Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Graviton Lance (3.5e Spell) + (Creates a line of gravity force that nearby creatures will fall after.)
- Publication:Dread Codex 2/New Spells/Ilnioth’s Mark of Life + (Creates a link between caster and a willing creature so that one will know if the other dies.)
- Publication:Dread Codex/New Spells/Necrosword + (Creates a longsword that deals negative energy and cold damage.)
- Book of Shadows (One) + (Creates a magic book that boosts your [[Warlock (One)|Warlock]] [[SRD5:Warlock#Spellcasting|Spellcasting]].)
- Arcane Eruption (One) + (Creates a magic explosion of a chosen [[SRD5:Damage Type|damage type]] within a [[SRD5:Sphere|sphere]] created in range. In addition, has a chance to apply a [[Condition (One)|condition]] to those affected.)
- Publication:Dread Codex/Magic Items/Pendant of the Lightbringer + (Creates a magic missile that only affects evil creatures when charged with [Good] spells or turn attempts.)
- Spell Shield (3.5e Spell) + (Creates a magical barrier that protects against incoming spells.)
- Temple of the Gods (5e) + (Creates a magical temple that protects against [[SRD5:Celestial|celestial]]s, [[SRD5:Elemental|elemental]]s, [[SRD5:Fey|fey]], [[SRD5:Fiend|fiend]]s, and/or [[SRD5:Undead|undead]] as well as scrying. Also buffs healing spells cast inside it.<br /><br />)
- Temple of the Gods (One) + (Creates a magical temple that protects against [[SRD5:Celestial|celestial]]s, [[SRD5:Elemental|elemental]]s, [[SRD5:Fey|fey]], [[SRD5:Fiend|fiend]]s, and/or [[SRD5:Undead|undead]] as well as scrying. Also buffs healing spells cast inside it.)
- Snare (One) + (Creates a magical trap that will [[SRD5:Restrained|restrain]] a creature.)
- Snare (5e) + (Creates a magical trap that will [[SRD5:Restrained|restrain]] a creature.<br /><br />)
- Maximilian's Earthen Grasp (One) + (Creates a man-sized hand that can grasp and crush enemies.)
- Maximilian's Earthen Grasp (5e) + (Creates a man-sized hand that can grasp and crush enemies.<br /><br />)
- Fire III- Ashes (3.5e Phrase) + (Creates a massive burst of fire around one creature or space; killed creatures are reduced to ash.)
- Ice III- Snow (3.5e Phrase) + (Creates a massive burst of ice around one creature or space; killed creatures are reduced to ice shards.)
- Publication:Dread Codex/New Spells/Bone Legs + (Creates a mount from bones that follows your command.)
- Atomic Stink Grenade (3.5e Equipment) + (Creates a nauseating cloud of gas.)
- Melf's Minute Meteors (One) + (Creates a number of fiery sparks that surround you. You can use a [[SRD5:Bonus Action|bonus action]] to hurl them at a target doing area [[SRD5:Fire|fire]] damage.)
- Melf's Minute Meteors (5e) + (Creates a number of fiery sparks that surround you. You can use a [[SRD5:Bonus Action|bonus action]] to hurl them at a target doing area [[SRD5:Fire|fire]] damage.<br /><br />)
- Publication:Dread Codex 2/New Spells/Ruul’s Skeletal Wings + (Creates a pair of skeletal wings, which are capable of flight.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Publication:Dread Codex 2/New Spells/Gate of Bone + (Creates a permanent gateway to the realm of the dead.)
- Hellmouth (3.5e Spell) + (Creates a portal to hell that can be used as a conduit for more powerful summons.)
- Rickshaw (3.5e Spell) + (Creates a rickshaw including handler)
- Motskalla's Entangled Space (3.5e Spell) + (Creates a room in four-dimensional space that can link to multiple places in the material plane.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Mannequin Simulacrum (3.5e Spell) + (Creates a simulacrum from a doll or mannequin.)
- Singularity (3.5e Spell) + (Creates a singularity field that deals massive damage and draws everything in range into its negative space.)
- Egg Timer (3.5e Spell) + (Creates a small ball of light that slowly empties until disappearing.)
- Artifice Assistant (5e Spell) + (Creates a small construct that can manipulate objects.<br /><br />)
- Whirlwind (One) + (Creates a small tornado that sucks targets into it, causing them [[SRD5:Bludgeoning|bludgeoning]] damage and [[SRD5:Restrained|restraining]] them. The caster may move the whirlwind.)
- Whirlwind (5e) + (Creates a small tornado that sucks targets into it, causing them [[SRD5:Bludgeoning|bludgeoning]] damage and [[SRD5:Restrained|restraining]] them. The caster may move the whirlwind.<br /><br />)
- Publication:Dread Codex 2/Magic and Cursed Items + (Conjures skeletal wings that allow the wearer to fly.)
- Publication:Dread Codex 2/Magic and Cursed Items/Ring of Severance + (Creates a spectral hand that is corporeal and can be used as a normal hand within 30 feet of the caster.)
- Hunger of Hadar (5e) + (Creates a sphere of magical darkness that damages those within.<br /><br />)
- Hunger of Hadar (One) + (Creates a sphere of magical darkness that damages those within.)
- Nahal’s Vortex (3.5e Spell) + (Creates a sphere of wild magic that the caster can move and damage with. However, each time it damages, it risks turning into a wild surge.)
- Dust Devil Spell (5e) + (Creates a spinning mass of air that damages creatures in its area.<br /><br />)
- Dust Devil Spell (One) + (Creates a spinning mass of air that damages creatures in its area.)
- Mighty Fortress (5e) + (Creates a stone fortress with furnishings and invisible servants.<br /><br />)
- Mighty Fortress (One) + (Creates a stone fortress with furnishings and invisible servants.)
- Storm Sphere (5e) + (Creates a storm in a contained area that can cause damage by buffeting winds. Also may use a [[SRD5:Bonus Action|bonus action]] to hurl [[SRD5:Lightning|lightning]] from and within the storm.<br /><br />)
- Storm Sphere (One) + (Creates a storm in a contained area that can cause damage by buffeting winds. Also may use a [[SRD5:Bonus Action|bonus action]] to hurl [[SRD5:Lightning|lightning]] from and within the storm.)
- Pyroclasm (3.5e Spell) + (Creates a swiftly expanding wake of consuming flame.)
- Perfect Sword (TOToM Spell) + (Creates a sword or other weapon based on your allegiances.)
- Blade of Disaster (One) + (Creates a temporary magic blade that can make 2 attacks per turn causing [[SRD5:Force|force]] damage.)
- Blade of Disaster (5e) + (Creates a temporary magic blade that can make 2 attacks per turn causing [[SRD5:Force|force]] damage.<br /><br />)
- Nahal’s Wildzone (3.5e Spell) + (Creates a temporary wild magic zone.)
- Thorn Whip (5e) + (Creates a thorny vine that damages the target and pulls it toward the caster.<br /><br />)
- Thorn Whip (One) + (Creates a thorny vine that damages the target and pulls it toward the caster.)
- Obedient Light (3.5e Spell) + (Creates a tiny, floating ball of light.)
- Mask III- Total (3.5e Phrase) + (Creates a total illusion.)
- Grasping Vine (5e) + (Creates a vine that drags a target creature toward it on a failed save.<br /><br />)
- Grasping Vine (One) + (Creates a vine that drags a target creature toward it on a failed save.)
- Volcano (3.5e Spell) + (Creates a volcanic eruption under your opponents feet.)
- Wall of Light (One) + (Creates a wall made of light that [[SRD5:Blinded|blinds]] and causes [[SRD5:Radiant|radiant]] damage. Caster may create a damaging light beam from it, at the cost of shortening the wall.)
- Wall of Light (5e) + (Creates a wall made of light that [[SRD5:Blinded|blinds]] and causes [[SRD5:Radiant|radiant]] damage. Caster may create a damaging light beam from it, at the cost of shortening the wall.<br /><br />)
- Wall of Sand (5e) + (Creates a wall of sand that blocks line of sight and impedes [[SRD5:Movement|movement]].<br /><br />)
- Wall of Sound (One) + (Creates a wall of sand that blocks line of sight and impedes [[SRD5:Movement|movement]].<br /><br />)
- Wall of Water (5e) + (Creates a wall of water that is difficult to shoot and [[SRD5:Movement|move]] through.<br /><br />)
- Maelstrom (One) + (Creates a waterspout that is [[Difficult Terrain (One)|difficult terrain]] and damages creatures in its area.)
- Maelstrom (5e) + (Creates a waterspout that is [[SRD5:Difficult Terrain|difficult terrain]] and damages creatures in its area.<br /><br />)
- Tsunami (5e) + (Creates a wave of water that repeatedly traverses an area causing [[SRD5:Bludgeoning|bludgeoning]] damage to creatures within it.<br /><br />)
- Tsunami (One) + (Creates a wave of water that repeatedly traverses an area causing [[SRD5:Bludgeoning|bludgeoning]] damage to creatures within it.)
- Faith's Reactive Nest (3.5e Spell) + (Creates a web, summons spider, traps others.)
- Graviton Crash (3.5e Spell) + (Creates a well of intense gravity that is strong enough to literally crush people to the ground.)
- Shadow (5e Spell) + (Creates a zone of shadow<br /><br />)
- Maddening Darkness (One) + (Creates an area of [[SRD5:Darkness|darkness]] that causes [[SRD5:Psychic|psychic]] damage to those within. [[SRD5:Darkvision|Darkvision]] can't see through it and it cannot be illuminated by magical means.)
- Maddening Darkness (5e) + (Creates an area of [[SRD5:Darkness|darkness]] that causes [[SRD5:Psychic|psychic]] damage to those within. [[SRD5:Darkvision|Darkvision]] can't see through it and it cannot be illuminated by magical means.<br /><br />)
- Wrath of Nature (5e) + (Creates an area of animated natural terrain that damages and hampers enemies in numerous ways.<br /><br />)
- Wrath of Nature (One) + (Creates an area of animated natural terrain that damages and hampers enemies in numerous ways.)
- Aura of Vitality (One) + (Creates an area of healing.)
- Aura of Vitality (5e) + (Creates an area of healing.<br /><br />)
- Sickening Radiance (5e) + (Creates an area of light that does [[SRD5:Radiant|radiant]] damage and causes temporary [[SRD5:Exhaustion|exhaustion]].<br /><br />)
- Sickening Radiance (One) + (Creates an area of light that does [[SRD5:Radiant|radiant]] damage and causes temporary [[SRD5:Exhaustion|exhaustion]].)
- Circle of Power (5e) + (Creates an area that benefits you and allies against magical attacks.<br /><br />)
- Circle of Power (One) + (Creates an area that benefits you and allies against magical attacks.)
- Erupting Earth (5e) + (Creates an area that spouts earth and stone, damaging those in the area.<br /><br />)
- Erupting Earth (One) + (Creates an area that spouts earth and stone, damaging those in the area.)
- Publication:Dread Codex/New Spells/Syron's Energy Armor + (Creates an aura of positive energy that damages undead.)
- Air Bubble (5e) + (Creates an breathable air bubble around a willing creature's head<br /><br />)
- Healing Elixir (5e) + (Creates an elixir that heals [[SRD5:Hit Point|hit point]]s<br /><br />)
- Rithaniel's Extraplanar Homestead (3.5e Spell) + (Creates an entirely customizable plane of existance.)
- Illusory Dragon (5e) + (Creates an illusion of a dragon that can do actual damage from its breath weapon.<br /><br />)
- Illusory Dragon (One) + (Creates an illusion of a dragon that can do actual damage from its breath weapon.)
- Presumed Affliction (5e) + (Creates an illusion of being wounded, diseased, or dead.<br /><br />)
- Phantasmal Force (One) + (Creates an illusion with visual, sound, and temperature stimuli, convincing enough to deal [[SRD5:Psychic|psychic]] damage.)
- Phantasmal Force (5e) + (Creates an illusion with visual, sound, and temperature stimuli, convincing enough to deal [[SRD5:Psychic|psychic]] damage.<br /><br />)
- Spring of Life (3.5e Spell) + (Creates an oasis with [[SRD:Positive Energy Plane|positive energy]] enriched water that heals and cures living creatures and keeps [[SRD:Undead Type|undead]] away.)
- Destructive Wave (5e) + (Creates an omni-directional wave of energy that does [[SRD5:Thunder|thunder]] and [[SRD5:Radiant|radiant]] or [[SRD5:Necrotic|necrotic]] damage to enemies.<br /><br />)
- Destructive Wave (One) + (Creates an omni-directional wave of energy that does [[SRD5:Thunder|thunder]] and [[SRD5:Radiant|radiant]] or [[SRD5:Necrotic|necrotic]] damage to enemies.)
- Warmth (3.5e Spell) + (Creates an orb of warm healing light.)
- Chromatic Orb (One) + (Creates an orb that damages creatures with a chosen [[SRD5:Damage Type|damage type]].)
- Chromatic Orb (5e) + (Creates an orb that damages creatures with a chosen [[SRD5:Damage Type|damage type]].<br /><br />)
- Arcane Recorder (3.5e Equipment) + (Creates diamonds that record information about their surroundings.)
- Arms of Hadar (One) + (Creates energy tentacles that attack those in range.)
- Arms of Hadar (5e) + (Creates energy tentacles that attack those in range.<br /><br />)
- Pyrotechnics (5e) + (Creates firework display or smoke to [[SRD5:Blinded|blind]] enemies or [[SRD5:Heavily Obscured|obscure]] yourself.<br /><br />)
- Pyrotechnics (One) + (Creates firework display or smoke to [[SRD5:Blinded|blind]] creatures or [[SRD5:Obscure|obscure]] an area.)
- Light Spell (One) + (Creates light)
- SRD5:Light (spell) + (Creates light<br /><br />)
- SRD5:Light (spell) + (Creates light<br /><br />)
- Quin's Invisible Ink (5e Magic Item) + (Creates marks that only select creatures can see.)
- Earth II- Build (3.5e Phrase) + (Creates more walls of stone that last longer than Earth I.)
- Earth III- Wall (3.5e Phrase) + (Creates permanent walls of stone.)
- Publication:Dread Codex/New Spells/My Life For Yours + (Creates skeletons or zombies by sacrificing hit points.)
- Earth I- Earth (3.5e Phrase) + (Creates some walls of stone.)
- Bones of the Earth (One) + (Creates stone pillars)
- Bones of the Earth (5e) + (Creates stone pillars<br /><br />)
- Publication:Dread Codex/New Spells/Bone Tattoo + (Creates tattoo that grants spell resistance to some effects and vulnerability to turning; mindless undead react to tattooed creature as if they were undead.)
- Publication:Dread Codex/New Spells/Corpse Defense + (Creates tentacles from corpses and dying creatures that grapple, drown targets in range.)
- Gust (5e) + (Creates wind effects that can push objects or other minor effects.<br /><br />)
- Gust (One) + (Creates wind effects that can push objects or other minor effects.)
- Create IV- Universe (3.5e Phrase) + (Creates your own universe, at the cost of XP.)
- Wrath of the Desert (3.5e Maneuver) + (Creating a blazing tornado of fire, wind, and glass, tearing up the landscape around you.)
- Pogonip Bomb (3.5e Spell) + (Creature a small of pressurized cold energy that deals damage to one target, then detonates into a ''[[SRD:Fog Cloud|fog cloud]]''.)
- Stunning Smite (3.5e Maneuver) + (Creature affected by smite must succeed on Will save or become stunned for 1 round + 1 round/4 IL)
- Baneful Smite (3.5e Maneuver) + (Creature affected by smite must succeed on Will save or take -1 penalty on attack rolls and saving throws against fear)
- Final Judgment (3.5e Maneuver) + (Creature affected by smite must succeed on Fortitude save or be destroyed.)
- Dazing Smite (3.5e Maneuver) + (Creature affected by smite must succeed on Will save or become dazed for 1 round/4 initiator levels.)
- Accursed Smite (3.5e Maneuver) + (Creature affected by smite must succeed on Will save or take -4 penalty on all attack rolls, saving throws, skill checks and ability checks)
- Blinding Smite (3.5e Maneuver) + (Creature affected by smite must succeed on Reflex save or become blinded for 1 round/4 initiator levels)
- Susceptible (3.5e Condition) + (Creature is easily affected by spells.)
- Oroc (3.5e Monster) + (Creature seems to be albinotic orc, but somehow it gives kind of more dangerous vibe)
- Pact Familiar Creature (One) + (Creature summoned by the ''[[Pact Familiar (One)|Pact Familiar]]'' spell)
- Corrosive Blast (3.5e Invocation) + (Creature takes damage on next turn.)
- Asepsis (3.5e Spell) + (Creature touched becomes immune to non-magical diseases.)
- Publication:Dread Codex 2/New Spells/Knowledge of the Ages + (Creature touched gains a +20 competence bonus to a chosen skill.)
- Seen but Unseen (3.5e Maneuver) + (Creature who would have seen you fails to do so.)
- Sobering Skeletal Stillness (3.5e Spell) + (Creature with skeletal structure is unable to move.)
- Enraged (3.5e Condition) + (Creatures afflicted who are under the effect of this status effect may only target a limited number of creatures.)
- Damage Reduction Adaptation (3.5e Feat) + (Creatures become resistant to energy damage and change the resistance type each turn.)
- Wound Thresholds (3.5e Variant Rule) + (Creatures become weaker as their health gets lowered, allowing for HP-attackers to be more impactful.)
- Mask of Forbidden Horror (3.5e Spell) + (Creatures best not look at you, lest they gaze into an endless paradox which taxes the brain and sickens the body.)
- Skydancer (3.5e Template) + (Creatures blessed by spirits of the air, they are given great agility in the clouds above.)
- Outsider (5e Race) + (Creatures born from the rock that hide amongst the crowds and feast on gemstones.)
- Nefas (3.5e Monster) + (Creatures born of ice and shadow, the Nefas serve as the servants of the God of Darkness.)
- Tyrantborn (3.5e Template) + (Creatures born with the natural ability to oppress others, tyrantborn have natural abilities making them natural born leaders and perhaps unfortunately allowing them to get in position of powers.)
- Psychic (3.5e Template) + (Creatures born with the spark of psionic power deep within their minds.)
- Assimilated (3.5e Template) + (Creatures inhabited by parasites which change their very being into something without self, without personality, perhaps without a soul. Zombies that yet still live, they seek to spread as a plague.)
- Force Push (3.5e Power) + (Creatures near you must save or be pushed back and fall prone.)
- Beastmaster (3.5e Feat) + (Creatures of all types have a thing for you.)
- Kaiju (3.5e Subtype) + (Creatures of colossal size and power, these beings carry some unique traits common amongst them.)
- Elf, Woodland (MC Race) + (Creatures of the wild, they roam the forests and stalk the plains with their cunning stealth and unrivaled wisdom.)
- Blood Brotherhood (3.5e Spell) + (Creatures permanently share a life total.)
- Lightning Powered (3.5e Template) + (Creatures powered by electricity itself, they can be natural born or created like some manner of Frankenstien monster.)
- Hyperdimensional (3.5e Template) + (Creatures removed from time and space, hyp … Creatures removed from time and space, hyperdimensional beings appear as strange and often geometric anomalies in the universe. They are capable of several extraordinary magical abilities showing their ability to bend space and time and produce spooky action at a distance.e and produce spooky action at a distance.)
- Draconian (3.5e Race) + (Creatures resembling a cross between [[SRD … Creatures resembling a cross between [[SRD:Dragon_Type|dragons]] and [[SRD:Humanoid_Type|humanoids]], [[Canon:Draconian|draconians]] are dragonspawn created from the corrupted eggs of [[SRD:True_Dragon#Metallic_Dragons|metallic dragons]]. They originated in the [[Canon:Dragonlance|Dragonlance]] setting but can be easily adapted to other settings ([[Canon:Takhisis|Takhisis]] becomes [[Canon:Tiamat|Tiamat]] fairly easily, for instance), and this is my attempt to do exactly that, while also making them a playable race.t, while also making them a playable race.)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Sword of Ghosts + (Creatures slain by this blade cannot rise as undead.)
- Damage Susceptibility (3.5e Creature Ability) + (Creatures take more damage from certain sources.)
- Bonechilling Wind Guard (3.5e Maneuver) + (Creatures that attack you take cold damage and become fatigued.)
- Dragonbone Ingester (5e Monster) + (Creatures that have grafted parts of [[Dragon (5e)|Dragon]]s into themselves.)
- Dragonflesh Grafter Common (5e) + (Creatures that have grafted parts of [[Dragon (5e)|Dragon]]s into themselves.)
- Dragonflesh Abomination (5e) + (Creatures that have grafted parts of [[Dragon (5e)|Dragon]]s into themselves and muatated into horrible abominations.)
- True Darkness (3.5e Spell) + (Creatures true darkness in area)
- Svi (3.5e Race) + (Creatures which came from the great void of the quasi-elemental plane of vacuum, these creatures claim to be outsiders native to that otherwise empty realm. However, the truth of what they are, or were, is lost to history.)
- Aath Joiner (3.5e Template) + (Creatures who have joined their minds with a slug-like creature known as an Aath)
- Voidwarped (3.5e Template) + (Creatures who have stumbled upon Nevervoid, and been affected by its total darkness.)
- Acid (3.5e Subtype) + (Creatures with the Acid subtype are infused with corrosive energies or materials, and often are composed of caustic slime, decaying matter, or corrosive vapors.)
- Natural Arthropod (3.5e Template) + (Creatures with the Natural Arthropod template are actual insects, arachnids, and so on, rather than biological constructs created by extradimensional horrors in the before times.)
- Improved Toss (3.5e Creature Ability) + (Creatures with this ability briefly grab and throw opponents away from them.)
- Low Gravity Frame (3.5e Creature Ability) + (Creatures with this ability may be able to move well in light gravity, but are impaired in heavier condition of gravity.)
- Bloody Mauling (3.5e Creature Ability) + (Creatures with this ability will cause foes to bleed alot when they attack)
- Choking Constrict (3.5e Creature Ability) + (Creatures with this can choke foes to death and not just crush them.)
- Incorporeal (3.5e Subtype) + (Creatures with this subtype are not completely there, often ghosty, spirit-like, or immaterial.)
- Plane of Life (3.5e Sourcebook)/The People + (Natives to the Plane of Positive Energy, these outsiders are made of positive energy.)
- Positive (3.5e Subtype) + (Creatures with this subtype contain positive energy, and can endure it as a result.)
- Congealing Consumption (3.5e Spell) + (Creatures within the area of effect become nauseated.)
- Amulet of Elemental Summons (3.5e Equipment) + (Creatures you summon are bathed in elemental energies, enhancing their attacks and abilities.)
- Augment Summoning (3.5e Feat) + (Creatures you summon are more potent than normal.)
- Criminal Syndicate (5e) + (Crime families, gangs, thieve/assassin guilds)
- Lucifer Bloody Morningstar (3.5e Feat) + (Crime-solving devil, it makes sense Don't overthink it.)
- Deadly Scourge (4e Feat) + (Critical hit with flail dazes target and deals ongoing damage, hits adjacent targets)
- Epiphany of Steel (3.5e Maneuver) + (Critical hits apply even to creatures normally immune, and critical damage multipliers are increased.)
- Critical Mind Rampage (3.5e Feat) + (Critical hits break the mind of your foes.)
- SRD:Death of Enemies + (Critical hits threaten save or die against one of your favored enemies.)
- Piercing Crossbows (3.5e Variant Rule) + (Crossbows pierce armor better)
- Publication:Dread Codex/Monsters/Crucifixion Spirit + (Crucifixion spirits are most often encountered within 1,000 feet of the place of their execution (presumably the place where their fleshly body was laid to rest). Their only purpose seems to be to torment and kill any that cross their path.)
- Publication:Dread Codex/Monsters + (This creature was clearly once a living dog, but that time is long past.)
- Devoted Templar (3.5e Feat) + (Crusader and paladin levels stack for initiator level and smite damage.)
- Jewel of Spirit Allies (3.5e Equipment) + (Crush the jewel to summon allies you have made a contract with.)
- Bonds of Jörmungandr (3.5e Maneuver) + (Crush the life out of your target.)
- Atmospheric Press (3.5e Spell) + (Crush the opponent with the weight of the entire atmosphere.)
- Carriorn Stalker (5e) + (Crustacean-like monster who's life-cycle includes both being within living creatures and corpses.)
- Crying Owl the Wroth (3.5e Vestige) + (Crying Owl is the vestige of a brutal and … Crying Owl is the vestige of a brutal and vengeful killer who, even in death, persists to haunt the world as a vestige. She is the spirit of murder, revenge, parricide, and pent-up rage. She grants the ability to use [[SRD:Assassin#Death Attack|Death Attack]] as an [[SRD:Assassin|assassin]], the ability to deal bleeding wounds, and a supernatural ability to always be right behind her victims every step.ys be right behind her victims every step.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Ward Shard (3.5e Equipment) + (Crystal, repels undead)
- Solarite (3.5e Equipment) + (Crystallized remnants of ancient supernovas, and an incredibly potent source of fuel.)
- SRD5:Gelatinous Cube + (Cubic clear [[SRD5:Ooze|ooze]].)
- Dragonsoul (NPC) (5e) + (Cult of the Dragon cultist)
- Extended Mimicry (3.5e Feat) + (Cunning Brilliance or Mutable Class abilities last longer.)
- Curative (3.5e Equipment) + (Curative weapons deal an extra 2d6 damage against creatures which are harmed by positive energy, and can be used to heal yourself and others 1/day.)
- Instant Cure Critical Wounds (3.5e Spell) + (Cure Critical Wounds as a swift action)
- Instant Cure Light Wounds (3.5e Spell) + (Cure Light Wounds as an swift action)
- Instant Cure Moderate Wounds (3.5e Spell) + (Cure Moderate Wounds as a swift action)
- Positive Hand (3.5e Feat) + (Cure Serious Wounds and Remove Disease, 1/day)
- Instant Cure Serious Wounds (3.5e Spell) + (Cure Serious Wounds as an swift action)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Deific Mercy (3.5e Maneuver) + (Cure ability penalties, ability damage, and negative levels.)
- Neutralizing Serum (3.5e Maneuver) + (Cure disease, exhaustion, fatigue, nausea, paralysis, poison, or sickening, and render yourself immune to these effects as well.)
- Cure Conditions (3.5e Power) + (Cure negative conditions.)
- Cure Extended Wounds (3.5e Spell) + (Cures 5d8 damage +1/level (max +25).)
- Cure Massive Wounds (3.5e Spell) + (Cures 6d8 damage +1/level (max +30).)
- Cure Surgical Wounds (3.5e Spell) + (Cures 7d8 damage +1/level (max +35).)
- Cure Fatal Wounds (3.5e Spell) + (Cures 8d8 damage +1/level (max +40).)
- Espoir (3.5e Spell) + (Cures a list of conditions and debuffs.)
- King Iscariot Raum de Elmdore (3.5e NPC) + (Current King of Ghremlond, this charismatic vampire is charming, and without mercy for those who would call him an enemy.)
- User:Luigifan18/Edge of Seventeen (3.5e Spell) + (Curse a creature and temporally transform it into a seventeen-year-old. [http://tvtropes.org/pmwiki/pmwiki.php/Main/TeenageTropes Cue hormonal adolescent antics.])
- Seed of Influence (3.5e Spell) + (Curse a creature to be helpless against your enchantments.)
- Babble (3.5e Spell) + (Curse a creature to never be understood again.)
- Hunger of the Deep (3.5e Spell) + (Curse a target so that they may never approach a body of water, lest that which lurks within devour them whole.)
- Gravehorde (3.5e Spell) + (Curse an area to endlessly spawn an endless stream of undead which harass, entangle, and damage opponents.)
- Accursed Blade (3.5e Maneuver) + (Curse an enemy with a successful attack.)
- Curse Object (3.5e Spell) + (Curse an object (or a track of land). Those who touch said object are subject to ''[[SRD:Bestow Curse|bestow curse]]''.)
- Lycanthropic Curse (3.5e Maneuver) + (Curse an opponent with temporary mild lycanthrophy, making them stronger but driving them insane.)
- Curse (3.5e Feat Type) + (Curse feats grant powerful extraordinary or supernatural ability to character who take them, however they also possess their share of drawback.)
- Blood Mark (3.5e Maneuver) + (Curse someone's blood, making it so that you shall always be able to find them.)
- Warlock's Curse (3.5e Invocation) + (Curse your foes, much like a Hexblade, but better.)
- Curse of Acting Manually (3.5e Spell) + (Curse your opponent with incompetence, so that they cannot focus on seeing and walking or other multiple tasks at the same time.)
- Mortality Hex (3.5e Spell) + (Curse your target to unhealing)
- Jinx (5e Spell) + (Curse your target with instant bad luck, dealing random damage to them as something abrupt and painfully inconvenient happens to them.<br /><br />)
- Fail Mage (3.5e Class) + (Cursed by the gods of luck, these mages tend to experience problems at the most inopportune times.)
- Publication:Dread Codex 2/New Spells/Vampiric Lust + (Curses a victim so that they must drink humanoid blood or die.)
- Overwhelming Curse (3.5e Feat) + (Curses spell you cast become more difficult to avoid.)
- Parabolic Return (3.5e Maneuver) + (Curve space to turn any ranged attack against someone else.)
- Windshear (5e Spell) + (Cut your enemies with a solidified razor of high-speed wind.<br /><br />)
- Masochistic Blast (3.5e Maneuver) + (Cut yourself to release a shotgun blast of high pressure blood.)
- Puffball (3.5e Race) + (Cute little round things with cute little round limbs. Kirby-inspired to a degree, although also takes some inspiration from the Pokémon Jigglypuff and does not have the Inhale (which is considered something class-based).)
- Seppia (3.5e Race) + (Cuttlefish aliens from a jovian planet. They assume the form of humanoids using artificial bodies.)
- Cyndaquil (3.5e Monster) + (Cyndaquil is a small echidna-like creature with the power to produce flames from its back. However, it would much rather run away from an adversary than try to fight.)
- Waltz of Slight Sleight (3.5e Maneuver) + (DCs and opposed checks are more suited to your build.)
- Scout UA (5e) + (DEPRECATED! This subclass focuses on pathfinding)
- The Undying Light (5e) + (DEPRECATED. These warlocks draw power from the Positive Plane)
- Daemogoth Titan (5e) + (Daemogoth grown to gargantuan size)
- Forceful Shot (3.5e Maneuver) + (Damage and knock down a target.)
- Mental Rush (3.5e Maneuver) + (Damage and throw back all adjacent opponents.)
- SRD:Enhance Spell + (Damage cap of spells increases by 5 or 10 dice.)
- Psychic (3.5e Other) + (Damage caused by mental attacks, fatiguing the body and clouding the mind.)
- Alignment Damage (3.5e Other) + (Damage dealt by holy, unholy, anarchic, and axiomatic sources.)
- Cleaving Shots (3.5e Maneuver) + (Damage multiple enemies in a line)
- SRD:Improved Natural Attack + (Damage of a natural weapon increases one step.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Knockout Punching (3.5e Feat) + (You hit people so hard they or their equipment flies around.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Dungeon Veteran (3.5e Prestige Class) + (You're well-suited to exploring and surviving dungeons.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Monstrous Hand (3.5e Feat) + (Your species doesn't really have "hands", but now you can use whatever counts as limbs for hands!)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Progenitor of the Gith (3.5e Prestige Class) + (You were a slave to the illithids. Now you're not, and you've gained from the experience.)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- A Feast Unknown (3.5e Feat) + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Invulnerable Field (3.5e Spell) + (You protect an area with a force field linked to an object.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Boneblade Master (3.5e Feat) + (You have mastered the alchemic processes needed to create boneblades, as well as their use in combat.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Enervating Touch (3.5e Feat) + (Your undead nature allows you to drain the life out of living victims.)
- Control Spawn (3.5e Feat) + (Your victims serve you eternally in death.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Mists (3.5e Power) + (You make mist that obscures vision; possibly other things too.)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Chaos Warp (3.5e Feat) + (You can step through reality into another, but you do so at your own risk...)
- Protective Wordcasting (3.5e Feat) + (You're good at protecting people with words.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- Eldritch Hunter (3.5e Feat) + (You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu.)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- Increased Vault Supremacy (3.5e Feat) + (Your walking vault just got stronger.)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- Goad (3.5e Feat) + (Your voice rings in the ears of enemies, irritating them to no end until they have a chance to put you down.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- SRD:Psionic Fist (Feat) + (You can charge your [[SRD:Unarmed Strike|unarmed strike]] or [[SRD:Natural Weapon|natural weapon]] with additional damage potential.)
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Lunatic Spell (3.5e Feat) + (Your spells cause madness in all who are struck by them.)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- SRD:Trample (Feat) + (This feat needs a summary.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)
- Summoning Gloves (3.5e Equipment) + (Summoned creatures gain ability increases.)
- SRD:Two-Weapon Fighting (Feat) + (You can fight with a weapon in each hand. You can make one extra attack each [[SRD:Round|round]] with the second weapon.)
- Heirarque (3.5e Deity) + (God of order and preservation, he offers protection against nature, standing as a symbol for civilization, government, and in extremes, tyranny.)
- Templar (3.5e Class) + (Templars are ordained warriors tasked with spreading the faith and defending the faithful, while also beating down the foes of a deity.)
- Springing (3.5e Equipment) + (While wielding a springing weapon you can move both before and after the attack.)
- Counterspell (TOToM Spell) + (Stops one spell or SLA of an equal or lower level.)
- Dragoon (3.5e Class) + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
- Dancing and Stabbing Wizard (3.5e Feat) + (The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it.)
- SRD:Doppelgangers (Race) + (Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less [[SRD:Humanoid Type|humanoid]], but slender and frail, with gangly limbs and half-formed features.)
- Lucky One (3.5e Class) + (Other people are exceptionally skilled or endowed with amazing abilities. You aren't. Things work out for you anyways.)
- SRD:Gargoyles (Race) + (Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- SRD:Gnolls (Race) + (Gnolls are hyena-headed, evil [[SRD:Humanoid Type|humanoids]] that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur.)
- Greater Invulnerable Shield (3.5e Spell) + (You make yourself impervious to everything until the specified object is dealt with.)
- Wild Child (3.5e Feat) + (You are tuned in to the forces of wild magic and are able to manipulate magic that is based on chance.)
- Special Combo (3.5e Feat) + (When you get people at a disadvantage, you take the opportunity immediately.)
- Suicide Survivor (3.5e Prestige Class) + (You kill yourself heroically several times per battle.)
- SRD:Hobgoblins (Race) + (Hobgoblins are larger cousins of goblins.)
- SRD:Kobolds (Race) + (Kobolds are short, [[SRD:Reptilian Subtype|reptilian]] [[SRD:Humanoid Type|humanoids]] with cowardly and sadistic tendencies.)
- SRD:Ogre Mages (Race) + (The ogre mage is a more intelligent and dangerous variety of its [[SRD:Ogre|mundane cousin]].)
- Vivacious Rager (3.5e Prestige Class) + (Your rage exceeds the limits of the body to the point where you draw on the raw energy of life itself, rendering you a raging unkillable beast, and posing a hazard to yourself.)
- SRD:Trolls (Race) + (Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.)
- SRD:Dwarves, Gray—Duergar (Race) + (Sometimes called gray dwarves, these evil beings dwell in the underground.)
- SRD:Sprites—Pixies (Race) + (Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.)
- SRD:Planetouched—Tieflings (Race) + (Many tieflings are indistinguishable from [[SRD:Humans (Race)|humans]]. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.)
- SRD:Ogres—Merrows (Race) + (These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers.)
- SRD:Halflings—Tallfellows (Race) + (Tallfellows are somewhat rare among halfling folk. Tallfellows are 4 feet tall or more and weigh between 30 and 35 pounds.)
- SRD:Genies—Jann (Race) + (The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the [[SRD:Material Plane|Material Plane]].)
- SRD:Dwarves, Hill (Race) + (Hill dwarves are the most common variety of dwarves.)
- Protection from Swords (3.5e Spell) + (You use nearby objects to parry attacks automatically for you.)
- Accomplished (3.5e Feat) + (This feat does nothing, but take heart for you can now follow your dreams and live in harmony, harmony--oh love!)
- SRD:Elves, High (Race) + (The high elf is the most common elf variety.)
- SRD:Gnomes, Rock (Race) + (Rock gnomes are the most common variety of gnomes.)
- SRD:Halflings, Lightfoot (Race) + (The lightfoot halfling is the most common halfling variety.)
- SRD:Gargoyles—Kapoacinths (Race) + (Kapoacinths often appear to be stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- Levitating Weapon Assault (3.5e Spell) + (You attack someone with a weapon that's lying around somewhere.)
- Sunglasses (3.5e Equipment) + (Eye-coverings that reduce the perceived brightness of one's surroundings.)
- Way of the Walker (3.5e Prestige Class) + (They are but pale images to their god of martial arts, yet each is an engine to end worlds. They are the followers of the one known as 'Walker'.)
- Minor Superpowers (3.5e Feat) + (You are not merely a one-trick pony; you have several tricks)
- Slip And Slide And Burn (3.5e Equipment) + (The slippery bridge is only half the danger, when they reach halfway over the bridge it tilts, and sends them sliding into a blazing oven below.)
- Weightless (3.5e Equipment) + (Your item has no weight.)
- Air, Liber Demonica (3.5e Cleric Domain) + (The domain dealing with powers over wind, lightning and so forth.)
- Alchemical Arm (3.5e Equipment) + (This is a limb that resembles your real limb, although it's covered in tattoos and infused deeply with alchemical energy.)