorers, delvers, and investigators)
- Biotic Inversion (3.5e Power) + (Burn away your max hp to gain additional temporary power points.)
- Body Fuel (4e Feat) + (Burn healing surges to recover power points)
- Brimstone Blast, Balmz (3.5e Invocation) + (Burn those foes and cauterize them to prevent healing)
- Everburning Spell (3.5e Feat) + (Burn with everlasting flame)
- Soul Scorch (3.5e Invocation) + (Burn your enemy's '''soul'''.)
- Brimstone Spell (3.5e Feat) + (Burn your evil foes with this fire)
- Essentia Overreach (3.5e Feat) + (Burn your soul from both ends for temporary power.)
- Aspect of the Beetle (3.5e Feat) + (Burrowers by nature, the massive beetle can still prove a dangerous opponent with its powerful horn and acidic defense mechanism.)
- Publication:Grim-N-Gritty/Appendix 4/Sudden Action (3.5e Feat) + (Burst into sudden action when the situation calls for it.)
- Aetherion Burst (3.5e Spell) + (Burst of [[Aetherion (3.5e Other)|aetherion]] deals damage in a 15-ft. cone)
- Burumeshia (3.5e Race) + (Burumeshia are rat-like humanoids with powerful jumping legs from which they leap from branch to branch.)
- Scrybb Sith (3.5e Race) + (Bush people born of plants and fey, the scrybb sith are also known as bushels or shrubbies.)
- Spell Miser (3.5e Flaw) + (But what if you need your spell slots for later?)
- Pixie (5e) + (Butterfly-winged, elf-like fey about the size of a large squirrel)
- Bioweapon (3.5e Feat) + (By altering your own genetic structure, you have gained a powerful special attack.)
- Honorary Canin (3.5e Feat) + (By befriending a Canin and completely immersing yourself in their culture, you begin to develop some of their skills)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Lifeshot (3.5e Equipment) + (By consuming your own life force, you create and reload the ammo in your weapon.)
- Gravatic Node (3.5e Feat) + (By controlling your DNA which grants you your [[Gravatic Charge (3.5e_Feat)|Gravatic Charge]] ability, you can make gravity cry even more.)
- Art Major (3.5e Feat) + (By dabbling in the skilled art of painting you gain some of the powers of the mighty Painter.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Biotic Vanguard (3.5e Feat) + (By delving deeper into the teaching of The Shepherd, you now understand the ideals of the Vanguard. To be the forward force of your party to lead them battle with brute force and disrupting the front line of any enemies you face.)
- Ionize (3.5e Feat) + (By dint of being exposed to electricity, you have become a living battery, and live familiarly with electricity.)
- Centric Strike (3.5e Feat) + (By expending portions of your life force, you can land massive strikes, and seem to rewrite the shape of space with mere willpower.)
- Stone Power, Grimoire (3.5e Feat) + (By fighting more defensively you are able to soak damage that would cripple your peers.)
- Stone Power, Pathfinder (3.5e Feat) + (By fighting more defensively you are able to soak damage that would cripple your peers.)
- Gatling Spell (3.5e Feat) + (By focusing your power, you can cast spells in quick succession.)
- Forceful Invocation (3.5e Feat) + (By force of will alone abilities invoked by a warlock can be made more potent, and more deadly.)
- Human-Pact Warlock (3.5e Alternate Class Feature) + (By forming a pact with a powerful human overlord, you or your ancestor have been granted mystical Human powers. This is a complete refluffing and partial remechanizing of the Body Sprouter.)
- Eyes of Magical Sight (3.5e Equipment) + (By fusing a magical symbiote with your eyes, you gain superior, even magical, vision.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Super Warrior (5e Feat) + (By honing and training your warrior body, you are able to manipulate it even further.)
- User:Eiji-kun/Complete Transportation + (By horse, by ship, by cart or blimp, people have to get around somehow. This book details all things vehicle related, and offers options for PCs to travel, or simply show off their wealth.)
- Lifting Frame (3.5e Equipment) + (By improving the overall structure of the body, its muscles, bones, and tendons, you are able to carry objects more effectively with less effort.)
- Superior Touch of Rot (3.5e Feat) + (By increasing the potency of your decaying spores, you rot everything with your touch.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Cocoon of Quick Rest (3.5e Spell) + (By manipulating quantum energy you infuse the bed with accelaration that is released into the body of who sleeps in it, allowing a rapid and restful sleep.)
- Master of Minds (3.5e Feat) + (By mastering your own mind, you gain power over the minds of others.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Seer (3.5e Class) + (Fixed List Divination Caster)
- Ranged Feint (3.5e Feat) + (By pointing an arrow or bolt at your target, you are able to make them flinch and catch them off-guard.)
- Celestialprayer Magic (3.5e Feat) + (By praising the higher powers you empower your own spells)
- Publication:Grim-N-Gritty/Appendix 4/Defensive Strike (3.5e Feat) + (By protecting yourself carefully you gain a bonus against an opponent who misses you.)
- Pathos! (3.5e Feat) + (By putting a fraction of their own magical essence into their performance, a bard can inspire his allies to incredible heights.)
- Kintsukuroi (3.5e Equipment) + (By repairing a sundered item with gold, not only does one bring itself a beautiful history but it restores properties once lost. Kintsukuroi is known as golden repair, and for some is considered an art form.)
- Technical Workaround (3.5e Maneuver) + (By some trickery you bypass all immunities to your next attack.)
- Truespeech (3.5e Variant Rule) + (By speaking in the language of creation, you can change the world.)
- Friend of the Shadows (3.5e Feat) + (By spending time in the Plane of Shadows with a [[Tamastin Shadowmancer (3.5e Class)]] you learn their secrets)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Ethical Necromancer (3.5e Trait) + (By swearing an oath, you have learned to purge many necromantic raising spells of evil.)
- Neutralium (3.5e Equipment) + (By the great spire in the outlands which robs the powers of even the gods, smaller crystaline spires grow naturally at its base. The powers of the universe meet and cancel each other out, leaving a crystal composed of raw neutrality.)
- Linked Gates (3.5e Sacrifice) + (By tying your Gate to that within another being's, you link your vitality with your victim's.)
- Chicken Scratch (3.5e Spell) + (By uttering the ancient chant, you unleash the wrath of a terrible being upon your enemy... "Cock a doodle DAMN YOU!")
- Beast Totem Warrior (3.5e Prestige Class) + (By wearing beast skins and performing strange rituals, you can gain their power.)
- Improved Ki Strike-CE (3.5e Feat) + (Bypass all sorts of damage reduction with your bare fists.)
- Fists of Steel (3.5e Feat) + (Bypass hardness with your fists and punch force effects.)
- Epic Spell Penetration-CE (3.5e Feat) + (Bypass spell resistance easier.)
- Sylvari (3.5e Race) + (CONversion: Sylvari Race (from Guild Wars 2) for 3.5.)
- Weight Training (3.5e Feat) + (Calculate your carrying capacity using not just your Strength.)
- Ill Wind (3.5e Maneuver) + (Call a chilling breeze and seed it with words that sap your enemies' will to attack.)
- Call Minion (3.5e Spell) + (Call a humanoid with 1 HD or less to perform a task for you.)
- Magic Word (3.5e Feat) + (Call a lightning bolt from the heaven by saying a magic word.)
- Call Steed (5e Spell) + (Call a mount you've bonded with to travel to your location.<br /><br />)
- Projectile Vomiting, Acid (3.5e Feat) + (Call an exorcist!)
- Planar Soulbind (3.5e Spell) + (Call and bind an extraplanar spirit to your aid and bind it to a creature. The host benefits from the spirit, and gains their support and advice for the duration.)
- Apocalypse From The Sky (3.5e Spell) + (Call down destruction on a wide radius.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)