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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Withstand Energy Variant (3.5e Spell) + (In an instant, protect yourself from energy damage.)
- Ruk (3.5e Race) + (In ancient times, when the gods were still … In ancient times, when the gods were still shaping the races into the forms we know the precursor to orcs, goblins, and other green skinned creatures existed in a primitive wild state. They were great hunters, lords of the forest, and in constant conflict with the fair folk. They were the ruk, and their fierce legacy lives on in modern races today.rce legacy lives on in modern races today.)
- Combat Acrobat (3.5e Feat) + (In battle, you are able to move fluidly, befuddling your opponents.)
- Combat Adrenaline (3.5e Feat) + (In battle, you call upon a reserve of strength deep within you, granting you the ability to do inhuman feats.)
- Demonbinder (4e Paragon Path) + (In becoming a demonbinder, you sacrifice your immortal soul for the instant power granted by the abyss.)
- Bounty Hunter (3.5e Class) + (In civilized lands, local lords call upon … In civilized lands, local lords call upon Bounty Hunters to capture criminals that live or have traveled beyond their reach or criminals that outclass the knights or soldiers in the lords employ. Closer to the frontier, the Bounty Hunter might be the only law capable of bringing dangerous criminals to justice. Those who hire Bounty Hunters both like them, and scorn them.ty Hunters both like them, and scorn them.)
- Publication:Grim-N-Gritty/Appendix 4/Unbalance Opponent (3.5e Feat) + (In close combat, you keep your opponents off balance and unable to effectively apply force.)
- Limiting Points (3.5e Other) + (In contrast to spellcasters' spell slots, … In contrast to spellcasters' spell slots, lots of classes and creatures have limiting points of some type to regulate the use of their abilities. This is a page where we list all the limiting point types, give a quick summary of how they work, and list the classes and creatures that use them.t the classes and creatures that use them.)
- Caliginosity (3.5e Invocation) + (In darkness we protect)
- Curse of the Day (3.5e Maneuver) + (In darkness, target takes -6 penalty to ability score of your choice.)
- Laser Blade (3.5e Equipment) + (In effect, it is a lightsaber.)
- Phrase Tablet (3.5e Equipment) + (In essence, a [[Truespeech (3.5e Variant Rule)]] scroll.)
- Blind (3.5e Trait) + (In exchange for your eyes, you gain a different type of "eyesight".)
- SRD5:Werebear + (In humanoid form, the werebear appears human, in bear form as a large bear, and in hybrid form as a blend of the two.)
- SRD5:Wereboar + (In humanoid form, the wereboar appears human, in boar form as a normal boar, and in hybrid form as a blend of the two.)
- SRD5:Wererat + (In humanoid form, the wererat appears human, in rat form as a giant rat, and in hybrid form as a blend of the two.)
- SRD5:Weretiger + (In humanoid form, the weretiger appears human, in tiger form as a [[SRD5:Tiger|tiger]], and in hybrid form as a blend of the two.)
- SRD5:Werewolf + (In humanoid form, the werewolf appears human, in wolf form as a wolf, and in hybrid form as a blend of the two.)
- Fey (3.5e Type) + (In many cases, fey are the physical embodi … In many cases, fey are the physical embodiment of some natural force, whether it be the land itself or the emotions and souls of those who inhabit it. Others are creatures with just a bit too much mysticism and power to be called humanoids. Commonly fragile in stature but strong in magical ability, making them very difficult opponents.ity, making them very difficult opponents.)
- Publication:Unearthed Arcana/Racial Paragon Classes + (In most d20 campaigns, the ideas of [[SRD: … In most d20 campaigns, the ideas of [[SRD:Classes|class]] and [[SRD:Races|race]] are separate concepts. But with racial paragon classes, the line between the two becomes blurred. Racial paragons are, as their name suggests, nearly ideal examples of the strengths and abilities of the character’s race.ths and abilities of the character’s race.)
- Death Beads (3.5e Equipment) + (In natalupe and other similar warrior cultures, death beads are a sign of experience and power.)
- Tiny Hammerer (3.5e Prestige Class) + (In pictures of you holding a weapon, it's hard to find you.)
- Vile Platinum (3.5e Equipment) + (In rare cases there is an evil so great, it warps whatever it touches transforming mortals into fiends, environments into hellscapes, and in the case of the material holy platinum, it can warp this celestial metal into something it should not be.)
- Hungry Iron (3.5e Equipment) + (In spite of the name hungry iron is not ac … In spite of the name hungry iron is not actually iron (or at least not completely), but is rather a non-living but self propagating "fungus" that devours its surroundings (primarily carbon, oxygen, and iron) and converts it into more of itself, materials providing.into more of itself, materials providing.)
- Steam Engine (3.5e Equipment) + (In steampunk societies, the steam engine is the go-to method of power generation in the brave new world.)
- Interlaced Strikes (3.5e Skill Trick) + (In tandem with an ally, you make a series of intertwined attacks.)
- Dihiryn (3.5e Race) + (In the Plane of Shadow, settlements are populated by silent, twisted copies of Material Plane humanoids. Centuries ago, a failed experiment brought these shades to the Material Plane.)
- Publication:Unearthed Arcana/Weapon Group Feats + (In the [[d20 System]], weapons are divided … In the [[d20 System]], weapons are divided into three categories: simple, martial, and exotic. While this system works very well for establishing the complexity of each weapon and balancing the classes’ abilities against one another, grouping weapons by similar type offers an exciting variant to determine what weapons a character knows how to use.what weapons a character knows how to use.)
- Valiant Musketeer (3.5e Alternate Class Feature) + (In the age of firearms, the typical knights fight with firearms and light sidearms. The valiant musketeer is a representation of such knights, using their wits, finesse and sharp aim to bring down their foes.)
- Wallbreaker Crystal (3.5e Equipment) + (In the arms race to make oneself immune to things, there is always someone else trying their hardest to make sure things stay vulnerable.)
- Khazâd (3.5e Race) + (In the beginning of most ancient times, the dwarves were created not in a form as we know them today. Born from stone with strong elemental ties, the khazâd are precusours to dwarves, gnomes, and other races associated with stone.)
- Volcanic Nexus (3.5e Location) + (In the core of a dormant volcano, on the longest day of the year when the sun is directly overhead, fiery powers are invoked.)
- Void Wings (3.5e Equipment) + (In the darkest regions of space and time strange creatures which fly through space on invisible currents. Now you can fly through the void as well.)
- Transforming Hero (3.5e Class) + (In the day you are the mild mannared NPC. But at night you transform into a true PC hero!)
- Vilebone (3.5e Equipment) + (In the deepest depths of Hades the weight of the entire plane and countless souls press upon each other. The souls lost to the Gray Wasting become little more than objects, barely alive, and are crushed into a dense material pseudomatter called Vilebone.)
- Netherack (3.5e Equipment) + (In the depths of certain underworlds, netherack burns brightly illuminating the lightless caves of the dead.)
- Ylemwater (3.5e Equipment) + (In the depths of limbo chaotic storms of proto-matter brew. Rarely the chaos of the storm works against itself, forming a stable but eternally brewing maelstrom of matter.)
- The Wanderer in the Dark (3.5e Vestige) + (In the depths of space, a gokiburi research station went missing. However, they say you can still hear the phantom transmissions of its occupants who were lost in the void of space.)
- Plad Discs (3.5e Equipment) + (In the depths of space, intergallatic trades pay for goods in plads.)
- Headstart Shoes (3.5e Equipment) + (In the first round of combat, you surge ahead at double your normal speed. Also, a +2 to initiative.)
- Pingu (3.5e Race) + (In the frozen lands in the south lie a noble race of flightless avians, awakened and evolved from penguins.)
- Combat Flurry (3.5e Feat) + (In the heat of battle, you strike with power and speed.)
- Suncryst (3.5e Equipment) + (In the highest mountains and the brightest lights of the upper planes forms suncryst, holy power crystallized in pools of holy water.)
- Belatucadros (3.5e Deity) + (In the land of Belatucadros, there shall be only war. Lo, for he is Belatucadros, He who is decorated in death, He whose bloodthirst is never sated.)
- Battle Juggernaut (3.5e Class) + (In the midst of the fields of battle stand … In the midst of the fields of battle stands out one creature amongst the rest. A massive hulking figure whose blows knock his opponents to the waysides, and who charges across the battlefield plowing and trampling over foes and then driving back yet another with ease. Every foe in range of this unnatural beast is unsettled by his mere presence. This monster is a Battle Juggernaut.ence. This monster is a Battle Juggernaut.)
- Monsterslayer (3.5e Class) + (In the mist of creation the mortal races were often food for monsters, so it was not long before a mortal picked up a stick, sharpened it and started killing monsters to carve a safe place for civilication to exsist.)
- Pale Hunter's Vale (3.5e Location) + (In the misty jungles of the south lays a single cursed valley where the pale hunter stalks. Those that enter his realm cannot leave, and will be hunted til exhaustion... unless you survive.)
- Steamdoll (3.5e Race) + (In the realms of Dawn, plushies dominate the surface, as well as under the sea. These are the steamdolls, mermen to plushie's humanity.)
- Geometrium (3.5e Equipment) + (In the vast planes of law amidst metal gears and living machines lies a strange material not quite matter and not quite energy.)
- Kyuki (3.5e Race) + (In the windy planes of the East lie the Kyuki, fey spirits of wind known for their blistering speed and fiendish mischief. Legends have often confused them with the legendary kamaitachi weasels or elemental spirits of air.)
- Lord Eiji (3.5e Deity) + (In the world of Eijilund where the Plushie race was born, they are ruled by a God-King, Lord Eiji their deity and creator.)
- The Unworthy (3.5e Prestige Class) + (In the world, there are those who do battle. Some fight for power, some for fame, others fight for riches. A rare few fight for another, and these few are the most frightening warriors of all.)
- Publication:Unearthed Arcana/Gestalt Characters + (In this high-powered campaign variant, characters essentially take two classes at every level, taking the best aspects of each.)
- Nyimo Imbuement (3.5e Maneuver) + (In this stance, the initiator can conduct Sunlight Breath maneuvers through all weapons, and gain the ability to use household objects as improvised weapons.)
- Aeon Walker (3.5e Prestige Class) + (In this world, [[Time Walker (3.5e Class)|time walkers]] find themselves offered many thousand different paths to walk, the path of the aeon walker is one such path.)
- Moment Breaker (3.5e Prestige Class) + (In this world, [[Time Walker (3.5e Class)|time walkers]] find themselves presented with many different paths to choose, the path of the Moment breaker is one such path.)
- Temporal Dancer (3.5e Prestige Class) + (In this world, [[Time Walker (3.5e Class)|time walkers]] find themselves presented with many different paths to choose, the path of the temporal dancer is one such path.)
- Inara (3.5e Deity) + (Inara is the Wife of Dorjan and was one of the first 100 Starborn created by Erreun.)
- B'rohg (5e) + (Inarticulate [[SRD5:Giant|giant]]s with four arms and dark orange skin.)
- Moral Outlaw (3.5e Feat) + (Incarnate and Rogue level stack Incarnum radiance and Trap sense. Gain new class skill for Incarnate and Rogue level.)
- Moral Extremist (3.5e Feat) + (Incarnate and Soulborn level stack for Incarnum radiance use and Smite use.)
- Candothist (3.5e Race) + (Incarnated through unnatural means, they are haunted by their past.)
- Soul-Suffused (3.5e Template) + (Incarnum is the energy of souls. Sometimes, a creature is born with a highly energetic soul, one that taps into incarnum with ease.)
- Yama's Reprieve (3.5e Equipment) + (Incense that temporarily revives the dead)
- Power of Obedience (3.5e Power) + (Incentivize someone to do what you want.)
- SRD:Incite Rage + (Incite rage into allies within 60 feet.)
- Gallows Speaker (5e) + (Incorporeal amalgamation of spirits.)
- SRD5:Ghost + (Incorporeal spirit)
- Improved Damage Reduction (3.5e Feat) + (Increade your damage reduction and change the material bypassing it to another rarer alloy.)
- Focus Spell (3.5e Spell) + (Increase DC of next spell cast.)
- Adamantine Skin (3.5e Feat) + (Increase DR/Adamantine and sunder weapons on contact.)
- Greater Structural Integrity (3.5e Feat) + (Increase Structural Integrity by 3.)
- Cover Weakness (3.5e Feat) + (Increase an ability score by +1, to a maximum of a score of 11.)
- Boulder Hurl (3.5e Feat) + (Increase damage and combat options with stone-throwing)
- Guarding Waves (4e Feat) + (Increase defenses after using daily attack power)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Alter Gravity (3.5e Spell) + (Increase or decrease gravity on a target.)
- Density Control (3.5e Spell) + (Increase or decrease the density and size of an object.)
- SRD:Far Shot + (Increase range increment by 50% or 100%.)
- Natural Number Understanding (3.5e Maneuver) + (Increase speed as long as you keep moving, improve charges, master arithmetic of natural numbers.)
- Improved Attack Bonus (3.5e Feat) + (Increase the BAB progression of a class by 1 step.)
- Faith's Inspiring Encouragement (3.5e Spell) + (Increase the bonus from aid another.)
- Bulwark of Defense-CE (3.5e Feat) + (Increase the bonuses granted to you by your ''defensive stance'' ability.)
- Spell Focus, Variant (3.5e Feat) + (Increase the caster level and DC of all spells from a selected school.)
- Enhance Spell-CE (3.5e Feat) + (Increase the damage cap on spells.)
- Improved Sneak Attack-CE (3.5e Feat) + (Increase the damage die of your sneak attack.)
- Earth Master (4e Feat) + (Increase the damage of your flurry greatly)
- Magic Essence Ring (3.5e Equipment) + (Increase the damage of your magical attacks, but take more damage from magical attacks.)
- Hardened (3.5e Equipment) + (Increase the hardness and DR/– granted by armor.)
- 100 Fists (3.5e Feat) + (Increase the number of attacks from flurry of blows.)
- Additional Forlorn Learning (3.5e Feat) + (Increase the number of spells that are forbidden to you, increase the number of spell slots you have.)
- Spell-Like Engine (3.5e Equipment) + (Increase the number of times you can use a spell-like ability you know by wearing this chestpiece.)
- Improved Harp of Time (4e Feat) + (Increase the penalty to [[4e#saving throes|saving throws]] from your Harp of Time class feature by 2.)
- Hex Blast (3.5e Feat) + (Increase the potency of your eldritch blast with an hexblade curse.)
- Epic Spell Focus-CE (3.5e Feat) + (Increase the potency of your spell focus.)
- Mold Magic (3.5e Feat) + (Increase the power of your spells of decay and gain new tactics while using plant-based spells.)
- Epic Range (3.5e Feat) + (Increase the range of your abilities, and greatly increase the range of a single ability.)
- Caster Lens (3.5e Utterance) + (Increase the target's caster level by 2, or decrease it (and their DCs) by 2.)
- Leaps and Bounds, Balmz (3.5e Invocation) + (Increase tumble, jump and balance)
- Repellent Spray (3.5e Maneuver) + (Increase your AC against certain types of creatures. It is especially effective on animals and mindless vermin.)
- Rolling Dodge (3.5e Feat) + (Increase your AC by +4 as an immediate action.)
- Durability Training (3.5e Variant Rule) + (Increase your HP total while remaining within the expected range.)
- Power Animal (3.5e Feat) + (Increase your Handle Animal skill. This feat is the prerequisite for some other feats involving an animal companion.)
- Increased Bonus Casting (3.5e Feat) + (Increase your ability score by +4, but only for the purpose of calculating bonus spells (or extra power points) due to high ability score in all classes.)
- Mighty Rage-CE (3.5e Feat) + (Increase your barbarian rage by +2 [[Str]] and [[Con]] and +1 [[Will]] saves.)
- Epic Inspiration-CE (3.5e Feat) + (Increase your bardic song abilities by +1.)
- Bending Enhancement (3.5e Feat) + (Increase your bender level)
- Improved Bending Enhancement (3.5e Feat) + (Increase your bender level farther)
- Professional Worder (3.5e Feat) + (Increase your caster level for a Wordcasting class.)
- Talented Artist (3.5e Feat) + (Increase your effective bard level by 4, up to a maximum of your hit dice.)
- Havel's Ring (3.5e Equipment) + (Increase your effective carrying capacity and move normal speed in medium armor.)
- Sorcery of the Mirage (3.5e Feat) + (Increase your enchantment and illusion spells' power and efficiency.)
- Master Initiator (3.5e Feat) + (Increase your initiator capabilities beyond what you normal thought you could do without taking sublime classes.)
- Dimension Slip (3.5e Power) + (Increase your overland speed, and phase out of reality when moving fast enough.)
- Master Soul Binder (3.5e Feat) + (Increase your soul binding ability further than [[Practiced Soul Binder (3.5e Feat)|practiced soul binder]] and [[Expert Soul Binder (3.5e Feat)|Expert Soul Binder]].)
- Expert Soul Binder (3.5e Feat) + (Increase your soul binding ability further than [[Practiced Soul Binder (3.5e Feat)|practiced soul binder]].)
- Practiced Soul Binder (3.5e Feat) + (Increase your soul binding capacity, but never higher than your hit dice.)
- Variable Wing (3.5e Feat) + (Increase your speed at the expense of your maneuverability.)
- Practiced Spellcasting (3.5e Feat) + (Increase your spellcasting level by 1.)
- Shored Weakness (3.5e Feat) + (Increase your two weakest ability scores.)
- Sharpness Cry (3.5e Maneuver) + (Increase your weapon's threat range, and your weapon deals [[Bleedout (3.5e Condition)|bleedout]] damage for 1 round.)
- Heightened Potion (3.5e Feat) + (Increased caster level of consumed potions)
- Keen Scimitar (4e Feat) + (Increased critical rate with scimitars.)
- Improved Recovery (3.5e Feat) + (Increased strain recovery for mana-based spellcasting.)
- Improved Tolerance (3.5e Feat) + (Increased tolerance for mana-based spellcasting.)
- Eldritch Blast Specialist (3.5e Prestige Class) + (Increases Eldritch Blast Damage)
- SRD5:Aid + (Increases max. hit points and hitpoints.<br /><br />)
- SRD5:Aid + (Increases max. hit points and hitpoints.<br /><br />)
- Change Gravity (3.5e Power) + (Increases or decreases gravity, or create directional gravity.)
- Beherit's Arrow (3.5e Invocation) + (Increases ranged blast distance.)
- Increased Toxin Pool (3.5e Feat) + (Increases supply of [[Toxinblade_(3.5e_Class)#Toxin Pool|Toxin Pool]] points for [[Toxinblade_(3.5e_Class)|Toxinblades]].)
- Greater Spell Finesse (3.5e Feat) + (Increases the DC boost of spell finesse by 1.)
- Spell Finesse (3.5e Feat) + (Increases the DC of your spell by making a spellcraft check as part of casting it.)
- Power Storing, Greater (3.5e Equipment) + (Increases the amount of power points that can be stored in a weapon.)
- Accursed Visage Amulet (3.5e Equipment) + (Increases the duration of Transmutation effects, but sickens the wearer for half the time.)
- Stretch Spell (3.5e Feat) + (Increases the duration of a spell through sheer force of will.)
- Certain Spell (3.5e Feat) + (Increases the save DC to infinite.)
- Certain Power (3.5e Feat) + (Increases the save DC to infinite.)
- Expanded Word Focus (3.5e Feat) + (Increases the stackability of a Word Focus.)
- Ring of Fat Disguise (3.5e Equipment) + (Increases the wearer's weight with a command.)
- Amulet of Mental Faculty (3.5e Equipment) + (Increases wearer's Intelligence, Wisdom, and Charisma by +2, +4, or +6.)
- Improved Ki Flying (3.5e Invocation) + (Increases your fly speed to 120 ft, with perfect maneuverability. Also gives you a 5X hustle speed as well.)
- Improved Fire Flight (3.5e Invocation) + (Increases your fly speed to 120 ft, with perfect maneuverability. Also gives you a 5X hustle speed as well.)
- Golem Armor (3.5e Equipment) + (Incredibly heavy armor fashioned from black iron plates.)
- Scintillating Pattern, Grog toad Variant (3.5e Spell) + (Individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights.)
- Disciple of Nature (MC Paragon Path) + (Individuals that define the beauty of the natural world around themselves.)
- Apothecary (5e Background) + (Individuals who make a living diagnosing and treating medical ailments...or causing them)
- Improved Ineluctable Echo (3.5e Feat) + (Ineluctable Echo now applies to [Sonic] spells as well.)
- Alwin's Arcane Virus (5e Spell) + (Infect a caster's spell. A nuisance in the short term, but can turn deadly if left untreated.<br /><br />)
- Shadow Infection (3.5e Maneuver) + (Infect a target with [[Shadowfade Sickness (3.5e Disease)|shadowfade sickness]].)
- Hysterical Contagion (3.5e Power) + (Infect a target with a dangerous, but utterly mental and made-up, disease. Before you know it, you've got a hysterical plague on your hands.)
- Rot the Open Wound (3.5e Maneuver) + (Infect a weapon with a plague that resists attempts at healing wounds.)
- Manufacture Pandemic (3.5e Power) + (Infect someone or someones with a disease.)
- Necrotic Cyst (5e Spell) + (Infect the subject with an undead sac of tissue.<br /><br />)
- Corrupted Blood (3.5e Template) + (Infected by some matter of mutagen, your body begins to change, growing stronger, and more aberrant...)
- Infestation (One) + (Infests a target with insect parasites that cause [[SRD5:Poison|poison]] damage and forces the target to move a short distance.)
- Infestation (5e) + (Infests a target with insect parasites that cause [[SRD5:Poison|poison]] damage and forces the target to move a short distance.<br /><br />)
- Spy Background (5e) + (Infiltrator, private investigator, spy)
- Bearpocalypse (3.5e Spell) + (Infinite bear works! Summon ALL of the bears in a swarm within a huge area.)
- Inflation of Conflict (3.5e Maneuver) + (Inflate all scholarly disagreements so that all knowledge checks fail.)
- Seal of Silence (3.5e Maneuver) + (Inflict ''[[silence]]'' upon cursed target.)
- Skin of the Aurora Veil (3.5e Feat) + (Inflict a sudden and violent counterattack to the casters who attempt to damage the creature by spell.)
- Unarmed Mastery (4e Feat) + (Inflict criticals on a roll of 19-20 with your unarmed strike.)
- Salt in the Wound (3.5e Spell) + (Inflict even more pain on damaged foes.)
- Strike the Accursed (3.5e Maneuver) + (Inflict extra damage based on the penalty the curse inflicts.)
- Maim the Accursed (3.5e Maneuver) + (Inflict extra damage based on the penalty the curse inflicts.)
- Destroy the Accursed (3.5e Maneuver) + (Inflict extra damage based on the penalty the curse inflicts.)
- Master Hunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +12d6.)
- Headhunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +16d6.)
- Perfect Hunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +20d6.)
- Hunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +4d6.)
- Expert Hunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +8d6.)
- Serrated Blades (3.5e Feat) + (Inflict extra damage when grappling with your claws.)
- Paper Cut (3.5e Skill Trick) + (Inflict light but bloodletting cuts with your blade.)
- Inflict Psychosis (3.5e Spell) + (Inflict one or more [[Psychosis (3.5e Condition)|psychosis]] effects.)
- Guilt Bite (3.5e Invocation) + (Inflict pain and doubt to enemies.)
- Vile Attack (3.5e Maneuver) + (Inflict vile damage to cursed opponent.)
- Psionic Madness Charge (3.5e Power) + (Inflicts 1 madness per round on the target.)
- Molecular Bomb (3.5e Maneuver) + (Infuse a creature with digestive enzymes, which immediately burst forth to splatter all over everything in the vicinity.)
- Crimson Bladebond (3.5e Soulmeld) + (Infuse a melee weapon with life essence.)
- Relentless Strike (3.5e Skill Trick) + (Infuse a part of your martial knowledges in your way of using martials strikes to render them more dangerous.)
- Animate Scarecrow (3.5e Spell) + (Infuse a spark of life in ragged scarecrows.)
- Abyssalcry Magic (3.5e Feat) + (Infuse your magic words with the raw power of demons)
- Thaumaturgical Casting (3.5e Feat) + (Infuse your spells with holy symbols and divine words)
- Flexile Spine (3.5e Equipment) + (Infuse your spine with choker part, make it almost elastic.)
- Eeveelution (3.5e Template) + (Infusing an Eevee or other Monster with the power of the elements gives them crazy magical powers.)
- Essence Inhalation (3.5e Spell) + (Inhale a part of your target's [[Essence (3.5e Other) | Essence]].)
- Cloud of Indolence (3.5e Equipment) + (Inhaled poison that makes the victim sluggish.)
- Agaric Spores (3.5e Equipment) + (Inhaled spores that cause Dexterity damage and possibly transformation into an Agarican creature.)
- Tome of Correspondence (3.5e Equipment) + (Inherent bonuses on the cheap, but only for your weakest scores)
- Depress (3.5e Power) + (Inhibit your target's abilities by making them sad.)
- Strike at Range (3.5e Feat) + (Initiate melee martial maneuvers at range.)
- Challenge-Obsessed (3.5e Feat) + (Initiate multiple Duel of Wills per battle and gain ability to parry using Iaijutsu Focus)
- Antigen Serum (3.5e Maneuver) + (Inject yourself with medicine to fight off a disease or poison.)
- Injecting (3.5e Equipment) + (Injecting weapons are perfect for injecting all kinds of poisons, and for drawing blood as well.)
- Hero's Epic Fall Injury Table (5e Variant Rule) + (Injuries after falling down.)
- Dreg Venom (3.5e Equipment) + (Injury poison that quickly rots the afflicted creature's insides.)
- Tranquilizer (3.5e Equipment) + (Injury poison. Tranquilizers inhibit creatures and often render them unconscious.)
- Inkling Mascot (5e) + (Ink-black ooze.)
- Arcanist Warlock (3.5e Feat) + (Innate Spell, but for Warlock/Casters.)
- Innate (3.5e Feat Type) + (Innate feats are a type of scaling feat that grants increasing bonuses based on your total levels in supernatural classes.)
- Yearling (3.5e Race) + (Inquisitive [[SRD:Fey Type|fey]] who are born, grow old and die within a single year.)
- Magic Eye (3.5e Spell) + (Inscribe a magical eye on a surface and see through it with concentration.)
- Gokiburi (3.5e Race) + (Insect-like quadruped aliens from the stars with sensitive antenna.)
- Istarian Drone (5e) + (Insectoid [[SRD5:Construct|construct]])
- Insightful (3.5e Template) + (Insightful creatures notice everything, perhaps too much. It allows them to deduce things through observation that they otherwise would be passed over by others.)
- Kobold Chieftain (5e) + (Inspirational kobold leader.)
- Inspire Mortal (3.5e Spell) + (Inspire someone into a follower.)
- Way of the Passive Hand (5e Subclass) + (Inspired by Wing Chun, the way of the passive hand utilizes speed among anything else. Deflecting/blocking first, then striking.)
- Inspired Pupil (3.5e Alternate Class Feature) + (Inspired pupils are prodigious young men a … Inspired pupils are prodigious young men and women who trained as mage's apprentice, but rather than sheer magical potential they possess incredible talents. Most train to become universalist wizards, eventually finding their true calling later. While still adept magic-users, they cannot reach the same magical height as their more focused brethren. Instead learning how to best use the tricks they have learned as apprentices. However they are incredibly skilled in more than just magic, including handling themselves in direct battle much better than their peers.irect battle much better than their peers.)
- Spirit Artist (3.5e Prestige Class) + (Inspired to make works of art through spiritual enlightenment, the Spirit Artist manifests magic through their brush.)
- Fast Travel (3.5e Feat) + (Instant travel to visited locations)
- Beautician's Baton (3.5e Equipment) + (Instantaneously alter hair and style hair, provide a bonus on [[SRD:Disguise Skill|disguises]].)
- Do Wand (3.5e Equipment) + (Instantaneously alter hairstyles and provide a bonus on [[SRD:Disguise Skill|disguises]].)
- Automed Injector (3.5e Maneuver) + (Instantly consume a potion.)
- Nealan's Unbuckling (3.5e Spell) + (Instantly removes armour (or other clothing) from a target.)
- Self Familiar (3.5e Alternate Class Feature) + (Instead of a familiar, you gain benefits based on emulating a creature you could choose as a familiar.)
- Curse of Ineptitude (3.5e Spell) + (Instead of a penalty to your rolls, this spell forces you to roll smaller dice.)
- Mad Warrior Swordman (3.5e Alternate Class Feature) + (Instead of acting quickly with finesse, a Mad Warrior Swordman act with great anger to strike down her foes. This alternate class features trade away the ability to act quickly and the ability to wear medium armor for the ability to rage.)
- Hairfighter (3.5e Alternate Class Feature) + (Instead of bothering with spellcasting you use your possessed hairs as an enhanced machine of war.)
- Eldritch Tuner (3.5e Alternate Class Feature) + (Instead of casting spells you are able to call upon invocation as a Warlock<sup>CA</sup>. This is essentially a weaker version of the [[Eldritch Bard (3.5e Alternate Class Feature)|eldritch bard]] ACF.)
- Perceptive, Falin Version (3.5e Feat) + (Instead of choosing to listen for something or look for it, you can do both)
- Looter Fighter (3.5e Alternate Class Feature) + (Instead of crafting you prefer looting, stealing and pilfering. Who needs to make magic items when you can pry them from the hands of your dead enemy or in the tombs of their ancestors?)
- Dagger of the Serpent (3.5e Equipment) + (Instead of cutting the physical, this kris cuts the ethereal.)
- Kinetic Warrior (3.5e Alternate Class Feature) + (Instead of developing their kinetic talent … Instead of developing their kinetic talents, a kinetic warrior pursues the path of war with conventional weapons. As a result they gain incredible proficiency in infusing their weapon with their kinetic energy, allowing them to wreak havoc on the battlefield.ng them to wreak havoc on the battlefield.)
- Worldseer (3.5e Class) + (Instead of druids turning into animals and gaining power through devotion, the worldseer obtains druidic casting through perfection of the body, becoming sensitive enough to hear the voice of the planet.)
- Bokor (3.5e Alternate Class Feature) + (Instead of firing lasers of eldritch energy, some Warlocks are content with [[Witch Doctor (3.5e Class) | stabbing dolls with sharp things]].)
- Focused Trance (3.5e Alternate Class Feature) + (Instead of flying into a berserker rage, your psychic powers flare up and you can tap into an inner reserve of energy you didn't know you had. However the transformation is taxing on your body and mind.)
- Familiar Warlock (3.5e Alternate Class Feature) + (Instead of focusing on magic items, you gain the service of a loyal familiar serving your bloodline.)
- Medical Ninja (3.5e Alternate Class Feature) + (Instead of focusing on stealthily taking d … Instead of focusing on stealthily taking down your opponents, your training was focused on unarmed combat, pressure points and using ki to restore the body and spirit. A medical ninja is less suited to pure combat situations, but their medical knowledge and ki ability make them valuable allies.and ki ability make them valuable allies.)
- Sealing Blast (3.5e Invocation) + (Instead of killing a target, your eldritch blast can seal them away in a time-locked crystal.)
- Uncanny Ambush (3.5e Feat) + (Instead of making a cleave attakc you may decide to simply vanish in the shadow.)
- Hummingbard (3.5e Flaw) + (Instead of making loud and spectacular performances, you just hum to yourself enthusiastically.)
- Sure Strike (3.5e Feat) + (Instead of making several wide attacks, you make one very accurate one.)
- Clockwork Reanimator (3.5e Alternate Class Feature) + (Instead of mastery over undead, you gain mastery over constructs.)
- Replace XP Components with Uses Per Level (3.5e Variant Rule) + (Instead of paying XP, you can cast spells like Wish only once until the next time you level up.)
- Necrocarnum Knight (3.5e Alternate Class Feature) + (Instead of spellcasting you have access to the ability to wield necrocarnum.)
- Retrained Armor Proficiency (3.5e Alternate Class Feature) + (Instead of training to use armor, you trained to do something else.)
- Instrument (3.5e Equipment) + (Instrument weapons are both normal weapons and a musical instrument, suitable to be played with your Perform checks.)
- Abyssalbred (3.5e Template) + (Intelligent creatures who temporarily escaped the abyss.)
- Gleep (3.5e Race) + (Intelligent sheep with wool that resembles the night sky, these creatures are said to be descendants of interstellar fey.)
- Telums (3.5e Race) + (Intelligent weapons have evolved, and now manifest as solid spiritual mass, able to explore the world as a mortal man.)
- Combatant (3.5e Class) + (Intended as a redone Fighter class, the combatant is a master of combat, not limited to simply "hit it again".)
- Rhavaegrim Disciple (3.5e Prestige Class) + (Intending to imitate a legendary sword of the past, the Rhavaegrim Disciple cuts her opponents to pieces with a thousand cuts in one.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Initiative Contests (3.5e Variant Rule) + (Introduces rules for resolving action order when two characters attempt to act at the same time.)
- Intruugin (3.5e Race) + (Intruugins, an ancient race of brilliant, towering beings.)
- Pity Sponge (3.5e Class) + (Invariably popular with kindly NPC's and o … Invariably popular with kindly NPC's and often drawing resentment from their teammates, Pity Sponges mess up even the simplest tasks and interactions, drawing pity from others. At higher levels they begin to draw pity even from deities, who just hope the poor creatures can finally get a happy ending.creatures can finally get a happy ending.)
- Bot (3.5e Subtype) + (Invented by [[Octoxeno (3.5e Race)|Octoxen … Invented by [[Octoxeno (3.5e Race)|Octoxeno]] to help compensate for there frail bodies. Bots are mindless [[SRD:Aberration Type|aberrations]] and [[SRD:Construct Type|constructs]], that have been built for a specific task, and have multiple modes of servitude.ask, and have multiple modes of servitude.)
- Hexed Mirror (3.5e Maneuver) + (Invert bonuses on target.)
- Mass Elemental Reverse (3.5e Maneuver) + (Invert energy resistance of many targets.)
- Elemental Reverse (3.5e Maneuver) + (Invert energy resistance of one target.)