Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Scribe Elder Sign (3.5e Spell) + (Create a sanctuary against the forces from beyond.)
- Wei Yu's Water Shield (3.5e Spell) + (Create a shield of water around you, stopping incoming attacks. Last longer while underwater.)
- Ego Shield (3.5e Power) + (Create a shield which absorbs damage.)
- Concussive Blast (3.5e Spell) + (Create a shockwave that knocks targets away.)
- Turbulence (3.5e Utterance) + (Create a small breeze, or make an area of air stagnant and unmoving.)
- Art Flow's Gift, Major (3.5e Invocation) + (Create a small object out of the [[Art Flow (3.5e Location)|Art Flow]] in a similar fashion to [[SRD:Major Creation|''major creation'']].)
- Art Flow's Gift, Minor (3.5e Invocation) + (Create a small object out of the [[Art Flow (3.5e Location)|Art Flow]] in a similar fashion to [[SRD:Minor Creation|''minor creation'']].)
- Art Flow's Gift (3.5e Invocation) + (Create a small object out of the [[Art Flow (3.5e Location)|Art Flow]] in a similar fashion to [[SRD:Minor Creation|''minor creation'']].)
- Racial Genesis (3.5e Power) + (Create a small population)
- Azure Light (3.5e Spell) + (Create a sourceless azure light, which diminishes the effect of spells.)
- Icicle Lance (3.5e Spell) + (Create a spear of ice which you can wield as a weapon, and snuff out [Fire] effects.)
- Psychoclastic Sphere (3.5e Power) + (Create a sphere of chaotic psychic energy which has multiple effects on those passing through.)
- Hurricane Disc (3.5e Spell) + (Create a spinning disc of sharp wind, controlling it with your mind and gestures.)
- Create Bonfire (One) + (Create a stationary fire in an area.)
- Create Bonfire (5e) + (Create a stationary fire in an area.<br /><br />)
- Tasha's Caustic Brew (5e) + (Create a stream of acid that causes continuing [[SRD5:Acid|acid]] damage.<br /><br />)
- Tasha's Caustic Brew (One) + (Create a stream of acid that causes continuing [[SRD5:Acid|acid]] damage.)
- Clockwork Knight (3.5e Class) + (Create a suit of power armor which augments your abilities with mechanical might.)
- Molten Tornado (3.5e Spell) + (Create a swirling tornado of molten lava torn from the earth.)
- Ionic Drain of Motion (3.5e Spell) + (Create a synergy with electricity effect you have.)
- Bramble Field (3.5e Invocation) + (Create a terrible field of brambles)
- Gossamer Thread (3.5e Spell) + (Create a thread that binds a target. To them, it is strongest steel.)
- Brainstorm (3.5e Power) + (Create a thundercloud which follows and harasses the enemy.)
- Energy Bomb (3.5e Power) + (Create a time bomb. The longer it charges, the bigger the blast!)
- Vacuum Sphere (3.5e Spell) + (Create a void of atmosphere in an area, silencing those within, subjecting them to low pressure, and suffocating them if they attempt to breathe.)
- Psychoclastic Wall (3.5e Power) + (Create a wall of chaotic psychic energy which has multiple effects on those passing through.)
- Fire Sweeper (3.5e Spell) + (Create a wall of flame you can move around, running over creatures and damaging them.)
- Wall of Flesh (3.5e Spell) + (Create a wall of flesh, a literal meatshield.)
- Aqua Snake (3.5e Spell) + (Create a water snake which runs into enemies on the ground and tries to knock them down.)
- Bloodforge Weapon (3.5e Blood Spell) + (Create a weapon out of the iron in your bloodstream.)
- Whirlwind Hurricane Kick (3.5e Feat) + (Create a whirlwind and kick all those around you with a spinning kick.)
- Create Wooden Door (3.5e Spell) + (Create a wooden door fit for a hallway, or up against a wall.)
- Eclipse (3.5e Spell) + (Create a zone of darkness around yourself.)
- Torture Room (3.5e Spell) + (Create an area filled with malevolent chains that torture those in it.)
- Sword Burst (5e) + (Create an area of [[SRD5:Force|force]] blades that damages creatures in it.<br /><br />)
- Sword Burst (One) + (Create an area of [[SRD5:Force|force]] blades that damages creatures in it.<br /><br />)
- Fightin’ Shade (3.5e Maneuver) + (Create an area of darkness that does not affect your sight.)
- Entmoot (3.5e Spell) + (Create an army of treants.)
- Soul Shield (3.5e Feat) + (Create an awesome aegis using your own soul)
- Eldritch Serpent (3.5e Invocation) + (Create an eldritch blast construct which attacks for you, but you can't use your eldritch blast while it's present.)
- Astral Elemental (3.5e Power) + (Create an elemental.)
- Force Eruption (3.5e Power) + (Create an explosion from the ground which throws targets skyward.)
- Energy Eruption (3.5e Power) + (Create an explosion from the ground which throws targets skyward.)
- Dragon Surge (3.5e Feat) + (Create an explosion of energy when you initiate dracofury.)
- Mask II- Image (3.5e Phrase) + (Create an illusion around yourself.)
- Rien's False Reality (3.5e Spell) + (Create an illusion that changes the entire landscape and everything in it.)
- Doppelganger's Transposition (3.5e Maneuver) + (Create an illusory image of yourself, which you may alter switch position with.)
- Dynamic User Navbox (3.5e Spell) + (Create an interdimensional railway traversed by a magical box.)
- Portal Barrier (3.5e Spell) + (Create an invisible bubble which none can teleport or plane shift through.)
- Art Flow's Gift, Masterpiece (3.5e Invocation) + (Create an object out of the [[Art Flow (3.5e Location)|Art Flow]] in a similar fashion to [[SRD:True Creation|''true creation'']].)
- Wei Yu's Water Spears (3.5e Spell) + (Create and fire spears of highly pressurized water.)
- Crystal Rocket (3.5e Power) + (Create and launch a psionic ICBM, or take a ride upon it.)
- Rite of Kindling (3.5e Feat) + (Create and travel between bonfires made for rest.)
- Energy Weapon (3.5e Spell) + (Create and wield a weapon made of the raw essence of any of the five energy types.)
- Lightforce Incarnation (3.5e Invocation) + (Create any objects with lightforce or even create creatures to fight for you.)
- Collect Crystal (3.5e Spell) + (Create auracrystal)
- Hurricane Surge Blast (3.5e Feat) + (Create blasts of winds by using stunning fist attempts.)
- Blockout (3.5e Feat) + (Create blocks of various materials which take up space and can be used for temporary construction material.)
- Incarnum Bolts (3.5e Maneuver) + (Create bolts out of incarnum, fire at enemies.)
- Instant Bread (3.5e Spell) + (Create bread from nothing more that wheat or flour.)
- Bang Rounds (3.5e Spell) + (Create cherrybomb-like caltrops to either throw out immediately as explosives, or set as a trap.)
- Purricane of Huns (3.5e Maneuver) + (Create copies of yourself who, along with yourself, fly into a rage. Grow whiskeys.)
- Footsore (3.5e Feat) + (Create difficult terrain 10 feet per divine rank away from you.)
- Ground Breaker (3.5e Feat) + (Create difficult terrain where you drop.)
- Shadow Decoy Master (3.5e Prestige Class) + (Create duplicate of you made of shadowstuff.)
- Create Greater Object (3.5e Feat) + (Create even more rare and exotic matter from thin air.)
- Nonlethal Field (3.5e Spell) + (Create field that blocks most lethal damage.)
- Master Spell Crafter (3.5e Feat) + (Create finely crafted items with spells.)
- Water II- Food (3.5e Phrase) + (Create food.)
- Divine Creation (3.5e Feat) + (Create magic items, or even creatures with your divine mastery.)
- Conjure Barrage (One) + (Create magical duplicates of your weapon that fly to strike targets in a [[SRD5:Cone|cone]] ([[SRD5:Dexterity|Dexterity]] [[Save (One)|save]] to reduce damage).)
- Create More Water (3.5e Feat) + (Create more water, with utility and combat power.)
- Create Alchemical Items (3.5e Spell) + (Create mundane alchemical items which last 24 hours.)
- Create Object (3.5e Feat) + (Create nonmagical matter at whim.)
- Forge Plane (3.5e Spell) + (Create or modify your divine realm.)
- Create Anchor Sigil (3.5e Spell) + (Create or strengthen an anchor sigil more quickly than if you used the normal ritual)
- Portal Gun (3.5e Equipment) + (Create portals on flat surfaces that are connected to each other, which you can step through. Or send other things through.)
- Artificial Life (3.5e Spell) + (Create positive energy undead)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Banish Light (3.5e Feat) + (Create shadowy illumination around you by absorbing light in your weapon and then discharge the absorbed light into a blinding flash.)
- Energy Rings (3.5e Invocation) + (Create solid rings of ki energy that can be used for ranged grapple/pin attempts.)
- Practice Field (3.5e Spell) + (Create sphere that allows creatures to deal nonlethal damage.)
- Greater Nonlethal Field (3.5e Spell) + (Create sphere where lethal damage is not.)
- Soulspike Revenge (3.5e Maneuver) + (Create spikes to stab your assailant.)
- Black Blood Chains (3.5e Spell) + (Create strands of black hooks and chains to latch onto and pull opponents out of the sky or closer towards you.)
- Ki Rings (3.5e Invocation) + (Create strong solid rings of ki energy that can be used for ranged grapple/pin attempts.)
- Realm of Shifting Frost (3.5e Invocation) + (Create structures and redefine the terrain as you see fit with constructions of ice and snow.)
- White Lady (3.5e Spell) + (Create the image of a ghostly lady in white that protects the target and scare enemies away.)
- Glorious Vision (3.5e Spell) + (Create the image of your god to break morale into enemies and reinforce your allies.)
- Master I- Master (3.5e Phrase) + (Create the powerful effect of your choosing; kind of like Wish.)
- Spawn Eye Tyrants (3.5e Spell) + (Create two beholders out of your own eyes.)
- Mobius Portals (3.5e Spell) + (Create two double-sided portals.)
- Drown (3.5e Spell) + (Create water inside the target's lungs.)
- Mass Drown (3.5e Spell) + (Create water inside the target's lungs.)
- Water I- Water (3.5e Phrase) + (Create water.)
- Armor Incarnation (3.5e Maneuver) + (Create weightless magical full plate.)
- Sylvan Step (4e Feat) + (Create zones of woodlands as you move.)
- Transform the Landscape (3.5e Utterance) + (Create, or remove, difficult terrain in an area.)
- Mistikal (3.5e Monster) + (Created by [http://bulbapedia.bulbagarden. … Created by [http://bulbapedia.bulbagarden.net/wiki/Cipher Cipher] as a backup plan in case [[Voltran (3.5e Monster)|Voltran]] failed — or, worse, was somehow Snagged and purified — Mistikal is designed as a master of mind-control. Its gaseous body can invade the body of anything that breathes and hijack the victim's brain, allowing Mistikal to assume direct control.ikal to assume direct control.)
- Witchslap (3.5e Equipment) + (Created by a [[SRD:Gnome|gnome]] [[SRD:Cle … Created by a [[SRD:Gnome|gnome]] [[SRD:Cleric|cleric]] of Garl Glittergold on the behest of a rather amateurish cabal of witchhunters from Hakloor, the invention of the so-called 'witchslap' is an application of magic to rob the enemies of their arcane defenses.rob the enemies of their arcane defenses.)
- Publication:Dread Codex/Magic Items/Armor of the Undead + (Created by evil wizards and clerics as protection for their undead servants, this enchanted suit of chainmail armor is specially crafted to offer superior protection to creatures that draw their strength from the Negative Energy Plane.)
- Surreptitious Bandit (3.5e Martial Discipline) + (Created by masters of burglary and stealth, Surreptitious Bandit is an extraordinary discipline for the art of sneaking around.)
- Aerial Ace (3.5e Martial Discipline) + (Created by raptorians who fought many batt … Created by raptorians who fought many battles in the sky with other flying foes and monsters below, the aerial ace discipline teaches the art of battling in 3 dimensions, using one's wings in combat, and employing the supernatural forces of wind at your side.supernatural forces of wind at your side.)
- Golem Heart (3.5e Martial Discipline) + (Created by warforged during the wars they were built to serve in, this maneuver was later adopted for use by organic races as well as the constructs who originally created them.)
- Nighthide (3.5e Equipment) + (Created from the bodies of creatures of the night, it is magically processed to awaken its essence, the ability to cloak oneself in the darkness, fear, and power of night.)
- Faer (3.5e Race) + (Created millennia ago, during the Elven Wars, the faerath are extinct, and their very existence is contested by their creators: the elven alliance who would latter become the Grey Elves subrace.)
- Publication:Dread Codex/Monsters/Spellgorged Zombie + (Created with the use of a create greater undead spell, a spellgorged zombie is a programmed being, which appears much like a normal zombie.)
- Publication:Dread Codex/Monsters + (This creature was clearly once a living dog, but that time is long past.)
- Publication:Dread Codex/New Spells/Flying Abominations + (Creates [[Publication:Dread Codex/Monsters/Flying Abomination|Flying Abominations]].)
- Darkness Spell (One) + (Creates [[SRD5:Magical Darkness|magical darkness]] in an area within range)
- Create Magen (5e) + (Creates a [[Magen (5e)|Magen]], a type of [[SRD5:Construct|construct]]<br /><br />)
- Create Magen (One) + (Creates a [[Magen (5e)|Magen]], a type of [[SRD5:Construct|construct]])
- Dawn (One) + (Creates a [[SRD5:Cylinder|cylinder]] of sunlight that causes [[SRD5:Radiant|radiant]] damage to creatures inside it.)
- Dawn (5e) + (Creates a [[SRD5:Cylinder|cylinder]] of sunlight that causes [[SRD5:Radiant|radiant]] damage to creatures inside it.<br /><br />)
- Word of Radiance (5e) + (Creates a [[SRD5:Radiant|radiant]] around the caster that damages opponents.<br /><br />)
- Word of Radiance (One) + (Creates a [[SRD5:Radiant|radiant]] around the caster that damages opponents.)
- Watery Sphere (5e) + (Creates a [[SRD5:Sphere|sphere]] of water that the caster can move. It [[SRD5:Restrained|restrains]] those caught in it.<br /><br />)
- Watery Sphere (One) + (Creates a [[SRD5:Sphere|sphere]] of water that the caster can move. It [[SRD5:Restrained|restrains]] those caught in it.)
- Create Spelljamming Helm (5e) + (Creates a [[Spelljamming Helm (5e)|Spelljamming Helm]].<br /><br />)
- Create Synthetic Soul (3.5e Spell) + (Creates a [[Synthetic Soul (3.5e Template)|Synthetic Soul]] for use within a base creature.)
- Snilloc's Snowball Swarm (One) + (Creates a barrage of snowballs dealing [[SRD5:Cold|cold]] damage.)
- Snilloc's Snowball Swarm (5e) + (Creates a barrage of snowballs dealing [[SRD5:Cold|cold]] damage.<br /><br />)
- Beam Sabre (3.5e Equipment) + (Creates a beam of fire shaped like a scimitar a limited number of times per day.)
- Witch Bolt (5e) + (Creates a bolt of [[SRD5:Lightning|lightning]] that damages a target. Caster may use its [[SRD5:Action|action]] each [[SRD5:Turn|turn]] to continue damaging the target.<br /><br />)
- Witch Bolt (One) + (Creates a bolt of [[SRD5:Lightning|lightning]] that damages a target. Caster may use its [[SRD5:Action|action]] each [[SRD5:Turn|turn]] to continue damaging the target.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)