Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Create Anchor Sigil (3.5e Spell) + (Create or strengthen an anchor sigil more quickly than if you used the normal ritual)
- Portal Gun (3.5e Equipment) + (Create portals on flat surfaces that are connected to each other, which you can step through. Or send other things through.)
- Artificial Life (3.5e Spell) + (Create positive energy undead)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Banish Light (3.5e Feat) + (Create shadowy illumination around you by absorbing light in your weapon and then discharge the absorbed light into a blinding flash.)
- Energy Rings (3.5e Invocation) + (Create solid rings of ki energy that can be used for ranged grapple/pin attempts.)
- Practice Field (3.5e Spell) + (Create sphere that allows creatures to deal nonlethal damage.)
- Greater Nonlethal Field (3.5e Spell) + (Create sphere where lethal damage is not.)
- Soulspike Revenge (3.5e Maneuver) + (Create spikes to stab your assailant.)
- Black Blood Chains (3.5e Spell) + (Create strands of black hooks and chains to latch onto and pull opponents out of the sky or closer towards you.)
- Ki Rings (3.5e Invocation) + (Create strong solid rings of ki energy that can be used for ranged grapple/pin attempts.)
- Realm of Shifting Frost (3.5e Invocation) + (Create structures and redefine the terrain as you see fit with constructions of ice and snow.)
- White Lady (3.5e Spell) + (Create the image of a ghostly lady in white that protects the target and scare enemies away.)
- Glorious Vision (3.5e Spell) + (Create the image of your god to break morale into enemies and reinforce your allies.)
- Master I- Master (3.5e Phrase) + (Create the powerful effect of your choosing; kind of like Wish.)
- Spawn Eye Tyrants (3.5e Spell) + (Create two beholders out of your own eyes.)
- Mobius Portals (3.5e Spell) + (Create two double-sided portals.)
- Drown (3.5e Spell) + (Create water inside the target's lungs.)
- Mass Drown (3.5e Spell) + (Create water inside the target's lungs.)
- Water I- Water (3.5e Phrase) + (Create water.)
- Armor Incarnation (3.5e Maneuver) + (Create weightless magical full plate.)
- Sylvan Step (4e Feat) + (Create zones of woodlands as you move.)
- Transform the Landscape (3.5e Utterance) + (Create, or remove, difficult terrain in an area.)
- Mistikal (3.5e Monster) + (Created by [http://bulbapedia.bulbagarden. … Created by [http://bulbapedia.bulbagarden.net/wiki/Cipher Cipher] as a backup plan in case [[Voltran (3.5e Monster)|Voltran]] failed — or, worse, was somehow Snagged and purified — Mistikal is designed as a master of mind-control. Its gaseous body can invade the body of anything that breathes and hijack the victim's brain, allowing Mistikal to assume direct control.ikal to assume direct control.)
- Witchslap (3.5e Equipment) + (Created by a [[SRD:Gnome|gnome]] [[SRD:Cle … Created by a [[SRD:Gnome|gnome]] [[SRD:Cleric|cleric]] of Garl Glittergold on the behest of a rather amateurish cabal of witchhunters from Hakloor, the invention of the so-called 'witchslap' is an application of magic to rob the enemies of their arcane defenses.rob the enemies of their arcane defenses.)
- Publication:Dread Codex/Magic Items/Armor of the Undead + (Created by evil wizards and clerics as protection for their undead servants, this enchanted suit of chainmail armor is specially crafted to offer superior protection to creatures that draw their strength from the Negative Energy Plane.)
- Surreptitious Bandit (3.5e Martial Discipline) + (Created by masters of burglary and stealth, Surreptitious Bandit is an extraordinary discipline for the art of sneaking around.)
- Aerial Ace (3.5e Martial Discipline) + (Created by raptorians who fought many batt … Created by raptorians who fought many battles in the sky with other flying foes and monsters below, the aerial ace discipline teaches the art of battling in 3 dimensions, using one's wings in combat, and employing the supernatural forces of wind at your side.supernatural forces of wind at your side.)
- Golem Heart (3.5e Martial Discipline) + (Created by warforged during the wars they were built to serve in, this maneuver was later adopted for use by organic races as well as the constructs who originally created them.)
- Nighthide (3.5e Equipment) + (Created from the bodies of creatures of the night, it is magically processed to awaken its essence, the ability to cloak oneself in the darkness, fear, and power of night.)
- Faer (3.5e Race) + (Created millennia ago, during the Elven Wars, the faerath are extinct, and their very existence is contested by their creators: the elven alliance who would latter become the Grey Elves subrace.)
- Publication:Dread Codex/Monsters/Spellgorged Zombie + (Created with the use of a create greater undead spell, a spellgorged zombie is a programmed being, which appears much like a normal zombie.)
- Publication:Dread Codex/Monsters + (This creature was clearly once a living dog, but that time is long past.)
- Publication:Dread Codex/New Spells/Flying Abominations + (Creates [[Publication:Dread Codex/Monsters/Flying Abomination|Flying Abominations]].)
- Darkness Spell (One) + (Creates [[SRD5:Magical Darkness|magical darkness]] in an area within range)
- Create Magen (5e) + (Creates a [[Magen (5e)|Magen]], a type of [[SRD5:Construct|construct]]<br /><br />)
- Create Magen (One) + (Creates a [[Magen (5e)|Magen]], a type of [[SRD5:Construct|construct]])
- Dawn (One) + (Creates a [[SRD5:Cylinder|cylinder]] of sunlight that causes [[SRD5:Radiant|radiant]] damage to creatures inside it.)
- Dawn (5e) + (Creates a [[SRD5:Cylinder|cylinder]] of sunlight that causes [[SRD5:Radiant|radiant]] damage to creatures inside it.<br /><br />)
- Word of Radiance (5e) + (Creates a [[SRD5:Radiant|radiant]] around the caster that damages opponents.<br /><br />)
- Word of Radiance (One) + (Creates a [[SRD5:Radiant|radiant]] around the caster that damages opponents.)
- Watery Sphere (5e) + (Creates a [[SRD5:Sphere|sphere]] of water that the caster can move. It [[SRD5:Restrained|restrains]] those caught in it.<br /><br />)
- Watery Sphere (One) + (Creates a [[SRD5:Sphere|sphere]] of water that the caster can move. It [[SRD5:Restrained|restrains]] those caught in it.)
- Create Spelljamming Helm (5e) + (Creates a [[Spelljamming Helm (5e)|Spelljamming Helm]].<br /><br />)
- Create Synthetic Soul (3.5e Spell) + (Creates a [[Synthetic Soul (3.5e Template)|Synthetic Soul]] for use within a base creature.)
- Snilloc's Snowball Swarm (One) + (Creates a barrage of snowballs dealing [[SRD5:Cold|cold]] damage.)
- Snilloc's Snowball Swarm (5e) + (Creates a barrage of snowballs dealing [[SRD5:Cold|cold]] damage.<br /><br />)
- Beam Sabre (3.5e Equipment) + (Creates a beam of fire shaped like a scimitar a limited number of times per day.)
- Witch Bolt (5e) + (Creates a bolt of [[SRD5:Lightning|lightning]] that damages a target. Caster may use its [[SRD5:Action|action]] each [[SRD5:Turn|turn]] to continue damaging the target.<br /><br />)
- Witch Bolt (One) + (Creates a bolt of [[SRD5:Lightning|lightning]] that damages a target. Caster may use its [[SRD5:Action|action]] each [[SRD5:Turn|turn]] to continue damaging the target.)
- Zone of OSHA-Compliance (3.5e Spell) + (Creates a bubble around you in which nothing can go wrong. Trust me.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)