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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Two Minds of Demogorgon (3.5e Invocation) + (Gives the benefits of ''undetectable alignment''.)
- Publication:Dread Codex 2/New Spells/Falnor's Ghostly Armor + (Gives the caster a deflection bonus to armor class, and provides a competence bonus to hide checks.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Positive Fragment (3.5e Feat) + (Gives the positive subtype)
- Sinclair's Persistent Headache (3.5e Power) + (Gives the target a headache)
- Boots of the Swift Step (3.5e Equipment) + (Gives the wearer a +30ft enhancement bonus to land speed.)
- Friends (5e) + (Gives you [[SRD5:Advantage|advantage]] on social skills against the target.<br /><br />)
- Construct Subtypes (3.5e Variant Rule) + (Giving the Tome of Necromancy treatment to constructs, who so dearly need it.)
- Trapspringer Sharpshooter (3.5e Alternate Class Feature) + (Giving up the ability to quickly reload ponderous weapons on the fly, the sharpshooter gains the ability to easily disarm even the trickiest of traps.)
- Sparkling Weapon (4e Equipment) + (Gleaming specks of blue, purple, and red lie just below the weapon's surface, reflecting oddly in the light.)
- Eijilund Plushie (3.5e Race) + (Gleefully insane living constructs made of cloth and stuffed with danger.)
- Noosphere (3.5e Deity) + (Global sapient ooze drifting through space, it is the central body of the Noo species and the overmind which they are all bound to.)
- Energy Subjugation (3.5e Spell) + (Globe surrounds and travels with you, absorbing energy damage to be released later.)
- Gloom Stalker (One) + (Gloom stalkers draw power from the [[Shadowfell (5e)|Shadowfell]].)
- Arcanist (3.5e Class) + (Glorious masters of the arcane energies, capable of warping reality with their very minds.)
- Zeruel (3.5e Deity) + (Glory on the battlefield, the thrill of combat, and the good of striking down of forces of evil. This is what Zeruel, God of Lightning and King of Braves.)
- Kundalini (3.5e Monster) + (Glowing energy snakes made of positive energy and dreamstuff, they manifest to challenge those who would seek enlightenment.)
- Gnolloch (5e Monster) + (Gnoll cursed with no hunger.)
- Gnolloch Bandit (5e NPC) + (Gnolloch bandit)
- SRD:Gnolls (Race) + (Gnolls are hyena-headed, evil [[SRD:Humanoid Type|humanoids]] that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur.)
- Mercurite Wheelshoes (3.5e Equipment) + (Gnomish [[Wheelshoes (3.5e Equipment)|whee … Gnomish [[Wheelshoes (3.5e Equipment)|wheelshoes]] were quickly adopted by gangs of roller skating punks in more technologically advanced human nations. One such gang modified their [[Wheelshoes (3.5e Equipment)|wheelshoes]] with energy batteries and [[Mercurite Alloy (3.5e Equipment)|mercurite alloy]] frames.(3.5e Equipment)|mercurite alloy]] frames.)
- Madness in the Mind (3.5e Maneuver) + (Go berserk, gaining even more great bonuses but losing your sense of ally and enemy.)
- Madness in the Blood (3.5e Maneuver) + (Go berserk, gaining great bonuses but losing your sense of ally and enemy.)
- Madness in the Soul (3.5e Maneuver) + (Go berserk, gaining massive bonuses and immunities but losing your sense of ally and enemy.)
- Believe in the Me Who Believes in You (3.5e Feat) + (Go beyond the impossible and kick reason to the curb!)
- Maximum Gär (3.5e Feat) + (Go full badass, and do things that should be magical just by bitch-whipping physics.)
- Force Trance (3.5e Force Power) + (Go into a trance, appear dead, heal more quickly.)
- Cheerleader (3.5e Feat) + (Go team PC! Give benefits with your performances.)
- Satyr Race (5e) + (Goat legged, horned people)
- Satyr Variant (5e Race) + (Goat-legged feyfolk known for their riotous merriment and lasciviousness.)
- Satyr Lineage (5e) + (Goat-legged humanoids)
- Goblin Race (5e) + (Goblin as a race)
- Gorg Ribsplinter (3.5e NPC) + (Goblin king.)
- Nilbog (5e) + (Goblin possesed by a trickster spirit.)
- Goblin Sneak (3.5e NPC) + (Goblins with sneaky training.)
- Robigus (3.5e Deity) + (God of Rust, Mushrooms, and Peace. Unlike other gods of peace The Sword Breaker is not idle or submissive.)
- Colocolo (3.5e Deity) + (God of cockatrice, basilisks, and other creatures that petrify, and god of territories and the desire to hold them,)
- Makatiel (3.5e Deity) + (God of disease and all ills which spawn from the natural world, no one is friends with Makatiel, but he cares not.)
- Heirarque (3.5e Deity) + (God of order and preservation, he offers protection against nature, standing as a symbol for civilization, government, and in extremes, tyranny.)
- Anomos (3.5e Deity) + (God of the chaotic whims of nature and the mortal heart, Anomos keeps the world on its toes acting as both friend and foe as he sees fit.)
- Altana (3.5e Deity) + (Goddess of the Dawn and protector of her children, Altana is a benevolent deity who preaches virtue.)
- Greyhawk Pantheon (5e) + (Gods of Greyhawk)
- Dragonlance Pantheon (5e) + (Gods of [[Dragonlance (5e)|Dragonlance]])
- Eberron Pantheon (5e) + (Gods of [[Eberron (5e)|Eberron]])
- Theran Pantheon (5e) + (Gods of [[Theros (5e)|Theros]])
- Forgotten Realms Pantheon (5e) + (Gods of the Forgotten Realms)
- Elven Pantheon (5e) + (Gods of the [[SRD5:Elf|elves]])
- Godslayer (3.5e Prestige Class) + (Godslayers are fighters specialized in the art of killing Gods. Using a dreadful draining strike and a great array of powerful spells, they can challenge the divine and actually ''win''.)
- Gokiburi Paragon (3.5e Racial Paragon Class) + (Gokiburis who have evolved and grown beyond their kin, they become leaders of their kind.)
- Gold Ferrous Resin (3.5e Equipment) + (Gold ferrous resin applies 1d6 electric damage to a weapon for 1 minute once applied.)
- Marilith Bangles (3.5e Equipment) + (Golden bangles that protect and grant extra arms.)
- Golden Encumbrance Chains (3.5e Equipment) + (Golden manacle chains that weigh down the wearer.)
- Protective Aura (3.5e Spell) + (Golden sphere protects you from outside threats.)
- Snowman (5e Monster) + (Golem made of snow)
- Goliath Frog (3.5e Monster) + (Goliath frogs are a species of large frog, growing up to 2 feet in length and weighing as much as 7 pounds.)
- Singular Crafting Talent (3.5e Trait) + (Good at making one thing. Not so good at making anything else.)
- Rational Conversation (3.5e Feat) + (Good judgement and rational thinking allows you to add Wisdom to social checks.)
- Celestial Halo (3.5e Soulmeld) + (Good souls grant you their power.)
- Vitomancer (3.5e Prestige Class) + (Good spellcasters that control the deathless to fight the legions of undead used by Necromancers.)
- Cramping Doom (3.5e Spell) + (Gotta go, gotta go, gotta go right now...)
- Sovereign (5e) + (Government leader(s), from Emperor to tribal elder.)
- Judo Flip (3.5e Maneuver) + (Grab a creature lunging at you and flip it over your head, slamming it to the ground behind you.)
- Wind Grab (3.5e Invocation) + (Grab an enemy with your [[Wind Mage (3.5e Class)#Wind Bullet|''wind bullet'']] and hoist them over your head, then use them as a platform to double-jump, just like [https://klonoa.fandom.com/wiki/Klonoa_(character) Klonoa!])
- Absorbing Vial (3.5e Maneuver) + (Grab an incoming projectile, spell, or other effect and keep it in storage until you need it.)
- Solar Throw (3.5e Maneuver) + (Grab and throw your enemy; on a failed save, the distance of the throw is infinite.)
- Fists in a Knife Fight (3.5e Maneuver) + (Grab foe's weapon and hit them with it.)
- The Clock Strikes Midnight (3.5e Maneuver) + (Grab on to opponent, spin them around to deal damage, and then throw them.)
- Home Run Derby (3.5e Maneuver) + (Grab on to opponent, throw them to provoke attacks of opportunity for their forced movement.)
- Setting Sun Suplex (3.5e Maneuver) + (Grab on to opponent, throw them to the ground over your head and knock them prone.)
- Phantom Grasp (3.5e Invocation) + (Grab things with close range telekinesis, and carry a great deal more.)
- Covering Grapple (3.5e Feat) + (Grab your allies and use yourself as a human shield, or chuck them hella'va far!)
- Erzebet's Soul-Flensing Ligature (3.5e Spell) + (Grabs target's soul, positive damage in area, daze.)
- Moondancer (3.5e Class) + (Graceful shapeshifter.)
- Publication:Dread Codex 2/New Spells/Yarvol’s Bonearm Animation + (Grafts an extra arm onto your body.)
- Lexical Innuendo (3.5e Maneuver) + (Grant +4 bonus on Bluff and Perform checks or make an opponent flat-footed.)
- Morrdin's Lethal Arrows (3.5e Spell) + (Grant 1d10 projectiles the power to kill instantly)
- Evasive Spirit (3.5e Invocation) + (Grant Evasion or Mettle)
- Nurturing Aura (3.5e Maneuver) + (Grant [[Rapid Healing (3.5e Creature Ability)|rapid healing]] to all creatures within 20 feet, including yourself.)
- Scholar of Steel (3.5e Feat) + (Grant [[intelligence]]-based abilities to the fighter.)
- Sage of Steel (3.5e Feat) + (Grant [[wisdom]]-based abilities to the fighter.)
- Song of Ancient Grudges (4e Feat) + (Grant a +1 [[4e#bonuses and penalties|bonus]] to [[4e#attack rolls|attack rolls]] whith healing powers.)
- Kibeth's Defense (4e Feat) + (Grant a +1 [[4e#bonuses and penalties|bonus]] to [[4e#AC|AC]] and [[4e#reflex defense|reflex]] when you [[4e#push pull and slide|slide]] an ally.)
- Song of Defense (4e Feat) + (Grant a +1 [[4e#bonuses and penalties|power bonus]] to all defenses to an ally when you use your ''Healing Melody'' power.)
- SRD5:Shield of Faith + (Grant a +2 Bonus to AC for the Duration<br /><br />)
- Shield of Faith (One) + (Grant a +2 Bonus to [[SRD5:AC|AC]] for the Duration)
- Improved Lute of Enheartenment (4e Feat) + (Grant a +2 [[4e Index (4e Other)#bonuses and penalties|bonus]] to [[4e Index (4e Other)#attack rolls|attack rolls]] with Lute of Enheartenment.)
- Mage Armor, Swift (3.5e Spell) + (Grant a +4 armor bonus to AC. Protection against incorporeal attacks.)
- Heroes Affinity (3.5e Maneuver) + (Grant a +4 bonus on an ability score to yourself and allies for 1 minute.)
- Universal Aptitude (3.5e Utterance) + (Grant a +5 bonus on a skill check, or a −5 penalty.)
- Song of Avengement (4e Feat) + (Grant a [[4e#bonuses and penalties|bonus]] to [[4e#attack rolls|attack]] and [[4e#damage rolls|damage rolls]] to allies when an ally is dying.)
- Inspirational Dance (3.5e Maneuver) + (Grant a brief morale bonus for allies to attack and saves against fear.)
- Grim Rider (3.5e Feat) + (Grant a companion creature your passive [[Grim (3.5e Class)#Alteration|alterations]] while [[Grim (3.5e Class)#Grim Transformation|transformed]])
- Perseverance (3.5e Spell) + (Grant a creature or several allies a second saving throw against a negative magical effect.)
- Healing Hands (4e Feat) + (Grant additional [[4e Index (4e Other)#hit points|hit points]] with your ''Healing Touch'' power.)
- Shared Madness (4e Feat) + (Grant allies +1 to Intimidate, +1 to damage against targets dazed by ''scream of insanity'')
- Bless (TOToM Spell) + (Grant allies in area a re-roll.)
- Improved Flute of the Healer (4e Feat) + (Grant an additional 1d6 hit points per tier to the target of any healing powers you use.)
- Song of Courage (4e Feat) + (Grant an ally [[4e#temporary hit points|temporary hit points]] equal to your [[4e#ability scores|Charisma]] [[4e#Ability modifiers|modifier]] when your ally spends a [[4e#healing surge|healing surge]].)
- Invigorating Dance (3.5e Feat) + (Grant an ally an extra turn through the power of dance.)
- Temporal Spiral (3.5e Utterance) + (Grant an extra move action, or stagger a target for the round.)
- Lunatic High (3.5e Maneuver) + (Grant everyone ''[[SRD:Haste|haste]]''.)
- Improved Healing Melody (4e Feat) + (Grant extra [[4e Index (4e Other)#hit points|hit points]] equal to your Wisdom modifier or a saving throw with your ''Healing Melody'' power.)
- Divine Blessing (3.5e Feat) + (Grant half your ability score to others.)
- Minor Animation (3.5e Spell) + (Grant minor, useless animation to a small or smaller object.)
- Student of Ioun (4e Feat) + (Grant nearby allies bonus to Will defense after using ''erudite student'')
- Withstand Energy (3.5e Spell) + (Grant resistance to one element based on caster level.)
- Improved Undead Graft (3.5e Feat) + (Grant some improvement on the pale master's undead graft.)
- Gsillan Beckon (3.5e Feat) + (Grant summoned shadow creatures the psuedonatural template)
- Hero's Coma (3.5e Spell) + (Grant target creature the benefits of [[SRD:Heroes' Feast|heroes' feast]], but knock them out for one hour.)
- Song of Perseverance (4e Feat) + (Grant the benefits of Human Perseverence to each ally within 2 squares.)
- Harmony of Aid (4e Feat) + (Grant the benefits of [[4e#second wind|second wind]] to an adjacent ally by using your second wind.)
- Anti-Wound Field (3.5e Maneuver) + (Grant the party [[SRD:Fast Healing|fast healing]].)
- Lightning Speed (3.5e Spell) + (Grant you the speed of the lightning, burst your limits.)
- Wind of Freedom (3.5e Maneuver) + (Grant yourself [[SRD: Freedom of Movement|''freedom of movement'']] for a single round.)
- Bound Elemental Lash (3.5e Equipment) + (Grant yourself a supernatural lash formed out of an elemental creature.)
- Bound Elemental Blade (3.5e Equipment) + (Grant yourself a supernatural sword formed out of an elemental creature.)
- Hidden Potential (3.5e Feat) + (Grant yourself an enhancement bonus to an ability score..)
- Bound Elemental Scales (3.5e Equipment) + (Grant yourself scales formed out of an elemental creature.)
- Blinding Speed-CE (3.5e Feat) + (Grant yourself the effects of haste for 1 round per HD you possess.)
- Bound Elemental Wings (3.5e Equipment) + (Grant yourself wings formed out of an elemental creature.)
- Thinking (3.5e Template) + (Granted to normally mindless creatures, it trades it out for animal intelligence.)
- Way of the Blind Fist (3.5e Feat) + (Grants Blindsight to those who otherwise couldn't see, and allows you to hone the ability to use it.)
- Intellect Fortress (5e) + (Grants [[SRD5:Resistance|resistance]] to [[SRD5:Psychic|psychic]] damage and boosts [[SRD5:Intelligence|Int]], [[SRD5:Intelligence|Wis]], and [[SRD5:Charisma|Cha]] saves.<br /><br />)
- Intellect Fortress (One) + (Grants [[SRD5:Resistance|resistance]] to [[SRD5:Psychic|psychic]] damage and boosts [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], and [[SRD5:Charisma|Cha]] saves.)
- Song of Steel (Legend Feat) + (Grants a bonus equal to the current attack chain's length to attack rolls.)
- Cloak of Fortification (3.5e Equipment) + (Grants a deflection bonus to AC and a resistance bonus to saves.)
- Healing Shiv (Legend Feat) + (Grants a healing chain component/finisher for Iron Magis)
- Ace Feathered Crest (3.5e Equipment) + (Grants a maneuver from the [[Aerial Ace (3.5e Martial Discipline)|Aerial Ace discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Anima Channeling Belt (3.5e Equipment) + (Grants a maneuver from the [[Anima River (3.5e Martial Discipline)|Anima River discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Venator's Bycocket (3.5e Equipment) + (Grants a maneuver from the [[Ars Venatoria (3.5e Martial Discipline)|Ars Venatoria discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Bloody Fang Mask (3.5e Equipment) + (Grants a maneuver from the [[Blood Feast (3.5e Martial Discipline)|Blood Feast discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Toolbelt of the Mad Gadgeteer (3.5e Equipment) + (Grants a maneuver from the [[Crazy Gadget (3.5e Martial Discipline)|Crazy Gadget discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Dancing Goddess Bracelets (3.5e Equipment) + (Grants a maneuver from the [[Dancing Goddess (3.5e Martial Discipline)|Dancing Goddess discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Winter Herald's Crown (3.5e Equipment) + (Grants a maneuver from the [[Dire Winter (3.5e Martial Discipline)|Dire Winter discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Mask of Emet (3.5e Equipment) + (Grants a maneuver from the [[Golem Heart (3.5e Martial Discipline)|Golem Heart discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Amulet of the Eye (3.5e Equipment) + (Grants a maneuver from the [[Hex Eye (3.5e Martial Discipline)|Hex Eye discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Furtive Cloak (3.5e Equipment) + (Grants a maneuver from the [[Surreptitious Bandit (3.5e Martial Discipline)|surreptitious bandit discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Cloak of a Thousand Daggers (3.5e Equipment) + (Grants a maneuver from the [[Thousand Daggers (3.5e Martial Discipline)|Thousand Daggers discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Mask of the Wild (3.5e Equipment) + (Grants a maneuver from the [[Wild Moon (3.5e Martial Discipline)|Wild Moon discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Joy I- Joy (3.5e Phrase) + (Grants a morale bonus.)
- Extra Mediguard (3.5e Feat) + (Grants an additional use of Mediguard per day.)
- Blackflare Helm (3.5e Equipment) + (Grants darkvision, immunity to vision-impairing spells and allows magical darkness to be treated as normal darkness.)
- Pale Night's Veil (3.5e Invocation) + (Grants deflection bonus to AC, resistance bonus to saves.)
- Publication:Renegade Cleric's Tome/Adaptation + (Grants immunity to a selected plane’s environmental effects.)
- Teach I- Teach (3.5e Phrase) + (Grants knowledge to another creature.)
- Chthonic Serpent Belt (3.5e Equipment) + (Grants maneuvers from the [[Chthonic Serpent (3.5e Martial Discipline)|Chthonic Serpent]] discipline.)
- Chthonic Serpent (3.5e Martial Discipline) + (The ways of the Chthonic Serpent rely on throwing one's opponent off-guard, distracting him and ruining his timing, before finally trapping him within the binding chains of their weapons.)
- Healer's Periapt (3.5e Equipment) + (Grants maneuvers from the [[Ideal Heart (3.5e Martial Discipline)|Ideal Heart]] discipline.)
- Flesh Gloves (3.5e Equipment) + (Grants maneuvers from the [[Organic Repast (3.5e Martial Discipline)|Organic Repast]] discipline.)
- Air I- Air (3.5e Phrase) + (Grants the target brief flight.)
- Air II- Fly (3.5e Phrase) + (Grants the target faster and longer flight than Air I.)
- Publication:Dread Codex/New Spells/Lesser Toughen Undead + (Grants turn resistance +1 to an undead creature.)
- Publication:Dread Codex/New Spells/Toughen Undead + (Grants turn resistance +3 to an undead creature.)
- Publication:Dread Codex/New Spells/Elemental Shroud + (Grants undead creatures +2 turn resistance, +2 natural armor, makes them deal extra damage.)
- Grant WIshes (3.5e Spell) + (Grants unreliable wishes.)
- Astral Tentacles (3.5e Power) + (Grapple a foe in tentacles and deal continuous damage.)
- Aerial Grapple (3.5e Feat) + (Grapple efficiently while in the air)
- Hands-Free Grapple (3.5e Skill Trick) + (Grapple or pin creatures with appendages that shouldn't be well-suited for grappling, allowing you to use your more dextrous appendages for something else.)
- Noodler (3.5e Feat) + (Grapple things that bite you.)
- Way of Ourobouros (3.5e Maneuver) + (Grapple two enemies at once while dual-wielding the discipline's associated weapons.)
- Ziptie Strike (3.5e Maneuver) + (Grapple without provoking, then immediately transition into a pin and tie the creature up.)
- Tall Grass (3.5e Location) + (Grass that is tall. Easy to find monsters in, can be cut to find gems.)
- Gravitist (3.5e Prestige Class) + (Gravitists specialize in manipulating gravity.)
- Gravitokineticist (3.5e Alternate Class Feature) + (Gravitokineticist are dedicated void kinet … Gravitokineticist are dedicated void kineticists who intensely focus on the manipulation of gravity, neglecting their connection to the negative energy plane. This grants them almost telekinetic-like abilities through fine control of local gravity waves. This mastery of a fundamental force comes with a cost, as they are unable to learn to master another element.unable to learn to master another element.)
- Gravity Resistant (3.5e Equipment) + (Gravity Resistant armor seems to be unusually lightweight for its build, and is easier to carry. Wearing it makes you seem to resist the pull of gravity easier.)
- Gravity Warrior (3.5e Class) + (Gravity warriors are people gifted with the ability to manipulate gravity, They may take many paths, but whether they are the slaughterer or the arbiter, they are a force to be reckoned with.)
- Gravdisc Wheels (3.5e Equipment) + (Gravsteel discs which allow you to walk on walls.)
- Subdual Strike (3.5e Invocation) + (Gray blast does subdual damage instead of lethal.)
- Gray Slaad (5e) + (Gray frog-like aberration)
- Corpse Paint (3.5e Equipment) + (Greasy-foul-smelling goop that hides you from undead.)
- Hexagunner (3.5e Class) + (Great bandits, thieves and womanizers, the … Great bandits, thieves and womanizers, the Hexagunners are a select group of specially trained highwaymen skilled in the use of the Hexagun, an ingenious weapon that allows the user to fire off multiple shots – six to be exact – without the need to reload or refill the chamber with gunpowder.load or refill the chamber with gunpowder.)
- Greater Sudden Blow (3.5e Feat) + (Greater Celerity, for fighters.)
- Greater Spell Focus: Divination (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Enchantment (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Evocation (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Illusion (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Necromancy (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Abjuration (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Conjuration (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spellshield, Greater (3.5e Equipment) + (Greater spellshield armor and shields grant its user spell resistance equal to their character level + 11, or SR 17, whichever is greater..)
- Weapon Master Monk (3.5e Feat) + (Greatly expand your list of special monk weapons.)
- Bowl of the Winds (3.5e Equipment) + (Greatly magnifies the power of ''[[Cloud Dancing (3.5e Weave)|cloud dancing]]''.)
- Greatshield (3.5e Equipment) + (Greatshields straddle the line between heavy shield and tower shield. Too large to be considered a normal shield, yet not all-covering like a tower shield, they lack the penalties of a tower shield as its bulk is streamlined.)
- SRD5:Greek Pantheon + (Greek gods)
- Stench Kow (5e) + (Green and orange cattle of the [[SRD5:Lower Plane|Lower Plane]]s, known for their stench.)
- Green Nettle Resin (3.5e Equipment) + (Green nettle resin applies 1d6 acid damage to a weapon for 1 minute once applied.)
- Decapus (5e) + (Green-gray cephlapoid-like creature with 10 tentacles.)
- Chocobo Greens (3.5e Equipment) + (Greens are the entire nutritional meal of a healthy chocobo. All chocobos are herbivores and all chocobos love greens.)
- Grey Vampire (3.5e Race) + (Grey Vampires are hunters of the night akin to their vampire spawn and vampire lord kin.)
- Dread Vampire (3.5e Racial Paragon Class) + (Grey Vampires who live an exceptionally long time may begin to feel the change upon them and evolve into something... unholy.)
- The Wanderer (5e Deity) + (Grey cloaked god of travelers)
- SRD5:Gray Ooze + (Grey gritty [[SRD5:Ooze|ooze]].)
- Grick Alpha (5e) + (Grick pack leader)
- Grim (3.5e Feat Type) + (Grim feats enhance or alter the features of a [[Grim (3.5e Class)|Grim]].)
- Dust Devil Creature (5e) + (Ground Bound [[SRD5:Air Elemental|Air Elemental]].)
- Io's Tears (3.5e Spell) + (Ground spews acid and debris into the air, damaging and blinding creatures caught within the area.)
- Mutagen Pit (3.5e Location) + (Ground zero to a biohazardous disaster, the mutagen pit is fatal to most life. However, life which can endure its radioactive threat can come out of it stronger, tougher, and inherently twisted...)
- Residual Growth (3.5e Feat) + (Grow a little taller. Get [[Ability Damage Reduction (3.5e Creature Ability)|Soft Ability Damage Reduction (Strength)]] 1.)
- Icarus Wings (3.5e Spell) + (Grow a pair of wax wings to fly, but don't fly too close to the sun or...)
- Scalable Growth (3.5e Feat) + (Grow and grow again, becoming tougher and stronger.)
- Wings of the Phoenix (3.5e Power) + (Grow fire wings that can kill people.)
- Pick On Someone Your Own Size! (3.5e Maneuver) + (Grow to match the largest foe, but return to normal if you attack something smaller.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Four Witches (3.5e Invocation) + (Grow two more arms to assist with attacking, defending and grappling)
- Crown of Tentacles (3.5e Equipment) + (Grow useful tentacles from your head instead of boring hair.)
- Wingpin (3.5e Template) + (Grow wings that are specialized for grappling.)
- Intimidating Initiative (3.5e Skill Trick) + (Growl at the start of combat to instill fear into opponents slower than you.)
- Star Spawn Grue (5e) + (Grue have pale skin with patches of spines, skinny limbs, and sharp teeth.)
- Mental Mirror (3.5e Maneuver) + (Guard your mind against danger, deflecting mental attacks back to their source.)
- Shield of the Seasons (3.5e Maneuver) + (Guard yourself with the power of the season you're attuned to.)
- Gunpowder (3.5e Equipment) + (Gunpowder is a volatile pyrotechnic composition of sulphur, charcoal and potassium nitrate. Hence, it derives its explosive power from mundane means.)
- Gunstock (3.5e Equipment) + (Gunstocks are applied to crossbows and other gun-like weapons, offering superior stability and a simple melee weapon in times of need.)
- Unleashed Might (3.5e Feat) + (HD? CR? ECL? What's the difference?)
- Mithra (3.5e Race) + (Hailing from an island nation far to the south, this race of felines are skilled at the hunt.)
- Tarutaru (3.5e Race) + (Hailing from the land of Windurst, these miniature mages are a force to be reckoned with.)
- Ivory Elf (3.5e Race) + (Half [[SRD:Elves, High (Race)|elf]]-[[Deeka (3.5e Race)|deeka]].)
- Ivory (3.5e Race) + (Half [[SRD:Humans (Race)|human]]-[[Deeka (3.5e Race)|deeka]].)
- Half Damage for Everyone (3.5e Variant Rule) + (Half damage FOR EVERYONE.)
- Half-Hobgoblin (3.5e Race) + (Half human and half hobgoblin.)
- Half-Sphinx (3.5e Race) + (Half humanoid half sphinx crossbreeds, they combine the riddling nature of the sphinx with the cunning and cleverness of humanity.)
- SRD:Sacred Spell + (Half of spell damage becomes divine.)
- Partial Paralysis (3.5e Flaw) + (Half of your body is either fully or partially paralyzed, greatly reducing your mobility and preventing you from using one of your arm.)
- Purified Energy (3.5e Feat) + (Half the energy damage you deal with spells is divine damage.)
- Half-Boskorg (3.5e Race) + (Half-Boskorgs are a mixed race, spawn from the union of boskorgs and humans or half-elves, or, occasionally, from boskorgs and wood or wild elves.)
- Half-Crool (3.5e Race) + (Half-Crool, the rarely seen offspring of [[SRD:Humans (Race)|humans]] and [[Crool (3.5e Race)|crool]].)
- Aasimar Race (5e) + (Half-[[SRD5:Human|human]], half-[[SRD5:Celestial|celestial]].)
- Aasimar Lineage (5e) + (Half-[[SRD5:Human|human]], half-[[SRD5:Celestial|celestial]].)
- SRD:Half-Dragon + (Half-[[SRD:Dragon Type|dragon]] creatures … Half-[[SRD:Dragon Type|dragon]] creatures are always more formidable than others of their kind that do not have [[SRD:Dragon Type|dragon]] blood, and their appearance betrays their nature—scales, elongated features, reptilian eyes, and exaggerated teeth and claws. Sometimes they have wings.eeth and claws. Sometimes they have wings.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- Halfling, Variant (4e Race) + (Half-grown hobbits, the hole-dwellers)
- Catertaur (3.5e Race) + (Half-human half-caterpillars, these strange creatures are destined to one day transform into an entirely new state.)
- Half-Jinn (3.5e Template) + (Half-jinni are most oft desert dwelling offshoots from nomadic or tribal cultures which come into frequent contact with earthbound genies (most often janni).)
- Hallucinoid (3.5e Monster) + (Hallucinoids are assumed to be genetically modified and upgraded jellyfish.)
- Publication:Dread Codex/New Spells/Halve Aging + (Halves the natural aging rate of a living creature, and any aging caused by spells.)
- Hamaliel (3.5e Deity) + (Hamaliel is a recent god, or perhaps only recently noticed due to the creation of the Warforged in Nibiru. It was enough to bring the presence of a god of constructs to the forefront.)
- Haran (3.5e Deity) + (Haran is the stern god of law and order and was the creator of both the fulcrum and the scales)
- Magic Harassment (3.5e Spell) + (Harass your foe with a spell that make him weaker and slower.)
- Stopping Power (3.5e Maneuver) + (Hard cancel anything. ANYTHING.)
- Gambler (3.5e Monster) + (Hard to defeat Nobody that uses luck and gambling tricks in Kingdom Hearts II)
- Defiance (3.5e Spell) + (Harden your body against foes, or make them regret outnumbering you.)
- Mandrake (3.5e Race) + (Hardy and poisonous plant creatures with ill tempers.)
- Harengon Brigand (5e) + (Harengon bandit)
- Respiratory Burst (3.5e Spell) + (Harness the power of oxygen to create an explosion that devastates minuscule creatures.)
- Black Vines (3.5e Invocation) + (Harnessing the black force of nature, called the Seed of Evil, you spawn roots, vines and low branches, all dark and twisted in appearance, that entrap your foe, damaging and poisoning them.)
- Harpy, Variant (3.5e Race) + (Harpies are hybrid creatures with humanoid heads and bodies with bird legs and wings for arms. They are usually less evil than their SRD relatives.)
- Blinding Musk (4e Equipment) + (Harvested from [[Beetle (4e Monster)#Siege Beetle|siege beetles]], this foul, watery liquid viciously attacks the victim's sight.)
- Spoopwood (3.5e Equipment) + (Harvested in the depths of scarytown, on t … Harvested in the depths of scarytown, on the night of Halloween during a full moon, by skeletons wielding evil aligned axes forged by ghouls, demons, and witches, while scary music plays causes deadwood to convert to a truly spoopy form known as spoopwood.to a truly spoopy form known as spoopwood.)
- Twist the Sands of Time (3.5e Maneuver) + (Haste yourself and slow all nearby enemies.)
- Haunter (3.5e Monster) + (Haunters are vicious pranksters who deligh … Haunters are vicious pranksters who delight in spreading sickness and causing inconvenience. Haunters are normally invisible, but when viewed with ''[[SRD:True Seeing|true seeing]]'' or in the light of day they appear as amorphous purple ghostly creatures with grasping hands and slavering mouths.with grasping hands and slavering mouths.)
- Basic Hairstyle (3.5e Feat) + (Have a default hairstyle always present, though never as strong as the real deal.)
- Miracle Morning, Mass (3.5e Spell) + (Have a good start each morning for all your friends!)