Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Extended Mimicry (3.5e Feat) + (Cunning Brilliance or Mutable Class abilities last longer.)
- Curative (3.5e Equipment) + (Curative weapons deal an extra 2d6 damage against creatures which are harmed by positive energy, and can be used to heal yourself and others 1/day.)
- Instant Cure Critical Wounds (3.5e Spell) + (Cure Critical Wounds as a swift action)
- Instant Cure Light Wounds (3.5e Spell) + (Cure Light Wounds as an swift action)
- Instant Cure Moderate Wounds (3.5e Spell) + (Cure Moderate Wounds as a swift action)
- Positive Hand (3.5e Feat) + (Cure Serious Wounds and Remove Disease, 1/day)
- Instant Cure Serious Wounds (3.5e Spell) + (Cure Serious Wounds as an swift action)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Deific Mercy (3.5e Maneuver) + (Cure ability penalties, ability damage, and negative levels.)
- Neutralizing Serum (3.5e Maneuver) + (Cure disease, exhaustion, fatigue, nausea, paralysis, poison, or sickening, and render yourself immune to these effects as well.)
- Cure Conditions (3.5e Power) + (Cure negative conditions.)
- Cure Extended Wounds (3.5e Spell) + (Cures 5d8 damage +1/level (max +25).)
- Cure Massive Wounds (3.5e Spell) + (Cures 6d8 damage +1/level (max +30).)
- Cure Surgical Wounds (3.5e Spell) + (Cures 7d8 damage +1/level (max +35).)
- Cure Fatal Wounds (3.5e Spell) + (Cures 8d8 damage +1/level (max +40).)
- Espoir (3.5e Spell) + (Cures a list of conditions and debuffs.)
- King Iscariot Raum de Elmdore (3.5e NPC) + (Current King of Ghremlond, this charismatic vampire is charming, and without mercy for those who would call him an enemy.)
- User:Luigifan18/Edge of Seventeen (3.5e Spell) + (Curse a creature and temporally transform it into a seventeen-year-old. [http://tvtropes.org/pmwiki/pmwiki.php/Main/TeenageTropes Cue hormonal adolescent antics.])
- Seed of Influence (3.5e Spell) + (Curse a creature to be helpless against your enchantments.)
- Babble (3.5e Spell) + (Curse a creature to never be understood again.)
- Hunger of the Deep (3.5e Spell) + (Curse a target so that they may never approach a body of water, lest that which lurks within devour them whole.)
- Gravehorde (3.5e Spell) + (Curse an area to endlessly spawn an endless stream of undead which harass, entangle, and damage opponents.)
- Accursed Blade (3.5e Maneuver) + (Curse an enemy with a successful attack.)
- Curse Object (3.5e Spell) + (Curse an object (or a track of land). Those who touch said object are subject to ''[[SRD:Bestow Curse|bestow curse]]''.)
- Lycanthropic Curse (3.5e Maneuver) + (Curse an opponent with temporary mild lycanthrophy, making them stronger but driving them insane.)
- Curse (3.5e Feat Type) + (Curse feats grant powerful extraordinary or supernatural ability to character who take them, however they also possess their share of drawback.)
- Blood Mark (3.5e Maneuver) + (Curse someone's blood, making it so that you shall always be able to find them.)
- Warlock's Curse (3.5e Invocation) + (Curse your foes, much like a Hexblade, but better.)
- Curse of Acting Manually (3.5e Spell) + (Curse your opponent with incompetence, so that they cannot focus on seeing and walking or other multiple tasks at the same time.)
- Mortality Hex (3.5e Spell) + (Curse your target to unhealing)
- Jinx (5e Spell) + (Curse your target with instant bad luck, dealing random damage to them as something abrupt and painfully inconvenient happens to them.<br /><br />)
- Fail Mage (3.5e Class) + (Cursed by the gods of luck, these mages tend to experience problems at the most inopportune times.)
- Publication:Dread Codex 2/New Spells/Vampiric Lust + (Curses a victim so that they must drink humanoid blood or die.)
- Overwhelming Curse (3.5e Feat) + (Curses spell you cast become more difficult to avoid.)
- Parabolic Return (3.5e Maneuver) + (Curve space to turn any ranged attack against someone else.)
- Windshear (5e Spell) + (Cut your enemies with a solidified razor of high-speed wind.<br /><br />)
- Masochistic Blast (3.5e Maneuver) + (Cut yourself to release a shotgun blast of high pressure blood.)
- Puffball (3.5e Race) + (Cute little round things with cute little round limbs. Kirby-inspired to a degree, although also takes some inspiration from the Pokémon Jigglypuff and does not have the Inhale (which is considered something class-based).)
- Seppia (3.5e Race) + (Cuttlefish aliens from a jovian planet. They assume the form of humanoids using artificial bodies.)
- Cyndaquil (3.5e Monster) + (Cyndaquil is a small echidna-like creature with the power to produce flames from its back. However, it would much rather run away from an adversary than try to fight.)
- Waltz of Slight Sleight (3.5e Maneuver) + (DCs and opposed checks are more suited to your build.)
- Scout UA (5e) + (DEPRECATED! This subclass focuses on pathfinding)
- The Undying Light (5e) + (DEPRECATED. These warlocks draw power from the Positive Plane)
- Daemogoth Titan (5e) + (Daemogoth grown to gargantuan size)
- Forceful Shot (3.5e Maneuver) + (Damage and knock down a target.)
- Mental Rush (3.5e Maneuver) + (Damage and throw back all adjacent opponents.)
- SRD:Enhance Spell + (Damage cap of spells increases by 5 or 10 dice.)
- Psychic (3.5e Other) + (Damage caused by mental attacks, fatiguing the body and clouding the mind.)
- Alignment Damage (3.5e Other) + (Damage dealt by holy, unholy, anarchic, and axiomatic sources.)
- Cleaving Shots (3.5e Maneuver) + (Damage multiple enemies in a line)
- SRD:Improved Natural Attack + (Damage of a natural weapon increases one step.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)