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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Metallic Dragonborn (5e) + (Dragonborn race based on metallic dragon heritage)
- Yellow Dragonborn (5e Subrace) + (Dragonborn with a Yellow Dragon ancestry)
- Dragon Theurge (3.5e Prestige Class) + (Dragonfire adept version of the eldritch theurge prestige class with spellcasting advancement.)
- Skalebroniir (3.5e Race) + (Dragonkin from a desolate far-off world.)
- Dragon, Libram (3.5e Race) + (Dragons are mighty monsters whose physical and magical power is matched only by their ego and greed. They are often found scheming atop treasure hoards, kidnapping monarchs' children, or being ridden by powerful adventurers)
- Sabazios (3.5e Deity) + (Dragonslayer Sabazios is the god of honor, courage, battle, and strength. Born of contempt, he opposes Apollyon, Lord of the Infernal Host. His scion is the 6 Starlight Braves, heroes of lore.)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Drain Heat (3.5e Invocation) + (Drain an opponent of heat to heal yourself.)
- Positive Stopper (3.5e Location) + (Drain of positive energy)
- Greater Vampiric Touch (3.5e Spell) + (Drain the life out of your foe and make it your own.)
- Ray of Dark Sacrifice (3.5e Spell) + (Drain the life out of your friends to fuel your death lasers.)
- Sating the Thirst (3.5e Spell) + (Drain water from a foe, dealing damage and causing fatigue while rejuvenating yourself.)
- Elush's Elemental Extraction (3.5e Spell) + (Drain water from target, create water elemental.)
- Dratoc (3.5e Deity) + (Dratoc is the architect of Fate, yet he is constantly changing, eternally undermining his own purpose in the universe.)
- Turncoat Takedown (3.5e Maneuver) + (Draw a weapon and attack with it for +5d8 damage and flatfooted. Deal another +3d8 damage if they are not your enemy.)
- Opportunistic Draw (3.5e Skill Trick) + (Draw a weapon when so you can make that attack of opportunity.)
- Hidden Draw (3.5e Maneuver) + (Draw an item, even a hidden or packed away item, as a swift action. Once per encounter this will also leave targets flatfooted.)
- Trance of Unhesitating Speed (3.5e Maneuver) + (Draw and attack with a firearm at the beginning of combat.)
- Crystallize Memory (3.5e Power) + (Draw out a creature's memories in the form of a crystal. Augmented versions can draw them out violently, or even steal memories right from someone's head.)
- SRD:Quick Draw + (Draw weapon as free action.)
- Iaijutsu Master (3.5e Class) + (Draw your blade in a flash, slicing apart any opposition in your way.)
- Church Hunter (3.5e Prestige Class) + (Drawn from faithful ranks of rangers and paladins, these hunters strike down the enemies of the church and other monstrous ilk.)
- SRD5:Draconic Bloodline + (Draws its magic from a dragon ancestor)
- Publication:Dread Codex 2 + (Dread Codex II: The Necromancer's Tome inc … Dread Codex II: The Necromancer's Tome includes more necromancy-themed content, including dozens of new spells, 4 new prestige classes (bloodbound, bonewielder, savant of the dead, and plaguebearer), magic items included cursed items and artifacts, 4 new monsters, a new template, and writeups for several NPCs.w template, and writeups for several NPCs.)
- Dread Devourer (3.5e Monster) + (Dread devourers are [[SRD:Devourer|devourers]] that have existed for a very long time and consumed many souls, or even worse, been deliberately enhanced by a wicked spellcaster.)
- Genslatr (3.5e Monster) + (Dread tales tell of the genslatr, a lawful … Dread tales tell of the genslatr, a lawful evil outsider found on Acheron whose mere mention disturbs even the hardest of devils. Masters of battle, eternally fighting in endless conflict, the genslatrs are the essence of war distilled. Filled with hatred of all things and desiring to crush life out with their own hands, they are a threat to the world itself.ds, they are a threat to the world itself.)
- Dreamborn (3.5e Subtype) + (Dreamborn creatures are only partially real, made out of the stuff of dreams and nightmares.)
- Capgras Demon (3.5e Monster) + (Dreamborn dopplegangers who steal the identities of others.)
- Dreamnaught (3.5e Monster) + (Dreamnaughts are hulking insane nightmares made flesh.)
- Dreamtouched Human (3.5e Race) + (Dreamtouched humans are planarblooded humans, akin to aasimar and tieflings, but ones who share a heritage from the plane of dreams.)
- Dreamweaver (4e Class) + (Dreamweavers are a force to be reckoned with. They are the divine equivalent to a Wizard’s power--yet are as effective as a Cleric. Dreamweavers tap into the minds of other living beings and use them to their advantage.)
- Dregling, Sword (3.5e Monster) + (Dreglings are soul-sapped soldiers, driven to a bloodthirsty madness by their condition and eager for violence.)
- Dregling, Mailbreaker (3.5e Monster) + (Dreglings are soul-sapped soldiers, driven to a bloodthirsty madness by their condition and eager for violence.)
- Potion Cache (3.5e Feat) + (Drink multiple potions, and then let them all go into effect with one single action.)
- Brain Drain (3.5e Feat) + (Drink power points like Amy Winehouse drinks the sauce.)
- Rhodotauric Elixir (3.5e Equipment) + (Drinker becomes winged for 10 minutes.)
- Potion of Vampirism (3.5e Equipment) + (Drinking this potion will allow you to heal yourself when you damage others.)
- Potion of Badger's Fury (3.5e Equipment) + (Drinking this potion will allow you to make a flurry of attacks.)
- Night Howl (3.5e Maneuver) + (Drive your enemies into mindless fear with a terrifying howl.)
- Smoke Bomb (3.5e Maneuver) + (Drop a cloud of smoke to cover your escape.)
- Power Slam (3.5e Power) + (Drop with great force, but safely, and make a blow as you do so.)
- Drow Priestess of Lolth (5e) + (Drow Cleric)
- Drow (5e) + (Drow Overview)
- Drow Mage (5e) + (Drow Wizard)
- Dark Elf (5e) + (Drow as playable subrace)
- Drow Inquisitor (5e) + (Drow cleric that keeps order between houses)
- Drow Shadowblade (5e) + (Drow covert enforcers)
- Drow Matron Mother (5e) + (Drow head of a noble house)
- Drider (5e Race) + (Drow warped by the curse of Lolth into monstrous spider-taurs.)
- Draegloth (5e) + (Drow-demon crossbreed with 4 arms.)
- Drowned Assassin (5e) + (Drowned undead assassin that was a victim of [[Bluerot (5e)|Bluerot]].)
- Drowned Master (5e) + (Drowned undead controller infected with [[Bluerot (5e)|Bluerot]].)
- Drowned Blade (5e) + (Drowned undead warrior infected with [[Bluerot (5e)|Bluerot]].)
- Drowned Ascetic (5e) + (Drowned, undead martial artist that was a victim of [[Bluerot (5e)|Bluerot]].)
- Circle of the Primeval (5e) + (Druid that draws upon the primeval power of dinosaurs and other primal beasts.)
- Exsiccating Blast (3.5e Invocation) + (Dry out your foes with your eldritch blast)
- Conclave Dryad (5e) + (Dryad fanatics)
- Drystone (3.5e Equipment) + (Drystone appears to be normal sandstone, i … Drystone appears to be normal sandstone, if unusual dry in appearance at all times. It is actually made from compressed [[SRD:Dust of Dryness|dust of dryness]] and fused by heat. It loses its usual water-absorbing and releasing qualities during the process, but becomes extremely waterproof and anhydrous to all liquids.y waterproof and anhydrous to all liquids.)
- Duck (3.5e Monster) + (Ducks are a diverse group of waterfowl, capable of swimming and diving.)
- Alter Gender (3.5e Feat) + (Dude looks like a lady.)
- Uncontrolled Premonitions (3.5e Flaw) + (Due to a divine accident, or perhaps reckless magical experiment, you are bombarded by visions of the future. They are difficult to properly interpret, leaving you less functional than normal.)
- Garbledegoop (3.5e Flaw) + (Due to a habit of rambling, thick accent, or just a fat tongue, your words tends to geut mickkins apu n'oote ven b'oendarestude...)
- Cyborg Ninja (3.5e Class) + (Due to accident or intentional augmentation, they have rebuilt you. Faster. Stronger. More weeaboo. You are... the cyborg ninja.)
- Inevitable Petrification (3.5e Trait) + (Due to an unshakable curse you are slowly becoming petrified. There is small benefit in it, though...)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Danger Intuition (3.5e Feat) + (Due to your senses, overall intuition, or just plain luck, foes seem to be unable to catch you unaware.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Duergar Pantheon + (Duergar)
- Duergar Despot (5e) + (Duergar Cyborgs)
- Duergar Screamer (5e) + (Duergar sonic tunneling construct.)
- Duergar Warlord (5e) + (Duergar war leader)
- City Watch (5e) + (Duly ordaned keeper of the peace)
- Dire Shark (3.5e Monster) + (Dun dun..... dun dun.... dun dun...)
- Grimoire of the Balanced Wheel (3.5e Sourcebook) + (Dungeons and Dragons 3.5 has been around f … Dungeons and Dragons 3.5 has been around for a while now, and has often been hailed as one of the better games created with the [http://en.wikipedia.org/wiki/GNS_Theory#Gamist gamist] goal in mind. However, the game itself has any number of flaws, each one requiring a myriad of house rules in order to make the game function more easily. This sourcebook is one that brings together different rules in order to allow for more streamlined games whose main goal is to make the game faster and easier, specifically around what a DM might expect of PCs and easy tables with which one can make monsters on the fly.th which one can make monsters on the fly.)
- Sans' Karmic Bone Barrage (3.5e Spell) + (Dunk on mass murderers by assaulting them with a furious barrage of bones dealing damage over time.)
- Duodrone (5e) + (Duodrones are [[Modron (5e)|modron]]s ([[SRD5:Construct|construct]]s) made of two, connected rectangular boxes with arms and legs.)
- Astral Phantom (3.5e Power) + (Duplicate ''[[Astral Assistance (3.5e Spell)|astral assistance]]'', ''[[Astral Protector (3.5e Spell)|astral protector]]'', and ''[[Astral Invader (3.5e Spell)|astral invader]]''.)
- Master the Four Winds (3.5e Utterance) + (Duplicate ''[[SRD:Control Winds|control winds]]'', or dampen wind and sound in an area.)
- Reborn Through Blood (3.5e Maneuver) + (Duplicate ''[[SRD:True Resurrection|true resurrection]]'' at great cost to yourself.)
- Vital Drain (3.5e Maneuver) + (Duplicate ''[[SRD:Vampiric Touch|vampiric touch]]'', even making it as part of an attack.)
- Contingent Message (3.5e Utterance) + (Duplicate the effect of ''[[SRD:Magic Mouth|magic mouth]]'' or do so in text format.)
- Thousand Demon Blade (3.5e Maneuver) + (Duplicate the effects of ''[[SRD:Blade Barrier|blade barrier]]''.)
- Crushing Commentary (3.5e Maneuver) + (Duplicate the effects of ''[[SRD:Crushing Despair|crushing despair]]'' on one target, or drive them even further into sadness, rendering them staggered.)
- Anger the Sleeping Earth (3.5e Utterance) + (Duplicate the effects of ''[[SRD:Earthquake|earthquake]]'', or reshape the land with ''[[Reticulating Splines (3.5e Spell)|reticulating splines]]''.)
- Vision Sharpened (3.5e Utterance) + (Duplicate the effects of ''[[SRD:See Invisibility|see invisibility]]'', or become ''[[SRD:Invisibility|invisible]]'' yourself.)
- Salamander's Cloak (3.5e Invocation) + (Duplicate the effects of ''fire shield''.)
- Penetrating Vision (3.5e Power) + (Duplicate the effects of a [[SRD:Ring of X-Ray Vision|Ring of X-Ray Vision]].)
- Unexpected Counter (3.5e Maneuver) + (Duplicates a counter you know of level 4 or below.)
- Return the Favor (3.5e Maneuver) + (Duplicates a martial strike that targeted you.)
- Lesser Strike of the True Path (3.5e Maneuver) + (Duplicates a strike of level 4 or below.)
- Strike of the True Path (3.5e Maneuver) + (Duplicates a strike you know of level 7 or below.)
- See Those who Have Yet to Die (3.5e Maneuver) + (Duplicates the Deathwatch spell.)
- Preserve the Soul (3.5e Maneuver) + (Duplicates the effects of the Death Ward spell.)
- Duraleather (3.5e Equipment) + (Duraleather is leather which is particularly heavy or dense, either by nature of the creature it came from or through alchemical alteration.)
- Jack of All Trades (3.5e Feat) + (During your travels, you have picked up a large number of skills.)
- Durzite (3.5e Race) + (Durzites are Small-sized, long-lived, crafty underground dwellers with a knack for unorthodox combat and stunted social graces. They sport hedgehog-like spines for hair and have gaunt faces.)
- SRD5:Dust Mephit + (Dust mephit appears similar to [[SRD5:Imp|Imp]]s made of dust.)
- Combination Dust (3.5e Equipment) + (Dust which can store spells, releases when thrown.)
- Dust of Magic Finding (3.5e Equipment) + (Dust which coats everything with a magical aura within a 30ft radius, glows based on aura strength, viewers can use Spellcraft to determine aura strength and spell school.)
- Dwarf Faerie (3.5e Race) + (Dwarf Faeries are really small winged fey with some minor magical powers.)
- Dwarf (3.5e Template) + (Dwarfism is a particular genetic disorder causing the base creature to be reduced to approximately half it's usual size.)
- Dwarven Destroyer (3.5e Prestige Class) + (Dwarven Defenders are great, but sometimes the dwarves need to go on the offensive. Enter the Dwarven Destroyer, master of axe and hammer.)
- Duergar Stone Guard (5e) + (Dwarven Veteran)
- Dwarven Barbarian (3.5e Racial Substitution Levels) + (Dwarven barbarians are true brawlers! They aren't always chill about showing up to fight for each other, but they're known for headbutting people so hard it hurts their mom.)
- Dwarven Bread (3.5e Equipment) + (Dwarven bread is baked by the finest dwarven chefs in the mountains. While a delicious snack for dwarves, other races find it inedible. Perhaps because its so hard that they can actually bake weapons out of the stuff.)
- Dwarven Pyropsyche (3.5e NPC) + (Dwarven pyropsyche priestess, masters of the flame.)
- Dwarven White Magus (3.5e NPC) + (Dwarven white magus healer, largely non-combative.)
- Dwarvenbeard (3.5e Equipment) + (Dwarvenbeard is (supposedly) the woven beards of hard-working and powerful dwarves. The thick hairs have the strength of iron, the flexibility of cloth, and the smell of beer.)
- Sand Dwarf (5e Subrace) + (Dwarves from desert climbs.)
- Azer, Variant (4e Race) + (Dwarves infused with the power of flame, servants of the great fire giants.)
- An Eternal Curse Upon Thee (3.5e Spell) + (Dying curses are feared for good reason; this spell is an exceptionally powerful and permanent one.)
- Fortitude Dying Resistance (3.5e Variant Rule) + (Dying is now based on your Fortitude, not -10 for everyone.)
- Wall Smash (3.5e Maneuver) + (Dynamic Entry!)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- E6 (3.5e Sourcebook) + (E6 is a radical take on D&D 3.5, where level 6 is made the "epic" level.)
- Perception of the Deep Wound (3.5e Maneuver) + (Each attack you make deals 1d6 extra damage, this extra damage does not apply to creatures immune to sneak attacks.)
- Bracers of Murder (4e Equipment) + (Each of these burnished metal bracers is adorned with a grinning skull set with onyx stones set in its eye sockets.)
- Dancing Lotus Whirl (3.5e Maneuver) + (Each round you may make a free Disarm or Feint attempt.)
- Victorious Morale (3.5e Maneuver) + (Each successful attack grants you a +1 bonus on attack rolls and a +5 bonus on damage rolls.)
- Ring of the Evil Eye (3.5e Equipment) + (Each time you attack, you gain 2 hp.)
- Lorehold Apprentice (5e) + (Early student of [[Lorehold College (5e)|Lorehold College]])
- Prismari Apprentice (5e) + (Early student of [[Prismari College (5e)|Prismari College]])
- Silverquill Apprentice (5e) + (Early student of [[Silverquill (5e)|Silverquill College]])
- Witherbloom Apprentice (5e) + (Early student of [[Witherbloom College (5e)|Witherbloom College]])
- Quandrix Apprentice (5e) + (Early student of the [[Quandrix (5e)|Quandrix College]].)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)