Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Military Ranged Unit (3.5e NPC) + (Generic military ranged soldier in a semi-modern fantasy army.)
- Nababb'ib (3.5e Race) + (Genies of the Material Plane, muddled from centuries of living outside the elemental planes.)
- Geometer In The Dungeon (3.5e Prestige Class) + (Geometers are magicians and master mathematicians, employing both arcane and divine spells. They use the power of numbers and physics to enhance their magic.)
- Spell Tenacity (3.5e Feat) + (Get +1 caster level with one school of magic.)
- Greater Spell Tenacity (3.5e Feat) + (Get +1 caster level with one school of magic.)
- Extra Surging (3.5e Feat) + (Get 8 extra [[Surge Fighter (3.5e Class)#surge points|surge points]].)
- Divine Druid-CE (3.5e Feat) + (Get Colossal and the ability to change into Magical Beast)
- Greater Combat Trick (3.5e Feat) + (Get a +4 bonus to all the various combat tricks you can pull off.)
- Walk the True Path, Lesser (3.5e Maneuver) + (Get a bonus to hit when initiating a martial maneuver. Opponents initiating martial maneuvers always provoke an attack of opportunity.)
- Other Memory (3.5e Power) + (Get a brief flash of memory from someone, or delve in the memories of all living things.)
- Frightful Presence (3.5e Feat) + (Get a frightful presence which ignores fear immunity, as well as have intimidate ignore fear immunity.)
- Titan of Orcus (3.5e Invocation) + (Get a giant bone power armor.)
- Pun Fursonified (3.5e Maneuver) + (Get a natural armour bonus to AC or an enhancement bonus to Str, Dex, Con or Wis. Grow fur.)
- Alea Iacta Est! (3.5e Maneuver) + (Get a random outcome that increases damage.)
- Great Initiative (3.5e Feat) + (Get an additional bonus to initiative and some extra action during the first turn of combat.)
- Ubermount (3.5e Optimized Character Build) + (Get an epic-level mount well before level 21.)
- Word Intonation (3.5e Feat) + (Get an extra modifier-word's worth of bonuses for free by speaking in a distinctive way.)
- Critical Statement (3.5e Feat) + (Get bonuses on a natural 20 for your wordcasting check.)
- Charged Item Training (3.5e Feat) + (Get extra charges out of daily charged items.)
- Charged Item Specialist (3.5e Feat) + (Get extra uses out of a single chosen magic item per day.)
- Psychometry (3.5e Force Power) + (Get impressions about an object or place.)
- Slide Into Frame (3.5e Skill Trick) + (Get into the scene when there's dialogue and immediately slide on over.)
- SRD:Nimble Fingers + (Get past mechanical barriers quicker)
- Poison Specialty (3.5e Feat) + (Get really good at making one kind of poison.)
- Argument from Small Numbers (3.5e Maneuver) + (Get same result for every roll.)
- Reflective Conductivity (3.5e Maneuver) + (Get scaling resistance to electricity; at the end of the round, you redirect all electricity damage absorbed as a bolt of lightning.)
- Skill Tricky (3.5e Feat) + (Get some skill tricks without spending skill points.)
- Black Swan's Bravado (3.5e Feat) + (Get some tactical maneuvers based on Hollywood movies.)
- Future I- Future (3.5e Phrase) + (Get the answer to a yes/no question about the near future.)
- Future II- Knowledge (3.5e Phrase) + (Get the answer to several questions about the future.)
- Bacon (3.5e Spell) + (Get them bacon...)
- Potion Sipper (3.5e Feat) + (Get two (or more) uses from a single potion.)
- Ammunition Recoverer (3.5e Feat) + (Get your ammunition back that misses.)
- Revenge (3.5e Cleric Domain) + (Get your revenge with the power of the gods.)
- Anger Point (3.5e Feat) + (Getting punched in the face makes you angry. More than it pisses most people off, that is.)
- Ghastly Ghoul (3.5e Template) + (Ghastly Ghouls are intelligent undead flesh eaters created from acts of cannibalism and starvation.)
- Ghost Dragon (5e) + (Ghost of a dragon)
- SRD:Ghost + (Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves.)
- Publication:Dread Codex/Monsters/Ghast + (Ghouls who adapt to their degenerate undead state and thrive become fearsome predators called ghasts.)
- Hundred-Handed One + (Giant artists and artisans with extra ghostly arms.)
- Shrekken Touched (3.5e Template) + (Giant beings "blessed" by an evil god of destruction, they possess terrifying strength and punishing blows.)
- Giant Arthropod (Legend Racial Track) + (Giant bugs, spiders, and crustaceans)
- Wurm (5e) + (Giant carnivorous worm with the mass of an elephant.)
- Doomwake Giant (5e) + (Giant formed of regional fears.)
- Dragonfang Gauntlets (3.5e Equipment) + (Giant gauntlets made out of dinosaur skulls, they provide the creature with two bite attacks.)
- Bloodfray Giant (5e) + (Giant of the [[Cult of Rakdos (5e)|Cult of Rakdos]])
- SRD5:Giant Owl + (Giant owls are bear-sized owls.)
- Pauldrons of the Triceratops (3.5e Equipment) + (Giant pauldrons made out triceratops skulls, they provide charging spikes and defense.)
- Giant Coral Snake (5e) + (Giant poisonous snake)
- Kheper (5e Race) + (Giant scarab-people born of the desert, and protected by their ancient sun god.)
- Ursidan (3.5e Race) + (Giant sentient bear-people of the wilderness, these natural wanderers make their lives traveling the landscape and spreading cultures in their wake.)
- Maw of Sekolah (5e) + (Giant two-headed shark. Avatar of [[Sekolah (5e)|Sekolah]])
- Tecuziztecatl (5e) + (Giant, Intelligent Slug)
- Devourer Fiend (5e) + (Giant-sized [[SRD5:Fiend|fiend]] with an exposed ribcage.)
- Devourer Undead (5e) + (Giant-sized undead with an exposed ribcage.)
- Nephilim (3.5e Template) + (Giants among their kind, the power of outsider blood flows within them.)
- Giant (3.5e Type) + (Giants are massive humanoids born with deep reserves of supernatural power, granting them their customary size and strength, variety of forms, and even magical abilities.)
- Hill Giant, Lesser (3.5e Monster) + (Giants in the SRD are pretty dissatisfying - this version of the Hill Giant is conceptually similar to the one in the SRD, and plays like a kind of alternative to an Ogre while being sat at the same CR benchmark.)
- Gible (3.5e Monster) + (Gible is an odd-looking creature that appe … Gible is an odd-looking creature that appears to be [http://tvtropes.org/pmwiki/pmwiki.php/Main/BuffySpeak some sort of round shark-like thingy]. Which lives in a desert. [http://tvtropes.org/pmwiki/pmwiki.php/Main/CartoonCreature Yeah...] But don't let its comical looks fool you; it's quick and nimble, and it can be a fierce opponent.d nimble, and it can be a fierce opponent.)
- Warforged Colossus (5e) + (Gigantic statues)
- Githyanki Astral Cavalry (5e Monster) + (Githyanki cavalry mounted on a [[Star Lancer (5e)|Star Lancer]])
- Githyanki Sarth (5e Monster) + (Githyanki sergeant commanding 10 warriors.)
- Githzerai Monk (5e) + (Githzerai warrior-monk.)
- Last Words (3.5e Spell) + (Give a dead creature time to speak.)
- Continuum Hypothesis (3.5e Maneuver) + (Give a target knowledge of true infinity, destroy, prevent resurrection.)
- Compassionate Hug (3.5e Skill Trick) + (Give a truly heart-felt hug and make someone feel better.)
- Ethereal Arming (3.5e Spell) + (Give allies the ability to defend against and attack ghosts for a round.)
- Empower Royal Kiss (3.5e Spell) + (Give aristocrat the ability to break an enchantment with a kiss)
- Concussive Blow (3.5e Feat) + (Give concussions to foes.)
- Ell's Erratic Lifespark (3.5e Spell) + (Give life to an object, which projects to move around randomly and without purpose.)
- Ghost of the Desert (3.5e Maneuver) + (Give life to sand and turn it into a creature to fight for you.)
- Cheerleader (3.5e Prestige Class) + (Give me a B! Give me an A! Give me an R! Give me a D! Bards who focus on supporting through dance and song can find their efforts rewarded as a cheerleader (or marching leader for a more manly look on it).)
- Harmony of Rest (4e Feat) + (Give more additional hit points with your Song of Rest.)
- Improved Rapid Natural Attack (3.5e Feat) + (Give natural weapons a full set of iterative attacks.)
- Rapid Natural Attack (3.5e Feat) + (Give natural weapons iterative attacks.)
- Aura of Poison (3.5e Power) + (Give off a poisonous aura which drains the health of those afflicted by it.)
- Helmet of Metal Feathers (3.5e Equipment) + (Give people headaches)
- We Chappy Few (3.5e Maneuver) + (Give some allies within 60 feet special bonuses which you may change for the situation.)
- Evince Lineage (3.5e Spell) + (Give someone a racial "half-" template.)
- Breath of Cleansing (3.5e Utterance) + (Give someone another chance at a save, or force another save against a dangerous effect.)
- False Dilemma (3.5e Maneuver) + (Give target two choices. They must take one of them.)
- Psychic Wellspring Warrior (3.5e Alternate Class Feature) + (Give the psychic warrior more power points, at the cost of health.)
- Hardness of Stone (3.5e Feat) + (Give up AC in exchange for DR and chance to nullify critical hits.)
- Variant Vow of Poverty (3.5e Feat) + (Give up material wealth, and the divines shall bless you with the power to carry on.)
- Poison Surprise (3.5e Feat) + (Give up sneak attack damage to increase poison DCs.)
- Spontaneous Domains (3.5e Variant Rule) + (Give up the bonus spell slots, but gain spontaneous casting for domain spells.)
- Headache (3.5e Spell) + (Give you target a pounding headache for a few rounds.)
- Backgrounds (3.5e Variant Rule) + (Give your characters flavorful and useful splashes of abilities, in a Bloodline-like form that is basically Gestalt Lite.)
- Divine Inspiration (3.5e Feat) + (Give your divine aura additional options.)
- Wild Fate (3.5e Spell) + (Give your enemy bad luck.)
- Fare Trade (3.5e Maneuver) + (Give your target the disease or poison in your own body. Gain bonus damage depending on relationship with target.)
- Positive Stream (3.5e Spell) + (Give your victim fast healing that overheals; if it gets too high, they drop to 1 hit point.)
- Energize Weapon (3.5e Feat) + (Give your weapon Flaming or Frost or another energy buff. If they already have these buffs the buffs grow even stronger than before!)
- Dragonspit Organ (3.5e Equipment) + (Give yourself a weak splash breath weapon. It can synergize with actual breath weapons.)
- Ectoplasmic Scuttler (3.5e Power) + (Give yourself ectoplasmic legs which move you independently of your own movement.)
- Master of Weapons (3.5e Maneuver) + (Give yourself the effects of ''[[SRD:Greater Magic Weapon|greater magic weapon]]'' on all weapons you wield.)
- Beholder Eyestalk (3.5e Equipment) + (Give yourself the eyestalks of a beholder.)
- Mass Mage Armor (5e Spell) + (Gives ''Mage Armor'' to a number of creatures for 1 minute<br /><br />)
- Child of Night (3.5e Feat) + (Gives ''blur'' when not in full daylight.)
- Amulet of Devilbane (3.5e Equipment) + (Gives ''protection from law'' and ''protection from evil'' to the wearer, bonuses stack.)
- Bunny Hood (3.5e Equipment) + (Gives +2 Dexterity, increases base land speed by 30 feet, +10 competence bonus on Jump checks, jumps not limited by height.)
- Visions of Fresh Rubber (4e Feat) + (Gives Tremorsense in certain scenarios)
- Space Jump Boots (3.5e Equipment) + (Gives a bonus on Jump checks, no penalty for no running start. Part of the Chozo Warrior set.)
- Amulet of Words (3.5e Equipment) + (Gives a bonus to [[Truespeech (3.5e Skill)]] checks.)
- Luckstone (3.5e Equipment) + (Gives a luck bonus to various things 1/day.)
- Invigoration (3.5e Spell) + (Gives a single re-roll on a d20 roll used within 1 round.)
- Publication:Dread Codex/New Spells/Torpor + (Gives a single target a dexterity penalty.)
- Shadow of Azzagrat (3.5e Invocation) + (Gives an ''unseen servant''.)
- Belt of Great Prowess (3.5e Equipment) + (Gives an enhancement bonus to Strength, Dexterity and Constitution.)
- Arcane Cestus (3.5e Equipment) + (Gives an enhancement bonus to spell and spell-like ability touch attacks.)
- Extra Dark Invocation (3.5e Feat) + (Gives an invocater an extra dark invocation.)
- Truecenter Crystal (3.5e Equipment) + (Gives balance to yourself, preventing common mishaps and honing your skills.)
- Eyes of the Obyrith (3.5e Invocation) + (Gives benefits of ''see invisibility'' and ''discern lies''.)
- Empower The Dead (3.5e Maneuver) + (Gives bonuses to allied undead.)
- Tactical Visor (3.5e Equipment) + (Gives competence bonuses to Spot and Search, 3/day ''detect magic''. Part of the Chozo Warrior set.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Shield Talisman, Lesser (3.5e Equipment) + (Gives deflection bonus to AC, absorbs damage.)
- Shield Talisman, Moderate (3.5e Equipment) + (Gives deflection bonus to AC, absorbs damage.)
- Shield Talisman, Greater (3.5e Equipment) + (Gives deflection bonus to AC, absorbs damage.)
- Metamagic Metamaster (3.5e Feat) + (Gives metamagic feats and reduces the total spell level of spells enhanced with metamagic feats)
- Rebirth from Stone (3.5e Spell) + (Gives new life to petrified creature)
- Vocorder (3.5e Equipment) + (Gives speech to constructs, allows for improved oratory skills, or you could just always autotune yourself)
- Decalification (3.5e Spell) + (Gives target instant and severe calcium deficiency.)
- Fool’s Speech (3.5e Spell) + (Gives targets a shared language that sounds like nonsense to others.)
- Mantissa's Superquintessential Archdweomer (3.5e Spell) + (Gives targets strong impression of being under some unknown effect.)
- Two Minds of Demogorgon (3.5e Invocation) + (Gives the benefits of ''undetectable alignment''.)
- Publication:Dread Codex 2/New Spells/Falnor's Ghostly Armor + (Gives the caster a deflection bonus to armor class, and provides a competence bonus to hide checks.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Positive Fragment (3.5e Feat) + (Gives the positive subtype)
- Sinclair's Persistent Headache (3.5e Power) + (Gives the target a headache)
- Boots of the Swift Step (3.5e Equipment) + (Gives the wearer a +30ft enhancement bonus to land speed.)
- Friends (5e) + (Gives you [[SRD5:Advantage|advantage]] on social skills against the target.<br /><br />)
- Construct Subtypes (3.5e Variant Rule) + (Giving the Tome of Necromancy treatment to constructs, who so dearly need it.)
- Trapspringer Sharpshooter (3.5e Alternate Class Feature) + (Giving up the ability to quickly reload ponderous weapons on the fly, the sharpshooter gains the ability to easily disarm even the trickiest of traps.)
- Sparkling Weapon (4e Equipment) + (Gleaming specks of blue, purple, and red lie just below the weapon's surface, reflecting oddly in the light.)
- Eijilund Plushie (3.5e Race) + (Gleefully insane living constructs made of cloth and stuffed with danger.)
- Noosphere (3.5e Deity) + (Global sapient ooze drifting through space, it is the central body of the Noo species and the overmind which they are all bound to.)
- Energy Subjugation (3.5e Spell) + (Globe surrounds and travels with you, absorbing energy damage to be released later.)
- Gloom Stalker (One) + (Gloom stalkers draw power from the [[Shadowfell (5e)|Shadowfell]].)
- Arcanist (3.5e Class) + (Glorious masters of the arcane energies, capable of warping reality with their very minds.)
- Zeruel (3.5e Deity) + (Glory on the battlefield, the thrill of combat, and the good of striking down of forces of evil. This is what Zeruel, God of Lightning and King of Braves.)
- Kundalini (3.5e Monster) + (Glowing energy snakes made of positive energy and dreamstuff, they manifest to challenge those who would seek enlightenment.)
- Gnolloch (5e Monster) + (Gnoll cursed with no hunger.)
- Gnolloch Bandit (5e NPC) + (Gnolloch bandit)
- SRD:Gnolls (Race) + (Gnolls are hyena-headed, evil [[SRD:Humanoid Type|humanoids]] that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur.)
- Mercurite Wheelshoes (3.5e Equipment) + (Gnomish [[Wheelshoes (3.5e Equipment)|whee … Gnomish [[Wheelshoes (3.5e Equipment)|wheelshoes]] were quickly adopted by gangs of roller skating punks in more technologically advanced human nations. One such gang modified their [[Wheelshoes (3.5e Equipment)|wheelshoes]] with energy batteries and [[Mercurite Alloy (3.5e Equipment)|mercurite alloy]] frames.(3.5e Equipment)|mercurite alloy]] frames.)
- Madness in the Mind (3.5e Maneuver) + (Go berserk, gaining even more great bonuses but losing your sense of ally and enemy.)
- Madness in the Blood (3.5e Maneuver) + (Go berserk, gaining great bonuses but losing your sense of ally and enemy.)
- Madness in the Soul (3.5e Maneuver) + (Go berserk, gaining massive bonuses and immunities but losing your sense of ally and enemy.)
- Believe in the Me Who Believes in You (3.5e Feat) + (Go beyond the impossible and kick reason to the curb!)
- Maximum Gär (3.5e Feat) + (Go full badass, and do things that should be magical just by bitch-whipping physics.)
- Force Trance (3.5e Force Power) + (Go into a trance, appear dead, heal more quickly.)
- Cheerleader (3.5e Feat) + (Go team PC! Give benefits with your performances.)
- Satyr Race (5e) + (Goat legged, horned people)
- Satyr Variant (5e Race) + (Goat-legged feyfolk known for their riotous merriment and lasciviousness.)
- Satyr Lineage (5e) + (Goat-legged humanoids)
- Goblin Race (5e) + (Goblin as a race)
- Gorg Ribsplinter (3.5e NPC) + (Goblin king.)
- Nilbog (5e) + (Goblin possesed by a trickster spirit.)
- Goblin Sneak (3.5e NPC) + (Goblins with sneaky training.)
- Robigus (3.5e Deity) + (God of Rust, Mushrooms, and Peace. Unlike other gods of peace The Sword Breaker is not idle or submissive.)
- Colocolo (3.5e Deity) + (God of cockatrice, basilisks, and other creatures that petrify, and god of territories and the desire to hold them,)
- Makatiel (3.5e Deity) + (God of disease and all ills which spawn from the natural world, no one is friends with Makatiel, but he cares not.)
- Heirarque (3.5e Deity) + (God of order and preservation, he offers protection against nature, standing as a symbol for civilization, government, and in extremes, tyranny.)
- Anomos (3.5e Deity) + (God of the chaotic whims of nature and the mortal heart, Anomos keeps the world on its toes acting as both friend and foe as he sees fit.)
- Altana (3.5e Deity) + (Goddess of the Dawn and protector of her children, Altana is a benevolent deity who preaches virtue.)
- Greyhawk Pantheon (5e) + (Gods of Greyhawk)
- Dragonlance Pantheon (5e) + (Gods of [[Dragonlance (5e)|Dragonlance]])
- Eberron Pantheon (5e) + (Gods of [[Eberron (5e)|Eberron]])
- Theran Pantheon (5e) + (Gods of [[Theros (5e)|Theros]])
- Forgotten Realms Pantheon (5e) + (Gods of the Forgotten Realms)
- Elven Pantheon (5e) + (Gods of the [[SRD5:Elf|elves]])
- Godslayer (3.5e Prestige Class) + (Godslayers are fighters specialized in the art of killing Gods. Using a dreadful draining strike and a great array of powerful spells, they can challenge the divine and actually ''win''.)
- Gokiburi Paragon (3.5e Racial Paragon Class) + (Gokiburis who have evolved and grown beyond their kin, they become leaders of their kind.)
- Gold Ferrous Resin (3.5e Equipment) + (Gold ferrous resin applies 1d6 electric damage to a weapon for 1 minute once applied.)
- Marilith Bangles (3.5e Equipment) + (Golden bangles that protect and grant extra arms.)
- Golden Encumbrance Chains (3.5e Equipment) + (Golden manacle chains that weigh down the wearer.)
- Protective Aura (3.5e Spell) + (Golden sphere protects you from outside threats.)
- Snowman (5e Monster) + (Golem made of snow)
- Goliath Frog (3.5e Monster) + (Goliath frogs are a species of large frog, growing up to 2 feet in length and weighing as much as 7 pounds.)
- Singular Crafting Talent (3.5e Trait) + (Good at making one thing. Not so good at making anything else.)
- Rational Conversation (3.5e Feat) + (Good judgement and rational thinking allows you to add Wisdom to social checks.)
- Celestial Halo (3.5e Soulmeld) + (Good souls grant you their power.)
- Vitomancer (3.5e Prestige Class) + (Good spellcasters that control the deathless to fight the legions of undead used by Necromancers.)
- Cramping Doom (3.5e Spell) + (Gotta go, gotta go, gotta go right now...)
- Sovereign (5e) + (Government leader(s), from Emperor to tribal elder.)
- Judo Flip (3.5e Maneuver) + (Grab a creature lunging at you and flip it over your head, slamming it to the ground behind you.)
- Wind Grab (3.5e Invocation) + (Grab an enemy with your [[Wind Mage (3.5e Class)#Wind Bullet|''wind bullet'']] and hoist them over your head, then use them as a platform to double-jump, just like [https://klonoa.fandom.com/wiki/Klonoa_(character) Klonoa!])
- Absorbing Vial (3.5e Maneuver) + (Grab an incoming projectile, spell, or other effect and keep it in storage until you need it.)
- Solar Throw (3.5e Maneuver) + (Grab and throw your enemy; on a failed save, the distance of the throw is infinite.)
- Fists in a Knife Fight (3.5e Maneuver) + (Grab foe's weapon and hit them with it.)
- The Clock Strikes Midnight (3.5e Maneuver) + (Grab on to opponent, spin them around to deal damage, and then throw them.)
- Home Run Derby (3.5e Maneuver) + (Grab on to opponent, throw them to provoke attacks of opportunity for their forced movement.)
- Setting Sun Suplex (3.5e Maneuver) + (Grab on to opponent, throw them to the ground over your head and knock them prone.)
- Phantom Grasp (3.5e Invocation) + (Grab things with close range telekinesis, and carry a great deal more.)
- Covering Grapple (3.5e Feat) + (Grab your allies and use yourself as a human shield, or chuck them hella'va far!)
- Erzebet's Soul-Flensing Ligature (3.5e Spell) + (Grabs target's soul, positive damage in area, daze.)
- Moondancer (3.5e Class) + (Graceful shapeshifter.)
- Publication:Dread Codex 2/New Spells/Yarvol’s Bonearm Animation + (Grafts an extra arm onto your body.)
- Lexical Innuendo (3.5e Maneuver) + (Grant +4 bonus on Bluff and Perform checks or make an opponent flat-footed.)
- Morrdin's Lethal Arrows (3.5e Spell) + (Grant 1d10 projectiles the power to kill instantly)
- Evasive Spirit (3.5e Invocation) + (Grant Evasion or Mettle)
- Nurturing Aura (3.5e Maneuver) + (Grant [[Rapid Healing (3.5e Creature Ability)|rapid healing]] to all creatures within 20 feet, including yourself.)
- Scholar of Steel (3.5e Feat) + (Grant [[intelligence]]-based abilities to the fighter.)
- Sage of Steel (3.5e Feat) + (Grant [[wisdom]]-based abilities to the fighter.)
- Song of Ancient Grudges (4e Feat) + (Grant a +1 [[4e#bonuses and penalties|bonus]] to [[4e#attack rolls|attack rolls]] whith healing powers.)
- Kibeth's Defense (4e Feat) + (Grant a +1 [[4e#bonuses and penalties|bonus]] to [[4e#AC|AC]] and [[4e#reflex defense|reflex]] when you [[4e#push pull and slide|slide]] an ally.)
- Song of Defense (4e Feat) + (Grant a +1 [[4e#bonuses and penalties|power bonus]] to all defenses to an ally when you use your ''Healing Melody'' power.)
- SRD5:Shield of Faith + (Grant a +2 Bonus to AC for the Duration<br /><br />)
- Shield of Faith (One) + (Grant a +2 Bonus to [[SRD5:AC|AC]] for the Duration)
- Improved Lute of Enheartenment (4e Feat) + (Grant a +2 [[4e Index (4e Other)#bonuses and penalties|bonus]] to [[4e Index (4e Other)#attack rolls|attack rolls]] with Lute of Enheartenment.)
- Mage Armor, Swift (3.5e Spell) + (Grant a +4 armor bonus to AC. Protection against incorporeal attacks.)
- Heroes Affinity (3.5e Maneuver) + (Grant a +4 bonus on an ability score to yourself and allies for 1 minute.)
- Universal Aptitude (3.5e Utterance) + (Grant a +5 bonus on a skill check, or a −5 penalty.)
- Song of Avengement (4e Feat) + (Grant a [[4e#bonuses and penalties|bonus]] to [[4e#attack rolls|attack]] and [[4e#damage rolls|damage rolls]] to allies when an ally is dying.)
- Inspirational Dance (3.5e Maneuver) + (Grant a brief morale bonus for allies to attack and saves against fear.)
- Grim Rider (3.5e Feat) + (Grant a companion creature your passive [[Grim (3.5e Class)#Alteration|alterations]] while [[Grim (3.5e Class)#Grim Transformation|transformed]])
- Perseverance (3.5e Spell) + (Grant a creature or several allies a second saving throw against a negative magical effect.)
- Healing Hands (4e Feat) + (Grant additional [[4e Index (4e Other)#hit points|hit points]] with your ''Healing Touch'' power.)
- Shared Madness (4e Feat) + (Grant allies +1 to Intimidate, +1 to damage against targets dazed by ''scream of insanity'')
- Bless (TOToM Spell) + (Grant allies in area a re-roll.)
- Improved Flute of the Healer (4e Feat) + (Grant an additional 1d6 hit points per tier to the target of any healing powers you use.)
- Song of Courage (4e Feat) + (Grant an ally [[4e#temporary hit points|temporary hit points]] equal to your [[4e#ability scores|Charisma]] [[4e#Ability modifiers|modifier]] when your ally spends a [[4e#healing surge|healing surge]].)
- Invigorating Dance (3.5e Feat) + (Grant an ally an extra turn through the power of dance.)
- Temporal Spiral (3.5e Utterance) + (Grant an extra move action, or stagger a target for the round.)
- Lunatic High (3.5e Maneuver) + (Grant everyone ''[[SRD:Haste|haste]]''.)
- Improved Healing Melody (4e Feat) + (Grant extra [[4e Index (4e Other)#hit points|hit points]] equal to your Wisdom modifier or a saving throw with your ''Healing Melody'' power.)
- Divine Blessing (3.5e Feat) + (Grant half your ability score to others.)
- Minor Animation (3.5e Spell) + (Grant minor, useless animation to a small or smaller object.)
- Student of Ioun (4e Feat) + (Grant nearby allies bonus to Will defense after using ''erudite student'')
- Withstand Energy (3.5e Spell) + (Grant resistance to one element based on caster level.)
- Improved Undead Graft (3.5e Feat) + (Grant some improvement on the pale master's undead graft.)
- Gsillan Beckon (3.5e Feat) + (Grant summoned shadow creatures the psuedonatural template)
- Hero's Coma (3.5e Spell) + (Grant target creature the benefits of [[SRD:Heroes' Feast|heroes' feast]], but knock them out for one hour.)
- Song of Perseverance (4e Feat) + (Grant the benefits of Human Perseverence to each ally within 2 squares.)
- Harmony of Aid (4e Feat) + (Grant the benefits of [[4e#second wind|second wind]] to an adjacent ally by using your second wind.)
- Anti-Wound Field (3.5e Maneuver) + (Grant the party [[SRD:Fast Healing|fast healing]].)
- Lightning Speed (3.5e Spell) + (Grant you the speed of the lightning, burst your limits.)
- Wind of Freedom (3.5e Maneuver) + (Grant yourself [[SRD: Freedom of Movement|''freedom of movement'']] for a single round.)
- Bound Elemental Lash (3.5e Equipment) + (Grant yourself a supernatural lash formed out of an elemental creature.)
- Bound Elemental Blade (3.5e Equipment) + (Grant yourself a supernatural sword formed out of an elemental creature.)
- Hidden Potential (3.5e Feat) + (Grant yourself an enhancement bonus to an ability score..)
- Bound Elemental Scales (3.5e Equipment) + (Grant yourself scales formed out of an elemental creature.)
- Blinding Speed-CE (3.5e Feat) + (Grant yourself the effects of haste for 1 round per HD you possess.)
- Bound Elemental Wings (3.5e Equipment) + (Grant yourself wings formed out of an elemental creature.)
- Thinking (3.5e Template) + (Granted to normally mindless creatures, it trades it out for animal intelligence.)
- Way of the Blind Fist (3.5e Feat) + (Grants Blindsight to those who otherwise couldn't see, and allows you to hone the ability to use it.)
- Intellect Fortress (5e) + (Grants [[SRD5:Resistance|resistance]] to [[SRD5:Psychic|psychic]] damage and boosts [[SRD5:Intelligence|Int]], [[SRD5:Intelligence|Wis]], and [[SRD5:Charisma|Cha]] saves.<br /><br />)
- Intellect Fortress (One) + (Grants [[SRD5:Resistance|resistance]] to [[SRD5:Psychic|psychic]] damage and boosts [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], and [[SRD5:Charisma|Cha]] saves.)
- Song of Steel (Legend Feat) + (Grants a bonus equal to the current attack chain's length to attack rolls.)
- Cloak of Fortification (3.5e Equipment) + (Grants a deflection bonus to AC and a resistance bonus to saves.)
- Healing Shiv (Legend Feat) + (Grants a healing chain component/finisher for Iron Magis)
- Ace Feathered Crest (3.5e Equipment) + (Grants a maneuver from the [[Aerial Ace (3.5e Martial Discipline)|Aerial Ace discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Anima Channeling Belt (3.5e Equipment) + (Grants a maneuver from the [[Anima River (3.5e Martial Discipline)|Anima River discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Venator's Bycocket (3.5e Equipment) + (Grants a maneuver from the [[Ars Venatoria (3.5e Martial Discipline)|Ars Venatoria discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Bloody Fang Mask (3.5e Equipment) + (Grants a maneuver from the [[Blood Feast (3.5e Martial Discipline)|Blood Feast discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Toolbelt of the Mad Gadgeteer (3.5e Equipment) + (Grants a maneuver from the [[Crazy Gadget (3.5e Martial Discipline)|Crazy Gadget discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Dancing Goddess Bracelets (3.5e Equipment) + (Grants a maneuver from the [[Dancing Goddess (3.5e Martial Discipline)|Dancing Goddess discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Winter Herald's Crown (3.5e Equipment) + (Grants a maneuver from the [[Dire Winter (3.5e Martial Discipline)|Dire Winter discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Mask of Emet (3.5e Equipment) + (Grants a maneuver from the [[Golem Heart (3.5e Martial Discipline)|Golem Heart discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Amulet of the Eye (3.5e Equipment) + (Grants a maneuver from the [[Hex Eye (3.5e Martial Discipline)|Hex Eye discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Furtive Cloak (3.5e Equipment) + (Grants a maneuver from the [[Surreptitious Bandit (3.5e Martial Discipline)|surreptitious bandit discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Cloak of a Thousand Daggers (3.5e Equipment) + (Grants a maneuver from the [[Thousand Daggers (3.5e Martial Discipline)|Thousand Daggers discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Mask of the Wild (3.5e Equipment) + (Grants a maneuver from the [[Wild Moon (3.5e Martial Discipline)|Wild Moon discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Joy I- Joy (3.5e Phrase) + (Grants a morale bonus.)
- Extra Mediguard (3.5e Feat) + (Grants an additional use of Mediguard per day.)
- Blackflare Helm (3.5e Equipment) + (Grants darkvision, immunity to vision-impairing spells and allows magical darkness to be treated as normal darkness.)
- Pale Night's Veil (3.5e Invocation) + (Grants deflection bonus to AC, resistance bonus to saves.)
- Publication:Renegade Cleric's Tome/Adaptation + (Grants immunity to a selected plane’s environmental effects.)
- Teach I- Teach (3.5e Phrase) + (Grants knowledge to another creature.)
- Chthonic Serpent Belt (3.5e Equipment) + (Grants maneuvers from the [[Chthonic Serpent (3.5e Martial Discipline)|Chthonic Serpent]] discipline.)
- Chthonic Serpent (3.5e Martial Discipline) + (The ways of the Chthonic Serpent rely on throwing one's opponent off-guard, distracting him and ruining his timing, before finally trapping him within the binding chains of their weapons.)
- Healer's Periapt (3.5e Equipment) + (Grants maneuvers from the [[Ideal Heart (3.5e Martial Discipline)|Ideal Heart]] discipline.)
- Flesh Gloves (3.5e Equipment) + (Grants maneuvers from the [[Organic Repast (3.5e Martial Discipline)|Organic Repast]] discipline.)
- Air I- Air (3.5e Phrase) + (Grants the target brief flight.)
- Air II- Fly (3.5e Phrase) + (Grants the target faster and longer flight than Air I.)
- Publication:Dread Codex/New Spells/Lesser Toughen Undead + (Grants turn resistance +1 to an undead creature.)
- Publication:Dread Codex/New Spells/Toughen Undead + (Grants turn resistance +3 to an undead creature.)
- Publication:Dread Codex/New Spells/Elemental Shroud + (Grants undead creatures +2 turn resistance, +2 natural armor, makes them deal extra damage.)
- Grant WIshes (3.5e Spell) + (Grants unreliable wishes.)
- Astral Tentacles (3.5e Power) + (Grapple a foe in tentacles and deal continuous damage.)
- Aerial Grapple (3.5e Feat) + (Grapple efficiently while in the air)
- Hands-Free Grapple (3.5e Skill Trick) + (Grapple or pin creatures with appendages that shouldn't be well-suited for grappling, allowing you to use your more dextrous appendages for something else.)
- Noodler (3.5e Feat) + (Grapple things that bite you.)
- Way of Ourobouros (3.5e Maneuver) + (Grapple two enemies at once while dual-wielding the discipline's associated weapons.)
- Ziptie Strike (3.5e Maneuver) + (Grapple without provoking, then immediately transition into a pin and tie the creature up.)
- Tall Grass (3.5e Location) + (Grass that is tall. Easy to find monsters in, can be cut to find gems.)
- Gravitist (3.5e Prestige Class) + (Gravitists specialize in manipulating gravity.)
- Gravitokineticist (3.5e Alternate Class Feature) + (Gravitokineticist are dedicated void kinet … Gravitokineticist are dedicated void kineticists who intensely focus on the manipulation of gravity, neglecting their connection to the negative energy plane. This grants them almost telekinetic-like abilities through fine control of local gravity waves. This mastery of a fundamental force comes with a cost, as they are unable to learn to master another element.unable to learn to master another element.)
- Gravity Resistant (3.5e Equipment) + (Gravity Resistant armor seems to be unusually lightweight for its build, and is easier to carry. Wearing it makes you seem to resist the pull of gravity easier.)
- Gravity Warrior (3.5e Class) + (Gravity warriors are people gifted with the ability to manipulate gravity, They may take many paths, but whether they are the slaughterer or the arbiter, they are a force to be reckoned with.)
- Gravdisc Wheels (3.5e Equipment) + (Gravsteel discs which allow you to walk on walls.)
- Subdual Strike (3.5e Invocation) + (Gray blast does subdual damage instead of lethal.)
- Gray Slaad (5e) + (Gray frog-like aberration)
- Corpse Paint (3.5e Equipment) + (Greasy-foul-smelling goop that hides you from undead.)
- Hexagunner (3.5e Class) + (Great bandits, thieves and womanizers, the … Great bandits, thieves and womanizers, the Hexagunners are a select group of specially trained highwaymen skilled in the use of the Hexagun, an ingenious weapon that allows the user to fire off multiple shots – six to be exact – without the need to reload or refill the chamber with gunpowder.load or refill the chamber with gunpowder.)
- Greater Sudden Blow (3.5e Feat) + (Greater Celerity, for fighters.)
- Greater Spell Focus: Divination (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Enchantment (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Evocation (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Illusion (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Necromancy (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Abjuration (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Conjuration (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spellshield, Greater (3.5e Equipment) + (Greater spellshield armor and shields grant its user spell resistance equal to their character level + 11, or SR 17, whichever is greater..)
- Weapon Master Monk (3.5e Feat) + (Greatly expand your list of special monk weapons.)
- Bowl of the Winds (3.5e Equipment) + (Greatly magnifies the power of ''[[Cloud Dancing (3.5e Weave)|cloud dancing]]''.)
- Greatshield (3.5e Equipment) + (Greatshields straddle the line between heavy shield and tower shield. Too large to be considered a normal shield, yet not all-covering like a tower shield, they lack the penalties of a tower shield as its bulk is streamlined.)
- SRD5:Greek Pantheon + (Greek gods)
- Stench Kow (5e) + (Green and orange cattle of the [[SRD5:Lower Plane|Lower Plane]]s, known for their stench.)
- Green Nettle Resin (3.5e Equipment) + (Green nettle resin applies 1d6 acid damage to a weapon for 1 minute once applied.)
- Decapus (5e) + (Green-gray cephlapoid-like creature with 10 tentacles.)
- Chocobo Greens (3.5e Equipment) + (Greens are the entire nutritional meal of a healthy chocobo. All chocobos are herbivores and all chocobos love greens.)
- Grey Vampire (3.5e Race) + (Grey Vampires are hunters of the night akin to their vampire spawn and vampire lord kin.)
- Dread Vampire (3.5e Racial Paragon Class) + (Grey Vampires who live an exceptionally long time may begin to feel the change upon them and evolve into something... unholy.)
- The Wanderer (5e Deity) + (Grey cloaked god of travelers)
- SRD5:Gray Ooze + (Grey gritty [[SRD5:Ooze|ooze]].)
- Grick Alpha (5e) + (Grick pack leader)
- Grim (3.5e Feat Type) + (Grim feats enhance or alter the features of a [[Grim (3.5e Class)|Grim]].)
- Dust Devil Creature (5e) + (Ground Bound [[SRD5:Air Elemental|Air Elemental]].)
- Io's Tears (3.5e Spell) + (Ground spews acid and debris into the air, damaging and blinding creatures caught within the area.)
- Mutagen Pit (3.5e Location) + (Ground zero to a biohazardous disaster, the mutagen pit is fatal to most life. However, life which can endure its radioactive threat can come out of it stronger, tougher, and inherently twisted...)
- Residual Growth (3.5e Feat) + (Grow a little taller. Get [[Ability Damage Reduction (3.5e Creature Ability)|Soft Ability Damage Reduction (Strength)]] 1.)
- Icarus Wings (3.5e Spell) + (Grow a pair of wax wings to fly, but don't fly too close to the sun or...)
- Scalable Growth (3.5e Feat) + (Grow and grow again, becoming tougher and stronger.)
- Wings of the Phoenix (3.5e Power) + (Grow fire wings that can kill people.)
- Pick On Someone Your Own Size! (3.5e Maneuver) + (Grow to match the largest foe, but return to normal if you attack something smaller.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Four Witches (3.5e Invocation) + (Grow two more arms to assist with attacking, defending and grappling)
- Crown of Tentacles (3.5e Equipment) + (Grow useful tentacles from your head instead of boring hair.)
- Wingpin (3.5e Template) + (Grow wings that are specialized for grappling.)
- Intimidating Initiative (3.5e Skill Trick) + (Growl at the start of combat to instill fear into opponents slower than you.)
- Star Spawn Grue (5e) + (Grue have pale skin with patches of spines, skinny limbs, and sharp teeth.)
- Mental Mirror (3.5e Maneuver) + (Guard your mind against danger, deflecting mental attacks back to their source.)
- Shield of the Seasons (3.5e Maneuver) + (Guard yourself with the power of the season you're attuned to.)
- Gunpowder (3.5e Equipment) + (Gunpowder is a volatile pyrotechnic composition of sulphur, charcoal and potassium nitrate. Hence, it derives its explosive power from mundane means.)
- Gunstock (3.5e Equipment) + (Gunstocks are applied to crossbows and other gun-like weapons, offering superior stability and a simple melee weapon in times of need.)
- Unleashed Might (3.5e Feat) + (HD? CR? ECL? What's the difference?)
- Mithra (3.5e Race) + (Hailing from an island nation far to the south, this race of felines are skilled at the hunt.)
- Tarutaru (3.5e Race) + (Hailing from the land of Windurst, these miniature mages are a force to be reckoned with.)
- Ivory Elf (3.5e Race) + (Half [[SRD:Elves, High (Race)|elf]]-[[Deeka (3.5e Race)|deeka]].)
- Ivory (3.5e Race) + (Half [[SRD:Humans (Race)|human]]-[[Deeka (3.5e Race)|deeka]].)
- Half Damage for Everyone (3.5e Variant Rule) + (Half damage FOR EVERYONE.)
- Half-Hobgoblin (3.5e Race) + (Half human and half hobgoblin.)
- Half-Sphinx (3.5e Race) + (Half humanoid half sphinx crossbreeds, they combine the riddling nature of the sphinx with the cunning and cleverness of humanity.)
- SRD:Sacred Spell + (Half of spell damage becomes divine.)
- Partial Paralysis (3.5e Flaw) + (Half of your body is either fully or partially paralyzed, greatly reducing your mobility and preventing you from using one of your arm.)
- Purified Energy (3.5e Feat) + (Half the energy damage you deal with spells is divine damage.)
- Half-Boskorg (3.5e Race) + (Half-Boskorgs are a mixed race, spawn from the union of boskorgs and humans or half-elves, or, occasionally, from boskorgs and wood or wild elves.)
- Half-Crool (3.5e Race) + (Half-Crool, the rarely seen offspring of [[SRD:Humans (Race)|humans]] and [[Crool (3.5e Race)|crool]].)
- Aasimar Race (5e) + (Half-[[SRD5:Human|human]], half-[[SRD5:Celestial|celestial]].)
- Aasimar Lineage (5e) + (Half-[[SRD5:Human|human]], half-[[SRD5:Celestial|celestial]].)
- SRD:Half-Dragon + (Half-[[SRD:Dragon Type|dragon]] creatures … Half-[[SRD:Dragon Type|dragon]] creatures are always more formidable than others of their kind that do not have [[SRD:Dragon Type|dragon]] blood, and their appearance betrays their nature—scales, elongated features, reptilian eyes, and exaggerated teeth and claws. Sometimes they have wings.eeth and claws. Sometimes they have wings.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- Halfling, Variant (4e Race) + (Half-grown hobbits, the hole-dwellers)
- Catertaur (3.5e Race) + (Half-human half-caterpillars, these strange creatures are destined to one day transform into an entirely new state.)
- Half-Jinn (3.5e Template) + (Half-jinni are most oft desert dwelling offshoots from nomadic or tribal cultures which come into frequent contact with earthbound genies (most often janni).)
- Hallucinoid (3.5e Monster) + (Hallucinoids are assumed to be genetically modified and upgraded jellyfish.)
- Publication:Dread Codex/New Spells/Halve Aging + (Halves the natural aging rate of a living creature, and any aging caused by spells.)
- Hamaliel (3.5e Deity) + (Hamaliel is a recent god, or perhaps only recently noticed due to the creation of the Warforged in Nibiru. It was enough to bring the presence of a god of constructs to the forefront.)
- Haran (3.5e Deity) + (Haran is the stern god of law and order and was the creator of both the fulcrum and the scales)
- Magic Harassment (3.5e Spell) + (Harass your foe with a spell that make him weaker and slower.)
- Stopping Power (3.5e Maneuver) + (Hard cancel anything. ANYTHING.)
- Gambler (3.5e Monster) + (Hard to defeat Nobody that uses luck and gambling tricks in Kingdom Hearts II)
- Defiance (3.5e Spell) + (Harden your body against foes, or make them regret outnumbering you.)
- Mandrake (3.5e Race) + (Hardy and poisonous plant creatures with ill tempers.)
- Harengon Brigand (5e) + (Harengon bandit)
- Respiratory Burst (3.5e Spell) + (Harness the power of oxygen to create an explosion that devastates minuscule creatures.)
- Black Vines (3.5e Invocation) + (Harnessing the black force of nature, called the Seed of Evil, you spawn roots, vines and low branches, all dark and twisted in appearance, that entrap your foe, damaging and poisoning them.)
- Harpy, Variant (3.5e Race) + (Harpies are hybrid creatures with humanoid heads and bodies with bird legs and wings for arms. They are usually less evil than their SRD relatives.)
- Blinding Musk (4e Equipment) + (Harvested from [[Beetle (4e Monster)#Siege Beetle|siege beetles]], this foul, watery liquid viciously attacks the victim's sight.)
- Spoopwood (3.5e Equipment) + (Harvested in the depths of scarytown, on t … Harvested in the depths of scarytown, on the night of Halloween during a full moon, by skeletons wielding evil aligned axes forged by ghouls, demons, and witches, while scary music plays causes deadwood to convert to a truly spoopy form known as spoopwood.to a truly spoopy form known as spoopwood.)
- Twist the Sands of Time (3.5e Maneuver) + (Haste yourself and slow all nearby enemies.)
- Haunter (3.5e Monster) + (Haunters are vicious pranksters who deligh … Haunters are vicious pranksters who delight in spreading sickness and causing inconvenience. Haunters are normally invisible, but when viewed with ''[[SRD:True Seeing|true seeing]]'' or in the light of day they appear as amorphous purple ghostly creatures with grasping hands and slavering mouths.with grasping hands and slavering mouths.)
- Basic Hairstyle (3.5e Feat) + (Have a default hairstyle always present, though never as strong as the real deal.)
- Miracle Morning, Mass (3.5e Spell) + (Have a good start each morning for all your friends!)
- Miracle Morning (3.5e Spell) + (Have a good start each morning!)
- Shared Mental Display (3.5e Power) + (Have a shared heads-up display that will permit the transferance of more information than just words.)
- Bombshell (3.5e Class) + (Have you ever desired to be something more than just a fighter? Want a little extra BANG in the campaign? You've come to the right place, Everything you love about a fighter, with a little on the side.)
- Horse (Legend Racial Track) + (Have you ever wished you could get a mount soone? Well now you can be a mount and have someone ride you!)
- Major Styling (3.5e Feat) + (Have your hair transform into more than just clothing.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Acolyte of the Skin (3.5e Feat) + (Having found the skin of some strange creature, you have been able to bind yourself to the skin's original occupant, calling them forth in times of need.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Preacher (3.5e Trait) + (Having learned the ins and outs of religious ceremony, you can easily lead a congregation in the major rituals of their faith.)
- Master Dabbler (3.5e Prestige Class) + (Having tried all things, the Master Dabbler focuses on everything.)
- Copper Hawk (5e Monster) + (Hawk-like construct lookout)
- Israfel (3.5e Deity) + (He appears as a massive and slightly draconic bird, and is believed to somehow be related to the Song Dragon.)
- Benu (3.5e Deity) + (He is a jolly god, and favors bards, harmless pranks, and other means of amusement.)
- Colony (3.5e Deity) + (He is the oldest of the Sosha Genia and creator and father to all those except [[Rejiksson (3.5e Deity)|Rejiksson]].)
- Lunacy (3.5e Deity) + (He is the protector of Vigilantes)
- The Unknown Man (3.5e Vestige) + (He lives in the walls, the dark chocolatier, bearing a great mirror and visage of fear. From where he came, nobody can tell. But he will turn your joy to a vision of hell.)
- He of Jealousy (3.5e Vestige) + (He of Jealousy, god on high, decided that he would not be forgotten by history by becoming a god of conquest and unchanging dogma. But it is a fools quest, and entropy and change consumes us all.)
- Rejik (3.5e Deity) + (He represents the bestial nature and the forces of natural life. He often takes form and visits the material realm for enjoyment. He fights for freewill and hates slavery with a cruel passion.)
- Ishan Degosa (3.5e NPC) + (He stands there, crackling with arcane energy as his rags of clothing hang loosely from his well-muscled frame. "You evil Bastards will not set foot in this Temple!" He hisses.)
- Merlotogik (3.5e Deity) + (He was once a man, a psion, who brought together the world and uplifted all within. Though his kingdom is no more, his legacy lives on.)
- Linguist (3.5e Cleric Domain) + (He who controls the language, controls the narrative.)
- Syrali (3.5e Deity) + (Head goddess of the Silver Elf pantheon.)
- Dullahan (5e) + (Headless [[SRD5:Undead|undead]] warrior. Sometimes the dullahan will be on [[SRD5:Mount|mount]]s or be accompanied by other undead.)
- Revigorize (3.5e Spell) + (Heal 1 ability damage each round.)
- Heal, Greater (3.5e Spell) + (Heal 15 damage per caster level.)
- Epic Mending (3.5e Feat) + (Heal 1d20 at a time.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Poison Healer (4e Feat) + (Heal [[4e Index (4e Other)#hit points|hit points]] equal to your constitution modifier when you make a save against a poison or a poison fails to hit you.)
- Cure Wounds (One) + (Heal a [[Creature (One)|creature]] (other than [[SRD5:Construct|Construct]]s and [[SRD5:Undead|Undead]]) you touch.)
- Healing Word (One) + (Heal a [[Creature (One)|creature]] (other than [[SRD5:Construct|construct]]s or [[SRD5:Undead|undead]]) in [[SRD5:Range|range]].)
- Combat Medical Miracle (3.5e Maneuver) + (Heal a great amount and gain fast healing. You can also recover the recently dead and put together mauled bodies.)
- Fortify Bodily Harm (3.5e Maneuver) + (Heal ability penalties, ability damage, and negative levels done to yourself.)
- Mending Waters Style (4e Feat) + (Heal allies after close or area burst attack)
- Spring Bloom (3.5e Maneuver) + (Heal and protect your allies.)
- Death Blood (3.5e Equipment) + (Heal by negative energy and be harmed by positive energy. If you die, you become one of the undead...)
- Superheated Healing (3.5e Feat) + (Heal by taking a bath in fire.)
- Yin-Yang Healing (3.5e Feat) + (Heal from both positive and negative energy.)
- Psychotherapeutic Healing (3.5e Power) + (Heal hp and cure status effects... to a point. It's all in your mind.)
- Combat Medical Expertise (3.5e Maneuver) + (Heal more hp, even bringing people back from the brink of death with immediate medical attention.)
- Stigmata (3.5e Maneuver) + (Heal others, at the expense of your own blood.)
- Life Arcana (3.5e Spell) + (Heal summoned creatures and extend their duration)
- Fertilize (3.5e Spell) + (Heal swarms, flourish crops, contaminate areas, and cover objects in vines.)
- Cure Friendly Fire (3.5e Spell) + (Heal the target of friendly fire damage incurred since the previous round.)
- Mass Cure Wounds (One) + (Heal up to 6 [[Creature (One)|creature]]s (other than [[SRD5:Construct|construct]]s or [[SRD5:Undead|undead]]) of your choice within a [[SRD5:Sphere|Sphere]] you create within [[SRD5:Range|range]].)
- Positive Strike (3.5e Feat) + (Heal with every melee attack.)
- Healing Riposte (3.5e Maneuver) + (Heal yourself or a willing ally with a skillful weapon twirl or flick (attack & damage rolls).)
- Healing Flourish (3.5e Maneuver) + (Heal yourself or a willing ally with a skillful weapon twirl or flick (attack roll).)
- Healing Lunge (3.5e Maneuver) + (Heal yourself or a willing ally with a skillful weapon twirl or flick (damage roll).)
- Final Dead (Legend Feat) + (Healing is not going to work around you... for long.)
- Healing Kit (3.5e Equipment) + (Healing kits are specially prepared equipment for the purpose of general medical treatment in the field, usually in the shape of a well bound leather container or satchel.)
- Regenerate, Greater (3.5e Spell) + (Heals damage and restores lost limbs in multiple creatures.)
- Heal II- Cure (3.5e Phrase) + (Heals everyone in an area around the target; also cures disease/poison.)
- Heal I- Heal (3.5e Phrase) + (Heals the target.)
- Turn Coat (3.5e Equipment) + (Heals you when you're doing well, but hurts you when you're doing poorly.)
- Necrotic Scrying (5e Spell) + (Hear or see encysted subject at a distance.<br /><br />)
- Ring of Whispers (3.5e Equipment) + (Hear the basic surface thoughts of creatures, and detect nearby intelligent beings.)
- Hear Prayers (3.5e Spell) + (Hear the prayers of your followers.)
- Humanoid Heart Graft (3.5e Equipment) + (Heart and blood increases the healing capabilities of constructs.)
- Heartborn (3.5e Template) + (Heartborn are beings born of two parents with the Dedicated Lover)
- Hearth Giant (3.5e Race) + (Hearth Giants are a unique, more human-like kind of giant. They are most of the time civilized and peaceful.)
- Agitate Metal (3.5e Utterance) + (Heat up objects and creatures as if using ''[[SRD:Heat Metal|heat metal]]'' or ''[[SRD:Chill Metal|chill metal]]'')
- Royal Plate (3.5e Equipment) + (Heavier plate armor designed for tournaments and protecting important figures on the battlefield.)
- Red Templar Armor (3.5e Equipment) + (Heavy armor worn by templars and crusaders.)
- Iron Buddha (3.5e Prestige Class) + (Heavy élite warriors and horsemen, these monk-like fighters wear armor and perform incredible techniques.)
- Heighten Maneuver (3.5e Feat) + (Heighten a Maneuver.)
- Hekatonped (3.5e Race) + (Hekatonpeds are aliens from another world which have evolved from some manner of centipede, long, chitinous, and disturbing.)
- Vision of Helios (3.5e Feat) + (Helios grant you nigh perfect vision.)
- Skeleton Lord (3.5e Feat) + (Hell yeah skeletons!)
- Superstar Bard (3.5e Alternate Class Feature) + (Hell yeah! A superstar bard is good with crowds and music, but a little inferior in the spellcasting department.)
- Orthon (5e) + (Hell's Bounty Hunters appear as thick humanoid with two large tusks curving up out of their mouth.)
- Bel's Directive (3.5e Feat) + (Hell's Supreme Commander whispers in your ear and guides your blade, allowing you to strike with unerring precision.)
- Elemental Rebuke (5e Spell) + (Hellish Rebuke buff. Use at your own risk.<br /><br />)
- Hellkin (3.5e Race) + (Hellkins are spawn of devil lineage, they are essentially the stereotypical red devil.)
- Hellmaster (3.5e Prestige Class) + (Hellmasters are those damned souls who dared to deal with the devil.)
- Hellspawn (3.5e Template) + (Hellspawn are creature coming from the infernal planes, they have generally red skin and horns, as well as claws.)
- Stubborn Roots (5e) + (Help a [[SRD5:Creature|creature]] you touch to avoid being moved or become [[SRD5:Prone|prone]].<br /><br />)
- White Raven's Fortune (3.5e Maneuver) + (Help your team by letting them reroll a missed attack.)
- Starlight Apparition (5e) + (Helpful spirit manifesting to advance you toward your goal.)
- Aid (TOToM Spell) + (Helps an ally that is about to be hurt.)
- Sea Nymph Tears (3.5e Equipment) + (Helps stave off morale penalties by providing a reroll.)
- All-Around Mirror (3.5e Equipment) + (Helps to see those hard-to-reach areas. Like the dudes waiting around the corner with readied crossbows.)
- Mirror of Proper Preparation (3.5e Equipment) + (Helps with disguises and getting dressed.)
- Hemomancy (5e Subclass) + (Hemomancy is a forgotten school of magic that uses the life-force of living creatures to power their magic. They can transfuse health, boost a spell using their own blood, or drain their victims to death)
- Heracross (3.5e Monster) + (Heracross is a gigantic Hercules beetle with an amazingly powerful horn. Furthermore, it's a master of martial arts, and its physical power is truly amazing.)
- Hadrosaurus (5e) + (Herbavore dinosaur with nose-crest.)
- Stegosaurus (5e) + (Herbavore dinosaur with vertical plates and a spiked tail.)
- Herculean Creature (3.5e Template) + (Herculean Creatures are incredible strong creature that result from the union of a God and mortal (or at least non-deity immortal).)
- Aeie (5e Campaign Setting) + (Here is a summary of Aeie.)
- Wassail (3.5e Spell) + (Here we come a-wassailing among the leaves … Here we come a-wassailing among the leaves so green;you a Happy New Year<br />And God send you a Happy New Year.)
Here we come a-wandering, so fair to be seen.
Love and joy come to you, and to you our wassail, too.
And God bless you and send you a Happy New Year
And God send you a Happy New Year. - Aasimar-Gr7mm (5e Race) + (Here's our missing planetouched, tieflings can't have all the fun can they?)
- Heritage (3.5e Feat Type) + (Heritage feats represent power drawn from your ancestry.)
- Spira (3.5e Deity) + (Heroic god of freedom, liberation, and battle, Spira encourages creatures to do the impossible and kick reason to the curb, exceeding their base limitations and evolving into something better.)
- Hetap NEON (3.5e Equipment) + (Hetap has a new hip series, with delicious flavors like "Red Hot", "Solar Gold", "Ecto Green", "Nuclear Blue", and more!)
- Hev Shamark (3.5e NPC) + (Hev Shamark. Youngest of four and first s … Hev Shamark. Youngest of four and first son of Kilik Shamark. A native of the Midland's and hero to the Midlandian People. Hev joined the Midlandian Alliance Guild when he turned eighteen. Upon his third assignment Hev single-handedly defeated a Crystal Mountain's Troll, saving a gypsy caravan from certain doom. Ever since Hev's heroic deeds have made him a famous commander of the idealistic Midlandian Alliance Guild.the idealistic Midlandian Alliance Guild.)
- Hevier (3.5e Race) + (Hevier are humans who have been touched by undeath, and where positive energy fuels man, negative energy fuel the Hevier.)
- Blood Armor (3.5e Equipment) + (Hewn from blood red leather that gives the impression that it was colored such by the death of many foes, the blood armor inspires fear and awe into onlookers, and augments the force of presence of any savage warrior that wears it.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Imperial Marksmanship (3.5e Flaw) + (Hey, those ARE the rebels you're looking for! Too bad you can't seem to hit them...)
- Yseam the Maintainer (3.5e Vestige) + (Hidden in the depths of space and time, an unfeeling analytical mind waits and watches. When its influence is felt upon the world, everything will be reset as it should be.)
- Cunning Fox Camouflage (3.5e Maneuver) + (Hide in plain sight)
- Hide In The Sun (3.5e Maneuver) + (Hide in the sunlight, concealing you from attacks.)
- Greathide (3.5e Equipment) + (Hide made from unusually thick skins, its more protective but also much heavier. Greathide has several options available to it depending on material.)
- Obscure Murder (3.5e Spell) + (Hide the evidence of your murder, making those pursuing an investigation have a much harder time.)
- Hide I- Hide (3.5e Phrase) + (Hide the target from divination; foes have to make caster level checks.)
- Distracted Foe Misses the Thief (3.5e Maneuver) + (Hide while observed.)
- Unassuming Ogre Walk (3.5e Maneuver) + (Hide while observed.)
- Secret Sickness (3.5e Spell) + (Hide your illness and symptoms under an illusion, but you remain infected.)
- Cloak of Lies (3.5e Maneuver) + (Hide yourself in an illusion of an object, from which you can observe and make sneak attacks from.)
- Suppress Power Level (3.5e Spell) + (Hides your life signs, making some detection and targeting impossible.)
- SRD5:High Elf + (High Elves are natural wizards.)
- Kuo-toa Archpriest (5e) + (High priest of the Kuo-toa)
- Sigil Prep (3.5e Campaign Setting) + (High school all over again--this time in the Planes!)
- Toughness GT (3.5e Feat) + (High toughness)
- SRD:Epic Spell Penetration + (Higher bonus against spell resistance.)
- Disruptive Interference (3.5e Spell) + (Higher level magic may be used to interfere with your enemies.)
- Detect Status (3.5e Power) + (Highlight allies and enemies that are below 30% HP in a small area. With investment, will also show conditions.)
- Enforce Square-Cubed Law (3.5e Spell) + (Highly effective the larger the target is, this spell immobilizes and injures massive beasts.)
- Appilon, Agiishell (3.5e Race) + (Highly intelligent armor-shelled aliens with rugged resilience.)
- Asterfete's Scry Trace (3.5e Spell) + (Hijack a divination sensor to see who sent it.)
- Hijack Power (3.5e Power) + (Hijack a single creature's non-extraordinary abilities and magic items, turning them against that creature and its allies.)
- SRD5:Hill Dwarf + (Hill Dwarves have a keen senses, deep intuition, and remarkable resilience)
- SRD:Dwarves, Hill (Race) + (Hill dwarves are the most common variety of dwarves.)
- Hinder Energy (3.5e Creature Ability) + (Hinder Energy (also known as Energy Hindrance or Damage Hindrance) grants a creature a percentage resistance to a given energy or damage type.)
- Sasha's Sunny Day (3.5e Spell) + (Hinder or destroy enemies with harsh light.)
- Hindering Song-CE (3.5e Feat) + (Hinder the casting of enemy spellcasters with your bardic music.)