Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Sacred Bayonet III (3.5e Spell) + (Calls into being a powerful weapon guided by divine will.)
- Summon Spider I (3.5e Spell) + (Calls spider to fight.)
- Summon Spider II (3.5e Spell) + (Calls spider to fight.)
- Summon Spider III (3.5e Spell) + (Calls spider to fight.)
- Summon Spider IV (3.5e Spell) + (Calls spider to fight.)
- Summon Spider V (3.5e Spell) + (Calls spider to fight.)
- Summon Spider VI (3.5e Spell) + (Calls spider to fight.)
- Summon Spider VII (3.5e Spell) + (Calls spider to fight.)
- Summon Spider VIII (3.5e Spell) + (Calls spider to fight.)
- Summon Spider IX (3.5e Spell) + (Calls spider to fight.)
- Diazepam Pill (3.5e Maneuver) + (Calm the mind and steady your aim, but become staggered after 1 minute passes.)
- Chill Object (3.5e Spell) + (Can chill cloth, wood, metal, stone, water, earth, air - and fire.)
- Dark-Vision Goggles (3.5e Equipment) + (Can choose to see in the dark or to detect heat signatures.)
- Ready Talisman (3.5e Equipment) + (Can have spells cast into it, then activated for a simultaneous casting of all of those spells.)
- Heat Object (3.5e Spell) + (Can heat cloth, wood, metal, stone, water, earth, air - and fire.)
- Ceremony (5e) + (Can perform one of a number of ceremonies - attonement, bless water, comming of age, dedication, funeral rite, or wedding.<br /><br />)
- Ceremony (One) + (Can perform one of a number of ceremonies - attonement, bless water, comming of age, dedication, funeral rite, or wedding.)
- Journal Stone (3.5e Equipment) + (Can record audio and video in its surroundings.)
- SRD:Endurance + (Can sleep in armor without getting fatigued, last longer during travel.)
- Guard (3.5e Creature Ability) + (Can stop a set amount of damage from specific types every [[SRD:Round|round]])
- Gift of the Depths (5e) + (Can swim and breathe underwater.)
- Far Scribe (5e) + (Can use ''[[SRD5:Sending|sending]]'' to a [[SRD5:Creature|creature]] who's name is in your [[SRD5:Book of Shadows|Book of Shadows]].<sup>(Unofficial Summation)</sup>)
- Creation Ex Xeno (3.5e Feat) + (Can't make something out of nothing, unless you're an alien or something...)
- Cold Iron Cancel (3.5e Maneuver) + (Cancel the special abilities of your enemy's enhanced weapons for a round.)
- User:DraconicMan/Counterspell (3.5e Spell) + (Cancel the spell of another spell caster.)
- Watch Dog's Bark (3.5e Feat) + (Canin are perceptive creatures and can easily notice potential danger. When they see, hear, or smell trouble, they will, much like their canine cousins, bark, growl, and shout warnings to alert their companions.)
- Canin, Standard (3.5e Race) + (Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.)
- Canin, Toy (3.5e Race) + (Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.)
- Canin, Miniature (3.5e Race) + (Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.)
- Canin, Large (3.5e Race) + (Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.)
- Canin, Giant (3.5e Race) + (Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.)
- SRD5:Wolf + (Canine pack hunters)
- Shadow Mastiff (5e) + (Canine-like creatures that hunt the edges of the [[SRD5:Shadowfell|Shadowfell]])
- Caporegime (3.5e Alternate Class Feature) + (Caporegimes are captains amongst crime syndicates, leading unruly mobs of common thieves and muggers to cadre of professional made-men. They are socially skilled and possess refined talents, allowing them to operate mostly openly in society.)
- SRD5:Bandit Captain (NPC) + (Captain of [[SRD5:Bandit|Bandit]]s)
- Deformity, Gaping Crush (3.5e Feat) + (Capture enemies into your belly to crush them)
- Cartomancer (5e) + (Card deck as [[SRD5:Arcane Focus|arcane focus]], bonus spell damage, learn ''[[SRD5:Prestidigitation|prestidigitation]]'', and store spell in card.)
- Carnage Princess (3.5e Prestige Class) + (Carnage Princesses chop people up with swords. That is their specialty. A prestige class for [[Samurai, Tome (3.5e Class)|Samurai]].)
- Carnage (3.5e Equipment) + (Carnage is the name given to a powerful set of gauntlets that contain a demon lord.)
- Terrados Unicorns (5e Race) + (Carnivorous unicorns who can transform into humanoids.)
- Gigasporium Disease (3.5e Disease) + (Carried on the spores of a particular mushroom, the disease enlarges its user unwillingly without providing the same benefit to the user's equipment.)
- Halfweight Backpack (3.5e Equipment) + (Carry a lighter load when things are crammed in this pack.)
- Casual Purse (3.5e Equipment) + (Carry coins discretely with this purse. Comes in two models.)
- SRD:Snatch + (Carry creatures in your claws or teeth.)
- Stone Mage (3.5e Class) + (Carve the earth into a deadly weapon. You are the mage who will KNOCK THEM ALL DOWN!)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Hand Of Death (3.5e Feat) + (Cast ''[[SRD:Destruction|destruction]]'' at will, with scaling benefits based on your divine rank.)
- Gift Of Life (3.5e Feat) + (Cast ''[[SRD:True Resurrection|true resurrection]]'' at will, with scaling benefits based on your divine rank.)
- Swift Healer (3.5e Feat) + (Cast ''cure'' spells as a swift action.)
- Tenebrous Twilight Focus (3.5e Feat) + (Cast Darkness spells better.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)