Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Flexigel Thread (3.5e Equipment) + (Flexigel thread is formed from alchemically processed ooze materials turned into silk-like threads that twitch and flex. It allows weapons to bend, and armor to cause you to bend.)
- Baaz Draconian (5e) + (Flightless [[Draconian (5e)|draconian]] created from [[Brass Dragon (5e)|Brass Dragon]] eggs.)
- Kenku Lineage (5e) + (Flightless, anthropoid bird people)
- Kenku Race (5e) + (Flightless, anthropoid bird people)
- Kenku Common (5e) + (Flightless, anthropoid bird people)
- Goblin, Flintspark (3.5e Race) + (Flintspark goblins are known for their disturbing love of fire, tendencies to arson and mayhem, and reckless behavior.)
- Flintsteel (3.5e Equipment) + (Flintsteel items cause sparks when they strike a surface, igniting flammable materials and sending a distracting spray into the eyes of your opponents.)
- Lucky Silver (3.5e Equipment) + (Flip a coin to discover how your actions will turn out.)
- Mirror Transformation (3.5e Spell) + (Flip an area and its occupants.)
- Table Flip (3.5e Spell) + (Flip the crust of the earth and bury your foes underneath.)
- Invert I- Invert (3.5e Phrase) + (Flips gravity near the speaker.)
- Dead Man's Drink (3.5e Location) + (Floating in non-space within the afterlife … Floating in non-space within the afterlife there is a bar of uncertain dimensions. Be you from the holy halls of celestia or the burning pits of the abyss, this neutral territory is for those dead souls who want a brief respite for a drink, and those living souls who roam the planes.nd those living souls who roam the planes.)
- Beholder Common (5e) + (Floating spheroid creature with eyestalks above a central eye and mouth.)
- Lune-Cryst Mantle (3.5e Equipment) + (Floating spires of living ice shield you from harm.)
- Death's Head (5e) + (Floating undead head)
- Mind Poop (3.5e Power) + (Flood the target's mind with inane, mindbreaking images and sounds. '''That's Mama Luigi to you, Mario!''')
- Xolotl (3.5e Deity) + (Floods from the flood god! Lightning from his lightning spear! Xolotl hates the surface, smashing his chariot of waves against the shore and bringing the ocean deep onto land's territory.)
- Flumph (5e) + (Flumphs look something like floating jellyfish with eyestalks)
- Gentle Fist Flurry (3.5e Feat) + (Flurry touch!)
- Screaming Fly (3.5e Maneuver) + (Fly all over the field while making inane noises that make it really, really, really, ''really'' hard for enemy spellcasters to concentrate. Just like a housefly, only about a thousand times more aggravating!)
- Aspect of Wind (4e Feat) + (Fly and push enemies after landing)
- Red Tornado (3.5e Maneuver) + (Fly in a straight line up to three your move speed, attacking every opponent once on the way with lots of extra damage.)
- Red Cyclone (3.5e Maneuver) + (Fly in a straight line up to twice your move speed, attacking every opponent once on the way.)
- Soft Flight (3.5e Feat) + (Fly in complete silent)
- Bloodthirst (3.5e Maneuver) + (Fly into a rage for 5 rounds, gaining benefits for killing as many things as you can.)
- Dancing Inferno (3.5e Maneuver) + (Fly twice your speed, damaging and negating fire immunity to adjacent foes.)
- Dancing Wildfire (3.5e Maneuver) + (Fly, dealing fire damage to adjacent creatures.)
- Flying Horror (5e) + (Flying aberration of Ravnica)
- Vargouille (5e) + (Flying head with batwings for ears.)
- Pteranodon (5e) + (Flying reptile out of the dinosaur age.)
- Flameskull (5e) + (Flying skull engulfed in green flame)
- Squirrel, Flying (3.5e Monster) + (Flying squirrels have two flaps of skin connecting their forearms to their body, which allows them to “fly” from tree to tree.)
- Eye Pluck (3.5e Maneuver) + (Focus and aim for the eyes, dealing double damage and blinding your opponent.)
- Throat Rip (3.5e Maneuver) + (Focus and aim for the throat, dealing double damage and silencing your opponent.)
- Orbital Laser (3.5e Spell) + (Focus and launch a beam of focused light to the surface, drilling a hole and vaporizing everything in its path.)
- Focus Radiance (3.5e Spell) + (Focus nearby light onto a single point, damaging and possibly dazzling or blinding foes.)
- SRD:Combat Casting + (Focus on the spell, not the chaos of battle.)
- Prismatic Sword (3.5e Spell) + (Focus the power of prismatic spray into a blade of light, and strike down your foes!)
- Focus (3.5e Equipment) + (Focus weapons can be used to perform somatic components, and enhance weapon-like spells channeled through it.)
- Combat Action Focus (3.5e Feat) + (Focus your training on a specific combat action)
- Brick Break (3.5e Spell) + (Focus yourself, so that your next attack against an object ignores some hardness.)
- Marksman (3.5e Class) + (Focused on long ranged combat and sniping, the marksman hides in the shadows, striking at enemy weak points when they least expect it. It focuses the stealth and precision strikes of the rogue at a distance.)
- School of Abjuration (5e) + (Focuses on [[SRD5:Abjuration|abjuration]]s)
- Focuswand (3.5e Equipment) + (Focuswand items can be used to replace material components with a focus component. It can even be added to weapons, armors, and shields so you have your focus on hand.)
- Fodinan Diamond (3.5e Equipment) + (Fodinan diamonds are diamonds which absorbed underdark radiation, toughening in the process.)
- Seed of Anger (3.5e Maneuver) + (Foe you strike errupt in uncontrollable anger.)
- Fell Drain (4e Feat) + (Foes damaged by your spells are also weakened.)
- Fell Terror (4e Feat) + (Foes hit by your spells are dazed.)
- Fell Weaken (4e Feat) + (Foes hit by your spells take a -2 penalty to [[4e Index (4e Other)#Ability scores|Strength]] based checks.)
- Pundemonium (3.5e Maneuver) + (Foes you strike will save against permanent confusion and petrifaction.)
- Eyes of Haze (3.5e Feat) + (Fog does not impede your vision, even less than other brumorni.)
- White Incantation (3.5e Spell) + (Fog petrifies or kills.)
- Truedeath Fog (3.5e Weather) + (Fog, by which creatures that die in, stay dead.)
- Sundial Twist Kick (3.5e Maneuver) + (Follow up melee attack with roundabout kick, deal double damage if previous attack missed.)
- Wreitedes (3.5e Deity) + (Followers of Wreitedes strive for enlightenment through war, knowing that if they die they will be reincarnated to fight once again.)
- Orc Blade of Ilneval (5e) + (Followers of [[Ilneval (5e)|Ilneval]], [[Gruumsh (5e)|Gruumsh]]'s strategist captain.)
- High God (3.5e Prestige Class) + (Following the path of divinity leads to this, the top spots in the games of the divine.)
- All for One (3.5e Maneuver) + (For 1 round any damage which would go to allies goes to you instead. You gain major defense bonuses in return.)
- Adrenaline Injection (3.5e Maneuver) + (For 1 round double your speed and resist pain and weakness, but it catches up to you next round.)
- Variant Combat Maneuver Checks (3.5e Variant Rule) + (For 3.5 that want something like CMB/CMD, and for Pathfinder as a fix to CMB/CMD.)
- Xenomorph Drone (3.5e Template) + (For Alien fans.)
- Fanatical Pokemaniac (3.5e Alternate Class Feature) + (For Barbarians (Races of War) who want to also be pokemasters, fighting alongside their best friends.)
- Spring (3.5e Domain) + (For Clerics who love the spring.)
- Feat of Minor Achievement (3.5e Trait) + (For High and higher level games: gain a Low level feat for a minor cost in skill points, as you achieve minor and unremarkable feats and abilities.)
- Psion Loremaster (3.5e Alternate Class Feature) + (For Manifesters instead of Casters)
- Pokemon Traits (3.5e Subtype) + (For Pokemon d20, adding the Type based traits for Weaknesses etc.)
- Mystic Pokemaniac (3.5e Alternate Class Feature) + (For Psions who wish to share their mental gift with a pokemon)
- Master Assassin (3.5e Class) + (For This Assassin is not so much a hired killer as he is someone who studies how to kill. If Killing is an art, then you are its painter, and your weapons are the brushes)
- Stone Biology (3.5e Maneuver) + (For a brief moment, you petrify yourself, granting you a host of immunities and hardness at the expense of slow movement.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Lichbound (3.5e Prestige Class) + (For a caster-focused template, Lichdom is caster suicide, only barely passable for, ironically, melee characters. Now gain lichdom without 4 lost levels.)
- Dracolichbound (3.5e Prestige Class) + (For a caster-focused template, based on Lichbound, but now for dragons!)
- Feywing Paragon (3.5e Class) + (For a feywing that can '''really''' fly.)
- Joker (3.5e NPC) + (For a just as crazy DM)
- Sadness (3.5e Flaw) + (For a reason, you are eternally sad. Thus you lost your will to live.)
- Killzerker (3.5e Feat) + (For a short time you can "killzerk" and gain the benefits of the [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]] chain while doing so, and some fast healing.)
- Mantle Ego (3.5e Power) + (For a short time, become another creature other than yourself.)
- Orc (3.5e Race) + (For all intents and purposes, this orc race can replace the SRD [[SRD:Half-Orcs (Race)|half-orc]] race. If you want to play an orc, you may as well go all the way.)
- Alraune Paragon (3.5e Racial Paragon Class) + (For an alraune who wants to be all they can be!)
- Ornate Pauldron (3.5e Equipment) + (For armored people with too much money to spend, ornate pauldrons make you look regal in battle.)
- Destruction (3.5e Cleric Domain) + (For breaking things.)
- Cat (3.5e Cleric Domain) + (For cats and cat related gods.)
- Autumn (3.5e Domain) + (For clerics that love the cooler weather and pretty leaves.)
- Shadowcraft (3.5e Cleric Domain) + (For clerics who like making things out of shadowstuff.)
- Devouring (3.5e Cleric Domain) + (For clerics who wish to devour everything, figuratively or literally. All things exist to be eaten.)
- Magic (3.5e Cleric Domain) + (For dealing with all things mysterious and magical.)
- Sloth (3.5e Cleric Domain) + (For doing less and forcing others to do the same.)
- Voltage (3.5e Cleric Domain) + (For electric personalities.)
- Sadomasochism (3.5e Maneuver) + (For every 10 points of damage you take each round, you gain a cumulative +1 bonus to attack and damage rolls during the next round.)
- Ishara's Inactivity Incantation (3.5e Spell) + (For every action the target of this spell takes, they must save or forgo an identical action on their next turn.)
- Fire (3.5e Cleric Domain) + (For heated situations.)
- Lesser Pseudodragon Paragon (3.5e Racial Paragon Class) + (For lesser pseudodragons to become full pseudodragons, and then some.)
- Bone, Variant (3.5e Cleric Domain) + (For making and using corporeal undead.)
- Artifice (3.5e Cleric Domain) + (For making things.)
- Human Paladin (3.5e Racial Substitution Levels) + (For many years, the only creatures who cou … For many years, the only creatures who could become paladins were humans. The reasons for this are unknown, but it was so for much of recorded history. Although this stringent requirement has been removed, the gods still sometimes show a small amount of favoritism towards their human champions.favoritism towards their human champions.)
- Cult Member (3.5e NPC Class) + (For minion-tier mad cultists and dark wizard wannabes, who haven't actually obtained spellcasting powers.)
- Middle Earth Campaign Setting (4e Campaign Setting) + (For more than seventy years, Middle Earth … For more than seventy years, Middle Earth has drawn its many fans into a world of amazing depth with a fascinating and detailed history. J.R.R. Tolkien’s books have become a foundation of modern fantasy, having influenced authors, artists and game designers. This Campaign Setting is designed to allow you to explore Middle Earth in your games of Dungeons and Dragons. The information in this book provides a framework which you can use to explore Middle Earth.which you can use to explore Middle Earth.)
- Oath of Treachery (5e) + (For oath-breaker paladins)
- Supersoldier Serum (3.5e Maneuver) + (For one round you gain superior ability scores and abilities.)
- Pride (3.5e Cleric Domain) + (For people who know they're better.)
- Precision Marksman (3.5e Feat) + (For ranged weapons that have [[Strength]] to damage, you can use [[Dexterity]] instead.)
- Ambiguous Features (3.5e Trait) + (For some reason no one gets your race and/or sex right.)
- Steelwood (3.5e Equipment) + (For some reason the ''ironwood'' spell isn't permanent. Then someone figured out how to do it.)
- Elemental Blade (3.5e Class) + (For some reason, you are connected strongly to the elemental planes. This helps you hit people.)
- Poison (3.5e Descriptor) + (For spells an effects that utilize toxins.)
- Plague (3.5e Cleric Domain) + (For spreading ailments of both body and mind.)
- Dream (3.5e Cleric Domain) + (For sweet dreams and beautiful nightmares.)
- Commando Pokemaniac (3.5e Alternate Class Feature) + (For the Assassin (Dungeonomicon) who keeps a deadly companion)
- Musical Pokemaniac (3.5e Alternate Class Feature) + (For the Bard (Frank's Revision) that wants a co-star)
- Prankster Pokemaniac (3.5e Alternate Class Feature) + (For the Jester (Dungeonomicon) who needs a partner in crime.)
- Ninja Pokemaniac (3.5e Alternate Class Feature) + (For the Ninja (Tome, by not-silly one) who also wants a pokemon)
- Samurai Pokemaniac (3.5e Alternate Class Feature) + (For the Samurai (Races of War) who wishes to have a pokemon brother in arms.)
- Acrobatic Pokemaniac (3.5e Alternate Class Feature) + (For the Thief-Acrobat (Dungeonomicon) who wants a pokemon companion)
- Winter (3.5e Cleric Domain) + (For the cleric who can't let it go of winter.)
- Thunder (3.5e Cleric Domain) + (For the cleric who manipulates lightning, storms and the power of thunder.)
- Hellrime (3.5e Cleric Domain) + (For the cold-hearted bastards in the world.)
- Coward (3.5e Cleric Domain) + (For the craven, the weak, and the frightful.)
- Evil (3.5e Cleric Domain) + (For the dark-hearted.)
- Tenser's Transformation (One) + (For the duration of the spell, you trade spellcasting for the [[SRD5:Proficiency|proficiencies]] and [[Attack (One)|attack]]s of a [[Fighter (One)|Fighter]], as well as gain [[Temporary Hit Point (One)|temporary hit point]]s.)
- Tenser's Transformation (5e) + (For the duration of the spell, you trade spellcasting for the [[SRD5:Proficiency|proficiencies]] and [[SRD5:Attack|attack]]s of a [[SRD5:Fighter|Fighter]], as well as gain [[SRD5:Temporary Hit Point|temporary hit point]]s.<br /><br />)
- Beast Sense (One) + (For the duration you can use your [[SRD5:Action|action]] to use the senses of a target [[SRD5:Beast|beast]].)
- Beast Sense (5e) + (For the duration you can use your [[SRD5:Action|action]] to use the senses of a target [[SRD5:Beast|beast]].<br /><br />)
- Flying Swarmshape (3.5e Spell) + (For the duration, turn into a flying swarm.)
- Envy (3.5e Cleric Domain) + (For the jealous type.)
- Extra Shape (3.5e Feat) + (For the shape changing monster that just needs one more form.)
- Psychic Soulknife (3.5e Alternate Class Feature) + (For the soulknife who devotes more energy towards the power of the mind, rather than the power of the blade.)
- Onomastic (3.5e Cleric Domain) + (For those interested in the magic of names.)
- Warlock Patron - The Immutable (5e Otherworldly Patron) + (For those of us that want time and space magic on something other than a Wizard.)
- Occultist (5e Roguish Archetype) + (For those of us who can't decide between Inquisitive Rogue, Arcane Trickster, and Tome Warlock - A supernatural dabbler who uses cunning and skill to stand against that which goes bump in the night.)
- Retriever (3.5e Racial Paragon Class) + (For those that have been flayed alive and turn into something less than alive.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Ravaged By Baphomet (3.5e Racial Paragon Class) + (For those that have been ravaged by Baphomet.)
- Ravaged By Dagon (3.5e Racial Paragon Class) + (For those that have been ravaged by Dagon.)
- Ravaged By Demogorgon (3.5e Racial Paragon Class) + (For those that have been ravaged by Demogorgon.)
- Ravaged By Fraz-Urb'luu (3.5e Racial Paragon Class) + (For those that have been ravaged by Fraz-Urb'luu.)
- Ravaged By Graz'zt (3.5e Racial Paragon Class) + (For those that have been ravaged by Graz'zt.)
- Ravaged By Juiblex (3.5e Racial Paragon Class) + (For those that have been ravaged by Juiblex.)
- Ravaged By Malcanthet (3.5e Racial Paragon Class) + (For those that have been ravaged by Malcanthet.)
- Ravaged By Obox-ob (3.5e Racial Paragon Class) + (For those that have been ravaged by Obox-ob.)
- Ravaged By Orcus (3.5e Racial Paragon Class) + (For those that have been ravaged by Orcus.)
- Ravaged By Pale Night (3.5e Racial Paragon Class) + (For those that have been ravaged by Pale Night.)
- Ravaged By Pazuzu (3.5e Racial Paragon Class) + (For those that have been ravaged by Pazuzu.)
- Ravaged By Yeenoghu (3.5e Racial Paragon Class) + (For those that have been ravaged by Yeenoghu.)
- Lesser Harssaf (3.5e Race) + (For those that want to play the desert dwelling harssafs without 6 Racial Hit Dice and 4 LA)
- Radioactivity (3.5e Cleric Domain) + (For those that worship radioactive sources, especially sources from underground unmarred by "magnetic shields" and "atmosphere".)
- Metal (3.5e Cleric Domain) + (For those who adore the periodic table.)
- Protection (3.5e Cleric Domain) + (For those who are cautious, paranoid or both.)
- Greed (3.5e Cleric Domain) + (For those who can't get enough.)
- Hatred (3.5e Cleric Domain) + (For those who combine anger and contempt with a fair amount of violence.)
- Gluttony (3.5e Cleric Domain) + (For those who do it BIG.)
- Crystal of Spellwarding (3.5e Equipment) + (For those who fight mages and other spellcasters, this crystal can be an invaluable addition.)
- Law (3.5e Cleric Domain) + (For those who follow the rules.)
- Chaos (3.5e Cleric Domain) + (For those who like Giant Frog.)
- Hellfire (3.5e Cleric Domain) + (For those who like fire (and Hell) a little too much.)
- Pain (3.5e Cleric Domain) + (For those who like it rough.)
- Water, Liber Demonica (3.5e Cleric Domain) + (For those who like it wet.)
- Slime (3.5e Cleric Domain) + (For those who like their magic icky.)
- Time (3.5e Cleric Domain) + (For those who live life in the fast lane.)
- Infiltration (3.5e Cleric Domain) + (For those who want to get places unimpeded.)
- Knowledge, Liber Demonica (3.5e Cleric Domain) + (For those who want to know everything about everything.)
- Healing (3.5e Cleric Domain) + (For those who want to mend, not break.)
- Shape Innate Incarnum (3.5e Feat) + (For those who want to shape incarnum but don't want to take a class level.)
- Solidarity (3.5e Cleric Domain) + (For those who work with their comrades to achieve victory.)
- Dementation (3.5e Cleric Domain) + (For those who would sap the intelligence of others.)
- Good (3.5e Cleric Domain) + (For those with nice dispositions.)
- Vivisection (3.5e Cleric Domain) + (For turning things into other things they’re not in painful, imaginative ways.)
- Obliteration (3.5e Cleric Domain) + (For when you ''really'' don't want to allow someone to ''exist'' any longer.)
- Hyper-Simplified Mass Combat (3.5e Variant Rule) + (For when you just don't have the time to roll 47 attack rolls a turn.)
- Refresh (3.5e Epic Spell Seed) + (For when you need an Energizer Bunny work ethic out of your magic.)
- Tactical Nuke (3.5e Epic Spell) + (For when you really need to blow up a town really badly.)
- Tyranny of Movement (3.5e Spell) + (For when you want people to be tyrannous with movement!)
- Loquacious (3.5e Flaw) + (For you, talking is not a free action.)
- Force Conduit (3.5e Class) + (Force Conduits, also know as Sith and Jedi, are students of the all powerful [[Force (3.5e Deity)|Force]]. They are highly skilled at combat and have an advanced plasma sword – but are better know for their powers with the Force.)
- Forceblade (3.5e Equipment) + (Force Weapons deal force damage instead of the normal slashing, bludgeoning, or piercing damage of the weapon, bypassing damage reduction, and being effected by any energy resistance to force, though such resistance is rare.)
- Taunt (3.5e Maneuver) + (Force a creature to attack you.)
- Fiendmarked (3.5e Invocation) + (Force a creature to host a fiendish spirit, which toys with them and makes hell around them.)
- Loudness (3.5e Spell) + (Force a creature to remain silent, or suffer their own noise amplified to the extreme.)
- Sudden Challenge (3.5e Feat) + (Force a duel of wills any time during combat, gain bonus damage upon success of duel.)
- Painful Slumber (3.5e Invocation) + (Force a unending sleep)
- Accelerated Decay (3.5e Maneuver) + (Force all creatures in a 30 ft radius to save against disease or poison as if the next duration came to pass.)
- Mightshield (3.5e Maneuver) + (Force an enemy to reroll his attack.)
- Puppet (5e) + (Force one creature to move in a direction you choose.<br /><br />)
- Crossing Black Cat (3.5e Maneuver) + (Force one cursed enemy to reroll a throw.)
- Force Mortality (3.5e Spell) + (Force the rigors of age on ageless creatures, possibly killing them through entropy.)
- Answerer (3.5e Equipment) + (Force your threatened foes to tell the truth and command the winds.)
- Recast Form (5e) + (Forces a [[SRD5:Shapechanger|shapechanged]] [[SRD5:Creature|creature]] to revert to their true form<br /><br />)
- Publication:Dread Codex/New Spells/Attract Undead + (Forces an undead creature to approach you, if it would not be harmed in the process.)
- Bane (TOToM Spell) + (Forces enemies in an area to re-roll.)
- Tholan's Painful Transfer (3.5e Spell) + (Forcibly take information from a target.)
- Forest (3.5e Equipment) + (Forest weapons carry the power of nature, coating targets in vines and bramble and summoning trees.)
- Duskwood (3.5e Equipment) + (Forests are duplicated by the shadow plane as well, and it is from there that duskwood is found and harvested.)
- Minor Harrow (3.5e Spell) + (Foretell the future of a person, which may spell good or bad luck for them.)
- Foretell Pain (3.5e Spell) + (Foretell the next most likely damage you will take within 1 round.)
- Hammer of the Dwarvish Lords (3.5e Equipment) + (Forged by the dwarven gods to teach their children the ways of the dwarf, the hammer of dwarvish lords is part of a powerful artifact set which has been passed down through generations of royal dwarves since the beginning of their history.)
- Axe of the Dwarvish Lords (3.5e Equipment) + (Forged by the dwarven gods to teach their children the ways of the dwarf, the axe of dwarvish lords is part of a powerful artifact set which has been passed down through generations of royal dwarves since the beginning of their history.)
- Anvil of the Dwarvish Lords (3.5e Equipment) + (Forged by the dwarven gods to teach their children the ways of the dwarf, the anvil of dwarvish lords is part of a powerful artifact set which has been passed down through generations of royal dwarves since the beginning of their history.)
- Redstone (3.5e Equipment) + (Forged from crimson crystals found deep below, this material conducts electric energy well.)
- Vulcanus Arm Cannon (3.5e Equipment) + (Forged from polished brass and steel, this gauntlet seems to glow with an internal forge on its many vents. When transformed it turns your arm into a molten slag spewing cannon.)
- Shardcraft Armor (4e Equipment) + (Forged from the heart of the Living Gate, this armor is light and grants you an increase in mental clarity.)
- Hammer of Reforging (3.5e Equipment) + (Forged from the shattered remains of the Hammer of God, the Hammer of Reforging has but a fragment of power of the initial weapon yet can be manipulated by mortals to their ends.)
- Firewand (3.5e Equipment) + (Forged of ruddy iron and copper, these ray weapons are capable of unleashing swift volleys of flame.)
- Shadesteel Body (3.5e Feat) + (Forged on the plane of shadow, the composite plating of the warforged emanates a subtle aura of shadow where reflections of light should be.)
- Weresteel (3.5e Equipment) + (Forged under a full moon and anointed with the blood of lycanthropes, this pale metal seems possessed with a subtle feral wrath.)
- Forgefire Adept (3.5e Class) + (Forgefire Adepts are smiths that acquire special abilities through a divine link attained with the art of forging: Breath Weapon and Invocations.)
- Martial Ranger (3.5e Alternate Class Feature) + (Forgo your usual weapons and use what nature gave you: your fists! Mix monk fighting styles with ranger.)
- Ectoplasmic Bridge (3.5e Power) + (Form a bridge of force to cross chasms.)
- Magic Mythal (3.5e Feat) + (Form a magic circle which enhances magic.)
- Geomancy (3.5e Feat) + (Form a magic circle which enhances magic.)
- Hungry Earth (3.5e Maneuver) + (Form a pit of quicksand which will suck your opponents in.)
- Psionic Leash (3.5e Power) + (Form a tangled net of ectoplasm which you can teather and pull upon.)
- Wall of Crabs (3.5e Spell) + (Form a wall of crabs, providing a pinching danger to those passing by.)
- Wall of Paper (3.5e Spell) + (Form a wall of paper that blocks line of sight and line of effect, but is very easy to breach.)
- Skin of the Construct (3.5e Maneuver) + (Form body armor around you, or change your existing armor to something else, based on your ranks in Knowledge Arcana.)
- Form Fitting (3.5e Equipment) + (Form fitting armor and shields have their armor check penalty lowered, flexing perfectly in time with your own body.)
- Blazing Tower (3.5e Invocation) + (Form your fire bolt into the shape of a tower from the sky or ground.)
- Aerosilk (3.5e Equipment) + (Formed from "flying spiders" found on the Elemental Plane of Air, aerosilk is an impossibly lightweight and epithermal material renown for its smoothness, shine, and uncanny ability to flap in the air even when devoid of a breeze.)
- Astral Dewfrost (3.5e Equipment) + (Formed from condensed essence from the astral plane, astral dewfrost augments effects which teleport and plane shift and, in sufficient amounts, can stabilize ''gate'' spells.)
- Filthskin (3.5e Equipment) + (Formed from the hides of otyughs, troglodyte, and other foul and unclean creatures, filthskin carries with it dire sickness.)
- Rattenkönig (3.5e Race) + (Formed when a swarm of rats gather and are imbued with hivemind intellect, the rattenkönig is a bizarre collective being born from filth.)
- Lugaru (3.5e Race) + (Former feyblooded wolf-like warriors originally from the forest, their behaviors split ties with their own kin and they were ejected into the world of civilization. Unfortunately for the fey, civilization suited them and soon, destruction.)
- Kragan (3.5e Deity) + (Formerly a dwarf, Kragan (druid 20/fighter 10) is a god of death and life.)
- Azazel (3.5e Monster) + (Formerly an Archdevil, now contained in a small and remote area of the Nine Hells, Azazel plots to break his curse and make the ancestors of the arrogant mortals suffer.)
- Rinsidia (3.5e Deity) + (Formerly an elf, Rinsidia (druid 20/ranger 10) is a god of positive energy and nature.)
- Plane of Life (3.5e Sourcebook)/Introduction + (The life mother, Vitadea (mender 20/cleric 20/life master 10), the goddess of life.)
- Overmind (3.5e Prestige Class) + (Formidable casters that direct their mind-controlled subjects into combat)
- Formweaver (3.5e Class) + (Formweavers are life and chaos made flesh.)
- Forsaker (3.5e Class) + (Forsake your ties to magic and power your strength by sheer determination and gusto.)
- Fossor Engineer (3.5e Racial Substitution Levels) + (Fossor architects are specialized in construction of earth-made buildings, especially for war.)
- Fossor Trench Fighter (3.5e Racial Substitution Levels) + (Fossors are employed in armies as specialized troops for excavating and fighting in trenches and tunnels.)
- Sublime Aspect (3.5e Location) + (Found in each layer of Mrityulok, where new maneuvers are learned quickly.)
- Hardlight (3.5e Equipment) + (Found on the Quasi-Elemental Plane of Radiance, this "solid" material shines like the sun. Items made out of hardlight can fall into a highly compressed form and unfold with a simple motion.)
- Fourfold Experts of the Infinite (3.5e Vestige) + (Four expert hirelings had been tasked by a … Four expert hirelings had been tasked by a mad artificer to perform a strange ritual. Within an instant he commited suicide and the hirelings discovered infinite pain. Though the fate of the artificer and their hirelings is not clearly known, with some saying that at that moment the artificer was "crushed by rocks and died anyway", the hirelings had somehow exceeded the bounds of their universe and its mathematical limitations becoming a vestige.thematical limitations becoming a vestige.)
- SRD5:Plesiosaurus + (Four flippered aquatic dinosaur with a long neck.)
- Agni's Blades of Destruction (3.5e Maneuver) + (Four force weapons float around you and attack.)
- Additional Maneuver Types (3.5e Variant Rule) + (Four new types of martial maneuvers - Flourishes, Assaults, Warcries, and Strategies.)
- Nightmare Beast (5e) + (Four story tall monster)
- Qua-Vel (3.5e Race) + (Four-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle.)
- Kitsune (3.5e Race) + (Fox spirits known both both as good omens and tricksters, malicious demons and kindly souls. The number of tails they possess is an indication of their power.)
- Silver Elf (3.5e Race) + (Fragile but powerful elves with ties to other planes.)
- Daemonkeeper (5e Feat) + (Free ''Find Familiar''; Your familiar gains an improved form.)
- Ghostflame Exorcism (3.5e Feat) + (Free possessed creatures from the grasp of fiends and ghosts using ghostflame energy.)
- Cryostasis (3.5e Spell) + (Freeze a creature into a state of stasis. It can be used for utility, or offensively.)
- Freeze Mind (3.5e Spell) + (Freeze a creature's thought processes, dazing them and then rendering them into a zombie-like mental fugue.)
- Quintessent Strike (3.5e Maneuver) + (Freeze a victim in time.)
- Portable Freeze n' Bake (3.5e Equipment) + (Freeze or bake from this portable box.)
- Rystil's Frozen Step (3.5e Spell) + (Freeze them in their tracks. Literally.)
- Frost of Void (3.5e Epic Spell) + (Freeze your foes with the empty frost of [[Kyurem (3.5e Monster)|Kyurem]], inflicting major cold damage and bestowing several [[SRD:Negative Level|negative levels]] to all who get in your way.)
- Freeze Blood (3.5e Spell) + (Freezes the blood or other life components of a creature; death soon follows.)
- Freyinsar (3.5e Race) + (Freyinsars are a specie of civilized giants, they live in cities and prefer the comfort of civilization over the struggles of nature other giants live in.)
- Terrifying Killer (5e Feat) + (Frighten enemies when you kill a creature.)
- Terrify Into Submission (3.5e Spell) + (Frighten weak or weakened creature into trusting you)
- Thunderbolt and Lightning, Very, Very Frightening (3.5e Feat) + (Frighten your enemies with electricity)
- Puppeteer Parasite (5e) + (Frisbee sized [[SRD5:Aberration|aberration]] that can attach to a creature and control it.)
- SRD5:Frog + (Frog or toad)
- Hunter (3.5e Class) + (From an early age the call of the wild dra … From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. Masters of their environment, they are able to slip like ghosts through the trees and lay traps in the paths of their enemies.d lay traps in the paths of their enemies.)
- Arachonomicon; the Book of Spiderkind (4e Sourcebook) + (From the chaos of the great web they are c … From the chaos of the great web they are coming—the lurkers and the hunters that are known as [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)/All About Spiderkind#What Are the Spiderkind?|spiderkind]]. But, unknown to those that live on the surface, the spiderkind are cursed with eternal civil war, a war which will never end until either [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)/All About Spiderkind#Lolth|Lolth]], or her sister [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)/All About Spiderkind#Arachne|Arachne]] is slain. This is the war of the spiderkind.e war of the spiderkind.)
- Quick Slash (3.5e Maneuver) + (From your scabbard, a quick cut past enemy defenses.)
- Frostran (3.5e Monster) + (Frostran is one of the "Tran trio", and th … Frostran is one of the "Tran trio", and the embodiment and guardian of frozen mountain peaks. Like a mountain, it is sturdy, rugged, strong... and slow. Very, very slow. But don't underestimate it because it moves at a snail's pace — it can easily destroy its enemies in melee or at long range.s enemies in melee or at long range.)
- Frostwind Virago (5e Monster) + (Frostwind Virago are beautiful anthropoid female [[SRD5:Fey|fey]].)
- Synaptic Shock (3.5e Maneuver) + (Fry your opponent's nervous system.)
- Love of X (3.5e Trait) + (Fuck yeah, mollusks rock!)
- Light Drop (3.5e Blood Spell) + (Fuel sweet rave parties with your glowing blood. Unf-tsh unf-tsh unf-tsh unf-tsh...)
- Sheathing Flurry (3.5e Feat) + (Full attack an enemy at range with your katana)
- Publication:Renegade Cleric's Tome/Acorn Grove + (Full grown trees sprout where you throw a handful of enchanted acorns.)
- Light Plate (3.5e Equipment) + (Full plate that is very thin and segmented for mobility, to the point it is actually light armor.)
- Full Speed (3.5e Equipment) + (Full speed equipment doesn't slow you down.)
- Publication:Dread Codex/New Spells/Heal Undead + (Fully heals one undead or zombie per caster level.)
- Interspatial Ring (3.5e Equipment) + (Functioning similar to a Bag of Holding or a Handy haversack, but in the convenient form of a Ring)
- Brutal Eyes' Vengeance (3.5e Invocation) + (Functions as ''Elush's eye-blasting explosion''.)
- Maw of the Abyss (3.5e Invocation) + (Functions as ''Maw of Chaos''.)
- Gaze of Orcus (3.5e Invocation) + (Functions as ''command undead''.)
- Abyssal Counsel (3.5e Invocation) + (Functions as ''contact other plane'', with limited information.)
- Graz'zt's Schemes (3.5e Invocation) + (Functions as ''contingency''.)
- Nerameshu's Weather Possession (3.5e Invocation) + (Functions as ''control weather''.)
- Artifice of Demogorgon (3.5e Invocation) + (Functions as ''fabricate''.)
- Exclusion of Pale Night (3.5e Invocation) + (Functions as ''greater dispel magic''.)
- Abyssal Gift (3.5e Invocation) + (Functions as ''minor creation''.)
- Visions of Dagon (3.5e Invocation) + (Functions as ''power word blind''.)
- Artificer Battery Pack (3.5e Equipment) + (Functions as a limited, replenishable Craft Reserve, like an artificer's.)
- Azure Fungus (5e Monster) + (Fungal creature often mistaken for a Grell)
- Agarican (3.5e Template) + (Fungal creatures with large mushrooms growing from their bodies, they are the possessed bodies of other races.)
- Bear Genasi (3.5e Race) + (Furry native outsiders, here to spread goodness, eat porridge and honey, and prevent forest fires.)
- SRD:Greater Spell Penetration + (Further +2 bonus on rolls to overcome spell resistance.)
- Fury (3.5e Feat Type) + (Fury feats are designed to augment a [[SRD:Barbarian|barbarian's]] [[SRD:Barbarian#Rage|rage]] or similar class features involving anger (such as a [[Berserker (3.5e Class)|berserker's]] [[Berserker (3.5e Class)#rage|rage]]).)
- Fuse Weapons (3.5e Spell) + (Fuse two weapons together into a new transforming weapon.)
- Hoots (3.5e Cleric Domain) + (GLORYHAMMER!)
- Gaban's Chaos Firelance (3.5e Spell) + (Gaban's Chaos Firelance is a channeled spell calling extreme heat and magical power into the form of a single fire spear.)
- Gabite (3.5e Monster) + (Gabite is a ferocious land-shark with great quickness. Few creatures are capable of escaping it.)
- Chosen by Gadlnaom (3.5e Prestige Class) + (Gadlnaom chooses to grant you visions of the future for your own benefit.)
- Gadlnaom (3.5e Deity) + (Gadlnaom sees a future perfectly, and will stop at nothing to watch the most glorious apocalypse.)
- Keeper of Forbidden Lore (4e Feat) + (Gain a [[4e Index (4e Other)#bonuses and penalties|bonus]] to [[4e Index (4e Other)#knowledge checks|knowledge]] [[4e Index (4e Other)#skill checks|skill checks]] equal to the number of [[4e Abyssal Heritor Feats|abyssal heritor]] feats that you posess.)
- Highborn Drow (4e Feat) + (Gain ''Levitate'' as a Lolthtouched racial power.)
- Drow Illusion Mastery (4e Feat) + (Gain ''Lolthtouched'' racial trait.)
- Gloves of Dryness (3.5e Equipment) + (Gain ''[[Repel Liquid (3.5e Spell)|repel liquid]]'' at will, pushing away moisture with your hands.)
- Scion of Elemental Earth (5e) + (Gain ''[[SRD5:Druidcraft|druidcraft]]'' and can create [[SRD5:Half Cover|half cover]] a limited number of times.)
- Dais of the Heavens (3.5e Maneuver) + (Gain ''[[SRD:Air Walk|air walk]]'' for 5 rounds.)
- Glacial Endurance (3.5e Maneuver) + (Gain ''[[SRD:Endure Elements|Endure Elements]]'' effect and cold resistance based on Survival ranks)
- Cosmic Dance of Eternity (3.5e Maneuver) + (Gain ''[[SRD:Freedom of Movement|freedom of movement]]'' while in this stance.)
- Inertia Surge (3.5e Utterance) + (Gain ''[[SRD:Freedom of Movement|freedom of movement]]'' but for a brief moment, or entangle your opponents in the fabric of space and time.)
- Telekinetic Warrior (3.5e Maneuver) + (Gain ''[[SRD:Telekinetic Maneuver|telekinetic maneuver]]'' at will.)
- Clearsight (3.5e Feat) + (Gain ''[[SRD:True Seeing|true seeing]]'' and a bonus to defeat Disguise checks.)
- Greater Freedom of Movement (3.5e Spell) + (Gain ''freedom of movement'', plus avoid attacks of opportunity and move faster.)
- Far Range Shot (3.5e Feat) + (Gain +1 attack and damage on ranged attacks 30 ft away and further.)
- SRD:Two-Weapon Defense + (Gain +1 shield bonus to AC when wielding two weapons.)
- Upgrade (3.5e Feat) + (Gain +1 to all ability scores.)
- Epic Skill Focus-CE (3.5e Feat) + (Gain +10 to a skill, take 10, and critical (and fumble) on skills.)
- Survivor's Stride (3.5e Maneuver) + (Gain +10ft movement, additional +5 for every 5 ranks in Spellcraft; Feather Fall with successful immediate Spellcraft check.)
- Mean (3.5e Feat) + (Gain +1d6 additional sneak attack, plus some other things if using the Pokemon d20 system.)
- Divine Spell Focus (3.5e Feat) + (Gain +2 DC to the spell of your school, an bonus on caster level checks, and ignore evasion and mettle.)
- Knight's Puissance (3.5e Utterance) + (Gain +2 to attack, or apply a -2 penalty to attack.)
- Wings of Thunder (3.5e Maneuver) + (Gain +30 fly speed, and become able to travel as supersonic speeds for overland flights.)
- Tailwind (3.5e Maneuver) + (Gain +30 ft to your fly speed and provoke no [[SRD:Attack of Opportunity|AoOs]] for movement for 1 round.)
- Mystic Rampart (3.5e Utterance) + (Gain +5 AC, +5 saves, and DR 5/-, or strip away 5 AC, saves, and DR from a target.)
- Greater Knight's Puissance (3.5e Utterance) + (Gain +6 to attack, or apply a -6 penalty to attack.)
- Toughness, Eiji (3.5e Feat) + (Gain 150% of your starting hp plus 1 hp/level.)
- Strength of Life (3.5e Maneuver) + (Gain 1d10 temporary hit points +1 per an initiator level.)
- Skilled (One) + (Gain 3 [[SRD5:Skill|Skill]]s)
- Health Surge (3.5e Feat) + (Gain 3 charges to heal yourself, and the chance to save yourself from death.)
- Human Proficiency (3.5e Feat) + (Gain 3 floating proficiency feats to assign to anything.)
- Human Skillfulness (3.5e Feat) + (Gain 4 extra skill points at 1st level and 1 extra skill point at each additional level, and a free floating 5 skill ranks.)
- SRD:Extra Turning + (Gain 4 more turn/rebuke attempts per turn/rebuke ability you have.)
- Identify Symbol (3.5e Spell) + (Gain 5 + your caster level as a bonus on checks to identify symbols for what they are.)
- Resourceful (3.5e Feat) + (Gain 6 skill points per level or +2 skill points per level, whichever is higher.)
- SRD:Combat Reflexes + (Gain AoOs equal to Dex modifier.)
- Elemental Affinity, Minor (3.5e Grim Alteration) + (Gain Basic Bends of one element, minor elemental ability.)
- Body of Iron (3.5e Maneuver) + (Gain DR 10/adamantine for 1 round.)
- Dampen Impact (3.5e Spell) + (Gain DR 10/magic and reduce impact damage by 10 per caster level.)
- Embrace the Vampire (3.5e Maneuver) + (Gain DR 10/silver or magic and other vampiric bonuses.)
- Body of Adamantine (3.5e Maneuver) + (Gain DR 30/adamantine for 1 round.)
- Vengeful Bones (3.5e Maneuver) + (Gain DR 5/Bludgeoning against an attack, if it miss or deal no damage you counter attack.)
- Body of Stone (3.5e Maneuver) + (Gain DR 5/adamantine for 1 round.)
- Iron Jawed Angel (3.5e Maneuver) + (Gain DR X/-, where X is equal to the result of your [[Appraise (3.5e Skill)|Appraise]] check.)
- Ghastly Hide (3.5e Feat) + (Gain DR and use your undead touch against foe which attack you unarmed.)
- Inertia Vacuum (3.5e Maneuver) + (Gain DR/- against one attack, free movement based on damage prevented.)
- Damage Reduction-CE (3.5e Feat) + (Gain DR/-, or increase your current damage reduction.)
- Skin of the Lycan (3.5e Maneuver) + (Gain DR/silver based on your ranks in Control Shape.)
- Thought Shield (3.5e Maneuver) + (Gain Deflection bonus to AC based on Autohypnosis ranks.)
- Ignitable Spirit (3.5e Invocation) + (Gain Fire Resistance)
- Unending Blade (3.5e Maneuver) + (Gain Great Cleave with a 5 foot step between each attack.)
- Draconic Heritage, Incarnum (3.5e Feat) + (Gain Knowledge(History) as a class skill, dragonblood subtype, and bonus on saves against magic sleep, paralysis and against soulmeld effects.)
- Elemental Affinity, Improved (3.5e Grim Alteration) + (Gain Major Bends; Elemental features.)
- Blessing of the Mother of the Hunt (3.5e Maneuver) + (Gain Mettle and a bonus on saving throws.)
- Elemental Affinity (3.5e Grim Alteration) + (Gain Minor Bends from one of the Bender of Elements classes.)
- Poison in the Blood (3.5e Trait) + (Gain Poison Use, but you don't recover quite as well...)
- Black Widow's Expertise (3.5e Maneuver) + (Gain Poison Use, swift action poison application, and increase the DC of all diseases and poisons you use.)
- Null Soul (3.5e Feat) + (Gain SR at the cost of ever becoming a spellcaster.)
- Bloodhound (3.5e Maneuver) + (Gain Scent for the purpose of finding blood, as well as being able to identify blood and track creatures.)
- Sublime Weapon Focus (3.5e Feat) + (Gain Weapon Focus for all weapons in a discipline.)
- Deformed (3.5e Feat) + (Gain [Deformity] feats for free)
- Eyes of the Abyss (4e Feat) + (Gain [[4e Index (4e Other)#Darkvision|dark … Gain [[4e Index (4e Other)#Darkvision|darkvision]], and a [[4e Index (4e Other)#bonuses and penalties|bonus]] to [[4e Index (4e Other)#perception skill|perception]] [[4e Index (4e Other)#skill checks|skill checks]] equal to the number of [[4e Abyssal Heritor Feats|abyssal heritor]] feats that you posess.s|abyssal heritor]] feats that you posess.)
- Andugr Lineage (4e Feat) + (Gain [[4e Index (4e Other)#low-light vision|low-light vision]], use ''expansion'' as a daily power)
- Scholar of the Web (4e Feat) + (Gain [[Arachnomancer (4e Class)#Arachnomancer Tactics|lesser weaves]] class feature)
- Teachings of the Web (4e Feat) + (Gain [[Arachnomancer (4e Class)#Arachnomancer Tactics|arachnomancer tactics]] class feature)
- Night Rage (3.5e Feat) + (Gain [[Dexterity]] bonuses while raging or using certain [[Wild Moon (3.5e Martial Discipline)|Wild Moon]] maneuvers, and even more at night.)
- Lightly Armored (One) + (Gain [[Light Armor Training (One)|Light]], [[Medium Armor Training (One)|Medium]], and [[Shield Armor Training (One)|Shield]] [[Armor Training (One)|Armor Training]].)
- Beast Bond (One) + (Gain [[SRD5:Beast|animal]] companion while spell lasts.)
- Magic Initiate (One) + (Gain [[SRD5:Cantrip|cantrip]]s and a 1st-[[SRD5:Spell Level|Level]] [[Spell (One)|Spell]] from the [[Arcane (One)|Arcane]], [[Divine (One)|Divine]], or [[Primal (One)|Primal]] [[Spell List (One)|Spell List]])
- Fey Teleportation (5e) + (Gain [[SRD5:Intelligence|Intelligence]] or [[SRD5:Charisma|Charisma]], speak [[SRD5:Sylvan|Sylvan]], and ''[[SRD5:Misty Step|misty step]]'' spell.)
- Musician (One) + (Gain [[SRD5:Proficiency|proficiency]] with 3 [[Musical Instrument (One)|musical instrument]]s, give [[Inspiration (One)|inspiration]] to allies when you rest.)
- Planar Wanderer (5e) + (Gain [[SRD5:Resistance|resistance]] to a [[SRD5:Damage Type|damage type]], ability to utilize or seal a planar portal without a key, intuit location of nearby portals.)
- Scion of the Outer Planes (5e) + (Gain [[SRD5:Resistance|resistance]] to a [[SRD5:Damage Type|damage type]], and ability to cast a [[SRD5:Cantrip|cantrip]] based on the type of [[SRD5:Plane|plane]].)
- Enemy Knowledge (5e Feat) + (Gain [[SRD5:Strength|Strength]], [[SRD5:Dexterity|Dexterity]], or [[SRD5:Wisdom|Wisdom]] and [[SRD5:Ranger#Favored Enemy|Favored Enemy]]. Enhances Favored Enemy.)
- Armor of Agathys (5e) + (Gain [[SRD5:Temporary Hit Point|temporary hit point]]s and damages close combat attackers<br /><br />)
- Ki Sight (3.5e Invocation) + (Gain [[SRD:Blindsight|Blindsight]] and detect the presence of ki in others at a greater range and accuracy, even tell when someone is [[Ki_Supression_(3.5e_Invocation)|suppressing]] their full power.)
- Misty Pace (3.5e Maneuver) + (Gain [[SRD:Concealment|concealment]] and become untrackable.)
- Blurred Run (3.5e Maneuver) + (Gain [[SRD:Concealment|concealment]] while moving.)
- Barrel Roll (3.5e Maneuver) + (Gain [[SRD:Deflect Arrows|Deflect Arrows]] against a ranged attack.)
- Biotic Maintenance (3.5e Maneuver) + (Gain [[SRD:Fast Healing|fast healing]] equal to your initiator level.)
- Monofilament Hair (3.5e Feat) + (Gain [[SRD:Improved Critical|Improved Critical]] with your hair lash, and act as a powerful garotte.)
- Dance of Tandava (3.5e Maneuver) + (Gain [[SRD:Pounce|pounce]] and full attack after a charge.)
- Claws of the Roc (3.5e Maneuver) + (Gain [[SRD:Snatch|Snatch]] to grapple and lift your opponent away!)
- Spell Dampen (3.5e Spell) + (Gain [[Spell Dampening (3.5e Creature Ability)|spell dampening]], reducing the effectiveness of magic on you.)
- Armor of Agathys (One) + (Gain [[Temporary Hit Point (One)|temporary hit point]]s and damages close combat attackers)
- Witch Sight (One) + (Gain [[Truesight (One)|Truesight]] with limited [[SRD5:Range|range]].)
- Animal Senses (3.5e Maneuver) + (Gain [[scent]] and various bonuses.)
- Diamond Light of the Spotless Mind (3.5e Maneuver) + (Gain a ''[[SRD:Mind Blank|mind blank]]'' effect while in this stance.)
- Prepared Prescience (3.5e Maneuver) + (Gain a ''[[SRD:Moment of Prescience|moment of prescience]]'' like effect, with the bonus based on concentration.)
- Nature's Wrath (4e Feat) + (Gain a +1 [[4e Index (4e Other)#Bonuses and Penalties|feat bonus]] to damage rolls with [[cold]] and [[sylvan]] powers.)
- Sadistic Reward (4e Feat) + (Gain a +1 [[4e Index (4e Other)#Bonuses and penalties|bonus]] to [[4e Index (4e Other)#Damage roll|damage rolls]] when you deal damage to a living creature.)
- Radiant Melody (4e Feat) + (Gain a +1 [[4e Index (4e Other)#Bonuses and Penalties|feat bonus]] to damage rolls with [[psychic]] and [[radiant]] powers.)
- Hated Foe (3.5e Feat) + (Gain a +1 attack and +1 dodge to AC against one creature type.)
- Surprising Riposte (4e Feat) + (Gain a +1 bonus to [[4e Index (4e Other)#damage rolls|damage rolls]] when you gain [[4e Index (4e Other)#Combat advantage|combat advantage]] using the bluff skill.)
- Fortitude Surge (3.5e Feat) + (Gain a +1 bonus to [[Fort]] saves, and once per encounter always succeed on a [[Fort]] save... at a price.)
- Reflex Surge (3.5e Feat) + (Gain a +1 bonus to [[Reflex]] saves, and once per encounter always succeed on a [[Reflex]] save... at a price.)
- Will Surge (3.5e Feat) + (Gain a +1 bonus to [[Will]] saves, and once per encounter always succeed on a [[Will]] save... at a price.)
- Skill Specialization Focus (3.5e Feat) + (Gain a +1 bonus to a skill and a +3 bonus to a specialized area of that skill.)
- Challenge the Many (3.5e Maneuver) + (Gain a +1 bonus to attack rolls for every foe you threaten.)
- Vow of Vengeance (4e Feat) + (Gain a +1 bonus to damage rolls and to your critical threat range against a particular race or creature.)
- Demonic Skin (4e Feat) + (Gain a +1 racial [[4e Index (4e Other)#bonuses and penalties|bonus]] to your [[4e Index (4e Other)#Armor Class|AC]].)
- Perfect Accuracy (4e Feat) + (Gain a +1d4 bonus to your [[Lycosid Precision (4e Feat)|''lycosid precision'']] re-roll.)
- Shadowborn Warrior (4e Feat) + (Gain a +2 [[4e Index (4e Other)#Bonuses and Penalties|bonus]] to initiative and a +1 bonus to [[4e Index (4e Other)#Armor class|AC]] when in [[4e Index (4e Other)#darkness|darkness]].)
- Epic Weapon Focus-CE (3.5e Feat) + (Gain a +2 bonus on attack rolls, avoid fumbles, and auto-hit more often with a certain weapon.)
- Spell Resistance (4e Feat) + (Gain a +2 bonus to will defense against [[4e Index (4e Other)#Arcane power source|Arcane]] powers.)
- Psychic Refusal (4e Feat) + (Gain a +2 bonus to will defense against powers with the [[4e Index (4e Other)#Psychic|psychic]] keyword.)
- Puffness (3.5e Feat) + (Gain a +3 bonus on [[SRD:Saving Throw#Fortitude|Fortitude]] saves after a failure and one other benefit.)
- Defensive Edge (3.5e Utterance) + (Gain a +4 armor bonus to AC, or apply a -4 penalty to AC.)
- Suppress Biology (3.5e Maneuver) + (Gain a +4 bonus on saves against a multitude of conditions.)
- Immunopromotion (3.5e Maneuver) + (Gain a +4 bonus to Fortitude saves against all diseases and poisons, including supernatural ones.)
- Evasive Dance (4e Feat) + (Gain a +4 bonus to [[4e#AC|AC]] while wearing [[4e#Cloth armor|cloth armor]].)
- Walk the True Path (3.5e Maneuver) + (Gain a +5 bonus on all saves against martial maneuvers)
- Divine Aureole (3.5e Maneuver) + (Gain a 20% miss chance so long as you have some manner of cloak.)
- Sweeping Strike (3.5e Feat) + (Gain a Cleave attack when you drop a foe below 1/2 HP.)
- Subdued Smiting (3.5e Feat) + (Gain a Smite Attack or just make your own better. Then use it to knock people out instead of finishing them off.)
- Lycosid Speed (4e Feat) + (Gain a [[4e Index (4e Other)#bonuses and penalties|bonus]] to your speed.)
- Primordial Scion (4e Feat) + (Gain a [[4e Index (4e Other)#bonuses and p … Gain a [[4e Index (4e Other)#bonuses and penalties|bonus]] to [[4e Index (4e Other)#damage rolls|damage rolls]] against creatures of the [[4e Index (4e Other)#alignment|lawful good]] and [[4e Index (4e Other)#alignment|evil]] [[4e Index (4e Other)#alignment|alignments]].e Index (4e Other)#alignment|alignments]].)
- Vestigial Wings (4e Feat) + (Gain a [[4e Index (4e Other)#bonuses and Penalties|bonus]] to [[4e Index (4e Other)#athletics skill|jump]] [[4e Index (4e Other)#skill check|skill checks]] equal to +3 per [[4e Abyssal Heritor Feats|abyssal heritor]] feat that you posess.)
- Lessons of the First Ones (One) + (Gain a [[Feat (One)|feat]] that does not have prerequsites or level restrictions.)
- Float (3.5e Spell) + (Gain a [[Hover (3.5e Creature Ability)|hover]] speed (perfect) equal to your land speed.)
- Ring of Mental Transformation (3.5e Equipment) + (Gain a [[Spellstrained (3.5e Condition)|Spellstrained]] level to gain a spell slot or excess power points.)
- Retort (3.5e Spell) + (Gain a barrier which damages those who strike you in combat.)
- Preternatural Clarity (3.5e Utterance) + (Gain a benefit like ''[[SRD:Moment of Prescience|moment of prescience]]'', or turn it around and use it as a debuff!)
- Jaw of the Beast (3.5e Maneuver) + (Gain a bite, or improve the bite you have. Scales with your ranks in Control Shape.)
- Epic Prowess-CE (3.5e Feat) + (Gain a bonus on attack and damage for all of your weapons.)
- Fierce Counterattack (3.5e Maneuver) + (Gain a bonus to AC against an attack, and then make a counterattack. ''Feral—'' Attack before you are even attacked.)
- Smiling Demon Style (3.5e Maneuver) + (Gain a bonus to Charisma checks and mind-affecting powers as long as you mean harm.)
- Burning Zeal (3.5e Feat) + (Gain a bonus to one opposed check and take ability burn after.)
- Lolth's Meat (4e Feat) + (Gain a bonuses when you kill a living creature with an [[4e Index (4e Other)#ability scores|intelligence]] score of 3 or more.)
- Chessmaster's Gambit (3.5e Feat) + (Gain a bunch of strange tactical moves based on the tactics of the infamous chessmaster.)
- Walk the Underpath (3.5e Maneuver) + (Gain a burrow speed and tremorsense out to 60 ft.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Earthwalk (5e Spell) + (Gain a burrowspeed and tremorsense<br /><br />)
- Eratosthenes' Sieve Defence (3.5e Maneuver) + (Gain a chance to resist spell or spell-like ability.)
- Half-Elf Emissary (3.5e Feat) + (Gain a constant ''[[SRD:Tongues|tongues]]'' effect, and daunt creatures in battle.)
- Heat Wave (3.5e Invocation) + (Gain a constant blur effect from waves of heat.)
- Murderous Determination (3.5e Feat) + (Gain a cumulative bonus to attack roll against a creature you keep missing.)
- Brand of the Dark Sigil (3.5e Spell) + (Gain a dark symbol that revives you from the dead endlessly, at the low cost of your sanity.)
- High Risk Dodging (3.5e Feat) + (Gain a dodge bonus, but risk extra damage if you fail.)
- SRD5:Pact of the Chain + (Gain a familiar)
- Black Nimbus Belt (3.5e Equipment) + (Gain a fly speed, but emit copious amounts of smoke.)
- Vivisectionist Stance (3.5e Maneuver) + (Gain a form of sneak attack which scales with initiator level.)
- Reap What Has Been Sown (3.5e Maneuver) + (Gain a free grapple attempt that does not provoke attacks of opportunity against those who try to close with you.)
- Levitate (3.5e Feat) + (Gain a hover speed.)
- Cloaked in Blades (3.5e Maneuver) + (Gain a large bonus to AC depending on how many enemies are threatening you.)
- There Is Logic In What He Says (3.5e Skill Trick) + (Gain a large bonus to bluff, but the lie only lasts for a short time before they realize what's up.)
- Talent Dilettante (3.5e Feat) + (Gain a level 1 class ability.)
- Touch of Health (3.5e Feat) + (Gain a limited form of Lay on Hands.)
- Prehensile Tail (3.5e Equipment) + (Gain a long flexible tail which can manipulate objects.)
- Power of Luck (3.5e Feat) + (Gain a luck pool equal to your divine rank to spend on dice rolls, both yours and others.)
- SRD5:Pact of the Blade + (Gain a magic weapon)
- SRD:Magical Beast Companion + (Gain a magical beast companion.)
- Aldrenaline Burst (3.5e Maneuver) + (Gain a massive bonus on a [[Str]] or [[Dex]] ability check.)
- Dark Scholar's Insight (3.5e Spell) + (Gain a massive bonus to knowledge or dark insight at the cost of your sanity.)
- Ability Mastery (3.5e Feat) + (Gain a minor bonus to skills and ability checks for a chosen ability.)
- Shapechange (3.5e Feat) + (Gain a modified ''[[SRD:Shapechange|shapechange]]'' at will.)
- Martial Disciple (3.5e Feat) + (Gain a new martial discipline known.)
- Precognitive Visions (4e Feat) + (Gain a number of [[4e Index (4e Other)#bonuses and penalties|bonuses]] equal to 1 + 1 per 2 [[4e Abyssal Heritor Feats|abyssal heritor]] feats that you possess.)
- Vital Source (3.5e Spell) + (Gain a pool of healing which you can spend all at once, or over the course of the day.)
- Shared Affliction (3.5e Spell) + (Gain a protective ward. If you are struck with a status effect, the opponent is also afflicted.)
- Human Flexibility (3.5e Feat) + (Gain a racial feature from another ECL 1 humanoid, and count as any humanoid subtype.)
- Jagged Edge (3.5e Feat) + (Gain a rough skin or spines which deal damage to those attacking or grappling you.)
- Inherent Martial Study (3.5e Feat) + (Gain a scaling amount of maneuver-like abilities.)
- Armor Channeling (3.5e Feat) + (Gain a scaling enhancement bonus to any armor you wear.)
- Weapon Channeling (3.5e Feat) + (Gain a scaling enhancement bonus to any weapon your wield.)
- Armor Skin-CE (3.5e Feat) + (Gain a scaling enhancement bonus to natural armor.)
- Enhanced Ability (3.5e Feat) + (Gain a scaling enhancement bonus to one ability score of your choice.)
- Shroud of Resistance (3.5e Feat) + (Gain a scaling resistance bonus to all your saves.)
- Fortify Resistance (3.5e Utterance) + (Gain a scaling resistance bonus, or apply a penalty to a creature's saves.)
- Ripple Cross Guard (3.5e Maneuver) + (Gain a shield bonus to AC and damage reduction against an attack, if attacked in melee with a conductive weapon deal 1d6 damage back; spend energy point to increase armor class bonus, DR and damage dealt.)
- Divine Shield (3.5e Feat) + (Gain a shield to absorb attacks.)
- Hidden Sorcery (3.5e Feat) + (Gain a single 1st level sorcerer spell 2/day.)
- Extra Credit Skill (3.5e Trait) + (Gain a single skill as a class skill with a minor penalty.)
- Biotic Resilience (3.5e Maneuver) + (Gain a sort of pseudo-regeneration that enables you to convert most forms of damage to nonlethal damage.)
- Illusory Familiar (3.5e Feat) + (Gain a special familiar which has no substance, but superior mental prowess.)
- SRD5:Pact of the Tome + (Gain a spell book)
- Spellbook of Arachane Lore (4e Feat) + (Gain a spellbook.)
- Manticore Tail (3.5e Equipment) + (Gain a spike covered tail like a manticore.)
- Eerie Emanation (3.5e Feat) + (Gain a spooky aura of undeath which invokes various effects.)
- Pact of the Talisman (5e) + (Gain a talisman given by your patron.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Flawless Moxie (3.5e Maneuver) + (Gain a the benefit of the rapid shot feat and resistance to fear at the cost of your AC.)
- HM Slave (3.5e Feat) + (Gain a various array of utilitarian powers,)
- Meldshaper Expert (3.5e Feat) + (Gain abilities Essentia Fluctuation and Incarnum Marking.)
- Outlands Envoy (5e) + (Gain ability to cast ''[[SRD5:Misty Step|misty step]]'' and ''[[SRD5:Tongues|tongues]]'' spells.)
- SRD:Epic Spellcasting + (Gain ability to create and cast epic spells.)
- SRD:Track + (Gain ability to follow tracks.)
- Divinely Favored (5e) + (Gain access to a [[SRD5:Cantrip|cantrip]], ''[[SRD5:Augury|augury]]'', and spell based on [[SRD5:Alignment|alignment]].)
- Rune Carver Apprentice (5e) + (Gain access to a list of spells by drawing runes; one casting per day.)
- Physical Manifestation (3.5e Feat) + (Gain access to a series of unique powers which drain hit points instead of power points.)
- Grant Access (3.5e Maneuver) + (Gain access to a single item as if you qualify for it, or bypass any door.)
- Iris Favored (3.5e Feat) + (Gain access to some spell from one of your deity’s domain depending on invest essentia)
- ATRuns Extra Features (3.5e Feat) + (Gain additional ATRuns Model Features.)
- Extra Explosive Potential (3.5e Feat) + (Gain additional Explosive Potential charges.)
- Bottomless Tools (3.5e Feat) + (Gain additional Tools of the Trade.)
- Advanced Sword Technique (3.5e Feat) + (Gain additional combat options with any sword-like weapon.)
- True Disciple (3.5e Feat) + (Gain additional domain slots per day and an additional use of domain granted powers.)
- Mineralscale Dragon Paragon (3.5e Racial Paragon Class) + (Gain additional dragon traits for your mineralscale dragon.)
- Lightning Blade (3.5e Maneuver) + (Gain additional electric damage to your attacks for 1 round.)
- SRD:Legendary Commander + (Gain additional followers.)
- Consumer (3.5e Feat) + (Gain additional funds specifically for consumable goods.)
- Life Point Reserve (3.5e Feat) + (Gain additional grim Life Points with your level.)
- Tough Fortitude (3.5e Feat) + (Gain additional hit points, a bonus on fortitude save and gain resistance against ability damage.)
- Expanded Racial Trait (3.5e Feat) + (Gain additional racial or template traits.)
- Axe Mastery Variant (3.5e Feat) + (Gain additional uses when wielding axe-like weapons.)
- Eilservs School (4e Feat) + (Gain advantages when attacking a foe with your staff.)
- Despana School (4e Feat) + (Gain advantages when fighting alongside a monster you summoned.)
- Many Eyes (3.5e Feat) + (Gain all around vision with all its benefits)
- Arcane Mastery (3.5e Feat) + (Gain all spells in your spellbook, or trade out spells daily as a sorcerer.)
- Two-Shield Fighting (3.5e Feat) + (Gain an AC benefit for wielding two shields at once.)
- Skill Tool Optimization (3.5e Feat) + (Gain an additional +1 bonus on skills from your tools.)
- Extra Skipper Talent (3.5e Feat) + (Gain an additional [[Skipper (3.5e Class)#Skipper Talent|Skipper Talent]].)