Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Shield and Spear Style (3.5e Feat) + (Fight with a polearm in one hand and a shield in the other. Employ various circumstantial tricks with shield and spear.)
- All Range Style (3.5e Feat) + (Fight with a ranged weapon and a melee weapon as a seemless whole.)
- Sportwarrior (3.5e Prestige Class) + (Fight with sport, a sportwarrior turn regular sports into a deadly weapon.)
- Martial Extremist (3.5e Feat) + (Fighter and Soulborn level stack for Smite damage and for fighter feat qualification.)
- Edgemaster (3.5e Prestige Class) + (Fighters don't get nice things, especially at high level. Well now they do, it's Fighter Elite!)
- Magical Focus Implements (3.5e Variant Rule) + (Fighters have to pay, and get to acquire, magical weaponry. Now, so can casters..)
- Blood Knight (3.5e Prestige Class) + (Fighting. Fighting all the time.)
- Goblin, Filcher (3.5e Race) + (Filcher goblins are sinister fey-like goblins with a habit of thievery of small valuables, keepsakes, and children.)
- Undead Swarm (3.5e Optimized Character Build) + (Fill the battlefield with disposable undead! Drain the blood of your enemies! Unleash the forces of death from all directions!)
- Malignant Verdancy (3.5e Maneuver) + (Fill your foe's veins with paralytic, plantlike poison.)
- Overwhelming Psyche (3.5e Alternate Class Feature) + (Filled with intense inner strength, the overwhelming psyche forms her mind blade not through contemplation and quiet training, but through raw kinetic energy channeled through her force of personality.)
- Blood Storm (3.5e Spell) + (Fills an area with a horrible downpour of dark red, necromantic blood.)
- Elush's Leaden Investiture (3.5e Spell) + (Fills the targets' bodies with lead, making any kind of movement very difficult. ToP-compliant.)
- Locate Portal (3.5e Spell) + (Find a portal within 1 mile/caster level)
- Discern Portal Destination (3.5e Spell) + (Find the destination of a portal)
- SRD:Intuitive Trapfinding + (Find traps without looking)
- Dao Seeker's Robe (3.5e Equipment) + (Fine cloth robes worn by those that seek enlightenment.)
- Life-Terminating Bite (3.5e Maneuver) + (Finish off a foe you have [[SRD:Pinned|pinned]] with one blow to the neck, striking with such force and precision that no amount of [[Fortitude]] can prevent a swift death.)
- Tiger's Finishing Bite (3.5e Maneuver) + (Finish off a foe you have [[SRD:Pinned|pinned]] with one blow to the neck.)
- Ending Strike (3.5e Feat) + (Finish your enemy with a spectacular strike after a full-attack)
- Photon Beam (3.5e Power) + (Fire a beam of light that can possibly blind your foes.)
- Cone of Searing Wax (3.5e Spell) + (Fire a cone of searing wax to damage your opponents and immobilize them.)
- Eldritch Stream (3.5e Invocation) + (Fire a continuous beam of energy. You can sweep it in an area, and the damage increases the more you focus upon it.)
- Phantom Sword (3.5e Spell) + (Fire a ghostly sword which damages all opponents in a line.)
- Tether Recovery (3.5e Maneuver) + (Fire a grappling line to save yourself from a fall. or reach new heights.)
- Boulder Cannon (3.5e Spell) + (Fire a large high speed boulder that knocks everything in its way down.)
- Lightning Snake (3.5e Spell) + (Fire a lightning bolt that continues to persist, leaping back and forth each round as you concentrate.)
- T-Blast (3.5e Invocation) + (Fire a line of energy, and make it split into a T-shape. Sometimes, multiple times.)
- Ice Crystal Phalanx (5e Spell) + (Fire a line of freezing ice, that leaves spikes behind in its wake.<br /><br />)
- Darkstorm (3.5e Spell) + (Fire a mote of darkness which damage creature and darken the area.)
- Wei Yu's Water Arrows (3.5e Spell) + (Fire a number of highly pressured water 'arrows' at one or more targets.)
- Sting Dart (3.5e Spell) + (Fire a poison stinger that injures and leaves painful sore welts.)
- Rocket Strike (3.5e Maneuver) + (Fire a powerful rocket launcher. It's very effective against objects.)
- Fingertip Lightning (3.5e Spell) + (Fire a ray of electricity which may knock opponent prone.)
- Soul Arrow (3.5e Maneuver) + (Fire an arrow made out of your soul, worse to enemies who disagree with your alignment more.)
- Arrow of Inevitability (3.5e Spell) + (Fire an arrow that flies slowly but will surely hit its target.)
- Divine Blast (3.5e Feat) + (Fire blasts of energy out to a great distance.)
- Energy Blade Beam (3.5e Feat) + (Fire bolts or lines of energy out from your sword. You don't even need to be at full hp to do it!)
- Righteous Devil Gunslinger (3.5e Maneuver) + (Fire bullets of ki that can be mentally guided.)
- Wildfire Spirit (5e) + (Fire elemental called by the '[[Circle of Wildfire (5e)#Summon Wildfire Spirit|Summon Wildfire Spirit]]' feature of the [[Circle of Wildfire (5e)|Circle of Wildfire]] [[SRD5:Druid|druid]]s.)
- Arrow Mind (3.5e Maneuver) + (Fire in melee without provoking attacks, and threaten squares within 10ft, but take movement penalty.)
- Gloom Missiles (3.5e Invocation) + (Fire magic missiles that leave the targets illuminated.)
- Precise Shot, Balmz (3.5e Feat) + (Fire more accurately at foes)
- Scatter Shot (3.5e Invocation) + (Fire multiple ki volleys, purposely missing the target until they are surrounded, then, make the ki volleys fire at the target simultaneously.)
- Mighty Thunderbolt (3.5e Spell) + (Fire one or two extremely powerful bolt of lightning.)
- Cone of Pebbles (3.5e Spell) + (Fire pebbles at your foes)
- Volley Shot (3.5e Feat) + (Fire so many arrows you blanket the area.)
- Molten Spell (3.5e Feat) + (Fire spells leave molten residue behind, scorching the battlefield.)
- Greater Cone of Pebbles (3.5e Spell) + (Fire stronger pebbles at your foes)
- Spider Weave (3.5e Invocation) + (Fire webs out of your wrists, thwippt!)
- Flamesmith (3.5e Alternate Class Feature) + (Fire-flavoured Thundersmith)
- HellFire Destroyer (3.5e Prestige Class) + (Fire. The Hellfire destroyer is a mage who … Fire. The Hellfire destroyer is a mage whose body has been through the devastating heat of the Hellfire. The presence of the Hellfire in his very soul does not consume him like the others, instead, he takes power from it becoming one with the flame itself, sharing the instinct of burning everything in his path.nstinct of burning everything in his path.)
- Scarlet Battle Mandala (3.5e Maneuver) + (Firearm attack automatically threatens a critical hit, deals +10d6 damage.)
- Inglorious Maiming Shot (3.5e Maneuver) + (Firearm attack deals 2 [[SRD:Constitution|Constitution]] damage, leaves bleeding wound.)
- Heaven-Shattering Volley (3.5e Maneuver) + (Firearm attacks ignore damage reduction, leave bleeding wounds.)
- Giant Strider (5e) + (Firebreathing, bipedal beaked reptialian creatures. Domesticated as [[SRD5:Mount|mount]]s for [[Firenewt (5e)|firenewt]]s.)
- Firefriend (3.5e Monster) + (Firefriends are an extraplanar race of insects native to the Quasi-Elemental Plane of Radiance, though they sometimes find their way to the Material Plane.)
- Firenewt Warrior VGtM (5e) + (Firenewts are amphibian humanoids with red skin and tails (VGtM variant).)
- Firenewt Warrior MotM (5e) + (Firenewts are amphibian humanoids with red skin and tails ([[Publication:MotM|''MotM'']] variant).)
- Shadow Bolt (3.5e Spell) + (Fires beams of shadow in mimicry that hurt above its strength, if you can believe it.)
- Ambush Spell (3.5e Feat) + (Fires weapon-like spells from behind, allowing you to strike at flatfooted targets.)
- Minion (3.5e Feat Type) + (First introduced in [[Liber Demonica (3.5e Sourcebook)|Liber Demonica]], these feats indicate service to a higher (or lower...) power.)
- Brigganock (5e) + (Fist sized [[SRD5:Fey|fey]] that collect wishstones.)
- Tiamat (5e) + (Five Headed, Evil Dragon Goddess)
- Ortal (3.5e Race) + (Five different evolutions, the Ortal are a single race under a single banner who are diverse in their powers.)
- Aartuk (5e) + (Five-limbed, intelligent plants)
- Concussive Maintenance (3.5e Skill Trick) + (Fix an object temporarily, and recover broken items into a semi-functional state.)
- Sensible Repertoire (3.5e Alternate Class Feature) + (Fix some oddities in the way the Erudite learn powers.)
- Fortify Critical Wounds (3.5e Maneuver) + (Fix up a large wound.)
- Fortify Grievous Wounds (3.5e Maneuver) + (Fix up a severe wound.)
- Fortify Serious Wounds (3.5e Maneuver) + (Fix up a significant wound.)
- Fortify Light Wounds (3.5e Maneuver) + (Fix up a small wound.)
- Fortify Moderate Wounds (3.5e Maneuver) + (Fix up a small wound.)
- Seer (3.5e Class) + (Fixed List Divination Caster)
- Frenzied Serpent Flail (3.5e Maneuver) + (Flail your weapon wildly in an area, striking an opponent possibly many times in an area of effect.)
- Ashardalon's Stride (5e) + (Flames jet from your feet, increasing your speed and damaging nearby creatures.<br /><br />)
- Ashardalon's Stride (One) + (Flames jet from your feet, increasing your speed and damaging nearby creatures.)
- Combusken (3.5e Monster) + (Flapping its wings, this chicken growls and ducks into a fighting stance. It shakes its head-feathers, and glares menacingly at its foes.)
- Performer's Regalia (3.5e Equipment) + (Flashy performer garb for bards and those seeking to impress.)
- Publication:Unearthed Arcana/Character Flaws + (Flaws are like the flip side of [[feats]]. … Flaws are like the flip side of [[feats]]. Whereas a [[feats|feat]] enables a character to be better than normal at performing a task (or even to do something that normal characters can't), a flaw restricts a character's capabilities or imposes a penalty of some sort.ilities or imposes a penalty of some sort.)
- Flaying (3.5e Equipment) + (Flaying weapons deal damage to natural armor, and tear up soft skin even worse.)
- Eek! (3.5e Trait) + (Flee in terror from the crawling masses.)
- SRD5:Ghoul + (Flesh eating undead corpse)
- Flexigel Thread (3.5e Equipment) + (Flexigel thread is formed from alchemically processed ooze materials turned into silk-like threads that twitch and flex. It allows weapons to bend, and armor to cause you to bend.)
- Baaz Draconian (5e) + (Flightless [[Draconian (5e)|draconian]] created from [[Brass Dragon (5e)|Brass Dragon]] eggs.)
- Kenku Lineage (5e) + (Flightless, anthropoid bird people)
- Kenku Race (5e) + (Flightless, anthropoid bird people)
- Kenku Common (5e) + (Flightless, anthropoid bird people)
- Goblin, Flintspark (3.5e Race) + (Flintspark goblins are known for their disturbing love of fire, tendencies to arson and mayhem, and reckless behavior.)
- Flintsteel (3.5e Equipment) + (Flintsteel items cause sparks when they strike a surface, igniting flammable materials and sending a distracting spray into the eyes of your opponents.)
- Lucky Silver (3.5e Equipment) + (Flip a coin to discover how your actions will turn out.)
- Mirror Transformation (3.5e Spell) + (Flip an area and its occupants.)
- Table Flip (3.5e Spell) + (Flip the crust of the earth and bury your foes underneath.)
- Invert I- Invert (3.5e Phrase) + (Flips gravity near the speaker.)
- Dead Man's Drink (3.5e Location) + (Floating in non-space within the afterlife … Floating in non-space within the afterlife there is a bar of uncertain dimensions. Be you from the holy halls of celestia or the burning pits of the abyss, this neutral territory is for those dead souls who want a brief respite for a drink, and those living souls who roam the planes.nd those living souls who roam the planes.)
- Beholder Common (5e) + (Floating spheroid creature with eyestalks above a central eye and mouth.)
- Lune-Cryst Mantle (3.5e Equipment) + (Floating spires of living ice shield you from harm.)
- Death's Head (5e) + (Floating undead head)
- Mind Poop (3.5e Power) + (Flood the target's mind with inane, mindbreaking images and sounds. '''That's Mama Luigi to you, Mario!''')
- Xolotl (3.5e Deity) + (Floods from the flood god! Lightning from his lightning spear! Xolotl hates the surface, smashing his chariot of waves against the shore and bringing the ocean deep onto land's territory.)
- Flumph (5e) + (Flumphs look something like floating jellyfish with eyestalks)
- Gentle Fist Flurry (3.5e Feat) + (Flurry touch!)
- Screaming Fly (3.5e Maneuver) + (Fly all over the field while making inane noises that make it really, really, really, ''really'' hard for enemy spellcasters to concentrate. Just like a housefly, only about a thousand times more aggravating!)
- Aspect of Wind (4e Feat) + (Fly and push enemies after landing)
- Red Tornado (3.5e Maneuver) + (Fly in a straight line up to three your move speed, attacking every opponent once on the way with lots of extra damage.)
- Red Cyclone (3.5e Maneuver) + (Fly in a straight line up to twice your move speed, attacking every opponent once on the way.)
- Soft Flight (3.5e Feat) + (Fly in complete silent)
- Bloodthirst (3.5e Maneuver) + (Fly into a rage for 5 rounds, gaining benefits for killing as many things as you can.)
- Dancing Inferno (3.5e Maneuver) + (Fly twice your speed, damaging and negating fire immunity to adjacent foes.)
- Dancing Wildfire (3.5e Maneuver) + (Fly, dealing fire damage to adjacent creatures.)
- Flying Horror (5e) + (Flying aberration of Ravnica)
- Vargouille (5e) + (Flying head with batwings for ears.)
- Pteranodon (5e) + (Flying reptile out of the dinosaur age.)
- Flameskull (5e) + (Flying skull engulfed in green flame)
- Squirrel, Flying (3.5e Monster) + (Flying squirrels have two flaps of skin connecting their forearms to their body, which allows them to “fly” from tree to tree.)
- Eye Pluck (3.5e Maneuver) + (Focus and aim for the eyes, dealing double damage and blinding your opponent.)
- Throat Rip (3.5e Maneuver) + (Focus and aim for the throat, dealing double damage and silencing your opponent.)
- Orbital Laser (3.5e Spell) + (Focus and launch a beam of focused light to the surface, drilling a hole and vaporizing everything in its path.)
- Focus Radiance (3.5e Spell) + (Focus nearby light onto a single point, damaging and possibly dazzling or blinding foes.)
- SRD:Combat Casting + (Focus on the spell, not the chaos of battle.)
- Prismatic Sword (3.5e Spell) + (Focus the power of prismatic spray into a blade of light, and strike down your foes!)
- Focus (3.5e Equipment) + (Focus weapons can be used to perform somatic components, and enhance weapon-like spells channeled through it.)
- Combat Action Focus (3.5e Feat) + (Focus your training on a specific combat action)
- Brick Break (3.5e Spell) + (Focus yourself, so that your next attack against an object ignores some hardness.)
- Marksman (3.5e Class) + (Focused on long ranged combat and sniping, the marksman hides in the shadows, striking at enemy weak points when they least expect it. It focuses the stealth and precision strikes of the rogue at a distance.)
- School of Abjuration (5e) + (Focuses on [[SRD5:Abjuration|abjuration]]s)
- Focuswand (3.5e Equipment) + (Focuswand items can be used to replace material components with a focus component. It can even be added to weapons, armors, and shields so you have your focus on hand.)
- Fodinan Diamond (3.5e Equipment) + (Fodinan diamonds are diamonds which absorbed underdark radiation, toughening in the process.)
- Seed of Anger (3.5e Maneuver) + (Foe you strike errupt in uncontrollable anger.)
- Fell Drain (4e Feat) + (Foes damaged by your spells are also weakened.)
- Fell Terror (4e Feat) + (Foes hit by your spells are dazed.)
- Fell Weaken (4e Feat) + (Foes hit by your spells take a -2 penalty to [[4e Index (4e Other)#Ability scores|Strength]] based checks.)
- Pundemonium (3.5e Maneuver) + (Foes you strike will save against permanent confusion and petrifaction.)
- Eyes of Haze (3.5e Feat) + (Fog does not impede your vision, even less than other brumorni.)
- White Incantation (3.5e Spell) + (Fog petrifies or kills.)
- Truedeath Fog (3.5e Weather) + (Fog, by which creatures that die in, stay dead.)
- Sundial Twist Kick (3.5e Maneuver) + (Follow up melee attack with roundabout kick, deal double damage if previous attack missed.)
- Wreitedes (3.5e Deity) + (Followers of Wreitedes strive for enlightenment through war, knowing that if they die they will be reincarnated to fight once again.)
- Orc Blade of Ilneval (5e) + (Followers of [[Ilneval (5e)|Ilneval]], [[Gruumsh (5e)|Gruumsh]]'s strategist captain.)
- High God (3.5e Prestige Class) + (Following the path of divinity leads to this, the top spots in the games of the divine.)
- All for One (3.5e Maneuver) + (For 1 round any damage which would go to allies goes to you instead. You gain major defense bonuses in return.)
- Adrenaline Injection (3.5e Maneuver) + (For 1 round double your speed and resist pain and weakness, but it catches up to you next round.)
- Variant Combat Maneuver Checks (3.5e Variant Rule) + (For 3.5 that want something like CMB/CMD, and for Pathfinder as a fix to CMB/CMD.)
- Xenomorph Drone (3.5e Template) + (For Alien fans.)
- Fanatical Pokemaniac (3.5e Alternate Class Feature) + (For Barbarians (Races of War) who want to also be pokemasters, fighting alongside their best friends.)
- Spring (3.5e Domain) + (For Clerics who love the spring.)
- Feat of Minor Achievement (3.5e Trait) + (For High and higher level games: gain a Low level feat for a minor cost in skill points, as you achieve minor and unremarkable feats and abilities.)
- Psion Loremaster (3.5e Alternate Class Feature) + (For Manifesters instead of Casters)
- Pokemon Traits (3.5e Subtype) + (For Pokemon d20, adding the Type based traits for Weaknesses etc.)
- Mystic Pokemaniac (3.5e Alternate Class Feature) + (For Psions who wish to share their mental gift with a pokemon)
- Master Assassin (3.5e Class) + (For This Assassin is not so much a hired killer as he is someone who studies how to kill. If Killing is an art, then you are its painter, and your weapons are the brushes)
- Stone Biology (3.5e Maneuver) + (For a brief moment, you petrify yourself, granting you a host of immunities and hardness at the expense of slow movement.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Lichbound (3.5e Prestige Class) + (For a caster-focused template, Lichdom is caster suicide, only barely passable for, ironically, melee characters. Now gain lichdom without 4 lost levels.)
- Dracolichbound (3.5e Prestige Class) + (For a caster-focused template, based on Lichbound, but now for dragons!)
- Feywing Paragon (3.5e Class) + (For a feywing that can '''really''' fly.)
- Joker (3.5e NPC) + (For a just as crazy DM)
- Sadness (3.5e Flaw) + (For a reason, you are eternally sad. Thus you lost your will to live.)
- Killzerker (3.5e Feat) + (For a short time you can "killzerk" and gain the benefits of the [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]] chain while doing so, and some fast healing.)
- Mantle Ego (3.5e Power) + (For a short time, become another creature other than yourself.)
- Orc (3.5e Race) + (For all intents and purposes, this orc race can replace the SRD [[SRD:Half-Orcs (Race)|half-orc]] race. If you want to play an orc, you may as well go all the way.)
- Alraune Paragon (3.5e Racial Paragon Class) + (For an alraune who wants to be all they can be!)
- Ornate Pauldron (3.5e Equipment) + (For armored people with too much money to spend, ornate pauldrons make you look regal in battle.)
- Destruction (3.5e Cleric Domain) + (For breaking things.)
- Cat (3.5e Cleric Domain) + (For cats and cat related gods.)
- Autumn (3.5e Domain) + (For clerics that love the cooler weather and pretty leaves.)
- Shadowcraft (3.5e Cleric Domain) + (For clerics who like making things out of shadowstuff.)
- Devouring (3.5e Cleric Domain) + (For clerics who wish to devour everything, figuratively or literally. All things exist to be eaten.)
- Magic (3.5e Cleric Domain) + (For dealing with all things mysterious and magical.)
- Sloth (3.5e Cleric Domain) + (For doing less and forcing others to do the same.)
- Voltage (3.5e Cleric Domain) + (For electric personalities.)
- Sadomasochism (3.5e Maneuver) + (For every 10 points of damage you take each round, you gain a cumulative +1 bonus to attack and damage rolls during the next round.)
- Ishara's Inactivity Incantation (3.5e Spell) + (For every action the target of this spell takes, they must save or forgo an identical action on their next turn.)
- Fire (3.5e Cleric Domain) + (For heated situations.)
- Lesser Pseudodragon Paragon (3.5e Racial Paragon Class) + (For lesser pseudodragons to become full pseudodragons, and then some.)
- Bone, Variant (3.5e Cleric Domain) + (For making and using corporeal undead.)
- Artifice (3.5e Cleric Domain) + (For making things.)
- Human Paladin (3.5e Racial Substitution Levels) + (For many years, the only creatures who cou … For many years, the only creatures who could become paladins were humans. The reasons for this are unknown, but it was so for much of recorded history. Although this stringent requirement has been removed, the gods still sometimes show a small amount of favoritism towards their human champions.favoritism towards their human champions.)
- Cult Member (3.5e NPC Class) + (For minion-tier mad cultists and dark wizard wannabes, who haven't actually obtained spellcasting powers.)
- Middle Earth Campaign Setting (4e Campaign Setting) + (For more than seventy years, Middle Earth … For more than seventy years, Middle Earth has drawn its many fans into a world of amazing depth with a fascinating and detailed history. J.R.R. Tolkien’s books have become a foundation of modern fantasy, having influenced authors, artists and game designers. This Campaign Setting is designed to allow you to explore Middle Earth in your games of Dungeons and Dragons. The information in this book provides a framework which you can use to explore Middle Earth.which you can use to explore Middle Earth.)
- Oath of Treachery (5e) + (For oath-breaker paladins)
- Supersoldier Serum (3.5e Maneuver) + (For one round you gain superior ability scores and abilities.)
- Pride (3.5e Cleric Domain) + (For people who know they're better.)
- Precision Marksman (3.5e Feat) + (For ranged weapons that have [[Strength]] to damage, you can use [[Dexterity]] instead.)
- Ambiguous Features (3.5e Trait) + (For some reason no one gets your race and/or sex right.)
- Steelwood (3.5e Equipment) + (For some reason the ''ironwood'' spell isn't permanent. Then someone figured out how to do it.)
- Elemental Blade (3.5e Class) + (For some reason, you are connected strongly to the elemental planes. This helps you hit people.)
- Poison (3.5e Descriptor) + (For spells an effects that utilize toxins.)
- Plague (3.5e Cleric Domain) + (For spreading ailments of both body and mind.)
- Dream (3.5e Cleric Domain) + (For sweet dreams and beautiful nightmares.)
- Commando Pokemaniac (3.5e Alternate Class Feature) + (For the Assassin (Dungeonomicon) who keeps a deadly companion)
- Musical Pokemaniac (3.5e Alternate Class Feature) + (For the Bard (Frank's Revision) that wants a co-star)
- Prankster Pokemaniac (3.5e Alternate Class Feature) + (For the Jester (Dungeonomicon) who needs a partner in crime.)
- Ninja Pokemaniac (3.5e Alternate Class Feature) + (For the Ninja (Tome, by not-silly one) who also wants a pokemon)
- Samurai Pokemaniac (3.5e Alternate Class Feature) + (For the Samurai (Races of War) who wishes to have a pokemon brother in arms.)
- Acrobatic Pokemaniac (3.5e Alternate Class Feature) + (For the Thief-Acrobat (Dungeonomicon) who wants a pokemon companion)
- Winter (3.5e Cleric Domain) + (For the cleric who can't let it go of winter.)
- Thunder (3.5e Cleric Domain) + (For the cleric who manipulates lightning, storms and the power of thunder.)
- Hellrime (3.5e Cleric Domain) + (For the cold-hearted bastards in the world.)
- Coward (3.5e Cleric Domain) + (For the craven, the weak, and the frightful.)
- Evil (3.5e Cleric Domain) + (For the dark-hearted.)
- Tenser's Transformation (One) + (For the duration of the spell, you trade spellcasting for the [[SRD5:Proficiency|proficiencies]] and [[Attack (One)|attack]]s of a [[Fighter (One)|Fighter]], as well as gain [[Temporary Hit Point (One)|temporary hit point]]s.)
- Tenser's Transformation (5e) + (For the duration of the spell, you trade spellcasting for the [[SRD5:Proficiency|proficiencies]] and [[SRD5:Attack|attack]]s of a [[SRD5:Fighter|Fighter]], as well as gain [[SRD5:Temporary Hit Point|temporary hit point]]s.<br /><br />)
- Beast Sense (One) + (For the duration you can use your [[SRD5:Action|action]] to use the senses of a target [[SRD5:Beast|beast]].)
- Beast Sense (5e) + (For the duration you can use your [[SRD5:Action|action]] to use the senses of a target [[SRD5:Beast|beast]].<br /><br />)
- Flying Swarmshape (3.5e Spell) + (For the duration, turn into a flying swarm.)
- Envy (3.5e Cleric Domain) + (For the jealous type.)
- Extra Shape (3.5e Feat) + (For the shape changing monster that just needs one more form.)
- Psychic Soulknife (3.5e Alternate Class Feature) + (For the soulknife who devotes more energy towards the power of the mind, rather than the power of the blade.)
- Onomastic (3.5e Cleric Domain) + (For those interested in the magic of names.)
- Warlock Patron - The Immutable (5e Otherworldly Patron) + (For those of us that want time and space magic on something other than a Wizard.)
- Occultist (5e Roguish Archetype) + (For those of us who can't decide between Inquisitive Rogue, Arcane Trickster, and Tome Warlock - A supernatural dabbler who uses cunning and skill to stand against that which goes bump in the night.)
- Retriever (3.5e Racial Paragon Class) + (For those that have been flayed alive and turn into something less than alive.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Ravaged By Baphomet (3.5e Racial Paragon Class) + (For those that have been ravaged by Baphomet.)
- Ravaged By Dagon (3.5e Racial Paragon Class) + (For those that have been ravaged by Dagon.)
- Ravaged By Demogorgon (3.5e Racial Paragon Class) + (For those that have been ravaged by Demogorgon.)
- Ravaged By Fraz-Urb'luu (3.5e Racial Paragon Class) + (For those that have been ravaged by Fraz-Urb'luu.)
- Ravaged By Graz'zt (3.5e Racial Paragon Class) + (For those that have been ravaged by Graz'zt.)
- Ravaged By Juiblex (3.5e Racial Paragon Class) + (For those that have been ravaged by Juiblex.)
- Ravaged By Malcanthet (3.5e Racial Paragon Class) + (For those that have been ravaged by Malcanthet.)
- Ravaged By Obox-ob (3.5e Racial Paragon Class) + (For those that have been ravaged by Obox-ob.)
- Ravaged By Orcus (3.5e Racial Paragon Class) + (For those that have been ravaged by Orcus.)
- Ravaged By Pale Night (3.5e Racial Paragon Class) + (For those that have been ravaged by Pale Night.)
- Ravaged By Pazuzu (3.5e Racial Paragon Class) + (For those that have been ravaged by Pazuzu.)
- Ravaged By Yeenoghu (3.5e Racial Paragon Class) + (For those that have been ravaged by Yeenoghu.)
- Lesser Harssaf (3.5e Race) + (For those that want to play the desert dwelling harssafs without 6 Racial Hit Dice and 4 LA)
- Radioactivity (3.5e Cleric Domain) + (For those that worship radioactive sources, especially sources from underground unmarred by "magnetic shields" and "atmosphere".)
- Metal (3.5e Cleric Domain) + (For those who adore the periodic table.)
- Protection (3.5e Cleric Domain) + (For those who are cautious, paranoid or both.)
- Greed (3.5e Cleric Domain) + (For those who can't get enough.)
- Hatred (3.5e Cleric Domain) + (For those who combine anger and contempt with a fair amount of violence.)
- Gluttony (3.5e Cleric Domain) + (For those who do it BIG.)
- Crystal of Spellwarding (3.5e Equipment) + (For those who fight mages and other spellcasters, this crystal can be an invaluable addition.)
- Law (3.5e Cleric Domain) + (For those who follow the rules.)
- Chaos (3.5e Cleric Domain) + (For those who like Giant Frog.)
- Hellfire (3.5e Cleric Domain) + (For those who like fire (and Hell) a little too much.)
- Pain (3.5e Cleric Domain) + (For those who like it rough.)
- Water, Liber Demonica (3.5e Cleric Domain) + (For those who like it wet.)
- Slime (3.5e Cleric Domain) + (For those who like their magic icky.)
- Time (3.5e Cleric Domain) + (For those who live life in the fast lane.)
- Infiltration (3.5e Cleric Domain) + (For those who want to get places unimpeded.)
- Knowledge, Liber Demonica (3.5e Cleric Domain) + (For those who want to know everything about everything.)
- Healing (3.5e Cleric Domain) + (For those who want to mend, not break.)
- Shape Innate Incarnum (3.5e Feat) + (For those who want to shape incarnum but don't want to take a class level.)
- Solidarity (3.5e Cleric Domain) + (For those who work with their comrades to achieve victory.)
- Dementation (3.5e Cleric Domain) + (For those who would sap the intelligence of others.)
- Good (3.5e Cleric Domain) + (For those with nice dispositions.)
- Vivisection (3.5e Cleric Domain) + (For turning things into other things they’re not in painful, imaginative ways.)
- Obliteration (3.5e Cleric Domain) + (For when you ''really'' don't want to allow someone to ''exist'' any longer.)
- Hyper-Simplified Mass Combat (3.5e Variant Rule) + (For when you just don't have the time to roll 47 attack rolls a turn.)