Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Jelly Aura, Lesser (3.5e Spell) + (Covers target in jelly, halving bludgeoning damage.)
- Nonhumanoid Armor Crafter (3.5e Feat) + (Craft armor for nonhumanoid creatures at only +50% instead of double cost.)
- Craft Wearable Item (3.5e Feat) + (Craft magic items that occupy body slots.)
- Boots of the Wolf (3.5e Equipment) + (Crafted from [[Legendary Wolf (3.5e Monster)|Legendary Wolf]] fur and skin, these boots are known for their ability to make the wearer be able to find the right position in battle, just like a wolf.)
- Wildbone (3.5e Equipment) + (Crafted out of the bones of powerful beasts, monsters, and legendary opponents, these bones retain a hint of their former power.)
- Darklight (3.5e Equipment) + (Crafted out of the depleted remains of radioactive materials (or rarely, sometimes still radioactive materials), darklight items are very heavy and very dense.)
- Cranium Rat (5e) + (Cranium rats appear as normal Rats, except for their glowing exposed brains)
- Darksong (4e Feat) + (Create ''Cloud of Darkness'' around yourself or an ally within 10 squares.)
- Primal Savagery (5e) + (Create [[SRD5:Acid|acid]] glands in nails and teeth and make an [[SRD5:Melee Spell Attack|melee spell attack]].<br /><br />)
- Primal Savagery (One) + (Create [[SRD5:Acid|acid]] glands in nails and teeth and make an [[SRD5:Melee Spell Attack|melee spell attack]].)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)