Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Greater Structural Integrity (3.5e Feat) + (Increase Structural Integrity by 3.)
- Cover Weakness (3.5e Feat) + (Increase an ability score by +1, to a maximum of a score of 11.)
- Boulder Hurl (3.5e Feat) + (Increase damage and combat options with stone-throwing)
- Guarding Waves (4e Feat) + (Increase defenses after using daily attack power)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Alter Gravity (3.5e Spell) + (Increase or decrease gravity on a target.)
- Density Control (3.5e Spell) + (Increase or decrease the density and size of an object.)
- SRD:Far Shot + (Increase range increment by 50% or 100%.)
- Natural Number Understanding (3.5e Maneuver) + (Increase speed as long as you keep moving, improve charges, master arithmetic of natural numbers.)
- Improved Attack Bonus (3.5e Feat) + (Increase the BAB progression of a class by 1 step.)
- Faith's Inspiring Encouragement (3.5e Spell) + (Increase the bonus from aid another.)
- Bulwark of Defense-CE (3.5e Feat) + (Increase the bonuses granted to you by your ''defensive stance'' ability.)
- Spell Focus, Variant (3.5e Feat) + (Increase the caster level and DC of all spells from a selected school.)
- Enhance Spell-CE (3.5e Feat) + (Increase the damage cap on spells.)
- Improved Sneak Attack-CE (3.5e Feat) + (Increase the damage die of your sneak attack.)
- Earth Master (4e Feat) + (Increase the damage of your flurry greatly)
- Magic Essence Ring (3.5e Equipment) + (Increase the damage of your magical attacks, but take more damage from magical attacks.)
- Hardened (3.5e Equipment) + (Increase the hardness and DR/– granted by armor.)
- 100 Fists (3.5e Feat) + (Increase the number of attacks from flurry of blows.)
- Additional Forlorn Learning (3.5e Feat) + (Increase the number of spells that are forbidden to you, increase the number of spell slots you have.)
- Spell-Like Engine (3.5e Equipment) + (Increase the number of times you can use a spell-like ability you know by wearing this chestpiece.)
- Improved Harp of Time (4e Feat) + (Increase the penalty to [[4e#saving throes|saving throws]] from your Harp of Time class feature by 2.)
- Hex Blast (3.5e Feat) + (Increase the potency of your eldritch blast with an hexblade curse.)
- Epic Spell Focus-CE (3.5e Feat) + (Increase the potency of your spell focus.)
- Mold Magic (3.5e Feat) + (Increase the power of your spells of decay and gain new tactics while using plant-based spells.)
- Epic Range (3.5e Feat) + (Increase the range of your abilities, and greatly increase the range of a single ability.)
- Caster Lens (3.5e Utterance) + (Increase the target's caster level by 2, or decrease it (and their DCs) by 2.)
- Leaps and Bounds, Balmz (3.5e Invocation) + (Increase tumble, jump and balance)
- Repellent Spray (3.5e Maneuver) + (Increase your AC against certain types of creatures. It is especially effective on animals and mindless vermin.)
- Rolling Dodge (3.5e Feat) + (Increase your AC by +4 as an immediate action.)
- Durability Training (3.5e Variant Rule) + (Increase your HP total while remaining within the expected range.)
- Power Animal (3.5e Feat) + (Increase your Handle Animal skill. This feat is the prerequisite for some other feats involving an animal companion.)
- Increased Bonus Casting (3.5e Feat) + (Increase your ability score by +4, but only for the purpose of calculating bonus spells (or extra power points) due to high ability score in all classes.)
- Mighty Rage-CE (3.5e Feat) + (Increase your barbarian rage by +2 [[Str]] and [[Con]] and +1 [[Will]] saves.)
- Epic Inspiration-CE (3.5e Feat) + (Increase your bardic song abilities by +1.)
- Bending Enhancement (3.5e Feat) + (Increase your bender level)
- Improved Bending Enhancement (3.5e Feat) + (Increase your bender level farther)
- Professional Worder (3.5e Feat) + (Increase your caster level for a Wordcasting class.)
- Talented Artist (3.5e Feat) + (Increase your effective bard level by 4, up to a maximum of your hit dice.)
- Havel's Ring (3.5e Equipment) + (Increase your effective carrying capacity and move normal speed in medium armor.)
- Sorcery of the Mirage (3.5e Feat) + (Increase your enchantment and illusion spells' power and efficiency.)
- Master Initiator (3.5e Feat) + (Increase your initiator capabilities beyond what you normal thought you could do without taking sublime classes.)
- Dimension Slip (3.5e Power) + (Increase your overland speed, and phase out of reality when moving fast enough.)
- Master Soul Binder (3.5e Feat) + (Increase your soul binding ability further than [[Practiced Soul Binder (3.5e Feat)|practiced soul binder]] and [[Expert Soul Binder (3.5e Feat)|Expert Soul Binder]].)
- Expert Soul Binder (3.5e Feat) + (Increase your soul binding ability further than [[Practiced Soul Binder (3.5e Feat)|practiced soul binder]].)
- Practiced Soul Binder (3.5e Feat) + (Increase your soul binding capacity, but never higher than your hit dice.)
- Variable Wing (3.5e Feat) + (Increase your speed at the expense of your maneuverability.)
- Practiced Spellcasting (3.5e Feat) + (Increase your spellcasting level by 1.)
- Shored Weakness (3.5e Feat) + (Increase your two weakest ability scores.)
- Sharpness Cry (3.5e Maneuver) + (Increase your weapon's threat range, and your weapon deals [[Bleedout (3.5e Condition)|bleedout]] damage for 1 round.)
- Heightened Potion (3.5e Feat) + (Increased caster level of consumed potions)
- Keen Scimitar (4e Feat) + (Increased critical rate with scimitars.)
- Improved Recovery (3.5e Feat) + (Increased strain recovery for mana-based spellcasting.)
- Improved Tolerance (3.5e Feat) + (Increased tolerance for mana-based spellcasting.)
- Eldritch Blast Specialist (3.5e Prestige Class) + (Increases Eldritch Blast Damage)
- SRD5:Aid + (Increases max. hit points and hitpoints.<br /><br />)
- SRD5:Aid + (Increases max. hit points and hitpoints.<br /><br />)
- Change Gravity (3.5e Power) + (Increases or decreases gravity, or create directional gravity.)
- Beherit's Arrow (3.5e Invocation) + (Increases ranged blast distance.)
- Increased Toxin Pool (3.5e Feat) + (Increases supply of [[Toxinblade_(3.5e_Class)#Toxin Pool|Toxin Pool]] points for [[Toxinblade_(3.5e_Class)|Toxinblades]].)
- Greater Spell Finesse (3.5e Feat) + (Increases the DC boost of spell finesse by 1.)
- Spell Finesse (3.5e Feat) + (Increases the DC of your spell by making a spellcraft check as part of casting it.)
- Power Storing, Greater (3.5e Equipment) + (Increases the amount of power points that can be stored in a weapon.)
- Accursed Visage Amulet (3.5e Equipment) + (Increases the duration of Transmutation effects, but sickens the wearer for half the time.)
- Stretch Spell (3.5e Feat) + (Increases the duration of a spell through sheer force of will.)
- Certain Spell (3.5e Feat) + (Increases the save DC to infinite.)
- Certain Power (3.5e Feat) + (Increases the save DC to infinite.)
- Expanded Word Focus (3.5e Feat) + (Increases the stackability of a Word Focus.)
- Ring of Fat Disguise (3.5e Equipment) + (Increases the wearer's weight with a command.)
- Amulet of Mental Faculty (3.5e Equipment) + (Increases wearer's Intelligence, Wisdom, and Charisma by +2, +4, or +6.)
- Improved Ki Flying (3.5e Invocation) + (Increases your fly speed to 120 ft, with perfect maneuverability. Also gives you a 5X hustle speed as well.)
- Improved Fire Flight (3.5e Invocation) + (Increases your fly speed to 120 ft, with perfect maneuverability. Also gives you a 5X hustle speed as well.)
- Golem Armor (3.5e Equipment) + (Incredibly heavy armor fashioned from black iron plates.)
- Scintillating Pattern, Grog toad Variant (3.5e Spell) + (Individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights.)
- Disciple of Nature (MC Paragon Path) + (Individuals that define the beauty of the natural world around themselves.)
- Apothecary (5e Background) + (Individuals who make a living diagnosing and treating medical ailments...or causing them)
- Improved Ineluctable Echo (3.5e Feat) + (Ineluctable Echo now applies to [Sonic] spells as well.)
- Alwin's Arcane Virus (5e Spell) + (Infect a caster's spell. A nuisance in the short term, but can turn deadly if left untreated.<br /><br />)
- Shadow Infection (3.5e Maneuver) + (Infect a target with [[Shadowfade Sickness (3.5e Disease)|shadowfade sickness]].)
- Hysterical Contagion (3.5e Power) + (Infect a target with a dangerous, but utterly mental and made-up, disease. Before you know it, you've got a hysterical plague on your hands.)
- Rot the Open Wound (3.5e Maneuver) + (Infect a weapon with a plague that resists attempts at healing wounds.)
- Manufacture Pandemic (3.5e Power) + (Infect someone or someones with a disease.)
- Necrotic Cyst (5e Spell) + (Infect the subject with an undead sac of tissue.<br /><br />)
- Corrupted Blood (3.5e Template) + (Infected by some matter of mutagen, your body begins to change, growing stronger, and more aberrant...)
- Infestation (One) + (Infests a target with insect parasites that cause [[SRD5:Poison|poison]] damage and forces the target to move a short distance.)
- Infestation (5e) + (Infests a target with insect parasites that cause [[SRD5:Poison|poison]] damage and forces the target to move a short distance.<br /><br />)
- Spy Background (5e) + (Infiltrator, private investigator, spy)
- Bearpocalypse (3.5e Spell) + (Infinite bear works! Summon ALL of the bears in a swarm within a huge area.)
- Inflation of Conflict (3.5e Maneuver) + (Inflate all scholarly disagreements so that all knowledge checks fail.)
- Seal of Silence (3.5e Maneuver) + (Inflict ''[[silence]]'' upon cursed target.)
- Skin of the Aurora Veil (3.5e Feat) + (Inflict a sudden and violent counterattack to the casters who attempt to damage the creature by spell.)
- Unarmed Mastery (4e Feat) + (Inflict criticals on a roll of 19-20 with your unarmed strike.)
- Salt in the Wound (3.5e Spell) + (Inflict even more pain on damaged foes.)
- Strike the Accursed (3.5e Maneuver) + (Inflict extra damage based on the penalty the curse inflicts.)
- Maim the Accursed (3.5e Maneuver) + (Inflict extra damage based on the penalty the curse inflicts.)
- Destroy the Accursed (3.5e Maneuver) + (Inflict extra damage based on the penalty the curse inflicts.)
- Master Hunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +12d6.)
- Headhunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +16d6.)
- Perfect Hunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +20d6.)
- Hunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +4d6.)
- Expert Hunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +8d6.)
- Serrated Blades (3.5e Feat) + (Inflict extra damage when grappling with your claws.)
- Paper Cut (3.5e Skill Trick) + (Inflict light but bloodletting cuts with your blade.)
- Inflict Psychosis (3.5e Spell) + (Inflict one or more [[Psychosis (3.5e Condition)|psychosis]] effects.)
- Guilt Bite (3.5e Invocation) + (Inflict pain and doubt to enemies.)
- Vile Attack (3.5e Maneuver) + (Inflict vile damage to cursed opponent.)
- Psionic Madness Charge (3.5e Power) + (Inflicts 1 madness per round on the target.)
- Molecular Bomb (3.5e Maneuver) + (Infuse a creature with digestive enzymes, which immediately burst forth to splatter all over everything in the vicinity.)
- Crimson Bladebond (3.5e Soulmeld) + (Infuse a melee weapon with life essence.)
- Relentless Strike (3.5e Skill Trick) + (Infuse a part of your martial knowledges in your way of using martials strikes to render them more dangerous.)
- Animate Scarecrow (3.5e Spell) + (Infuse a spark of life in ragged scarecrows.)
- Abyssalcry Magic (3.5e Feat) + (Infuse your magic words with the raw power of demons)
- Thaumaturgical Casting (3.5e Feat) + (Infuse your spells with holy symbols and divine words)
- Flexile Spine (3.5e Equipment) + (Infuse your spine with choker part, make it almost elastic.)
- Eeveelution (3.5e Template) + (Infusing an Eevee or other Monster with the power of the elements gives them crazy magical powers.)
- Essence Inhalation (3.5e Spell) + (Inhale a part of your target's [[Essence (3.5e Other) | Essence]].)
- Cloud of Indolence (3.5e Equipment) + (Inhaled poison that makes the victim sluggish.)
- Agaric Spores (3.5e Equipment) + (Inhaled spores that cause Dexterity damage and possibly transformation into an Agarican creature.)
- Tome of Correspondence (3.5e Equipment) + (Inherent bonuses on the cheap, but only for your weakest scores)
- Depress (3.5e Power) + (Inhibit your target's abilities by making them sad.)
- Strike at Range (3.5e Feat) + (Initiate melee martial maneuvers at range.)
- Challenge-Obsessed (3.5e Feat) + (Initiate multiple Duel of Wills per battle and gain ability to parry using Iaijutsu Focus)
- Antigen Serum (3.5e Maneuver) + (Inject yourself with medicine to fight off a disease or poison.)
- Injecting (3.5e Equipment) + (Injecting weapons are perfect for injecting all kinds of poisons, and for drawing blood as well.)
- Hero's Epic Fall Injury Table (5e Variant Rule) + (Injuries after falling down.)
- Dreg Venom (3.5e Equipment) + (Injury poison that quickly rots the afflicted creature's insides.)
- Tranquilizer (3.5e Equipment) + (Injury poison. Tranquilizers inhibit creatures and often render them unconscious.)
- Inkling Mascot (5e) + (Ink-black ooze.)
- Arcanist Warlock (3.5e Feat) + (Innate Spell, but for Warlock/Casters.)
- Innate (3.5e Feat Type) + (Innate feats are a type of scaling feat that grants increasing bonuses based on your total levels in supernatural classes.)
- Yearling (3.5e Race) + (Inquisitive [[SRD:Fey Type|fey]] who are born, grow old and die within a single year.)
- Magic Eye (3.5e Spell) + (Inscribe a magical eye on a surface and see through it with concentration.)
- Gokiburi (3.5e Race) + (Insect-like quadruped aliens from the stars with sensitive antenna.)
- Istarian Drone (5e) + (Insectoid [[SRD5:Construct|construct]])
- Insightful (3.5e Template) + (Insightful creatures notice everything, perhaps too much. It allows them to deduce things through observation that they otherwise would be passed over by others.)
- Kobold Chieftain (5e) + (Inspirational kobold leader.)
- Inspire Mortal (3.5e Spell) + (Inspire someone into a follower.)
- Way of the Passive Hand (5e Subclass) + (Inspired by Wing Chun, the way of the passive hand utilizes speed among anything else. Deflecting/blocking first, then striking.)
- Inspired Pupil (3.5e Alternate Class Feature) + (Inspired pupils are prodigious young men a … Inspired pupils are prodigious young men and women who trained as mage's apprentice, but rather than sheer magical potential they possess incredible talents. Most train to become universalist wizards, eventually finding their true calling later. While still adept magic-users, they cannot reach the same magical height as their more focused brethren. Instead learning how to best use the tricks they have learned as apprentices. However they are incredibly skilled in more than just magic, including handling themselves in direct battle much better than their peers.irect battle much better than their peers.)
- Spirit Artist (3.5e Prestige Class) + (Inspired to make works of art through spiritual enlightenment, the Spirit Artist manifests magic through their brush.)
- Fast Travel (3.5e Feat) + (Instant travel to visited locations)
- Beautician's Baton (3.5e Equipment) + (Instantaneously alter hair and style hair, provide a bonus on [[SRD:Disguise Skill|disguises]].)
- Do Wand (3.5e Equipment) + (Instantaneously alter hairstyles and provide a bonus on [[SRD:Disguise Skill|disguises]].)
- Automed Injector (3.5e Maneuver) + (Instantly consume a potion.)
- Nealan's Unbuckling (3.5e Spell) + (Instantly removes armour (or other clothing) from a target.)
- Self Familiar (3.5e Alternate Class Feature) + (Instead of a familiar, you gain benefits based on emulating a creature you could choose as a familiar.)
- Curse of Ineptitude (3.5e Spell) + (Instead of a penalty to your rolls, this spell forces you to roll smaller dice.)
- Mad Warrior Swordman (3.5e Alternate Class Feature) + (Instead of acting quickly with finesse, a Mad Warrior Swordman act with great anger to strike down her foes. This alternate class features trade away the ability to act quickly and the ability to wear medium armor for the ability to rage.)
- Hairfighter (3.5e Alternate Class Feature) + (Instead of bothering with spellcasting you use your possessed hairs as an enhanced machine of war.)
- Eldritch Tuner (3.5e Alternate Class Feature) + (Instead of casting spells you are able to call upon invocation as a Warlock<sup>CA</sup>. This is essentially a weaker version of the [[Eldritch Bard (3.5e Alternate Class Feature)|eldritch bard]] ACF.)
- Perceptive, Falin Version (3.5e Feat) + (Instead of choosing to listen for something or look for it, you can do both)
- Looter Fighter (3.5e Alternate Class Feature) + (Instead of crafting you prefer looting, stealing and pilfering. Who needs to make magic items when you can pry them from the hands of your dead enemy or in the tombs of their ancestors?)
- Dagger of the Serpent (3.5e Equipment) + (Instead of cutting the physical, this kris cuts the ethereal.)
- Kinetic Warrior (3.5e Alternate Class Feature) + (Instead of developing their kinetic talent … Instead of developing their kinetic talents, a kinetic warrior pursues the path of war with conventional weapons. As a result they gain incredible proficiency in infusing their weapon with their kinetic energy, allowing them to wreak havoc on the battlefield.ng them to wreak havoc on the battlefield.)
- Worldseer (3.5e Class) + (Instead of druids turning into animals and gaining power through devotion, the worldseer obtains druidic casting through perfection of the body, becoming sensitive enough to hear the voice of the planet.)
- Bokor (3.5e Alternate Class Feature) + (Instead of firing lasers of eldritch energy, some Warlocks are content with [[Witch Doctor (3.5e Class) | stabbing dolls with sharp things]].)
- Focused Trance (3.5e Alternate Class Feature) + (Instead of flying into a berserker rage, your psychic powers flare up and you can tap into an inner reserve of energy you didn't know you had. However the transformation is taxing on your body and mind.)
- Familiar Warlock (3.5e Alternate Class Feature) + (Instead of focusing on magic items, you gain the service of a loyal familiar serving your bloodline.)
- Medical Ninja (3.5e Alternate Class Feature) + (Instead of focusing on stealthily taking d … Instead of focusing on stealthily taking down your opponents, your training was focused on unarmed combat, pressure points and using ki to restore the body and spirit. A medical ninja is less suited to pure combat situations, but their medical knowledge and ki ability make them valuable allies.and ki ability make them valuable allies.)
- Sealing Blast (3.5e Invocation) + (Instead of killing a target, your eldritch blast can seal them away in a time-locked crystal.)
- Uncanny Ambush (3.5e Feat) + (Instead of making a cleave attakc you may decide to simply vanish in the shadow.)
- Hummingbard (3.5e Flaw) + (Instead of making loud and spectacular performances, you just hum to yourself enthusiastically.)
- Sure Strike (3.5e Feat) + (Instead of making several wide attacks, you make one very accurate one.)
- Clockwork Reanimator (3.5e Alternate Class Feature) + (Instead of mastery over undead, you gain mastery over constructs.)
- Replace XP Components with Uses Per Level (3.5e Variant Rule) + (Instead of paying XP, you can cast spells like Wish only once until the next time you level up.)
- Necrocarnum Knight (3.5e Alternate Class Feature) + (Instead of spellcasting you have access to the ability to wield necrocarnum.)
- Retrained Armor Proficiency (3.5e Alternate Class Feature) + (Instead of training to use armor, you trained to do something else.)
- Instrument (3.5e Equipment) + (Instrument weapons are both normal weapons and a musical instrument, suitable to be played with your Perform checks.)
- Abyssalbred (3.5e Template) + (Intelligent creatures who temporarily escaped the abyss.)
- Gleep (3.5e Race) + (Intelligent sheep with wool that resembles the night sky, these creatures are said to be descendants of interstellar fey.)
- Telums (3.5e Race) + (Intelligent weapons have evolved, and now manifest as solid spiritual mass, able to explore the world as a mortal man.)
- Combatant (3.5e Class) + (Intended as a redone Fighter class, the combatant is a master of combat, not limited to simply "hit it again".)
- Rhavaegrim Disciple (3.5e Prestige Class) + (Intending to imitate a legendary sword of the past, the Rhavaegrim Disciple cuts her opponents to pieces with a thousand cuts in one.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Initiative Contests (3.5e Variant Rule) + (Introduces rules for resolving action order when two characters attempt to act at the same time.)
- Intruugin (3.5e Race) + (Intruugins, an ancient race of brilliant, towering beings.)
- Pity Sponge (3.5e Class) + (Invariably popular with kindly NPC's and o … Invariably popular with kindly NPC's and often drawing resentment from their teammates, Pity Sponges mess up even the simplest tasks and interactions, drawing pity from others. At higher levels they begin to draw pity even from deities, who just hope the poor creatures can finally get a happy ending.creatures can finally get a happy ending.)
- Bot (3.5e Subtype) + (Invented by [[Octoxeno (3.5e Race)|Octoxen … Invented by [[Octoxeno (3.5e Race)|Octoxeno]] to help compensate for there frail bodies. Bots are mindless [[SRD:Aberration Type|aberrations]] and [[SRD:Construct Type|constructs]], that have been built for a specific task, and have multiple modes of servitude.ask, and have multiple modes of servitude.)
- Hexed Mirror (3.5e Maneuver) + (Invert bonuses on target.)
- Mass Elemental Reverse (3.5e Maneuver) + (Invert energy resistance of many targets.)
- Elemental Reverse (3.5e Maneuver) + (Invert energy resistance of one target.)
- Cross-Class Investment (3.5e Variant Rule) + (Invest 3 ranks into a skill, it becomes a class skill.)
- Gothic Investigator + (Investigator in a Gothic setting)
- Invisible Steel (3.5e Equipment) + (Invisible Steel is an extremely useful material, although its name is misleading because it is neither steel nor is it truly invisible.)
- Firering (3.5e Spell) + (Invoke a ring of flames around the target, both to protect and deal damage)
- Jaws (3.5e Spell) + (Invoke a water shark that bites enemies into pieces.)
- Emergency Reinvoke (3.5e Feat) + (Invoke immediately after invocation wears off)
- Ward of Peace (3.5e Utterance) + (Invoke peace by duplicating ''[[SRD:Sanctuary|sanctuary]]'', or create war through a forced rage.)
- Sky Horns (3.5e Spell) + (Invoke the aid of angels to your side, comforting your good allies and wreaking havoc between evil creatures.)
- Bonus Invocations (3.5e Variant Rule) + (Invokers gain additional invocations for having a high Charisma.)
- Ionite Alloy (3.5e Equipment) + (Ionite Alloy appears like dark gray-purple … Ionite Alloy appears like dark gray-purple steel, its polished surface seeming to reflex rolling storm clouds, and bolts of deep violet lightning randomly crackling off of its surface. Like scorched iron, it can store energy (in this case, electricity) making it a potent defense against lightning and a battery for electricity at the same time.battery for electricity at the same time.)
- Ionized (3.5e Equipment) + (Ionize your weapon, gain electricity damage and more efficiency on your electricity spells.)
- Ireul (3.5e Deity) + (Ireul desires to destroy positive emotions, dragging things into a dreary, "truthful" existence with her.)
- Oni (3.5e Race) + (Iron club-wielding demons from another world)
- Meteoric Iron (3.5e Equipment) + (Iron from a meteorite that radiates heat naturally, and is infused with otherworldly properties.)
- Dark Iron (3.5e Equipment) + (Iron from the depths of the world, forged by the [[SRD:Duergar|duergar]] in their war against the surface.)
- Fungal Infection (3.5e Spell) + (Irritating mushrooms sprout from the victim's skin, making it hard to concentrate.)
- Book Of Books (3.5e Sourcebook) + (Is about all books how you can read them, find them and what bonuses the give you)
- Iskaari (3.5e Race) + (Iskaari are stub-winged humanoids with a deep sense of pride and a warrior culture.)
- Iskandar (3.5e Deity) + (Iskandar appears as a sentient, anthromorphic castle whose halls protect the souls of mankind.)
- Yuriovan (3.5e Race) + (Isolated from most, the Yuriovans live in the mountainous region of Yuriova. Because of the harsh environment, these tribal half elves have acquired various survival and ice abilities.)
- Frankenstein Monster (3.5e Feat) + (It ALIVE! It ALIVE!)
- Many Eyes of the Gibling (3.5e Soulmeld) + (It almost seems like patches of your skin are blinking.)
- Guardian of the Dead (3.5e Maneuver) + (It becomes harder to rebuke or turn allied undead and non-allied undead have trouble creating spawn within 100 feet of you.)
- Imaginary Gun (3.5e Equipment) + (It doesn't exist, but can kill you dead.)
- Aspect of the Glowworm (3.5e Feat) + (It has become apparent that the caterpillars that cluster themselves on your body and even under your skin, and the fireflies that dance around you in a hypnotic swarm, are one in the same, the caterpillars merely insects known as 'glowworms'.)
- Paradox Arrow (3.5e Equipment) + (It hits its target, despite Zeno's Paradox! That... can't be!)
- Combat Reflexes, Greater (3.5e Feat) + (It is harder to get away from you or your attacks.)
- Ein Sof (3.5e Deity) + (It is said that Ein Sof is the very firmament of existence, the great sea which the multiverse rests upon.)
- Webspinner Helifis (3.5e Witch Patron) + (It is said that Helifis was once a druidic fertility deity that became corrupted after being bitten by an abyssal spider.)
- Psifelid (3.5e Race) + (It is said that psifelids were not actually a natural occurrence, but the result of psionic tampering with a yet unknown and long lost base race, whose latent psychic powers were unleashed.)
- Valkyrie Reborn (3.5e Alternate Class Feature) + (It is said that some individuals are born … It is said that some individuals are born with the soul of a valkyrie, a semi-divine being reborn. These individuals are born with inherent divine abilities, strong inner conviction and a talent in martial skills. Since they lack context of their previous existence beyond vague dreams and faded memories, most valkyrie reborn dedicate themselves to mortal causes, which she holds very close to her heart. Since her powers are derived from her soul and conviction, a valkyrie reborn usually doesn't follow a deity like a typical warpriest. Unlike a typical warpriest a valkyrie reborn eschews heavier armor, casts spells spontaneously as part of themselves and possesses great martial talents.elves and possesses great martial talents.)
- Truemaestro (3.5e Alternate Class Feature) + (It is said that the multiverse was weaved from primal music, the Truemaestros seek that primal music and to harness their melody. They are much like truenamer, except weaving their power in strange melodies instead if garbled words.)
- Dead Iron (3.5e Equipment) + (It is said that when Cold Iron is prepared within zones devoid of magic, such as in an antimagic field, with proper care the cold iron's connection to the mystical realm deadens further, resulting in a dangerous bane against all things magical.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Megaton (3.5e Epic Spell) + (It is time to start World War III, go nuclear!)
- Heresiarch (3.5e Alternate Class Feature) + (It is very unusual for a [[False Prophet ( … It is very unusual for a [[False Prophet (3.5e Prestige Class)|False Prophet]] to come from the ranks of a deity's clergy. However sometime a cleric become disillusioned or convinced or a falsehood in the doctrine, if these clerics are allowed to bloom they may become heresiarch. An Heresiarch is the originator of an heresy, and through it they gain their own divine powers even without the approval of their patron. Sometime heresiarch are clerics other deities or even fiend worshipers who work as undercover clerics and fool the general populace as well as other cleric for their dark master.ell as other cleric for their dark master.)
- Shokushu Witch (3.5e Alternate Class Feature) + (It is well known that obsession can start … It is well known that obsession can start with very small things. It is especially true for witches who are often infatuated with power, making pacts with creatures or ''things'' beyond their ken. Shokushu witches are often obsessive individuals, seeking powers from entities beyond this world. They become obsessed with the basic manifestation of such powers, tentacles, and seek to emulate their power and properties.eek to emulate their power and properties.)
- Tyrogue (3.5e Monster) + (It looks like a child. But this child is clearly not human, both with its purple skin, enlarged eyes, and propensity to pick fights with owlbears.)
- Forgiveness (3.5e Spell) + (It looks like flaying all his family members alive wasn't so bad after all.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Pants, the Guardian of God's Junk (3.5e Vestige) + (It must be true, before you is the legendary pants of the gods. Wear it with style.)
- Monologuer (3.5e Flaw) + (It seems like every BBEG has this flaw; you can't help but monologue for a bit.)
- Always Aware (3.5e Feat) + (It takes you much less time to notice things than it does for others.)
- Fried Darkmantle (3.5e Equipment) + (It turns out darkmantles are the octopi of the underground, and they make the most excellent calamari.)
- Brown Note (3.5e Spell) + (It was only a matter of time before someone devised a spell to make people crap themselves.)
- Dire Skunk (3.5e Monster) + (It wasn't me.)
- Avada Estus Peto Kadavera (3.5e Epic Spell) + (It's "Avada Kadavera"... only it ''can't miss''. Basically, anyone targeted by this spell is boned.)
- Barrel Armor (3.5e Equipment) + (It's a barrel.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Hornet Gun (3.5e Equipment) + (It's a gun that shoots hornets.)
- Travelling House (3.5e Equipment) + (It's a house on legs, for those who want to live on the go.)
- Paperclip (3.5e Equipment) + (It's a paperclip. It clips paper.)
- Screwdriver (3.5e Equipment) + (It's a screwdriver. The tool, not the drink.)
- Spring Carpet (3.5e Equipment) + (It's a springboard by any other name.)
- Esoteric Cultist (3.5e Flaw) + (It's clear that you can use magic- and nosy or suspicious people want to know how.)
- Magnetic Oscillation (3.5e Power) + (It's difficult to hit opponents when your metal weapons keep shaking.)
- Garchomp (3.5e Monster) + (It's hard to believe that this apex predat … It's hard to believe that this apex predator was once [[Gible (3.5e Monster)|a wannabe Pac-Man]]. Now it's an engine of utter destruction that thoroughly violates its prey in ways that shouldn't even be ''possible''. Garchomp can run so fast, it actually ''flies''. Nobody is safe from this beast... '''''Nobody.'''''safe from this beast... '''''Nobody.''''')
- Searing Wind (3.5e Invocation) + (It's like ''[[SRD:Gust of Wind|gust of wind]]'', but with fire damage mixed in.)
- Demanding Circadian Clock (3.5e Flaw) + (It's night, time to sleep. No matter what.)
- Lesser Crown of Vermin (3.5e Spell) + (It's not quite [[SRD:Crown of Vermin|crown of vermin]], but its close. A swarm of bugs acts both as shield and a weapon!)
- Wild Teleport (3.5e Spell) + (It's teleport early, but with no control over your destination.)
- Rebound (3.5e Equipment) + (It's the Returning enhancement, but not pants-on-head stupid.)
- Scaling Spell Focus (3.5e Feat) + (It's the Spell Focus chain, plus a few other benefits.)
- Coffin (3.5e Equipment) + (It's the last thing you'll ever need.)
- Uncanny Deductions (3.5e Feat) + (It's the little details that give the most away.)
- Dancing Item (5e) + (Item animated by [[College of Creation (5e)|College of Creation]]'s Animating Performance)
- Prestige Enhancements (3.5e Variant Rule) + (Item enhancements in which only one are allowed on an item.)
- Holy Tools (3.5e Variant Rule) + (Items blessed by the gods, usable by cleric and paladins.)
- Publication:Hyperconscious/Psionic Feats/Infuse Dream + (Items you make have special qualities in dream.)
- Casting Attack Bonus (3.5e Variant Rule) + (Iterative casting actions variant rule.)