Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Extra Surging (3.5e Feat) + (Get 8 extra [[Surge Fighter (3.5e Class)#surge points|surge points]].)
- Divine Druid-CE (3.5e Feat) + (Get Colossal and the ability to change into Magical Beast)
- Greater Combat Trick (3.5e Feat) + (Get a +4 bonus to all the various combat tricks you can pull off.)
- Walk the True Path, Lesser (3.5e Maneuver) + (Get a bonus to hit when initiating a martial maneuver. Opponents initiating martial maneuvers always provoke an attack of opportunity.)
- Other Memory (3.5e Power) + (Get a brief flash of memory from someone, or delve in the memories of all living things.)
- Frightful Presence (3.5e Feat) + (Get a frightful presence which ignores fear immunity, as well as have intimidate ignore fear immunity.)
- Titan of Orcus (3.5e Invocation) + (Get a giant bone power armor.)
- Pun Fursonified (3.5e Maneuver) + (Get a natural armour bonus to AC or an enhancement bonus to Str, Dex, Con or Wis. Grow fur.)
- Alea Iacta Est! (3.5e Maneuver) + (Get a random outcome that increases damage.)
- Great Initiative (3.5e Feat) + (Get an additional bonus to initiative and some extra action during the first turn of combat.)
- Ubermount (3.5e Optimized Character Build) + (Get an epic-level mount well before level 21.)
- Word Intonation (3.5e Feat) + (Get an extra modifier-word's worth of bonuses for free by speaking in a distinctive way.)
- Critical Statement (3.5e Feat) + (Get bonuses on a natural 20 for your wordcasting check.)
- Charged Item Training (3.5e Feat) + (Get extra charges out of daily charged items.)
- Charged Item Specialist (3.5e Feat) + (Get extra uses out of a single chosen magic item per day.)
- Psychometry (3.5e Force Power) + (Get impressions about an object or place.)
- Slide Into Frame (3.5e Skill Trick) + (Get into the scene when there's dialogue and immediately slide on over.)
- SRD:Nimble Fingers + (Get past mechanical barriers quicker)
- Poison Specialty (3.5e Feat) + (Get really good at making one kind of poison.)
- Argument from Small Numbers (3.5e Maneuver) + (Get same result for every roll.)
- Reflective Conductivity (3.5e Maneuver) + (Get scaling resistance to electricity; at the end of the round, you redirect all electricity damage absorbed as a bolt of lightning.)
- Skill Tricky (3.5e Feat) + (Get some skill tricks without spending skill points.)
- Black Swan's Bravado (3.5e Feat) + (Get some tactical maneuvers based on Hollywood movies.)
- Future I- Future (3.5e Phrase) + (Get the answer to a yes/no question about the near future.)
- Future II- Knowledge (3.5e Phrase) + (Get the answer to several questions about the future.)
- Bacon (3.5e Spell) + (Get them bacon...)
- Potion Sipper (3.5e Feat) + (Get two (or more) uses from a single potion.)
- Ammunition Recoverer (3.5e Feat) + (Get your ammunition back that misses.)
- Revenge (3.5e Cleric Domain) + (Get your revenge with the power of the gods.)
- Anger Point (3.5e Feat) + (Getting punched in the face makes you angry. More than it pisses most people off, that is.)
- Ghastly Ghoul (3.5e Template) + (Ghastly Ghouls are intelligent undead flesh eaters created from acts of cannibalism and starvation.)
- Ghost Dragon (5e) + (Ghost of a dragon)
- SRD:Ghost + (Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves.)
- Publication:Dread Codex/Monsters/Ghast + (Ghouls who adapt to their degenerate undead state and thrive become fearsome predators called ghasts.)
- Hundred-Handed One + (Giant artists and artisans with extra ghostly arms.)
- Shrekken Touched (3.5e Template) + (Giant beings "blessed" by an evil god of destruction, they possess terrifying strength and punishing blows.)
- Giant Arthropod (Legend Racial Track) + (Giant bugs, spiders, and crustaceans)
- Wurm (5e) + (Giant carnivorous worm with the mass of an elephant.)
- Doomwake Giant (5e) + (Giant formed of regional fears.)
- Dragonfang Gauntlets (3.5e Equipment) + (Giant gauntlets made out of dinosaur skulls, they provide the creature with two bite attacks.)
- Bloodfray Giant (5e) + (Giant of the [[Cult of Rakdos (5e)|Cult of Rakdos]])
- SRD5:Giant Owl + (Giant owls are bear-sized owls.)
- Pauldrons of the Triceratops (3.5e Equipment) + (Giant pauldrons made out triceratops skulls, they provide charging spikes and defense.)
- Giant Coral Snake (5e) + (Giant poisonous snake)
- Kheper (5e Race) + (Giant scarab-people born of the desert, and protected by their ancient sun god.)
- Ursidan (3.5e Race) + (Giant sentient bear-people of the wilderness, these natural wanderers make their lives traveling the landscape and spreading cultures in their wake.)
- Maw of Sekolah (5e) + (Giant two-headed shark. Avatar of [[Sekolah (5e)|Sekolah]])
- Tecuziztecatl (5e) + (Giant, Intelligent Slug)
- Devourer Fiend (5e) + (Giant-sized [[SRD5:Fiend|fiend]] with an exposed ribcage.)
- Devourer Undead (5e) + (Giant-sized undead with an exposed ribcage.)
- Nephilim (3.5e Template) + (Giants among their kind, the power of outsider blood flows within them.)
- Giant (3.5e Type) + (Giants are massive humanoids born with deep reserves of supernatural power, granting them their customary size and strength, variety of forms, and even magical abilities.)
- Hill Giant, Lesser (3.5e Monster) + (Giants in the SRD are pretty dissatisfying - this version of the Hill Giant is conceptually similar to the one in the SRD, and plays like a kind of alternative to an Ogre while being sat at the same CR benchmark.)
- Gible (3.5e Monster) + (Gible is an odd-looking creature that appe … Gible is an odd-looking creature that appears to be [http://tvtropes.org/pmwiki/pmwiki.php/Main/BuffySpeak some sort of round shark-like thingy]. Which lives in a desert. [http://tvtropes.org/pmwiki/pmwiki.php/Main/CartoonCreature Yeah...] But don't let its comical looks fool you; it's quick and nimble, and it can be a fierce opponent.d nimble, and it can be a fierce opponent.)
- Warforged Colossus (5e) + (Gigantic statues)
- Githyanki Astral Cavalry (5e Monster) + (Githyanki cavalry mounted on a [[Star Lancer (5e)|Star Lancer]])
- Githyanki Sarth (5e Monster) + (Githyanki sergeant commanding 10 warriors.)
- Githzerai Monk (5e) + (Githzerai warrior-monk.)
- Last Words (3.5e Spell) + (Give a dead creature time to speak.)
- Continuum Hypothesis (3.5e Maneuver) + (Give a target knowledge of true infinity, destroy, prevent resurrection.)
- Compassionate Hug (3.5e Skill Trick) + (Give a truly heart-felt hug and make someone feel better.)
- Ethereal Arming (3.5e Spell) + (Give allies the ability to defend against and attack ghosts for a round.)
- Empower Royal Kiss (3.5e Spell) + (Give aristocrat the ability to break an enchantment with a kiss)
- Concussive Blow (3.5e Feat) + (Give concussions to foes.)
- Ell's Erratic Lifespark (3.5e Spell) + (Give life to an object, which projects to move around randomly and without purpose.)
- Ghost of the Desert (3.5e Maneuver) + (Give life to sand and turn it into a creature to fight for you.)
- Cheerleader (3.5e Prestige Class) + (Give me a B! Give me an A! Give me an R! Give me a D! Bards who focus on supporting through dance and song can find their efforts rewarded as a cheerleader (or marching leader for a more manly look on it).)
- Harmony of Rest (4e Feat) + (Give more additional hit points with your Song of Rest.)
- Improved Rapid Natural Attack (3.5e Feat) + (Give natural weapons a full set of iterative attacks.)
- Rapid Natural Attack (3.5e Feat) + (Give natural weapons iterative attacks.)
- Aura of Poison (3.5e Power) + (Give off a poisonous aura which drains the health of those afflicted by it.)
- Helmet of Metal Feathers (3.5e Equipment) + (Give people headaches)
- We Chappy Few (3.5e Maneuver) + (Give some allies within 60 feet special bonuses which you may change for the situation.)
- Evince Lineage (3.5e Spell) + (Give someone a racial "half-" template.)
- Breath of Cleansing (3.5e Utterance) + (Give someone another chance at a save, or force another save against a dangerous effect.)
- False Dilemma (3.5e Maneuver) + (Give target two choices. They must take one of them.)
- Psychic Wellspring Warrior (3.5e Alternate Class Feature) + (Give the psychic warrior more power points, at the cost of health.)
- Hardness of Stone (3.5e Feat) + (Give up AC in exchange for DR and chance to nullify critical hits.)
- Variant Vow of Poverty (3.5e Feat) + (Give up material wealth, and the divines shall bless you with the power to carry on.)
- Poison Surprise (3.5e Feat) + (Give up sneak attack damage to increase poison DCs.)
- Spontaneous Domains (3.5e Variant Rule) + (Give up the bonus spell slots, but gain spontaneous casting for domain spells.)
- Headache (3.5e Spell) + (Give you target a pounding headache for a few rounds.)
- Backgrounds (3.5e Variant Rule) + (Give your characters flavorful and useful splashes of abilities, in a Bloodline-like form that is basically Gestalt Lite.)
- Divine Inspiration (3.5e Feat) + (Give your divine aura additional options.)
- Wild Fate (3.5e Spell) + (Give your enemy bad luck.)
- Fare Trade (3.5e Maneuver) + (Give your target the disease or poison in your own body. Gain bonus damage depending on relationship with target.)
- Positive Stream (3.5e Spell) + (Give your victim fast healing that overheals; if it gets too high, they drop to 1 hit point.)
- Energize Weapon (3.5e Feat) + (Give your weapon Flaming or Frost or another energy buff. If they already have these buffs the buffs grow even stronger than before!)
- Dragonspit Organ (3.5e Equipment) + (Give yourself a weak splash breath weapon. It can synergize with actual breath weapons.)
- Ectoplasmic Scuttler (3.5e Power) + (Give yourself ectoplasmic legs which move you independently of your own movement.)
- Master of Weapons (3.5e Maneuver) + (Give yourself the effects of ''[[SRD:Greater Magic Weapon|greater magic weapon]]'' on all weapons you wield.)
- Beholder Eyestalk (3.5e Equipment) + (Give yourself the eyestalks of a beholder.)
- Mass Mage Armor (5e Spell) + (Gives ''Mage Armor'' to a number of creatures for 1 minute<br /><br />)
- Child of Night (3.5e Feat) + (Gives ''blur'' when not in full daylight.)
- Amulet of Devilbane (3.5e Equipment) + (Gives ''protection from law'' and ''protection from evil'' to the wearer, bonuses stack.)
- Bunny Hood (3.5e Equipment) + (Gives +2 Dexterity, increases base land speed by 30 feet, +10 competence bonus on Jump checks, jumps not limited by height.)
- Visions of Fresh Rubber (4e Feat) + (Gives Tremorsense in certain scenarios)
- Space Jump Boots (3.5e Equipment) + (Gives a bonus on Jump checks, no penalty for no running start. Part of the Chozo Warrior set.)
- Amulet of Words (3.5e Equipment) + (Gives a bonus to [[Truespeech (3.5e Skill)]] checks.)
- Luckstone (3.5e Equipment) + (Gives a luck bonus to various things 1/day.)
- Invigoration (3.5e Spell) + (Gives a single re-roll on a d20 roll used within 1 round.)
- Publication:Dread Codex/New Spells/Torpor + (Gives a single target a dexterity penalty.)
- Shadow of Azzagrat (3.5e Invocation) + (Gives an ''unseen servant''.)
- Belt of Great Prowess (3.5e Equipment) + (Gives an enhancement bonus to Strength, Dexterity and Constitution.)
- Arcane Cestus (3.5e Equipment) + (Gives an enhancement bonus to spell and spell-like ability touch attacks.)
- Extra Dark Invocation (3.5e Feat) + (Gives an invocater an extra dark invocation.)
- Truecenter Crystal (3.5e Equipment) + (Gives balance to yourself, preventing common mishaps and honing your skills.)
- Eyes of the Obyrith (3.5e Invocation) + (Gives benefits of ''see invisibility'' and ''discern lies''.)
- Empower The Dead (3.5e Maneuver) + (Gives bonuses to allied undead.)
- Tactical Visor (3.5e Equipment) + (Gives competence bonuses to Spot and Search, 3/day ''detect magic''. Part of the Chozo Warrior set.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Shield Talisman, Lesser (3.5e Equipment) + (Gives deflection bonus to AC, absorbs damage.)
- Shield Talisman, Moderate (3.5e Equipment) + (Gives deflection bonus to AC, absorbs damage.)
- Shield Talisman, Greater (3.5e Equipment) + (Gives deflection bonus to AC, absorbs damage.)
- Metamagic Metamaster (3.5e Feat) + (Gives metamagic feats and reduces the total spell level of spells enhanced with metamagic feats)
- Rebirth from Stone (3.5e Spell) + (Gives new life to petrified creature)
- Vocorder (3.5e Equipment) + (Gives speech to constructs, allows for improved oratory skills, or you could just always autotune yourself)
- Decalification (3.5e Spell) + (Gives target instant and severe calcium deficiency.)
- Fool’s Speech (3.5e Spell) + (Gives targets a shared language that sounds like nonsense to others.)
- Mantissa's Superquintessential Archdweomer (3.5e Spell) + (Gives targets strong impression of being under some unknown effect.)
- Two Minds of Demogorgon (3.5e Invocation) + (Gives the benefits of ''undetectable alignment''.)
- Publication:Dread Codex 2/New Spells/Falnor's Ghostly Armor + (Gives the caster a deflection bonus to armor class, and provides a competence bonus to hide checks.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Positive Fragment (3.5e Feat) + (Gives the positive subtype)
- Sinclair's Persistent Headache (3.5e Power) + (Gives the target a headache)
- Boots of the Swift Step (3.5e Equipment) + (Gives the wearer a +30ft enhancement bonus to land speed.)
- Friends (5e) + (Gives you [[SRD5:Advantage|advantage]] on social skills against the target.<br /><br />)
- Construct Subtypes (3.5e Variant Rule) + (Giving the Tome of Necromancy treatment to constructs, who so dearly need it.)
- Trapspringer Sharpshooter (3.5e Alternate Class Feature) + (Giving up the ability to quickly reload ponderous weapons on the fly, the sharpshooter gains the ability to easily disarm even the trickiest of traps.)
- Sparkling Weapon (4e Equipment) + (Gleaming specks of blue, purple, and red lie just below the weapon's surface, reflecting oddly in the light.)
- Eijilund Plushie (3.5e Race) + (Gleefully insane living constructs made of cloth and stuffed with danger.)
- Noosphere (3.5e Deity) + (Global sapient ooze drifting through space, it is the central body of the Noo species and the overmind which they are all bound to.)
- Energy Subjugation (3.5e Spell) + (Globe surrounds and travels with you, absorbing energy damage to be released later.)
- Gloom Stalker (One) + (Gloom stalkers draw power from the [[Shadowfell (5e)|Shadowfell]].)
- Arcanist (3.5e Class) + (Glorious masters of the arcane energies, capable of warping reality with their very minds.)
- Zeruel (3.5e Deity) + (Glory on the battlefield, the thrill of combat, and the good of striking down of forces of evil. This is what Zeruel, God of Lightning and King of Braves.)
- Kundalini (3.5e Monster) + (Glowing energy snakes made of positive energy and dreamstuff, they manifest to challenge those who would seek enlightenment.)
- Gnolloch (5e Monster) + (Gnoll cursed with no hunger.)
- Gnolloch Bandit (5e NPC) + (Gnolloch bandit)
- SRD:Gnolls (Race) + (Gnolls are hyena-headed, evil [[SRD:Humanoid Type|humanoids]] that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur.)
- Mercurite Wheelshoes (3.5e Equipment) + (Gnomish [[Wheelshoes (3.5e Equipment)|whee … Gnomish [[Wheelshoes (3.5e Equipment)|wheelshoes]] were quickly adopted by gangs of roller skating punks in more technologically advanced human nations. One such gang modified their [[Wheelshoes (3.5e Equipment)|wheelshoes]] with energy batteries and [[Mercurite Alloy (3.5e Equipment)|mercurite alloy]] frames.(3.5e Equipment)|mercurite alloy]] frames.)
- Madness in the Mind (3.5e Maneuver) + (Go berserk, gaining even more great bonuses but losing your sense of ally and enemy.)
- Madness in the Blood (3.5e Maneuver) + (Go berserk, gaining great bonuses but losing your sense of ally and enemy.)
- Madness in the Soul (3.5e Maneuver) + (Go berserk, gaining massive bonuses and immunities but losing your sense of ally and enemy.)
- Believe in the Me Who Believes in You (3.5e Feat) + (Go beyond the impossible and kick reason to the curb!)
- Maximum Gär (3.5e Feat) + (Go full badass, and do things that should be magical just by bitch-whipping physics.)
- Force Trance (3.5e Force Power) + (Go into a trance, appear dead, heal more quickly.)
- Cheerleader (3.5e Feat) + (Go team PC! Give benefits with your performances.)
- Satyr Race (5e) + (Goat legged, horned people)
- Satyr Variant (5e Race) + (Goat-legged feyfolk known for their riotous merriment and lasciviousness.)
- Satyr Lineage (5e) + (Goat-legged humanoids)
- Goblin Race (5e) + (Goblin as a race)
- Gorg Ribsplinter (3.5e NPC) + (Goblin king.)
- Nilbog (5e) + (Goblin possesed by a trickster spirit.)
- Goblin Sneak (3.5e NPC) + (Goblins with sneaky training.)
- Robigus (3.5e Deity) + (God of Rust, Mushrooms, and Peace. Unlike other gods of peace The Sword Breaker is not idle or submissive.)
- Colocolo (3.5e Deity) + (God of cockatrice, basilisks, and other creatures that petrify, and god of territories and the desire to hold them,)
- Makatiel (3.5e Deity) + (God of disease and all ills which spawn from the natural world, no one is friends with Makatiel, but he cares not.)
- Heirarque (3.5e Deity) + (God of order and preservation, he offers protection against nature, standing as a symbol for civilization, government, and in extremes, tyranny.)
- Anomos (3.5e Deity) + (God of the chaotic whims of nature and the mortal heart, Anomos keeps the world on its toes acting as both friend and foe as he sees fit.)
- Altana (3.5e Deity) + (Goddess of the Dawn and protector of her children, Altana is a benevolent deity who preaches virtue.)
- Greyhawk Pantheon (5e) + (Gods of Greyhawk)
- Dragonlance Pantheon (5e) + (Gods of [[Dragonlance (5e)|Dragonlance]])
- Eberron Pantheon (5e) + (Gods of [[Eberron (5e)|Eberron]])
- Theran Pantheon (5e) + (Gods of [[Theros (5e)|Theros]])
- Forgotten Realms Pantheon (5e) + (Gods of the Forgotten Realms)
- Elven Pantheon (5e) + (Gods of the [[SRD5:Elf|elves]])
- Godslayer (3.5e Prestige Class) + (Godslayers are fighters specialized in the art of killing Gods. Using a dreadful draining strike and a great array of powerful spells, they can challenge the divine and actually ''win''.)
- Gokiburi Paragon (3.5e Racial Paragon Class) + (Gokiburis who have evolved and grown beyond their kin, they become leaders of their kind.)
- Gold Ferrous Resin (3.5e Equipment) + (Gold ferrous resin applies 1d6 electric damage to a weapon for 1 minute once applied.)
- Marilith Bangles (3.5e Equipment) + (Golden bangles that protect and grant extra arms.)
- Golden Encumbrance Chains (3.5e Equipment) + (Golden manacle chains that weigh down the wearer.)
- Protective Aura (3.5e Spell) + (Golden sphere protects you from outside threats.)
- Snowman (5e Monster) + (Golem made of snow)
- Goliath Frog (3.5e Monster) + (Goliath frogs are a species of large frog, growing up to 2 feet in length and weighing as much as 7 pounds.)
- Singular Crafting Talent (3.5e Trait) + (Good at making one thing. Not so good at making anything else.)
- Rational Conversation (3.5e Feat) + (Good judgement and rational thinking allows you to add Wisdom to social checks.)
- Celestial Halo (3.5e Soulmeld) + (Good souls grant you their power.)
- Vitomancer (3.5e Prestige Class) + (Good spellcasters that control the deathless to fight the legions of undead used by Necromancers.)
- Cramping Doom (3.5e Spell) + (Gotta go, gotta go, gotta go right now...)
- Sovereign (5e) + (Government leader(s), from Emperor to tribal elder.)
- Judo Flip (3.5e Maneuver) + (Grab a creature lunging at you and flip it over your head, slamming it to the ground behind you.)
- Wind Grab (3.5e Invocation) + (Grab an enemy with your [[Wind Mage (3.5e Class)#Wind Bullet|''wind bullet'']] and hoist them over your head, then use them as a platform to double-jump, just like [https://klonoa.fandom.com/wiki/Klonoa_(character) Klonoa!])
- Absorbing Vial (3.5e Maneuver) + (Grab an incoming projectile, spell, or other effect and keep it in storage until you need it.)
- Solar Throw (3.5e Maneuver) + (Grab and throw your enemy; on a failed save, the distance of the throw is infinite.)
- Fists in a Knife Fight (3.5e Maneuver) + (Grab foe's weapon and hit them with it.)
- The Clock Strikes Midnight (3.5e Maneuver) + (Grab on to opponent, spin them around to deal damage, and then throw them.)
- Home Run Derby (3.5e Maneuver) + (Grab on to opponent, throw them to provoke attacks of opportunity for their forced movement.)
- Setting Sun Suplex (3.5e Maneuver) + (Grab on to opponent, throw them to the ground over your head and knock them prone.)
- Phantom Grasp (3.5e Invocation) + (Grab things with close range telekinesis, and carry a great deal more.)
- Covering Grapple (3.5e Feat) + (Grab your allies and use yourself as a human shield, or chuck them hella'va far!)
- Erzebet's Soul-Flensing Ligature (3.5e Spell) + (Grabs target's soul, positive damage in area, daze.)
- Moondancer (3.5e Class) + (Graceful shapeshifter.)
- Publication:Dread Codex 2/New Spells/Yarvol’s Bonearm Animation + (Grafts an extra arm onto your body.)
- Lexical Innuendo (3.5e Maneuver) + (Grant +4 bonus on Bluff and Perform checks or make an opponent flat-footed.)
- Morrdin's Lethal Arrows (3.5e Spell) + (Grant 1d10 projectiles the power to kill instantly)
- Evasive Spirit (3.5e Invocation) + (Grant Evasion or Mettle)
- Nurturing Aura (3.5e Maneuver) + (Grant [[Rapid Healing (3.5e Creature Ability)|rapid healing]] to all creatures within 20 feet, including yourself.)
- Scholar of Steel (3.5e Feat) + (Grant [[intelligence]]-based abilities to the fighter.)
- Sage of Steel (3.5e Feat) + (Grant [[wisdom]]-based abilities to the fighter.)
- Song of Ancient Grudges (4e Feat) + (Grant a +1 [[4e#bonuses and penalties|bonus]] to [[4e#attack rolls|attack rolls]] whith healing powers.)
- Kibeth's Defense (4e Feat) + (Grant a +1 [[4e#bonuses and penalties|bonus]] to [[4e#AC|AC]] and [[4e#reflex defense|reflex]] when you [[4e#push pull and slide|slide]] an ally.)
- Song of Defense (4e Feat) + (Grant a +1 [[4e#bonuses and penalties|power bonus]] to all defenses to an ally when you use your ''Healing Melody'' power.)
- SRD5:Shield of Faith + (Grant a +2 Bonus to AC for the Duration<br /><br />)
- Shield of Faith (One) + (Grant a +2 Bonus to [[SRD5:AC|AC]] for the Duration)
- Improved Lute of Enheartenment (4e Feat) + (Grant a +2 [[4e Index (4e Other)#bonuses and penalties|bonus]] to [[4e Index (4e Other)#attack rolls|attack rolls]] with Lute of Enheartenment.)
- Mage Armor, Swift (3.5e Spell) + (Grant a +4 armor bonus to AC. Protection against incorporeal attacks.)
- Heroes Affinity (3.5e Maneuver) + (Grant a +4 bonus on an ability score to yourself and allies for 1 minute.)
- Universal Aptitude (3.5e Utterance) + (Grant a +5 bonus on a skill check, or a −5 penalty.)
- Song of Avengement (4e Feat) + (Grant a [[4e#bonuses and penalties|bonus]] to [[4e#attack rolls|attack]] and [[4e#damage rolls|damage rolls]] to allies when an ally is dying.)
- Inspirational Dance (3.5e Maneuver) + (Grant a brief morale bonus for allies to attack and saves against fear.)
- Grim Rider (3.5e Feat) + (Grant a companion creature your passive [[Grim (3.5e Class)#Alteration|alterations]] while [[Grim (3.5e Class)#Grim Transformation|transformed]])
- Perseverance (3.5e Spell) + (Grant a creature or several allies a second saving throw against a negative magical effect.)
- Healing Hands (4e Feat) + (Grant additional [[4e Index (4e Other)#hit points|hit points]] with your ''Healing Touch'' power.)
- Shared Madness (4e Feat) + (Grant allies +1 to Intimidate, +1 to damage against targets dazed by ''scream of insanity'')
- Bless (TOToM Spell) + (Grant allies in area a re-roll.)
- Improved Flute of the Healer (4e Feat) + (Grant an additional 1d6 hit points per tier to the target of any healing powers you use.)
- Song of Courage (4e Feat) + (Grant an ally [[4e#temporary hit points|temporary hit points]] equal to your [[4e#ability scores|Charisma]] [[4e#Ability modifiers|modifier]] when your ally spends a [[4e#healing surge|healing surge]].)
- Invigorating Dance (3.5e Feat) + (Grant an ally an extra turn through the power of dance.)
- Temporal Spiral (3.5e Utterance) + (Grant an extra move action, or stagger a target for the round.)
- Lunatic High (3.5e Maneuver) + (Grant everyone ''[[SRD:Haste|haste]]''.)
- Improved Healing Melody (4e Feat) + (Grant extra [[4e Index (4e Other)#hit points|hit points]] equal to your Wisdom modifier or a saving throw with your ''Healing Melody'' power.)
- Divine Blessing (3.5e Feat) + (Grant half your ability score to others.)
- Minor Animation (3.5e Spell) + (Grant minor, useless animation to a small or smaller object.)
- Student of Ioun (4e Feat) + (Grant nearby allies bonus to Will defense after using ''erudite student'')
- Withstand Energy (3.5e Spell) + (Grant resistance to one element based on caster level.)
- Improved Undead Graft (3.5e Feat) + (Grant some improvement on the pale master's undead graft.)
- Gsillan Beckon (3.5e Feat) + (Grant summoned shadow creatures the psuedonatural template)
- Hero's Coma (3.5e Spell) + (Grant target creature the benefits of [[SRD:Heroes' Feast|heroes' feast]], but knock them out for one hour.)
- Song of Perseverance (4e Feat) + (Grant the benefits of Human Perseverence to each ally within 2 squares.)
- Harmony of Aid (4e Feat) + (Grant the benefits of [[4e#second wind|second wind]] to an adjacent ally by using your second wind.)
- Anti-Wound Field (3.5e Maneuver) + (Grant the party [[SRD:Fast Healing|fast healing]].)
- Lightning Speed (3.5e Spell) + (Grant you the speed of the lightning, burst your limits.)
- Wind of Freedom (3.5e Maneuver) + (Grant yourself [[SRD: Freedom of Movement|''freedom of movement'']] for a single round.)
- Bound Elemental Lash (3.5e Equipment) + (Grant yourself a supernatural lash formed out of an elemental creature.)
- Bound Elemental Blade (3.5e Equipment) + (Grant yourself a supernatural sword formed out of an elemental creature.)
- Hidden Potential (3.5e Feat) + (Grant yourself an enhancement bonus to an ability score..)
- Bound Elemental Scales (3.5e Equipment) + (Grant yourself scales formed out of an elemental creature.)
- Blinding Speed-CE (3.5e Feat) + (Grant yourself the effects of haste for 1 round per HD you possess.)
- Bound Elemental Wings (3.5e Equipment) + (Grant yourself wings formed out of an elemental creature.)
- Thinking (3.5e Template) + (Granted to normally mindless creatures, it trades it out for animal intelligence.)
- Way of the Blind Fist (3.5e Feat) + (Grants Blindsight to those who otherwise couldn't see, and allows you to hone the ability to use it.)
- Intellect Fortress (5e) + (Grants [[SRD5:Resistance|resistance]] to [[SRD5:Psychic|psychic]] damage and boosts [[SRD5:Intelligence|Int]], [[SRD5:Intelligence|Wis]], and [[SRD5:Charisma|Cha]] saves.<br /><br />)
- Intellect Fortress (One) + (Grants [[SRD5:Resistance|resistance]] to [[SRD5:Psychic|psychic]] damage and boosts [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], and [[SRD5:Charisma|Cha]] saves.)
- Song of Steel (Legend Feat) + (Grants a bonus equal to the current attack chain's length to attack rolls.)
- Cloak of Fortification (3.5e Equipment) + (Grants a deflection bonus to AC and a resistance bonus to saves.)
- Healing Shiv (Legend Feat) + (Grants a healing chain component/finisher for Iron Magis)
- Ace Feathered Crest (3.5e Equipment) + (Grants a maneuver from the [[Aerial Ace (3.5e Martial Discipline)|Aerial Ace discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Anima Channeling Belt (3.5e Equipment) + (Grants a maneuver from the [[Anima River (3.5e Martial Discipline)|Anima River discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Venator's Bycocket (3.5e Equipment) + (Grants a maneuver from the [[Ars Venatoria (3.5e Martial Discipline)|Ars Venatoria discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)