Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Arcane Mastery (3.5e Feat) + (Gain all spells in your spellbook, or trade out spells daily as a sorcerer.)
- Two-Shield Fighting (3.5e Feat) + (Gain an AC benefit for wielding two shields at once.)
- Skill Tool Optimization (3.5e Feat) + (Gain an additional +1 bonus on skills from your tools.)
- Extra Skipper Talent (3.5e Feat) + (Gain an additional [[Skipper (3.5e Class)#Skipper Talent|Skipper Talent]].)
- Hundred Blade Dance (3.5e Maneuver) + (Gain an additional attack with discipline weapons at your full attack bonus as a swift action.)
- Airship Improvement (3.5e Feat) + (Gain an additional ship improvement for the [[Airship Pilot (3.5e Prestige Class)|airship pilot]] class.)
- Additional Spirit Bond (3.5e Feat) + (Gain an additional spirit bond for the [[Hairbinder (3.5e Class)|hairbinder]].)
- Alignment Heritage (3.5e Feat) + (Gain an alignment subtype.)
- Body of Iron (3.5e Feat) + (Gain an armor bonus to AC even if you're unarmored.)
- Psionic Reserve Power (3.5e Feat) + (Gain an at-will 1st level power that doesn't scale.)
- Wave of Chaos (3.5e Feat) + (Gain an aura of confusion and insanity. Rather fatal for low-level mortals.)
- Certain Aim (3.5e Maneuver) + (Gain an effect much like ''[[SRD:True Strike|true strike]]'' on one attack.)
- Elemental Heritage (3.5e Feat) + (Gain an elemental subtype.)
- Skill Synergizer (3.5e Feat) + (Gain an extra +1 bonus on skill synergies.)
- Bonus Power (3.5e Feat) + (Gain an extra [[Powerful Wizard (3.5e Class)|power-spell]].)
- Extra Dragon Secret (3.5e Feat) + (Gain an extra dragon secret.)
- Improved Extra Spell (3.5e Feat) + (Gain an extra spell known, even from another list.)
- Galeforce (3.5e Feat) + (Gain an extra standard action after downing a foe.)
- Primal Bloodlust (3.5e Maneuver) + (Gain an improved form of scent, a bite attack, gain bonuses when you kill creatures, and eat creatures to heal hp.)
- Stance of Rending Blades (3.5e Maneuver) + (Gain an increase critical threat against foe that are flanked or flat-footed.)
- Beast Bond (5e) + (Gain animal companion while spell lasts.<br /><br />)
- SRD:Bonus Domain + (Gain another domain.)
- Wandering Feat (Legend Feat) + (Gain another empty feat)
- Hair Zoning (3.5e Feat) + (Gain area effect attacks with your hair.)
- Spiked Shell Tortle (3.5e Feat) + (Gain armor spikes and proficiency, and are better protected in Shell Defense.)
- Exalted Combat Style (3.5e Feat) + (Gain arrows of light, or protective two weapon fighting powers, based on your ranger's combat style.)
- Glass Cannon (3.5e Trait) + (Gain as raw power what you lose in defense)
- Whirlwind Staff Style (3.5e Feat) + (Gain benefits when using quarterstaff or spears as double weapons.)
- Just Acknowledgeable (3.5e Feat) + (Gain better untrained knowledge checks, re-roll certain other checks, using lower.)
- Cutting Remark (3.5e Maneuver) + (Gain bonus damage dice depending on Truespeak result.)
- Nature Focus (3.5e Feat) + (Gain bonus for spells that involve animals and plants.)
- Hood of the Cobra (3.5e Spell) + (Gain bonus on Intimidate checks and improve your ability to instill fear)
- Careful Chains (3.5e Maneuver) + (Gain bonus to Grapple checks depending on ranks in Use Rope.)
- Rolling Boulder Stance (3.5e Maneuver) + (Gain bonus to bull rush and overrun and the ability to break down obstacle in your way as long as you moved last round.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Find the Gap (3.5e Maneuver) + (Gain bonuses against armored foes)
- Human Durability (3.5e Feat) + (Gain bonuses against hostile environments. Counts as Endurance.)
- Hero (3.5e Feat) + (Gain bonuses in combat if your allies begin to drop.)
- Divine Air Mastery (3.5e Feat) + (Gain bonuses in combat when you and your opponent are airborne.)
- Divine Earth Mastery (3.5e Feat) + (Gain bonuses in combat when you and your opponent are groundborne.)
- Divine Water Mastery (3.5e Feat) + (Gain bonuses in combat when you and your opponent are underwater.)
- Divine Fire Mastery (3.5e Feat) + (Gain bonuses in combat when you are and your opponent are on fire!)
- Quivering Crystal Reflexes (3.5e Maneuver) + (Gain bonuses on strength and dexterity ability and skill checks. Expend immediately to gain a bonus on [[Reflex]] saves and evasion.)
- Mobility, Balmz (3.5e Feat) + (Gain bonuses to ac in battle and movement speed.)
- Skillful Jack (3.5e Feat) + (Gain bonuses to skills for having diversified skills.)
- Renaissance Duelist (3.5e Feat) + (Gain bonuses when wielding a rapier.)
- Soul Booster (3.5e Spell) + (Gain boosts to skill checks based on essentia! It's [[Rod's Boon (3.5e Spell)|''Rod's boon'']] for non-Slavs!)
- Divine Ranger (3.5e Feat) + (Gain both combat styles of a ranger, additional favored enemy bonuses, and blindsight against your favored enemy.)
- Outsider's Wing (3.5e Maneuver) + (Gain brief flight as a move action.)
- Tomeforged (3.5e Feat) + (Gain built-in armor, benefits of Tome fantastic armor.)
- Cantrip Training (3.5e Feat) + (Gain cantrips for a partial spellcasting class without them.)
- Body of the Spirit (3.5e Maneuver) + (Gain celestial, fiendish, axiomatic, or anarchic traits for 1 minute.)
- Claws of the Beast (3.5e Maneuver) + (Gain claws, or improve the claws you have. Scales with your ranks in Control Shape.)
- Night's Blessing (3.5e Maneuver) + (Gain cold resistance based on Hide checks)
- Know Death (3.5e Feat) + (Gain constant ''[[SRD:Deathwatch|deathwatch]]'' and Lifesight, and keep status on the health of others.)
- Complete Hypnotism (3.5e Spell) + (Gain control of the target's every sense.)
- Rimed Armor (3.5e Maneuver) + (Gain damage reduction 5/- as long as not attacked with fire)
- Permafrost Stance (3.5e Maneuver) + (Gain damage reduction 5/adamantite and [Cold] subtype)
- Cloak of Shadows (3.5e Maneuver) + (Gain displacement against an attack and [[Uncentered (3.5e Condition)|uncenter]] your enemy if they miss.)
- Favored Sole (3.5e Alternate Class Feature) + (Gain divine favor to move better)
- Harness The Soul's Power (3.5e Maneuver) + (Gain effects similar to the spell Death Knell that you may keep for yourself or give to an ally.)
- Elemental Affinity, Final (3.5e Grim Alteration) + (Gain elemental subtypes; Elemental abilities.)
- Divine Immunity (3.5e Maneuver) + (Gain energy immunity as an immediate action.)
- Greater Energy Negation (3.5e Utterance) + (Gain energy immunity, or strip away all energy resistance and immunity.)
- Elemental Resistance (3.5e Maneuver) + (Gain energy resistance 10 as an immediate action.)
- Greater Divine Resistance (3.5e Maneuver) + (Gain energy resistance 20 as an immediate action.)
- Greater Elemental Resistance (3.5e Maneuver) + (Gain energy resistance 20 as an immediate action.)
- Divine Resistance (3.5e Maneuver) + (Gain energy resistance 5 as an immediate action.)
- Energy Resistance-CE (3.5e Feat) + (Gain energy resistance, or possibly energy immunity.)
- Improved Conductivity (3.5e Feat) + (Gain evasion (or improved evasion) against electricity effects, and shock others for even more damage.)
- Confounding Resistance (3.5e Utterance) + (Gain evasion and mettle, or remove it from another creature and possibly make them vulnerable.)
- Evade Danger (3.5e Power) + (Gain evasion, mettle, and bonuses to saves for the duration.)
- Aerial Evasion (3.5e Maneuver) + (Gain evasion, with a bonus on your [[Reflex]] save based on your maneuverability.)
- Splitter Shot (3.5e Feat) + (Gain extra ranged attacks, but the additional attacks must go to separate targets.)
- Divine Fast Healing (3.5e Feat) + (Gain fast healing (or additional fast healing) based on your divine rank.)
- Minor Word of Nurturing (3.5e Utterance) + (Gain fast healing 1 or degeneration 1 for 1 minute.)
- Ring of Fast Healing (3.5e Equipment) + (Gain fast healing 1, 2, 3, or more.)
- Healthy Flush (3.5e Maneuver) + (Gain fast healing 10 for 1 minute, and can regenerate limbs.)
- Potent Word of Nurturing (3.5e Utterance) + (Gain fast healing 10 or degeneration 10 for 1 minute.)
- Critical Word of Nurturing (3.5e Utterance) + (Gain fast healing 15 or degeneration 15 for 1 minute.)
- Greater Word of Nurturing (3.5e Utterance) + (Gain fast healing 20 or degeneration 20 for 1 minute.)
- Lesser Word of Nurturing (3.5e Utterance) + (Gain fast healing 3 or degeneration 3 for 1 minute.)
- Moderate Word of Nurturing (3.5e Utterance) + (Gain fast healing 5 or degeneration 5 for 1 minute.)
- Unholy Regeneration (3.5e Alternate Class Feature) + (Gain fast healing in place of extra hp as an undead.)
- Fast Healing-CE (3.5e Feat) + (Gain fast healing, or improve fast healing you already possess.)
- Transcendental Geometry Realization (3.5e Maneuver) + (Gain fly speed, remains after stance ends.)
- Fortify Armor (3.5e Utterance) + (Gain fortification, or strip critical hit immunity from a target,)
- Close Targeting (3.5e Feat) + (Gain further bonuses when attacking an opponent up-close with a ranged weapon.)
- Ether Reforged (3.5e Utterance) + (Gain ghost touch weapons and armor, or become ghostly yourself.)
- Adipose Armor (3.5e Spell) + (Gain great defenses, but become heavily encumbered.)
- Singular Poison Immunity (3.5e Feat) + (Gain immunity to a single poison.)
- Improved Aerial Evasion (3.5e Maneuver) + (Gain improved evasion, with a bonus on your [[Reflex]] save based on your maneuverability. If you succeed on the throw, you can move to the edge of the area effect.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Cull Life (3.5e Feat) + (Gain life force from healing potions)
- Predator Senses (3.5e Maneuver) + (Gain limited [[SRD:Blindsight and Blindsense|blindsense]] and [[SRD:Blindsight and Blindsense|blindsight]] against favored enemies.)
- Lucky (One) + (Gain luck points that applies [[SRD5:Advantage|Advantage]] or [[SRD5:Disadvantage|Disadvantage]] to rolls.)
- Berserk Soul (3.5e Maneuver) + (Gain massive combat bonuses, but lose track of friend and foe as you rage.)
- Instrument Proficiency (4e Feat) + (Gain mastery with a second instrument.)
- Iron Mettle (3.5e Maneuver) + (Gain mettle against an effect, and a bonus on saving throws.)
- Deformity, Stomach Control (3.5e Feat) + (Gain more benefits from what you swallowed and can swallow more)
- Spellborg Adept (3.5e Prestige Class) + (Gain more spellborg abilities and become the 6 million dollar warrior.)
- The Gift Giver (5e Otherworldly Patron) + (Gain mystical, holiday magic from Kris Kringle himself.)
- Resilient (One) + (Gain new [[SRD5:Saving Throw|Saving Throw]] [[SRD5:Proficiency|Proficiency]] and boost related [[SRD5:Ability Score|Ability Score]].)
- Skill Savant (3.5e Feat) + (Gain new skills.)
- Extra Attunement (5e Feat) + (Gain one additional attunement slot, and rapidly attune to items once per long rest.)
- Extra Spells Known (3.5e Feat) + (Gain one extra spell known per level.)
- SRD:Fast Healing (Feat) + (Gain or increase fast healing special quality.)
- Choker of Hotness (3.5e Equipment) + (Gain or lose the [[Too Hot (3.5e Trait)|Too Hot]] trait.)
- Bonus Language Barrier (3.5e Trait) + (Gain other skills instead of bonus languages.)
- Shapechanger's Rejuvenation, Scaling (3.5e Feat) + (Gain out-of-combat HP regeneration at low HD and Fast Healing at higher HD.)
- Carrot Encouragement (3.5e Feat) + (Gain points to push yourself beyond for higher speed or physical ability checks.)
- Complete Exotic Proficiency (3.5e Feat) + (Gain proficiency in all exotic weapons.)
- SRD:Armor Proficiency (Heavy) + (Gain proficiency in heavy armor.)
- SRD:Armor Proficiency (Light) + (Gain proficiency in light armors.)
- SRD:Armor Proficiency (Medium) + (Gain proficiency in medium armors.)
- Antistrain (3.5e Equipment) + (Gain protection against spellstrained levels.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Molon Labe! (3.5e Maneuver) + (Gain protection from ranged attacks and shield and dodge bonuses to AC depending on your Truespeak result.)
- Mystic Defender (3.5e Feat) + (Gain reach when standing still.)
- Snowfall Shield (3.5e Maneuver) + (Gain recoverable temporary hit points)
- Morningfrost Stance (3.5e Maneuver) + (Gain regeneration bypassed only by fire damage and large attacks)
- Energy Ward (3.5e Maneuver) + (Gain resistance 10 against selected type of energy; Ability to toggle on/off +1 energy damage to attacks.)
- Integer Understanding (3.5e Maneuver) + (Gain resistance to elements, energies, master arithmetic of the integers.)
- Heart of the Nabassu (4e Feat) + (Gain resistance to necrotic damage equal to the number of abyssal heritor feats that you possess.)
- Cloak of the Obyrith (4e Feat) + (Gain resistance to untyped damage.)
- Blade Ward (5e) + (Gain resistance to weapon attacks.<br /><br />)
- Elemental Protection (4e Feat) + (Gain resistance to your spell source’s power)
- Resist the Slime's Embrace (3.5e Maneuver) + (Gain resistances against acid, and bonuses against disease and poison. Also, escape engulfment and swallowing easier.)
- Focused Psionic (3.5e Feat) + (Gain scaling bonuses to becoming psionically focused.)
- Energy Negation (3.5e Utterance) + (Gain scaling energy resistance, or strip away energy resistance and immunity.)
- Lycan Essence (3.5e Maneuver) + (Gain scent, low-light vision, protection from animals, and lycanthropes can change shape easier.)
- SRD:Improved Two-Weapon Fighting + (Gain second attack with off-hand attack.)
- Harpoon Hero (3.5e Feat) + (Gain several abilities for use with the Harpoon Gun.)
- Irresistible Performance (3.5e Feat) + (Gain several bardic music-like abilities, and bards gain increased power.)
- Red Wings of Glory (3.5e Feat) + (Gain several tactical benefits using the Aerial Ace discipline.)
- Enlightened Fist (3.5e Feat) + (Gain several tactical benefits using the Anima River discipline.)
- Art of the Hunt (3.5e Feat) + (Gain several tactical benefits using the Ars Venatoria discipline.)
- Heart of Vigor (3.5e Feat) + (Gain several tactical benefits using the Blood Feast discipline.)
- Dancer of the Dais (3.5e Feat) + (Gain several tactical benefits using the Dancing Goddess discipline.)
- Upgrade Construction (3.5e Feat) + (Gain several tactical benefits using the Golem Heart discipline.)
- Demon's Nail (3.5e Feat) + (Gain several tactical benefits using the Thousand Daggers discipline.)
- Instinctive Tactics (3.5e Feat) + (Gain several tactical benefits using the Wild Moon discipline.)
- Master Thrower (3.5e Feat) + (Gain several tactical maneuvers with thrown weapons.)
- Arcane Metamagic (3.5e Feat) + (Gain slots usable for metamagic.)
- Wise Metamagic (3.5e Feat) + (Gain slots usable for metamagic.)
- Hope's Power (3.5e Feat) + (Gain small morale bonuses on stuff.)
- Rogue Training (3.5e Maneuver) + (Gain sneak attack for this one attack.)
- Assassins Kiss (3.5e Maneuver) + (Gain sneak attack, and [[Bleedout (3.5e Condition)|bleed out]] your opponents.)
- Albedo Armor (3.5e Spell) + (Gain snow armor which reflects light and ablates fire.)
- Cling On (3.5e Feat) + (Gain some grapple options based on holding on for dear life.)
- Object Insight (3.5e Spell) + (Gain some insight on the nature of objects and the lore surrounding them.)
- Suncursed Hunter (3.5e Maneuver) + (Gain some of a vampire's ability to stalk and overcome its prey, but also some of its weaknesses.)
- Improved Practiced Manifester (3.5e Feat) + (Gain some of the powers known you've missed out on by multiclassing.)
- Warforged Heart (3.5e Spell) + (Gain some of the traits of a living construct.)
- Dhampir Blood (3.5e Feat) + (Gain some vampiric traits, as you awaken your vampiric ancestry.)
- Lord of Arms (3.5e Maneuver) + (Gain special bonuses while wielding firearms.)
- Monstrous Transformation (3.5e Feat) + (Gain special feats that modify you body for limited time.)
- Otherworldly Form (5e) + (Gain specified [[SRD5:Immunity|immunities]], [[SRD5:Fly|flight]], [[SRD5:AC|AC]] bonus, extra [[SRD5:Attack|attack]], and your [[SRD5:Weapon|weapon]] attacks are magical.<br /><br />)
- Arcane Bastion (3.5e Maneuver) + (Gain spell resistance 15 + your initiator level against one spell.)
- Soul Armor (3.5e Maneuver) + (Gain spell resistance as an immediate action for 1 round.)
- Magic Contraction (3.5e Utterance) + (Gain spell resistance, or take it away from others.)
- Assassin Casting Least (3.5e Feat) + (Gain spellcasting of 1st level assassin spells.)
- Assassin Casting Lesser (3.5e Feat) + (Gain spellcasting of 2nd level assassin spells.)
- Assassin Casting Greater (3.5e Feat) + (Gain spellcasting of 3rd level assassin spells.)
- Assassin Casting Superior (3.5e Feat) + (Gain spellcasting of 4th level assassin spells.)
- Arachnaut (3.5e Template) + (Gain spider-powers! Awesome! Gain awkward extra arms! Wait, what?)
- Boots of Mountainous Roots (3.5e Equipment) + (Gain stability when standing on the ground, resisting effects which would move you or knock you prone.)
- Takedown Control (3.5e Feat) + (Gain superior grabbing ability in a Setting Sun stance.)
- Flock of White Ravens (3.5e Maneuver) + (Gain telepathy, and use their senses to supplement your own.)
- Damage Sponge (3.5e Feat) + (Gain temp hp equal to your [[Con]] modifier or your character level (whichever is lower) every round.)
- Borrowed Knowledge (One) + (Gain temporary [[SRD5:Proficiency|proficiency]] in a [[SRD5:Skill|skill]].)
- Borrowed Knowledge (5e) + (Gain temporary [[SRD5:Proficiency|proficiency]] in a [[SRD5:Skill|skill]].<br /><br />)
- Primal Contemplation (4e Feat) + (Gain temporary hit points after using second wind)
- Bond of Antaios (3.5e Maneuver) + (Gain temporary hit points each round while you are in contact with the earth.)
- Invigorating Riposte (3.5e Maneuver) + (Gain temporary hit points with a skillful weapon twirl or flick (attack & damage rolls).)
- Invigorating Lunge (3.5e Maneuver) + (Gain temporary hit points with a skillful weapon twirl or flick (damage roll).)
- Invigorating Flourish (3.5e Maneuver) + (Gain temporary hit points with a skillful weapon twirl or flick (attack roll).)
- Dark Sustenance (3.5e Force Power) + (Gain temporary hit points.)
- Incarnum Devotion (3.5e Feat) + (Gain temporary soulmeld.)
- Amphibious (3.5e Feat) + (Gain the Amphibious special quality.)
- Musical Healer (4e Feat) + (Gain the [[Songweaver (4e Class)|songweaver's]] [[Songweaver (4e Class)#Healing Melody|''Healing Touch'']] power.)
- Abyssal Sight (3.5e Feat) + (Gain the ability so see in magical darkness.)
- Vestige Dabbler (3.5e Feat) + (Gain the ability to bind a 1st level vestige.)
- Craft Construct (3.5e Feat) + (Gain the ability to craft constructs and golem manuals.)
- Variant Body Assemblage (3.5e Feat) + (Gain the ability to create and control undead.)
- Alter Reality (3.5e Feat) + (Gain the ability to duplicate most of the effects of ''[[SRD:Wish|wish]]'' once per minute.)
- Visage of Fear (3.5e Equipment) + (Gain the ability to peal back the skin from your face by mixing in the genes of a krenshar.)
- Overly Prepared (Legend Feat) + (Gain the ability to prepare traps before the encounter even begins.)
- Flurry of Blasts (3.5e Alternate Class Feature) + (Gain the ability to shoot multiple blasts, devastating opponents.)
- Back Slash (3.5e Feat) + (Gain the ability to sneak attack with great force, but only once every 1d4 rounds.)
- Song of Rest (4e Feat) + (Gain the bard's Song of Rest class feature.)
- Golem Heart Bond (3.5e Feat) + (Gain the benefit of repair spells as a non-construct, or repair yourself more effectively as a construct.)
- Quicken Blood (3.5e Maneuver) + (Gain the benefits of ''[[SRD:Haste|haste]]'' for 1 round.)
- Keen Weapon (3.5e Utterance) + (Gain the benefits of ''[[SRD:Keen Edge|keen edge]]'', or greatly reduce the effectiveness of critical hits from other weapons.)
- Expeditious Invisibility (3.5e Spell) + (Gain the benefits of ''invisibility'' and ''expeditious retreat'', but at reduced duration.)
- Half-Outsider Hybrid (3.5e Racial Paragon Class) + (Gain the benefits of Half-Celestial or Half-Fiend, plus a little more.)
- Vortex Blade Shield Stance (3.5e Maneuver) + (Gain the benefits of [[Improved Deflect Arrows (3.5e Feat)|Improved Deflect Arrows]] without consuming attacks of opportunity. You can even deflect rays and siege weapons, provided you have a magic weapon.)
- Sonic Driver Stance (3.5e Maneuver) + (Gain the benefits of [[SRD:Distant Shot|Distant Shot]] with a few limitations, and a thundering side effect. You can make sneak attacks out to any range, and attacks are devastating in close range.)
- Body of the Golem (3.5e Maneuver) + (Gain the benefits of a mini-''[[SRD:Iron Body|iron body]]'' spell.)
- Snake Dance (3.5e Feat) + (Gain the benefits of a second stance while in a Bardic Dance.)
- Searing Brass (3.5e Maneuver) + (Gain the benefits of the [[SRD:Combat Refl … Gain the benefits of the [[SRD:Combat Reflexes|Combat Reflexes]], [[Combat Reflexes, Improved (3.5e Feat)|Improved Combat Reflexes]], [[Combat Reflexes, Punishment (3.5e Feat)|Punishment Combat Reflexes]], and [[Super Snipe (3.5e Feat)|Super Snipe]] feats for 1 round..5e Feat)|Super Snipe]] feats for 1 round.)
- Cut and Run (3.5e Maneuver) + (Gain the benefits of the [[SRD:Spring Attack|Spring Attack]] feat.)
- Ice Slider (3.5e Invocation) + (Gain the effect of ''[[SRD:Air Walk|air walk]]'' that leaves a temporary ice path in your wake.)
- Heavenly Nimbus (3.5e Maneuver) + (Gain the effect of ''[[SRD:Displacement|displacement]]'' for 5 rounds by obscuring yourself with your cloak.)
- Crown of Concentration (3.5e Equipment) + (Gain the effect of ''sonorous hum''<sup>SpC</sup> once a day, allowing you to use concentration spells without taking your own actions.)
- Magical Eye Graft (3.5e Equipment) + (Gain the effect of a magical face slot item by imbuing them into your eyes.)
- Improved Combat Trick (3.5e Feat) + (Gain the effect of all the Improved X feats, such as [[SRD:Improved Bull Rush|Improved Bull Rush]], but without the bonuses.)
- Adaptive Skin (3.5e Maneuver) + (Gain the effects of ''[[SRD:Adapt Body|adapt body]]''.)
- Reveal the Supernatural (3.5e Utterance) + (Gain the effects of ''[[SRD:Detect Magic|detect magic]]'', or suppress one's own magical aura while concentrating.)
- Illuminated Toxin (3.5e Utterance) + (Gain the effects of ''[[SRD:Detect Poison|detect poison]]'', or falsely make an object or creature appear to be poisonous.)
- Chaotic Rage-CE (3.5e Feat) + (Gain the effects of an anarchic weapon while raging.)
- Eldritch Wizard (3.5e Feat) + (Gain the eldritch blast ability of a Warlock, but lose access to evocation spells.)
- Sandman, the Guardian of Somnium (3.5e Vestige) + (Gain the mastery of dreams and sleep with the help of this vestige)
- Judgement (3.5e Cleric Domain) + (Gain the power to judge others of crimes, and bring punishment upon them.)
- Divine Entity (3.5e Racial Paragon Class) + (Gain the powers of a deity at level-appropriate times.)
- Rejuvenation (3.5e Feat) + (Gain the rejuvenating abilities of a deity one title higher than yourself.)
- Rider of the Web (4e Feat) + (Gain the spider rider's [[Spider Rider (4e Class)#Spider Mount|spider mount]] class feature.)
- Trogdolyte's Musk (3.5e Maneuver) + (Gain the stench of a trogdolyte, as well as disrupting scent and becoming immune to foul smells yourself.)
- SRD:Greater Two-Weapon Fighting + (Gain third attack with off-hand weapon at -10 penalty.)
- Million Blade Dance (3.5e Maneuver) + (Gain three additional attacks with discipline weapons at your full attack bonus, -5, and -10 as a swift action.)
- Cough of the Poisoned Earth (3.5e Maneuver) + (Gain total concealment you can see through, and which staggers other creatures.)
- Graceful Dancer (4e Feat) + (Gain training in Stealth skill, Artful Dodger class feature)
- Ctenizidae Aspect (4e Feat) + (Gain tremorsense.)
- Thousand Blade Dance (3.5e Maneuver) + (Gain two additional attacks with discipline weapons at your full attack bonus and -5 as a swift action.)
- Extra Racial Trait (3.5e Feat) + (Gain two extra uses of a limited racial trait.)
- Kickboxing (3.5e Feat) + (Gain unarmed abilities and additional hit points per level.)
- Invulnerable (3.5e Equipment) + (Gain universal damage reduction which applies even against energy effects.)
- Undead Mastery (3.5e Feat) + (Gain unlimited destructive turn attempts, and you may use it once per round as a free action. And you didn't even need to take all turn-granting classes to do it.)
- Blood of Cain (3.5e Maneuver) + (Gain vampire-like traits, or improve your own vampiric traits.)
- Chainlord (3.5e Prestige Class) + (Gain various abilities with the spiked chain, largely focused on grappling and slamming opponents.)
- Spirit of the Hunt (3.5e Maneuver) + (Gain various combat bonuses and extra actions.)
- Ki Trick (3.5e Skill Trick) + (Gain various ki-based powers as the need arise.)
- Blood of the Werewolf (3.5e Power) + (Gain werewolf-like ability bonuses, a bite, claws, and natural armor.)
- Mudra Parry (3.5e Maneuver) + (Gain your Perform check as your AC against one attack.)
- Drive Charge (3.5e Feat) + (Gains superior charging benefits while mounted.)
- Gaj (5e) + (Gaj are large aberrations, vaguely insect-like with tails and shell-like covering on their back.)
- Gallade (3.5e Monster) + (Gallade is physically powerful and a master swordsman. But rather than use a manufactured blade, a Gallade uses its sharpened arms as its weapons.)
- Ganceann (3.5e Race) + (Ganceanns are strange undead, they are notable for their ability to detach their head.)
- Gar (3.5e Deity) + (Gar appears as an armored giant with a lion's head, flowing red hair like flames, massive grand wings and a body of gold.)
- SRD:Gargoyles (Race) + (Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- Garia, the Divine Scales (3.5e Deity) + (Garia the Divine Scales of the Balance of all Opposing Forces of Light and Darkness and the Final Judgement of Gods and Mortals Alike.)
- Garren (3.5e Deity) + (Garren is the Starborn Deity of law Created by Erreun to help counteract Dorjan’s influence.)
- Gastly (3.5e Monster) + (Gastly are strange, gaseous creatures. Gastly are cruel tricksters who delight in sowing fear and madness. Appearing as rough, swirling globes of purple and black gas, Gastly have frightening visages which glower at all living creatures.)
- Augment Sacrifice (3.5e Feat) + (Gate Knight sacrifices become more powerful, at a higher cost.)
- Walk IV- Gate (3.5e Phrase) + (Gate, but can't control called creatures.)
- Dragon King's Orbs (3.5e Equipment) + (Gather seven and you are granted a wish.)
- Gatomato (3.5e Race) + (Gatomati are small cat-like creatures, who possess magical properties of fairies.)
- Gorgonzola's Gaze (3.5e Feat) + (Gaze attack that turns targets into cheese.)
- Cold Gem (3.5e Spell) + (Gem radiates progressively stronger waves of cold.)
- Genasi (3.5e Race) + (Genasi are humans who have elemental blood, granting them powers and traits beyond those of their human ancestors.)