Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Morrdin's Lethal Arrows (3.5e Spell) + (Grant 1d10 projectiles the power to kill instantly)
- Evasive Spirit (3.5e Invocation) + (Grant Evasion or Mettle)
- Nurturing Aura (3.5e Maneuver) + (Grant [[Rapid Healing (3.5e Creature Ability)|rapid healing]] to all creatures within 20 feet, including yourself.)
- Scholar of Steel (3.5e Feat) + (Grant [[intelligence]]-based abilities to the fighter.)
- Sage of Steel (3.5e Feat) + (Grant [[wisdom]]-based abilities to the fighter.)
- Song of Ancient Grudges (4e Feat) + (Grant a +1 [[4e#bonuses and penalties|bonus]] to [[4e#attack rolls|attack rolls]] whith healing powers.)
- Kibeth's Defense (4e Feat) + (Grant a +1 [[4e#bonuses and penalties|bonus]] to [[4e#AC|AC]] and [[4e#reflex defense|reflex]] when you [[4e#push pull and slide|slide]] an ally.)
- Song of Defense (4e Feat) + (Grant a +1 [[4e#bonuses and penalties|power bonus]] to all defenses to an ally when you use your ''Healing Melody'' power.)
- SRD5:Shield of Faith + (Grant a +2 Bonus to AC for the Duration<br /><br />)
- Shield of Faith (One) + (Grant a +2 Bonus to [[SRD5:AC|AC]] for the Duration)
- Improved Lute of Enheartenment (4e Feat) + (Grant a +2 [[4e Index (4e Other)#bonuses and penalties|bonus]] to [[4e Index (4e Other)#attack rolls|attack rolls]] with Lute of Enheartenment.)
- Mage Armor, Swift (3.5e Spell) + (Grant a +4 armor bonus to AC. Protection against incorporeal attacks.)
- Heroes Affinity (3.5e Maneuver) + (Grant a +4 bonus on an ability score to yourself and allies for 1 minute.)
- Universal Aptitude (3.5e Utterance) + (Grant a +5 bonus on a skill check, or a −5 penalty.)
- Song of Avengement (4e Feat) + (Grant a [[4e#bonuses and penalties|bonus]] to [[4e#attack rolls|attack]] and [[4e#damage rolls|damage rolls]] to allies when an ally is dying.)
- Inspirational Dance (3.5e Maneuver) + (Grant a brief morale bonus for allies to attack and saves against fear.)
- Grim Rider (3.5e Feat) + (Grant a companion creature your passive [[Grim (3.5e Class)#Alteration|alterations]] while [[Grim (3.5e Class)#Grim Transformation|transformed]])
- Perseverance (3.5e Spell) + (Grant a creature or several allies a second saving throw against a negative magical effect.)
- Healing Hands (4e Feat) + (Grant additional [[4e Index (4e Other)#hit points|hit points]] with your ''Healing Touch'' power.)
- Shared Madness (4e Feat) + (Grant allies +1 to Intimidate, +1 to damage against targets dazed by ''scream of insanity'')
- Bless (TOToM Spell) + (Grant allies in area a re-roll.)
- Improved Flute of the Healer (4e Feat) + (Grant an additional 1d6 hit points per tier to the target of any healing powers you use.)
- Song of Courage (4e Feat) + (Grant an ally [[4e#temporary hit points|temporary hit points]] equal to your [[4e#ability scores|Charisma]] [[4e#Ability modifiers|modifier]] when your ally spends a [[4e#healing surge|healing surge]].)
- Invigorating Dance (3.5e Feat) + (Grant an ally an extra turn through the power of dance.)
- Temporal Spiral (3.5e Utterance) + (Grant an extra move action, or stagger a target for the round.)
- Lunatic High (3.5e Maneuver) + (Grant everyone ''[[SRD:Haste|haste]]''.)
- Improved Healing Melody (4e Feat) + (Grant extra [[4e Index (4e Other)#hit points|hit points]] equal to your Wisdom modifier or a saving throw with your ''Healing Melody'' power.)
- Divine Blessing (3.5e Feat) + (Grant half your ability score to others.)
- Minor Animation (3.5e Spell) + (Grant minor, useless animation to a small or smaller object.)
- Student of Ioun (4e Feat) + (Grant nearby allies bonus to Will defense after using ''erudite student'')
- Withstand Energy (3.5e Spell) + (Grant resistance to one element based on caster level.)
- Improved Undead Graft (3.5e Feat) + (Grant some improvement on the pale master's undead graft.)
- Gsillan Beckon (3.5e Feat) + (Grant summoned shadow creatures the psuedonatural template)
- Hero's Coma (3.5e Spell) + (Grant target creature the benefits of [[SRD:Heroes' Feast|heroes' feast]], but knock them out for one hour.)
- Song of Perseverance (4e Feat) + (Grant the benefits of Human Perseverence to each ally within 2 squares.)
- Harmony of Aid (4e Feat) + (Grant the benefits of [[4e#second wind|second wind]] to an adjacent ally by using your second wind.)
- Anti-Wound Field (3.5e Maneuver) + (Grant the party [[SRD:Fast Healing|fast healing]].)
- Lightning Speed (3.5e Spell) + (Grant you the speed of the lightning, burst your limits.)
- Wind of Freedom (3.5e Maneuver) + (Grant yourself [[SRD: Freedom of Movement|''freedom of movement'']] for a single round.)
- Bound Elemental Lash (3.5e Equipment) + (Grant yourself a supernatural lash formed out of an elemental creature.)
- Bound Elemental Blade (3.5e Equipment) + (Grant yourself a supernatural sword formed out of an elemental creature.)
- Hidden Potential (3.5e Feat) + (Grant yourself an enhancement bonus to an ability score..)
- Bound Elemental Scales (3.5e Equipment) + (Grant yourself scales formed out of an elemental creature.)
- Blinding Speed-CE (3.5e Feat) + (Grant yourself the effects of haste for 1 round per HD you possess.)
- Bound Elemental Wings (3.5e Equipment) + (Grant yourself wings formed out of an elemental creature.)
- Thinking (3.5e Template) + (Granted to normally mindless creatures, it trades it out for animal intelligence.)
- Way of the Blind Fist (3.5e Feat) + (Grants Blindsight to those who otherwise couldn't see, and allows you to hone the ability to use it.)
- Intellect Fortress (5e) + (Grants [[SRD5:Resistance|resistance]] to [[SRD5:Psychic|psychic]] damage and boosts [[SRD5:Intelligence|Int]], [[SRD5:Intelligence|Wis]], and [[SRD5:Charisma|Cha]] saves.<br /><br />)
- Intellect Fortress (One) + (Grants [[SRD5:Resistance|resistance]] to [[SRD5:Psychic|psychic]] damage and boosts [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], and [[SRD5:Charisma|Cha]] saves.)
- Song of Steel (Legend Feat) + (Grants a bonus equal to the current attack chain's length to attack rolls.)
- Cloak of Fortification (3.5e Equipment) + (Grants a deflection bonus to AC and a resistance bonus to saves.)
- Healing Shiv (Legend Feat) + (Grants a healing chain component/finisher for Iron Magis)
- Ace Feathered Crest (3.5e Equipment) + (Grants a maneuver from the [[Aerial Ace (3.5e Martial Discipline)|Aerial Ace discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Anima Channeling Belt (3.5e Equipment) + (Grants a maneuver from the [[Anima River (3.5e Martial Discipline)|Anima River discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Venator's Bycocket (3.5e Equipment) + (Grants a maneuver from the [[Ars Venatoria (3.5e Martial Discipline)|Ars Venatoria discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Bloody Fang Mask (3.5e Equipment) + (Grants a maneuver from the [[Blood Feast (3.5e Martial Discipline)|Blood Feast discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Toolbelt of the Mad Gadgeteer (3.5e Equipment) + (Grants a maneuver from the [[Crazy Gadget (3.5e Martial Discipline)|Crazy Gadget discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Dancing Goddess Bracelets (3.5e Equipment) + (Grants a maneuver from the [[Dancing Goddess (3.5e Martial Discipline)|Dancing Goddess discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Winter Herald's Crown (3.5e Equipment) + (Grants a maneuver from the [[Dire Winter (3.5e Martial Discipline)|Dire Winter discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Mask of Emet (3.5e Equipment) + (Grants a maneuver from the [[Golem Heart (3.5e Martial Discipline)|Golem Heart discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Amulet of the Eye (3.5e Equipment) + (Grants a maneuver from the [[Hex Eye (3.5e Martial Discipline)|Hex Eye discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Furtive Cloak (3.5e Equipment) + (Grants a maneuver from the [[Surreptitious Bandit (3.5e Martial Discipline)|surreptitious bandit discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Cloak of a Thousand Daggers (3.5e Equipment) + (Grants a maneuver from the [[Thousand Daggers (3.5e Martial Discipline)|Thousand Daggers discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Mask of the Wild (3.5e Equipment) + (Grants a maneuver from the [[Wild Moon (3.5e Martial Discipline)|Wild Moon discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Joy I- Joy (3.5e Phrase) + (Grants a morale bonus.)
- Extra Mediguard (3.5e Feat) + (Grants an additional use of Mediguard per day.)
- Blackflare Helm (3.5e Equipment) + (Grants darkvision, immunity to vision-impairing spells and allows magical darkness to be treated as normal darkness.)
- Pale Night's Veil (3.5e Invocation) + (Grants deflection bonus to AC, resistance bonus to saves.)
- Publication:Renegade Cleric's Tome/Adaptation + (Grants immunity to a selected plane’s environmental effects.)
- Teach I- Teach (3.5e Phrase) + (Grants knowledge to another creature.)
- Chthonic Serpent Belt (3.5e Equipment) + (Grants maneuvers from the [[Chthonic Serpent (3.5e Martial Discipline)|Chthonic Serpent]] discipline.)
- Chthonic Serpent (3.5e Martial Discipline) + (The ways of the Chthonic Serpent rely on throwing one's opponent off-guard, distracting him and ruining his timing, before finally trapping him within the binding chains of their weapons.)
- Healer's Periapt (3.5e Equipment) + (Grants maneuvers from the [[Ideal Heart (3.5e Martial Discipline)|Ideal Heart]] discipline.)
- Flesh Gloves (3.5e Equipment) + (Grants maneuvers from the [[Organic Repast (3.5e Martial Discipline)|Organic Repast]] discipline.)
- Air I- Air (3.5e Phrase) + (Grants the target brief flight.)
- Air II- Fly (3.5e Phrase) + (Grants the target faster and longer flight than Air I.)
- Publication:Dread Codex/New Spells/Lesser Toughen Undead + (Grants turn resistance +1 to an undead creature.)
- Publication:Dread Codex/New Spells/Toughen Undead + (Grants turn resistance +3 to an undead creature.)
- Publication:Dread Codex/New Spells/Elemental Shroud + (Grants undead creatures +2 turn resistance, +2 natural armor, makes them deal extra damage.)
- Grant WIshes (3.5e Spell) + (Grants unreliable wishes.)
- Astral Tentacles (3.5e Power) + (Grapple a foe in tentacles and deal continuous damage.)
- Aerial Grapple (3.5e Feat) + (Grapple efficiently while in the air)
- Hands-Free Grapple (3.5e Skill Trick) + (Grapple or pin creatures with appendages that shouldn't be well-suited for grappling, allowing you to use your more dextrous appendages for something else.)
- Noodler (3.5e Feat) + (Grapple things that bite you.)
- Way of Ourobouros (3.5e Maneuver) + (Grapple two enemies at once while dual-wielding the discipline's associated weapons.)
- Ziptie Strike (3.5e Maneuver) + (Grapple without provoking, then immediately transition into a pin and tie the creature up.)
- Tall Grass (3.5e Location) + (Grass that is tall. Easy to find monsters in, can be cut to find gems.)
- Gravitist (3.5e Prestige Class) + (Gravitists specialize in manipulating gravity.)
- Gravitokineticist (3.5e Alternate Class Feature) + (Gravitokineticist are dedicated void kinet … Gravitokineticist are dedicated void kineticists who intensely focus on the manipulation of gravity, neglecting their connection to the negative energy plane. This grants them almost telekinetic-like abilities through fine control of local gravity waves. This mastery of a fundamental force comes with a cost, as they are unable to learn to master another element.unable to learn to master another element.)
- Gravity Resistant (3.5e Equipment) + (Gravity Resistant armor seems to be unusually lightweight for its build, and is easier to carry. Wearing it makes you seem to resist the pull of gravity easier.)
- Gravity Warrior (3.5e Class) + (Gravity warriors are people gifted with the ability to manipulate gravity, They may take many paths, but whether they are the slaughterer or the arbiter, they are a force to be reckoned with.)
- Gravdisc Wheels (3.5e Equipment) + (Gravsteel discs which allow you to walk on walls.)
- Subdual Strike (3.5e Invocation) + (Gray blast does subdual damage instead of lethal.)
- Gray Slaad (5e) + (Gray frog-like aberration)
- Corpse Paint (3.5e Equipment) + (Greasy-foul-smelling goop that hides you from undead.)
- Hexagunner (3.5e Class) + (Great bandits, thieves and womanizers, the … Great bandits, thieves and womanizers, the Hexagunners are a select group of specially trained highwaymen skilled in the use of the Hexagun, an ingenious weapon that allows the user to fire off multiple shots – six to be exact – without the need to reload or refill the chamber with gunpowder.load or refill the chamber with gunpowder.)
- Greater Sudden Blow (3.5e Feat) + (Greater Celerity, for fighters.)
- Greater Spell Focus: Divination (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Enchantment (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Evocation (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Illusion (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)