Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Open Defenses (3.5e Maneuver) + (Disrupt an enemy to give your ally a better chance to hit and kill.)
- Disruptive (3.5e Template) + (Disruptive beings are those whose presence disrupts the focus needed to thread magic. Only supernatural powers and extraordinary abilities will work in their presence.)
- Psychotropic Rot (4e Equipment) + (Distilled violet fungus and other chemicals can be mixed together to create this insidious toxin.)
- Warp Wood (5e Spell) + (Distort a wooden object<br /><br />)
- Squaring the Circle (3.5e Spell) + (Distort diagonals and reshape reality to be more round.)
- Dive of the Eagle (3.5e Maneuver) + (Dive down a cliff and send weight into enemy.)
- Exploding Thunder Strike (3.5e Maneuver) + (Dive down on your opponent for massive damage and generate an explosive shockwave to throw them away.)
- Crashing Thunder Strike (3.5e Maneuver) + (Dive down on your opponent for massive damage and produce a shockwave.)
- Rolling Thunder Strike (3.5e Maneuver) + (Dive down on your opponent for massive damage.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Dive for Cover (3.5e Feat) + (Dive for cover multiple times per round.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)