Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Magic Harassment (3.5e Spell) + (Harass your foe with a spell that make him weaker and slower.)
- Stopping Power (3.5e Maneuver) + (Hard cancel anything. ANYTHING.)
- Gambler (3.5e Monster) + (Hard to defeat Nobody that uses luck and gambling tricks in Kingdom Hearts II)
- Defiance (3.5e Spell) + (Harden your body against foes, or make them regret outnumbering you.)
- Mandrake (3.5e Race) + (Hardy and poisonous plant creatures with ill tempers.)
- Respiratory Burst (3.5e Spell) + (Harness the power of oxygen to create an explosion that devastates minuscule creatures.)
- Black Vines (3.5e Invocation) + (Harnessing the black force of nature, called the Seed of Evil, you spawn roots, vines and low branches, all dark and twisted in appearance, that entrap your foe, damaging and poisoning them.)
- Harpy, Variant (3.5e Race) + (Harpies are hybrid creatures with humanoid heads and bodies with bird legs and wings for arms. They are usually less evil than their SRD relatives.)
- Blinding Musk (4e Equipment) + (Harvested from [[Beetle (4e Monster)#Siege Beetle|siege beetles]], this foul, watery liquid viciously attacks the victim's sight.)
- Spoopwood (3.5e Equipment) + (Harvested in the depths of scarytown, on t … Harvested in the depths of scarytown, on the night of Halloween during a full moon, by skeletons wielding evil aligned axes forged by ghouls, demons, and witches, while scary music plays causes deadwood to convert to a truly spoopy form known as spoopwood.to a truly spoopy form known as spoopwood.)
- Twist the Sands of Time (3.5e Maneuver) + (Haste yourself and slow all nearby enemies.)
- Haunter (3.5e Monster) + (Haunters are vicious pranksters who deligh … Haunters are vicious pranksters who delight in spreading sickness and causing inconvenience. Haunters are normally invisible, but when viewed with ''[[SRD:True Seeing|true seeing]]'' or in the light of day they appear as amorphous purple ghostly creatures with grasping hands and slavering mouths.with grasping hands and slavering mouths.)
- Basic Hairstyle (3.5e Feat) + (Have a default hairstyle always present, though never as strong as the real deal.)
- Miracle Morning, Mass (3.5e Spell) + (Have a good start each morning for all your friends!)
- Miracle Morning (3.5e Spell) + (Have a good start each morning!)
- Shared Mental Display (3.5e Power) + (Have a shared heads-up display that will permit the transferance of more information than just words.)
- Bombshell (3.5e Class) + (Have you ever desired to be something more than just a fighter? Want a little extra BANG in the campaign? You've come to the right place, Everything you love about a fighter, with a little on the side.)
- Horse (Legend Racial Track) + (Have you ever wished you could get a mount soone? Well now you can be a mount and have someone ride you!)
- Major Styling (3.5e Feat) + (Have your hair transform into more than just clothing.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Acolyte of the Skin (3.5e Feat) + (Having found the skin of some strange creature, you have been able to bind yourself to the skin's original occupant, calling them forth in times of need.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Preacher (3.5e Trait) + (Having learned the ins and outs of religious ceremony, you can easily lead a congregation in the major rituals of their faith.)
- Master Dabbler (3.5e Prestige Class) + (Having tried all things, the Master Dabbler focuses on everything.)
- Copper Hawk (5e Monster) + (Hawk-like construct lookout)
- Israfel (3.5e Deity) + (He appears as a massive and slightly draconic bird, and is believed to somehow be related to the Song Dragon.)
- Benu (3.5e Deity) + (He is a jolly god, and favors bards, harmless pranks, and other means of amusement.)
- Colony (3.5e Deity) + (He is the oldest of the Sosha Genia and creator and father to all those except [[Rejiksson (3.5e Deity)|Rejiksson]].)
- Lunacy (3.5e Deity) + (He is the protector of Vigilantes)
- He of Jealousy (3.5e Vestige) + (He of Jealousy, god on high, decided that he would not be forgotten by history by becoming a god of conquest and unchanging dogma. But it is a fools quest, and entropy and change consumes us all.)
- Rejik (3.5e Deity) + (He represents the bestial nature and the forces of natural life. He often takes form and visits the material realm for enjoyment. He fights for freewill and hates slavery with a cruel passion.)
- Ishan Degosa (3.5e NPC) + (He stands there, crackling with arcane energy as his rags of clothing hang loosely from his well-muscled frame. "You evil Bastards will not set foot in this Temple!" He hisses.)
- Merlotogik (3.5e Deity) + (He was once a man, a psion, who brought together the world and uplifted all within. Though his kingdom is no more, his legacy lives on.)
- Linguist (3.5e Cleric Domain) + (He who controls the language, controls the narrative.)
- Syrali (3.5e Deity) + (Head goddess of the Silver Elf pantheon.)
- Dullahan (5e) + (Headless [[SRD5:Undead|undead]] warrior. Sometimes the dullahan will be on [[SRD5:Mount|mount]]s or be accompanied by other undead.)
- Revigorize (3.5e Spell) + (Heal 1 ability damage each round.)
- Heal, Greater (3.5e Spell) + (Heal 15 damage per caster level.)
- Epic Mending (3.5e Feat) + (Heal 1d20 at a time.)
- Poison Healer (4e Feat) + (Heal [[4e Index (4e Other)#hit points|hit points]] equal to your constitution modifier when you make a save against a poison or a poison fails to hit you.)
- Cure Wounds (One) + (Heal a [[Creature (One)|creature]] (other than [[SRD5:Construct|Construct]]s and [[SRD5:Undead|Undead]]) you touch.)
- Healing Word (One) + (Heal a [[Creature (One)|creature]] (other than [[SRD5:Construct|construct]]s or [[SRD5:Undead|undead]]) in [[SRD5:Range|range]].)
- Combat Medical Miracle (3.5e Maneuver) + (Heal a great amount and gain fast healing. You can also recover the recently dead and put together mauled bodies.)
- Fortify Bodily Harm (3.5e Maneuver) + (Heal ability penalties, ability damage, and negative levels done to yourself.)
- Mending Waters Style (4e Feat) + (Heal allies after close or area burst attack)
- Spring Bloom (3.5e Maneuver) + (Heal and protect your allies.)
- Death Blood (3.5e Equipment) + (Heal by negative energy and be harmed by positive energy. If you die, you become one of the undead...)
- Superheated Healing (3.5e Feat) + (Heal by taking a bath in fire.)
- Yin-Yang Healing (3.5e Feat) + (Heal from both positive and negative energy.)
- Psychotherapeutic Healing (3.5e Power) + (Heal hp and cure status effects... to a point. It's all in your mind.)
- Combat Medical Expertise (3.5e Maneuver) + (Heal more hp, even bringing people back from the brink of death with immediate medical attention.)
- Stigmata (3.5e Maneuver) + (Heal others, at the expense of your own blood.)
- Life Arcana (3.5e Spell) + (Heal summoned creatures and extend their duration)
- Fertilize (3.5e Spell) + (Heal swarms, flourish crops, contaminate areas, and cover objects in vines.)
- Cure Friendly Fire (3.5e Spell) + (Heal the target of friendly fire damage incurred since the previous round.)
- Mass Cure Wounds (One) + (Heal up to 6 [[Creature (One)|creature]]s (other than [[SRD5:Construct|construct]]s or [[SRD5:Undead|undead]]) of your choice within a [[SRD5:Sphere|Sphere]] you create within [[SRD5:Range|range]].)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Positive Strike (3.5e Feat) + (Heal with every melee attack.)
- Healing Riposte (3.5e Maneuver) + (Heal yourself or a willing ally with a skillful weapon twirl or flick (attack & damage rolls).)
- Healing Flourish (3.5e Maneuver) + (Heal yourself or a willing ally with a skillful weapon twirl or flick (attack roll).)
- Healing Lunge (3.5e Maneuver) + (Heal yourself or a willing ally with a skillful weapon twirl or flick (damage roll).)
- Final Dead (Legend Feat) + (Healing is not going to work around you... for long.)
- Healing Kit (3.5e Equipment) + (Healing kits are specially prepared equipment for the purpose of general medical treatment in the field, usually in the shape of a well bound leather container or satchel.)
- Regenerate, Greater (3.5e Spell) + (Heals damage and restores lost limbs in multiple creatures.)
- Heal II- Cure (3.5e Phrase) + (Heals everyone in an area around the target; also cures disease/poison.)
- Heal I- Heal (3.5e Phrase) + (Heals the target.)
- Turn Coat (3.5e Equipment) + (Heals you when you're doing well, but hurts you when you're doing poorly.)
- Necrotic Scrying (5e Spell) + (Hear or see encysted subject at a distance.<br /><br />)
- Ring of Whispers (3.5e Equipment) + (Hear the basic surface thoughts of creatures, and detect nearby intelligent beings.)
- Hear Prayers (3.5e Spell) + (Hear the prayers of your followers.)
- Humanoid Heart Graft (3.5e Equipment) + (Heart and blood increases the healing capabilities of constructs.)
- Heartborn (3.5e Template) + (Heartborn are beings born of two parents with the Dedicated Lover)
- Hearth Giant (3.5e Race) + (Hearth Giants are a unique, more human-like kind of giant. They are most of the time civilized and peaceful.)
- Agitate Metal (3.5e Utterance) + (Heat up objects and creatures as if using ''[[SRD:Heat Metal|heat metal]]'' or ''[[SRD:Chill Metal|chill metal]]'')
- Royal Plate (3.5e Equipment) + (Heavier plate armor designed for tournaments and protecting important figures on the battlefield.)
- Red Templar Armor (3.5e Equipment) + (Heavy armor worn by templars and crusaders.)
- Iron Buddha (3.5e Prestige Class) + (Heavy élite warriors and horsemen, these monk-like fighters wear armor and perform incredible techniques.)
- Heighten Maneuver (3.5e Feat) + (Heighten a Maneuver.)
- Hekatonped (3.5e Race) + (Hekatonpeds are aliens from another world which have evolved from some manner of centipede, long, chitinous, and disturbing.)
- Vision of Helios (3.5e Feat) + (Helios grant you nigh perfect vision.)
- Skeleton Lord (3.5e Feat) + (Hell yeah skeletons!)
- Superstar Bard (3.5e Alternate Class Feature) + (Hell yeah! A superstar bard is good with crowds and music, but a little inferior in the spellcasting department.)
- Orthon (5e) + (Hell's Bounty Hunters appear as thick humanoid with two large tusks curving up out of their mouth.)
- Bel's Directive (3.5e Feat) + (Hell's Supreme Commander whispers in your ear and guides your blade, allowing you to strike with unerring precision.)
- Elemental Rebuke (5e Spell) + (Hellish Rebuke buff. Use at your own risk.<br /><br />)
- Hellkin (3.5e Race) + (Hellkins are spawn of devil lineage, they are essentially the stereotypical red devil.)
- Hellmaster (3.5e Prestige Class) + (Hellmasters are those damned souls who dared to deal with the devil.)
- Hellspawn (3.5e Template) + (Hellspawn are creature coming from the infernal planes, they have generally red skin and horns, as well as claws.)
- Stubborn Roots (5e) + (Help a [[SRD5:Creature|creature]] you touch to avoid being moved or become [[SRD5:Prone|prone]].<br /><br />)
- White Raven's Fortune (3.5e Maneuver) + (Help your team by letting them reroll a missed attack.)
- Starlight Apparition (5e) + (Helpful spirit manifesting to advance you toward your goal.)
- Aid (TOToM Spell) + (Helps an ally that is about to be hurt.)
- Sea Nymph Tears (3.5e Equipment) + (Helps stave off morale penalties by providing a reroll.)
- All-Around Mirror (3.5e Equipment) + (Helps to see those hard-to-reach areas. Like the dudes waiting around the corner with readied crossbows.)
- Mirror of Proper Preparation (3.5e Equipment) + (Helps with disguises and getting dressed.)
- Hemomancy (5e Subclass) + (Hemomancy is a forgotten school of magic that uses the life-force of living creatures to power their magic. They can transfuse health, boost a spell using their own blood, or drain their victims to death)
- Heracross (3.5e Monster) + (Heracross is a gigantic Hercules beetle with an amazingly powerful horn. Furthermore, it's a master of martial arts, and its physical power is truly amazing.)
- Hadrosaurus (5e) + (Herbavore dinosaur with nose-crest.)
- Stegosaurus (5e) + (Herbavore dinosaur with vertical plates and a spiked tail.)
- Herculean Creature (3.5e Template) + (Herculean Creatures are incredible strong creature that result from the union of a God and mortal (or at least non-deity immortal).)
- Aeie (5e Campaign Setting) + (Here is a summary of Aeie.)
- Wassail (3.5e Spell) + (Here we come a-wassailing among the leaves … Here we come a-wassailing among the leaves so green;you a Happy New Year<br />And God send you a Happy New Year.)
Here we come a-wandering, so fair to be seen.
Love and joy come to you, and to you our wassail, too.
And God bless you and send you a Happy New Year
And God send you a Happy New Year. - Aasimar-Gr7mm (5e Race) + (Here's our missing planetouched, tieflings can't have all the fun can they?)
- Heritage (3.5e Feat Type) + (Heritage feats represent power drawn from your ancestry.)
- Spira (3.5e Deity) + (Heroic god of freedom, liberation, and battle, Spira encourages creatures to do the impossible and kick reason to the curb, exceeding their base limitations and evolving into something better.)
- Hetap NEON (3.5e Equipment) + (Hetap has a new hip series, with delicious flavors like "Red Hot", "Solar Gold", "Ecto Green", "Nuclear Blue", and more!)
- Hev Shamark (3.5e NPC) + (Hev Shamark. Youngest of four and first s … Hev Shamark. Youngest of four and first son of Kilik Shamark. A native of the Midland's and hero to the Midlandian People. Hev joined the Midlandian Alliance Guild when he turned eighteen. Upon his third assignment Hev single-handedly defeated a Crystal Mountain's Troll, saving a gypsy caravan from certain doom. Ever since Hev's heroic deeds have made him a famous commander of the idealistic Midlandian Alliance Guild.the idealistic Midlandian Alliance Guild.)
- Hevier (3.5e Race) + (Hevier are humans who have been touched by undeath, and where positive energy fuels man, negative energy fuel the Hevier.)
- Blood Armor (3.5e Equipment) + (Hewn from blood red leather that gives the impression that it was colored such by the death of many foes, the blood armor inspires fear and awe into onlookers, and augments the force of presence of any savage warrior that wears it.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Imperial Marksmanship (3.5e Flaw) + (Hey, those ARE the rebels you're looking for! Too bad you can't seem to hit them...)
- Yseam the Maintainer (3.5e Vestige) + (Hidden in the depths of space and time, an unfeeling analytical mind waits and watches. When its influence is felt upon the world, everything will be reset as it should be.)
- Cunning Fox Camouflage (3.5e Maneuver) + (Hide in plain sight)
- Hide In The Sun (3.5e Maneuver) + (Hide in the sunlight, concealing you from attacks.)
- Greathide (3.5e Equipment) + (Hide made from unusually thick skins, its more protective but also much heavier. Greathide has several options available to it depending on material.)
- Obscure Murder (3.5e Spell) + (Hide the evidence of your murder, making those pursuing an investigation have a much harder time.)
- Hide I- Hide (3.5e Phrase) + (Hide the target from divination; foes have to make caster level checks.)
- Distracted Foe Misses the Thief (3.5e Maneuver) + (Hide while observed.)
- Unassuming Ogre Walk (3.5e Maneuver) + (Hide while observed.)
- Secret Sickness (3.5e Spell) + (Hide your illness and symptoms under an illusion, but you remain infected.)
- Cloak of Lies (3.5e Maneuver) + (Hide yourself in an illusion of an object, from which you can observe and make sneak attacks from.)
- Suppress Power Level (3.5e Spell) + (Hides your life signs, making some detection and targeting impossible.)
- SRD5:High Elf + (High Elves are natural wizards.)
- Sigil Prep (3.5e Campaign Setting) + (High school all over again--this time in the Planes!)
- Toughness GT (3.5e Feat) + (High toughness)
- SRD:Epic Spell Penetration + (Higher bonus against spell resistance.)
- Disruptive Interference (3.5e Spell) + (Higher level magic may be used to interfere with your enemies.)
- Detect Status (3.5e Power) + (Highlight allies and enemies that are below 30% HP in a small area. With investment, will also show conditions.)
- Enforce Square-Cubed Law (3.5e Spell) + (Highly effective the larger the target is, this spell immobilizes and injures massive beasts.)
- Appilon, Agiishell (3.5e Race) + (Highly intelligent armor-shelled aliens with rugged resilience.)
- Asterfete's Scry Trace (3.5e Spell) + (Hijack a divination sensor to see who sent it.)
- Hijack Power (3.5e Power) + (Hijack a single creature's non-extraordinary abilities and magic items, turning them against that creature and its allies.)
- SRD5:Hill Dwarf + (Hill Dwarves have a keen senses, deep intuition, and remarkable resilience)
- SRD:Dwarves, Hill (Race) + (Hill dwarves are the most common variety of dwarves.)
- Hinder Energy (3.5e Creature Ability) + (Hinder Energy (also known as Energy Hindrance or Damage Hindrance) grants a creature a percentage resistance to a given energy or damage type.)
- Sasha's Sunny Day (3.5e Spell) + (Hinder or destroy enemies with harsh light.)
- Hindering Song-CE (3.5e Feat) + (Hinder the casting of enemy spellcasters with your bardic music.)
- CR-Based Turning (3.5e Variant Rule) + (Hit Dice account for the actual power of Undead very poorly, so we'll use Challenge Rating as a better metric.)
- Relentless Combo Surge (3.5e Feat) + (Hit a single enemy over and over and over … Hit a single enemy over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again. (At least until you run out of [[Surge Fighter (3.5e Class)#surge points|surge points]].)(3.5e Class)#surge points|surge points]].))
- Thundershock (3.5e Spell) + (Hit a target with lightning, with accompanying thunder.)
- Crystal Blade (5e Spell) + (Hit an enemy and grow crystal armor temporarily.<br /><br />)
- Chilling Blade (5e Spell) + (Hit an enemy and grow crystal armor temporarily.<br /><br />)
- Quickening Blade (5e Spell) + (Hit an enemy and hasten your reaction time.<br /><br />)
- Toxic Blade (5e Spell) + (Hit an enemy and hinder its actions.<br /><br />)
- Flashing Blade (5e Spell) + (Hit an enemy and hinder its vision.<br /><br />)
- Withering Blade (5e Spell) + (Hit an enemy and stop them from healing.<br /><br />)
- Twisting Blade (5e Spell) + (Hit an enemy, and immediately move without provoking your foe's wrath.<br /><br />)
- Arcing Blade (5e Spell) + (Hit an enemy, causing lightning to lash out at other enemies close to them.<br /><br />)
- Hammer and Anvil (3.5e Maneuver) + (Hit an opponent as an immediate action, knocking them prone if you interrupted their movement.)
- Improved Hit Die (3.5e Feat) + (Hit die increases one step.)
- Cross Slash (3.5e Maneuver) + (Hit every square around you.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Reach Through Curse (3.5e Maneuver) + (Hit from the distance thanks to your curses.)
- Masochistic (3.5e Trait) + (Hit me again! Yes...YES)
- Improved Retribution Strike (3.5e Feat) + (Hit more enemies that miss)
- Scything Strike (3.5e Feat) + (Hit multiple nearby creatures with a -5 penalty to attack.)
- Hammer Blast, Revised (3.5e Invocation) + (Hit objects and certain creatures harder)
- Pretty Cool Blow (3.5e Feat) + (Hit people great distances through terrain. Also known as a version of [[Awesome Blow (3.5e Feat)|Awesome Blow]] that isn't Wizard-level.)
- Steel And Spell Style (3.5e Feat) + (Hit people with magic, like Duskblade and Pathfinder's Magus.)
- Improved Sanctify Natural Attack (3.5e Feat) + (Hit the forces of evil even harder with your fists!)
- Improved Sanctify Martial Strike (3.5e Feat) + (Hit the forces of evil even harder with your weapons!)
- Earth Ripple (3.5e Maneuver) + (Hit the ground from orbit and make a shockwave across the land, damaging and knocking creatures away and prone.)
- Mauling Blows (3.5e Maneuver) + (Hit two times and deal +2d6 damage.)
- Blasting Zone (3.5e Maneuver) + (Hit your enemies and the guys behind them!)
- Maddening Blow (3.5e Maneuver) + (Hit your foe '''really''' hard with the specific intent of distracting him.)
- Irritating Blow (3.5e Maneuver) + (Hit your foe harder with the specific intent of distracting him.)
- Aggravating Blow (3.5e Maneuver) + (Hit your foe really hard with the specific intent of distracting him.)
- Annoying Blow (3.5e Maneuver) + (Hit your foe with the specific intent of distracting him.)
- Rend (5e Feat) + (Hitting with both weapons gives extra damage (3.5e's [[SRD:Two-Weapon Rend|Two-Weapon Rend]] for 5e))
- Hivemaster (3.5e Feat Type) + (Hivemaster feats update and expand the Aspect of the Vermin class feature of a [[Hivemaster (3.5e Class)|Hivemaster]].)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- Hobgoblin Race (5e) + (Hobgoblin as a race)
- Hobgoblin Devastator (5e) + (Hobgoblin spellcaster)
- SRD:Hobgoblins (Race) + (Hobgoblins are larger cousins of goblins.)
- Hobo (3.5e Class) + (Hobos, homeless, foul smelling people. Care should be taken when dealing with a Hobo, for they may convince you to do things you would not otherwise do.)
- Halt The Wheel (3.5e Maneuver) + (Hold back the wheel, growing in power - Just try not to get crushed.)
- Freez’n’fire It Up (3.5e Maneuver) + (Hold person for one round, plus cold and fire damage.)
- Power Flower (3.5e Power) + (Hold the charge on one touch power per forelimb.)
- Breath Control (3.5e Force Power) + (Hold your breath extensively.)
- Staunch Grip (3.5e Feat) + (Hold your weapons while stunned or unconscious and another minor benefit.)
- Restrain (3.5e Spell) + (Holds a creature or object in place.)
- Ring of Power (3.5e Equipment) + (Holds a pearl of power, which can be refreshed as a swift action.)
- Hollowed (3.5e Template) + (Hollowed creatures are the result of an attempt to turn men into mindless, deathless warriors.)
- User:Leziad/Holomaester (3.5e Class) + (Holomaesters are technomancers, using holographic attacks and buff and armed with a sturdy energized shield they are able to overcome all obstacles alone yet make excellent teammates.)
- Holy Knight (3.5e Prestige Class) + (Holy Knights have the most Devoted Spirits of all the champions of good and law, and have been granted a minute bit of divinity of their own.)
- Holy Platinum (3.5e Equipment) + (Holy Platinum is a celestial material, forged by angelic lightning it is used to great effect against the force of evil.)
- Lord Knight (3.5e Prestige Class) + (Holy warriors, crusaders for the cause of their lords, ladies and gods, the Lord Knight fights for all that is good and orderly in this chaotic, unpredictable world)
- Holy Bathwater (3.5e Equipment) + (Holy water sold for profit! Not actually any more effective.)
- Mansion of Life (3.5e Location) + (Home of Vitadea)
- Grimoire Soulknife (3.5e Alternate Class Feature) + (Honing your Mind Blade allows you to perform at far higher levels when compared with other soulknives.)
- Hook Horror (5e) + (Hook horrors are bipedal creatures of the [[SRD5:Underdark|Underdark]] with long bony hooks at the end of their arms)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Deformity, Hooks (3.5e Feat) + (Hooks of bone and flesh have grown across your entire body, sinking deep into your flesh and causing you excruciating pain at all times.)
- Horian Ring (3.5e Equipment) + (Horian rings are thin bronze bands with motifs bearing the likeness of bird and ornamented by a pale green gems.)
- Horizon Walker - Z's Revised (5e Ranger Archetype) + (Horizon Walker is one of the worst subclasses for an originally-bad class; Fey Wanderer is just better. So let's give it some juice, shall we?)
- Abomination (3.5e Subtype) + (Horrible half-deity half-monsters, these unloved abomination are anathemic to the divine.)
- Unspeakable Horror (5e) + (Horrors that are formed from the [[Mists (5e)|Mists]] between [[Domain of Dread (5e)|Domains of Dread]].)
- SRD5:Giant Goat + (Horse sized [[SRD5:Goat|goat]].)
- Giant Ant Queen (5e) + (Horse sized ant. Leader and heart of a [[Giant Ant (5e)|Giant Ant]] colony.)
- SRD5:Giant Boar + (Horse sized boar.)
- Female Steeder (5e) + (Horse sized spiders of the [[SRD5:Underdark|underdark]])
- Hippocamp (5e) + (Horse-like aquatic monstrosity)
- SRD5:Ankheg + (Horse-size insect-like monster.)
- SRD5:Giant Bat + (Horse-sized [[SRD5:Bat|Bat]].)
- SRD5:Giant Sea Horse + (Horse-sized [[SRD5:Sea Horse|sea horse]])
- SRD5:Giant Hyena + (Horse-sized hyena)
- SRD5:Giant Lizard + (Horse-sized lizard)
- Howler (5e) + (Horse-sized quadrupedal pack hunters from [[Pandemonium (5e)|Pandemonium]])
- SRD5:Giant Scorpion + (Horse-sized scorpion)
- Giant Canary (5e) + (Horse-sized songbird.)
- SRD5:Giant Spider + (Horse-sized spider.)
- SRD5:Giant Toad + (Horse-sized toad)
- SRD5:Phase Spider + (Horse-sized, magical spider that can shift to the ethereal plane and back)
- SRD5:Worg + (Horse-sized, wicked, intelligent wolf.)
- Hover (3.5e Creature Ability) + (Hover is a mode of movement similar to [[SRD:Fly|flight]], except that the hovering creature can not fly higher than its natural [[SRD:Space/Reach (Creature Statistic)|reach]].)
- Hovering Trance (3.5e Feat) + (Hover lightly off the ground if you fall unconscious or when sleeping.)
- Animal Magnetism (3.5e Flaw) + (How does Snow White manage it? You don't even have to sing, and the critters still come running. OW! GET AWAY!!)
- Sacrifice Spell (3.5e Feat) + (How many people have to die before you're satisfied? Ten. The Demon you've summoned might not be, though.)
- Manual of Quickness in Action, BoB (3.5e Equipment) + (How to be more like a elf with Salogel the Elf.)
- Manual of Bodily Health, BoB (3.5e Equipment) + (How to get in better shape with Phil the Faun.)
- Tome of Leadership and Influence, BoB (3.5e Equipment) + (How to lead, to be first among many with Tokran the Aasimar.)
- Tome of Understanding, BoB (3.5e Equipment) + (How to philosophize with Tokran the Aasimar.)
- Greater Star Spawn Emissary (5e) + (Huge aberration from the [[SRD5:Far Realm|far realm]].)
- Warforged Titan (5e) + (Huge anthropomorphic war machines)
- SRD5:Tyrannosaurus Rex + (Huge carnivourous theropod)
- SRD5:Triceratops + (Huge rhino-like [[Dinosaur (5e)|dinosaur]] with three horns)
- Relic Sloth (5e) + (Huge, domesticated sloth.)
- Yuan-ti Malison (5e)/Type 4 + (Human body with one or more serpentine tails.)
- Yuan-ti Malison (5e)/Type 1 + (Human body with snake head)
- Siren (3.5e Template) + (Human born with the siren's curse.)
- Siren Warrior (3.5e NPC) + (Human born with the siren's curse.)
- Yuan-ti Malison (5e)/Type 2 + (Human head and body with snakes for arms)
- Yuan-ti Malison (5e)/Type 3 + (Human head and upper body with a serpentine lower body instead of legs)
- Dragonscarred (4e Race) + (Human-like figures driven mad by the powers of the dragons, the Dragonscarred are a result of a brutal calamity between man and beast.)
- Xolotl (5e Race) + (Humanoid axolotls, both adorable and damp.)
- Xolotl (3.5e Race) + (Humanoid axolotls, both adorable and damp.)
- Minotaur Race (5e) + (Humanoid body with a bull's head.)
- Gyotzi (3.5e Race) + (Humanoid dumplings of small size but heavy body.)
- Phant (3.5e Race) + (Humanoid elephant men with strong bodies and alcohol that would make a dwarf proud, for they need it to forget...)
- Gear Actua (3.5e Race) + (Humanoid machines built with gear and clockwork, animated by a methodic intelligence.)
- Skellington (3.5e Race) + (Humanoid skeletons that do skeleton activities with their skeleton powers.)
- Yuan-ti Broodguard (5e) + (Humanoid transformed into a yuan-ti guard-servitor)
- Rapanip (3.5e Race) + (Humanoid turnips with the ability to make unholy monsters flee.)
- Cosmin (3.5e Race) + (Humanoids born in the deep of space or transformed from mortals, they have small stars or black holes for heads.)
- SRD5:Dragonborn + (Humanoids descended from dragons)
- Sorial (3.5e Race) + (Humanoids descended from fey that feed on emotions, such as joystealers and gray jesters.)
- SRD5:Tiefling + (Humanoids descended from humans and fiends)
- SRD5:Half-Orc + (Humanoids descended from humans and orcs)
- Anuë (3.5e Race) + (Humanoids infused with divine anathema.)
- Human Bastard (3.5e Feat) + (Humans are second only to Dragons in terms of friskiness! You were born from some interspecies erotica!)
- Humanblood (3.5e Template) + (Humans breed with everything it seems, and those half-humans have offspring as well. Sometimes the presence of human blood pops up in other races even though they are less than half-human.)