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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Deformity (3.5e Feat Type) + (Deformity feats are a subset of [Vile] feats based around the Willing Deformity feat originally presented in [[Publication:Book of Vile Darkness|Book of Vile Darkness]].)
- Deino (3.5e Monster) + (Deino is a rather comical-looking dragon with a bad temper. Unfortunately for it, its utter lack of vision tends to repeatedly screw it over in the enclosed areas it hunts in. This doesn't help its comical image.)
- Frozen Steel Rain (3.5e Maneuver) + (Delay a ranged attack to go off later, creating opportunities for traps.)
- Cerulean Endurance (3.5e Feat) + (Delay death by 3 hit points for every point of invested essentia.)
- Breaking Dawn (3.5e Maneuver) + (Delay your turn without changing your place in initiative.)
- Deludere, the Ghost Fox (3.5e Vestige) + (Deludere is the lost spirit of a kitsune who delved too deep into illusions, and became unreal himself.)
- SRD:Demilich Template + (Demilich is a template that can be added to any [[SRD:Lich|lich]])
- Disciple of Acererak Demilich (5e) + (Demilich that can trap souls in its eye gems)
- Fraz-Urb'luu (5e) + (Demon Lord of deception and illusions.)
- Demon Armour, Lesser (3.5e Equipment) + (Demon armour priced at something that doesn't make us cry.)
- Demon's Blessing (3.5e Disease) + (Demon disease that mutates you over time)
- Demogorgon (5e) + (Demon lord with two heads and tentacle arms.)
- Riesfrit (3.5e Race) + (Demon-spawned giant monsters)
- Demonbinder (3.5e Prestige Class) + (Demonbinder are either the the master or the bane of all fiends, they are able to perform incredible task against or with them....)
- Outcast (4e Race) + (Demons and devils cast out of the dark; both half-blood children and disgraced fiends.)
- Deny Passage (3.5e Utterance) + (Deny an area to others, or prevent others from leaving the area.)
- Darkhunter (3.5e Prestige Class) + (Depraved hunters of things more evil than themselves, Darkhunters turn darkness back upon itself to satisfy their own thirst for blood.)
- UA Ranger (5e) + (Deprecated! A revised version of the [[SRD5:Ranger|ranger]] class.)
- Conjure Barlgura (5e) + (Deprecated! Summons a [[Barlgura (5e)|Barlgura]].<br /><br />)
- Guardian (5e) + (Deprecated! This subclass is as protective as a mother bear.)
- Derro (5e) + (Derro are small humanoids that are vaguely Dwarf-like.)
- Derro Savant (5e) + (Derro are small humanoids that are vaguely Dwarf-like.)
- Cloaked Glide (3.5e Feat) + (Descend safely with the aid of your cloak.)
- Drakenbred, Tsobaal (3.5e Race) + (Descendants of extraplanar Pyroclastic dragons, the Tsobaal are powerful creatures who respect physical prowess.)
- Genasi Race (5e) + (Descended from [[:Category:5e Genies|genie]]s.)
- SRD5:Half-Elf + (Descended from humans and elves)
- Pangali (3.5e Race) + (Descendents from primates, Pangali are animalistic creatures with ape-like complexion.)
- Aspect of the Sand Hunter (3.5e Soulmeld) + (Desert totemists learned in ancient times to imitate the skills of one of the most successful beasts of the desert: the sand hunter<sup>Sa</sup>.)
- Reform the Line (3.5e Maneuver) + (Designate a point within range, to which you and allies can then move as an immediate action.)
- Cain's Curse of Covetousness (3.5e Spell) + (Designate an object, which attracts creatures and causes them to fight over it.)
- Rapid Repair Utility Foam (3.5e Equipment) + (Designed as a stopgap repair for vehicles, fortifications, and other large and mostly solid objects, this quick-drying foam hardens into a rock-like scab that slowly flakes away over time)
- Blood Feast (3.5e Martial Discipline) + (Designed by those who survive on blood, the blood feast discipline learns how to weaponize their own blood and the blood of others by opening grievous wounds from which vitality can leak through.)
- FT28 Ship Killer (3.5e Equipment) + (Designed to break through most ships.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Quasi-gestalt (3.5e Variant Rule) + (Designed to work with E6, E20, and other E-something systems, quasi-gestalt offers horizontal growth once you've hit your level cap.)
- Odious Personality (3.5e Flaw) + (Despite all the charisma in the world you cannot hide your disagreeable personality. You indulge yourself in terrible habits, impoliteness and narcissistic braggings.)
- Distant Hybrid (3.5e Trait) + (Despite being human you have a distant ancestor from another race, this cause you to be gifted in unusual ways.)
- Bundle of Terror (3.5e Feat) + (Despite being smaller than most people, you don't have a hard time intimidating those larger than you.)
- Yuan-ti (3.5e Race) + (Despite being the lowliest of their race, yuan-ti purebloods are still kickass snake-people.)
- Ruination of Malcanthet (3.5e Feat) + (Despite the poison in your soul, Malcanthet's supreme trickery and disguise hides it all.)
- Deceptive Strength (3.5e Trait) + (Despite your high strength you appear to be scrawny and unathletics.)
- Demise Unseen (3.5e Spell) + (Destroy a creature and transform it into a controlled ghoul.)
- Transmute Buildings to Toothpicks (3.5e Spell) + (Destroy a large number of buildings in a wide area by reducing them to splinters.)
- Diamond Breaker (3.5e Maneuver) + (Destroy force effects, and pierce through deflection and force bonuses.)
- Broken Window (3.5e Maneuver) + (Destroy something with great force, and expect its owner to be happy about it.)
- Zanzetsuken (3.5e Maneuver) + (Destroy stuff in a single blow!)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Unreality Zone (3.5e Power) + (Destroy the reality around you, erasing things from existence and throwing them into the realm of dreams.)
- Coronach Song (3.5e Feat) + (Destroy the undead with a song, kill the dying)
- Annihilating Strike (3.5e Feat) + (Destroy things with a powerful disintegrating strike.)
- Sterilize (3.5e Spell) + (Destroy weak creatures, including swarms, instantly.)
- Delicious Lies (3.5e Maneuver) + (Destroy your opponent's defense with a well-placed lie.)
- Dust to Dust (3.5e Spell) + (Destroys corpse.)
- Destructive Warrior (3.5e Prestige Class) + (Destructive Warriors are the best in the art of battle and massacre their opponents.)
- Swarm of Zombie Limbs (5e) + (Detached [[SRD5:Zombie|zombie]] limbs aggregated into a group creature. Related: [[Zombie Plague Spreader (5e)|Zombie Plague Spreader]], [[Zombie Clot (5e)|Zombie Clot]].)
- Detect Mineral (3.5e Spell) + (Detect a particular mineral or element in the ground.)
- Ki Sense (3.5e Skill Trick) + (Detect auras around you.)
- Mental Watchguard (3.5e Power) + (Detect dangers around an ally and their general status, even if you're not in the same room.)
- Blood Seek (3.5e Maneuver) + (Detect heartbeats from living creatures, even through darkness.)
- Hearthunter (3.5e Maneuver) + (Detect heartbeats from living creatures, and even divine their hp totals. You can also autoconfirm critical hits.)
- Thermal Prescience (3.5e Invocation) + (Detect heat sources by sight, or at long range.)
- Spectroberyl (3.5e Equipment) + (Detect magical sources of light.)
- Detect Radiation (3.5e Spell) + (Detect radioactive material at range.)
- Necrotic Awareness (5e Spell) + (Detect the presence of necrotic cysts<br /><br />)
- Discern Lighting Level (3.5e Spell) + (Determine how bright of light is shining on you)
- Discern Ancestry (3.5e Spell) + (Determine if a creature has a specific ancestor.)
- Book of Elements (3.5e Sourcebook)/Magic Items + (Determine if a creature has a specific ancestor.)
- Detect Laws (3.5e Spell) + (Determine the rules in the nearest settlement.)
- Last Cast (3.5e Spell) + (Determine what spell was cast last from a spellcaster or item.)
- Enspell Field (3.5e Spell) + (Developed as a counter against Dispel and Antimagic Fields, it floods an area or target with magical energy.)
- Essence Disruptor (3.5e Equipment) + (Developed in the conflict of the Last War as a counter to enemy spellcasters, an ''essence disruptor'' is a potent antimagical weapon, a bulkily constructed ray weapon of cold iron.)
- Alchemical Hellfire (3.5e Equipment) + (Devilish alchemists sought to capture the … Devilish alchemists sought to capture the power of hellfire into their dark chemicals and succeeded all too well, as their tower burned to the ground. Fortunately the secrets of alchemist hellfire was found, skipping the dark methods used to learn its initial creation.ethods used to learn its initial creation.)
- Troglodyte Common (5e) + (Devolved Reptilian Humanoid)
- Nataraja (3.5e Prestige Class) + (Devoted to her god, her receive blessings in the form of multiple arms.)
- Bird (3.5e Cleric Domain) + (Devoted to the winged creatures with beaks.)
- Diablo (3.5e Sourcebook) + (Diablo, The Lord of Terror, has grasp of horror on the once peaceful town of Tristram. Demons dwell on the streets at night, and horrible screams disturb the troubled sleep of the citizens as forces of Darkness gather in the dungeons below the town.)
- Derpblade (3.5e Equipment) + (Did you ever herp so hard you derped?)
- Pyromaniac (3.5e Class) + (Did you know all problems can be solved by the application of fire somewhere? The pyromaniac will prove it to you.)
- Skull Cough (3.5e Spell) + (Did... did he just cough up his own skull? How is that even possible?)
- Duergar Hammerer (5e) + (Digging machine with Duergar trapped inside.)
- Dihiryn Shadowwright (3.5e Prestige Class) + (Dihiryn shadowwrights are Dihiryn who take full advantage of their natural prowess with shadow.)
- Diirinka (4e Deity) + (Diirinka is the patron deity of madness and treachery, and he resides within the [[4e Index (4e Other)#Abyss, the|Abyss]])
- Dilatantoplastic (3.5e Equipment) + (Dilatantoplastic is a synthetic plastic ma … Dilatantoplastic is a synthetic plastic material created in more technologically advanced societies capable of refining petroleum products. Plastic can take several forms, from soft and rubbery to hard and durable. The plastic used for armor and weaponry, however, is actually a composite of various plastic forms and largely consistent of a [http://en.wikipedia.org/wiki/Dilatant dilatantic Non-Newtonian fluid] which hardens on impact with physical trauma.ch hardens on impact with physical trauma.)
- Dilatantoplastic Tube (3.5e Equipment) + (Dilatantoplastic tubing is pre-cut modular pipes which can be used in various applications thanks to their low cost, chemical resistance and ease of jointing.)
- Braxat (5e) + (Dinosaur-like psionic giant who's hide is covered in bony plates.)
- Path of the Lost (3.5e Spell) + (Direct lost souls in a ranged attack that deals more damage to more insidious opponents.)
- The Mana (5e Otherworldly Patron) + (Directly receiving power from the stewardess of all magic.)
- Dirlagraun (5e) + (Dirlagraun is a [[Displacer Beast (5e)|Displacer Beast]], a pony-sized black cat-like creature with tentacles)
- Disable Vehicle (3.5e Spell) + (Disable to use of one or more powered vehicles for the duration.)
- SRD:Unconditional Power + (Disabling conditions do not hold you back.)
- Seize Item (3.5e Utterance) + (Disarm at range, or prevent yourself from losing your items.)
- Sublime Marksmanship (3.5e Maneuver) + (Disarm or sunder with a ranged attack.)
- Remove Limb (3.5e Spell) + (Disarm the target, literally. The removed limbs leave a bloodless sealed wound, and they can be re-attached if the limb is found.)
- Weapon Thief (3.5e Feat) + (Disarming becomes even more cheeky.)
- Detect Parentage (3.5e Spell) + (Disc determines if subjects are parent and child.)
- Discover Weak Spot (3.5e Power) + (Discover their weak point, allowing your next attack to qualify for sneak attack and deal some extra precision damage.)
- Infestation (3.5e Cleric Domain) + (Diseases and the creatures that spread them.)
- Elder Brain (5e) + (Disembodied Ithillid brain, leader of colony)
- Baleform Transmogrification (3.5e Spell) + (Disfigures the target in many possible ways.)
- Slipskin (3.5e Invocation) + (Disguise Self, but only for other seen creatures)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Deceptive Shadow (3.5e Invocation) + (Disguise yourself as a shadowy creature, and blend into the darkness.)
- Blind Lust (3.5e Maneuver) + (Disguise yourself as someone else)
- Rapid Dismissal (3.5e Skill Trick) + (Dismiss a spell as a free action.)
- Planar Rift (3.5e Maneuver) + (Dismiss an outsider back to their home plane, or travel the planes yourself.)
- Maleficent (3.5e NPC) + (Disney's mistress of all evil.)
- Disruptive Strike (3.5e Maneuver) + (Dispel an enemy's spells, and automatically destroy spells opposite of your alignment.)
- Bane of Magic (3.5e Maneuver) + (Dispel magic and inflict damage to caster.)
- Destructive Disruption (3.5e Spell) + (Dispel magic doesn't make things explode. This does. Obviously the superior option.)
- Seize Magic (3.5e Spell) + (Dispel spell effects on a target creature and keep one for yourself.)
- Hijacking Dispel (3.5e Spell) + (Dispel, steal spells.)
- Catch Breath (3.5e Spell) + (Dispels caster’s fatigue or reduces caster’s exhaustion.)
- Displacer Steak (3.5e Equipment) + (Displacer Steak is prepared meat created from a displacer beast. Like the creature it comes from, it is host to an unusual effect... the food is displaced itself.)
- Motskalla's Spatial Displacement (3.5e Spell) + (Displaces a creature, object or ongoing effect within range to another location within range.)
- Open Defenses (3.5e Maneuver) + (Disrupt an enemy to give your ally a better chance to hit and kill.)
- Disruptive (3.5e Template) + (Disruptive beings are those whose presence disrupts the focus needed to thread magic. Only supernatural powers and extraordinary abilities will work in their presence.)
- Psychotropic Rot (4e Equipment) + (Distilled violet fungus and other chemicals can be mixed together to create this insidious toxin.)
- Warp Wood (5e Spell) + (Distort a wooden object<br /><br />)
- Squaring the Circle (3.5e Spell) + (Distort diagonals and reshape reality to be more round.)
- Dive of the Eagle (3.5e Maneuver) + (Dive down a cliff and send weight into enemy.)
- Exploding Thunder Strike (3.5e Maneuver) + (Dive down on your opponent for massive damage and generate an explosive shockwave to throw them away.)
- Crashing Thunder Strike (3.5e Maneuver) + (Dive down on your opponent for massive damage and produce a shockwave.)
- Rolling Thunder Strike (3.5e Maneuver) + (Dive down on your opponent for massive damage.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Dive for Cover (3.5e Feat) + (Dive for cover multiple times per round.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)