Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Health Surge (3.5e Feat) + (Gain 3 charges to heal yourself, and the chance to save yourself from death.)
- Human Proficiency (3.5e Feat) + (Gain 3 floating proficiency feats to assign to anything.)
- Human Skillfulness (3.5e Feat) + (Gain 4 extra skill points at 1st level and 1 extra skill point at each additional level, and a free floating 5 skill ranks.)
- SRD:Extra Turning + (Gain 4 more turn/rebuke attempts per turn/rebuke ability you have.)
- Identify Symbol (3.5e Spell) + (Gain 5 + your caster level as a bonus on checks to identify symbols for what they are.)
- Resourceful (3.5e Feat) + (Gain 6 skill points per level or +2 skill points per level, whichever is higher.)
- SRD:Combat Reflexes + (Gain AoOs equal to Dex modifier.)
- Elemental Affinity, Minor (3.5e Grim Alteration) + (Gain Basic Bends of one element, minor elemental ability.)
- Body of Iron (3.5e Maneuver) + (Gain DR 10/adamantine for 1 round.)
- Dampen Impact (3.5e Spell) + (Gain DR 10/magic and reduce impact damage by 10 per caster level.)
- Embrace the Vampire (3.5e Maneuver) + (Gain DR 10/silver or magic and other vampiric bonuses.)
- Body of Adamantine (3.5e Maneuver) + (Gain DR 30/adamantine for 1 round.)
- Vengeful Bones (3.5e Maneuver) + (Gain DR 5/Bludgeoning against an attack, if it miss or deal no damage you counter attack.)
- Body of Stone (3.5e Maneuver) + (Gain DR 5/adamantine for 1 round.)
- Iron Jawed Angel (3.5e Maneuver) + (Gain DR X/-, where X is equal to the result of your [[Appraise (3.5e Skill)|Appraise]] check.)
- Ghastly Hide (3.5e Feat) + (Gain DR and use your undead touch against foe which attack you unarmed.)
- Inertia Vacuum (3.5e Maneuver) + (Gain DR/- against one attack, free movement based on damage prevented.)
- Damage Reduction-CE (3.5e Feat) + (Gain DR/-, or increase your current damage reduction.)
- Skin of the Lycan (3.5e Maneuver) + (Gain DR/silver based on your ranks in Control Shape.)
- Thought Shield (3.5e Maneuver) + (Gain Deflection bonus to AC based on Autohypnosis ranks.)
- Ignitable Spirit (3.5e Invocation) + (Gain Fire Resistance)
- Unending Blade (3.5e Maneuver) + (Gain Great Cleave with a 5 foot step between each attack.)
- Draconic Heritage, Incarnum (3.5e Feat) + (Gain Knowledge(History) as a class skill, dragonblood subtype, and bonus on saves against magic sleep, paralysis and against soulmeld effects.)
- Elemental Affinity, Improved (3.5e Grim Alteration) + (Gain Major Bends; Elemental features.)
- Blessing of the Mother of the Hunt (3.5e Maneuver) + (Gain Mettle and a bonus on saving throws.)
- Elemental Affinity (3.5e Grim Alteration) + (Gain Minor Bends from one of the Bender of Elements classes.)
- Poison in the Blood (3.5e Trait) + (Gain Poison Use, but you don't recover quite as well...)
- Black Widow's Expertise (3.5e Maneuver) + (Gain Poison Use, swift action poison application, and increase the DC of all diseases and poisons you use.)
- Null Soul (3.5e Feat) + (Gain SR at the cost of ever becoming a spellcaster.)
- Bloodhound (3.5e Maneuver) + (Gain Scent for the purpose of finding blood, as well as being able to identify blood and track creatures.)
- Sublime Weapon Focus (3.5e Feat) + (Gain Weapon Focus for all weapons in a discipline.)
- Deformed (3.5e Feat) + (Gain [Deformity] feats for free)
- Eyes of the Abyss (4e Feat) + (Gain [[4e Index (4e Other)#Darkvision|dark … Gain [[4e Index (4e Other)#Darkvision|darkvision]], and a [[4e Index (4e Other)#bonuses and penalties|bonus]] to [[4e Index (4e Other)#perception skill|perception]] [[4e Index (4e Other)#skill checks|skill checks]] equal to the number of [[4e Abyssal Heritor Feats|abyssal heritor]] feats that you posess.s|abyssal heritor]] feats that you posess.)
- Andugr Lineage (4e Feat) + (Gain [[4e Index (4e Other)#low-light vision|low-light vision]], use ''expansion'' as a daily power)
- Scholar of the Web (4e Feat) + (Gain [[Arachnomancer (4e Class)#Arachnomancer Tactics|lesser weaves]] class feature)
- Teachings of the Web (4e Feat) + (Gain [[Arachnomancer (4e Class)#Arachnomancer Tactics|arachnomancer tactics]] class feature)
- Night Rage (3.5e Feat) + (Gain [[Dexterity]] bonuses while raging or using certain [[Wild Moon (3.5e Martial Discipline)|Wild Moon]] maneuvers, and even more at night.)
- Lightly Armored (One) + (Gain [[Light Armor Training (One)|Light]], [[Medium Armor Training (One)|Medium]], and [[Shield Armor Training (One)|Shield]] [[Armor Training (One)|Armor Training]].)
- Beast Bond (One) + (Gain [[SRD5:Beast|animal]] companion while spell lasts.)
- Magic Initiate (One) + (Gain [[SRD5:Cantrip|cantrip]]s and a 1st-[[SRD5:Spell Level|Level]] [[Spell (One)|Spell]] from the [[Arcane (One)|Arcane]], [[Divine (One)|Divine]], or [[Primal (One)|Primal]] [[Spell List (One)|Spell List]])
- Fey Teleportation (5e) + (Gain [[SRD5:Intelligence|Intelligence]] or [[SRD5:Charisma|Charisma]], speak [[SRD5:Sylvan|Sylvan]], and ''[[SRD5:Misty Step|misty step]]'' spell.)
- Musician (One) + (Gain [[SRD5:Proficiency|proficiency]] with 3 [[Musical Instrument (One)|musical instrument]]s, give [[Inspiration (One)|inspiration]] to allies when you rest.)
- Planar Wanderer (5e) + (Gain [[SRD5:Resistance|resistance]] to a [[SRD5:Damage Type|damage type]], ability to utilize or seal a planar portal without a key, intuit location of nearby portals.)
- Scion of the Outer Planes (5e) + (Gain [[SRD5:Resistance|resistance]] to a [[SRD5:Damage Type|damage type]], and ability to cast a [[SRD5:Cantrip|cantrip]] based on the type of [[SRD5:Plane|plane]].)
- Enemy Knowledge (5e Feat) + (Gain [[SRD5:Strength|Strength]], [[SRD5:Dexterity|Dexterity]], or [[SRD5:Wisdom|Wisdom]] and [[SRD5:Ranger#Favored Enemy|Favored Enemy]]. Enhances Favored Enemy.)
- Armor of Agathys (5e) + (Gain [[SRD5:Temporary Hit Point|temporary hit point]]s and damages close combat attackers<br /><br />)
- Ki Sight (3.5e Invocation) + (Gain [[SRD:Blindsight|Blindsight]] and detect the presence of ki in others at a greater range and accuracy, even tell when someone is [[Ki_Supression_(3.5e_Invocation)|suppressing]] their full power.)
- Misty Pace (3.5e Maneuver) + (Gain [[SRD:Concealment|concealment]] and become untrackable.)
- Blurred Run (3.5e Maneuver) + (Gain [[SRD:Concealment|concealment]] while moving.)
- Barrel Roll (3.5e Maneuver) + (Gain [[SRD:Deflect Arrows|Deflect Arrows]] against a ranged attack.)
- Biotic Maintenance (3.5e Maneuver) + (Gain [[SRD:Fast Healing|fast healing]] equal to your initiator level.)
- Monofilament Hair (3.5e Feat) + (Gain [[SRD:Improved Critical|Improved Critical]] with your hair lash, and act as a powerful garotte.)
- Dance of Tandava (3.5e Maneuver) + (Gain [[SRD:Pounce|pounce]] and full attack after a charge.)
- Claws of the Roc (3.5e Maneuver) + (Gain [[SRD:Snatch|Snatch]] to grapple and lift your opponent away!)
- Spell Dampen (3.5e Spell) + (Gain [[Spell Dampening (3.5e Creature Ability)|spell dampening]], reducing the effectiveness of magic on you.)
- Armor of Agathys (One) + (Gain [[Temporary Hit Point (One)|temporary hit point]]s and damages close combat attackers)
- Witch Sight (One) + (Gain [[Truesight (One)|Truesight]] with limited [[SRD5:Range|range]].)
- Animal Senses (3.5e Maneuver) + (Gain [[scent]] and various bonuses.)
- Diamond Light of the Spotless Mind (3.5e Maneuver) + (Gain a ''[[SRD:Mind Blank|mind blank]]'' effect while in this stance.)
- Prepared Prescience (3.5e Maneuver) + (Gain a ''[[SRD:Moment of Prescience|moment of prescience]]'' like effect, with the bonus based on concentration.)
- Nature's Wrath (4e Feat) + (Gain a +1 [[4e Index (4e Other)#Bonuses and Penalties|feat bonus]] to damage rolls with [[cold]] and [[sylvan]] powers.)
- Sadistic Reward (4e Feat) + (Gain a +1 [[4e Index (4e Other)#Bonuses and penalties|bonus]] to [[4e Index (4e Other)#Damage roll|damage rolls]] when you deal damage to a living creature.)
- Radiant Melody (4e Feat) + (Gain a +1 [[4e Index (4e Other)#Bonuses and Penalties|feat bonus]] to damage rolls with [[psychic]] and [[radiant]] powers.)
- Hated Foe (3.5e Feat) + (Gain a +1 attack and +1 dodge to AC against one creature type.)
- Surprising Riposte (4e Feat) + (Gain a +1 bonus to [[4e Index (4e Other)#damage rolls|damage rolls]] when you gain [[4e Index (4e Other)#Combat advantage|combat advantage]] using the bluff skill.)
- Fortitude Surge (3.5e Feat) + (Gain a +1 bonus to [[Fort]] saves, and once per encounter always succeed on a [[Fort]] save... at a price.)
- Reflex Surge (3.5e Feat) + (Gain a +1 bonus to [[Reflex]] saves, and once per encounter always succeed on a [[Reflex]] save... at a price.)
- Will Surge (3.5e Feat) + (Gain a +1 bonus to [[Will]] saves, and once per encounter always succeed on a [[Will]] save... at a price.)
- Skill Specialization Focus (3.5e Feat) + (Gain a +1 bonus to a skill and a +3 bonus to a specialized area of that skill.)
- Challenge the Many (3.5e Maneuver) + (Gain a +1 bonus to attack rolls for every foe you threaten.)
- Vow of Vengeance (4e Feat) + (Gain a +1 bonus to damage rolls and to your critical threat range against a particular race or creature.)
- Demonic Skin (4e Feat) + (Gain a +1 racial [[4e Index (4e Other)#bonuses and penalties|bonus]] to your [[4e Index (4e Other)#Armor Class|AC]].)
- Perfect Accuracy (4e Feat) + (Gain a +1d4 bonus to your [[Lycosid Precision (4e Feat)|''lycosid precision'']] re-roll.)
- Shadowborn Warrior (4e Feat) + (Gain a +2 [[4e Index (4e Other)#Bonuses and Penalties|bonus]] to initiative and a +1 bonus to [[4e Index (4e Other)#Armor class|AC]] when in [[4e Index (4e Other)#darkness|darkness]].)
- Epic Weapon Focus-CE (3.5e Feat) + (Gain a +2 bonus on attack rolls, avoid fumbles, and auto-hit more often with a certain weapon.)
- Spell Resistance (4e Feat) + (Gain a +2 bonus to will defense against [[4e Index (4e Other)#Arcane power source|Arcane]] powers.)
- Psychic Refusal (4e Feat) + (Gain a +2 bonus to will defense against powers with the [[4e Index (4e Other)#Psychic|psychic]] keyword.)
- Puffness (3.5e Feat) + (Gain a +3 bonus on [[SRD:Saving Throw#Fortitude|Fortitude]] saves after a failure and one other benefit.)
- Defensive Edge (3.5e Utterance) + (Gain a +4 armor bonus to AC, or apply a -4 penalty to AC.)
- Suppress Biology (3.5e Maneuver) + (Gain a +4 bonus on saves against a multitude of conditions.)
- Immunopromotion (3.5e Maneuver) + (Gain a +4 bonus to Fortitude saves against all diseases and poisons, including supernatural ones.)
- Evasive Dance (4e Feat) + (Gain a +4 bonus to [[4e#AC|AC]] while wearing [[4e#Cloth armor|cloth armor]].)
- Walk the True Path (3.5e Maneuver) + (Gain a +5 bonus on all saves against martial maneuvers)
- Divine Aureole (3.5e Maneuver) + (Gain a 20% miss chance so long as you have some manner of cloak.)
- Sweeping Strike (3.5e Feat) + (Gain a Cleave attack when you drop a foe below 1/2 HP.)
- Subdued Smiting (3.5e Feat) + (Gain a Smite Attack or just make your own better. Then use it to knock people out instead of finishing them off.)
- Lycosid Speed (4e Feat) + (Gain a [[4e Index (4e Other)#bonuses and penalties|bonus]] to your speed.)
- Primordial Scion (4e Feat) + (Gain a [[4e Index (4e Other)#bonuses and p … Gain a [[4e Index (4e Other)#bonuses and penalties|bonus]] to [[4e Index (4e Other)#damage rolls|damage rolls]] against creatures of the [[4e Index (4e Other)#alignment|lawful good]] and [[4e Index (4e Other)#alignment|evil]] [[4e Index (4e Other)#alignment|alignments]].e Index (4e Other)#alignment|alignments]].)
- Vestigial Wings (4e Feat) + (Gain a [[4e Index (4e Other)#bonuses and Penalties|bonus]] to [[4e Index (4e Other)#athletics skill|jump]] [[4e Index (4e Other)#skill check|skill checks]] equal to +3 per [[4e Abyssal Heritor Feats|abyssal heritor]] feat that you posess.)
- Lessons of the First Ones (One) + (Gain a [[Feat (One)|feat]] that does not have prerequsites or level restrictions.)
- Float (3.5e Spell) + (Gain a [[Hover (3.5e Creature Ability)|hover]] speed (perfect) equal to your land speed.)
- Ring of Mental Transformation (3.5e Equipment) + (Gain a [[Spellstrained (3.5e Condition)|Spellstrained]] level to gain a spell slot or excess power points.)
- Retort (3.5e Spell) + (Gain a barrier which damages those who strike you in combat.)
- Preternatural Clarity (3.5e Utterance) + (Gain a benefit like ''[[SRD:Moment of Prescience|moment of prescience]]'', or turn it around and use it as a debuff!)
- Jaw of the Beast (3.5e Maneuver) + (Gain a bite, or improve the bite you have. Scales with your ranks in Control Shape.)
- Epic Prowess-CE (3.5e Feat) + (Gain a bonus on attack and damage for all of your weapons.)
- Fierce Counterattack (3.5e Maneuver) + (Gain a bonus to AC against an attack, and then make a counterattack. ''Feral—'' Attack before you are even attacked.)
- Smiling Demon Style (3.5e Maneuver) + (Gain a bonus to Charisma checks and mind-affecting powers as long as you mean harm.)
- Burning Zeal (3.5e Feat) + (Gain a bonus to one opposed check and take ability burn after.)
- Lolth's Meat (4e Feat) + (Gain a bonuses when you kill a living creature with an [[4e Index (4e Other)#ability scores|intelligence]] score of 3 or more.)
- Chessmaster's Gambit (3.5e Feat) + (Gain a bunch of strange tactical moves based on the tactics of the infamous chessmaster.)
- Walk the Underpath (3.5e Maneuver) + (Gain a burrow speed and tremorsense out to 60 ft.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Earthwalk (5e Spell) + (Gain a burrowspeed and tremorsense<br /><br />)
- Eratosthenes' Sieve Defence (3.5e Maneuver) + (Gain a chance to resist spell or spell-like ability.)
- Half-Elf Emissary (3.5e Feat) + (Gain a constant ''[[SRD:Tongues|tongues]]'' effect, and daunt creatures in battle.)
- Heat Wave (3.5e Invocation) + (Gain a constant blur effect from waves of heat.)
- Murderous Determination (3.5e Feat) + (Gain a cumulative bonus to attack roll against a creature you keep missing.)
- Brand of the Dark Sigil (3.5e Spell) + (Gain a dark symbol that revives you from the dead endlessly, at the low cost of your sanity.)
- High Risk Dodging (3.5e Feat) + (Gain a dodge bonus, but risk extra damage if you fail.)
- SRD5:Pact of the Chain + (Gain a familiar)
- Black Nimbus Belt (3.5e Equipment) + (Gain a fly speed, but emit copious amounts of smoke.)
- Vivisectionist Stance (3.5e Maneuver) + (Gain a form of sneak attack which scales with initiator level.)
- Reap What Has Been Sown (3.5e Maneuver) + (Gain a free grapple attempt that does not provoke attacks of opportunity against those who try to close with you.)
- Levitate (3.5e Feat) + (Gain a hover speed.)
- Cloaked in Blades (3.5e Maneuver) + (Gain a large bonus to AC depending on how many enemies are threatening you.)
- There Is Logic In What He Says (3.5e Skill Trick) + (Gain a large bonus to bluff, but the lie only lasts for a short time before they realize what's up.)
- Talent Dilettante (3.5e Feat) + (Gain a level 1 class ability.)
- Touch of Health (3.5e Feat) + (Gain a limited form of Lay on Hands.)
- Prehensile Tail (3.5e Equipment) + (Gain a long flexible tail which can manipulate objects.)
- Power of Luck (3.5e Feat) + (Gain a luck pool equal to your divine rank to spend on dice rolls, both yours and others.)
- SRD5:Pact of the Blade + (Gain a magic weapon)
- SRD:Magical Beast Companion + (Gain a magical beast companion.)
- Aldrenaline Burst (3.5e Maneuver) + (Gain a massive bonus on a [[Str]] or [[Dex]] ability check.)
- Dark Scholar's Insight (3.5e Spell) + (Gain a massive bonus to knowledge or dark insight at the cost of your sanity.)
- Ability Mastery (3.5e Feat) + (Gain a minor bonus to skills and ability checks for a chosen ability.)
- Shapechange (3.5e Feat) + (Gain a modified ''[[SRD:Shapechange|shapechange]]'' at will.)
- Martial Disciple (3.5e Feat) + (Gain a new martial discipline known.)
- Precognitive Visions (4e Feat) + (Gain a number of [[4e Index (4e Other)#bonuses and penalties|bonuses]] equal to 1 + 1 per 2 [[4e Abyssal Heritor Feats|abyssal heritor]] feats that you possess.)
- Vital Source (3.5e Spell) + (Gain a pool of healing which you can spend all at once, or over the course of the day.)
- Shared Affliction (3.5e Spell) + (Gain a protective ward. If you are struck with a status effect, the opponent is also afflicted.)
- Human Flexibility (3.5e Feat) + (Gain a racial feature from another ECL 1 humanoid, and count as any humanoid subtype.)
- Jagged Edge (3.5e Feat) + (Gain a rough skin or spines which deal damage to those attacking or grappling you.)
- Inherent Martial Study (3.5e Feat) + (Gain a scaling amount of maneuver-like abilities.)
- Armor Channeling (3.5e Feat) + (Gain a scaling enhancement bonus to any armor you wear.)
- Weapon Channeling (3.5e Feat) + (Gain a scaling enhancement bonus to any weapon your wield.)
- Armor Skin-CE (3.5e Feat) + (Gain a scaling enhancement bonus to natural armor.)
- Enhanced Ability (3.5e Feat) + (Gain a scaling enhancement bonus to one ability score of your choice.)
- Shroud of Resistance (3.5e Feat) + (Gain a scaling resistance bonus to all your saves.)
- Fortify Resistance (3.5e Utterance) + (Gain a scaling resistance bonus, or apply a penalty to a creature's saves.)
- Ripple Cross Guard (3.5e Maneuver) + (Gain a shield bonus to AC and damage reduction against an attack, if attacked in melee with a conductive weapon deal 1d6 damage back; spend energy point to increase armor class bonus, DR and damage dealt.)
- Divine Shield (3.5e Feat) + (Gain a shield to absorb attacks.)
- Hidden Sorcery (3.5e Feat) + (Gain a single 1st level sorcerer spell 2/day.)
- Extra Credit Skill (3.5e Trait) + (Gain a single skill as a class skill with a minor penalty.)
- Biotic Resilience (3.5e Maneuver) + (Gain a sort of pseudo-regeneration that enables you to convert most forms of damage to nonlethal damage.)
- Illusory Familiar (3.5e Feat) + (Gain a special familiar which has no substance, but superior mental prowess.)
- SRD5:Pact of the Tome + (Gain a spell book)
- Spellbook of Arachane Lore (4e Feat) + (Gain a spellbook.)
- Manticore Tail (3.5e Equipment) + (Gain a spike covered tail like a manticore.)
- Eerie Emanation (3.5e Feat) + (Gain a spooky aura of undeath which invokes various effects.)
- Pact of the Talisman (5e) + (Gain a talisman given by your patron.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- HM Slave (3.5e Feat) + (Gain a various array of utilitarian powers,)
- Meldshaper Expert (3.5e Feat) + (Gain abilities Essentia Fluctuation and Incarnum Marking.)
- Outlands Envoy (5e) + (Gain ability to cast ''[[SRD5:Misty Step|misty step]]'' and ''[[SRD5:Tongues|tongues]]'' spells.)
- SRD:Epic Spellcasting + (Gain ability to create and cast epic spells.)
- SRD:Track + (Gain ability to follow tracks.)
- Divinely Favored (5e) + (Gain access to a [[SRD5:Cantrip|cantrip]], ''[[SRD5:Augury|augury]]'', and spell based on [[SRD5:Alignment|alignment]].)
- Rune Carver Apprentice (5e) + (Gain access to a list of spells by drawing runes; one casting per day.)
- Physical Manifestation (3.5e Feat) + (Gain access to a series of unique powers which drain hit points instead of power points.)
- Grant Access (3.5e Maneuver) + (Gain access to a single item as if you qualify for it, or bypass any door.)
- Iris Favored (3.5e Feat) + (Gain access to some spell from one of your deity’s domain depending on invest essentia)
- ATRuns Extra Features (3.5e Feat) + (Gain additional ATRuns Model Features.)
- Extra Explosive Potential (3.5e Feat) + (Gain additional Explosive Potential charges.)
- Bottomless Tools (3.5e Feat) + (Gain additional Tools of the Trade.)
- Advanced Sword Technique (3.5e Feat) + (Gain additional combat options with any sword-like weapon.)
- True Disciple (3.5e Feat) + (Gain additional domain slots per day and an additional use of domain granted powers.)
- Mineralscale Dragon Paragon (3.5e Racial Paragon Class) + (Gain additional dragon traits for your mineralscale dragon.)
- Lightning Blade (3.5e Maneuver) + (Gain additional electric damage to your attacks for 1 round.)
- SRD:Legendary Commander + (Gain additional followers.)
- Consumer (3.5e Feat) + (Gain additional funds specifically for consumable goods.)
- Life Point Reserve (3.5e Feat) + (Gain additional grim Life Points with your level.)
- Tough Fortitude (3.5e Feat) + (Gain additional hit points, a bonus on fortitude save and gain resistance against ability damage.)
- Expanded Racial Trait (3.5e Feat) + (Gain additional racial or template traits.)
- Axe Mastery Variant (3.5e Feat) + (Gain additional uses when wielding axe-like weapons.)
- Eilservs School (4e Feat) + (Gain advantages when attacking a foe with your staff.)
- Despana School (4e Feat) + (Gain advantages when fighting alongside a monster you summoned.)
- Many Eyes (3.5e Feat) + (Gain all around vision with all its benefits)
- Arcane Mastery (3.5e Feat) + (Gain all spells in your spellbook, or trade out spells daily as a sorcerer.)
- Two-Shield Fighting (3.5e Feat) + (Gain an AC benefit for wielding two shields at once.)
- Skill Tool Optimization (3.5e Feat) + (Gain an additional +1 bonus on skills from your tools.)
- Extra Skipper Talent (3.5e Feat) + (Gain an additional [[Skipper (3.5e Class)#Skipper Talent|Skipper Talent]].)
- Hundred Blade Dance (3.5e Maneuver) + (Gain an additional attack with discipline weapons at your full attack bonus as a swift action.)
- Airship Improvement (3.5e Feat) + (Gain an additional ship improvement for the [[Airship Pilot (3.5e Prestige Class)|airship pilot]] class.)
- Additional Spirit Bond (3.5e Feat) + (Gain an additional spirit bond for the [[Hairbinder (3.5e Class)|hairbinder]].)
- Alignment Heritage (3.5e Feat) + (Gain an alignment subtype.)
- Body of Iron (3.5e Feat) + (Gain an armor bonus to AC even if you're unarmored.)
- Psionic Reserve Power (3.5e Feat) + (Gain an at-will 1st level power that doesn't scale.)
- Wave of Chaos (3.5e Feat) + (Gain an aura of confusion and insanity. Rather fatal for low-level mortals.)
- Certain Aim (3.5e Maneuver) + (Gain an effect much like ''[[SRD:True Strike|true strike]]'' on one attack.)
- Elemental Heritage (3.5e Feat) + (Gain an elemental subtype.)
- Skill Synergizer (3.5e Feat) + (Gain an extra +1 bonus on skill synergies.)
- Bonus Power (3.5e Feat) + (Gain an extra [[Powerful Wizard (3.5e Class)|power-spell]].)
- Extra Dragon Secret (3.5e Feat) + (Gain an extra dragon secret.)
- Improved Extra Spell (3.5e Feat) + (Gain an extra spell known, even from another list.)
- Galeforce (3.5e Feat) + (Gain an extra standard action after downing a foe.)
- Primal Bloodlust (3.5e Maneuver) + (Gain an improved form of scent, a bite attack, gain bonuses when you kill creatures, and eat creatures to heal hp.)
- Stance of Rending Blades (3.5e Maneuver) + (Gain an increase critical threat against foe that are flanked or flat-footed.)
- Beast Bond (5e) + (Gain animal companion while spell lasts.<br /><br />)
- SRD:Bonus Domain + (Gain another domain.)
- Wandering Feat (Legend Feat) + (Gain another empty feat)
- Hair Zoning (3.5e Feat) + (Gain area effect attacks with your hair.)
- Spiked Shell Tortle (3.5e Feat) + (Gain armor spikes and proficiency, and are better protected in Shell Defense.)
- Exalted Combat Style (3.5e Feat) + (Gain arrows of light, or protective two weapon fighting powers, based on your ranger's combat style.)
- Glass Cannon (3.5e Trait) + (Gain as raw power what you lose in defense)
- Whirlwind Staff Style (3.5e Feat) + (Gain benefits when using quarterstaff or spears as double weapons.)
- Just Acknowledgeable (3.5e Feat) + (Gain better untrained knowledge checks, re-roll certain other checks, using lower.)
- Cutting Remark (3.5e Maneuver) + (Gain bonus damage dice depending on Truespeak result.)
- Nature Focus (3.5e Feat) + (Gain bonus for spells that involve animals and plants.)
- Hood of the Cobra (3.5e Spell) + (Gain bonus on Intimidate checks and improve your ability to instill fear)
- Careful Chains (3.5e Maneuver) + (Gain bonus to Grapple checks depending on ranks in Use Rope.)
- Rolling Boulder Stance (3.5e Maneuver) + (Gain bonus to bull rush and overrun and the ability to break down obstacle in your way as long as you moved last round.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Find the Gap (3.5e Maneuver) + (Gain bonuses against armored foes)
- Human Durability (3.5e Feat) + (Gain bonuses against hostile environments. Counts as Endurance.)
- Hero (3.5e Feat) + (Gain bonuses in combat if your allies begin to drop.)
- Divine Air Mastery (3.5e Feat) + (Gain bonuses in combat when you and your opponent are airborne.)
- Divine Earth Mastery (3.5e Feat) + (Gain bonuses in combat when you and your opponent are groundborne.)
- Divine Water Mastery (3.5e Feat) + (Gain bonuses in combat when you and your opponent are underwater.)
- Divine Fire Mastery (3.5e Feat) + (Gain bonuses in combat when you are and your opponent are on fire!)
- Quivering Crystal Reflexes (3.5e Maneuver) + (Gain bonuses on strength and dexterity ability and skill checks. Expend immediately to gain a bonus on [[Reflex]] saves and evasion.)
- Mobility, Balmz (3.5e Feat) + (Gain bonuses to ac in battle and movement speed.)
- Skillful Jack (3.5e Feat) + (Gain bonuses to skills for having diversified skills.)
- Renaissance Duelist (3.5e Feat) + (Gain bonuses when wielding a rapier.)
- Soul Booster (3.5e Spell) + (Gain boosts to skill checks based on essentia! It's [[Rod's Boon (3.5e Spell)|''Rod's boon'']] for non-Slavs!)
- Divine Ranger (3.5e Feat) + (Gain both combat styles of a ranger, additional favored enemy bonuses, and blindsight against your favored enemy.)
- Outsider's Wing (3.5e Maneuver) + (Gain brief flight as a move action.)
- Tomeforged (3.5e Feat) + (Gain built-in armor, benefits of Tome fantastic armor.)
- Cantrip Training (3.5e Feat) + (Gain cantrips for a partial spellcasting class without them.)
- Body of the Spirit (3.5e Maneuver) + (Gain celestial, fiendish, axiomatic, or anarchic traits for 1 minute.)
- Claws of the Beast (3.5e Maneuver) + (Gain claws, or improve the claws you have. Scales with your ranks in Control Shape.)
- Night's Blessing (3.5e Maneuver) + (Gain cold resistance based on Hide checks)
- Know Death (3.5e Feat) + (Gain constant ''[[SRD:Deathwatch|deathwatch]]'' and Lifesight, and keep status on the health of others.)
- Complete Hypnotism (3.5e Spell) + (Gain control of the target's every sense.)
- Rimed Armor (3.5e Maneuver) + (Gain damage reduction 5/- as long as not attacked with fire)
- Permafrost Stance (3.5e Maneuver) + (Gain damage reduction 5/adamantite and [Cold] subtype)
- Cloak of Shadows (3.5e Maneuver) + (Gain displacement against an attack and [[Uncentered (3.5e Condition)|uncenter]] your enemy if they miss.)
- Favored Sole (3.5e Alternate Class Feature) + (Gain divine favor to move better)
- Harness The Soul's Power (3.5e Maneuver) + (Gain effects similar to the spell Death Knell that you may keep for yourself or give to an ally.)
- Elemental Affinity, Final (3.5e Grim Alteration) + (Gain elemental subtypes; Elemental abilities.)
- Divine Immunity (3.5e Maneuver) + (Gain energy immunity as an immediate action.)
- Greater Energy Negation (3.5e Utterance) + (Gain energy immunity, or strip away all energy resistance and immunity.)
- Elemental Resistance (3.5e Maneuver) + (Gain energy resistance 10 as an immediate action.)
- Greater Divine Resistance (3.5e Maneuver) + (Gain energy resistance 20 as an immediate action.)
- Greater Elemental Resistance (3.5e Maneuver) + (Gain energy resistance 20 as an immediate action.)
- Divine Resistance (3.5e Maneuver) + (Gain energy resistance 5 as an immediate action.)
- Energy Resistance-CE (3.5e Feat) + (Gain energy resistance, or possibly energy immunity.)
- Improved Conductivity (3.5e Feat) + (Gain evasion (or improved evasion) against electricity effects, and shock others for even more damage.)
- Confounding Resistance (3.5e Utterance) + (Gain evasion and mettle, or remove it from another creature and possibly make them vulnerable.)