Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Destructive Wave (5e) + (Creates an omni-directional wave of energy that does [[SRD5:Thunder|thunder]] and [[SRD5:Radiant|radiant]] or [[SRD5:Necrotic|necrotic]] damage to enemies.<br /><br />)
- Destructive Wave (One) + (Creates an omni-directional wave of energy that does [[SRD5:Thunder|thunder]] and [[SRD5:Radiant|radiant]] or [[SRD5:Necrotic|necrotic]] damage to enemies.)
- Warmth (3.5e Spell) + (Creates an orb of warm healing light.)
- Chromatic Orb (One) + (Creates an orb that damages creatures with a chosen [[SRD5:Damage Type|damage type]].)
- Chromatic Orb (5e) + (Creates an orb that damages creatures with a chosen [[SRD5:Damage Type|damage type]].<br /><br />)
- Arcane Recorder (3.5e Equipment) + (Creates diamonds that record information about their surroundings.)
- Arms of Hadar (One) + (Creates energy tentacles that attack those in range.)
- Arms of Hadar (5e) + (Creates energy tentacles that attack those in range.<br /><br />)
- Pyrotechnics (5e) + (Creates firework display or smoke to [[SRD5:Blinded|blind]] enemies or [[SRD5:Heavily Obscured|obscure]] yourself.<br /><br />)
- Pyrotechnics (One) + (Creates firework display or smoke to [[SRD5:Blinded|blind]] creatures or [[SRD5:Obscure|obscure]] an area.)
- Light Spell (One) + (Creates light)
- SRD5:Light (spell) + (Creates light<br /><br />)
- SRD5:Light (spell) + (Creates light<br /><br />)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)