Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ghede (3.5e Race) + (Corpses thrown into blight pits or other special places of decay may animate as a ghede, a skeleton with sapience and the foggy memories of the one is spawned from, but an entirely new personality and life (or unlife) of its own.)
- Publication:Dread Codex/New Spells/Decay + (Corpses touch turn into dust, and can no longer become undead or otherwise be affected; undead corpses must make a Will save or die.)
- Forlarren (5e) + (Corrupted [[SRD5:Satyr|satyr]])
- Cosmin Eternal (3.5e Racial Paragon Class) + (Cosmin eternals follow a path of transformation to attain the eternal life of celestial bodies.)
- Cosmin Voidfist (3.5e Racial Substitution Levels) + (Cosmin voidfists are ascetic practioners of martial arts who channel the destructive power of the cosmos.)
- Gravity Field (3.5e Feat) + (Cosmins can train their ability to manipulate gravity to overcome their weakness in normal and heavy gravity.)
- Advanced Cosmic Radiance (3.5e Feat) + (Cosmins may learn how to better manipulate the innate power of their heads.)
- SRD5:Giant Wolf Spider + (Cougar-sized wolf spider)
- Zed Ichor (3.5e Equipment) + (Could it be... THE T-VIRUS!? *Dun dun dun!*)
- Workhorse Build (3.5e Feat) + (Count as a quadruped, gain stability, and move in heavy armor and heavy loads.)
- Magical Blood (3.5e Trait) + (Count as a spellcaster, even though you aren't.)
- Aligned Blood (3.5e Trait) + (Count as an alignment you aren't.)
- Silver Slasheneer (3.5e Feat) + (Count your attacks as alchemically silvered.)
- Blinding Spray (3.5e Maneuver) + (Counter a piercing or slashing attack by spraying blood in their eyes, causing a 50% miss chance.)
- Distracting Spray (3.5e Maneuver) + (Counter a piercing or slashing attack by spraying blood in their eyes, causing a 20% miss chance.)
- Cut the Threads (3.5e Maneuver) + (Counter a spell that enters your threatened area with an initiator check.)
- Dance of Chains (3.5e Maneuver) + (Counter an attack with a grapple attempt.)
- Infectious Reposte (3.5e Maneuver) + (Counter an attack with one of your own, and infect them with a terrible lycanthropic curse.)
- One Inch Punch (3.5e Maneuver) + (Counter an opponent's counter, continue with your previous action if successful.)
- Fell Riposte (3.5e Maneuver) + (Counter foe’s attack with chilling touch that deals 2d6 cold damage, potential Strength damage)
- Counterweaving (3.5e Weave) + (Counter someone else's weave.)
- Disarm the Master (3.5e Maneuver) + (Counter-You make a disarm attempt as someone else makes an attack against you.)
- Poison Frog Blood (3.5e Maneuver) + (Counterattack a successful hit against you by poisoning your opponents.)
- Energy Balance Ring (3.5e Equipment) + (Counters any healing you get with negative energy damage.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Lesser Counterweave (3.5e Maneuver) + (Counterspell an opponent's spell as an immediate action.)
- Counterweave (3.5e Maneuver) + (Counterspell an opponent's spell as an immediate action.)
- Greater Counterweave (3.5e Maneuver) + (Counterspell an opponent's spell as an immediate action.)
- SRD:Improved Counterspell + (Counterspell with spell of same school.)
- Courtier (5e) + (Court of Nobles Bureaucrat)
- Repel Liquid (3.5e Spell) + (Cover an object or a person in a liquid repelling substance.)
- Muddy Spell (3.5e Feat) + (Cover enemies with soaked earth to slow them.)
- Ice of the Frozen Cavern (3.5e Spell) + (Cover the ground immediately under the target with incredibly selectively slippery ice.)
- Leidenfrost Shell (3.5e Spell) + (Cover yourself in a protective shell of water, warding off fire damage.)
- Acid Sheath (3.5e Spell) + (Cover yourself in acid, resist acid damage, hurt attackers.)
- Ring of the Vermiurge (3.5e Equipment) + (Cover yourself in insects similar to ''[[SRD:Crown of Vermin|crown of vermin]]'', which absorb damage and hurt your enemies.)
- Eldritch Spikes (3.5e Invocation) + (Cover yourself in spikes which deal your eldritch blast damage, or dismiss them to cause them to explode!)
- Umbral Shroud (3.5e Equipment) + (Covering its wearer like a film of living shadowstuff, the umbral shroud grants unmatched power over darkness and shadows.)
- Arm Guard (3.5e Equipment) + (Covering one shoulder and an entire arm, the arm guard leaves the body free for mobility but still allows for a fair amount of protection where it is needed.)
- Wall of Text (3.5e Spell) + (Covers surface with text that dazzles those who search or read.)
- Jelly Aura, Greater (3.5e Spell) + (Covers target in jelly, halving bludgeoning damage and providing DR 3/-.)
- Jelly Aura, Lesser (3.5e Spell) + (Covers target in jelly, halving bludgeoning damage.)
- Nonhumanoid Armor Crafter (3.5e Feat) + (Craft armor for nonhumanoid creatures at only +50% instead of double cost.)
- Craft Wearable Item (3.5e Feat) + (Craft magic items that occupy body slots.)
- Boots of the Wolf (3.5e Equipment) + (Crafted from [[Legendary Wolf (3.5e Monster)|Legendary Wolf]] fur and skin, these boots are known for their ability to make the wearer be able to find the right position in battle, just like a wolf.)
- Wildbone (3.5e Equipment) + (Crafted out of the bones of powerful beasts, monsters, and legendary opponents, these bones retain a hint of their former power.)
- Darklight (3.5e Equipment) + (Crafted out of the depleted remains of radioactive materials (or rarely, sometimes still radioactive materials), darklight items are very heavy and very dense.)
- Cranium Rat (5e) + (Cranium rats appear as normal Rats, except for their glowing exposed brains)
- Darksong (4e Feat) + (Create ''Cloud of Darkness'' around yourself or an ally within 10 squares.)
- Primal Savagery (5e) + (Create [[SRD5:Acid|acid]] glands in nails and teeth and make an [[SRD5:Melee Spell Attack|melee spell attack]].<br /><br />)
- Primal Savagery (One) + (Create [[SRD5:Acid|acid]] glands in nails and teeth and make an [[SRD5:Melee Spell Attack|melee spell attack]].)
- Arcane Gate (5e) + (Create [[SRD5:Teleport|teleport]]ation gate<br /><br />)
- Arcane Gate (One) + (Create [[Teleport (One)|teleport]]ation gate)
- Surfing Disc (3.5e Spell) + (Create a ''[[SRD:Floating Disk|floating disk]]'' you can surf upon.)
- Fog From the Void (3.5e Utterance) + (Create a ''[[SRD:Fog Cloud|fog cloud]]'' effect, or remove cloud effects from an area.)
- Conjure Celestial (One) + (Create a [[SRD5:Cylinder|cylinder]] of lig … Create a [[SRD5:Cylinder|cylinder]] of light in range. A [[Creature (One)|creature]] enters the cylinder (or starts its [[SRD5:Turn|turn]] there) can receive healing or [[SRD5:Radiant|Radiant]] damage ([[SRD5:Dexterity|Dex]] [[Save (One)|save]] to [[SRD5:Half|half]]).[Save (One)|save]] to [[SRD5:Half|half]]).)
- Fire Hayball (3.5e Spell) + (Create a ball of hay on fire that rolls over your enemies.)
- Floor Shield (3.5e Maneuver) + (Create a barrier out of the floor to block attacks.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Bubble Shield (3.5e Spell) + (Create a barrier which absorbed damage going through it.)
- Psychic Beacon (3.5e Power) + (Create a beacon that only you can see, or one everyone can see at your location.)
- Dreadtheft (5e Spell) + (Create a beam of life-draining energy, withering foes and healing yourself.<br /><br />)
- Biogel Mimic (3.5e Spell) + (Create a biogel mimic, a harmless creature that duplicates organic flesh to the point of being an effective simulacrum for it.)
- Phoenix Flight (3.5e Spell) + (Create a bird of flame that flies through swathes of foes. Its gooey center is an explosion.)
- Cone of Rubble (3.5e Spell) + (Create a blast of rubble that stays behind as difficult terrain.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Eldritch Star (3.5e Invocation) + (Create a blazing eldritch star to utterly annihilate your foes.)
- Bolt of Creation (3.5e Spell) + (Create a bolt of lightning that forms into a commoner.)
- Necrowheel (3.5e Spell) + (Create a bonewheel that rolls over your enemies.)
- Birth Brain Worm (3.5e Power) + (Create a brain worm, infecting the mind of your target and granting you terrible control.)
- Diving Spider's Bubble (3.5e Spell) + (Create a bubble of air on your head to breathe underwater.)
- Ecto Bubble (3.5e Power) + (Create a bubble of ectoplasm of entrap the target, or to save yourself.)
- Concealing Sphere (3.5e Spell) + (Create a bubble where the events inside are unseen by those on the outside.)
- Warding Shell (3.5e Spell) + (Create a bubble which magic can neither enter nor leave, by breaking line of effect.)
- Deadly Shrub (3.5e Invocation) + (Create a bush of thorns that sap energy and rolls around.)
- Force Stool (3.5e Spell) + (Create a chair made of force to sit on.)
- Lightforce Coil (3.5e Invocation) + (Create a coil of solid light, immobilizing a creature in place.)
- Additional Maneuver Types (3.5e Variant Rule) + (Four new types of martial maneuvers - Flourishes, Assaults, Warcries, and Strategies.)
- Psychoclastic Spray (3.5e Power) + (Create a cone of chaotic psychic energy which has a random effect on those it touches.)
- Cone of Rust (3.5e Spell) + (Create a cone of rust to destroy metal)
- Soul Contract (3.5e Spell) + (Create a contract to claim someone's soul on death)
- Crown of Madness (5e) + (Create a crown that forces the target to attack the creature of your choice.<br /><br />)
- Crown of Madness (One) + (Create a crown that forces the target to attack the creature of your choice.)
- Create Hypercube (3.5e Spell) + (Create a cube of rock that exists on multiple planes.)
- Wall of Magnets (3.5e Spell) + (Create a curtain of tightly bound magnetic cubes, and which has a tendency to trap metal objects on its surface.)
- Ice 9 (3.5e Spell) + (Create a dangerous water polymorph which freezes water at room temperature, killing creatures and freezing entire bodies of water.)
- Genesis (3.5e Spell) + (Create a demiplane)
- Dragon Fist (3.5e Invocation) + (Create a dragon's head of ki energy around your fist and then attempt to use that ki to blast through the torso of an enemy potentially killing them.)
- Sharknado (3.5e Spell) + (Create a dreadful tornado with elemental sharks swimming in it.)
- Look Out Below! (3.5e Spell) + (Create a false bridge that is perfectly real and able to support weight — until you decide that it isn't.)
- Spiritual Weapon (One) + (Create a floating [[SRD5:Force|force]] [[Weapon (One)|weapon]] that can attack an enemy [[Creature (One)|creature]]. Additional attack may be made using a [[SRD5:Bonus Action|bonus action]] on subsequent [[SRD5:turn|turn]]s.)
- Mystic Shield (3.5e Feat) + (Create a floating shield of force to protect you.)
- Deadly Cloud (3.5e Invocation) + (Create a flower which is a figurative bomb for a cloud of horrible, deadly gas.)
- Witch's Broom (3.5e Spell) + (Create a flying broom for easy transportation.)
- Harper's Giant Snowball (3.5e Spell) + (Create a giant snowball which crushes and push people.)
- Monsoon (3.5e Spell) + (Create a giant storm of wind and rain that creates high water levels and makes fighting above water almost impossible.)
- Magic Missile Sentry (3.5e Spell) + (Create a glowing sentry which fires ''[[SRD:Magic Missile|magic missile]]'' spells in your stead.)
- Dyfen's Oneiric Daemon (3.5e Spell) + (Create a horrible dream construct to torment a foe and deal very real wounds.)
- Arcane Key (3.5e Spell) + (Create a key that can automatically open an [[SRD:Arcane Lock|''arcane lock'']] for its holder.)
- Holy Hold (3.5e Spell) + (Create a large ring of light that shrinks into a singularity over the course of 5 rounds, perfectly binding any who fail to escape.)
- Create II- Life (3.5e Phrase) + (Create a living being, at the cost of XP.)
- Binding Pact (3.5e Spell) + (Create a magical alliance between sentient creatures that informs all pact members when you defect, or die.)
- Ablative Jacket (3.5e Spell) + (Create a magical vest which grants a bit of temporary hit points.)
- Solar Blaze (3.5e Maneuver) + (Create a massive ''[[SRD:Sunburst|sunburst]]'' to blind a huge amount of foes, or create a long-standing daylight.)
- Instant Wall of Invincibility (3.5e Spell) + (Create a massive wall that prevents all movement through it.)
- Sinclair's Sacrificial Mental Conduit (3.5e Power) + (Create a mental link between you and an ally, and take some of their mental pain.)
- Shadow Mirage (3.5e Maneuver) + (Create a mirage for 1 round; assist on attacks)
- Suppression Mist (3.5e Spell) + (Create a mist that suppresses mundane fire and grants fire resistance.)
- Holy Light Grenades (3.5e Spell) + (Create a mote of light which may be aimed at a creature, or left in a square as a trap.)
- Tidal Wave (5e) + (Create a moving wall of water that causes damage and knocks creatures [[SRD5:Prone|prone]]<br /><br />)
- Tidal Wave (One) + (Create a moving wall of water that causes damage and knocks creatures [[SRD5:Prone|prone]])
- Create III- Plane (3.5e Phrase) + (Create a new demiplane, at the cost of XP.)
- Parachute (3.5e Spell) + (Create a parachute to slow your fall. Longer lasting than ''[[SRD:Feather Fall|feather fall]]'', but only for one person and with a few downsides.)
- Tearing Swarm (3.5e Spell) + (Create a partially ethereal and partially watery swarm of piranhas.)
- Spell Sink (3.5e Spell) + (Create a point in space that absorbs any spells cast through it or targeted within it.)
- Skimming (3.5e Weave) + (Create a portal to a platform in a demiplane in order to travel extra fast)
- Shockwave (3.5e Utterance) + (Create a powerful shockwave to knock creatures off their feet, or a loud sound wave to harm and deafen them.)
- Dreamshape Sabre (3.5e Power) + (Create a powerful weapon out of dreamstuff.)
- Palanquin Procession (3.5e Spell) + (Create a procession of palanquins, including bearers.)
- Power Shield (3.5e Power) + (Create a psionic shield capable of withstanding impacts; at the start of your turn, the shield explodes, knocking adjacent targets prone.)
- Manifest Trap (3.5e Power) + (Create a psionic trap waiting to explode with either a burst of energy or another power imbued inside.)
- Shadow Conjuration, Lesser (3.5e Spell) + (Create a quasi-real illusion of a weak conjuration)
- Spinning Slots (3.5e Spell) + (Create a random slot machine, whose various results produce many magical effects.)
- Psychoclastic Ray (3.5e Power) + (Create a ray of chaotic psychic energy which has a random effect on those it touches.)
- Create I- Create (3.5e Phrase) + (Create a real object, at the cost of XP.)
- Scribe Elder Sign (3.5e Spell) + (Create a sanctuary against the forces from beyond.)
- Wei Yu's Water Shield (3.5e Spell) + (Create a shield of water around you, stopping incoming attacks. Last longer while underwater.)
- Ego Shield (3.5e Power) + (Create a shield which absorbs damage.)
- Concussive Blast (3.5e Spell) + (Create a shockwave that knocks targets away.)
- Turbulence (3.5e Utterance) + (Create a small breeze, or make an area of air stagnant and unmoving.)
- Art Flow's Gift, Major (3.5e Invocation) + (Create a small object out of the [[Art Flow (3.5e Location)|Art Flow]] in a similar fashion to [[SRD:Major Creation|''major creation'']].)
- Art Flow's Gift, Minor (3.5e Invocation) + (Create a small object out of the [[Art Flow (3.5e Location)|Art Flow]] in a similar fashion to [[SRD:Minor Creation|''minor creation'']].)
- Art Flow's Gift (3.5e Invocation) + (Create a small object out of the [[Art Flow (3.5e Location)|Art Flow]] in a similar fashion to [[SRD:Minor Creation|''minor creation'']].)
- Racial Genesis (3.5e Power) + (Create a small population)
- Azure Light (3.5e Spell) + (Create a sourceless azure light, which diminishes the effect of spells.)
- Icicle Lance (3.5e Spell) + (Create a spear of ice which you can wield as a weapon, and snuff out [Fire] effects.)
- Psychoclastic Sphere (3.5e Power) + (Create a sphere of chaotic psychic energy which has multiple effects on those passing through.)
- Hurricane Disc (3.5e Spell) + (Create a spinning disc of sharp wind, controlling it with your mind and gestures.)
- Create Bonfire (One) + (Create a stationary fire in an area.)
- Create Bonfire (5e) + (Create a stationary fire in an area.<br /><br />)
- Tasha's Caustic Brew (5e) + (Create a stream of acid that causes continuing [[SRD5:Acid|acid]] damage.<br /><br />)
- Tasha's Caustic Brew (One) + (Create a stream of acid that causes continuing [[SRD5:Acid|acid]] damage.)
- Clockwork Knight (3.5e Class) + (Create a suit of power armor which augments your abilities with mechanical might.)
- Molten Tornado (3.5e Spell) + (Create a swirling tornado of molten lava torn from the earth.)
- Ionic Drain of Motion (3.5e Spell) + (Create a synergy with electricity effect you have.)
- Bramble Field (3.5e Invocation) + (Create a terrible field of brambles)
- Gossamer Thread (3.5e Spell) + (Create a thread that binds a target. To them, it is strongest steel.)
- Brainstorm (3.5e Power) + (Create a thundercloud which follows and harasses the enemy.)
- Energy Bomb (3.5e Power) + (Create a time bomb. The longer it charges, the bigger the blast!)
- Vacuum Sphere (3.5e Spell) + (Create a void of atmosphere in an area, silencing those within, subjecting them to low pressure, and suffocating them if they attempt to breathe.)
- Psychoclastic Wall (3.5e Power) + (Create a wall of chaotic psychic energy which has multiple effects on those passing through.)
- Fire Sweeper (3.5e Spell) + (Create a wall of flame you can move around, running over creatures and damaging them.)
- Wall of Flesh (3.5e Spell) + (Create a wall of flesh, a literal meatshield.)
- Aqua Snake (3.5e Spell) + (Create a water snake which runs into enemies on the ground and tries to knock them down.)
- Bloodforge Weapon (3.5e Blood Spell) + (Create a weapon out of the iron in your bloodstream.)
- Whirlwind Hurricane Kick (3.5e Feat) + (Create a whirlwind and kick all those around you with a spinning kick.)
- Create Wooden Door (3.5e Spell) + (Create a wooden door fit for a hallway, or up against a wall.)
- Eclipse (3.5e Spell) + (Create a zone of darkness around yourself.)
- Torture Room (3.5e Spell) + (Create an area filled with malevolent chains that torture those in it.)
- Sword Burst (5e) + (Create an area of [[SRD5:Force|force]] blades that damages creatures in it.<br /><br />)
- Sword Burst (One) + (Create an area of [[SRD5:Force|force]] blades that damages creatures in it.<br /><br />)
- Fightin’ Shade (3.5e Maneuver) + (Create an area of darkness that does not affect your sight.)
- Entmoot (3.5e Spell) + (Create an army of treants.)
- Soul Shield (3.5e Feat) + (Create an awesome aegis using your own soul)
- Eldritch Serpent (3.5e Invocation) + (Create an eldritch blast construct which attacks for you, but you can't use your eldritch blast while it's present.)
- Astral Elemental (3.5e Power) + (Create an elemental.)
- Force Eruption (3.5e Power) + (Create an explosion from the ground which throws targets skyward.)
- Energy Eruption (3.5e Power) + (Create an explosion from the ground which throws targets skyward.)
- Dragon Surge (3.5e Feat) + (Create an explosion of energy when you initiate dracofury.)
- Mask II- Image (3.5e Phrase) + (Create an illusion around yourself.)
- Rien's False Reality (3.5e Spell) + (Create an illusion that changes the entire landscape and everything in it.)
- Doppelganger's Transposition (3.5e Maneuver) + (Create an illusory image of yourself, which you may alter switch position with.)
- Dynamic User Navbox (3.5e Spell) + (Create an interdimensional railway traversed by a magical box.)
- Portal Barrier (3.5e Spell) + (Create an invisible bubble which none can teleport or plane shift through.)
- Art Flow's Gift, Masterpiece (3.5e Invocation) + (Create an object out of the [[Art Flow (3.5e Location)|Art Flow]] in a similar fashion to [[SRD:True Creation|''true creation'']].)
- Wei Yu's Water Spears (3.5e Spell) + (Create and fire spears of highly pressurized water.)
- Crystal Rocket (3.5e Power) + (Create and launch a psionic ICBM, or take a ride upon it.)
- Rite of Kindling (3.5e Feat) + (Create and travel between bonfires made for rest.)
- Energy Weapon (3.5e Spell) + (Create and wield a weapon made of the raw essence of any of the five energy types.)
- Lightforce Incarnation (3.5e Invocation) + (Create any objects with lightforce or even create creatures to fight for you.)
- Collect Crystal (3.5e Spell) + (Create auracrystal)
- Hurricane Surge Blast (3.5e Feat) + (Create blasts of winds by using stunning fist attempts.)
- Blockout (3.5e Feat) + (Create blocks of various materials which take up space and can be used for temporary construction material.)
- Incarnum Bolts (3.5e Maneuver) + (Create bolts out of incarnum, fire at enemies.)
- Instant Bread (3.5e Spell) + (Create bread from nothing more that wheat or flour.)
- Bang Rounds (3.5e Spell) + (Create cherrybomb-like caltrops to either throw out immediately as explosives, or set as a trap.)
- Purricane of Huns (3.5e Maneuver) + (Create copies of yourself who, along with yourself, fly into a rage. Grow whiskeys.)
- Footsore (3.5e Feat) + (Create difficult terrain 10 feet per divine rank away from you.)
- Ground Breaker (3.5e Feat) + (Create difficult terrain where you drop.)
- Shadow Decoy Master (3.5e Prestige Class) + (Create duplicate of you made of shadowstuff.)
- Create Greater Object (3.5e Feat) + (Create even more rare and exotic matter from thin air.)
- Nonlethal Field (3.5e Spell) + (Create field that blocks most lethal damage.)
- Master Spell Crafter (3.5e Feat) + (Create finely crafted items with spells.)
- Water II- Food (3.5e Phrase) + (Create food.)
- Divine Creation (3.5e Feat) + (Create magic items, or even creatures with your divine mastery.)
- Conjure Barrage (One) + (Create magical duplicates of your weapon that fly to strike targets in a [[SRD5:Cone|cone]] ([[SRD5:Dexterity|Dexterity]] [[Save (One)|save]] to reduce damage).)
- Create More Water (3.5e Feat) + (Create more water, with utility and combat power.)
- Create Alchemical Items (3.5e Spell) + (Create mundane alchemical items which last 24 hours.)
- Create Object (3.5e Feat) + (Create nonmagical matter at whim.)
- Forge Plane (3.5e Spell) + (Create or modify your divine realm.)
- Create Anchor Sigil (3.5e Spell) + (Create or strengthen an anchor sigil more quickly than if you used the normal ritual)
- Portal Gun (3.5e Equipment) + (Create portals on flat surfaces that are connected to each other, which you can step through. Or send other things through.)
- Artificial Life (3.5e Spell) + (Create positive energy undead)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Banish Light (3.5e Feat) + (Create shadowy illumination around you by absorbing light in your weapon and then discharge the absorbed light into a blinding flash.)
- Energy Rings (3.5e Invocation) + (Create solid rings of ki energy that can be used for ranged grapple/pin attempts.)
- Practice Field (3.5e Spell) + (Create sphere that allows creatures to deal nonlethal damage.)
- Greater Nonlethal Field (3.5e Spell) + (Create sphere where lethal damage is not.)
- Soulspike Revenge (3.5e Maneuver) + (Create spikes to stab your assailant.)
- Black Blood Chains (3.5e Spell) + (Create strands of black hooks and chains to latch onto and pull opponents out of the sky or closer towards you.)
- Ki Rings (3.5e Invocation) + (Create strong solid rings of ki energy that can be used for ranged grapple/pin attempts.)
- Realm of Shifting Frost (3.5e Invocation) + (Create structures and redefine the terrain as you see fit with constructions of ice and snow.)
- White Lady (3.5e Spell) + (Create the image of a ghostly lady in white that protects the target and scare enemies away.)
- Glorious Vision (3.5e Spell) + (Create the image of your god to break morale into enemies and reinforce your allies.)
- Master I- Master (3.5e Phrase) + (Create the powerful effect of your choosing; kind of like Wish.)
- Spawn Eye Tyrants (3.5e Spell) + (Create two beholders out of your own eyes.)
- Mobius Portals (3.5e Spell) + (Create two double-sided portals.)
- Drown (3.5e Spell) + (Create water inside the target's lungs.)
- Mass Drown (3.5e Spell) + (Create water inside the target's lungs.)
- Water I- Water (3.5e Phrase) + (Create water.)
- Armor Incarnation (3.5e Maneuver) + (Create weightless magical full plate.)
- Sylvan Step (4e Feat) + (Create zones of woodlands as you move.)
- Transform the Landscape (3.5e Utterance) + (Create, or remove, difficult terrain in an area.)
- Mistikal (3.5e Monster) + (Created by [http://bulbapedia.bulbagarden. … Created by [http://bulbapedia.bulbagarden.net/wiki/Cipher Cipher] as a backup plan in case [[Voltran (3.5e Monster)|Voltran]] failed — or, worse, was somehow Snagged and purified — Mistikal is designed as a master of mind-control. Its gaseous body can invade the body of anything that breathes and hijack the victim's brain, allowing Mistikal to assume direct control.ikal to assume direct control.)
- Witchslap (3.5e Equipment) + (Created by a [[SRD:Gnome|gnome]] [[SRD:Cle … Created by a [[SRD:Gnome|gnome]] [[SRD:Cleric|cleric]] of Garl Glittergold on the behest of a rather amateurish cabal of witchhunters from Hakloor, the invention of the so-called 'witchslap' is an application of magic to rob the enemies of their arcane defenses.rob the enemies of their arcane defenses.)
- Publication:Dread Codex/Magic Items/Armor of the Undead + (Created by evil wizards and clerics as protection for their undead servants, this enchanted suit of chainmail armor is specially crafted to offer superior protection to creatures that draw their strength from the Negative Energy Plane.)
- Surreptitious Bandit (3.5e Martial Discipline) + (Created by masters of burglary and stealth, Surreptitious Bandit is an extraordinary discipline for the art of sneaking around.)
- Aerial Ace (3.5e Martial Discipline) + (Created by raptorians who fought many batt … Created by raptorians who fought many battles in the sky with other flying foes and monsters below, the aerial ace discipline teaches the art of battling in 3 dimensions, using one's wings in combat, and employing the supernatural forces of wind at your side.supernatural forces of wind at your side.)
- Golem Heart (3.5e Martial Discipline) + (Created by warforged during the wars they were built to serve in, this maneuver was later adopted for use by organic races as well as the constructs who originally created them.)
- Nighthide (3.5e Equipment) + (Created from the bodies of creatures of the night, it is magically processed to awaken its essence, the ability to cloak oneself in the darkness, fear, and power of night.)
- Faer (3.5e Race) + (Created millennia ago, during the Elven Wars, the faerath are extinct, and their very existence is contested by their creators: the elven alliance who would latter become the Grey Elves subrace.)
- Publication:Dread Codex/Monsters/Spellgorged Zombie + (Created with the use of a create greater undead spell, a spellgorged zombie is a programmed being, which appears much like a normal zombie.)
- Publication:Dread Codex/Monsters + (This creature was clearly once a living dog, but that time is long past.)
- Publication:Dread Codex/New Spells/Flying Abominations + (Creates [[Publication:Dread Codex/Monsters/Flying Abomination|Flying Abominations]].)
- Darkness Spell (One) + (Creates [[SRD5:Magical Darkness|magical darkness]] in an area within range)
- Create Magen (5e) + (Creates a [[Magen (5e)|Magen]], a type of [[SRD5:Construct|construct]]<br /><br />)
- Create Magen (One) + (Creates a [[Magen (5e)|Magen]], a type of [[SRD5:Construct|construct]])
- Dawn (One) + (Creates a [[SRD5:Cylinder|cylinder]] of sunlight that causes [[SRD5:Radiant|radiant]] damage to creatures inside it.)
- Dawn (5e) + (Creates a [[SRD5:Cylinder|cylinder]] of sunlight that causes [[SRD5:Radiant|radiant]] damage to creatures inside it.<br /><br />)
- Word of Radiance (5e) + (Creates a [[SRD5:Radiant|radiant]] around the caster that damages opponents.<br /><br />)
- Word of Radiance (One) + (Creates a [[SRD5:Radiant|radiant]] around the caster that damages opponents.)
- Watery Sphere (5e) + (Creates a [[SRD5:Sphere|sphere]] of water that the caster can move. It [[SRD5:Restrained|restrains]] those caught in it.<br /><br />)
- Watery Sphere (One) + (Creates a [[SRD5:Sphere|sphere]] of water that the caster can move. It [[SRD5:Restrained|restrains]] those caught in it.)
- Create Spelljamming Helm (5e) + (Creates a [[Spelljamming Helm (5e)|Spelljamming Helm]].<br /><br />)
- Create Synthetic Soul (3.5e Spell) + (Creates a [[Synthetic Soul (3.5e Template)|Synthetic Soul]] for use within a base creature.)
- Snilloc's Snowball Swarm (One) + (Creates a barrage of snowballs dealing [[SRD5:Cold|cold]] damage.)
- Snilloc's Snowball Swarm (5e) + (Creates a barrage of snowballs dealing [[SRD5:Cold|cold]] damage.<br /><br />)
- Beam Sabre (3.5e Equipment) + (Creates a beam of fire shaped like a scimitar a limited number of times per day.)
- Witch Bolt (5e) + (Creates a bolt of [[SRD5:Lightning|lightning]] that damages a target. Caster may use its [[SRD5:Action|action]] each [[SRD5:Turn|turn]] to continue damaging the target.<br /><br />)
- Witch Bolt (One) + (Creates a bolt of [[SRD5:Lightning|lightning]] that damages a target. Caster may use its [[SRD5:Action|action]] each [[SRD5:Turn|turn]] to continue damaging the target.)
- Zone of OSHA-Compliance (3.5e Spell) + (Creates a bubble around you in which nothing can go wrong. Trust me.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Knockout Punching (3.5e Feat) + (You hit people so hard they or their equipment flies around.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Dungeon Veteran (3.5e Prestige Class) + (You're well-suited to exploring and surviving dungeons.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Monstrous Hand (3.5e Feat) + (Your species doesn't really have "hands", but now you can use whatever counts as limbs for hands!)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Progenitor of the Gith (3.5e Prestige Class) + (You were a slave to the illithids. Now you're not, and you've gained from the experience.)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- A Feast Unknown (3.5e Feat) + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Invulnerable Field (3.5e Spell) + (You protect an area with a force field linked to an object.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Boneblade Master (3.5e Feat) + (You have mastered the alchemic processes needed to create boneblades, as well as their use in combat.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Enervating Touch (3.5e Feat) + (Your undead nature allows you to drain the life out of living victims.)
- Control Spawn (3.5e Feat) + (Your victims serve you eternally in death.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Mists (3.5e Power) + (You make mist that obscures vision; possibly other things too.)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Chaos Warp (3.5e Feat) + (You can step through reality into another, but you do so at your own risk...)
- Protective Wordcasting (3.5e Feat) + (You're good at protecting people with words.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- Eldritch Hunter (3.5e Feat) + (You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu.)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- Increased Vault Supremacy (3.5e Feat) + (Your walking vault just got stronger.)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- Goad (3.5e Feat) + (Your voice rings in the ears of enemies, irritating them to no end until they have a chance to put you down.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- SRD:Psionic Fist (Feat) + (You can charge your [[SRD:Unarmed Strike|unarmed strike]] or [[SRD:Natural Weapon|natural weapon]] with additional damage potential.)
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Lunatic Spell (3.5e Feat) + (Your spells cause madness in all who are struck by them.)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- True Darkness (3.5e Spell) + (Creatures true darkness in area)
- Stasis Energy Field (3.5e Spell) + (Creates a field of electricity that damages and paralyzes.)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- SRD:Trample (Feat) + (This feat needs a summary.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)
- Summoning Gloves (3.5e Equipment) + (Summoned creatures gain ability increases.)
- SRD:Two-Weapon Fighting (Feat) + (You can fight with a weapon in each hand. You can make one extra attack each [[SRD:Round|round]] with the second weapon.)
- Heirarque (3.5e Deity) + (God of order and preservation, he offers protection against nature, standing as a symbol for civilization, government, and in extremes, tyranny.)
- Templar (3.5e Class) + (Templars are ordained warriors tasked with spreading the faith and defending the faithful, while also beating down the foes of a deity.)
- Springing (3.5e Equipment) + (While wielding a springing weapon you can move both before and after the attack.)
- Counterspell (TOToM Spell) + (Stops one spell or SLA of an equal or lower level.)
- Dragoon (3.5e Class) + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
- Dancing and Stabbing Wizard (3.5e Feat) + (The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it.)
- SRD:Doppelgangers (Race) + (Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less [[SRD:Humanoid Type|humanoid]], but slender and frail, with gangly limbs and half-formed features.)
- Lucky One (3.5e Class) + (Other people are exceptionally skilled or endowed with amazing abilities. You aren't. Things work out for you anyways.)
- SRD:Gargoyles (Race) + (Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- SRD:Gnolls (Race) + (Gnolls are hyena-headed, evil [[SRD:Humanoid Type|humanoids]] that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur.)
- Greater Invulnerable Shield (3.5e Spell) + (You make yourself impervious to everything until the specified object is dealt with.)
- Wild Child (3.5e Feat) + (You are tuned in to the forces of wild magic and are able to manipulate magic that is based on chance.)
- Special Combo (3.5e Feat) + (When you get people at a disadvantage, you take the opportunity immediately.)
- Suicide Survivor (3.5e Prestige Class) + (You kill yourself heroically several times per battle.)
- SRD:Hobgoblins (Race) + (Hobgoblins are larger cousins of goblins.)
- SRD:Kobolds (Race) + (Kobolds are short, [[SRD:Reptilian Subtype|reptilian]] [[SRD:Humanoid Type|humanoids]] with cowardly and sadistic tendencies.)
- SRD:Ogre Mages (Race) + (The ogre mage is a more intelligent and dangerous variety of its [[SRD:Ogre|mundane cousin]].)
- Vivacious Rager (3.5e Prestige Class) + (Your rage exceeds the limits of the body to the point where you draw on the raw energy of life itself, rendering you a raging unkillable beast, and posing a hazard to yourself.)
- SRD:Trolls (Race) + (Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.)
- SRD:Dwarves, Gray—Duergar (Race) + (Sometimes called gray dwarves, these evil beings dwell in the underground.)
- SRD:Sprites—Pixies (Race) + (Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.)
- SRD:Planetouched—Tieflings (Race) + (Many tieflings are indistinguishable from [[SRD:Humans (Race)|humans]]. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.)
- SRD:Ogres—Merrows (Race) + (These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers.)
- SRD:Halflings—Tallfellows (Race) + (Tallfellows are somewhat rare among halfling folk. Tallfellows are 4 feet tall or more and weigh between 30 and 35 pounds.)
- SRD:Genies—Jann (Race) + (The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the [[SRD:Material Plane|Material Plane]].)
- SRD:Dwarves, Hill (Race) + (Hill dwarves are the most common variety of dwarves.)
- Protection from Swords (3.5e Spell) + (You use nearby objects to parry attacks automatically for you.)
- Accomplished (3.5e Feat) + (This feat does nothing, but take heart for you can now follow your dreams and live in harmony, harmony--oh love!)
- SRD:Elves, High (Race) + (The high elf is the most common elf variety.)
- SRD:Gnomes, Rock (Race) + (Rock gnomes are the most common variety of gnomes.)
- SRD:Halflings, Lightfoot (Race) + (The lightfoot halfling is the most common halfling variety.)
- SRD:Gargoyles—Kapoacinths (Race) + (Kapoacinths often appear to be stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- Levitating Weapon Assault (3.5e Spell) + (You attack someone with a weapon that's lying around somewhere.)
- Sunglasses (3.5e Equipment) + (Eye-coverings that reduce the perceived brightness of one's surroundings.)
- Way of the Walker (3.5e Prestige Class) + (They are but pale images to their god of martial arts, yet each is an engine to end worlds. They are the followers of the one known as 'Walker'.)
- Minor Superpowers (3.5e Feat) + (You are not merely a one-trick pony; you have several tricks)