Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Blinding Spray (3.5e Maneuver) + (Counter a piercing or slashing attack by spraying blood in their eyes, causing a 50% miss chance.)
- Distracting Spray (3.5e Maneuver) + (Counter a piercing or slashing attack by spraying blood in their eyes, causing a 20% miss chance.)
- Cut the Threads (3.5e Maneuver) + (Counter a spell that enters your threatened area with an initiator check.)
- Dance of Chains (3.5e Maneuver) + (Counter an attack with a grapple attempt.)
- Infectious Reposte (3.5e Maneuver) + (Counter an attack with one of your own, and infect them with a terrible lycanthropic curse.)
- One Inch Punch (3.5e Maneuver) + (Counter an opponent's counter, continue with your previous action if successful.)
- Fell Riposte (3.5e Maneuver) + (Counter foe’s attack with chilling touch that deals 2d6 cold damage, potential Strength damage)
- Counterweaving (3.5e Weave) + (Counter someone else's weave.)
- Disarm the Master (3.5e Maneuver) + (Counter-You make a disarm attempt as someone else makes an attack against you.)
- Poison Frog Blood (3.5e Maneuver) + (Counterattack a successful hit against you by poisoning your opponents.)
- Energy Balance Ring (3.5e Equipment) + (Counters any healing you get with negative energy damage.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Lesser Counterweave (3.5e Maneuver) + (Counterspell an opponent's spell as an immediate action.)
- Counterweave (3.5e Maneuver) + (Counterspell an opponent's spell as an immediate action.)
- Greater Counterweave (3.5e Maneuver) + (Counterspell an opponent's spell as an immediate action.)
- SRD:Improved Counterspell + (Counterspell with spell of same school.)
- Courtier (5e) + (Court of Nobles Bureaucrat)
- Repel Liquid (3.5e Spell) + (Cover an object or a person in a liquid repelling substance.)
- Muddy Spell (3.5e Feat) + (Cover enemies with soaked earth to slow them.)
- Ice of the Frozen Cavern (3.5e Spell) + (Cover the ground immediately under the target with incredibly selectively slippery ice.)
- Leidenfrost Shell (3.5e Spell) + (Cover yourself in a protective shell of water, warding off fire damage.)
- Acid Sheath (3.5e Spell) + (Cover yourself in acid, resist acid damage, hurt attackers.)
- Ring of the Vermiurge (3.5e Equipment) + (Cover yourself in insects similar to ''[[SRD:Crown of Vermin|crown of vermin]]'', which absorb damage and hurt your enemies.)
- Eldritch Spikes (3.5e Invocation) + (Cover yourself in spikes which deal your eldritch blast damage, or dismiss them to cause them to explode!)
- Umbral Shroud (3.5e Equipment) + (Covering its wearer like a film of living shadowstuff, the umbral shroud grants unmatched power over darkness and shadows.)
- Arm Guard (3.5e Equipment) + (Covering one shoulder and an entire arm, the arm guard leaves the body free for mobility but still allows for a fair amount of protection where it is needed.)
- Wall of Text (3.5e Spell) + (Covers surface with text that dazzles those who search or read.)
- Jelly Aura, Greater (3.5e Spell) + (Covers target in jelly, halving bludgeoning damage and providing DR 3/-.)
- Jelly Aura, Lesser (3.5e Spell) + (Covers target in jelly, halving bludgeoning damage.)
- Nonhumanoid Armor Crafter (3.5e Feat) + (Craft armor for nonhumanoid creatures at only +50% instead of double cost.)
- Craft Wearable Item (3.5e Feat) + (Craft magic items that occupy body slots.)
- Boots of the Wolf (3.5e Equipment) + (Crafted from [[Legendary Wolf (3.5e Monster)|Legendary Wolf]] fur and skin, these boots are known for their ability to make the wearer be able to find the right position in battle, just like a wolf.)
- Wildbone (3.5e Equipment) + (Crafted out of the bones of powerful beasts, monsters, and legendary opponents, these bones retain a hint of their former power.)
- Darklight (3.5e Equipment) + (Crafted out of the depleted remains of radioactive materials (or rarely, sometimes still radioactive materials), darklight items are very heavy and very dense.)
- Cranium Rat (5e) + (Cranium rats appear as normal Rats, except for their glowing exposed brains)
- Darksong (4e Feat) + (Create ''Cloud of Darkness'' around yourself or an ally within 10 squares.)
- Primal Savagery (5e) + (Create [[SRD5:Acid|acid]] glands in nails and teeth and make an [[SRD5:Melee Spell Attack|melee spell attack]].<br /><br />)
- Primal Savagery (One) + (Create [[SRD5:Acid|acid]] glands in nails and teeth and make an [[SRD5:Melee Spell Attack|melee spell attack]].)
- Arcane Gate (5e) + (Create [[SRD5:Teleport|teleport]]ation gate<br /><br />)
- Arcane Gate (One) + (Create [[Teleport (One)|teleport]]ation gate)
- Surfing Disc (3.5e Spell) + (Create a ''[[SRD:Floating Disk|floating disk]]'' you can surf upon.)
- Fog From the Void (3.5e Utterance) + (Create a ''[[SRD:Fog Cloud|fog cloud]]'' effect, or remove cloud effects from an area.)
- Conjure Celestial (One) + (Create a [[SRD5:Cylinder|cylinder]] of lig … Create a [[SRD5:Cylinder|cylinder]] of light in range. A [[Creature (One)|creature]] enters the cylinder (or starts its [[SRD5:Turn|turn]] there) can receive healing or [[SRD5:Radiant|Radiant]] damage ([[SRD5:Dexterity|Dex]] [[Save (One)|save]] to [[SRD5:Half|half]]).[Save (One)|save]] to [[SRD5:Half|half]]).)
- Fire Hayball (3.5e Spell) + (Create a ball of hay on fire that rolls over your enemies.)
- Floor Shield (3.5e Maneuver) + (Create a barrier out of the floor to block attacks.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Bubble Shield (3.5e Spell) + (Create a barrier which absorbed damage going through it.)
- Psychic Beacon (3.5e Power) + (Create a beacon that only you can see, or one everyone can see at your location.)
- Dreadtheft (5e Spell) + (Create a beam of life-draining energy, withering foes and healing yourself.<br /><br />)
- Biogel Mimic (3.5e Spell) + (Create a biogel mimic, a harmless creature that duplicates organic flesh to the point of being an effective simulacrum for it.)
- Phoenix Flight (3.5e Spell) + (Create a bird of flame that flies through swathes of foes. Its gooey center is an explosion.)
- Cone of Rubble (3.5e Spell) + (Create a blast of rubble that stays behind as difficult terrain.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Eldritch Star (3.5e Invocation) + (Create a blazing eldritch star to utterly annihilate your foes.)
- Bolt of Creation (3.5e Spell) + (Create a bolt of lightning that forms into a commoner.)
- Necrowheel (3.5e Spell) + (Create a bonewheel that rolls over your enemies.)
- Birth Brain Worm (3.5e Power) + (Create a brain worm, infecting the mind of your target and granting you terrible control.)
- Diving Spider's Bubble (3.5e Spell) + (Create a bubble of air on your head to breathe underwater.)
- Ecto Bubble (3.5e Power) + (Create a bubble of ectoplasm of entrap the target, or to save yourself.)
- Concealing Sphere (3.5e Spell) + (Create a bubble where the events inside are unseen by those on the outside.)
- Warding Shell (3.5e Spell) + (Create a bubble which magic can neither enter nor leave, by breaking line of effect.)
- Deadly Shrub (3.5e Invocation) + (Create a bush of thorns that sap energy and rolls around.)
- Force Stool (3.5e Spell) + (Create a chair made of force to sit on.)
- Lightforce Coil (3.5e Invocation) + (Create a coil of solid light, immobilizing a creature in place.)
- Additional Maneuver Types (3.5e Variant Rule) + (Four new types of martial maneuvers - Flourishes, Assaults, Warcries, and Strategies.)
- Psychoclastic Spray (3.5e Power) + (Create a cone of chaotic psychic energy which has a random effect on those it touches.)
- Cone of Rust (3.5e Spell) + (Create a cone of rust to destroy metal)
- Soul Contract (3.5e Spell) + (Create a contract to claim someone's soul on death)
- Crown of Madness (5e) + (Create a crown that forces the target to attack the creature of your choice.<br /><br />)
- Crown of Madness (One) + (Create a crown that forces the target to attack the creature of your choice.)
- Create Hypercube (3.5e Spell) + (Create a cube of rock that exists on multiple planes.)
- Wall of Magnets (3.5e Spell) + (Create a curtain of tightly bound magnetic cubes, and which has a tendency to trap metal objects on its surface.)
- Ice 9 (3.5e Spell) + (Create a dangerous water polymorph which freezes water at room temperature, killing creatures and freezing entire bodies of water.)
- Genesis (3.5e Spell) + (Create a demiplane)
- Dragon Fist (3.5e Invocation) + (Create a dragon's head of ki energy around your fist and then attempt to use that ki to blast through the torso of an enemy potentially killing them.)
- Sharknado (3.5e Spell) + (Create a dreadful tornado with elemental sharks swimming in it.)
- Look Out Below! (3.5e Spell) + (Create a false bridge that is perfectly real and able to support weight — until you decide that it isn't.)
- Spiritual Weapon (One) + (Create a floating [[SRD5:Force|force]] [[Weapon (One)|weapon]] that can attack an enemy [[Creature (One)|creature]]. Additional attack may be made using a [[SRD5:Bonus Action|bonus action]] on subsequent [[SRD5:turn|turn]]s.)
- Mystic Shield (3.5e Feat) + (Create a floating shield of force to protect you.)
- Deadly Cloud (3.5e Invocation) + (Create a flower which is a figurative bomb for a cloud of horrible, deadly gas.)
- Witch's Broom (3.5e Spell) + (Create a flying broom for easy transportation.)
- Harper's Giant Snowball (3.5e Spell) + (Create a giant snowball which crushes and push people.)
- Monsoon (3.5e Spell) + (Create a giant storm of wind and rain that creates high water levels and makes fighting above water almost impossible.)
- Magic Missile Sentry (3.5e Spell) + (Create a glowing sentry which fires ''[[SRD:Magic Missile|magic missile]]'' spells in your stead.)
- Dyfen's Oneiric Daemon (3.5e Spell) + (Create a horrible dream construct to torment a foe and deal very real wounds.)
- Arcane Key (3.5e Spell) + (Create a key that can automatically open an [[SRD:Arcane Lock|''arcane lock'']] for its holder.)
- Holy Hold (3.5e Spell) + (Create a large ring of light that shrinks into a singularity over the course of 5 rounds, perfectly binding any who fail to escape.)
- Create II- Life (3.5e Phrase) + (Create a living being, at the cost of XP.)
- Binding Pact (3.5e Spell) + (Create a magical alliance between sentient creatures that informs all pact members when you defect, or die.)
- Ablative Jacket (3.5e Spell) + (Create a magical vest which grants a bit of temporary hit points.)
- Solar Blaze (3.5e Maneuver) + (Create a massive ''[[SRD:Sunburst|sunburst]]'' to blind a huge amount of foes, or create a long-standing daylight.)
- Instant Wall of Invincibility (3.5e Spell) + (Create a massive wall that prevents all movement through it.)
- Sinclair's Sacrificial Mental Conduit (3.5e Power) + (Create a mental link between you and an ally, and take some of their mental pain.)
- Shadow Mirage (3.5e Maneuver) + (Create a mirage for 1 round; assist on attacks)
- Suppression Mist (3.5e Spell) + (Create a mist that suppresses mundane fire and grants fire resistance.)
- Holy Light Grenades (3.5e Spell) + (Create a mote of light which may be aimed at a creature, or left in a square as a trap.)
- Tidal Wave (5e) + (Create a moving wall of water that causes damage and knocks creatures [[SRD5:Prone|prone]]<br /><br />)
- Tidal Wave (One) + (Create a moving wall of water that causes damage and knocks creatures [[SRD5:Prone|prone]])
- Create III- Plane (3.5e Phrase) + (Create a new demiplane, at the cost of XP.)
- Parachute (3.5e Spell) + (Create a parachute to slow your fall. Longer lasting than ''[[SRD:Feather Fall|feather fall]]'', but only for one person and with a few downsides.)
- Tearing Swarm (3.5e Spell) + (Create a partially ethereal and partially watery swarm of piranhas.)
- Spell Sink (3.5e Spell) + (Create a point in space that absorbs any spells cast through it or targeted within it.)
- Skimming (3.5e Weave) + (Create a portal to a platform in a demiplane in order to travel extra fast)
- Shockwave (3.5e Utterance) + (Create a powerful shockwave to knock creatures off their feet, or a loud sound wave to harm and deafen them.)
- Dreamshape Sabre (3.5e Power) + (Create a powerful weapon out of dreamstuff.)
- Palanquin Procession (3.5e Spell) + (Create a procession of palanquins, including bearers.)
- Power Shield (3.5e Power) + (Create a psionic shield capable of withstanding impacts; at the start of your turn, the shield explodes, knocking adjacent targets prone.)
- Manifest Trap (3.5e Power) + (Create a psionic trap waiting to explode with either a burst of energy or another power imbued inside.)
- Shadow Conjuration, Lesser (3.5e Spell) + (Create a quasi-real illusion of a weak conjuration)
- Spinning Slots (3.5e Spell) + (Create a random slot machine, whose various results produce many magical effects.)
- Psychoclastic Ray (3.5e Power) + (Create a ray of chaotic psychic energy which has a random effect on those it touches.)
- Create I- Create (3.5e Phrase) + (Create a real object, at the cost of XP.)
- Scribe Elder Sign (3.5e Spell) + (Create a sanctuary against the forces from beyond.)
- Wei Yu's Water Shield (3.5e Spell) + (Create a shield of water around you, stopping incoming attacks. Last longer while underwater.)
- Ego Shield (3.5e Power) + (Create a shield which absorbs damage.)
- Concussive Blast (3.5e Spell) + (Create a shockwave that knocks targets away.)
- Turbulence (3.5e Utterance) + (Create a small breeze, or make an area of air stagnant and unmoving.)
- Art Flow's Gift, Major (3.5e Invocation) + (Create a small object out of the [[Art Flow (3.5e Location)|Art Flow]] in a similar fashion to [[SRD:Major Creation|''major creation'']].)
- Art Flow's Gift, Minor (3.5e Invocation) + (Create a small object out of the [[Art Flow (3.5e Location)|Art Flow]] in a similar fashion to [[SRD:Minor Creation|''minor creation'']].)
- Art Flow's Gift (3.5e Invocation) + (Create a small object out of the [[Art Flow (3.5e Location)|Art Flow]] in a similar fashion to [[SRD:Minor Creation|''minor creation'']].)
- Racial Genesis (3.5e Power) + (Create a small population)
- Azure Light (3.5e Spell) + (Create a sourceless azure light, which diminishes the effect of spells.)
- Icicle Lance (3.5e Spell) + (Create a spear of ice which you can wield as a weapon, and snuff out [Fire] effects.)
- Psychoclastic Sphere (3.5e Power) + (Create a sphere of chaotic psychic energy which has multiple effects on those passing through.)
- Hurricane Disc (3.5e Spell) + (Create a spinning disc of sharp wind, controlling it with your mind and gestures.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)