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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Elixir Mage (3.5e Class) + (Elixir Mages are addicts, needing a substance not just to cast spells, but to function period. Designed for use with [[Mana-Based Spellcasting (3.5e Variant Rule)|mana-based spellcasting]] variant rule.)
- Chew Gam Style (3.5e Feat) + (Elongate you limb when striking.)
- Dwarven Pantheon (5e) + (Elves)
- Elf, Salvator (3.5e Race) + (Elves cursed by exposure to a great and powerful force, they possess unnatural powers beyond any normal elf.)
- Shadar-kai Subrace (5e) + (Elves from the Shadowfell.)
- Flowerchild (4e Race) + (Elves of the Fey, converted by mystical powers into half-plant beings. They are graceful creatures with great knowledge of the wild.)
- Sea Elf Subrace (5e) + (Elves that made their home in the sea after leaving the Feywild.)
- Energy Burst (3.5e Feat) + (Emanate 1d8 points of energy per divine rank, out to 10 feet per divine rank.)
- Ioun Psicrystal (3.5e Feat) + (Embed Ioun Stones in your Psicrystal.)
- Flame of Ambition (3.5e Feat) + (Emboldened by the flame of ambition, you resist through any adversities.)
- Gas Mask (4e Equipment) + (Embrace the Archangel!)
- Enlightenment (3.5e Mantle) + (Embracing the philosophy that one should improve onself and others, enlightening them to new levels of knowledge and progress.)
- Abhorrent Overlord (5e) + (Emeciated gray fiends with black leathery skin.)
- Positive Flare (3.5e Feat) + (Emit positive energy, healing and causing bursts.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Ring of Ebony Bolts + (Emits a line of negative energy that deals 12d6 damage.)
- Emet Vita (3.5e Maneuver) + (Employ ''[[SRD:Animate Objects|animate objects]]'' to help in combat.)
- Conjuncutive Gate (3.5e Utterance) + (Employ the travel only function of ''[[SRD:Gate|gate]]'', or duplicate the ''[[SRD:Lesser Planar Binding|planar binding]]'' series of spells.)
- Death Ray (3.5e Equipment) + (Employing necromantic axioms and powerful negative energy relays, these Karrnathi-developed weapons were first deployed in the Last War to devastating effect.)
- Shillelagh (One) + (Empower [[Club (One)|Club]] or [[Quarterstaff (One)|Quarterstaff]] to buff attack and damage.)
- Party Crown (3.5e Spell) + (Empower the target with the joy of the party)
- Diagonal Argument Proof (3.5e Maneuver) + (Empower your own abilities with diagonal argument logic.)
- Strike of Might (3.5e Utterance) + (Empower yourself with the ability to strike for massive damage, or sap away an opponent's damage.)
- Megavolve (3.5e Spell) + (Empowers and physically changes a non-Humanoid creature (Pokemon d20))
- Vampiric Smite (5e Spell) + (Empowers your weapon with life-draining force.<br /><br />)
- Empyrean Jade (3.5e Equipment) + (Empyrean Jade is a rare material highly resembling mundane jade, it is however noted for it hardness and ability to remain active in dead magic area.)
- Organ Smasher (3.5e Maneuver) + (Emulating a wild animal finishing off its prey, you attempt to strike your foe so hard and so precisely that it cripples a vital component of their body.)
- Envelope Spell (3.5e Feat) + (Encase a small object (such as a vial) in your spell.)
- Greater Envelope Spell (3.5e Feat) + (Encase a spell inside another spell)
- Bonetitan Frame (3.5e Spell) + (Encase yourself in bone power armor and crush your opponents with melee might.)
- Investiture of Ice (One) + (Encases you in ice that provides protection from [[SRD5:Cold|cold]] and [[SRD5:Fire|fire]] damage, as well as creating an area of [[Difficult Terrain (One)|difficult terrain]], and allowing you to form a blast of cold air that damages enemies.)
- Investiture of Ice (5e) + (Encases you in ice that provides protection from [[SRD5:Cold|cold]] and [[SRD5:Fire|fire]] damage, as well as creating an area of [[SRD5:Difficult Terrain|difficult terrain]], and allowing you to form a blast of cold air that damages enemies.<br /><br />)
- Investiture of Stone (5e) + (Encases you in stone that provides protect … Encases you in stone that provides protection from [[SRD5:Bludgeoning|bludgeoning]], [[SRD5:Piercing|piercing]], and [[SRD5:Slashing|slashing]] from nonmagical attacks. Allows you to create an area effect that can knock others [[SRD5:Prone|prone]]. And allows you to move through stone.ou to move through stone.<br /><br />)
- Investiture of Stone (One) + (Encases you in stone that provides protect … Encases you in stone that provides protection from [[SRD5:Bludgeoning|bludgeoning]], [[SRD5:Piercing|piercing]], and [[SRD5:Slashing|slashing]] from nonmagical attacks. Allows you to create an area effect that can knock others [[SRD5:Prone|prone]]. And allows you to move through stone.And allows you to move through stone.)
- Investiture of Wind (One) + (Encases you in wind that protects you from [[SRD5:Ranged Weapon|ranged weapon]] attacks and gives a [[Fly (One)|fly]]ing speed. You can also create blasts of air to damage opponents.)
- Investiture of Wind (5e) + (Encases you in wind that protects you from [[SRD5:Ranged Weapon|ranged weapon]] attacks and gives a [[SRD5:Fly|fly]]ing speed. You can also create blasts of air to damage opponents.<br /><br />)
- Cordon of Arrows (5e) + (Enchant [[SRD5:Ammunition|ammunition]] to attack creatures that come near.<br /><br />)
- Cordon of Arrows (One) + (Enchant [[SRD5:Ammunition|ammunition]] to attack creatures that come near.)
- Clothes Swap (3.5e Spell) + (Enchant a set of clothing so you can switch quickly between outfits.)
- Desolate, Greater (3.5e Spell) + (Enchant a weapon to do increased damage to creatures without any allies.)
- Alchemical Enchantment (3.5e Feat) + (Enchant alchemical items as if masterwork ammunition.)
- Transfixing Object (3.5e Spell) + (Enchant an object which transfixes attention on all who pass by it.)
- Magic Stone (One) + (Enchant stones to do damage if thrown or launched from a [[Sling (One)|sling]] (as a [[SRD5:Ranged Spell Attack|ranged spell attack]]).)
- Magic Stone (5e) + (Enchant stones to do damage if thrown or launched from a [[SRD5:Sling|sling]] (as a [[SRD5:Ranged Spell Attack|ranged spell attack]]).<br /><br />)
- Whoopee (3.5e Spell) + (Enchanted object lets loose a thunderous farting noise when disturbed.)
- Enchanted Pouch (3.5e Equipment) + (Enchants light weapons placed inside for purposes of throwing.)
- Stalwart Rondure (3.5e Invocation) + (Enclose targets in a sphere)
- Haunted One (5e) + (Encountered the supernatural at a young age and survived)
- Encrypt/Decrypt (3.5e Spell) + (Encrypts or decrypts a volume of text)
- Necrotic Burst (5e Spell) + (Encysted subject killed, cyst begins to roam.<br /><br />)
- Extract Suffering (3.5e Feat) + (End someone's torment, and profit.)
- Greater Endure Elements (3.5e Spell) + (Endure elements now will protect you from any temperature extreme, and allows you to perform acts of physical endurance.)
- Intimidating Horsebreak (3.5e Feat) + (Enemies find your skill with a [[Horsebreaker (3.5e Equipment|Horsebreaker]] unnerving)
- Unfavored Enemy (3.5e Flaw) + (Enemies gain bonuses against you!)
- Impending Blade of Damocles (3.5e Maneuver) + (Enemies suffer damage when cursed.)
- Aura of Doom (3.5e Spell) + (Enemies that approach you take a -2 penalty on their saving throws.)
- Lament (3.5e Maneuver) + (Enemies weep for your sins.)
- Thousand-Swords Bulwark (3.5e Maneuver) + (Enemies who miss you in melee are flanked.)
- Stop Hitting Yourself (3.5e Power) + (Enemies will think twice about making a full attack on anyone anytime soon.)
- Hero’s Challenge (3.5e Maneuver) + (Enemy must attack you instead of allies.)
- Foe-Drawing Challenge (3.5e Maneuver) + (Enemy must move towards you.)
- Breeze of Nightly Death (3.5e Maneuver) + (Enemy takes extra cold damage and absorbs ambient heat in area)
- Shanks for the Memories (3.5e Maneuver) + (Enemy that attacked you becomes flat-footed and provokes attacks of opportunity.)
- Retributive Curse (3.5e Maneuver) + (Enemy that hits you suffers damage.)
- Elemental Blast (3.5e Invocation) + (Energy Blasts; As Psionic "Energy Ray")
- SRD:Energy Substitution + (Energy Spells may deal different types of energy damage.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Energy Forged (3.5e Equipment) + (Energy forged weapons deal entirely energy damage, but no longer add any ability modifiers to damage.)
- Publication:Dread Codex/New Spells/Necrotic Blast + (Energy from recently deceased corpses deals damage in a spread.)
- Energy Trail (3.5e Equipment) + (Energy trail weapons can only be placed on projectile weapons and ammunition. It deals energy damage, and releases a trail of energy in its wake.)
- Energy Wave (3.5e Equipment) + (Energy wave weapons enable an elementally aligned weapon to release a shockwave of elemental energy. It can only be added to a weapon that possesses a enhancement that adds bonus energy damage (such as [[SRD:Flaming|Flaming]]).)
- Engiechilla (3.5e Race) + (Engiechilla are tiny intelligent and partly synthetic rodents resembling chinchillas and related species. They are sometimes known as "Engineers" due to their habit of manipulation and building.)
- Slow Mirror (3.5e Spell) + (Enhance a mirror or other reflective surface to play it reflections late.)
- Enhance Weapon-Like (3.5e Feat) + (Enhance a single ability as though it were a manufactured weapon.)
- Fey Circle Magic (3.5e Feat) + (Enhance druid spells with fey magic.)
- Feychant Magic (3.5e Feat) + (Enhance illusions and enchantments with the sylvan tongue)
- Supercharge Bullets (3.5e Spell) + (Enhance the damage from your shots.)
- Terrain Arcana (3.5e Spell) + (Enhance the ground with a constant magical effect, which grants its benefit or penalty to anyone standing on that square.)
- Mindslash (3.5e Spell) + (Enhance your attacks with mesmeric energy, dealing additional damage and increasing the reach of your attacks.)
- Soulbinding Sword (3.5e Spell) + (Enhance your weapon so that instead of killing a creature, they are subject to ''[[SRD:Trap the Soul|trap the soul]]'' instead.)
- Shinespark Weapon (3.5e Spell) + (Enhance your weapon with magical light which not only deals more damage, but leaves explosive spheres upon a miss or critical hit.)
- Prismatic Edge (3.5e Spell) + (Enhance your weapon with prismatic power, each round brings new destruction!)
- Elemental Augmentation (3.5e Spell) + (Enhance yourself so that when you cast an elemental spell, you gain additional bonuses in that round.)
- Hellfire Engine (5e) + (Enhanced animated armor)
- Gauntlets of the Edgemaster (3.5e Equipment) + (Enhancements added to these gauntlets apply to all weapons you use.)
- Magic Probe (3.5e Spell) + (Enhances a focus into a magical probe, allowing you to gauge temperature, pressure, lighting conditions, and basic knowledge from the viewpoint of the probe.)
- Enigmatic Insectomancer (3.5e Class) + (Enigmatic Insectomancers are experts in utilizing and enhancing the amazing abilities of insects)
- Ninja (3.5e Prestige Class) + (Enigmatic shadow warriors, the ninja are mysterious assassins and spies.)
- Oasis Shade Stance (3.5e Maneuver) + (Enjoy protection from extreme heat and cold, mobility over loose sand, and never being thirsty.)
- Enkki Sorcerer (5e Monster) + (Enkki that trained in sorcery)
- Enlarge Monster (3.5e Spell) + (Enlarge Person for everyone!)
- Wide Eye (3.5e Feat) + (Enlarge the area of effect of a [[SRD:Gaze|gaze attack]])
- Soldier (5e) + (Enlisted Soldier)
- Phoenix (5e) + (Enormous bird-shaped fire elemental.)
- Enrage (3.5e Feat) + (Enrage your enemies with taunts and intimidation.)
- Nightmare Inducing Chains (3.5e Power) + (Ensnare a creature in nightmarish psionic chains, melting its mind.)
- Lasso (3.5e Skill Trick) + (Ensnare targets at range.)
- Ensorcelled Aurum (3.5e Equipment) + (Ensorcelled Aurum is a material said to have been created to sate the desire of a greedy king who wanted his magic armor made of pure gold and be more effective than steel.)
- Second Chance (4e Feat) + (Ensure positive hit points after taking a critical hit)
- Critical Strike (3.5e Feat) + (Ensure you get a critical hit by taking a -10 penalty to hit.)
- Perfected Strike (3.5e Maneuver) + (Ensure you get a critical hit!)
- Entangling Hair (3.5e Feat) + (Entangle creatures struck with your hair lash, and hog tie them easily.)
- Entei (3.5e Monster) + (Entei is one of the three legendary beasts … Entei is one of the three legendary beasts of Johto, which were reincarnated by [[Ho-Oh (3.5e Monster)|Ho-Oh]] after perishing in a horrific fire. Claimed by some to have once been a [[Flareon (3.5e Monster)|Flareon]], Entei has power over volcanoes, but is constantly struggling to keep that power under control. As such, it is constantly running all over the land, trying to make sure that when its control slips, it's in an area where damage and casualties will be kept to a minimum.and casualties will be kept to a minimum.)
- Powerstance (3.5e Feat) + (Enter a different two-weapon fighting style which lets you get out more damage at once with fewer attacks.)
- Mind Fusion (3.5e Power) + (Enter the mind of an ally and shunt your body out of existence. You are bound to the ally, but may continue to use your powers unhindered.)
- Chaos Spinner (3.5e Spell) + (Entrap targets in spinning warped space, causing them to be forcefully moved, sickened, nauseated, or confused.)
- Entromorph (3.5e Race) + (Entromorph are xenotheric creatures born from the entropic void outside the universe.)
- Entropic Wanderer (3.5e Prestige Class) + (Entropic Wanderers are those who combine their innate ability to step outside time with the power of the all-consuming blackness within their own souls.)
- Becoming a Lich (3.5e Other) + (Enumerates a process to become a [[SRD:Lich|lich]] without the level adjustment.)
- Immolation (One) + (Envelopes target creature in flames causing damage for the spell's duration.)
- Immolation (5e) + (Envelopes target creature in flames causing damage for the spell's duration.<br /><br />)
- Venom Crush (3.5e Maneuver) + (Envenomate your target, leaving him with a minute to live.)
- True Arcanist (3.5e Prestige Class) + (Epic Spellcaster that wants to break free from constraints of the Weave.)
- SRD:Epic (Feat Type) + (Epic feats are intended for characters of level 21 and above.)
- Complete Epic (3.5e Sourcebook) + (Epic level is broken, and this is a shame. … Epic level is broken, and this is a shame. The game was built with no cap on advancement, but not playtested as such and the signs begin to show even before epic is reached. Most games might pull it all the way up to level 25, but beyond that is a land of madness, completely busted. Gentlemen, we can fix this. We can make epic smarter, tighter, more balanced. We have the technology, we can rebuild it. We can make.... Complete Epic.ebuild it. We can make.... Complete Epic.)
- Legendary Manifestation (3.5e Feat) + (Epic powers are ''hard''. Not so much for you, though.)
- Legendary Spellcasting (3.5e Feat) + (Epic spells are ''hard''. Not so much for you, though.)
- Epperi (5e Subrace) + (Epperi tend to be the [[SRD5:Wizard|wizard]]s, scribes, and scholars of the duskken.)
- Equilibrium (3.5e Feat Type) + (Equilibrium feats grant special like benefits to neutral characters.)
- Victor's History (3.5e Power) + (Erase defeated foe from history.)
- Gwydion (3.5e Deity) + (Erreun's Sentient staff created to maintain magic in the multiverse.)
- Erreun (3.5e Deity) + (Erreun, The Creator God of the Starborn and eccentric god of reason)
- Withdraw (3.5e Maneuver) + (Escape attack, vanishing from sight and leaving a mirage behind in your place.)
- Appeal to Coincidence (3.5e Maneuver) + (Escape blame for 3 rounds)
- Houdini's Escape (3.5e Skill Trick) + (Escape from an inescapable situation and turn invsiible)
- Coward's Reprieve (3.5e Spell) + (Escape into extradimensional maze.)
- Neothelid (5e) + (Escaped Illithid tadpole grown to a gargantuan worm.)
- Eldritch Blade (3.5e Prestige Class) + (Esoteric warriors who combine martial prowess with a warlock's invocations.)
- Esper (3.5e Subtype) + (Espers are generally large and powerful [[SRD:Outsider|Outsiders]], native to the Astral Plane but with strong ties to the Material Plane.)
- User:Leziad/Esphia, the Hellguard (3.5e Vestige) + (Esphia was but an ordinary soldier angel stationed in hell, but after centuries of battle, she changed and eventually fell from grace.)
- Puny Man’s Defiance (3.5e Maneuver) + (Establish subconscious telepathic links with your allies for knowledge of speech. Gain bonus on attack.)
- Eternal Glacier (3.5e Martial Discipline) + (Eternal Glacier is a martial discipline in … Eternal Glacier is a martial discipline invented by the barbarians of the frozen lands, who draw their power from, and emulate, the tundras and glaciers of their homes. The discipline reflects this, emphasizing unavoidable and unstoppable movements, building up power to crush their enemies, while maintaining the implacable strength of the glacier for themselves. These movements allow their warriors to channel the supernatural power of their glacier homes, freezing their enemies in their tracks.s, freezing their enemies in their tracks.)
- Ethereal Ooze Resin (3.5e Equipment) + (Ethereal ooze resin applies 1d4 force damage to a weapon for 1 minute once applied.)
- Darklurker (3.5e Feat) + (Evade magical detection within shadows.)
- Shenanigans (3.5e Spell) + (Evade rules, law and control! Free from all spells that attempt to limit or find you.)
- Improved On Your Knees (3.5e Feat) + (Even a stray movement can cause the knees of foes to quake in terror, bowing before your intimidating form.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Greater Armor Focus (3.5e Feat) + (Even greater AC and Reflex saves in certain armor.)
- Intransigent Boundary (3.5e Flaw) + (Even if you are usually a gregarious and calm person, there is one trigger that causes you to snap.)
- Born Sorcerer (3.5e Feat) + (Even if you never become a real sorcerer, the arcane talent remains yours.)
- Born Wizard (3.5e Feat) + (Even if you never become a real wizard, the arcane talent remains yours.)
- Overbearing Blow (3.5e Feat) + (Even if your blows are deflected by your opponent's armor, he still feels it.)
- Afterimage Slice (3.5e Maneuver) + (Even if your opponent moves away, you can still attack where they used to be.)
- Witness My Rebirth From The Devil's Churn (3.5e Invocation) + (Even killing you isn't enough to keep you from destroying your enemies.)
- Greater Telekinesis (3.5e Spell) + (Even more telekinesis than before. Now you can lift actual weight.)
- Gokiburi Persistence (3.5e Feat) + (Even mortal wounds will not stop you from your goal.)
- Mundane Crafter (3.5e Feat) + (Even mundane figures can craft magical gear, provided the right tools. Spellcasters can't have all the fun.)
- Improved Live My Nightmare (3.5e Feat) + (Even those that save against your Live My Nightmare feat might end up terrified.)
- Celestial Warlock (3.5e Alternate Class Feature) + (Even though rarely, sometimes warlocks gain their powers from celestial forces and heavenly creatures. They subvert the usual trope, but they are not required to be or act good. Many aasimar warlocks are celestial warlocks.)
- Mountain of Corpses (3.5e Feat) + (Even though they are pathetic, your [[SRD:Zombie|zombies]] and [[SRD:Skeleton|skeletons]] are still useful even when slain…again.)
- Necro-Energy (3.5e Feat) + (Even though you are dead you still possess bio-energy.)
- Power of the Ant (3.5e Feat) + (Even when at your smallest, you are still the strongest.)
- Waking Death (3.5e Feat) + (Even when you are dead, you remain aware and able to speak.)
- Supreme Uncanny Dodge (3.5e Feat) + (Even when you can’t dodge things, you can dodge things... at least partially.)
- Eternal Mindspring of the Psionic Mind (3.5e Feat) + (Even when your power points are drained, you always have 2 left to use.)
- Spells Like Powers (3.5e Variant Rule) + (Ever like the mechanics of powers but the selection of spells? This variant rule lets you have the best of both.)
- Circle of the Mountain (5e Druid Circle) + (Ever wanna mix Druid with a heavy armor Artificer, with a pinch of Bladesinger? Here's your ticket.)
- Path of the Runescarred (5e Primal Path) + (Ever wanna mix rage and magic without breaking your game? Here's your ticket to glory.)
- Intelligent Item (3.5e Class) + (Ever wanted to be an intelligent item? To … Ever wanted to be an intelligent item? To be the mad conscience inside a player’s weapon? To be the malicious artifact that the party carries around but has a will of its own? The intelligent item class is for all those who think the [[SRD:Mimic|mimic]] monster is the awesome — but were always disappointed they could not play one.isappointed they could not play one.)
- Rebalanced Monk (5e Alternate Class Feature) + (Ever wish Monk wasn't so hard to optimize? Ever wish it didn't run out of Ki so fast? That its AC didn't suck as much? And that all its power wasn't in a single ability? This is the ACF for you.)
- Occult Magic (5e Variant Rule) + (Pact Magic sucks. Here's my patch for it.)
- Variant Divine Smite (5e Alternate Class Feature) + (Ever wish your Divine Smite wasn't Radiant damage? Or that you could use it on ranged attacks, without it being busted? Here you go.)
- Scar Plane (3.5e Location) + (Ever-changing planar traits caused by planar collisions)
- Everlasting (3.5e Subtype) + (Everlasting are powerful almost divine creatures resembling humans, they have the duty of protecting and shepherding humanity no matter the cost.)
- Collateral Damage (3.5e Maneuver) + (Every attack against an enemy is now also an attack against something they have.)
- Human Charm (3.5e Feat) + (Every creature considers you one of their own for the purpose of interactions and disguises.)
- Warmage Fix (3.5e Class) + (A beefed up Warmage)
- Ongoing Rage (3.5e Feat) + (Every kill fuels your rage.)
- Adapted Training (3.5e Alternate Class Feature) + (Every monastery has its own prefered weapons.)
- Encroaching Doubt (3.5e Spell) + (Every round the target gains another daunt level.)
- Position Drift (3.5e Spell) + (Every round, the target's position changes ever so slightly in one direction.)
- Publication:Unearthed Arcana/Bloodlines + (Every so often, an individual is born who … Every so often, an individual is born who stands out a little from the rest of his people. This individual displays characteristics associated with a different kind of creature, such as a [[SRD:Dragon|dragon]], [[SRD:Giant Type|giant]], [[SRD:Celestial|celestial]], or [[SRD:Demon|demon]]. Such a character is said to have a bloodline.h a character is said to have a bloodline.)
- Sure Critical (3.5e Equipment) + (Every successful attacks made with a sure critical weapon is a critical threat at the cost of the weapon critical multiplier.)
- High Pressure Blood (3.5e Flaw) + (Every time you take damage from piercing or slashing weapons, you gain 1 point of [[Bleedout (3.5e Condition)|bleedout]].)
- Redemption (3.5e Cleric Domain) + (Everyone can be forgiven eventually.)
- Sunburnt (3.5e Flaw) + (Everyone else gets a nice tan, while you look like a lobster.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Ffumble Chart (3.5e Variant Rule) + (Everyone hates fumble rules. But what if they were entertaining?)
- Final Salvation (3.5e Spell) + (Everyone tries out being Good for a while. If this contradicts their fundamental nature, bad Good things might happen to them instead.)
- The Day The Earth Stood Still (3.5e Spell) + (Everyone within a huge radius is forbidden to act for the duration, and cannot be interacted with from the outside.)
- Warforged-Gr7mm (5e Race) + (Everyones favorite magically powered robot's now for 5e.)
- Meltdown (3.5e Spell) + (Everything around you becomes acid.)
- Aura of Decay (3.5e Feat) + (Everything around you withers away.)
- Extremely Moderate Luck (3.5e Trait) + (Everything falls sort of into place.)
- Ignite Everything (3.5e Feat) + (Everything is flammable to you, and creatures catch on fire easily.)
- Unwavering Dream (Legend Item) + (Everything will work out.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Elemental Evil Pantheon (5e) + (Evil Elemental Powers)
- Lizardfolk King/Queen (5e) + (Evil [[Lizardfolk (5e)|Lizardfolk]] Leader)
- Spider Savage (3.5e Prestige Class) + (Evil martial class, with spider-like fighting and ability to summon a monstrous spider)
- Vine Blight (5e) + (Evil mass of vines.)
- Twig Blight (5e) + (Evil, mobile shrub creatures)
- Cone of Melted Butter (3.5e Spell) + (Exactly what it says on the the tin.)
- Lamp of Hundred Wishes (3.5e Equipment) + (Exactly what it says on the tin, with a catch...)
- Exaka (3.5e Deity) + (Exaka enslaves and enthralls lesser celestials by corrupting them with His promise of power and glory.)
- Exalted (3.5e Feat Type) + (Exalted feats grant saint like benefits to good characters.)
- Good Chocobo (3.5e Template) + (Excellent chocobos. Not as good as Wonderful or Great chocobos, but better than normal chocobos.)
- Great Chocobo (3.5e Template) + (Excellent chocobos. Not as good as Wonderful chocobos, but better than Good chocobos.)
- Crystal Exchange (3.5e Skill Trick) + (Exchange the magic crystal of equipment in the middle of a fight to adapt your strategy.)
- Improved Shape Breath (3.5e Feat) + (Exempt some of your allies from your breath weapon's effects.)
- Winter's Breath (3.5e Maneuver) + (Exhale a breath of frozen wrath.)
- Poison Breath (3.5e Spell) + (Exhale a cone of quickly-dissipating poisonous gas.)
- Publication:Dread Codex/New Spells/Ray of Exhaustion + (Exhausts one target.)
- Expanded Summon Monster (3.5e Variant Rule) + (Expand the '''summon monster''' series of spells.)
- Ogre, Expanded (3.5e Bloodline) + (Expand the Ogre Bloodline by giving it a Major level.)
- Dying 3.75 Edition (3.5e Variant Rule) + (Expand the range between dying and dead, allowing combats at higher levels to be less all-or-nothing.)
- Expanded Size Categories (3.5e Variant Rule) + (Expanded sizes from smaller than fine and bigger than colossal. Now compatible with current size categories without alteration!)
- Background Points (3.5e Variant Rule) + (Expanding and dividing skills.)
- Infernal Song (4e Feat) + (Expend ''Infernal Wrath'' to grant a +1 [[4e#bonuses and penalties|bonus]] an [[4e#attack rolls|attack roll]] against an enemy that hit you since your last turn.)
- Synostokiai (3.5e Maneuver) + (Expend a maneuver to regain hp based on the other maneuver's strength.)
- Martial Blitz (3.5e Maneuver) + (Expend another maneuver, and make one attack per level of the expended maneuver.)
- Magical Vigor (3.5e Feat) + (Expend magic to heal self.)
- Avenging Strike (3.5e Maneuver) + (Expend smite attempt to gain attack of opportunity.)
- Harmony of Accuracy (4e Feat) + (Expend the use of ''Elven Accuracy'' to allow an ally to re-roll an [[4e#attack rolls|attack roll]].)
- Nimble Dance (4e Feat) + (Expend the use of ''Second Chance'' to force an enemy to re-roll an [[4e#attack rolls|attack roll]] against an ally.)
- Caltrop Tosser (3.5e Feat) + (Expertly toss caltrops to cover more area, and pick them back up faster.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Ki Ball (3.5e Spell) + (Explosion of ki damages enemies.)
- Eijilund Plushie (5e Race) + (Explosive animated dolls born from the power of the chaotic sun god, Sol Eiji.)
- Word of Eldritch Horror (3.5e Utterance) + (Expose targets to destructive madness by calling it forth, or repel beings of madness.)
- Speaker of the Forbidden Tongue (3.5e Prestige Class) + (A truenaming prestige class who employs their [[Dark Insight (3.5e Variant Rule)|dark insight]] to warp the universe farther than they really should.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Sigil of Judgment (3.5e Maneuver) + (Extend effect of smite for several rounds)
- Shadow Brand (3.5e Maneuver) + (Extend shadow to gain 5 ft. reach, deal cold damage.)
- Archkineticist (3.5e Prestige Class) + (Extend the Pyrokineticist class to become master of all elements, even force!)
- Lifebloom Ring (3.5e Equipment) + (Extend the casting time of your healing spells to maximize the effect.)
- Expanding Breath (3.5e Spell) + (Extend the range of your breath weapon, or shape it into a line or a cone.)
- Rush the Target (3.5e Maneuver) + (Extend the range of your thrown weapons and gain a bonus to attack and damage.)
- Spellreach Ring (3.5e Equipment) + (Extend the reach of your touch spells to twice your natural reach.)
- Spiritual Circle (3.5e Feat) + (Extend your mystical protection beyond its normal range.)
- Spirit Guard (3.5e Feat) + (Extend your mystical protection to your charge.)
- Vest of Extended Energy Protection (3.5e Equipment) + (Extends the duration of energy resistance effects cast upon the wearer.)
- Maintain Transfiguration (3.5e Spell) + (Extends the duration of transmutation effects already on subjects.)
- Extra Efficiency (3.5e Feat) + (Extra +1, yay!)
- Clever Critfighter (3.5e Optimized Character Build) + (Extra actions along with martial strikes combined with great critical confirmation makes for very tasty damage.)
- Additional Epic Spell Factors (3.5e Variant Rule) + (Additional epic spell factors, for creating new epic spells.)
- SRD:Cleave + (Extra melee attack after dropping target.)
- Invigorating Growth (4e Feat) + (Extra saving throw, +2 to Fortitude defense when you use ''expansion'')
- Soul Weapon (3.5e Feat) + (Extract a powerful weapon from your soul)
- Appeal to Spite (3.5e Maneuver) + (Extraordinary suggestion to harm a shared enemy.)
- Fullhide (3.5e Equipment) + (Extremely heavy hide, the leather equal to full plate.)
- Colossus-born (3.5e Template) + (Extremely resilient and strong, colossus-born creatures are larger and tougher than the average creature of their kind.)
- Radiant Beauty (3.5e Feat) + (Exude an aura of charisma, and be better at charms and glamers.)
- Sunglasses (3.5e Equipment) + (Eye-coverings that reduce the perceived brightness of one's surroundings.)
- Laser Eyes (3.5e Equipment) + (Eyebeams pew pew pew! Few things are cooler than staring an enemy to death.)
- Cloyster (3.5e Monster) + (Eyes and a mouth gaze out from the darkness within the twin pairs of shells, which exude a frigid wind.)
- Biosynth Eyes (3.5e Equipment) + (Eyes made from a mix of organic and synthetic component. This extremely technological graft allow the wearer to see under many different lights.)
- Missingno. (3.5e Monster) + (FFDSL##%D(@mK##...Errorerror)
- Inferus (3.5e Race) + (Faceless aberrations with a slightly protean anatomy.)
- Humanoid Face Graft (3.5e Equipment) + (Facial expressions and sensory organs allow the construct to interact better with the world.)
- Fae Rat (5e) + (Fae rats are [[SRD5:Rat|rat]]s in the [[SRD5:Feywild|Feywild]])
- Traag Draconian (5e) + (Failed draconian experiment by the [[Dragon Armies (5e)|Dragon Armies]] that explodes into sludge when it dies.)
- Entropic Enchantment (3.5e Feat) + (Failing to resist mind spells has bad consequences)
- Faith, Psychopomp of Claverdown (3.5e Vestige) + (Faith was an optimistic cleric from the corrupt urban sprawl of Claverdown; however, when she was afflicted by a curse, she was forced into exile, where she found death, life, and vestigedom.)
- Hero's Epic Fall Damage (5e Variant Rule) + (Fall Damage, a single method, unique choices, fair at all levels, based on weight, height, skill, and terrain, quickly done with a calculator or table.)
- Shapechanger's Cohesion (3.5e Feat) + (Fall asleep, become goo.)
- Quickfall (3.5e Feat) + (Fall faster.)
- Blackguard VGtM (5e) + (Fallen [[Paladin (5e)|Paladin]] NPC)
- Radiant Idol (5e) + (Fallen [[SRD5:Angel|angel]] who desires worship)
- Angry Glare (3.5e Feat) + (False friends wither under the weight of your glare.)
- SRD:Familiar Spell + (Familiar gains a spell-like ability.)
- Athlete Background (5e) + (Famous Athlete)
- Red Ruin (5e) + (Famous [[Dragon Army Draonnel (5e)|dragonnel]] rider of the Red [[Dragon Army (5e)|Dragon Army]].)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Exploits (3.5e Variant Rule) + (Fancy tricks for mundanes.)
- Half Shot (3.5e Spell) + (Far Shot? No, try half shot, and cut those ranges in two!)
- Tempus (3.5e Race) + (Far away, past the boundaries of this worl … Far away, past the boundaries of this world, past the light of the sun, past even the stars in the sky, there is a cold world, a dead world, a world that drifts along, lost, in a sea of shadows. This is where the Tempus live, wandering across it's desolate, dust strewn surface, ghostly as they loom in the darkness, waiting for a new home.m in the darkness, waiting for a new home.)
- Star Pact Warlock (3.5e Alternate Class Feature) + (Far beneath the surface world, beneath eve … Far beneath the surface world, beneath even the great cave-cities of the dwarves and drow there is a world older than man. Older than writing. Older even than the gods. But not older than magic. In the bones of the earth, there lurk horrors fetid with eldritch knowledge who have been practicing their mystical arts since time began. Among their slaves there number Warlocks, and all of these are sworn to the Great Old Ones, the stargods that dwell beyond and beneath this reality. Most among them die in the wars of their inhuman masters, but over the years, some have escaped and spread their arts among the people of the world. Those who devote themselves to this path learn great and terrible secrets, learning to warp space, time, and even magic itself, but are warped in turn by the touch of beings beyond mortal comprehension.uch of beings beyond mortal comprehension.)
- Cloak of Radiance (3.5e Equipment) + (Fashioned from divine light solidified into an immaculately fine fabric, this cloak grants incredible protection against evil forces.)
- Aurochs (5e) + (Fast and strong cattle-like beasts)
- Endless Life (3.5e Feat) + (Fast healing based on remaining life force)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Momentum (3.5e Equipment) + (Faster and faster you strike, making it harder for an opponent to dodge.)
- Way of the Abundant Step (5e Monastic Tradition) + (Faster than the eye can see, using ki to unlock the secrets of speed. A Pathfinder adaptation.)
- Zeitgeist (3.5e Race) + (Fat ugly slugs who have perfected the art of suggestion)
- Freezing Blood (3.5e Maneuver) + (Fatigue attacker)
- Divine Soul (3.5e Class) + (Favored Souls are blessed by their gods for their power to fight in their lord's name, but not all of them choose to take up the sword, others draw closer by advancing their spiritual powers.)
- Universal Hunter (3.5e Feat) + (Favored enemies which apply only to one subtype now apply to all subtypes of that type.)
- Terror (3.5e Maneuver) + (Fear cuts deeper than swords.)
- Hexblade, Variant (3.5e Class) + (Fearless witch-knights who combine martial skill with treacherous magic.)
- Kobold, Skyfeather (3.5e Race) + (Feathered kobolds who live on cliffs, in deserts, and within tall trees. They can glide with the power of their primitive prototype wings.)
- Xenotheric (3.5e Feat Type) + (Feats for Xenotheric creatures)
- Elemental (3.5e Feat Type) + (Feats of the [Elemental] type represent a connection to an elemental energy source, and the expression of that power.)
- Speed (3.5e Feat Type) + (Feats that improve your movement options.)
- Wild Magic (3.5e Feat Type) + (Feats that let your magic go wild!!!)
- Racial (3.5e Feat Type) + (Feats tied to one's racial identity.)
- Anticipate the Ripples (3.5e Maneuver) + (Feel when someone is going to teleport near you and choose if you want to delay it.)
- Lost Sorrowsworn (5e) + (Feeling of loss personified. this creature has six spike-like arms.)
- Wretched Sorrowsworn (5e) + (Feeling of wretchedness personified. this creature is a pudgy body on two legs with a huge leach-like mouth.)
- Feinting Opportunity (3.5e Feat) + (Feint and gain an extra attack.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Feint (3.5e Feat) + (Feint as a free action.)
- SRD:Improved Feint + (Feint as a move action.)
- Greater Feint (3.5e Feat) + (Feint as a swift action.)
- Way of the Wicked (3.5e Maneuver) + (Feint with your next attack. If you succeed, punish their gullibility with a scar they won't forget.)
- Fellion (3.5e Race) + (Fellions are humans with demon souls, specifically succubus, instead of ordinary human souls.)
- Channeler of Saidar (3.5e Class) + (Female channelers of the One Power.)
- Gnoll Flesh Gnawer (5e) + (Feral Gnoll)
- Aristrakh (3.5e Race) + (Feral half-orc half-elves whose conflicted natures lend them magical resilience and frightening rage.)
- Feral Ronin (3.5e Class) + (Feral ronin move with the grace of monks, but kill with the ferocity of barbarian whenever necessary.)
- Feral Strike (3.5e Variant Rule) + (Feral strike weapons are presented as an alternative to granting natural weapons.)
- Fey Unicorn (5e Monster) + (Fey [[SRD5:Unicorn|unicorn]]s have been transformed by the Feywild.)
- SRD5:Elf + (Fey descended humanoids)
- Killmoulis (5e) + (Fey tag-along that can be a blessing or a curse.)
- Fey Warden (3.5e Alternate Class Feature) + (Fey wardens are warpriest associated with nature magic over deific magic, who eschew heavier armor, instead relying on their superior guile and evasiveness. While many are dedicated to the worship of fey, some guard small communities from the fair folks.)
- Feyr (5e) + (Feyr (\ ˈfir \) resemble large gray skulls with five eyes, three mouths, and two tentacles.)
- Hudeer (3.5e Race) + (Feytouched humanoids from the north, they are noted for their antlers and swiftness in the deep snow.)
- Fi'Ah (3.5e Deity) + (Fi'Ah appears as an ever-shifting humanoid made completely out of powerfully red flames. Fi'Ah is wholly devoted to the spread of fire, the act of spying on others without their consent, creating and destroying.)
- Relentless Juggernaut (5e) + (Fiend in humanoid flesh that loves to smash things)
- Relentless Slasher (5e) + (Fiend in humanoid flesh that prefers to work stealthily)
- Eater of Hope (5e) + (Fiend of bitterness and greed.)
- Daemogoth (5e) + (Fiend that feeds on anguish.)
- Cambion (5e) + (Fiend-Humanoid offspring.)
- Kyton, Lesser (3.5e Race) + (Fiendish beings who control terrible iron chains with a thought, they lash out across the battlefield in a dance of pain and fury.)
- Barghest MotM (5e) + (Fiendish canine that can assume the form of a goblin.)
- Barghest VGtM (5e) + (Fiendish canine that can assume the form of a goblin.)
- SRD:Fiendish Creature + (Fiendish creatures dwell on the lower planes, the realms of evil, although they resemble beings found on the [[SRD:Material Plane|Material Plane]]. They are more fearsome in appearance than their earthly counterparts.)
- SRD5:Oni + (Fiendish, spellcasting ogres with blue-green skin and black nails.)
- Cure Deadly Wounds (3.5e Spell) + (Fifth level Cure Wounds spell; can heal post-death)
- Shield and Spear Style (3.5e Feat) + (Fight with a polearm in one hand and a shield in the other. Employ various circumstantial tricks with shield and spear.)
- All Range Style (3.5e Feat) + (Fight with a ranged weapon and a melee weapon as a seemless whole.)
- Sportwarrior (3.5e Prestige Class) + (Fight with sport, a sportwarrior turn regular sports into a deadly weapon.)
- Martial Extremist (3.5e Feat) + (Fighter and Soulborn level stack for Smite damage and for fighter feat qualification.)
- Edgemaster (3.5e Prestige Class) + (Fighters don't get nice things, especially at high level. Well now they do, it's Fighter Elite!)
- Magical Focus Implements (3.5e Variant Rule) + (Fighters have to pay, and get to acquire, magical weaponry. Now, so can casters..)
- Blood Knight (3.5e Prestige Class) + (Fighting. Fighting all the time.)
- Goblin, Filcher (3.5e Race) + (Filcher goblins are sinister fey-like goblins with a habit of thievery of small valuables, keepsakes, and children.)
- Undead Swarm (3.5e Optimized Character Build) + (Fill the battlefield with disposable undead! Drain the blood of your enemies! Unleash the forces of death from all directions!)
- Malignant Verdancy (3.5e Maneuver) + (Fill your foe's veins with paralytic, plantlike poison.)
- Overwhelming Psyche (3.5e Alternate Class Feature) + (Filled with intense inner strength, the overwhelming psyche forms her mind blade not through contemplation and quiet training, but through raw kinetic energy channeled through her force of personality.)
- Blood Storm (3.5e Spell) + (Fills an area with a horrible downpour of dark red, necromantic blood.)
- Elush's Leaden Investiture (3.5e Spell) + (Fills the targets' bodies with lead, making any kind of movement very difficult. ToP-compliant.)
- Locate Portal (3.5e Spell) + (Find a portal within 1 mile/caster level)
- Discern Portal Destination (3.5e Spell) + (Find the destination of a portal)
- SRD:Intuitive Trapfinding + (Find traps without looking)
- Dao Seeker's Robe (3.5e Equipment) + (Fine cloth robes worn by those that seek enlightenment.)
- Life-Terminating Bite (3.5e Maneuver) + (Finish off a foe you have [[SRD:Pinned|pinned]] with one blow to the neck, striking with such force and precision that no amount of [[Fortitude]] can prevent a swift death.)
- Tiger's Finishing Bite (3.5e Maneuver) + (Finish off a foe you have [[SRD:Pinned|pinned]] with one blow to the neck.)
- Ending Strike (3.5e Feat) + (Finish your enemy with a spectacular strike after a full-attack)
- Photon Beam (3.5e Power) + (Fire a beam of light that can possibly blind your foes.)
- Cone of Searing Wax (3.5e Spell) + (Fire a cone of searing wax to damage your opponents and immobilize them.)
- Eldritch Stream (3.5e Invocation) + (Fire a continuous beam of energy. You can sweep it in an area, and the damage increases the more you focus upon it.)
- Phantom Sword (3.5e Spell) + (Fire a ghostly sword which damages all opponents in a line.)
- Tether Recovery (3.5e Maneuver) + (Fire a grappling line to save yourself from a fall. or reach new heights.)
- Boulder Cannon (3.5e Spell) + (Fire a large high speed boulder that knocks everything in its way down.)
- Lightning Snake (3.5e Spell) + (Fire a lightning bolt that continues to persist, leaping back and forth each round as you concentrate.)
- T-Blast (3.5e Invocation) + (Fire a line of energy, and make it split into a T-shape. Sometimes, multiple times.)
- Ice Crystal Phalanx (5e Spell) + (Fire a line of freezing ice, that leaves spikes behind in its wake.<br /><br />)
- Darkstorm (3.5e Spell) + (Fire a mote of darkness which damage creature and darken the area.)
- Wei Yu's Water Arrows (3.5e Spell) + (Fire a number of highly pressured water 'arrows' at one or more targets.)
- Sting Dart (3.5e Spell) + (Fire a poison stinger that injures and leaves painful sore welts.)
- Rocket Strike (3.5e Maneuver) + (Fire a powerful rocket launcher. It's very effective against objects.)
- Fingertip Lightning (3.5e Spell) + (Fire a ray of electricity which may knock opponent prone.)
- Soul Arrow (3.5e Maneuver) + (Fire an arrow made out of your soul, worse to enemies who disagree with your alignment more.)
- Arrow of Inevitability (3.5e Spell) + (Fire an arrow that flies slowly but will surely hit its target.)
- Divine Blast (3.5e Feat) + (Fire blasts of energy out to a great distance.)
- Energy Blade Beam (3.5e Feat) + (Fire bolts or lines of energy out from your sword. You don't even need to be at full hp to do it!)
- Righteous Devil Gunslinger (3.5e Maneuver) + (Fire bullets of ki that can be mentally guided.)
- Wildfire Spirit (5e) + (Fire elemental called by the '[[Circle of Wildfire (5e)#Summon Wildfire Spirit|Summon Wildfire Spirit]]' feature of the [[Circle of Wildfire (5e)|Circle of Wildfire]] [[SRD5:Druid|druid]]s.)
- Arrow Mind (3.5e Maneuver) + (Fire in melee without provoking attacks, and threaten squares within 10ft, but take movement penalty.)
- Gloom Missiles (3.5e Invocation) + (Fire magic missiles that leave the targets illuminated.)
- Precise Shot, Balmz (3.5e Feat) + (Fire more accurately at foes)
- Scatter Shot (3.5e Invocation) + (Fire multiple ki volleys, purposely missing the target until they are surrounded, then, make the ki volleys fire at the target simultaneously.)
- Mighty Thunderbolt (3.5e Spell) + (Fire one or two extremely powerful bolt of lightning.)
- Cone of Pebbles (3.5e Spell) + (Fire pebbles at your foes)
- Volley Shot (3.5e Feat) + (Fire so many arrows you blanket the area.)
- Molten Spell (3.5e Feat) + (Fire spells leave molten residue behind, scorching the battlefield.)
- Greater Cone of Pebbles (3.5e Spell) + (Fire stronger pebbles at your foes)
- Spider Weave (3.5e Invocation) + (Fire webs out of your wrists, thwippt!)
- Flamesmith (3.5e Alternate Class Feature) + (Fire-flavoured Thundersmith)
- HellFire Destroyer (3.5e Prestige Class) + (Fire. The Hellfire destroyer is a mage who … Fire. The Hellfire destroyer is a mage whose body has been through the devastating heat of the Hellfire. The presence of the Hellfire in his very soul does not consume him like the others, instead, he takes power from it becoming one with the flame itself, sharing the instinct of burning everything in his path.nstinct of burning everything in his path.)
- Scarlet Battle Mandala (3.5e Maneuver) + (Firearm attack automatically threatens a critical hit, deals +10d6 damage.)
- Inglorious Maiming Shot (3.5e Maneuver) + (Firearm attack deals 2 [[SRD:Constitution|Constitution]] damage, leaves bleeding wound.)
- Heaven-Shattering Volley (3.5e Maneuver) + (Firearm attacks ignore damage reduction, leave bleeding wounds.)
- Giant Strider (5e) + (Firebreathing, bipedal beaked reptialian creatures. Domesticated as [[SRD5:Mount|mount]]s for [[Firenewt (5e)|firenewt]]s.)
- Firefriend (3.5e Monster) + (Firefriends are an extraplanar race of insects native to the Quasi-Elemental Plane of Radiance, though they sometimes find their way to the Material Plane.)
- Firenewt Warrior VGtM (5e) + (Firenewts are amphibian humanoids with red skin and tails (VGtM variant).)
- Firenewt Warrior MotM (5e) + (Firenewts are amphibian humanoids with red skin and tails ([[Publication:MotM|''MotM'']] variant).)
- Shadow Bolt (3.5e Spell) + (Fires beams of shadow in mimicry that hurt above its strength, if you can believe it.)
- Ambush Spell (3.5e Feat) + (Fires weapon-like spells from behind, allowing you to strike at flatfooted targets.)
- Minion (3.5e Feat Type) + (First introduced in [[Liber Demonica (3.5e Sourcebook)|Liber Demonica]], these feats indicate service to a higher (or lower...) power.)
- Brigganock (5e) + (Fist sized [[SRD5:Fey|fey]] that collect wishstones.)
- Tiamat (5e) + (Five Headed, Evil Dragon Goddess)
- Ortal (3.5e Race) + (Five different evolutions, the Ortal are a single race under a single banner who are diverse in their powers.)
- Aartuk (5e) + (Five-limbed, intelligent plants)
- Concussive Maintenance (3.5e Skill Trick) + (Fix an object temporarily, and recover broken items into a semi-functional state.)
- Sensible Repertoire (3.5e Alternate Class Feature) + (Fix some oddities in the way the Erudite learn powers.)
- Fortify Critical Wounds (3.5e Maneuver) + (Fix up a large wound.)
- Fortify Grievous Wounds (3.5e Maneuver) + (Fix up a severe wound.)
- Fortify Serious Wounds (3.5e Maneuver) + (Fix up a significant wound.)
- Fortify Light Wounds (3.5e Maneuver) + (Fix up a small wound.)
- Fortify Moderate Wounds (3.5e Maneuver) + (Fix up a small wound.)
- Seer (3.5e Class) + (Fixed List Divination Caster)
- Frenzied Serpent Flail (3.5e Maneuver) + (Flail your weapon wildly in an area, striking an opponent possibly many times in an area of effect.)
- Ashardalon's Stride (5e) + (Flames jet from your feet, increasing your speed and damaging nearby creatures.<br /><br />)
- Ashardalon's Stride (One) + (Flames jet from your feet, increasing your speed and damaging nearby creatures.)
- Combusken (3.5e Monster) + (Flapping its wings, this chicken growls and ducks into a fighting stance. It shakes its head-feathers, and glares menacingly at its foes.)
- Performer's Regalia (3.5e Equipment) + (Flashy performer garb for bards and those seeking to impress.)
- Publication:Unearthed Arcana/Character Flaws + (Flaws are like the flip side of [[feats]]. … Flaws are like the flip side of [[feats]]. Whereas a [[feats|feat]] enables a character to be better than normal at performing a task (or even to do something that normal characters can't), a flaw restricts a character's capabilities or imposes a penalty of some sort.ilities or imposes a penalty of some sort.)
- Flaying (3.5e Equipment) + (Flaying weapons deal damage to natural armor, and tear up soft skin even worse.)
- Eek! (3.5e Trait) + (Flee in terror from the crawling masses.)
- SRD5:Ghoul + (Flesh eating undead corpse)
- Flexigel Thread (3.5e Equipment) + (Flexigel thread is formed from alchemically processed ooze materials turned into silk-like threads that twitch and flex. It allows weapons to bend, and armor to cause you to bend.)
- Baaz Draconian (5e) + (Flightless [[Draconian (5e)|draconian]] created from [[Brass Dragon (5e)|Brass Dragon]] eggs.)
- Kenku Lineage (5e) + (Flightless, anthropoid bird people)
- Kenku Race (5e) + (Flightless, anthropoid bird people)
- Kenku Common (5e) + (Flightless, anthropoid bird people)
- Goblin, Flintspark (3.5e Race) + (Flintspark goblins are known for their disturbing love of fire, tendencies to arson and mayhem, and reckless behavior.)
- Flintsteel (3.5e Equipment) + (Flintsteel items cause sparks when they strike a surface, igniting flammable materials and sending a distracting spray into the eyes of your opponents.)
- Lucky Silver (3.5e Equipment) + (Flip a coin to discover how your actions will turn out.)
- Mirror Transformation (3.5e Spell) + (Flip an area and its occupants.)
- Table Flip (3.5e Spell) + (Flip the crust of the earth and bury your foes underneath.)
- Invert I- Invert (3.5e Phrase) + (Flips gravity near the speaker.)
- Dead Man's Drink (3.5e Location) + (Floating in non-space within the afterlife … Floating in non-space within the afterlife there is a bar of uncertain dimensions. Be you from the holy halls of celestia or the burning pits of the abyss, this neutral territory is for those dead souls who want a brief respite for a drink, and those living souls who roam the planes.nd those living souls who roam the planes.)
- Beholder Common (5e) + (Floating spheroid creature with eyestalks above a central eye and mouth.)
- Lune-Cryst Mantle (3.5e Equipment) + (Floating spires of living ice shield you from harm.)
- Death's Head (5e) + (Floating undead head)
- Mind Poop (3.5e Power) + (Flood the target's mind with inane, mindbreaking images and sounds. '''That's Mama Luigi to you, Mario!''')
- Xolotl (3.5e Deity) + (Floods from the flood god! Lightning from his lightning spear! Xolotl hates the surface, smashing his chariot of waves against the shore and bringing the ocean deep onto land's territory.)
- Flumph (5e) + (Flumphs look something like floating jellyfish with eyestalks)
- Gentle Fist Flurry (3.5e Feat) + (Flurry touch!)
- Screaming Fly (3.5e Maneuver) + (Fly all over the field while making inane noises that make it really, really, really, ''really'' hard for enemy spellcasters to concentrate. Just like a housefly, only about a thousand times more aggravating!)
- Aspect of Wind (4e Feat) + (Fly and push enemies after landing)
- Red Tornado (3.5e Maneuver) + (Fly in a straight line up to three your move speed, attacking every opponent once on the way with lots of extra damage.)
- Red Cyclone (3.5e Maneuver) + (Fly in a straight line up to twice your move speed, attacking every opponent once on the way.)
- Soft Flight (3.5e Feat) + (Fly in complete silent)
- Bloodthirst (3.5e Maneuver) + (Fly into a rage for 5 rounds, gaining benefits for killing as many things as you can.)
- Dancing Inferno (3.5e Maneuver) + (Fly twice your speed, damaging and negating fire immunity to adjacent foes.)
- Dancing Wildfire (3.5e Maneuver) + (Fly, dealing fire damage to adjacent creatures.)
- Flying Horror (5e) + (Flying aberration of Ravnica)
- Vargouille (5e) + (Flying head with batwings for ears.)
- Pteranodon (5e) + (Flying reptile out of the dinosaur age.)
- Flameskull (5e) + (Flying skull engulfed in green flame)
- Squirrel, Flying (3.5e Monster) + (Flying squirrels have two flaps of skin connecting their forearms to their body, which allows them to “fly” from tree to tree.)
- Eye Pluck (3.5e Maneuver) + (Focus and aim for the eyes, dealing double damage and blinding your opponent.)
- Throat Rip (3.5e Maneuver) + (Focus and aim for the throat, dealing double damage and silencing your opponent.)
- Orbital Laser (3.5e Spell) + (Focus and launch a beam of focused light to the surface, drilling a hole and vaporizing everything in its path.)
- Focus Radiance (3.5e Spell) + (Focus nearby light onto a single point, damaging and possibly dazzling or blinding foes.)
- SRD:Combat Casting + (Focus on the spell, not the chaos of battle.)
- Prismatic Sword (3.5e Spell) + (Focus the power of prismatic spray into a blade of light, and strike down your foes!)
- Focus (3.5e Equipment) + (Focus weapons can be used to perform somatic components, and enhance weapon-like spells channeled through it.)
- Combat Action Focus (3.5e Feat) + (Focus your training on a specific combat action)
- Brick Break (3.5e Spell) + (Focus yourself, so that your next attack against an object ignores some hardness.)
- Marksman (3.5e Class) + (Focused on long ranged combat and sniping, the marksman hides in the shadows, striking at enemy weak points when they least expect it. It focuses the stealth and precision strikes of the rogue at a distance.)
- School of Abjuration (5e) + (Focuses on [[SRD5:Abjuration|abjuration]]s)
- Focuswand (3.5e Equipment) + (Focuswand items can be used to replace material components with a focus component. It can even be added to weapons, armors, and shields so you have your focus on hand.)
- Fodinan Diamond (3.5e Equipment) + (Fodinan diamonds are diamonds which absorbed underdark radiation, toughening in the process.)
- Seed of Anger (3.5e Maneuver) + (Foe you strike errupt in uncontrollable anger.)
- Fell Drain (4e Feat) + (Foes damaged by your spells are also weakened.)
- Fell Terror (4e Feat) + (Foes hit by your spells are dazed.)
- Fell Weaken (4e Feat) + (Foes hit by your spells take a -2 penalty to [[4e Index (4e Other)#Ability scores|Strength]] based checks.)
- Pundemonium (3.5e Maneuver) + (Foes you strike will save against permanent confusion and petrifaction.)
- Eyes of Haze (3.5e Feat) + (Fog does not impede your vision, even less than other brumorni.)
- White Incantation (3.5e Spell) + (Fog petrifies or kills.)
- Truedeath Fog (3.5e Weather) + (Fog, by which creatures that die in, stay dead.)
- Sundial Twist Kick (3.5e Maneuver) + (Follow up melee attack with roundabout kick, deal double damage if previous attack missed.)
- Wreitedes (3.5e Deity) + (Followers of Wreitedes strive for enlightenment through war, knowing that if they die they will be reincarnated to fight once again.)
- Orc Blade of Ilneval (5e) + (Followers of [[Ilneval (5e)|Ilneval]], [[Gruumsh (5e)|Gruumsh]]'s strategist captain.)
- High God (3.5e Prestige Class) + (Following the path of divinity leads to this, the top spots in the games of the divine.)
- All for One (3.5e Maneuver) + (For 1 round any damage which would go to allies goes to you instead. You gain major defense bonuses in return.)
- Adrenaline Injection (3.5e Maneuver) + (For 1 round double your speed and resist pain and weakness, but it catches up to you next round.)
- Variant Combat Maneuver Checks (3.5e Variant Rule) + (For 3.5 that want something like CMB/CMD, and for Pathfinder as a fix to CMB/CMD.)
- Xenomorph Drone (3.5e Template) + (For Alien fans.)
- Fanatical Pokemaniac (3.5e Alternate Class Feature) + (For Barbarians (Races of War) who want to also be pokemasters, fighting alongside their best friends.)
- Spring (3.5e Domain) + (For Clerics who love the spring.)
- Feat of Minor Achievement (3.5e Trait) + (For High and higher level games: gain a Low level feat for a minor cost in skill points, as you achieve minor and unremarkable feats and abilities.)
- Psion Loremaster (3.5e Alternate Class Feature) + (For Manifesters instead of Casters)
- Pokemon Traits (3.5e Subtype) + (For Pokemon d20, adding the Type based traits for Weaknesses etc.)
- Mystic Pokemaniac (3.5e Alternate Class Feature) + (For Psions who wish to share their mental gift with a pokemon)
- Master Assassin (3.5e Class) + (For This Assassin is not so much a hired killer as he is someone who studies how to kill. If Killing is an art, then you are its painter, and your weapons are the brushes)
- Stone Biology (3.5e Maneuver) + (For a brief moment, you petrify yourself, granting you a host of immunities and hardness at the expense of slow movement.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Lichbound (3.5e Prestige Class) + (For a caster-focused template, Lichdom is caster suicide, only barely passable for, ironically, melee characters. Now gain lichdom without 4 lost levels.)
- Dracolichbound (3.5e Prestige Class) + (For a caster-focused template, based on Lichbound, but now for dragons!)
- Feywing Paragon (3.5e Class) + (For a feywing that can '''really''' fly.)
- Joker (3.5e NPC) + (For a just as crazy DM)
- Sadness (3.5e Flaw) + (For a reason, you are eternally sad. Thus you lost your will to live.)
- Killzerker (3.5e Feat) + (For a short time you can "killzerk" and gain the benefits of the [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]] chain while doing so, and some fast healing.)
- Mantle Ego (3.5e Power) + (For a short time, become another creature other than yourself.)
- Orc (3.5e Race) + (For all intents and purposes, this orc race can replace the SRD [[SRD:Half-Orcs (Race)|half-orc]] race. If you want to play an orc, you may as well go all the way.)
- Alraune Paragon (3.5e Racial Paragon Class) + (For an alraune who wants to be all they can be!)
- Ornate Pauldron (3.5e Equipment) + (For armored people with too much money to spend, ornate pauldrons make you look regal in battle.)
- Destruction (3.5e Cleric Domain) + (For breaking things.)
- Cat (3.5e Cleric Domain) + (For cats and cat related gods.)
- Autumn (3.5e Domain) + (For clerics that love the cooler weather and pretty leaves.)
- Shadowcraft (3.5e Cleric Domain) + (For clerics who like making things out of shadowstuff.)
- Devouring (3.5e Cleric Domain) + (For clerics who wish to devour everything, figuratively or literally. All things exist to be eaten.)
- Magic (3.5e Cleric Domain) + (For dealing with all things mysterious and magical.)
- Sloth (3.5e Cleric Domain) + (For doing less and forcing others to do the same.)
- Voltage (3.5e Cleric Domain) + (For electric personalities.)
- Sadomasochism (3.5e Maneuver) + (For every 10 points of damage you take each round, you gain a cumulative +1 bonus to attack and damage rolls during the next round.)
- Ishara's Inactivity Incantation (3.5e Spell) + (For every action the target of this spell takes, they must save or forgo an identical action on their next turn.)
- Fire (3.5e Cleric Domain) + (For heated situations.)
- Lesser Pseudodragon Paragon (3.5e Racial Paragon Class) + (For lesser pseudodragons to become full pseudodragons, and then some.)
- Bone, Variant (3.5e Cleric Domain) + (For making and using corporeal undead.)
- Artifice (3.5e Cleric Domain) + (For making things.)
- Human Paladin (3.5e Racial Substitution Levels) + (For many years, the only creatures who cou … For many years, the only creatures who could become paladins were humans. The reasons for this are unknown, but it was so for much of recorded history. Although this stringent requirement has been removed, the gods still sometimes show a small amount of favoritism towards their human champions.favoritism towards their human champions.)
- Cult Member (3.5e NPC Class) + (For minion-tier mad cultists and dark wizard wannabes, who haven't actually obtained spellcasting powers.)
- Middle Earth Campaign Setting (4e Campaign Setting) + (For more than seventy years, Middle Earth … For more than seventy years, Middle Earth has drawn its many fans into a world of amazing depth with a fascinating and detailed history. J.R.R. Tolkien’s books have become a foundation of modern fantasy, having influenced authors, artists and game designers. This Campaign Setting is designed to allow you to explore Middle Earth in your games of Dungeons and Dragons. The information in this book provides a framework which you can use to explore Middle Earth.which you can use to explore Middle Earth.)