Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Concussive Blast (3.5e Spell) + (Create a shockwave that knocks targets away.)
- Turbulence (3.5e Utterance) + (Create a small breeze, or make an area of air stagnant and unmoving.)
- Art Flow's Gift, Major (3.5e Invocation) + (Create a small object out of the [[Art Flow (3.5e Location)|Art Flow]] in a similar fashion to [[SRD:Major Creation|''major creation'']].)
- Art Flow's Gift, Minor (3.5e Invocation) + (Create a small object out of the [[Art Flow (3.5e Location)|Art Flow]] in a similar fashion to [[SRD:Minor Creation|''minor creation'']].)
- Art Flow's Gift (3.5e Invocation) + (Create a small object out of the [[Art Flow (3.5e Location)|Art Flow]] in a similar fashion to [[SRD:Minor Creation|''minor creation'']].)
- Racial Genesis (3.5e Power) + (Create a small population)
- Azure Light (3.5e Spell) + (Create a sourceless azure light, which diminishes the effect of spells.)
- Icicle Lance (3.5e Spell) + (Create a spear of ice which you can wield as a weapon, and snuff out [Fire] effects.)
- Psychoclastic Sphere (3.5e Power) + (Create a sphere of chaotic psychic energy which has multiple effects on those passing through.)
- Hurricane Disc (3.5e Spell) + (Create a spinning disc of sharp wind, controlling it with your mind and gestures.)
- Create Bonfire (One) + (Create a stationary fire in an area.)
- Create Bonfire (5e) + (Create a stationary fire in an area.<br /><br />)
- Tasha's Caustic Brew (5e) + (Create a stream of acid that causes continuing [[SRD5:Acid|acid]] damage.<br /><br />)
- Tasha's Caustic Brew (One) + (Create a stream of acid that causes continuing [[SRD5:Acid|acid]] damage.)
- Clockwork Knight (3.5e Class) + (Create a suit of power armor which augments your abilities with mechanical might.)
- Molten Tornado (3.5e Spell) + (Create a swirling tornado of molten lava torn from the earth.)
- Ionic Drain of Motion (3.5e Spell) + (Create a synergy with electricity effect you have.)
- Bramble Field (3.5e Invocation) + (Create a terrible field of brambles)
- Gossamer Thread (3.5e Spell) + (Create a thread that binds a target. To them, it is strongest steel.)
- Brainstorm (3.5e Power) + (Create a thundercloud which follows and harasses the enemy.)
- Energy Bomb (3.5e Power) + (Create a time bomb. The longer it charges, the bigger the blast!)
- Vacuum Sphere (3.5e Spell) + (Create a void of atmosphere in an area, silencing those within, subjecting them to low pressure, and suffocating them if they attempt to breathe.)
- Psychoclastic Wall (3.5e Power) + (Create a wall of chaotic psychic energy which has multiple effects on those passing through.)
- Fire Sweeper (3.5e Spell) + (Create a wall of flame you can move around, running over creatures and damaging them.)
- Wall of Flesh (3.5e Spell) + (Create a wall of flesh, a literal meatshield.)
- Aqua Snake (3.5e Spell) + (Create a water snake which runs into enemies on the ground and tries to knock them down.)
- Bloodforge Weapon (3.5e Blood Spell) + (Create a weapon out of the iron in your bloodstream.)
- Whirlwind Hurricane Kick (3.5e Feat) + (Create a whirlwind and kick all those around you with a spinning kick.)
- Create Wooden Door (3.5e Spell) + (Create a wooden door fit for a hallway, or up against a wall.)
- Eclipse (3.5e Spell) + (Create a zone of darkness around yourself.)
- Torture Room (3.5e Spell) + (Create an area filled with malevolent chains that torture those in it.)
- Sword Burst (5e) + (Create an area of [[SRD5:Force|force]] blades that damages creatures in it.<br /><br />)
- Sword Burst (One) + (Create an area of [[SRD5:Force|force]] blades that damages creatures in it.<br /><br />)
- Fightin’ Shade (3.5e Maneuver) + (Create an area of darkness that does not affect your sight.)
- Entmoot (3.5e Spell) + (Create an army of treants.)
- Soul Shield (3.5e Feat) + (Create an awesome aegis using your own soul)
- Eldritch Serpent (3.5e Invocation) + (Create an eldritch blast construct which attacks for you, but you can't use your eldritch blast while it's present.)
- Astral Elemental (3.5e Power) + (Create an elemental.)
- Force Eruption (3.5e Power) + (Create an explosion from the ground which throws targets skyward.)
- Energy Eruption (3.5e Power) + (Create an explosion from the ground which throws targets skyward.)
- Dragon Surge (3.5e Feat) + (Create an explosion of energy when you initiate dracofury.)
- Mask II- Image (3.5e Phrase) + (Create an illusion around yourself.)
- Rien's False Reality (3.5e Spell) + (Create an illusion that changes the entire landscape and everything in it.)
- Doppelganger's Transposition (3.5e Maneuver) + (Create an illusory image of yourself, which you may alter switch position with.)
- Dynamic User Navbox (3.5e Spell) + (Create an interdimensional railway traversed by a magical box.)
- Portal Barrier (3.5e Spell) + (Create an invisible bubble which none can teleport or plane shift through.)
- Art Flow's Gift, Masterpiece (3.5e Invocation) + (Create an object out of the [[Art Flow (3.5e Location)|Art Flow]] in a similar fashion to [[SRD:True Creation|''true creation'']].)
- Wei Yu's Water Spears (3.5e Spell) + (Create and fire spears of highly pressurized water.)
- Crystal Rocket (3.5e Power) + (Create and launch a psionic ICBM, or take a ride upon it.)
- Rite of Kindling (3.5e Feat) + (Create and travel between bonfires made for rest.)
- Energy Weapon (3.5e Spell) + (Create and wield a weapon made of the raw essence of any of the five energy types.)
- Lightforce Incarnation (3.5e Invocation) + (Create any objects with lightforce or even create creatures to fight for you.)
- Collect Crystal (3.5e Spell) + (Create auracrystal)
- Hurricane Surge Blast (3.5e Feat) + (Create blasts of winds by using stunning fist attempts.)
- Blockout (3.5e Feat) + (Create blocks of various materials which take up space and can be used for temporary construction material.)
- Incarnum Bolts (3.5e Maneuver) + (Create bolts out of incarnum, fire at enemies.)
- Instant Bread (3.5e Spell) + (Create bread from nothing more that wheat or flour.)
- Bang Rounds (3.5e Spell) + (Create cherrybomb-like caltrops to either throw out immediately as explosives, or set as a trap.)
- Purricane of Huns (3.5e Maneuver) + (Create copies of yourself who, along with yourself, fly into a rage. Grow whiskeys.)
- Footsore (3.5e Feat) + (Create difficult terrain 10 feet per divine rank away from you.)
- Ground Breaker (3.5e Feat) + (Create difficult terrain where you drop.)
- Shadow Decoy Master (3.5e Prestige Class) + (Create duplicate of you made of shadowstuff.)
- Create Greater Object (3.5e Feat) + (Create even more rare and exotic matter from thin air.)
- Nonlethal Field (3.5e Spell) + (Create field that blocks most lethal damage.)
- Master Spell Crafter (3.5e Feat) + (Create finely crafted items with spells.)
- Water II- Food (3.5e Phrase) + (Create food.)
- Divine Creation (3.5e Feat) + (Create magic items, or even creatures with your divine mastery.)
- Conjure Barrage (One) + (Create magical duplicates of your weapon that fly to strike targets in a [[SRD5:Cone|cone]] ([[SRD5:Dexterity|Dexterity]] [[Save (One)|save]] to reduce damage).)
- Create More Water (3.5e Feat) + (Create more water, with utility and combat power.)
- Create Alchemical Items (3.5e Spell) + (Create mundane alchemical items which last 24 hours.)
- Create Object (3.5e Feat) + (Create nonmagical matter at whim.)
- Forge Plane (3.5e Spell) + (Create or modify your divine realm.)
- Create Anchor Sigil (3.5e Spell) + (Create or strengthen an anchor sigil more quickly than if you used the normal ritual)
- Portal Gun (3.5e Equipment) + (Create portals on flat surfaces that are connected to each other, which you can step through. Or send other things through.)
- Artificial Life (3.5e Spell) + (Create positive energy undead)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Banish Light (3.5e Feat) + (Create shadowy illumination around you by absorbing light in your weapon and then discharge the absorbed light into a blinding flash.)
- Energy Rings (3.5e Invocation) + (Create solid rings of ki energy that can be used for ranged grapple/pin attempts.)
- Practice Field (3.5e Spell) + (Create sphere that allows creatures to deal nonlethal damage.)
- Greater Nonlethal Field (3.5e Spell) + (Create sphere where lethal damage is not.)
- Soulspike Revenge (3.5e Maneuver) + (Create spikes to stab your assailant.)
- Black Blood Chains (3.5e Spell) + (Create strands of black hooks and chains to latch onto and pull opponents out of the sky or closer towards you.)
- Ki Rings (3.5e Invocation) + (Create strong solid rings of ki energy that can be used for ranged grapple/pin attempts.)
- Realm of Shifting Frost (3.5e Invocation) + (Create structures and redefine the terrain as you see fit with constructions of ice and snow.)
- White Lady (3.5e Spell) + (Create the image of a ghostly lady in white that protects the target and scare enemies away.)
- Glorious Vision (3.5e Spell) + (Create the image of your god to break morale into enemies and reinforce your allies.)
- Master I- Master (3.5e Phrase) + (Create the powerful effect of your choosing; kind of like Wish.)
- Spawn Eye Tyrants (3.5e Spell) + (Create two beholders out of your own eyes.)
- Mobius Portals (3.5e Spell) + (Create two double-sided portals.)
- Drown (3.5e Spell) + (Create water inside the target's lungs.)
- Mass Drown (3.5e Spell) + (Create water inside the target's lungs.)
- Water I- Water (3.5e Phrase) + (Create water.)
- Armor Incarnation (3.5e Maneuver) + (Create weightless magical full plate.)
- Sylvan Step (4e Feat) + (Create zones of woodlands as you move.)
- Transform the Landscape (3.5e Utterance) + (Create, or remove, difficult terrain in an area.)
- Mistikal (3.5e Monster) + (Created by [http://bulbapedia.bulbagarden. … Created by [http://bulbapedia.bulbagarden.net/wiki/Cipher Cipher] as a backup plan in case [[Voltran (3.5e Monster)|Voltran]] failed — or, worse, was somehow Snagged and purified — Mistikal is designed as a master of mind-control. Its gaseous body can invade the body of anything that breathes and hijack the victim's brain, allowing Mistikal to assume direct control.ikal to assume direct control.)
- Witchslap (3.5e Equipment) + (Created by a [[SRD:Gnome|gnome]] [[SRD:Cle … Created by a [[SRD:Gnome|gnome]] [[SRD:Cleric|cleric]] of Garl Glittergold on the behest of a rather amateurish cabal of witchhunters from Hakloor, the invention of the so-called 'witchslap' is an application of magic to rob the enemies of their arcane defenses.rob the enemies of their arcane defenses.)
- Publication:Dread Codex/Magic Items/Armor of the Undead + (Created by evil wizards and clerics as protection for their undead servants, this enchanted suit of chainmail armor is specially crafted to offer superior protection to creatures that draw their strength from the Negative Energy Plane.)
- Surreptitious Bandit (3.5e Martial Discipline) + (Created by masters of burglary and stealth, Surreptitious Bandit is an extraordinary discipline for the art of sneaking around.)
- Aerial Ace (3.5e Martial Discipline) + (Created by raptorians who fought many batt … Created by raptorians who fought many battles in the sky with other flying foes and monsters below, the aerial ace discipline teaches the art of battling in 3 dimensions, using one's wings in combat, and employing the supernatural forces of wind at your side.supernatural forces of wind at your side.)
- Golem Heart (3.5e Martial Discipline) + (Created by warforged during the wars they were built to serve in, this maneuver was later adopted for use by organic races as well as the constructs who originally created them.)
- Nighthide (3.5e Equipment) + (Created from the bodies of creatures of the night, it is magically processed to awaken its essence, the ability to cloak oneself in the darkness, fear, and power of night.)
- Faer (3.5e Race) + (Created millennia ago, during the Elven Wars, the faerath are extinct, and their very existence is contested by their creators: the elven alliance who would latter become the Grey Elves subrace.)
- Publication:Dread Codex/Monsters/Spellgorged Zombie + (Created with the use of a create greater undead spell, a spellgorged zombie is a programmed being, which appears much like a normal zombie.)
- Publication:Dread Codex/Monsters + (This creature was clearly once a living dog, but that time is long past.)
- Publication:Dread Codex/New Spells/Flying Abominations + (Creates [[Publication:Dread Codex/Monsters/Flying Abomination|Flying Abominations]].)
- Darkness Spell (One) + (Creates [[SRD5:Magical Darkness|magical darkness]] in an area within range)
- Create Magen (5e) + (Creates a [[Magen (5e)|Magen]], a type of [[SRD5:Construct|construct]]<br /><br />)
- Create Magen (One) + (Creates a [[Magen (5e)|Magen]], a type of [[SRD5:Construct|construct]])
- Dawn (One) + (Creates a [[SRD5:Cylinder|cylinder]] of sunlight that causes [[SRD5:Radiant|radiant]] damage to creatures inside it.)
- Dawn (5e) + (Creates a [[SRD5:Cylinder|cylinder]] of sunlight that causes [[SRD5:Radiant|radiant]] damage to creatures inside it.<br /><br />)
- Word of Radiance (5e) + (Creates a [[SRD5:Radiant|radiant]] around the caster that damages opponents.<br /><br />)
- Word of Radiance (One) + (Creates a [[SRD5:Radiant|radiant]] around the caster that damages opponents.)
- Watery Sphere (5e) + (Creates a [[SRD5:Sphere|sphere]] of water that the caster can move. It [[SRD5:Restrained|restrains]] those caught in it.<br /><br />)
- Watery Sphere (One) + (Creates a [[SRD5:Sphere|sphere]] of water that the caster can move. It [[SRD5:Restrained|restrains]] those caught in it.)
- Create Spelljamming Helm (5e) + (Creates a [[Spelljamming Helm (5e)|Spelljamming Helm]].<br /><br />)
- Create Synthetic Soul (3.5e Spell) + (Creates a [[Synthetic Soul (3.5e Template)|Synthetic Soul]] for use within a base creature.)
- Snilloc's Snowball Swarm (One) + (Creates a barrage of snowballs dealing [[SRD5:Cold|cold]] damage.)
- Snilloc's Snowball Swarm (5e) + (Creates a barrage of snowballs dealing [[SRD5:Cold|cold]] damage.<br /><br />)
- Beam Sabre (3.5e Equipment) + (Creates a beam of fire shaped like a scimitar a limited number of times per day.)
- Witch Bolt (5e) + (Creates a bolt of [[SRD5:Lightning|lightning]] that damages a target. Caster may use its [[SRD5:Action|action]] each [[SRD5:Turn|turn]] to continue damaging the target.<br /><br />)
- Witch Bolt (One) + (Creates a bolt of [[SRD5:Lightning|lightning]] that damages a target. Caster may use its [[SRD5:Action|action]] each [[SRD5:Turn|turn]] to continue damaging the target.)
- Zone of OSHA-Compliance (3.5e Spell) + (Creates a bubble around you in which nothing can go wrong. Trust me.)
- Graviton Zero (3.5e Spell) + (Creates a bubble of zero-gravity.)
- Fire I- Fire (3.5e Phrase) + (Creates a burst of fire around one creature or space.)
- Ice I- Ice (3.5e Phrase) + (Creates a burst of ice around one creature or space.)
- Warding Wind (One) + (Creates a constant wind that is difficult to move and shoot through. It also [[SRD5:Deafened|deafens]] those who enter it and prevest fog, mist, etc. from crossing it.)
- Warding Wind (5e) + (Creates a constant wind that is difficult to move and shoot through. It also [[SRD5:Deafened|deafens]] those who enter it and prevest fog, mist, etc. from crossing it.<br /><br />)
- Motskalla's Magic Trigger (3.5e Spell) + (Creates a contingent effect upon an object or location that triggers a specific spell when conditions are met.)
- Nealan's Disturbing Image (3.5e Spell) + (Creates a copy of the most disturbing image the target can imagine in front of them.)
- Sunlight Spear (3.5e Spell) + (Creates a crackling spear fashioned from raw sunlight that pierces foes.)
- Synaptic Static (One) + (Creates a damaging area of [[SRD5:Psychic|psychic]] energy that also may hinder [[Attack Roll (One)|attack roll]]s, [[Ability Check (One)|ability check]]s, and [[SRD5:Concentration|concentration]] saves.)
- Synaptic Static (5e) + (Creates a damaging area of [[SRD5:Psychic|psychic]] energy that also may hinder [[SRD5:Attack Roll|attack roll]]s, [[SRD5:Ability Check|ability check]]s, and [[SRD5:Concentration|concentration]] saves.<br /><br />)
- Project Magic (3.5e Spell) + (Creates a disk of force which your spells can originate from)
- Rise of the Great Stone Dragon (3.5e Maneuver) + (Creates a dragon made of stone to fight for you.)
- Create Corpse (3.5e Spell) + (Creates a fake corpse of a pre-existing creature, which can fool others who do not make the Disguise check.)
- Stasis Energy Field (3.5e Spell) + (Creates a field of electricity that damages and paralyzes.)
- Positive Planar Anchor (3.5e Equipment) + (Creates a field where creatures can survive on the plane of positive energy.)
- Plant Positive Planar Sustainer (3.5e Equipment) + (Creates a field where plants can grow on the plane of positive energy.)
- Arcane Sword (One) + (Creates a floating [[SRD5:Force|force]] sword to damage enemies.)
- Guiding Hand (5e) + (Creates a floating hand that point and moves toward a landmark you specify.<br /><br />)
- Arcane Sentry (3.5e Spell) + (Creates a floating magical sentry that attacks your enemies with elemental power.)
- Acid Fog (TOToM Spell) + (Creates a fog that also burns people with acid.)
- Publication:Dread Codex/New Spells/Spirit Knife + (Creates a knife that you wield to instantly slay enemies.)
- Fire II- Burn (3.5e Phrase) + (Creates a large burst of fire around one creature or space.)
- Ice II- Cold (3.5e Phrase) + (Creates a large burst of ice around one creature or space.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Greater Positive Planar Anchor (3.5e Equipment) + (Creates a large field where creatures can survive on the plane of positive energy.)
- Graviton Lance (3.5e Spell) + (Creates a line of gravity force that nearby creatures will fall after.)
- Publication:Dread Codex 2/New Spells/Ilnioth’s Mark of Life + (Creates a link between caster and a willing creature so that one will know if the other dies.)
- Publication:Dread Codex/New Spells/Necrosword + (Creates a longsword that deals negative energy and cold damage.)
- Book of Shadows (One) + (Creates a magic book that boosts your [[Warlock (One)|Warlock]] [[SRD5:Warlock#Spellcasting|Spellcasting]].)
- Arcane Eruption (One) + (Creates a magic explosion of a chosen [[SRD5:Damage Type|damage type]] within a [[SRD5:Sphere|sphere]] created in range. In addition, has a chance to apply a [[Condition (One)|condition]] to those affected.)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Pendant of the Lightbringer + (Creates a magic missile that only affects evil creatures when charged with [Good] spells or turn attempts.)
- Spell Shield (3.5e Spell) + (Creates a magical barrier that protects against incoming spells.)
- Temple of the Gods (5e) + (Creates a magical temple that protects against [[SRD5:Celestial|celestial]]s, [[SRD5:Elemental|elemental]]s, [[SRD5:Fey|fey]], [[SRD5:Fiend|fiend]]s, and/or [[SRD5:Undead|undead]] as well as scrying. Also buffs healing spells cast inside it.<br /><br />)
- Temple of the Gods (One) + (Creates a magical temple that protects against [[SRD5:Celestial|celestial]]s, [[SRD5:Elemental|elemental]]s, [[SRD5:Fey|fey]], [[SRD5:Fiend|fiend]]s, and/or [[SRD5:Undead|undead]] as well as scrying. Also buffs healing spells cast inside it.)
- Snare (One) + (Creates a magical trap that will [[SRD5:Restrained|restrain]] a creature.)
- Snare (5e) + (Creates a magical trap that will [[SRD5:Restrained|restrain]] a creature.<br /><br />)
- Maximilian's Earthen Grasp (One) + (Creates a man-sized hand that can grasp and crush enemies.)
- Maximilian's Earthen Grasp (5e) + (Creates a man-sized hand that can grasp and crush enemies.<br /><br />)
- Fire III- Ashes (3.5e Phrase) + (Creates a massive burst of fire around one creature or space; killed creatures are reduced to ash.)
- Ice III- Snow (3.5e Phrase) + (Creates a massive burst of ice around one creature or space; killed creatures are reduced to ice shards.)
- Publication:Dread Codex/New Spells/Bone Legs + (Creates a mount from bones that follows your command.)
- Atomic Stink Grenade (3.5e Equipment) + (Creates a nauseating cloud of gas.)
- Melf's Minute Meteors (One) + (Creates a number of fiery sparks that surround you. You can use a [[SRD5:Bonus Action|bonus action]] to hurl them at a target doing area [[SRD5:Fire|fire]] damage.)
- Melf's Minute Meteors (5e) + (Creates a number of fiery sparks that surround you. You can use a [[SRD5:Bonus Action|bonus action]] to hurl them at a target doing area [[SRD5:Fire|fire]] damage.<br /><br />)
- Publication:Dread Codex 2/New Spells/Ruul’s Skeletal Wings + (Creates a pair of skeletal wings, which are capable of flight.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Publication:Dread Codex 2/New Spells/Gate of Bone + (Creates a permanent gateway to the realm of the dead.)
- Hellmouth (3.5e Spell) + (Creates a portal to hell that can be used as a conduit for more powerful summons.)
- Rickshaw (3.5e Spell) + (Creates a rickshaw including handler)
- Motskalla's Entangled Space (3.5e Spell) + (Creates a room in four-dimensional space that can link to multiple places in the material plane.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Mannequin Simulacrum (3.5e Spell) + (Creates a simulacrum from a doll or mannequin.)
- Singularity (3.5e Spell) + (Creates a singularity field that deals massive damage and draws everything in range into its negative space.)
- Egg Timer (3.5e Spell) + (Creates a small ball of light that slowly empties until disappearing.)
- Artifice Assistant (5e Spell) + (Creates a small construct that can manipulate objects.<br /><br />)
- Whirlwind (One) + (Creates a small tornado that sucks targets into it, causing them [[SRD5:Bludgeoning|bludgeoning]] damage and [[SRD5:Restrained|restraining]] them. The caster may move the whirlwind.)
- Whirlwind (5e) + (Creates a small tornado that sucks targets into it, causing them [[SRD5:Bludgeoning|bludgeoning]] damage and [[SRD5:Restrained|restraining]] them. The caster may move the whirlwind.<br /><br />)
- Publication:Dread Codex 2/Magic and Cursed Items + (Conjures skeletal wings that allow the wearer to fly.)
- Publication:Dread Codex 2/Magic and Cursed Items/Ring of Severance + (Creates a spectral hand that is corporeal and can be used as a normal hand within 30 feet of the caster.)
- Hunger of Hadar (5e) + (Creates a sphere of magical darkness that damages those within.<br /><br />)
- Hunger of Hadar (One) + (Creates a sphere of magical darkness that damages those within.)
- Nahal’s Vortex (3.5e Spell) + (Creates a sphere of wild magic that the caster can move and damage with. However, each time it damages, it risks turning into a wild surge.)
- Dust Devil Spell (5e) + (Creates a spinning mass of air that damages creatures in its area.<br /><br />)
- Dust Devil Spell (One) + (Creates a spinning mass of air that damages creatures in its area.)
- Mighty Fortress (5e) + (Creates a stone fortress with furnishings and invisible servants.<br /><br />)
- Mighty Fortress (One) + (Creates a stone fortress with furnishings and invisible servants.)
- Storm Sphere (5e) + (Creates a storm in a contained area that can cause damage by buffeting winds. Also may use a [[SRD5:Bonus Action|bonus action]] to hurl [[SRD5:Lightning|lightning]] from and within the storm.<br /><br />)
- Storm Sphere (One) + (Creates a storm in a contained area that can cause damage by buffeting winds. Also may use a [[SRD5:Bonus Action|bonus action]] to hurl [[SRD5:Lightning|lightning]] from and within the storm.)
- Pyroclasm (3.5e Spell) + (Creates a swiftly expanding wake of consuming flame.)
- Perfect Sword (TOToM Spell) + (Creates a sword or other weapon based on your allegiances.)
- Blade of Disaster (One) + (Creates a temporary magic blade that can make 2 attacks per turn causing [[SRD5:Force|force]] damage.)
- Blade of Disaster (5e) + (Creates a temporary magic blade that can make 2 attacks per turn causing [[SRD5:Force|force]] damage.<br /><br />)
- Nahal’s Wildzone (3.5e Spell) + (Creates a temporary wild magic zone.)
- Thorn Whip (5e) + (Creates a thorny vine that damages the target and pulls it toward the caster.<br /><br />)
- Thorn Whip (One) + (Creates a thorny vine that damages the target and pulls it toward the caster.)
- Obedient Light (3.5e Spell) + (Creates a tiny, floating ball of light.)
- Mask III- Total (3.5e Phrase) + (Creates a total illusion.)
- Grasping Vine (5e) + (Creates a vine that drags a target creature toward it on a failed save.<br /><br />)
- Grasping Vine (One) + (Creates a vine that drags a target creature toward it on a failed save.)
- Volcano (3.5e Spell) + (Creates a volcanic eruption under your opponents feet.)
- Wall of Light (One) + (Creates a wall made of light that [[SRD5:Blinded|blinds]] and causes [[SRD5:Radiant|radiant]] damage. Caster may create a damaging light beam from it, at the cost of shortening the wall.)
- Wall of Light (5e) + (Creates a wall made of light that [[SRD5:Blinded|blinds]] and causes [[SRD5:Radiant|radiant]] damage. Caster may create a damaging light beam from it, at the cost of shortening the wall.<br /><br />)
- Wall of Sand (5e) + (Creates a wall of sand that blocks line of sight and impedes [[SRD5:Movement|movement]].<br /><br />)
- Wall of Sound (One) + (Creates a wall of sand that blocks line of sight and impedes [[SRD5:Movement|movement]].<br /><br />)
- Wall of Water (5e) + (Creates a wall of water that is difficult to shoot and [[SRD5:Movement|move]] through.<br /><br />)
- Maelstrom (One) + (Creates a waterspout that is [[Difficult Terrain (One)|difficult terrain]] and damages creatures in its area.)
- Maelstrom (5e) + (Creates a waterspout that is [[SRD5:Difficult Terrain|difficult terrain]] and damages creatures in its area.<br /><br />)
- Tsunami (5e) + (Creates a wave of water that repeatedly traverses an area causing [[SRD5:Bludgeoning|bludgeoning]] damage to creatures within it.<br /><br />)
- Tsunami (One) + (Creates a wave of water that repeatedly traverses an area causing [[SRD5:Bludgeoning|bludgeoning]] damage to creatures within it.)
- Faith's Reactive Nest (3.5e Spell) + (Creates a web, summons spider, traps others.)
- Graviton Crash (3.5e Spell) + (Creates a well of intense gravity that is strong enough to literally crush people to the ground.)
- Shadow (5e Spell) + (Creates a zone of shadow<br /><br />)
- Maddening Darkness (One) + (Creates an area of [[SRD5:Darkness|darkness]] that causes [[SRD5:Psychic|psychic]] damage to those within. [[SRD5:Darkvision|Darkvision]] can't see through it and it cannot be illuminated by magical means.)
- Maddening Darkness (5e) + (Creates an area of [[SRD5:Darkness|darkness]] that causes [[SRD5:Psychic|psychic]] damage to those within. [[SRD5:Darkvision|Darkvision]] can't see through it and it cannot be illuminated by magical means.<br /><br />)
- Wrath of Nature (5e) + (Creates an area of animated natural terrain that damages and hampers enemies in numerous ways.<br /><br />)
- Wrath of Nature (One) + (Creates an area of animated natural terrain that damages and hampers enemies in numerous ways.)
- Aura of Vitality (One) + (Creates an area of healing.)
- Aura of Vitality (5e) + (Creates an area of healing.<br /><br />)
- Sickening Radiance (5e) + (Creates an area of light that does [[SRD5:Radiant|radiant]] damage and causes temporary [[SRD5:Exhaustion|exhaustion]].<br /><br />)
- Sickening Radiance (One) + (Creates an area of light that does [[SRD5:Radiant|radiant]] damage and causes temporary [[SRD5:Exhaustion|exhaustion]].)
- Circle of Power (5e) + (Creates an area that benefits you and allies against magical attacks.<br /><br />)
- Circle of Power (One) + (Creates an area that benefits you and allies against magical attacks.)
- Erupting Earth (5e) + (Creates an area that spouts earth and stone, damaging those in the area.<br /><br />)
- Erupting Earth (One) + (Creates an area that spouts earth and stone, damaging those in the area.)
- Publication:Dread Codex/New Spells/Syron's Energy Armor + (Creates an aura of positive energy that damages undead.)
- Air Bubble (5e) + (Creates an breathable air bubble around a willing creature's head<br /><br />)
- Healing Elixir (5e) + (Creates an elixir that heals [[SRD5:Hit Point|hit point]]s<br /><br />)
- Rithaniel's Extraplanar Homestead (3.5e Spell) + (Creates an entirely customizable plane of existance.)
- Illusory Dragon (5e) + (Creates an illusion of a dragon that can do actual damage from its breath weapon.<br /><br />)
- Illusory Dragon (One) + (Creates an illusion of a dragon that can do actual damage from its breath weapon.)
- Presumed Affliction (5e) + (Creates an illusion of being wounded, diseased, or dead.<br /><br />)
- Phantasmal Force (One) + (Creates an illusion with visual, sound, and temperature stimuli, convincing enough to deal [[SRD5:Psychic|psychic]] damage.)
- Phantasmal Force (5e) + (Creates an illusion with visual, sound, and temperature stimuli, convincing enough to deal [[SRD5:Psychic|psychic]] damage.<br /><br />)
- Spring of Life (3.5e Spell) + (Creates an oasis with [[SRD:Positive Energy Plane|positive energy]] enriched water that heals and cures living creatures and keeps [[SRD:Undead Type|undead]] away.)
- Destructive Wave (5e) + (Creates an omni-directional wave of energy that does [[SRD5:Thunder|thunder]] and [[SRD5:Radiant|radiant]] or [[SRD5:Necrotic|necrotic]] damage to enemies.<br /><br />)
- Destructive Wave (One) + (Creates an omni-directional wave of energy that does [[SRD5:Thunder|thunder]] and [[SRD5:Radiant|radiant]] or [[SRD5:Necrotic|necrotic]] damage to enemies.)
- Warmth (3.5e Spell) + (Creates an orb of warm healing light.)
- Chromatic Orb (One) + (Creates an orb that damages creatures with a chosen [[SRD5:Damage Type|damage type]].)
- Chromatic Orb (5e) + (Creates an orb that damages creatures with a chosen [[SRD5:Damage Type|damage type]].<br /><br />)
- Arcane Recorder (3.5e Equipment) + (Creates diamonds that record information about their surroundings.)
- Arms of Hadar (One) + (Creates energy tentacles that attack those in range.)
- Arms of Hadar (5e) + (Creates energy tentacles that attack those in range.<br /><br />)
- Pyrotechnics (5e) + (Creates firework display or smoke to [[SRD5:Blinded|blind]] enemies or [[SRD5:Heavily Obscured|obscure]] yourself.<br /><br />)
- Pyrotechnics (One) + (Creates firework display or smoke to [[SRD5:Blinded|blind]] creatures or [[SRD5:Obscure|obscure]] an area.)
- Light Spell (One) + (Creates light)
- SRD5:Light (spell) + (Creates light<br /><br />)
- SRD5:Light (spell) + (Creates light<br /><br />)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Knockout Punching (3.5e Feat) + (You hit people so hard they or their equipment flies around.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Dungeon Veteran (3.5e Prestige Class) + (You're well-suited to exploring and surviving dungeons.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Monstrous Hand (3.5e Feat) + (Your species doesn't really have "hands", but now you can use whatever counts as limbs for hands!)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Progenitor of the Gith (3.5e Prestige Class) + (You were a slave to the illithids. Now you're not, and you've gained from the experience.)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- A Feast Unknown (3.5e Feat) + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Invulnerable Field (3.5e Spell) + (You protect an area with a force field linked to an object.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Boneblade Master (3.5e Feat) + (You have mastered the alchemic processes needed to create boneblades, as well as their use in combat.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Enervating Touch (3.5e Feat) + (Your undead nature allows you to drain the life out of living victims.)
- Control Spawn (3.5e Feat) + (Your victims serve you eternally in death.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Mists (3.5e Power) + (You make mist that obscures vision; possibly other things too.)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Chaos Warp (3.5e Feat) + (You can step through reality into another, but you do so at your own risk...)
- Protective Wordcasting (3.5e Feat) + (You're good at protecting people with words.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- Eldritch Hunter (3.5e Feat) + (You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu.)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- Increased Vault Supremacy (3.5e Feat) + (Your walking vault just got stronger.)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- Goad (3.5e Feat) + (Your voice rings in the ears of enemies, irritating them to no end until they have a chance to put you down.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- SRD:Psionic Fist (Feat) + (You can charge your [[SRD:Unarmed Strike|unarmed strike]] or [[SRD:Natural Weapon|natural weapon]] with additional damage potential.)
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Lunatic Spell (3.5e Feat) + (Your spells cause madness in all who are struck by them.)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- True Darkness (3.5e Spell) + (Creatures true darkness in area)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- SRD:Trample (Feat) + (This feat needs a summary.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)
- Summoning Gloves (3.5e Equipment) + (Summoned creatures gain ability increases.)
- SRD:Two-Weapon Fighting (Feat) + (You can fight with a weapon in each hand. You can make one extra attack each [[SRD:Round|round]] with the second weapon.)
- Heirarque (3.5e Deity) + (God of order and preservation, he offers protection against nature, standing as a symbol for civilization, government, and in extremes, tyranny.)
- Templar (3.5e Class) + (Templars are ordained warriors tasked with spreading the faith and defending the faithful, while also beating down the foes of a deity.)
- Springing (3.5e Equipment) + (While wielding a springing weapon you can move both before and after the attack.)
- Counterspell (TOToM Spell) + (Stops one spell or SLA of an equal or lower level.)
- Dragoon (3.5e Class) + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
- Dancing and Stabbing Wizard (3.5e Feat) + (The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it.)
- SRD:Doppelgangers (Race) + (Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less [[SRD:Humanoid Type|humanoid]], but slender and frail, with gangly limbs and half-formed features.)
- Lucky One (3.5e Class) + (Other people are exceptionally skilled or endowed with amazing abilities. You aren't. Things work out for you anyways.)
- SRD:Gargoyles (Race) + (Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- SRD:Gnolls (Race) + (Gnolls are hyena-headed, evil [[SRD:Humanoid Type|humanoids]] that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur.)
- Greater Invulnerable Shield (3.5e Spell) + (You make yourself impervious to everything until the specified object is dealt with.)
- Wild Child (3.5e Feat) + (You are tuned in to the forces of wild magic and are able to manipulate magic that is based on chance.)
- Special Combo (3.5e Feat) + (When you get people at a disadvantage, you take the opportunity immediately.)
- Suicide Survivor (3.5e Prestige Class) + (You kill yourself heroically several times per battle.)
- SRD:Hobgoblins (Race) + (Hobgoblins are larger cousins of goblins.)
- SRD:Kobolds (Race) + (Kobolds are short, [[SRD:Reptilian Subtype|reptilian]] [[SRD:Humanoid Type|humanoids]] with cowardly and sadistic tendencies.)
- SRD:Ogre Mages (Race) + (The ogre mage is a more intelligent and dangerous variety of its [[SRD:Ogre|mundane cousin]].)
- Vivacious Rager (3.5e Prestige Class) + (Your rage exceeds the limits of the body to the point where you draw on the raw energy of life itself, rendering you a raging unkillable beast, and posing a hazard to yourself.)
- SRD:Trolls (Race) + (Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.)
- SRD:Dwarves, Gray—Duergar (Race) + (Sometimes called gray dwarves, these evil beings dwell in the underground.)
- SRD:Sprites—Pixies (Race) + (Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.)
- SRD:Planetouched—Tieflings (Race) + (Many tieflings are indistinguishable from [[SRD:Humans (Race)|humans]]. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.)
- SRD:Ogres—Merrows (Race) + (These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers.)
- SRD:Halflings—Tallfellows (Race) + (Tallfellows are somewhat rare among halfling folk. Tallfellows are 4 feet tall or more and weigh between 30 and 35 pounds.)
- SRD:Genies—Jann (Race) + (The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the [[SRD:Material Plane|Material Plane]].)
- SRD:Dwarves, Hill (Race) + (Hill dwarves are the most common variety of dwarves.)
- Protection from Swords (3.5e Spell) + (You use nearby objects to parry attacks automatically for you.)
- Accomplished (3.5e Feat) + (This feat does nothing, but take heart for you can now follow your dreams and live in harmony, harmony--oh love!)
- SRD:Elves, High (Race) + (The high elf is the most common elf variety.)
- SRD:Gnomes, Rock (Race) + (Rock gnomes are the most common variety of gnomes.)
- SRD:Halflings, Lightfoot (Race) + (The lightfoot halfling is the most common halfling variety.)
- SRD:Gargoyles—Kapoacinths (Race) + (Kapoacinths often appear to be stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- Levitating Weapon Assault (3.5e Spell) + (You attack someone with a weapon that's lying around somewhere.)
- Sunglasses (3.5e Equipment) + (Eye-coverings that reduce the perceived brightness of one's surroundings.)
- Way of the Walker (3.5e Prestige Class) + (They are but pale images to their god of martial arts, yet each is an engine to end worlds. They are the followers of the one known as 'Walker'.)
- Minor Superpowers (3.5e Feat) + (You are not merely a one-trick pony; you have several tricks)
- Slip And Slide And Burn (3.5e Equipment) + (The slippery bridge is only half the danger, when they reach halfway over the bridge it tilts, and sends them sliding into a blazing oven below.)
- Weightless (3.5e Equipment) + (Your item has no weight.)