Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Graviton Zero (3.5e Spell) + (Creates a bubble of zero-gravity.)
- Fire I- Fire (3.5e Phrase) + (Creates a burst of fire around one creature or space.)
- Ice I- Ice (3.5e Phrase) + (Creates a burst of ice around one creature or space.)
- Warding Wind (One) + (Creates a constant wind that is difficult to move and shoot through. It also [[SRD5:Deafened|deafens]] those who enter it and prevest fog, mist, etc. from crossing it.)
- Warding Wind (5e) + (Creates a constant wind that is difficult to move and shoot through. It also [[SRD5:Deafened|deafens]] those who enter it and prevest fog, mist, etc. from crossing it.<br /><br />)
- Motskalla's Magic Trigger (3.5e Spell) + (Creates a contingent effect upon an object or location that triggers a specific spell when conditions are met.)
- Nealan's Disturbing Image (3.5e Spell) + (Creates a copy of the most disturbing image the target can imagine in front of them.)
- Sunlight Spear (3.5e Spell) + (Creates a crackling spear fashioned from raw sunlight that pierces foes.)
- Synaptic Static (One) + (Creates a damaging area of [[SRD5:Psychic|psychic]] energy that also may hinder [[Attack Roll (One)|attack roll]]s, [[Ability Check (One)|ability check]]s, and [[SRD5:Concentration|concentration]] saves.)
- Synaptic Static (5e) + (Creates a damaging area of [[SRD5:Psychic|psychic]] energy that also may hinder [[SRD5:Attack Roll|attack roll]]s, [[SRD5:Ability Check|ability check]]s, and [[SRD5:Concentration|concentration]] saves.<br /><br />)
- Project Magic (3.5e Spell) + (Creates a disk of force which your spells can originate from)
- Rise of the Great Stone Dragon (3.5e Maneuver) + (Creates a dragon made of stone to fight for you.)
- Create Corpse (3.5e Spell) + (Creates a fake corpse of a pre-existing creature, which can fool others who do not make the Disguise check.)
- Stasis Energy Field (3.5e Spell) + (Creates a field of electricity that damages and paralyzes.)
- Positive Planar Anchor (3.5e Equipment) + (Creates a field where creatures can survive on the plane of positive energy.)
- Plant Positive Planar Sustainer (3.5e Equipment) + (Creates a field where plants can grow on the plane of positive energy.)
- Arcane Sword (One) + (Creates a floating [[SRD5:Force|force]] sword to damage enemies.)
- Guiding Hand (5e) + (Creates a floating hand that point and moves toward a landmark you specify.<br /><br />)
- Arcane Sentry (3.5e Spell) + (Creates a floating magical sentry that attacks your enemies with elemental power.)
- Acid Fog (TOToM Spell) + (Creates a fog that also burns people with acid.)
- Publication:Dread Codex/New Spells/Spirit Knife + (Creates a knife that you wield to instantly slay enemies.)
- Fire II- Burn (3.5e Phrase) + (Creates a large burst of fire around one creature or space.)
- Ice II- Cold (3.5e Phrase) + (Creates a large burst of ice around one creature or space.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Greater Positive Planar Anchor (3.5e Equipment) + (Creates a large field where creatures can survive on the plane of positive energy.)
- Graviton Lance (3.5e Spell) + (Creates a line of gravity force that nearby creatures will fall after.)
- Publication:Dread Codex 2/New Spells/Ilnioth’s Mark of Life + (Creates a link between caster and a willing creature so that one will know if the other dies.)
- Publication:Dread Codex/New Spells/Necrosword + (Creates a longsword that deals negative energy and cold damage.)
- Book of Shadows (One) + (Creates a magic book that boosts your [[Warlock (One)|Warlock]] [[SRD5:Warlock#Spellcasting|Spellcasting]].)
- Arcane Eruption (One) + (Creates a magic explosion of a chosen [[SRD5:Damage Type|damage type]] within a [[SRD5:Sphere|sphere]] created in range. In addition, has a chance to apply a [[Condition (One)|condition]] to those affected.)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Pendant of the Lightbringer + (Creates a magic missile that only affects evil creatures when charged with [Good] spells or turn attempts.)
- Spell Shield (3.5e Spell) + (Creates a magical barrier that protects against incoming spells.)
- Temple of the Gods (5e) + (Creates a magical temple that protects against [[SRD5:Celestial|celestial]]s, [[SRD5:Elemental|elemental]]s, [[SRD5:Fey|fey]], [[SRD5:Fiend|fiend]]s, and/or [[SRD5:Undead|undead]] as well as scrying. Also buffs healing spells cast inside it.<br /><br />)
- Temple of the Gods (One) + (Creates a magical temple that protects against [[SRD5:Celestial|celestial]]s, [[SRD5:Elemental|elemental]]s, [[SRD5:Fey|fey]], [[SRD5:Fiend|fiend]]s, and/or [[SRD5:Undead|undead]] as well as scrying. Also buffs healing spells cast inside it.)
- Snare (One) + (Creates a magical trap that will [[SRD5:Restrained|restrain]] a creature.)
- Snare (5e) + (Creates a magical trap that will [[SRD5:Restrained|restrain]] a creature.<br /><br />)
- Maximilian's Earthen Grasp (One) + (Creates a man-sized hand that can grasp and crush enemies.)
- Maximilian's Earthen Grasp (5e) + (Creates a man-sized hand that can grasp and crush enemies.<br /><br />)
- Fire III- Ashes (3.5e Phrase) + (Creates a massive burst of fire around one creature or space; killed creatures are reduced to ash.)
- Ice III- Snow (3.5e Phrase) + (Creates a massive burst of ice around one creature or space; killed creatures are reduced to ice shards.)
- Publication:Dread Codex/New Spells/Bone Legs + (Creates a mount from bones that follows your command.)
- Atomic Stink Grenade (3.5e Equipment) + (Creates a nauseating cloud of gas.)
- Melf's Minute Meteors (One) + (Creates a number of fiery sparks that surround you. You can use a [[SRD5:Bonus Action|bonus action]] to hurl them at a target doing area [[SRD5:Fire|fire]] damage.)
- Melf's Minute Meteors (5e) + (Creates a number of fiery sparks that surround you. You can use a [[SRD5:Bonus Action|bonus action]] to hurl them at a target doing area [[SRD5:Fire|fire]] damage.<br /><br />)
- Publication:Dread Codex 2/New Spells/Ruul’s Skeletal Wings + (Creates a pair of skeletal wings, which are capable of flight.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Publication:Dread Codex 2/New Spells/Gate of Bone + (Creates a permanent gateway to the realm of the dead.)
- Hellmouth (3.5e Spell) + (Creates a portal to hell that can be used as a conduit for more powerful summons.)
- Rickshaw (3.5e Spell) + (Creates a rickshaw including handler)
- Motskalla's Entangled Space (3.5e Spell) + (Creates a room in four-dimensional space that can link to multiple places in the material plane.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Mannequin Simulacrum (3.5e Spell) + (Creates a simulacrum from a doll or mannequin.)
- Singularity (3.5e Spell) + (Creates a singularity field that deals massive damage and draws everything in range into its negative space.)
- Egg Timer (3.5e Spell) + (Creates a small ball of light that slowly empties until disappearing.)
- Artifice Assistant (5e Spell) + (Creates a small construct that can manipulate objects.<br /><br />)
- Whirlwind (One) + (Creates a small tornado that sucks targets into it, causing them [[SRD5:Bludgeoning|bludgeoning]] damage and [[SRD5:Restrained|restraining]] them. The caster may move the whirlwind.)
- Whirlwind (5e) + (Creates a small tornado that sucks targets into it, causing them [[SRD5:Bludgeoning|bludgeoning]] damage and [[SRD5:Restrained|restraining]] them. The caster may move the whirlwind.<br /><br />)
- Publication:Dread Codex 2/Magic and Cursed Items + (Conjures skeletal wings that allow the wearer to fly.)
- Publication:Dread Codex 2/Magic and Cursed Items/Ring of Severance + (Creates a spectral hand that is corporeal and can be used as a normal hand within 30 feet of the caster.)
- Hunger of Hadar (5e) + (Creates a sphere of magical darkness that damages those within.<br /><br />)
- Hunger of Hadar (One) + (Creates a sphere of magical darkness that damages those within.)
- Nahal’s Vortex (3.5e Spell) + (Creates a sphere of wild magic that the caster can move and damage with. However, each time it damages, it risks turning into a wild surge.)
- Dust Devil Spell (5e) + (Creates a spinning mass of air that damages creatures in its area.<br /><br />)
- Dust Devil Spell (One) + (Creates a spinning mass of air that damages creatures in its area.)
- Mighty Fortress (5e) + (Creates a stone fortress with furnishings and invisible servants.<br /><br />)
- Mighty Fortress (One) + (Creates a stone fortress with furnishings and invisible servants.)
- Storm Sphere (5e) + (Creates a storm in a contained area that can cause damage by buffeting winds. Also may use a [[SRD5:Bonus Action|bonus action]] to hurl [[SRD5:Lightning|lightning]] from and within the storm.<br /><br />)
- Storm Sphere (One) + (Creates a storm in a contained area that can cause damage by buffeting winds. Also may use a [[SRD5:Bonus Action|bonus action]] to hurl [[SRD5:Lightning|lightning]] from and within the storm.)
- Pyroclasm (3.5e Spell) + (Creates a swiftly expanding wake of consuming flame.)
- Perfect Sword (TOToM Spell) + (Creates a sword or other weapon based on your allegiances.)
- Blade of Disaster (One) + (Creates a temporary magic blade that can make 2 attacks per turn causing [[SRD5:Force|force]] damage.)
- Blade of Disaster (5e) + (Creates a temporary magic blade that can make 2 attacks per turn causing [[SRD5:Force|force]] damage.<br /><br />)
- Nahal’s Wildzone (3.5e Spell) + (Creates a temporary wild magic zone.)
- Thorn Whip (5e) + (Creates a thorny vine that damages the target and pulls it toward the caster.<br /><br />)
- Thorn Whip (One) + (Creates a thorny vine that damages the target and pulls it toward the caster.)
- Obedient Light (3.5e Spell) + (Creates a tiny, floating ball of light.)
- Mask III- Total (3.5e Phrase) + (Creates a total illusion.)
- Grasping Vine (5e) + (Creates a vine that drags a target creature toward it on a failed save.<br /><br />)
- Grasping Vine (One) + (Creates a vine that drags a target creature toward it on a failed save.)
- Volcano (3.5e Spell) + (Creates a volcanic eruption under your opponents feet.)
- Wall of Light (One) + (Creates a wall made of light that [[SRD5:Blinded|blinds]] and causes [[SRD5:Radiant|radiant]] damage. Caster may create a damaging light beam from it, at the cost of shortening the wall.)
- Wall of Light (5e) + (Creates a wall made of light that [[SRD5:Blinded|blinds]] and causes [[SRD5:Radiant|radiant]] damage. Caster may create a damaging light beam from it, at the cost of shortening the wall.<br /><br />)
- Wall of Sand (5e) + (Creates a wall of sand that blocks line of sight and impedes [[SRD5:Movement|movement]].<br /><br />)
- Wall of Sound (One) + (Creates a wall of sand that blocks line of sight and impedes [[SRD5:Movement|movement]].<br /><br />)
- Wall of Water (5e) + (Creates a wall of water that is difficult to shoot and [[SRD5:Movement|move]] through.<br /><br />)
- Maelstrom (One) + (Creates a waterspout that is [[Difficult Terrain (One)|difficult terrain]] and damages creatures in its area.)
- Maelstrom (5e) + (Creates a waterspout that is [[SRD5:Difficult Terrain|difficult terrain]] and damages creatures in its area.<br /><br />)
- Tsunami (5e) + (Creates a wave of water that repeatedly traverses an area causing [[SRD5:Bludgeoning|bludgeoning]] damage to creatures within it.<br /><br />)
- Tsunami (One) + (Creates a wave of water that repeatedly traverses an area causing [[SRD5:Bludgeoning|bludgeoning]] damage to creatures within it.)
- Faith's Reactive Nest (3.5e Spell) + (Creates a web, summons spider, traps others.)
- Graviton Crash (3.5e Spell) + (Creates a well of intense gravity that is strong enough to literally crush people to the ground.)
- Shadow (5e Spell) + (Creates a zone of shadow<br /><br />)
- Maddening Darkness (One) + (Creates an area of [[SRD5:Darkness|darkness]] that causes [[SRD5:Psychic|psychic]] damage to those within. [[SRD5:Darkvision|Darkvision]] can't see through it and it cannot be illuminated by magical means.)
- Maddening Darkness (5e) + (Creates an area of [[SRD5:Darkness|darkness]] that causes [[SRD5:Psychic|psychic]] damage to those within. [[SRD5:Darkvision|Darkvision]] can't see through it and it cannot be illuminated by magical means.<br /><br />)
- Wrath of Nature (5e) + (Creates an area of animated natural terrain that damages and hampers enemies in numerous ways.<br /><br />)
- Wrath of Nature (One) + (Creates an area of animated natural terrain that damages and hampers enemies in numerous ways.)
- Aura of Vitality (One) + (Creates an area of healing.)
- Aura of Vitality (5e) + (Creates an area of healing.<br /><br />)
- Sickening Radiance (5e) + (Creates an area of light that does [[SRD5:Radiant|radiant]] damage and causes temporary [[SRD5:Exhaustion|exhaustion]].<br /><br />)
- Sickening Radiance (One) + (Creates an area of light that does [[SRD5:Radiant|radiant]] damage and causes temporary [[SRD5:Exhaustion|exhaustion]].)
- Circle of Power (5e) + (Creates an area that benefits you and allies against magical attacks.<br /><br />)
- Circle of Power (One) + (Creates an area that benefits you and allies against magical attacks.)
- Erupting Earth (5e) + (Creates an area that spouts earth and stone, damaging those in the area.<br /><br />)
- Erupting Earth (One) + (Creates an area that spouts earth and stone, damaging those in the area.)
- Publication:Dread Codex/New Spells/Syron's Energy Armor + (Creates an aura of positive energy that damages undead.)
- Air Bubble (5e) + (Creates an breathable air bubble around a willing creature's head<br /><br />)
- Healing Elixir (5e) + (Creates an elixir that heals [[SRD5:Hit Point|hit point]]s<br /><br />)
- Rithaniel's Extraplanar Homestead (3.5e Spell) + (Creates an entirely customizable plane of existance.)
- Illusory Dragon (5e) + (Creates an illusion of a dragon that can do actual damage from its breath weapon.<br /><br />)
- Illusory Dragon (One) + (Creates an illusion of a dragon that can do actual damage from its breath weapon.)
- Presumed Affliction (5e) + (Creates an illusion of being wounded, diseased, or dead.<br /><br />)
- Phantasmal Force (One) + (Creates an illusion with visual, sound, and temperature stimuli, convincing enough to deal [[SRD5:Psychic|psychic]] damage.)
- Phantasmal Force (5e) + (Creates an illusion with visual, sound, and temperature stimuli, convincing enough to deal [[SRD5:Psychic|psychic]] damage.<br /><br />)
- Spring of Life (3.5e Spell) + (Creates an oasis with [[SRD:Positive Energy Plane|positive energy]] enriched water that heals and cures living creatures and keeps [[SRD:Undead Type|undead]] away.)
- Destructive Wave (5e) + (Creates an omni-directional wave of energy that does [[SRD5:Thunder|thunder]] and [[SRD5:Radiant|radiant]] or [[SRD5:Necrotic|necrotic]] damage to enemies.<br /><br />)
- Destructive Wave (One) + (Creates an omni-directional wave of energy that does [[SRD5:Thunder|thunder]] and [[SRD5:Radiant|radiant]] or [[SRD5:Necrotic|necrotic]] damage to enemies.)
- Warmth (3.5e Spell) + (Creates an orb of warm healing light.)
- Chromatic Orb (One) + (Creates an orb that damages creatures with a chosen [[SRD5:Damage Type|damage type]].)
- Chromatic Orb (5e) + (Creates an orb that damages creatures with a chosen [[SRD5:Damage Type|damage type]].<br /><br />)
- Arcane Recorder (3.5e Equipment) + (Creates diamonds that record information about their surroundings.)
- Arms of Hadar (One) + (Creates energy tentacles that attack those in range.)
- Arms of Hadar (5e) + (Creates energy tentacles that attack those in range.<br /><br />)
- Pyrotechnics (5e) + (Creates firework display or smoke to [[SRD5:Blinded|blind]] enemies or [[SRD5:Heavily Obscured|obscure]] yourself.<br /><br />)
- Pyrotechnics (One) + (Creates firework display or smoke to [[SRD5:Blinded|blind]] creatures or [[SRD5:Obscure|obscure]] an area.)
- Light Spell (One) + (Creates light)
- SRD5:Light (spell) + (Creates light<br /><br />)
- SRD5:Light (spell) + (Creates light<br /><br />)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)