Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Duodrone (5e) + (Duodrones are [[Modron (5e)|modron]]s ([[SRD5:Construct|construct]]s) made of two, connected rectangular boxes with arms and legs.)
- Astral Phantom (3.5e Power) + (Duplicate ''[[Astral Assistance (3.5e Spell)|astral assistance]]'', ''[[Astral Protector (3.5e Spell)|astral protector]]'', and ''[[Astral Invader (3.5e Spell)|astral invader]]''.)
- Master the Four Winds (3.5e Utterance) + (Duplicate ''[[SRD:Control Winds|control winds]]'', or dampen wind and sound in an area.)
- Reborn Through Blood (3.5e Maneuver) + (Duplicate ''[[SRD:True Resurrection|true resurrection]]'' at great cost to yourself.)
- Vital Drain (3.5e Maneuver) + (Duplicate ''[[SRD:Vampiric Touch|vampiric touch]]'', even making it as part of an attack.)
- Contingent Message (3.5e Utterance) + (Duplicate the effect of ''[[SRD:Magic Mouth|magic mouth]]'' or do so in text format.)
- Thousand Demon Blade (3.5e Maneuver) + (Duplicate the effects of ''[[SRD:Blade Barrier|blade barrier]]''.)
- Crushing Commentary (3.5e Maneuver) + (Duplicate the effects of ''[[SRD:Crushing Despair|crushing despair]]'' on one target, or drive them even further into sadness, rendering them staggered.)
- Anger the Sleeping Earth (3.5e Utterance) + (Duplicate the effects of ''[[SRD:Earthquake|earthquake]]'', or reshape the land with ''[[Reticulating Splines (3.5e Spell)|reticulating splines]]''.)
- Vision Sharpened (3.5e Utterance) + (Duplicate the effects of ''[[SRD:See Invisibility|see invisibility]]'', or become ''[[SRD:Invisibility|invisible]]'' yourself.)
- Salamander's Cloak (3.5e Invocation) + (Duplicate the effects of ''fire shield''.)
- Penetrating Vision (3.5e Power) + (Duplicate the effects of a [[SRD:Ring of X-Ray Vision|Ring of X-Ray Vision]].)
- Unexpected Counter (3.5e Maneuver) + (Duplicates a counter you know of level 4 or below.)
- Return the Favor (3.5e Maneuver) + (Duplicates a martial strike that targeted you.)
- Lesser Strike of the True Path (3.5e Maneuver) + (Duplicates a strike of level 4 or below.)
- Strike of the True Path (3.5e Maneuver) + (Duplicates a strike you know of level 7 or below.)
- See Those who Have Yet to Die (3.5e Maneuver) + (Duplicates the Deathwatch spell.)
- Preserve the Soul (3.5e Maneuver) + (Duplicates the effects of the Death Ward spell.)
- Duraleather (3.5e Equipment) + (Duraleather is leather which is particularly heavy or dense, either by nature of the creature it came from or through alchemical alteration.)
- Jack of All Trades (3.5e Feat) + (During your travels, you have picked up a large number of skills.)
- Durzite (3.5e Race) + (Durzites are Small-sized, long-lived, crafty underground dwellers with a knack for unorthodox combat and stunted social graces. They sport hedgehog-like spines for hair and have gaunt faces.)
- SRD5:Dust Mephit + (Dust mephit appears similar to [[SRD5:Imp|Imp]]s made of dust.)
- Combination Dust (3.5e Equipment) + (Dust which can store spells, releases when thrown.)
- Dust of Magic Finding (3.5e Equipment) + (Dust which coats everything with a magical aura within a 30ft radius, glows based on aura strength, viewers can use Spellcraft to determine aura strength and spell school.)
- Dwarf Faerie (3.5e Race) + (Dwarf Faeries are really small winged fey with some minor magical powers.)
- Dwarf (3.5e Template) + (Dwarfism is a particular genetic disorder causing the base creature to be reduced to approximately half it's usual size.)
- Dwarven Destroyer (3.5e Prestige Class) + (Dwarven Defenders are great, but sometimes the dwarves need to go on the offensive. Enter the Dwarven Destroyer, master of axe and hammer.)
- Duergar Stone Guard (5e) + (Dwarven Veteran)
- Dwarven Barbarian (3.5e Racial Substitution Levels) + (Dwarven barbarians are true brawlers! They aren't always chill about showing up to fight for each other, but they're known for headbutting people so hard it hurts their mom.)
- Dwarven Bread (3.5e Equipment) + (Dwarven bread is baked by the finest dwarven chefs in the mountains. While a delicious snack for dwarves, other races find it inedible. Perhaps because its so hard that they can actually bake weapons out of the stuff.)
- Dwarven Pyropsyche (3.5e NPC) + (Dwarven pyropsyche priestess, masters of the flame.)
- Dwarven White Magus (3.5e NPC) + (Dwarven white magus healer, largely non-combative.)
- Dwarvenbeard (3.5e Equipment) + (Dwarvenbeard is (supposedly) the woven beards of hard-working and powerful dwarves. The thick hairs have the strength of iron, the flexibility of cloth, and the smell of beer.)
- Sand Dwarf (5e Subrace) + (Dwarves from desert climbs.)
- Azer, Variant (4e Race) + (Dwarves infused with the power of flame, servants of the great fire giants.)
- An Eternal Curse Upon Thee (3.5e Spell) + (Dying curses are feared for good reason; this spell is an exceptionally powerful and permanent one.)
- Fortitude Dying Resistance (3.5e Variant Rule) + (Dying is now based on your Fortitude, not -10 for everyone.)
- Wall Smash (3.5e Maneuver) + (Dynamic Entry!)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- E6 (3.5e Sourcebook) + (E6 is a radical take on D&D 3.5, where level 6 is made the "epic" level.)
- Perception of the Deep Wound (3.5e Maneuver) + (Each attack you make deals 1d6 extra damage, this extra damage does not apply to creatures immune to sneak attacks.)
- Bracers of Murder (4e Equipment) + (Each of these burnished metal bracers is adorned with a grinning skull set with onyx stones set in its eye sockets.)
- Dancing Lotus Whirl (3.5e Maneuver) + (Each round you may make a free Disarm or Feint attempt.)
- Victorious Morale (3.5e Maneuver) + (Each successful attack grants you a +1 bonus on attack rolls and a +5 bonus on damage rolls.)
- Ring of the Evil Eye (3.5e Equipment) + (Each time you attack, you gain 2 hp.)
- Lorehold Apprentice (5e) + (Early student of [[Lorehold College (5e)|Lorehold College]])
- Prismari Apprentice (5e) + (Early student of [[Prismari College (5e)|Prismari College]])
- Silverquill Apprentice (5e) + (Early student of [[Silverquill (5e)|Silverquill College]])
- Witherbloom Apprentice (5e) + (Early student of [[Witherbloom College (5e)|Witherbloom College]])
- Quandrix Apprentice (5e) + (Early student of the [[Quandrix (5e)|Quandrix College]].)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)