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A list of all pages that have property "Summary" with value "Injury poison that quickly rots the afflicted creature's insides.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 251 results starting with #1.

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List of results

  • Tranquilizer (3.5e Equipment)  + (Injury poison. Tranquilizers inhibit creatures and often render them unconscious.)
  • Inkling Mascot (5e)  + (Ink-black ooze.)
  • Arcanist Warlock (3.5e Feat)  + (Innate Spell, but for Warlock/Casters.)
  • Innate (3.5e Feat Type)  + (Innate feats are a type of scaling feat that grants increasing bonuses based on your total levels in supernatural classes.)
  • Yearling (3.5e Race)  + (Inquisitive [[SRD:Fey Type|fey]] who are born, grow old and die within a single year.)
  • Magic Eye (3.5e Spell)  + (Inscribe a magical eye on a surface and see through it with concentration.)
  • Gokiburi (3.5e Race)  + (Insect-like quadruped aliens from the stars with sensitive antenna.)
  • Istarian Drone (5e)  + (Insectoid [[SRD5:Construct|construct]])
  • Insightful (3.5e Template)  + (Insightful creatures notice everything, perhaps too much. It allows them to deduce things through observation that they otherwise would be passed over by others.)
  • Kobold Chieftain (5e)  + (Inspirational kobold leader.)
  • Inspire Mortal (3.5e Spell)  + (Inspire someone into a follower.)
  • Way of the Passive Hand (5e Subclass)  + (Inspired by Wing Chun, the way of the passive hand utilizes speed among anything else. Deflecting/blocking first, then striking.)
  • Inspired Pupil (3.5e Alternate Class Feature)  + (Inspired pupils are prodigious young men a
    Inspired pupils are prodigious young men and women who trained as mage's apprentice, but rather than sheer magical potential they possess incredible talents. Most train to become universalist wizards, eventually finding their true calling later. While still adept magic-users, they cannot reach the same magical height as their more focused brethren. Instead learning how to best use the tricks they have learned as apprentices. However they are incredibly skilled in more than just magic, including handling themselves in direct battle much better than their peers.
    irect battle much better than their peers.)
  • Spirit Artist (3.5e Prestige Class)  + (Inspired to make works of art through spiritual enlightenment, the Spirit Artist manifests magic through their brush.)
  • Fast Travel (3.5e Feat)  + (Instant travel to visited locations)
  • Beautician's Baton (3.5e Equipment)  + (Instantaneously alter hair and style hair, provide a bonus on [[SRD:Disguise Skill|disguises]].)
  • Do Wand (3.5e Equipment)  + (Instantaneously alter hairstyles and provide a bonus on [[SRD:Disguise Skill|disguises]].)
  • Automed Injector (3.5e Maneuver)  + (Instantly consume a potion.)
  • Nealan's Unbuckling (3.5e Spell)  + (Instantly removes armour (or other clothing) from a target.)
  • Self Familiar (3.5e Alternate Class Feature)  + (Instead of a familiar, you gain benefits based on emulating a creature you could choose as a familiar.)
  • Curse of Ineptitude (3.5e Spell)  + (Instead of a penalty to your rolls, this spell forces you to roll smaller dice.)
  • Mad Warrior Swordman (3.5e Alternate Class Feature)  + (Instead of acting quickly with finesse, a Mad Warrior Swordman act with great anger to strike down her foes. This alternate class features trade away the ability to act quickly and the ability to wear medium armor for the ability to rage.)
  • Hairfighter (3.5e Alternate Class Feature)  + (Instead of bothering with spellcasting you use your possessed hairs as an enhanced machine of war.)
  • Eldritch Tuner (3.5e Alternate Class Feature)  + (Instead of casting spells you are able to call upon invocation as a Warlock<sup>CA</sup>. This is essentially a weaker version of the [[Eldritch Bard (3.5e Alternate Class Feature)|eldritch bard]] ACF.)
  • Perceptive, Falin Version (3.5e Feat)  + (Instead of choosing to listen for something or look for it, you can do both)
  • Looter Fighter (3.5e Alternate Class Feature)  + (Instead of crafting you prefer looting, stealing and pilfering. Who needs to make magic items when you can pry them from the hands of your dead enemy or in the tombs of their ancestors?)
  • Dagger of the Serpent (3.5e Equipment)  + (Instead of cutting the physical, this kris cuts the ethereal.)
  • Kinetic Warrior (3.5e Alternate Class Feature)  + (Instead of developing their kinetic talent
    Instead of developing their kinetic talents, a kinetic warrior pursues the path of war with conventional weapons. As a result they gain incredible proficiency in infusing their weapon with their kinetic energy, allowing them to wreak havoc on the battlefield.
    ng them to wreak havoc on the battlefield.)
  • Worldseer (3.5e Class)  + (Instead of druids turning into animals and gaining power through devotion, the worldseer obtains druidic casting through perfection of the body, becoming sensitive enough to hear the voice of the planet.)
  • Bokor (3.5e Alternate Class Feature)  + (Instead of firing lasers of eldritch energy, some Warlocks are content with [[Witch Doctor (3.5e Class) | stabbing dolls with sharp things]].)
  • Focused Trance (3.5e Alternate Class Feature)  + (Instead of flying into a berserker rage, your psychic powers flare up and you can tap into an inner reserve of energy you didn't know you had. However the transformation is taxing on your body and mind.)
  • Familiar Warlock (3.5e Alternate Class Feature)  + (Instead of focusing on magic items, you gain the service of a loyal familiar serving your bloodline.)
  • Medical Ninja (3.5e Alternate Class Feature)  + (Instead of focusing on stealthily taking d
    Instead of focusing on stealthily taking down your opponents, your training was focused on unarmed combat, pressure points and using ki to restore the body and spirit. A medical ninja is less suited to pure combat situations, but their medical knowledge and ki ability make them valuable allies.
    and ki ability make them valuable allies.)
  • Sealing Blast (3.5e Invocation)  + (Instead of killing a target, your eldritch blast can seal them away in a time-locked crystal.)
  • Uncanny Ambush (3.5e Feat)  + (Instead of making a cleave attakc you may decide to simply vanish in the shadow.)
  • Hummingbard (3.5e Flaw)  + (Instead of making loud and spectacular performances, you just hum to yourself enthusiastically.)
  • Sure Strike (3.5e Feat)  + (Instead of making several wide attacks, you make one very accurate one.)
  • Clockwork Reanimator (3.5e Alternate Class Feature)  + (Instead of mastery over undead, you gain mastery over constructs.)
  • Replace XP Components with Uses Per Level (3.5e Variant Rule)  + (Instead of paying XP, you can cast spells like Wish only once until the next time you level up.)
  • Necrocarnum Knight (3.5e Alternate Class Feature)  + (Instead of spellcasting you have access to the ability to wield necrocarnum.)
  • Retrained Armor Proficiency (3.5e Alternate Class Feature)  + (Instead of training to use armor, you trained to do something else.)
  • Instrument (3.5e Equipment)  + (Instrument weapons are both normal weapons and a musical instrument, suitable to be played with your Perform checks.)
  • Abyssalbred (3.5e Template)  + (Intelligent creatures who temporarily escaped the abyss.)
  • Gleep (3.5e Race)  + (Intelligent sheep with wool that resembles the night sky, these creatures are said to be descendants of interstellar fey.)
  • Telums (3.5e Race)  + (Intelligent weapons have evolved, and now manifest as solid spiritual mass, able to explore the world as a mortal man.)
  • Combatant (3.5e Class)  + (Intended as a redone Fighter class, the combatant is a master of combat, not limited to simply "hit it again".)
  • Rhavaegrim Disciple (3.5e Prestige Class)  + (Intending to imitate a legendary sword of the past, the Rhavaegrim Disciple cuts her opponents to pieces with a thousand cuts in one.)
  • Metamagic Spells And Metapsionic Powers (3.5e Variant Rule)  + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
  • Initiative Contests (3.5e Variant Rule)  + (Introduces rules for resolving action order when two characters attempt to act at the same time.)
  • Intruugin (3.5e Race)  + (Intruugins, an ancient race of brilliant, towering beings.)
  • Pity Sponge (3.5e Class)  + (Invariably popular with kindly NPC's and o
    Invariably popular with kindly NPC's and often drawing resentment from their teammates, Pity Sponges mess up even the simplest tasks and interactions, drawing pity from others. At higher levels they begin to draw pity even from deities, who just hope the poor creatures can finally get a happy ending.
    creatures can finally get a happy ending.)
  • Bot (3.5e Subtype)  + (Invented by [[Octoxeno (3.5e Race)|Octoxen
    Invented by [[Octoxeno (3.5e Race)|Octoxeno]] to help compensate for there frail bodies. Bots are mindless [[SRD:Aberration Type|aberrations]] and [[SRD:Construct Type|constructs]], that have been built for a specific task, and have multiple modes of servitude.
    ask, and have multiple modes of servitude.)
  • Hexed Mirror (3.5e Maneuver)  + (Invert bonuses on target.)
  • Mass Elemental Reverse (3.5e Maneuver)  + (Invert energy resistance of many targets.)
  • Elemental Reverse (3.5e Maneuver)  + (Invert energy resistance of one target.)
  • Cross-Class Investment (3.5e Variant Rule)  + (Invest 3 ranks into a skill, it becomes a class skill.)
  • Gothic Investigator  + (Investigator in a Gothic setting)
  • Invisible Steel (3.5e Equipment)  + (Invisible Steel is an extremely useful material, although its name is misleading because it is neither steel nor is it truly invisible.)
  • Firering (3.5e Spell)  + (Invoke a ring of flames around the target, both to protect and deal damage)
  • Jaws (3.5e Spell)  + (Invoke a water shark that bites enemies into pieces.)
  • Emergency Reinvoke (3.5e Feat)  + (Invoke immediately after invocation wears off)
  • Ward of Peace (3.5e Utterance)  + (Invoke peace by duplicating ''[[SRD:Sanctuary|sanctuary]]'', or create war through a forced rage.)
  • Sky Horns (3.5e Spell)  + (Invoke the aid of angels to your side, comforting your good allies and wreaking havoc between evil creatures.)
  • Bonus Invocations (3.5e Variant Rule)  + (Invokers gain additional invocations for having a high Charisma.)
  • Ionite Alloy (3.5e Equipment)  + (Ionite Alloy appears like dark gray-purple
    Ionite Alloy appears like dark gray-purple steel, its polished surface seeming to reflex rolling storm clouds, and bolts of deep violet lightning randomly crackling off of its surface. Like scorched iron, it can store energy (in this case, electricity) making it a potent defense against lightning and a battery for electricity at the same time.
    battery for electricity at the same time.)
  • Ionized (3.5e Equipment)  + (Ionize your weapon, gain electricity damage and more efficiency on your electricity spells.)
  • Ireul (3.5e Deity)  + (Ireul desires to destroy positive emotions, dragging things into a dreary, "truthful" existence with her.)
  • Oni (3.5e Race)  + (Iron club-wielding demons from another world)
  • Meteoric Iron (3.5e Equipment)  + (Iron from a meteorite that radiates heat naturally, and is infused with otherworldly properties.)
  • Dark Iron (3.5e Equipment)  + (Iron from the depths of the world, forged by the [[SRD:Duergar|duergar]] in their war against the surface.)
  • Fungal Infection (3.5e Spell)  + (Irritating mushrooms sprout from the victim's skin, making it hard to concentrate.)
  • Book Of Books (3.5e Sourcebook)  + (Is about all books how you can read them, find them and what bonuses the give you)
  • Iskaari (3.5e Race)  + (Iskaari are stub-winged humanoids with a deep sense of pride and a warrior culture.)
  • Iskandar (3.5e Deity)  + (Iskandar appears as a sentient, anthromorphic castle whose halls protect the souls of mankind.)
  • Yuriovan (3.5e Race)  + (Isolated from most, the Yuriovans live in the mountainous region of Yuriova. Because of the harsh environment, these tribal half elves have acquired various survival and ice abilities.)
  • Frankenstein Monster (3.5e Feat)  + (It ALIVE! It ALIVE!)
  • Many Eyes of the Gibling (3.5e Soulmeld)  + (It almost seems like patches of your skin are blinking.)
  • Guardian of the Dead (3.5e Maneuver)  + (It becomes harder to rebuke or turn allied undead and non-allied undead have trouble creating spawn within 100 feet of you.)
  • Imaginary Gun (3.5e Equipment)  + (It doesn't exist, but can kill you dead.)
  • Aspect of the Glowworm (3.5e Feat)  + (It has become apparent that the caterpillars that cluster themselves on your body and even under your skin, and the fireflies that dance around you in a hypnotic swarm, are one in the same, the caterpillars merely insects known as 'glowworms'.)
  • Paradox Arrow (3.5e Equipment)  + (It hits its target, despite Zeno's Paradox! That... can't be!)
  • Combat Reflexes, Greater (3.5e Feat)  + (It is harder to get away from you or your attacks.)
  • Ein Sof (3.5e Deity)  + (It is said that Ein Sof is the very firmament of existence, the great sea which the multiverse rests upon.)
  • Webspinner Helifis (3.5e Witch Patron)  + (It is said that Helifis was once a druidic fertility deity that became corrupted after being bitten by an abyssal spider.)
  • Psifelid (3.5e Race)  + (It is said that psifelids were not actually a natural occurrence, but the result of psionic tampering with a yet unknown and long lost base race, whose latent psychic powers were unleashed.)
  • Valkyrie Reborn (3.5e Alternate Class Feature)  + (It is said that some individuals are born
    It is said that some individuals are born with the soul of a valkyrie, a semi-divine being reborn. These individuals are born with inherent divine abilities, strong inner conviction and a talent in martial skills. Since they lack context of their previous existence beyond vague dreams and faded memories, most valkyrie reborn dedicate themselves to mortal causes, which she holds very close to her heart. Since her powers are derived from her soul and conviction, a valkyrie reborn usually doesn't follow a deity like a typical warpriest. Unlike a typical warpriest a valkyrie reborn eschews heavier armor, casts spells spontaneously as part of themselves and possesses great martial talents.
    elves and possesses great martial talents.)
  • Truemaestro (3.5e Alternate Class Feature)  + (It is said that the multiverse was weaved from primal music, the Truemaestros seek that primal music and to harness their melody. They are much like truenamer, except weaving their power in strange melodies instead if garbled words.)
  • Dead Iron (3.5e Equipment)  + (It is said that when Cold Iron is prepared within zones devoid of magic, such as in an antimagic field, with proper care the cold iron's connection to the mystical realm deadens further, resulting in a dangerous bane against all things magical.)
  • Metadeus (3.5e Elder Evil)  + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
  • Megaton (3.5e Epic Spell)  + (It is time to start World War III, go nuclear!)
  • Heresiarch (3.5e Alternate Class Feature)  + (It is very unusual for a [[False Prophet (
    It is very unusual for a [[False Prophet (3.5e Prestige Class)|False Prophet]] to come from the ranks of a deity's clergy. However sometime a cleric become disillusioned or convinced or a falsehood in the doctrine, if these clerics are allowed to bloom they may become heresiarch. An Heresiarch is the originator of an heresy, and through it they gain their own divine powers even without the approval of their patron. Sometime heresiarch are clerics other deities or even fiend worshipers who work as undercover clerics and fool the general populace as well as other cleric for their dark master.
    ell as other cleric for their dark master.)
  • Shokushu Witch (3.5e Alternate Class Feature)  + (It is well known that obsession can start
    It is well known that obsession can start with very small things. It is especially true for witches who are often infatuated with power, making pacts with creatures or ''things'' beyond their ken. Shokushu witches are often obsessive individuals, seeking powers from entities beyond this world. They become obsessed with the basic manifestation of such powers, tentacles, and seek to emulate their power and properties.
    eek to emulate their power and properties.)
  • Tyrogue (3.5e Monster)  + (It looks like a child. But this child is clearly not human, both with its purple skin, enlarged eyes, and propensity to pick fights with owlbears.)
  • Forgiveness (3.5e Spell)  + (It looks like flaying all his family members alive wasn't so bad after all.)
  • Shrink Item (TOToM Spell)  + (It makes plushies out of things.)
  • Pants, the Guardian of God's Junk (3.5e Vestige)  + (It must be true, before you is the legendary pants of the gods. Wear it with style.)
  • Monologuer (3.5e Flaw)  + (It seems like every BBEG has this flaw; you can't help but monologue for a bit.)
  • Always Aware (3.5e Feat)  + (It takes you much less time to notice things than it does for others.)
  • Fried Darkmantle (3.5e Equipment)  + (It turns out darkmantles are the octopi of the underground, and they make the most excellent calamari.)
  • Brown Note (3.5e Spell)  + (It was only a matter of time before someone devised a spell to make people crap themselves.)
  • Dire Skunk (3.5e Monster)  + (It wasn't me.)
  • Avada Estus Peto Kadavera (3.5e Epic Spell)  + (It's "Avada Kadavera"... only it ''can't miss''. Basically, anyone targeted by this spell is boned.)
  • Barrel Armor (3.5e Equipment)  + (It's a barrel.)
  • Decanter of Endless Kittens (3.5e Equipment)  + (It's a decanter. I'm sure you can guess what comes out of it.)
  • Hornet Gun (3.5e Equipment)  + (It's a gun that shoots hornets.)
  • Travelling House (3.5e Equipment)  + (It's a house on legs, for those who want to live on the go.)
  • Paperclip (3.5e Equipment)  + (It's a paperclip. It clips paper.)
  • Screwdriver (3.5e Equipment)  + (It's a screwdriver. The tool, not the drink.)
  • Spring Carpet (3.5e Equipment)  + (It's a springboard by any other name.)
  • Esoteric Cultist (3.5e Flaw)  + (It's clear that you can use magic- and nosy or suspicious people want to know how.)
  • Magnetic Oscillation (3.5e Power)  + (It's difficult to hit opponents when your metal weapons keep shaking.)
  • Garchomp (3.5e Monster)  + (It's hard to believe that this apex predat
    It's hard to believe that this apex predator was once [[Gible (3.5e Monster)|a wannabe Pac-Man]]. Now it's an engine of utter destruction that thoroughly violates its prey in ways that shouldn't even be ''possible''. Garchomp can run so fast, it actually ''flies''. Nobody is safe from this beast... '''''Nobody.'''''
    safe from this beast... '''''Nobody.''''')
  • Searing Wind (3.5e Invocation)  + (It's like ''[[SRD:Gust of Wind|gust of wind]]'', but with fire damage mixed in.)
  • Demanding Circadian Clock (3.5e Flaw)  + (It's night, time to sleep. No matter what.)
  • Lesser Crown of Vermin (3.5e Spell)  + (It's not quite [[SRD:Crown of Vermin|crown of vermin]], but its close. A swarm of bugs acts both as shield and a weapon!)
  • Wild Teleport (3.5e Spell)  + (It's teleport early, but with no control over your destination.)
  • Rebound (3.5e Equipment)  + (It's the Returning enhancement, but not pants-on-head stupid.)
  • Scaling Spell Focus (3.5e Feat)  + (It's the Spell Focus chain, plus a few other benefits.)
  • Coffin (3.5e Equipment)  + (It's the last thing you'll ever need.)
  • Uncanny Deductions (3.5e Feat)  + (It's the little details that give the most away.)
  • Dancing Item (5e)  + (Item animated by [[College of Creation (5e)|College of Creation]]'s Animating Performance)
  • Prestige Enhancements (3.5e Variant Rule)  + (Item enhancements in which only one are allowed on an item.)
  • Holy Tools (3.5e Variant Rule)  + (Items blessed by the gods, usable by cleric and paladins.)
  • Publication:Hyperconscious/Psionic Feats/Infuse Dream  + (Items you make have special qualities in dream.)
  • Casting Attack Bonus (3.5e Variant Rule)  + (Iterative casting actions variant rule.)
  • Dyrrn (5e)  + (Ithillid-like [[Daelkyr (5e)|Daelkyr]])
  • Easy A (3.5e Feat)  + (Its just that easy.)
  • Crafter (3.5e NPC Class)  + (Its not always powerful wizards who are crafting magic marts. These are the nameless NPC crafters pumping out all those wands.)
  • Salamander Bread (3.5e Equipment)  + (Its the food that never gets cold! (Warning: May burn mouth.))
  • Ivysaur (3.5e Monster)  + (Ivysaurs are more mature versions of [[Bul
    Ivysaurs are more mature versions of [[Bulbasaur (3.5e Monster)|Bulbasaurs]]; Bulbasaurs usually make the transition with access to a lot of sunlight. Once a year, a [[Venusaur (3.5e Monster)|Venusaur]] will travel the countryside and help all the Bulbasaurs who are ready to become Ivysaurs, by storing sunlight for them.
    me Ivysaurs, by storing sunlight for them.)
  • Ixitxachitl Cleric (5e)  + (Ixitxachitl [[SRD5:Cleric|cleric]].)
  • Jack of All Trades (3.5e Prestige Class)  + (Jack of all trades, master of none.)
  • Anoup (3.5e Race)  + (Jackal headed people of the desert, who have a cultural association with immortality and the dead.)
  • Jackalwere (5e)  + (Jackals that can shapechange)
  • Jadzi (5e)  + (Jadzi is the current [[Oracle of Strixhaven (5e)|Oracle of Strixhaven]])
  • Jann (3.5e Race)  + (Jann are the genies of the material plane, formed equally of all four elements. Because of a secret war with the [[Khayal (3.5e Race)|Khayal]], they've been driven to a nomadic existence in the deserts of the material plane)
  • Book of Elements (3.5e Sourcebook)/Races of the Elements  + (Genasi are the descendents of mortals and genies of various kinds.)
  • Jayem-Dea (3.5e Deity)  + (Jayem-Dea is the keeper of the balance, the watcher of reality, and the father of the gods.)
  • Jelly Rain (3.5e Spell)  + (Jelly falls from the sky, damaging foes and limiting movement.)
  • Incendiary Jelly (3.5e Spell)  + (Jelly within the spell's area turns into gelatinous fire.)
  • Jet Jack (3.5e Equipment)  + (Jet Jack is the street term for alchemical epinephrine (also known as adrenaline). It grants the effect of ''[[SRD:Haste|haste]]'' on its user for 5 rounds.)
  • Dredmoor Armor (3.5e Equipment)  + (Jet black armor worn by the [[SRD:Undead Type|undead]] knights of Dredmoor.)
  • Jetpack (3.5e Equipment)  + (Jetpacks are extraordinary mechanical devices which grant flight.)
  • Job (3.5e Feat Type)  + (Job feats are a type of feat that grant abilities reminiscent of multiclassing.)
  • Joker (3.5e Prestige Class)  + (Jokers are chaotic pranksters & comedians.)
  • Sun II- Moon (3.5e Phrase)  + (Jump an entire plane forwards in time.)
  • Stinging Rebound (3.5e Maneuver)  + (Jump and attack a target, then jump back to your starting position while knocking them backwards and prone.)
  • To Hell With Gravity! (3.5e Maneuver)  + (Jump checks have no limits based on your height, other benefits.)
  • Hero's Edge (3.5e Martial Discipline)/All Maneuvers  + (No falling damage as long as you're riding a piece of building down to ground level.)
  • From Damned to Damned (3.5e Maneuver)  + (Jump from enemy to enemy until you complete a full attack.)
  • Feral Dash (3.5e Maneuver)  + (Jump out of the way of attacks, but don't botch it or you'll be sorry.)
  • Jumping Dodge (3.5e Feat)  + (Jump to avoid attacks)
  • Pounce From the Canopy (3.5e Maneuver)  + (Jump, gaining +1d6/+1 skirmish bonuses until your next turn.)
  • Jumper (3.5e Class)  + (Jumpers, being the mobile, instinctive warriors that they are, can seem to be everywhere upon the battlefield at any given point in time. A battle that a jumper is involved it is sure to become hectic quickly.)
  • SRD5:Acolyte (NPC)  + (Junior members of a clergy)
  • Z's Critical Hits (5e Variant Rule)  + (Just a simple reference point for the way I do critical hits. I know it's a common rule, but it's here for an easy pointer.)
  • Neria, Siren (3.5e Bloodline)  + (Just as giants exist on land, there are gi
    Just as giants exist on land, there are giants of the sea as well. The neria are the giants of mer-kind, and siren neria being one of the most well known ones for resembling mermaids with slightly elfish ears and being one of the most common types seen by the surface. They are also the most likely the sire with the creature of the land.
    ly the sire with the creature of the land.)
  • Plane of Life (3.5e Sourcebook)/The People  + (Natives to the Plane of Positive Energy, these outsiders are made of positive energy.)
  • Positive Energy Elemental (3.5e Monster)  + (Just as the other inner planes, the plane of positive energy has its own elementals.)
  • Poison Point (3.5e Feat)  + (Just attacking you is enough to poison others.)
  • Energy Anti-Resistance (3.5e Creature Ability)  + (Just because you have energy resistance/immunity doesn't mean you're always safe! Anti-resistance enables its bearer to treat some or all of a target's [[SRD:Resistance to Energy|energy resistance]] like it wasn't even there!)
  • Magic III- Field (3.5e Phrase)  + (Just like Antimagic Field.)
  • Magic II- Remove (3.5e Phrase)  + (Just like Dispel Magic, but can't target an area.)
  • Curse Fruit Tree (3.5e Spell)  + (Just like Jesus, you doom a tree to never bear fruit again.)
  • Walk III- Shift (3.5e Phrase)  + (Just like Plane Shift, but targets must be willing.)
  • Magic I- Magic (3.5e Phrase)  + (Just like [[SRD:Detect Magic|''detect magic'']].)
  • Way of the Hare (3.5e Feat)  + (Just like the hare, you can recharge your ki abilities quickly and masterfully.)
  • Sentriet (3.5e Race)  + (Just one of the results of research into genetic engineering.)
  • Gravelord's Dance (3.5e Spell)  + (Jutting swords of black energy emerge from the ground, slashing everyone.)
  • K'iernavu, Maker of Deals (3.5e Witch Patron)  + (K'iernavu is a powerful fiend who is quite willing to make deals.)
  • Kabiork (3.5e Race)  + (Kabiorks are distantly related to orcs, or perhaps bears, or both. Once vicious, the species has long since chilled out after a cultural revolution and become fat, jovial, sleepy creatures dedicated to simple comforts and easy living.)
  • Kadabra (3.5e Monster)  + (Kadabras are more grounded in reality than
    Kadabras are more grounded in reality than Abras are. They are quite likely to use weapons or spoons – and have a great love of communication. Like Abras, their bodies are covered in what appears to be yellow or orange chitinous armor – but in reality the shiny and rigid outer layer of a Kadabra is brittle and serves no protective function at all.
    and serves no protective function at all.)
  • Kakai (3.5e Race)  + (Kakai are the spirits of humanoid incarnated in the body of carrion birds who fed on the corpse.)
  • Kakuna (3.5e Monster)  + (Kakunas are incompletely formed and barely move. They can harden themselves, but are not dangerous.)
  • Kaldan (3.5e Race)  + (Kaldans, technically a type of beholder, appears nothing of the sort as they appear to be floating humanoid heads with short squid-like tendrils drifting just below where their neck is. And unlike beholders, they seem to retain some sense amongst them.)
  • Anima Explosion (3.5e Maneuver)  + (Kamehameha!!!!)
  • SRD:Gargoyles—Kapoacinths (Race)  + (Kapoacinths often appear to be stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
  • Karasi (3.5e Deity)  + (Karasi is Erreun’s wife and the Starborn's Mother Goddess.)
  • Kavka (3.5e Monster)  + (Kavkas are small avians from the planet Gokia that feed on bugs and occasionally scavenge on other meats.)
  • SRD:Improved Shield Bash  + (Keep Shield bonus to AC while shield bashing.)
  • Draw the Dark (3.5e Maneuver)  + (Keep company with misery.)
  • Mindspider Infiltrator (3.5e Optimized Character Build)  + (Keep enemies in their place while stunning them and dealing decent damage. Also serves as a master infiltrator.)
  • Cloister (3.5e Spell)  + (Keep out most magical travel and ward creatures except those of a designated type.)
  • Umbrella (3.5e Equipment)  + (Keep out of the rain with a lovely umbrella.)
  • Life Support (3.5e Spell)  + (Keep someone from dying even through they should be dead.)
  • Diversionary Tactics (3.5e Maneuver)  + (Keep the enemy focused on yourself, allowing opportunity for allies to hide.)
  • Timed Floor of Death (3.5e Equipment)  + (Keep up the pressure. Can they disable the trap before the entire floor becomes lav- I mean, spikes?)
  • Dimensional Pin (3.5e Equipment)  + (Keep your bags of holding from imploding on you.)
  • Tapas (3.5e Force Power)  + (Keep yourself protected from the elements.)
  • Bend Multitasker (3.5e Feat)  + (Keeping bends maintained is no big deal for you.)
  • Safeguard (3.5e Cleric Domain)  + (Keeping things safe.)
  • Earthshaking Growl (3.5e Spell)  + (Keeping your tail low and growling from deep in your throat, you make the ground rumble and shake, knocking people over.)
  • Kelp Reed (3.5e Equipment)  + (Kelp Reed is a wood-like substance that is ideal for underwater adventures.)
  • Khayal (3.5e Race)  + (Khayal are the secretive genies of the Plane of Shadow. They have a plane-spanning empire of conspiracies, involved in machinations against the other genies, especially the [[Jann (3.5e Race)|Jann]].)
  • Khorne (3.5e Deity)  + (Khorne is the blood god and the mightiest and oldest of the Chaos Gods thanks to the extreme levels of violence present throughout the multiverse.)
  • Ki Barrage (3.5e Invocation)  + (Ki Volley now works with Flurry of Blows ability for a flurry of ki volleys)
  • Ki-rin (5e)  + (Ki-rin have Chinese dragon like heads with beards and antlers. Their bodies are like a horse or deer, but have cloven hooves. They are often gold, but may be any bright color.)
  • Psi Kick (3.5e Power)  + (Kick a creature with the power of psionic might, and bull rush them far away.)
  • Messiah's Kick (3.5e Feat)  + (Kicking Orcs off of cliffs serves your dark purpose.)
  • Supreme Power Attack (3.5e Feat)  + (Kill anything and everything)
  • Improved Power Attack (3.5e Feat)  + (Kill anything and everything)
  • Kinetic Rending (3.5e Power)  + (Kill everything within 20 ft. of you by tearing it in half with your mind.)
  • Schism of the Helix (3.5e Spell)  + (Kill living creatures of a particular type.)
  • Splatterhouse (3.5e Maneuver)  + (Kill someone in such a messy way, you cause their allies to flee in terror while you gain bonuses.)
  • Death I- Death (3.5e Phrase)  + (Kill the target.)
  • Slay the Prey (3.5e Maneuver)  + (Kill your target or incapacitate it for one round.)
  • Pseudo-Suicide Pill (3.5e Maneuver)  + (Kill yourself, but not really. This can trick creatures into thinking you are dead.)
  • Murder (3.5e Cleric Domain)  + (Killing is not just a job requirement, it's a religious experience.)
  • Killoren (3.5e Race)  + (Killoren are the product of the wrongful deaths of other fey, the instruments of revenge for the natural world.)
  • Kindori (5e)  + (Kindori can best be described as astral whales. They have no mouth and multiple eyes that can project light.)
  • Sputnik (3.5e Deity)  + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)
  • Sun King (5e Deity)  + (King of the Gods, keeper of the sun.)
  • Majesty (3.5e Spell)  + (Kneel to your lord.)
  • Honorable Extremist (3.5e Feat)  + (Knight and Soulborn level stack for Knight’s Challenge DC and Smite damage.)
  • Bone Knight (5e)  + (Knights that use bonecraft armor)
  • Dark Knight (5e Martial Archetype)  + (Dark knights expend their own health to deal massive powerful blows, recover through acts of violence, and sow death in their wake.)
  • Gate Knight (3.5e Class)  + (Knights who have discovered power through sacrificing life to the darkness. It is another take on the iconic "Dark Knight" class of Final Fantasy fame.)
  • Bane of Balance (3.5e Invocation)  + (Knock a foe off-balance with your ''eldrit
    Knock a foe off-balance with your ''eldritch blast'' (or ''ki volley'' or ''wind bullet''), [[Uncentered (3.5e Condition)|uncentering him]] and imposing a −2 competence penalty to [[SRD:Balance Skill|Balance]] and [[SRD:Tumble Skill|Tumble]] checks until the condition is cleared.
    ecks until the condition is cleared.)
  • Shi'quos School (4e Feat)  + (Knock an opponent at a lower elevation than you [[4e Index (4e Other)#prone|prone]] by [[4e Index (4e Other)#charging|charging]] at them.)
  • Spin Blow (3.5e Feat)  + (Knock foes back)
  • Knockback (3.5e Equipment)  + (Knockback weapons allow you to make a free bull rush on an attack.)
  • Saddle Ladder (3.5e Equipment)  + (Knotted tassels that hang off the side of a saddle, they assist in mounting very large mounts but also make it easier to grapple and climb on said mounts.)
  • Power of Truth (3.5e Feat)  + (Know when creatures are lying, and force them to tell the truth. Also, bonuses against illusion.)
  • Orientation (3.5e Cleric Domain)  + (Knowing where one’s destination is, and helping others know where their destinations are.)
  • Indariel (3.5e Deity)  + (Known also as the Golden General, the Holy Warrior, the Queen of the Valkyrie, and the Tactician. She is the general of the armies of good, and the first defense against the hordes of the Abyss.)
  • Yaviandawe (3.5e Deity)  + (Known also as the Mother of Vaerya, Heart of the World, Queen of Life, and Lady of the Forest. Yaviandawe reveres everything that grows.)
  • Milyena (3.5e Deity)  + (Known also as the Sorceress Queen, the Lover, Holder of the Covenant. Milyena governs two aspects; magic, and love.)
  • Ganteka (3.5e Deity)  + (Known also as the Storm King, the Iron Brawler, and Ganteka the Mighty, Ganteka is the mightiest warrior ever seen.)
  • Consumption the Everwyrm (3.5e Vestige)  + (Known as Phizbirro in his mortal life, the demon possessing him, Consumption, was reborn, but lost in time and space.)
  • Fiendblooded Knight (3.5e Alternate Class Feature)  + (Known as corrupter, fiends get their taint
    Known as corrupter, fiends get their taint over entire bloodline. Some of these souls become irredeemably tainted and become warlocksCA or are slaughtered for it. However mercy take many forms and some of these tainted child are taken in monasteries to be trained to resist evil. The Fiendblooded Knight is a Paladin who mastered their own inner demon and plan on using the power of 'evil' to defeat evil. On the other hands, those who oppose good also seek those child and some Fiendblooded Knights belong in the ranks of servants of evil. Perhaps this is more common than the occasional brave soul facing and defeating corruption and much more willing to delve into the depth of their abilities.
    re willing to delve into the depth of their abilities.)
  • Ardian (3.5e Deity)  + (Known as the Hand of Judgment, Ardian the Implacable, and the Holy Fire of Vaerya, Ardian is the patron saint of clerics and paladins who wish to battle evil.)
  • Zgazdrkrkl (3.5e Elder Evil)  + (Known as the primordial jellyfish, Zgazdrkrkl is composed of the infinite primal hatred of countless invertebrates towards all the bony creatures of this world.)
  • Mooncursed (3.5e Race)  + (Known as theriajynxed amongst their own, i
    Known as theriajynxed amongst their own, it is said that they were once lycanthropes who somehow became trapped in their hybrid forms and bred true, forming weaker anthromorphic man-beasts who still feel the call of the night, and whose fates are shaped by the moon.
    t, and whose fates are shaped by the moon.)
  • Youxia (3.5e Alternate Class Feature)  + (Known as “wandering vigilante”, or “knight-errant”, the youxia is a valiant warrior who wanders the land. They fight for a variety of causes, some protect the meek while others fight for themselves alone.)
  • Wood, Firebound (3.5e Equipment)  + (Known collectively as "Bound Wood", it is wood which has had a small elemental spirit bound into it. Firebound Wood possesses a fire elemental which keeps the wood burning like a torch and never being consumed.)
  • Wood, Waterbound (3.5e Equipment)  + (Known collectively as "Bound Wood", it is wood which has had a small elemental spirit bound into it. Waterbound Wood possesses a water elemental which makes the wood damp and soaked, good for resisting flames and funneling toxins mixed within.)
  • Wood, Airbound (3.5e Equipment)  + (Known collectively as "Bound Wood", it is wood which has had a small elemental spirit bound into it. Airbound Wood possesses an air elemental which makes the wood light and swift when swung through the air.)
  • Wood, Earthbound (3.5e Equipment)  + (Known collectively as "Bound Wood", it is wood which has had a small elemental spirit bound into it. Earthbound Wood possesses an earth elemental which makes the wood extremely heavy and dense, capable of massive damage and awesome blows.)
  • Aspect of the Gerridae (3.5e Feat)  + (Known coloquially as water striders or water darters, gerridae use their long limbs to walk on liquid and move quickly from place to place.)
  • Sahuagin (3.5e Race)  + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
  • Kobold Scale Sorcerer (5e)  + (Kobold Sorcerer)
  • SRD5:Kobold  + (Kobold are small reptile-like humanoids. Their skin/scale color can be that of any [[:Category:5e Dragons|dragon]], but tend to be the same as their extended-family pack.)
  • Kobold Race (5e)  + (Kobold as playable race.)
  • Kobold Alchemist (5e)  + (Kobold learned in alchemy.)
  • Kobold Inventor (5e)  + (Kobold that makes and utilizes odd weapons and traps.)
  • Kobold Dragon-Blessed (5e Monster)  + (Kobold with breath weapon)
  • SRD:Kobolds (Race)  + (Kobolds are short, [[SRD:Reptilian Subtype|reptilian]] [[SRD:Humanoid Type|humanoids]] with cowardly and sadistic tendencies.)
  • Koopa (3.5e Race)  + (Koopas are bald turtle like creatures from the Mario videogames.)
  • Korok (3.5e Race)  + (Koroks from the <u>Legend of Zelda</u> series.)
  • Krytoplasm (3.5e Equipment)  + (Krytoplasm is a strange blue viscous liquid, created by a cabal of insane scientist to uplift human it instead turn them into monster.)