Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Psychic Soulknife (3.5e Alternate Class Feature) + (For the soulknife who devotes more energy towards the power of the mind, rather than the power of the blade.)
- Onomastic (3.5e Cleric Domain) + (For those interested in the magic of names.)
- Warlock Patron - The Immutable (5e Otherworldly Patron) + (For those of us that want time and space magic on something other than a Wizard.)
- Occultist (5e Roguish Archetype) + (For those of us who can't decide between Inquisitive Rogue, Arcane Trickster, and Tome Warlock - A supernatural dabbler who uses cunning and skill to stand against that which goes bump in the night.)
- Retriever (3.5e Racial Paragon Class) + (For those that have been flayed alive and turn into something less than alive.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Ravaged By Baphomet (3.5e Racial Paragon Class) + (For those that have been ravaged by Baphomet.)
- Ravaged By Dagon (3.5e Racial Paragon Class) + (For those that have been ravaged by Dagon.)
- Ravaged By Demogorgon (3.5e Racial Paragon Class) + (For those that have been ravaged by Demogorgon.)
- Ravaged By Fraz-Urb'luu (3.5e Racial Paragon Class) + (For those that have been ravaged by Fraz-Urb'luu.)
- Ravaged By Graz'zt (3.5e Racial Paragon Class) + (For those that have been ravaged by Graz'zt.)
- Ravaged By Juiblex (3.5e Racial Paragon Class) + (For those that have been ravaged by Juiblex.)
- Ravaged By Malcanthet (3.5e Racial Paragon Class) + (For those that have been ravaged by Malcanthet.)
- Ravaged By Obox-ob (3.5e Racial Paragon Class) + (For those that have been ravaged by Obox-ob.)
- Ravaged By Orcus (3.5e Racial Paragon Class) + (For those that have been ravaged by Orcus.)
- Ravaged By Pale Night (3.5e Racial Paragon Class) + (For those that have been ravaged by Pale Night.)
- Ravaged By Pazuzu (3.5e Racial Paragon Class) + (For those that have been ravaged by Pazuzu.)
- Ravaged By Yeenoghu (3.5e Racial Paragon Class) + (For those that have been ravaged by Yeenoghu.)
- Lesser Harssaf (3.5e Race) + (For those that want to play the desert dwelling harssafs without 6 Racial Hit Dice and 4 LA)
- Radioactivity (3.5e Cleric Domain) + (For those that worship radioactive sources, especially sources from underground unmarred by "magnetic shields" and "atmosphere".)
- Metal (3.5e Cleric Domain) + (For those who adore the periodic table.)
- Protection (3.5e Cleric Domain) + (For those who are cautious, paranoid or both.)
- Greed (3.5e Cleric Domain) + (For those who can't get enough.)
- Hatred (3.5e Cleric Domain) + (For those who combine anger and contempt with a fair amount of violence.)
- Gluttony (3.5e Cleric Domain) + (For those who do it BIG.)
- Crystal of Spellwarding (3.5e Equipment) + (For those who fight mages and other spellcasters, this crystal can be an invaluable addition.)
- Law (3.5e Cleric Domain) + (For those who follow the rules.)
- Chaos (3.5e Cleric Domain) + (For those who like Giant Frog.)
- Hellfire (3.5e Cleric Domain) + (For those who like fire (and Hell) a little too much.)
- Pain (3.5e Cleric Domain) + (For those who like it rough.)
- Water, Liber Demonica (3.5e Cleric Domain) + (For those who like it wet.)
- Slime (3.5e Cleric Domain) + (For those who like their magic icky.)
- Time (3.5e Cleric Domain) + (For those who live life in the fast lane.)
- Infiltration (3.5e Cleric Domain) + (For those who want to get places unimpeded.)
- Knowledge, Liber Demonica (3.5e Cleric Domain) + (For those who want to know everything about everything.)
- Healing (3.5e Cleric Domain) + (For those who want to mend, not break.)
- Shape Innate Incarnum (3.5e Feat) + (For those who want to shape incarnum but don't want to take a class level.)
- Solidarity (3.5e Cleric Domain) + (For those who work with their comrades to achieve victory.)
- Dementation (3.5e Cleric Domain) + (For those who would sap the intelligence of others.)
- Good (3.5e Cleric Domain) + (For those with nice dispositions.)
- Vivisection (3.5e Cleric Domain) + (For turning things into other things they’re not in painful, imaginative ways.)
- Obliteration (3.5e Cleric Domain) + (For when you ''really'' don't want to allow someone to ''exist'' any longer.)
- Hyper-Simplified Mass Combat (3.5e Variant Rule) + (For when you just don't have the time to roll 47 attack rolls a turn.)
- Refresh (3.5e Epic Spell Seed) + (For when you need an Energizer Bunny work ethic out of your magic.)
- Tactical Nuke (3.5e Epic Spell) + (For when you really need to blow up a town really badly.)
- Tyranny of Movement (3.5e Spell) + (For when you want people to be tyrannous with movement!)
- Loquacious (3.5e Flaw) + (For you, talking is not a free action.)
- Force Conduit (3.5e Class) + (Force Conduits, also know as Sith and Jedi, are students of the all powerful [[Force (3.5e Deity)|Force]]. They are highly skilled at combat and have an advanced plasma sword – but are better know for their powers with the Force.)
- Forceblade (3.5e Equipment) + (Force Weapons deal force damage instead of the normal slashing, bludgeoning, or piercing damage of the weapon, bypassing damage reduction, and being effected by any energy resistance to force, though such resistance is rare.)
- Taunt (3.5e Maneuver) + (Force a creature to attack you.)
- Fiendmarked (3.5e Invocation) + (Force a creature to host a fiendish spirit, which toys with them and makes hell around them.)
- Loudness (3.5e Spell) + (Force a creature to remain silent, or suffer their own noise amplified to the extreme.)
- Sudden Challenge (3.5e Feat) + (Force a duel of wills any time during combat, gain bonus damage upon success of duel.)
- Painful Slumber (3.5e Invocation) + (Force a unending sleep)
- Accelerated Decay (3.5e Maneuver) + (Force all creatures in a 30 ft radius to save against disease or poison as if the next duration came to pass.)
- Mightshield (3.5e Maneuver) + (Force an enemy to reroll his attack.)
- Puppet (5e) + (Force one creature to move in a direction you choose.<br /><br />)
- Crossing Black Cat (3.5e Maneuver) + (Force one cursed enemy to reroll a throw.)
- Force Mortality (3.5e Spell) + (Force the rigors of age on ageless creatures, possibly killing them through entropy.)
- Answerer (3.5e Equipment) + (Force your threatened foes to tell the truth and command the winds.)
- Recast Form (5e) + (Forces a [[SRD5:Shapechanger|shapechanged]] [[SRD5:Creature|creature]] to revert to their true form<br /><br />)
- Publication:Dread Codex/New Spells/Attract Undead + (Forces an undead creature to approach you, if it would not be harmed in the process.)
- Bane (TOToM Spell) + (Forces enemies in an area to re-roll.)
- Tholan's Painful Transfer (3.5e Spell) + (Forcibly take information from a target.)
- Forest (3.5e Equipment) + (Forest weapons carry the power of nature, coating targets in vines and bramble and summoning trees.)
- Duskwood (3.5e Equipment) + (Forests are duplicated by the shadow plane as well, and it is from there that duskwood is found and harvested.)
- Minor Harrow (3.5e Spell) + (Foretell the future of a person, which may spell good or bad luck for them.)
- Foretell Pain (3.5e Spell) + (Foretell the next most likely damage you will take within 1 round.)
- Hammer of the Dwarvish Lords (3.5e Equipment) + (Forged by the dwarven gods to teach their children the ways of the dwarf, the hammer of dwarvish lords is part of a powerful artifact set which has been passed down through generations of royal dwarves since the beginning of their history.)
- Axe of the Dwarvish Lords (3.5e Equipment) + (Forged by the dwarven gods to teach their children the ways of the dwarf, the axe of dwarvish lords is part of a powerful artifact set which has been passed down through generations of royal dwarves since the beginning of their history.)
- Anvil of the Dwarvish Lords (3.5e Equipment) + (Forged by the dwarven gods to teach their children the ways of the dwarf, the anvil of dwarvish lords is part of a powerful artifact set which has been passed down through generations of royal dwarves since the beginning of their history.)
- Redstone (3.5e Equipment) + (Forged from crimson crystals found deep below, this material conducts electric energy well.)
- Vulcanus Arm Cannon (3.5e Equipment) + (Forged from polished brass and steel, this gauntlet seems to glow with an internal forge on its many vents. When transformed it turns your arm into a molten slag spewing cannon.)
- Shardcraft Armor (4e Equipment) + (Forged from the heart of the Living Gate, this armor is light and grants you an increase in mental clarity.)
- Hammer of Reforging (3.5e Equipment) + (Forged from the shattered remains of the Hammer of God, the Hammer of Reforging has but a fragment of power of the initial weapon yet can be manipulated by mortals to their ends.)
- Firewand (3.5e Equipment) + (Forged of ruddy iron and copper, these ray weapons are capable of unleashing swift volleys of flame.)
- Shadesteel Body (3.5e Feat) + (Forged on the plane of shadow, the composite plating of the warforged emanates a subtle aura of shadow where reflections of light should be.)
- Weresteel (3.5e Equipment) + (Forged under a full moon and anointed with the blood of lycanthropes, this pale metal seems possessed with a subtle feral wrath.)
- Forgefire Adept (3.5e Class) + (Forgefire Adepts are smiths that acquire special abilities through a divine link attained with the art of forging: Breath Weapon and Invocations.)
- Martial Ranger (3.5e Alternate Class Feature) + (Forgo your usual weapons and use what nature gave you: your fists! Mix monk fighting styles with ranger.)
- Ectoplasmic Bridge (3.5e Power) + (Form a bridge of force to cross chasms.)
- Magic Mythal (3.5e Feat) + (Form a magic circle which enhances magic.)
- Geomancy (3.5e Feat) + (Form a magic circle which enhances magic.)
- Hungry Earth (3.5e Maneuver) + (Form a pit of quicksand which will suck your opponents in.)
- Psionic Leash (3.5e Power) + (Form a tangled net of ectoplasm which you can teather and pull upon.)
- Wall of Crabs (3.5e Spell) + (Form a wall of crabs, providing a pinching danger to those passing by.)
- Wall of Paper (3.5e Spell) + (Form a wall of paper that blocks line of sight and line of effect, but is very easy to breach.)
- Skin of the Construct (3.5e Maneuver) + (Form body armor around you, or change your existing armor to something else, based on your ranks in Knowledge Arcana.)
- Form Fitting (3.5e Equipment) + (Form fitting armor and shields have their armor check penalty lowered, flexing perfectly in time with your own body.)
- Blazing Tower (3.5e Invocation) + (Form your fire bolt into the shape of a tower from the sky or ground.)
- Aerosilk (3.5e Equipment) + (Formed from "flying spiders" found on the Elemental Plane of Air, aerosilk is an impossibly lightweight and epithermal material renown for its smoothness, shine, and uncanny ability to flap in the air even when devoid of a breeze.)
- Astral Dewfrost (3.5e Equipment) + (Formed from condensed essence from the astral plane, astral dewfrost augments effects which teleport and plane shift and, in sufficient amounts, can stabilize ''gate'' spells.)
- Filthskin (3.5e Equipment) + (Formed from the hides of otyughs, troglodyte, and other foul and unclean creatures, filthskin carries with it dire sickness.)
- Rattenkönig (3.5e Race) + (Formed when a swarm of rats gather and are imbued with hivemind intellect, the rattenkönig is a bizarre collective being born from filth.)
- Lugaru (3.5e Race) + (Former feyblooded wolf-like warriors originally from the forest, their behaviors split ties with their own kin and they were ejected into the world of civilization. Unfortunately for the fey, civilization suited them and soon, destruction.)
- Kragan (3.5e Deity) + (Formerly a dwarf, Kragan (druid 20/fighter 10) is a god of death and life.)
- Azazel (3.5e Monster) + (Formerly an Archdevil, now contained in a small and remote area of the Nine Hells, Azazel plots to break his curse and make the ancestors of the arrogant mortals suffer.)
- Rinsidia (3.5e Deity) + (Formerly an elf, Rinsidia (druid 20/ranger 10) is a god of positive energy and nature.)
- Plane of Life (3.5e Sourcebook)/Introduction + (The life mother, Vitadea (mender 20/cleric 20/life master 10), the goddess of life.)
- Overmind (3.5e Prestige Class) + (Formidable casters that direct their mind-controlled subjects into combat)
- Formweaver (3.5e Class) + (Formweavers are life and chaos made flesh.)
- Forsaker (3.5e Class) + (Forsake your ties to magic and power your strength by sheer determination and gusto.)
- Fossor Engineer (3.5e Racial Substitution Levels) + (Fossor architects are specialized in construction of earth-made buildings, especially for war.)
- Fossor Sapper (3.5e Racial Substitution Levels) + (Fossors are employed in armies as specialized troops for excavating and fighting in trenches and tunnels.)
- Sublime Aspect (3.5e Location) + (Found in each layer of Mrityulok, where new maneuvers are learned quickly.)
- Hardlight (3.5e Equipment) + (Found on the Quasi-Elemental Plane of Radiance, this "solid" material shines like the sun. Items made out of hardlight can fall into a highly compressed form and unfold with a simple motion.)
- Fourfold Experts of the Infinite (3.5e Vestige) + (Four expert hirelings had been tasked by a … Four expert hirelings had been tasked by a mad artificer to perform a strange ritual. Within an instant he commited suicide and the hirelings discovered infinite pain. Though the fate of the artificer and their hirelings is not clearly known, with some saying that at that moment the artificer was "crushed by rocks and died anyway", the hirelings had somehow exceeded the bounds of their universe and its mathematical limitations becoming a vestige.thematical limitations becoming a vestige.)
- SRD5:Plesiosaurus + (Four flippered aquatic dinosaur with a long neck.)
- Agni's Blades of Destruction (3.5e Maneuver) + (Four force weapons float around you and attack.)
- Additional Maneuver Types (3.5e Variant Rule) + (Four new types of martial maneuvers - Flourishes, Assaults, Warcries, and Strategies.)
- Nightmare Beast (5e) + (Four story tall monster)
- Qua-Vel (3.5e Race) + (Four-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle.)
- Kitsune (3.5e Race) + (Fox spirits known both both as good omens and tricksters, malicious demons and kindly souls. The number of tails they possess is an indication of their power.)
- Silver Elf (3.5e Race) + (Fragile but powerful elves with ties to other planes.)
- Daemonkeeper (5e Feat) + (Free ''Find Familiar''; Your familiar gains an improved form.)
- Ghostflame Exorcism (3.5e Feat) + (Free possessed creatures from the grasp of fiends and ghosts using ghostflame energy.)
- Cryostasis (3.5e Spell) + (Freeze a creature into a state of stasis. It can be used for utility, or offensively.)
- Freeze Mind (3.5e Spell) + (Freeze a creature's thought processes, dazing them and then rendering them into a zombie-like mental fugue.)
- Quintessent Strike (3.5e Maneuver) + (Freeze a victim in time.)
- Portable Freeze n' Bake (3.5e Equipment) + (Freeze or bake from this portable box.)
- Rystil's Frozen Step (3.5e Spell) + (Freeze them in their tracks. Literally.)
- Frost of Void (3.5e Epic Spell) + (Freeze your foes with the empty frost of [[Kyurem (3.5e Monster)|Kyurem]], inflicting major cold damage and bestowing several [[SRD:Negative Level|negative levels]] to all who get in your way.)
- Freeze Blood (3.5e Spell) + (Freezes the blood or other life components of a creature; death soon follows.)
- Freyinsar (3.5e Race) + (Freyinsars are a specie of civilized giants, they live in cities and prefer the comfort of civilization over the struggles of nature other giants live in.)
- Terrifying Killer (5e Feat) + (Frighten enemies when you kill a creature.)
- Terrify Into Submission (3.5e Spell) + (Frighten weak or weakened creature into trusting you)
- Thunderbolt and Lightning, Very, Very Frightening (3.5e Feat) + (Frighten your enemies with electricity)
- Puppeteer Parasite (5e) + (Frisbee sized [[SRD5:Aberration|aberration]] that can attach to a creature and control it.)
- SRD5:Frog + (Frog or toad)
- Hunter (3.5e Class) + (From an early age the call of the wild dra … From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. Masters of their environment, they are able to slip like ghosts through the trees and lay traps in the paths of their enemies.d lay traps in the paths of their enemies.)
- Arachonomicon; the Book of Spiderkind (4e Sourcebook) + (From the chaos of the great web they are c … From the chaos of the great web they are coming—the lurkers and the hunters that are known as [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)/All About Spiderkind#What Are the Spiderkind?|spiderkind]]. But, unknown to those that live on the surface, the spiderkind are cursed with eternal civil war, a war which will never end until either [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)/All About Spiderkind#Lolth|Lolth]], or her sister [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)/All About Spiderkind#Arachne|Arachne]] is slain. This is the war of the spiderkind.e war of the spiderkind.)
- Quick Slash (3.5e Maneuver) + (From your scabbard, a quick cut past enemy defenses.)
- Frostran (3.5e Monster) + (Frostran is one of the "Tran trio", and th … Frostran is one of the "Tran trio", and the embodiment and guardian of frozen mountain peaks. Like a mountain, it is sturdy, rugged, strong... and slow. Very, very slow. But don't underestimate it because it moves at a snail's pace — it can easily destroy its enemies in melee or at long range.s enemies in melee or at long range.)
- Frostwind Virago (5e Monster) + (Frostwind Virago are beautiful anthropoid female [[SRD5:Fey|fey]].)
- Synaptic Shock (3.5e Maneuver) + (Fry your opponent's nervous system.)
- Love of X (3.5e Trait) + (Fuck yeah, mollusks rock!)
- Light Drop (3.5e Blood Spell) + (Fuel sweet rave parties with your glowing blood. Unf-tsh unf-tsh unf-tsh unf-tsh...)
- Sheathing Flurry (3.5e Feat) + (Full attack an enemy at range with your katana)
- Publication:Renegade Cleric's Tome/Acorn Grove + (Full grown trees sprout where you throw a handful of enchanted acorns.)
- Light Plate (3.5e Equipment) + (Full plate that is very thin and segmented for mobility, to the point it is actually light armor.)
- Full Speed (3.5e Equipment) + (Full speed equipment doesn't slow you down.)
- Publication:Dread Codex/New Spells/Heal Undead + (Fully heals one undead or zombie per caster level.)
- Interspatial Ring (3.5e Equipment) + (Functioning similar to a Bag of Holding or a Handy haversack, but in the convenient form of a Ring)
- Brutal Eyes' Vengeance (3.5e Invocation) + (Functions as ''Elush's eye-blasting explosion''.)
- Maw of the Abyss (3.5e Invocation) + (Functions as ''Maw of Chaos''.)
- Gaze of Orcus (3.5e Invocation) + (Functions as ''command undead''.)
- Abyssal Counsel (3.5e Invocation) + (Functions as ''contact other plane'', with limited information.)
- Graz'zt's Schemes (3.5e Invocation) + (Functions as ''contingency''.)
- Nerameshu's Weather Possession (3.5e Invocation) + (Functions as ''control weather''.)
- Artifice of Demogorgon (3.5e Invocation) + (Functions as ''fabricate''.)
- Exclusion of Pale Night (3.5e Invocation) + (Functions as ''greater dispel magic''.)
- Abyssal Gift (3.5e Invocation) + (Functions as ''minor creation''.)
- Visions of Dagon (3.5e Invocation) + (Functions as ''power word blind''.)
- Artificer Battery Pack (3.5e Equipment) + (Functions as a limited, replenishable Craft Reserve, like an artificer's.)
- Azure Fungus (5e Monster) + (Fungal creature often mistaken for a Grell)
- Agarican (3.5e Template) + (Fungal creatures with large mushrooms growing from their bodies, they are the possessed bodies of other races.)
- Bear Genasi (3.5e Race) + (Furry native outsiders, here to spread goodness, eat porridge and honey, and prevent forest fires.)
- SRD:Greater Spell Penetration + (Further +2 bonus on rolls to overcome spell resistance.)
- Fury (3.5e Feat Type) + (Fury feats are designed to augment a [[SRD:Barbarian|barbarian's]] [[SRD:Barbarian#Rage|rage]] or similar class features involving anger (such as a [[Berserker (3.5e Class)|berserker's]] [[Berserker (3.5e Class)#rage|rage]]).)
- Fuse Weapons (3.5e Spell) + (Fuse two weapons together into a new transforming weapon.)
- Hoots (3.5e Cleric Domain) + (GLORYHAMMER!)
- Gaban's Chaos Firelance (3.5e Spell) + (Gaban's Chaos Firelance is a channeled spell calling extreme heat and magical power into the form of a single fire spear.)
- Gabite (3.5e Monster) + (Gabite is a ferocious land-shark with great quickness. Few creatures are capable of escaping it.)
- Chosen by Gadlnaom (3.5e Prestige Class) + (Gadlnaom chooses to grant you visions of the future for your own benefit.)
- Gadlnaom (3.5e Deity) + (Gadlnaom sees a future perfectly, and will stop at nothing to watch the most glorious apocalypse.)
- Keeper of Forbidden Lore (4e Feat) + (Gain a [[4e Index (4e Other)#bonuses and penalties|bonus]] to [[4e Index (4e Other)#knowledge checks|knowledge]] [[4e Index (4e Other)#skill checks|skill checks]] equal to the number of [[4e Abyssal Heritor Feats|abyssal heritor]] feats that you posess.)
- Highborn Drow (4e Feat) + (Gain ''Levitate'' as a Lolthtouched racial power.)
- Drow Illusion Mastery (4e Feat) + (Gain ''Lolthtouched'' racial trait.)
- Gloves of Dryness (3.5e Equipment) + (Gain ''[[Repel Liquid (3.5e Spell)|repel liquid]]'' at will, pushing away moisture with your hands.)
- Scion of Elemental Earth (5e) + (Gain ''[[SRD5:Druidcraft|druidcraft]]'' and can create [[SRD5:Half Cover|half cover]] a limited number of times.)
- Dais of the Heavens (3.5e Maneuver) + (Gain ''[[SRD:Air Walk|air walk]]'' for 5 rounds.)
- Glacial Endurance (3.5e Maneuver) + (Gain ''[[SRD:Endure Elements|Endure Elements]]'' effect and cold resistance based on Survival ranks)
- Cosmic Dance of Eternity (3.5e Maneuver) + (Gain ''[[SRD:Freedom of Movement|freedom of movement]]'' while in this stance.)
- Inertia Surge (3.5e Utterance) + (Gain ''[[SRD:Freedom of Movement|freedom of movement]]'' but for a brief moment, or entangle your opponents in the fabric of space and time.)
- Telekinetic Warrior (3.5e Maneuver) + (Gain ''[[SRD:Telekinetic Maneuver|telekinetic maneuver]]'' at will.)
- Clearsight (3.5e Feat) + (Gain ''[[SRD:True Seeing|true seeing]]'' and a bonus to defeat Disguise checks.)
- Greater Freedom of Movement (3.5e Spell) + (Gain ''freedom of movement'', plus avoid attacks of opportunity and move faster.)
- Far Range Shot (3.5e Feat) + (Gain +1 attack and damage on ranged attacks 30 ft away and further.)
- SRD:Two-Weapon Defense + (Gain +1 shield bonus to AC when wielding two weapons.)
- Upgrade (3.5e Feat) + (Gain +1 to all ability scores.)
- Epic Skill Focus-CE (3.5e Feat) + (Gain +10 to a skill, take 10, and critical (and fumble) on skills.)
- Survivor's Stride (3.5e Maneuver) + (Gain +10ft movement, additional +5 for every 5 ranks in Spellcraft; Feather Fall with successful immediate Spellcraft check.)
- Mean (3.5e Feat) + (Gain +1d6 additional sneak attack, plus some other things if using the Pokemon d20 system.)
- Divine Spell Focus (3.5e Feat) + (Gain +2 DC to the spell of your school, an bonus on caster level checks, and ignore evasion and mettle.)
- Knight's Puissance (3.5e Utterance) + (Gain +2 to attack, or apply a -2 penalty to attack.)
- Wings of Thunder (3.5e Maneuver) + (Gain +30 fly speed, and become able to travel as supersonic speeds for overland flights.)
- Tailwind (3.5e Maneuver) + (Gain +30 ft to your fly speed and provoke no [[SRD:Attack of Opportunity|AoOs]] for movement for 1 round.)
- Mystic Rampart (3.5e Utterance) + (Gain +5 AC, +5 saves, and DR 5/-, or strip away 5 AC, saves, and DR from a target.)
- Greater Knight's Puissance (3.5e Utterance) + (Gain +6 to attack, or apply a -6 penalty to attack.)
- Toughness, Eiji (3.5e Feat) + (Gain 150% of your starting hp plus 1 hp/level.)
- Strength of Life (3.5e Maneuver) + (Gain 1d10 temporary hit points +1 per an initiator level.)
- Skilled (One) + (Gain 3 [[SRD5:Skill|Skill]]s)
- Health Surge (3.5e Feat) + (Gain 3 charges to heal yourself, and the chance to save yourself from death.)
- Human Proficiency (3.5e Feat) + (Gain 3 floating proficiency feats to assign to anything.)
- Human Skillfulness (3.5e Feat) + (Gain 4 extra skill points at 1st level and 1 extra skill point at each additional level, and a free floating 5 skill ranks.)
- SRD:Extra Turning + (Gain 4 more turn/rebuke attempts per turn/rebuke ability you have.)
- Identify Symbol (3.5e Spell) + (Gain 5 + your caster level as a bonus on checks to identify symbols for what they are.)
- Resourceful (3.5e Feat) + (Gain 6 skill points per level or +2 skill points per level, whichever is higher.)
- SRD:Combat Reflexes + (Gain AoOs equal to Dex modifier.)
- Elemental Affinity, Minor (3.5e Grim Alteration) + (Gain Basic Bends of one element, minor elemental ability.)
- Body of Iron (3.5e Maneuver) + (Gain DR 10/adamantine for 1 round.)
- Dampen Impact (3.5e Spell) + (Gain DR 10/magic and reduce impact damage by 10 per caster level.)
- Embrace the Vampire (3.5e Maneuver) + (Gain DR 10/silver or magic and other vampiric bonuses.)
- Body of Adamantine (3.5e Maneuver) + (Gain DR 30/adamantine for 1 round.)
- Vengeful Bones (3.5e Maneuver) + (Gain DR 5/Bludgeoning against an attack, if it miss or deal no damage you counter attack.)
- Body of Stone (3.5e Maneuver) + (Gain DR 5/adamantine for 1 round.)
- Iron Jawed Angel (3.5e Maneuver) + (Gain DR X/-, where X is equal to the result of your [[Appraise (3.5e Skill)|Appraise]] check.)
- Ghastly Hide (3.5e Feat) + (Gain DR and use your undead touch against foe which attack you unarmed.)
- Inertia Vacuum (3.5e Maneuver) + (Gain DR/- against one attack, free movement based on damage prevented.)
- Damage Reduction-CE (3.5e Feat) + (Gain DR/-, or increase your current damage reduction.)
- Skin of the Lycan (3.5e Maneuver) + (Gain DR/silver based on your ranks in Control Shape.)
- Thought Shield (3.5e Maneuver) + (Gain Deflection bonus to AC based on Autohypnosis ranks.)
- Ignitable Spirit (3.5e Invocation) + (Gain Fire Resistance)
- Unending Blade (3.5e Maneuver) + (Gain Great Cleave with a 5 foot step between each attack.)
- Draconic Heritage, Incarnum (3.5e Feat) + (Gain Knowledge(History) as a class skill, dragonblood subtype, and bonus on saves against magic sleep, paralysis and against soulmeld effects.)
- Elemental Affinity, Improved (3.5e Grim Alteration) + (Gain Major Bends; Elemental features.)
- Blessing of the Mother of the Hunt (3.5e Maneuver) + (Gain Mettle and a bonus on saving throws.)
- Elemental Affinity (3.5e Grim Alteration) + (Gain Minor Bends from one of the Bender of Elements classes.)
- Poison in the Blood (3.5e Trait) + (Gain Poison Use, but you don't recover quite as well...)
- Black Widow's Expertise (3.5e Maneuver) + (Gain Poison Use, swift action poison application, and increase the DC of all diseases and poisons you use.)
- Null Soul (3.5e Feat) + (Gain SR at the cost of ever becoming a spellcaster.)
- Bloodhound (3.5e Maneuver) + (Gain Scent for the purpose of finding blood, as well as being able to identify blood and track creatures.)
- Sublime Weapon Focus (3.5e Feat) + (Gain Weapon Focus for all weapons in a discipline.)
- Deformed (3.5e Feat) + (Gain [Deformity] feats for free)
- Eyes of the Abyss (4e Feat) + (Gain [[4e Index (4e Other)#Darkvision|dark … Gain [[4e Index (4e Other)#Darkvision|darkvision]], and a [[4e Index (4e Other)#bonuses and penalties|bonus]] to [[4e Index (4e Other)#perception skill|perception]] [[4e Index (4e Other)#skill checks|skill checks]] equal to the number of [[4e Abyssal Heritor Feats|abyssal heritor]] feats that you posess.s|abyssal heritor]] feats that you posess.)
- Andugr Lineage (4e Feat) + (Gain [[4e Index (4e Other)#low-light vision|low-light vision]], use ''expansion'' as a daily power)
- Scholar of the Web (4e Feat) + (Gain [[Arachnomancer (4e Class)#Arachnomancer Tactics|lesser weaves]] class feature)
- Teachings of the Web (4e Feat) + (Gain [[Arachnomancer (4e Class)#Arachnomancer Tactics|arachnomancer tactics]] class feature)
- Night Rage (3.5e Feat) + (Gain [[Dexterity]] bonuses while raging or using certain [[Wild Moon (3.5e Martial Discipline)|Wild Moon]] maneuvers, and even more at night.)
- Lightly Armored (One) + (Gain [[Light Armor Training (One)|Light]], [[Medium Armor Training (One)|Medium]], and [[Shield Armor Training (One)|Shield]] [[Armor Training (One)|Armor Training]].)
- Beast Bond (One) + (Gain [[SRD5:Beast|animal]] companion while spell lasts.)
- Magic Initiate (One) + (Gain [[SRD5:Cantrip|cantrip]]s and a 1st-[[SRD5:Spell Level|Level]] [[Spell (One)|Spell]] from the [[Arcane (One)|Arcane]], [[Divine (One)|Divine]], or [[Primal (One)|Primal]] [[Spell List (One)|Spell List]])
- Fey Teleportation (5e) + (Gain [[SRD5:Intelligence|Intelligence]] or [[SRD5:Charisma|Charisma]], speak [[SRD5:Sylvan|Sylvan]], and ''[[SRD5:Misty Step|misty step]]'' spell.)
- Musician (One) + (Gain [[SRD5:Proficiency|proficiency]] with 3 [[Musical Instrument (One)|musical instrument]]s, give [[Inspiration (One)|inspiration]] to allies when you rest.)
- Planar Wanderer (5e) + (Gain [[SRD5:Resistance|resistance]] to a [[SRD5:Damage Type|damage type]], ability to utilize or seal a planar portal without a key, intuit location of nearby portals.)
- Scion of the Outer Planes (5e) + (Gain [[SRD5:Resistance|resistance]] to a [[SRD5:Damage Type|damage type]], and ability to cast a [[SRD5:Cantrip|cantrip]] based on the type of [[SRD5:Plane|plane]].)
- Enemy Knowledge (5e Feat) + (Gain [[SRD5:Strength|Strength]], [[SRD5:Dexterity|Dexterity]], or [[SRD5:Wisdom|Wisdom]] and [[SRD5:Ranger#Favored Enemy|Favored Enemy]]. Enhances Favored Enemy.)
- Armor of Agathys (5e) + (Gain [[SRD5:Temporary Hit Point|temporary hit point]]s and damages close combat attackers<br /><br />)
- Ki Sight (3.5e Invocation) + (Gain [[SRD:Blindsight|Blindsight]] and detect the presence of ki in others at a greater range and accuracy, even tell when someone is [[Ki_Supression_(3.5e_Invocation)|suppressing]] their full power.)
- Misty Pace (3.5e Maneuver) + (Gain [[SRD:Concealment|concealment]] and become untrackable.)
- Blurred Run (3.5e Maneuver) + (Gain [[SRD:Concealment|concealment]] while moving.)
- Barrel Roll (3.5e Maneuver) + (Gain [[SRD:Deflect Arrows|Deflect Arrows]] against a ranged attack.)
- Biotic Maintenance (3.5e Maneuver) + (Gain [[SRD:Fast Healing|fast healing]] equal to your initiator level.)
- Monofilament Hair (3.5e Feat) + (Gain [[SRD:Improved Critical|Improved Critical]] with your hair lash, and act as a powerful garotte.)
- Dance of Tandava (3.5e Maneuver) + (Gain [[SRD:Pounce|pounce]] and full attack after a charge.)
- Claws of the Roc (3.5e Maneuver) + (Gain [[SRD:Snatch|Snatch]] to grapple and lift your opponent away!)
- Spell Dampen (3.5e Spell) + (Gain [[Spell Dampening (3.5e Creature Ability)|spell dampening]], reducing the effectiveness of magic on you.)
- Armor of Agathys (One) + (Gain [[Temporary Hit Point (One)|temporary hit point]]s and damages close combat attackers)
- Witch Sight (One) + (Gain [[Truesight (One)|Truesight]] with limited [[SRD5:Range|range]].)
- Animal Senses (3.5e Maneuver) + (Gain [[scent]] and various bonuses.)
- Diamond Light of the Spotless Mind (3.5e Maneuver) + (Gain a ''[[SRD:Mind Blank|mind blank]]'' effect while in this stance.)