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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Do Wand (3.5e Equipment) + (Instantaneously alter hairstyles and provide a bonus on [[SRD:Disguise Skill|disguises]].)
- Automed Injector (3.5e Maneuver) + (Instantly consume a potion.)
- Nealan's Unbuckling (3.5e Spell) + (Instantly removes armour (or other clothing) from a target.)
- Self Familiar (3.5e Alternate Class Feature) + (Instead of a familiar, you gain benefits based on emulating a creature you could choose as a familiar.)
- Curse of Ineptitude (3.5e Spell) + (Instead of a penalty to your rolls, this spell forces you to roll smaller dice.)
- Mad Warrior Swordman (3.5e Alternate Class Feature) + (Instead of acting quickly with finesse, a Mad Warrior Swordman act with great anger to strike down her foes. This alternate class features trade away the ability to act quickly and the ability to wear medium armor for the ability to rage.)
- Hairfighter (3.5e Alternate Class Feature) + (Instead of bothering with spellcasting you use your possessed hairs as an enhanced machine of war.)
- Eldritch Tuner (3.5e Alternate Class Feature) + (Instead of casting spells you are able to call upon invocation as a Warlock<sup>CA</sup>. This is essentially a weaker version of the [[Eldritch Bard (3.5e Alternate Class Feature)|eldritch bard]] ACF.)
- Perceptive, Falin Version (3.5e Feat) + (Instead of choosing to listen for something or look for it, you can do both)
- Looter Fighter (3.5e Alternate Class Feature) + (Instead of crafting you prefer looting, stealing and pilfering. Who needs to make magic items when you can pry them from the hands of your dead enemy or in the tombs of their ancestors?)
- Dagger of the Serpent (3.5e Equipment) + (Instead of cutting the physical, this kris cuts the ethereal.)
- Kinetic Warrior (3.5e Alternate Class Feature) + (Instead of developing their kinetic talent … Instead of developing their kinetic talents, a kinetic warrior pursues the path of war with conventional weapons. As a result they gain incredible proficiency in infusing their weapon with their kinetic energy, allowing them to wreak havoc on the battlefield.ng them to wreak havoc on the battlefield.)
- Worldseer (3.5e Class) + (Instead of druids turning into animals and gaining power through devotion, the worldseer obtains druidic casting through perfection of the body, becoming sensitive enough to hear the voice of the planet.)
- Bokor (3.5e Alternate Class Feature) + (Instead of firing lasers of eldritch energy, some Warlocks are content with [[Witch Doctor (3.5e Class) | stabbing dolls with sharp things]].)
- Focused Trance (3.5e Alternate Class Feature) + (Instead of flying into a berserker rage, your psychic powers flare up and you can tap into an inner reserve of energy you didn't know you had. However the transformation is taxing on your body and mind.)
- Familiar Warlock (3.5e Alternate Class Feature) + (Instead of focusing on magic items, you gain the service of a loyal familiar serving your bloodline.)
- Medical Ninja (3.5e Alternate Class Feature) + (Instead of focusing on stealthily taking d … Instead of focusing on stealthily taking down your opponents, your training was focused on unarmed combat, pressure points and using ki to restore the body and spirit. A medical ninja is less suited to pure combat situations, but their medical knowledge and ki ability make them valuable allies.and ki ability make them valuable allies.)
- Sealing Blast (3.5e Invocation) + (Instead of killing a target, your eldritch blast can seal them away in a time-locked crystal.)
- Uncanny Ambush (3.5e Feat) + (Instead of making a cleave attakc you may decide to simply vanish in the shadow.)
- Hummingbard (3.5e Flaw) + (Instead of making loud and spectacular performances, you just hum to yourself enthusiastically.)
- Sure Strike (3.5e Feat) + (Instead of making several wide attacks, you make one very accurate one.)
- Clockwork Reanimator (3.5e Alternate Class Feature) + (Instead of mastery over undead, you gain mastery over constructs.)
- Replace XP Components with Uses Per Level (3.5e Variant Rule) + (Instead of paying XP, you can cast spells like Wish only once until the next time you level up.)
- Necrocarnum Knight (3.5e Alternate Class Feature) + (Instead of spellcasting you have access to the ability to wield necrocarnum.)
- Retrained Armor Proficiency (3.5e Alternate Class Feature) + (Instead of training to use armor, you trained to do something else.)
- Instrument (3.5e Equipment) + (Instrument weapons are both normal weapons and a musical instrument, suitable to be played with your Perform checks.)
- Abyssalbred (3.5e Template) + (Intelligent creatures who temporarily escaped the abyss.)
- Gleep (3.5e Race) + (Intelligent sheep with wool that resembles the night sky, these creatures are said to be descendants of interstellar fey.)
- Telums (3.5e Race) + (Intelligent weapons have evolved, and now manifest as solid spiritual mass, able to explore the world as a mortal man.)
- Combatant (3.5e Class) + (Intended as a redone Fighter class, the combatant is a master of combat, not limited to simply "hit it again".)
- Rhavaegrim Disciple (3.5e Prestige Class) + (Intending to imitate a legendary sword of the past, the Rhavaegrim Disciple cuts her opponents to pieces with a thousand cuts in one.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Initiative Contests (3.5e Variant Rule) + (Introduces rules for resolving action order when two characters attempt to act at the same time.)
- Intruugin (3.5e Race) + (Intruugins, an ancient race of brilliant, towering beings.)
- Pity Sponge (3.5e Class) + (Invariably popular with kindly NPC's and o … Invariably popular with kindly NPC's and often drawing resentment from their teammates, Pity Sponges mess up even the simplest tasks and interactions, drawing pity from others. At higher levels they begin to draw pity even from deities, who just hope the poor creatures can finally get a happy ending.creatures can finally get a happy ending.)
- Bot (3.5e Subtype) + (Invented by [[Octoxeno (3.5e Race)|Octoxen … Invented by [[Octoxeno (3.5e Race)|Octoxeno]] to help compensate for there frail bodies. Bots are mindless [[SRD:Aberration Type|aberrations]] and [[SRD:Construct Type|constructs]], that have been built for a specific task, and have multiple modes of servitude.ask, and have multiple modes of servitude.)
- Hexed Mirror (3.5e Maneuver) + (Invert bonuses on target.)
- Mass Elemental Reverse (3.5e Maneuver) + (Invert energy resistance of many targets.)
- Elemental Reverse (3.5e Maneuver) + (Invert energy resistance of one target.)
- Cross-Class Investment (3.5e Variant Rule) + (Invest 3 ranks into a skill, it becomes a class skill.)
- Gothic Investigator + (Investigator in a Gothic setting)
- Invisible Steel (3.5e Equipment) + (Invisible Steel is an extremely useful material, although its name is misleading because it is neither steel nor is it truly invisible.)
- Firering (3.5e Spell) + (Invoke a ring of flames around the target, both to protect and deal damage)
- Jaws (3.5e Spell) + (Invoke a water shark that bites enemies into pieces.)
- Emergency Reinvoke (3.5e Feat) + (Invoke immediately after invocation wears off)
- Ward of Peace (3.5e Utterance) + (Invoke peace by duplicating ''[[SRD:Sanctuary|sanctuary]]'', or create war through a forced rage.)
- Sky Horns (3.5e Spell) + (Invoke the aid of angels to your side, comforting your good allies and wreaking havoc between evil creatures.)
- Bonus Invocations (3.5e Variant Rule) + (Invokers gain additional invocations for having a high Charisma.)
- Ionite Alloy (3.5e Equipment) + (Ionite Alloy appears like dark gray-purple … Ionite Alloy appears like dark gray-purple steel, its polished surface seeming to reflex rolling storm clouds, and bolts of deep violet lightning randomly crackling off of its surface. Like scorched iron, it can store energy (in this case, electricity) making it a potent defense against lightning and a battery for electricity at the same time.battery for electricity at the same time.)
- Ionized (3.5e Equipment) + (Ionize your weapon, gain electricity damage and more efficiency on your electricity spells.)
- Ireul (3.5e Deity) + (Ireul desires to destroy positive emotions, dragging things into a dreary, "truthful" existence with her.)
- Oni (3.5e Race) + (Iron club-wielding demons from another world)
- Meteoric Iron (3.5e Equipment) + (Iron from a meteorite that radiates heat naturally, and is infused with otherworldly properties.)
- Dark Iron (3.5e Equipment) + (Iron from the depths of the world, forged by the [[SRD:Duergar|duergar]] in their war against the surface.)
- Fungal Infection (3.5e Spell) + (Irritating mushrooms sprout from the victim's skin, making it hard to concentrate.)
- Book Of Books (3.5e Sourcebook) + (Is about all books how you can read them, find them and what bonuses the give you)
- Iskaari (3.5e Race) + (Iskaari are stub-winged humanoids with a deep sense of pride and a warrior culture.)
- Iskandar (3.5e Deity) + (Iskandar appears as a sentient, anthromorphic castle whose halls protect the souls of mankind.)
- Yuriovan (3.5e Race) + (Isolated from most, the Yuriovans live in the mountainous region of Yuriova. Because of the harsh environment, these tribal half elves have acquired various survival and ice abilities.)
- Frankenstein Monster (3.5e Feat) + (It ALIVE! It ALIVE!)
- Many Eyes of the Gibling (3.5e Soulmeld) + (It almost seems like patches of your skin are blinking.)
- Guardian of the Dead (3.5e Maneuver) + (It becomes harder to rebuke or turn allied undead and non-allied undead have trouble creating spawn within 100 feet of you.)
- Imaginary Gun (3.5e Equipment) + (It doesn't exist, but can kill you dead.)
- Aspect of the Glowworm (3.5e Feat) + (It has become apparent that the caterpillars that cluster themselves on your body and even under your skin, and the fireflies that dance around you in a hypnotic swarm, are one in the same, the caterpillars merely insects known as 'glowworms'.)
- Paradox Arrow (3.5e Equipment) + (It hits its target, despite Zeno's Paradox! That... can't be!)
- Combat Reflexes, Greater (3.5e Feat) + (It is harder to get away from you or your attacks.)
- Ein Sof (3.5e Deity) + (It is said that Ein Sof is the very firmament of existence, the great sea which the multiverse rests upon.)
- Webspinner Helifis (3.5e Witch Patron) + (It is said that Helifis was once a druidic fertility deity that became corrupted after being bitten by an abyssal spider.)
- Psifelid (3.5e Race) + (It is said that psifelids were not actually a natural occurrence, but the result of psionic tampering with a yet unknown and long lost base race, whose latent psychic powers were unleashed.)
- Valkyrie Reborn (3.5e Alternate Class Feature) + (It is said that some individuals are born … It is said that some individuals are born with the soul of a valkyrie, a semi-divine being reborn. These individuals are born with inherent divine abilities, strong inner conviction and a talent in martial skills. Since they lack context of their previous existence beyond vague dreams and faded memories, most valkyrie reborn dedicate themselves to mortal causes, which she holds very close to her heart. Since her powers are derived from her soul and conviction, a valkyrie reborn usually doesn't follow a deity like a typical warpriest. Unlike a typical warpriest a valkyrie reborn eschews heavier armor, casts spells spontaneously as part of themselves and possesses great martial talents.elves and possesses great martial talents.)
- Truemaestro (3.5e Alternate Class Feature) + (It is said that the multiverse was weaved from primal music, the Truemaestros seek that primal music and to harness their melody. They are much like truenamer, except weaving their power in strange melodies instead if garbled words.)
- Dead Iron (3.5e Equipment) + (It is said that when Cold Iron is prepared within zones devoid of magic, such as in an antimagic field, with proper care the cold iron's connection to the mystical realm deadens further, resulting in a dangerous bane against all things magical.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Megaton (3.5e Epic Spell) + (It is time to start World War III, go nuclear!)
- Heresiarch (3.5e Alternate Class Feature) + (It is very unusual for a [[False Prophet ( … It is very unusual for a [[False Prophet (3.5e Prestige Class)|False Prophet]] to come from the ranks of a deity's clergy. However sometime a cleric become disillusioned or convinced or a falsehood in the doctrine, if these clerics are allowed to bloom they may become heresiarch. An Heresiarch is the originator of an heresy, and through it they gain their own divine powers even without the approval of their patron. Sometime heresiarch are clerics other deities or even fiend worshipers who work as undercover clerics and fool the general populace as well as other cleric for their dark master.ell as other cleric for their dark master.)
- Shokushu Witch (3.5e Alternate Class Feature) + (It is well known that obsession can start … It is well known that obsession can start with very small things. It is especially true for witches who are often infatuated with power, making pacts with creatures or ''things'' beyond their ken. Shokushu witches are often obsessive individuals, seeking powers from entities beyond this world. They become obsessed with the basic manifestation of such powers, tentacles, and seek to emulate their power and properties.eek to emulate their power and properties.)
- Tyrogue (3.5e Monster) + (It looks like a child. But this child is clearly not human, both with its purple skin, enlarged eyes, and propensity to pick fights with owlbears.)
- Forgiveness (3.5e Spell) + (It looks like flaying all his family members alive wasn't so bad after all.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Pants, the Guardian of God's Junk (3.5e Vestige) + (It must be true, before you is the legendary pants of the gods. Wear it with style.)
- Monologuer (3.5e Flaw) + (It seems like every BBEG has this flaw; you can't help but monologue for a bit.)
- Always Aware (3.5e Feat) + (It takes you much less time to notice things than it does for others.)
- Fried Darkmantle (3.5e Equipment) + (It turns out darkmantles are the octopi of the underground, and they make the most excellent calamari.)
- Brown Note (3.5e Spell) + (It was only a matter of time before someone devised a spell to make people crap themselves.)
- Dire Skunk (3.5e Monster) + (It wasn't me.)
- Avada Estus Peto Kadavera (3.5e Epic Spell) + (It's "Avada Kadavera"... only it ''can't miss''. Basically, anyone targeted by this spell is boned.)
- Barrel Armor (3.5e Equipment) + (It's a barrel.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Hornet Gun (3.5e Equipment) + (It's a gun that shoots hornets.)
- Travelling House (3.5e Equipment) + (It's a house on legs, for those who want to live on the go.)
- Paperclip (3.5e Equipment) + (It's a paperclip. It clips paper.)
- Screwdriver (3.5e Equipment) + (It's a screwdriver. The tool, not the drink.)
- Spring Carpet (3.5e Equipment) + (It's a springboard by any other name.)
- Esoteric Cultist (3.5e Flaw) + (It's clear that you can use magic- and nosy or suspicious people want to know how.)
- Magnetic Oscillation (3.5e Power) + (It's difficult to hit opponents when your metal weapons keep shaking.)
- Garchomp (3.5e Monster) + (It's hard to believe that this apex predat … It's hard to believe that this apex predator was once [[Gible (3.5e Monster)|a wannabe Pac-Man]]. Now it's an engine of utter destruction that thoroughly violates its prey in ways that shouldn't even be ''possible''. Garchomp can run so fast, it actually ''flies''. Nobody is safe from this beast... '''''Nobody.'''''safe from this beast... '''''Nobody.''''')
- Searing Wind (3.5e Invocation) + (It's like ''[[SRD:Gust of Wind|gust of wind]]'', but with fire damage mixed in.)
- Demanding Circadian Clock (3.5e Flaw) + (It's night, time to sleep. No matter what.)
- Lesser Crown of Vermin (3.5e Spell) + (It's not quite [[SRD:Crown of Vermin|crown of vermin]], but its close. A swarm of bugs acts both as shield and a weapon!)
- Wild Teleport (3.5e Spell) + (It's teleport early, but with no control over your destination.)
- Rebound (3.5e Equipment) + (It's the Returning enhancement, but not pants-on-head stupid.)
- Scaling Spell Focus (3.5e Feat) + (It's the Spell Focus chain, plus a few other benefits.)
- Coffin (3.5e Equipment) + (It's the last thing you'll ever need.)
- Uncanny Deductions (3.5e Feat) + (It's the little details that give the most away.)
- Dancing Item (5e) + (Item animated by [[College of Creation (5e)|College of Creation]]'s Animating Performance)
- Prestige Enhancements (3.5e Variant Rule) + (Item enhancements in which only one are allowed on an item.)
- Holy Tools (3.5e Variant Rule) + (Items blessed by the gods, usable by cleric and paladins.)
- Publication:Hyperconscious/Psionic Feats/Infuse Dream + (Items you make have special qualities in dream.)
- Casting Attack Bonus (3.5e Variant Rule) + (Iterative casting actions variant rule.)
- Dyrrn (5e) + (Ithillid-like [[Daelkyr (5e)|Daelkyr]])
- Easy A (3.5e Feat) + (Its just that easy.)
- Crafter (3.5e NPC Class) + (Its not always powerful wizards who are crafting magic marts. These are the nameless NPC crafters pumping out all those wands.)
- Salamander Bread (3.5e Equipment) + (Its the food that never gets cold! (Warning: May burn mouth.))
- Ivysaur (3.5e Monster) + (Ivysaurs are more mature versions of [[Bul … Ivysaurs are more mature versions of [[Bulbasaur (3.5e Monster)|Bulbasaurs]]; Bulbasaurs usually make the transition with access to a lot of sunlight. Once a year, a [[Venusaur (3.5e Monster)|Venusaur]] will travel the countryside and help all the Bulbasaurs who are ready to become Ivysaurs, by storing sunlight for them.me Ivysaurs, by storing sunlight for them.)
- Ixitxachitl Cleric (5e) + (Ixitxachitl [[SRD5:Cleric|cleric]].)
- Jack of All Trades (3.5e Prestige Class) + (Jack of all trades, master of none.)
- Anoup (3.5e Race) + (Jackal headed people of the desert, who have a cultural association with immortality and the dead.)
- Jackalwere (5e) + (Jackals that can shapechange)
- Jadzi (5e) + (Jadzi is the current [[Oracle of Strixhaven (5e)|Oracle of Strixhaven]])
- Jann (3.5e Race) + (Jann are the genies of the material plane, formed equally of all four elements. Because of a secret war with the [[Khayal (3.5e Race)|Khayal]], they've been driven to a nomadic existence in the deserts of the material plane)
- Jayem-Dea (3.5e Deity) + (Jayem-Dea is the keeper of the balance, the watcher of reality, and the father of the gods.)
- Jelly Rain (3.5e Spell) + (Jelly falls from the sky, damaging foes and limiting movement.)
- Incendiary Jelly (3.5e Spell) + (Jelly within the spell's area turns into gelatinous fire.)
- Jet Jack (3.5e Equipment) + (Jet Jack is the street term for alchemical epinephrine (also known as adrenaline). It grants the effect of ''[[SRD:Haste|haste]]'' on its user for 5 rounds.)
- Dredmoor Armor (3.5e Equipment) + (Jet black armor worn by the [[SRD:Undead Type|undead]] knights of Dredmoor.)
- Jetpack (3.5e Equipment) + (Jetpacks are extraordinary mechanical devices which grant flight.)
- Job (3.5e Feat Type) + (Job feats are a type of feat that grant abilities reminiscent of multiclassing.)
- Joker (3.5e Prestige Class) + (Jokers are chaotic pranksters & comedians.)
- Sun II- Moon (3.5e Phrase) + (Jump an entire plane forwards in time.)
- Stinging Rebound (3.5e Maneuver) + (Jump and attack a target, then jump back to your starting position while knocking them backwards and prone.)
- To Hell With Gravity! (3.5e Maneuver) + (Jump checks have no limits based on your height, other benefits.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- From Damned to Damned (3.5e Maneuver) + (Jump from enemy to enemy until you complete a full attack.)
- Feral Dash (3.5e Maneuver) + (Jump out of the way of attacks, but don't botch it or you'll be sorry.)
- Jumping Dodge (3.5e Feat) + (Jump to avoid attacks)
- Pounce From the Canopy (3.5e Maneuver) + (Jump, gaining +1d6/+1 skirmish bonuses until your next turn.)
- Jumper (3.5e Class) + (Jumpers, being the mobile, instinctive warriors that they are, can seem to be everywhere upon the battlefield at any given point in time. A battle that a jumper is involved it is sure to become hectic quickly.)
- SRD5:Acolyte (NPC) + (Junior members of a clergy)
- Z's Critical Hits (5e Variant Rule) + (Just a simple reference point for the way I do critical hits. I know it's a common rule, but it's here for an easy pointer.)
- Neria, Siren (3.5e Bloodline) + (Just as giants exist on land, there are gi … Just as giants exist on land, there are giants of the sea as well. The neria are the giants of mer-kind, and siren neria being one of the most well known ones for resembling mermaids with slightly elfish ears and being one of the most common types seen by the surface. They are also the most likely the sire with the creature of the land.ly the sire with the creature of the land.)
- Plane of Life (3.5e Sourcebook)/The People + (Natives to the Plane of Positive Energy, these outsiders are made of positive energy.)
- Positive Energy Elemental (3.5e Monster) + (Just as the other inner planes, the plane of positive energy has its own elementals.)
- Poison Point (3.5e Feat) + (Just attacking you is enough to poison others.)
- Energy Anti-Resistance (3.5e Creature Ability) + (Just because you have energy resistance/immunity doesn't mean you're always safe! Anti-resistance enables its bearer to treat some or all of a target's [[SRD:Resistance to Energy|energy resistance]] like it wasn't even there!)
- Magic III- Field (3.5e Phrase) + (Just like Antimagic Field.)
- Magic II- Remove (3.5e Phrase) + (Just like Dispel Magic, but can't target an area.)
- Curse Fruit Tree (3.5e Spell) + (Just like Jesus, you doom a tree to never bear fruit again.)
- Walk III- Shift (3.5e Phrase) + (Just like Plane Shift, but targets must be willing.)
- Magic I- Magic (3.5e Phrase) + (Just like [[SRD:Detect Magic|''detect magic'']].)
- Way of the Hare (3.5e Feat) + (Just like the hare, you can recharge your ki abilities quickly and masterfully.)
- Sentriet (3.5e Race) + (Just one of the results of research into genetic engineering.)
- Gravelord's Dance (3.5e Spell) + (Jutting swords of black energy emerge from the ground, slashing everyone.)
- K'iernavu, Maker of Deals (3.5e Witch Patron) + (K'iernavu is a powerful fiend who is quite willing to make deals.)
- Kabiork (3.5e Race) + (Kabiorks are distantly related to orcs, or perhaps bears, or both. Once vicious, the species has long since chilled out after a cultural revolution and become fat, jovial, sleepy creatures dedicated to simple comforts and easy living.)
- Kadabra (3.5e Monster) + (Kadabras are more grounded in reality than … Kadabras are more grounded in reality than Abras are. They are quite likely to use weapons or spoons – and have a great love of communication. Like Abras, their bodies are covered in what appears to be yellow or orange chitinous armor – but in reality the shiny and rigid outer layer of a Kadabra is brittle and serves no protective function at all.and serves no protective function at all.)
- Kakai (3.5e Race) + (Kakai are the spirits of humanoid incarnated in the body of carrion birds who fed on the corpse.)
- Kakuna (3.5e Monster) + (Kakunas are incompletely formed and barely move. They can harden themselves, but are not dangerous.)
- Kaldan (3.5e Race) + (Kaldans, technically a type of beholder, appears nothing of the sort as they appear to be floating humanoid heads with short squid-like tendrils drifting just below where their neck is. And unlike beholders, they seem to retain some sense amongst them.)
- Anima Explosion (3.5e Maneuver) + (Kamehameha!!!!)
- SRD:Gargoyles—Kapoacinths (Race) + (Kapoacinths often appear to be stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- Karasi (3.5e Deity) + (Karasi is Erreun’s wife and the Starborn's Mother Goddess.)
- Kavka (3.5e Monster) + (Kavkas are small avians from the planet Gokia that feed on bugs and occasionally scavenge on other meats.)
- SRD:Improved Shield Bash + (Keep Shield bonus to AC while shield bashing.)
- Draw the Dark (3.5e Maneuver) + (Keep company with misery.)
- Mindspider Infiltrator (3.5e Optimized Character Build) + (Keep enemies in their place while stunning them and dealing decent damage. Also serves as a master infiltrator.)
- Cloister (3.5e Spell) + (Keep out most magical travel and ward creatures except those of a designated type.)
- Umbrella (3.5e Equipment) + (Keep out of the rain with a lovely umbrella.)
- Life Support (3.5e Spell) + (Keep someone from dying even through they should be dead.)
- Diversionary Tactics (3.5e Maneuver) + (Keep the enemy focused on yourself, allowing opportunity for allies to hide.)
- Timed Floor of Death (3.5e Equipment) + (Keep up the pressure. Can they disable the trap before the entire floor becomes lav- I mean, spikes?)
- Dimensional Pin (3.5e Equipment) + (Keep your bags of holding from imploding on you.)
- Tapas (3.5e Force Power) + (Keep yourself protected from the elements.)
- Bend Multitasker (3.5e Feat) + (Keeping bends maintained is no big deal for you.)
- Safeguard (3.5e Cleric Domain) + (Keeping things safe.)
- Earthshaking Growl (3.5e Spell) + (Keeping your tail low and growling from deep in your throat, you make the ground rumble and shake, knocking people over.)
- Kelp Reed (3.5e Equipment) + (Kelp Reed is a wood-like substance that is ideal for underwater adventures.)
- Khayal (3.5e Race) + (Khayal are the secretive genies of the Plane of Shadow. They have a plane-spanning empire of conspiracies, involved in machinations against the other genies, especially the [[Jann (3.5e Race)|Jann]].)
- Book of Elements (3.5e Sourcebook)/Races of the Elements + (Genasi are the descendents of mortals and genies of various kinds.)
- Khorne (3.5e Deity) + (Khorne is the blood god and the mightiest and oldest of the Chaos Gods thanks to the extreme levels of violence present throughout the multiverse.)
- Ki Barrage (3.5e Invocation) + (Ki Volley now works with Flurry of Blows ability for a flurry of ki volleys)
- Ki-rin (5e) + (Ki-rin have Chinese dragon like heads with beards and antlers. Their bodies are like a horse or deer, but have cloven hooves. They are often gold, but may be any bright color.)
- Psi Kick (3.5e Power) + (Kick a creature with the power of psionic might, and bull rush them far away.)
- Messiah's Kick (3.5e Feat) + (Kicking Orcs off of cliffs serves your dark purpose.)
- Supreme Power Attack (3.5e Feat) + (Kill anything and everything)
- Improved Power Attack (3.5e Feat) + (Kill anything and everything)
- Kinetic Rending (3.5e Power) + (Kill everything within 20 ft. of you by tearing it in half with your mind.)
- Schism of the Helix (3.5e Spell) + (Kill living creatures of a particular type.)
- Splatterhouse (3.5e Maneuver) + (Kill someone in such a messy way, you cause their allies to flee in terror while you gain bonuses.)
- Death I- Death (3.5e Phrase) + (Kill the target.)
- Slay the Prey (3.5e Maneuver) + (Kill your target or incapacitate it for one round.)
- Pseudo-Suicide Pill (3.5e Maneuver) + (Kill yourself, but not really. This can trick creatures into thinking you are dead.)
- Murder (3.5e Cleric Domain) + (Killing is not just a job requirement, it's a religious experience.)
- Killoren (3.5e Race) + (Killoren are the product of the wrongful deaths of other fey, the instruments of revenge for the natural world.)
- Kindori (5e) + (Kindori can best be described as astral whales. They have no mouth and multiple eyes that can project light.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)
- Sun King (5e Deity) + (King of the Gods, keeper of the sun.)
- Majesty (3.5e Spell) + (Kneel to your lord.)
- Honorable Extremist (3.5e Feat) + (Knight and Soulborn level stack for Knight’s Challenge DC and Smite damage.)
- Bone Knight (5e) + (Knights that use bonecraft armor)
- Dark Knight (5e Martial Archetype) + (Dark knights expend their own health to deal massive powerful blows, recover through acts of violence, and sow death in their wake.)
- Gate Knight (3.5e Class) + (Knights who have discovered power through sacrificing life to the darkness. It is another take on the iconic "Dark Knight" class of Final Fantasy fame.)
- Bane of Balance (3.5e Invocation) + (Knock a foe off-balance with your ''eldrit … Knock a foe off-balance with your ''eldritch blast'' (or ''ki volley'' or ''wind bullet''), [[Uncentered (3.5e Condition)|uncentering him]] and imposing a −2 competence penalty to [[SRD:Balance Skill|Balance]] and [[SRD:Tumble Skill|Tumble]] checks until the condition is cleared.ecks until the condition is cleared.)
- Shi'quos School (4e Feat) + (Knock an opponent at a lower elevation than you [[4e Index (4e Other)#prone|prone]] by [[4e Index (4e Other)#charging|charging]] at them.)
- Spin Blow (3.5e Feat) + (Knock foes back)
- Knockback (3.5e Equipment) + (Knockback weapons allow you to make a free bull rush on an attack.)
- Saddle Ladder (3.5e Equipment) + (Knotted tassels that hang off the side of a saddle, they assist in mounting very large mounts but also make it easier to grapple and climb on said mounts.)
- Power of Truth (3.5e Feat) + (Know when creatures are lying, and force them to tell the truth. Also, bonuses against illusion.)
- Orientation (3.5e Cleric Domain) + (Knowing where one’s destination is, and helping others know where their destinations are.)
- Indariel (3.5e Deity) + (Known also as the Golden General, the Holy Warrior, the Queen of the Valkyrie, and the Tactician. She is the general of the armies of good, and the first defense against the hordes of the Abyss.)
- Yaviandawe (3.5e Deity) + (Known also as the Mother of Vaerya, Heart of the World, Queen of Life, and Lady of the Forest. Yaviandawe reveres everything that grows.)
- Milyena (3.5e Deity) + (Known also as the Sorceress Queen, the Lover, Holder of the Covenant. Milyena governs two aspects; magic, and love.)
- Ganteka (3.5e Deity) + (Known also as the Storm King, the Iron Brawler, and Ganteka the Mighty, Ganteka is the mightiest warrior ever seen.)
- Consumption the Everwyrm (3.5e Vestige) + (Known as Phizbirro in his mortal life, the demon possessing him, Consumption, was reborn, but lost in time and space.)
- Fiendblooded Knight (3.5e Alternate Class Feature) + (Known as corrupter, fiends get their taint … Known as corrupter, fiends get their taint over entire bloodline. Some of these souls become irredeemably tainted and become warlocksCA or are slaughtered for it. However mercy take many forms and some of these tainted child are taken in monasteries to be trained to resist evil. The Fiendblooded Knight is a Paladin who mastered their own inner demon and plan on using the power of 'evil' to defeat evil. On the other hands, those who oppose good also seek those child and some Fiendblooded Knights belong in the ranks of servants of evil. Perhaps this is more common than the occasional brave soul facing and defeating corruption and much more willing to delve into the depth of their abilities.re willing to delve into the depth of their abilities.)
- Ardian (3.5e Deity) + (Known as the Hand of Judgment, Ardian the Implacable, and the Holy Fire of Vaerya, Ardian is the patron saint of clerics and paladins who wish to battle evil.)
- Zgazdrkrkl (3.5e Elder Evil) + (Known as the primordial jellyfish, Zgazdrkrkl is composed of the infinite primal hatred of countless invertebrates towards all the bony creatures of this world.)
- Mooncursed (3.5e Race) + (Known as theriajynxed amongst their own, i … Known as theriajynxed amongst their own, it is said that they were once lycanthropes who somehow became trapped in their hybrid forms and bred true, forming weaker anthromorphic man-beasts who still feel the call of the night, and whose fates are shaped by the moon.t, and whose fates are shaped by the moon.)
- Youxia (3.5e Alternate Class Feature) + (Known as “wandering vigilante”, or “knight-errant”, the youxia is a valiant warrior who wanders the land. They fight for a variety of causes, some protect the meek while others fight for themselves alone.)
- Wood, Firebound (3.5e Equipment) + (Known collectively as "Bound Wood", it is wood which has had a small elemental spirit bound into it. Firebound Wood possesses a fire elemental which keeps the wood burning like a torch and never being consumed.)
- Wood, Waterbound (3.5e Equipment) + (Known collectively as "Bound Wood", it is wood which has had a small elemental spirit bound into it. Waterbound Wood possesses a water elemental which makes the wood damp and soaked, good for resisting flames and funneling toxins mixed within.)
- Wood, Airbound (3.5e Equipment) + (Known collectively as "Bound Wood", it is wood which has had a small elemental spirit bound into it. Airbound Wood possesses an air elemental which makes the wood light and swift when swung through the air.)
- Wood, Earthbound (3.5e Equipment) + (Known collectively as "Bound Wood", it is wood which has had a small elemental spirit bound into it. Earthbound Wood possesses an earth elemental which makes the wood extremely heavy and dense, capable of massive damage and awesome blows.)
- Aspect of the Gerridae (3.5e Feat) + (Known coloquially as water striders or water darters, gerridae use their long limbs to walk on liquid and move quickly from place to place.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Kobold Scale Sorcerer (5e) + (Kobold Sorcerer)
- SRD5:Kobold + (Kobold are small reptile-like humanoids. Their skin/scale color can be that of any [[:Category:5e Dragons|dragon]], but tend to be the same as their extended-family pack.)
- Kobold Race (5e) + (Kobold as playable race.)
- Kobold Alchemist (5e) + (Kobold learned in alchemy.)
- Kobold Inventor (5e) + (Kobold that makes and utilizes odd weapons and traps.)
- Kobold Dragon-Blessed (5e Monster) + (Kobold with breath weapon)
- SRD:Kobolds (Race) + (Kobolds are short, [[SRD:Reptilian Subtype|reptilian]] [[SRD:Humanoid Type|humanoids]] with cowardly and sadistic tendencies.)
- Koopa (3.5e Race) + (Koopas are bald turtle like creatures from the Mario videogames.)
- Korok (3.5e Race) + (Koroks from the <u>Legend of Zelda</u> series.)
- Krytoplasm (3.5e Equipment) + (Krytoplasm is a strange blue viscous liquid, created by a cabal of insane scientist to uplift human it instead turn them into monster.)
- Krytoplasm Mutant (3.5e Template) + (Krytoplasm mutants were created by a cabal of insane scientist seeking to uplift humanity using an untested mutagen.)
- Kyurem (3.5e Monster) + (Kyurem is what remains of the original dra … Kyurem is what remains of the original dragon that split into [[Reshiram (3.5e Monster)|Reshiram]] and [[Zekrom (3.5e Monster)|Zekrom]]. Once noble and good-hearted, this embodiment of wuji – the absence of yin and yang – has been driven insane by its loss.yang – has been driven insane by its loss.)
- Salaisuus (3.5e Deity) + (LE god of secrets. He has cults all over the Uzarra underground that use deception and doublespeak to operate.)
- Psychoactive Mist (3.5e Feat) + (Lace your hazy mist with other drugs.)
- Daunt (3.5e Creature Ability) + (Lacking the will to fight saps one's power as much as the misery of fighting an army of the undead.)
- Lagomaluschai the Everlasting Thirst (3.5e Elder Evil) + (Lagomaluschai the Everlasting Thirst has arrived, robbing the world of the water vital to life itself.)
- Easterner's Armor (3.5e Equipment) + (Lamellar plate armour popularized by eastern warriors.)
- Draconian Dreadnought (5e) + (Large [[Draconian (5e)|Draconian]] shock troops.)
- Giant Sea Eel (5e) + (Large eel)
- Giant Lightning Eel (5e) + (Large electric eel)
- Leode (3.5e Race) + (Large humanoid lions, their bodies are re-enforced with muscles of carbon steel and bones of titanium.)
- Colossus Climber (3.5e Feat) + (Large opponents pose no problem to you, as you bravely scale their bodies and stab at their undersides, making it difficult for them to hit you in the process.)
- SRD5:Crocodile + (Large reptile with a extended mouth full of teeth)
- Sea Lion (5e)/Beast + (Large sea mammal)
- Trapper (5e) + (Large sheet-like monster that disguises itself as a floor or ceiling.)
- Category 2 Krasis (5e) + (Large sized [[Krasis (5e)|krasis]])
- Eye Monger (5e) + (Large spheroid creature, easily mistaken for an asteroid.)
- Deinonychus (5e) + (Larger version of a [[Velociraptor (5e)|Velociraptor]])
- Elder Oblex (5e) + (Larger, more dangerous [[Oblex (5e)|oblex]], an ooze that can imitate other [[SRD5:Creature|creature]]s)
- Larvesta (3.5e Monster) + (Larvesta is the juvenile form of [[Volcarona (3.5e Monster)|the legendary Moth of Solar Flame]]. As is, though, it's more like a Caterpillar of Solar Embers. That doesn't mean it's a pushover.)
- Quickrazor Slash (3.5e Maneuver) + (Lash out with a blade of force as an immediate action.)
- Quickrazor Bloodbath (3.5e Maneuver) + (Lash out with a storm of force blades as an immediate action.)
- Quickrazor Tempest (3.5e Maneuver) + (Lash out with many blades of force as an immediate action.)
- Quickrazor Flurry (3.5e Maneuver) + (Lash out with several blades of force as an immediate action.)
- Lorehold Pledgemage (5e) + (Later student of [[Lorehold College (5e)|Lorehold College]])
- Verneshot (3.5e Maneuver) + (Launch a huge mass of burning land, which comes back down like a meteor!)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Gastrological Gangrene Goo (3.5e Maneuver) + (Launch a sticky poison mass which [[SRD:Entangled|entangles]] and is hard to remove.)
- Hadoken (3.5e Feat) + (Launch a wave of ki to strike others at a distance.)
- Hand of Blight (5e Spell) + (Launch clawing hands of necrotic energy at your foes.<br /><br />)
- Wind Blast (3.5e Invocation) + (Launch your enemy backwards with your ''eldritch blast'' or ''wind bullet''.)
- Arcane Space Program (3.5e Spell) + (Launch yourself into orbit, traveling long distances rapidly.)
- Lavaster (3.5e Deity) + (Lavaster, Lord of the Counting House and Validator of all contracts.)
- Lavenderite (3.5e Equipment) + (Lavenderite is a light mineral-rich stone with a soft lavender color, its interior is creamy white in color but quickly changes to the exterior color when exposed to air.)
- Tactical Marbles (3.5e Equipment) + (Lay these marbles to knock down foes)
- Plain of Infinite Portals (3.5e Location) + (Layer 1 of the Abyss, the home of Pazuzu)
- The Hive (3.5e Location) + (Layer 444 of the Abyss, the home of Obox-ob)
- Eternity's End (3.5e Location) + (Layer 666 of the Abyss, the home of Abaddon)
- Darkness of Hearts (3.5e Location) + (Layer 69 of the Abyss, the home of Malcanthet)
- Drow House Captain (5e) + (Leader of a House militia)
- Myconid Sovereign (5e) + (Leader of a [[Myconid (5e)|Myconid]] colony.)
- Harpy Matriarch (5e) + (Leader of a band of [[SRD5:Harpy|harpies]])
- Gnoll Pack Lord (5e) + (Leader of a gnoll pack)
- Hoboblin Warlord (5e) + (Leader of a hobgoblin legion)
- Hobgoblin Warlord (5e) + (Leader of a hobgoblin legion)
- Hobgoblin Captian (5e) + (Leader of a hobgoblin squad)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Xvart Speaker (5e) + (Leader xvart)
- Sahuagin Paragon (3.5e Racial Paragon Class) + (Leaders of the [[Sahuagin (3.5e Race)|sahuagin]] able to transform into elves and grow extra arms.)
- Leadership (3.5e Feat Type) + (Leadership feats let you have and command minions.)
- Variant Leadership (3.5e Feat) + (Leadership without a cohort, but instead you gain other benefits.)
- Digestive Charge (3.5e Maneuver) + (Leap at a target with such accuracy that you might as well be flying, and spray them with digestive juices with a single well-placed strike.)
- Vicious Pounce (3.5e Skill Trick) + (Leap onto a foe that flies into your vicinity and bring it crashing down to the ground.)
- Power of Lag (3.5e Feat) + (Learn the tricks of "Lag")
- Scion of Elemental Air (5e) + (Learn ''[[SRD5:Minor Illusion|minor illusion]]'' and gain limited [[SRD5:Fly|fly]]ing.)
- Path of the First (3.5e Feat) + (Learn Hero's Edge maneuvers and reroll slashing damage while using a Strike.)
- Path of the Second (3.5e Feat) + (Learn Hero's Edge maneuvers in any Martial Adept class and increase reflex DC.)
- Path of the Third (3.5e Feat) + (Learn Hero's Edge maneuvers in any Martial Adept class and increase jump and attack rolls slightly.)
- Mad Torcher Style (3.5e Feat) + (Learn a couple of tactical maneuvers when fighting with a torch and another weapon.)
- Hemocraft Initiate (5e Feat) + (Learn a dabbling of [[Z's Blood Magic (5e Sourcebook) | Blood Magic]], in the style of the Magic Initiate feat.)
- Exalted Spell Learning (3.5e Feat) + (Learn a new [Good] spell.)
- Extra Word Knowledge (3.5e Feat) + (Learn a new word, and learn new words better.)
- Investigate Portal (3.5e Spell) + (Learn about a portal's operation and what's on the other side)
- Gyakukaiten Stance (3.5e Feat) + (Learn advanced defense with nunchaku in battle.)
- Spellstrike I (3.5e Maneuver) + (Learn and cast a single 1st-level spell with a successful Spellcraft check.)
- Spellstrike II (3.5e Maneuver) + (Learn and cast a single 2nd-level spell with a successful Spellcraft check.)
- Spellstrike III (3.5e Maneuver) + (Learn and cast a single 3rd-level spell with a successful Spellcraft check.)
- Spellstrike IV (3.5e Maneuver) + (Learn and cast a single 4th-level spell with a successful Spellcraft check.)
- Spellstrike V (3.5e Maneuver) + (Learn and cast a single 5th-level spell with a successful Spellcraft check.)
- Spellstrike VI (3.5e Maneuver) + (Learn and cast a single 6th-level spell with a successful Spellcraft check.)
- Spellstrike VII (3.5e Maneuver) + (Learn and cast a single 7th-level spell with a successful Spellcraft check.)
- Spellstrike VIII (3.5e Maneuver) + (Learn and cast a single 8th-level spell with a successful Spellcraft check.)
- Spellstrike IX (3.5e Maneuver) + (Learn and cast a single 9th-level spell with a successful Spellcraft check.)
- Ikkaiten Stance (3.5e Feat) + (Learn basic uses of nunchaku in battle.)
- Analyze Teleportation (3.5e Spell) + (Learn details of where your foes teleported to, without going there yourself.)
- Improved Ki Volley (3.5e Invocation) + (Learn how to fire multiple ki volleys at a single target)
- Force Premonition (3.5e Force Power) + (Learn if the future will be good or bad, gain some sense of what's to come.)
- Efficient Spellcasting (Legend Feat) + (Learn lower circle versions of a few spells you already know.)
- Open Sesame (3.5e Maneuver) + (Learn passwords and command words)
- Firefighting Magic (3.5e Feat) + (Learn spells and techniques to combat fire)
- Know Thy Enemy (3.5e Feat) + (Learn the habits of a particular quarry and put that knowledge to good use.)
- Azure Sorcery (3.5e Feat) + (Learn the secrets of azure sorceries.)
- Phantasmagoria (3.5e Feat) + (Learn the secrets of ghost magic.)
- Linguist (3.5e Feat) + (Learn three languages.)
- Fire Eating (3.5e Skill Trick) + (Learn to breathe flames from a lit torch.)
- Improved Copy Technique (3.5e Feat) + (Learn to copy techniques much faster, even if its from your enemy.)
- Create Geoglyph (3.5e Feat) + (Learn to create land-bound spells that affect very large areas.)
- Alternate Delivery (3.5e Invocation) + (Learn to expel your beam attacks from your eyes or mouth instead of using your hand.)
- Greater Alternative Delivery (3.5e Invocation) + (Learn to expel your ki volley attacks from your Aura instead of using your hand(s) at any direction.)
- Master Alternate Delivery + (Learn to expel your ki volley attacks from your Aura instead of using your hand(s) at any direction.)
- Improved Alternate Delivery (3.5e Invocation) + (Learn to expel your ki volley attacks from your chest instead of using your hand(s).)
- Viper Dance (3.5e Feat) + (Learn to fight and attack like a viper.)
- Mutagenic Adept (5e Feat) + (Learn to make a few Mutagens.)
- Bond of the Harden Crusader (3.5e Spell) + (Learn to model your martial techniques with magic.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Grapple (3.5e Feat) + (Learn to use new moves when grappling.)
- Rokushiki Master (3.5e Prestige Class) + (Learning these techniques can take an entire life time, so most users choose a single ability to make their trademark attack. Rokushiki mainly focuses on either making the human body tougher or faster to execute normally inhuman feats.)
- Euphoric Blade (3.5e Feat) + (Learning to meld the blade from within your soul with the tempestuous emotions of your mind, you learn to ride the high that comes from wielding your blade in order to manifest ever-greater powers.)
- Malakh (3.5e Race) + (Least of the beings we would call angels, these reborn souls are not yet composed of purity of essence yet take the shape of the divine messangers themselves.)
- Spiked Caestus (5e Weapon) + (Leather gauntlets with metal spikes make for deadly punching weapons.)
- Caestus (5e Weapon) + (Leather gauntlets with metal studs, used to make one's fists deadly weapons.)
- Scorching Spell (3.5e Feat) + (Leave a burning mark with your fire spells.)
- Smoking Serpent Path (3.5e Maneuver) + (Leave a cloud of toxic smoke in the wake of your movement.)
- Solid Serpent Path (3.5e Maneuver) + (Leave a cloud of toxic smoke in the wake of your movement.)
- Afterimage Walk (3.5e Maneuver) + (Leave difficult, damaging terrain in your path)
- Snowflake Step (3.5e Maneuver) + (Leave ice in your wake.)
- Quick Migration (3.5e Maneuver) + (Leave portals behind for your Teleportation maneuvers.)
- Amphemia (5e) + (Ledgendary [[Nyxborn (5e)|Nyxborn]] [[Harpy (5e)|Harpy]] that can control [[SRD5:Undead|undead]] with her song.)
- Collect Humidity (3.5e Spell) + (Leech the humidity from an area, making it less humid and making water.)
- Beast-Possessed (3.5e Template) + (Legend speak of terrible creature, monster assuming the guise of men.)
- Soth (5e) + (Legendary [[Death Knight (5e)|death knight]] in the service of the [[Dragon Queen (5e)|Dragon Queen]].)
- Polukranos (5e) + (Legendary [[Ironscale Hydra (5e)|Ironscale Hydra]])
- Warlord (NPC) (5e) + (Legendary [[SRD5:Fighter|fighter]].)
- Mordakhesh (5e) + (Legendary [[SRD5:Rakshasa|rakshasa]] warlord (named individual))
- Skull Lord (5e) + (Legendary [[SRD5:Undead|undead]] [[SRD5:Sorcerer|sorcerer]]s)
- Forest Master (5e) + (Legendary [[SRD5:Unicorn|unicorn]] that is the protector of the [[Darken Wood (5e)|Darken Wood]].)
- Beledros Witherbloom (5e) + (Legendary dragon founder of the [[Strixhaven (5e)|Strixhaven]] [[Witherbloom College (5e)|Witherbloom College]].)
- Fleecemane Lion (5e) + (Legendary monster lion with silver or gold mane)
- Monstrous Peryton (5e) + (Legendary peryton)
- Strahd von Zarovich (5e) + (Legendary vampire that rules [[Ravenloft (5e)|Ravenloft]].)
- Loup Garou (5e) + (Legendary wererewolf with a extra-strong curse.)
- Dadorabaal the Unmoving (3.5e Vestige) + (Legends tell of a brave paladin who protected his castle and kingdom from the forces of darkness. This paladin endured a brutal assault for 40 days and 40 nights until at last the tidal wave of evil was routed, but at the loss of the paladin.)
- Nikolaas, The Laughing Saint (3.5e Vestige) + (Legends tell of a man so generous and kind … Legends tell of a man so generous and kind, he wished to give his gifts to all the world. Such would be impossible, though, as the world is a big place. But it's said that his will was so strong that when he died, he continued to persist in the minds and hearts of people everywhere, and every so often he returns to grant joy to the world. You gain the ability to teleport at will, store a great deal in your bag, fit through tiny spaces, resist damage, detect alignments, speak to any creature, sneak around, and punish the naughty with coal.around, and punish the naughty with coal.)
- Lemniscate (3.5e Deity) + (Lemniscate appears as a huntress woman with wild yet beautiful features and strange eyes with infinity marks in them.)
- Stifle (3.5e Spell) + (Lengthens the casting time of spells and special attacks of target creature to a [[SRD:Full-Round Action|full-round action]].)
- Foo-Inu (3.5e Race) + (Leonine-headed spiritfolk which have an affinity with stone and a predisposition for protection.)
- Lerato (3.5e Deity) + (Lerato, Starborn God of invention)
- Lerulean (3.5e Race) + (Lerulean are ancient humans who, alongside their home Lerulis, were sunk below the waves. Thanks to a magic ritual however they were able to survive and adapt to their new aquatic environment.)
- Leshy (5e Monster) + (Leshies are anthropoid [[SRD5:Fey|fey]] that are the heart of a forest.)
- Grimoire Acrobat (3.5e Alternate Class Feature) + (Less thief, more acrobat!)
- Cunning Rogue (5e Alternate Class Feature) + (Lessening a little of Rogue's insanity, while giving them a little bit of a buff in flexibility.)
- Dimension Pathway (3.5e Spell) + (Lesser ''[[SRD:Teleportation Circle|teleportation circle]]'', with the range of ''[[SRD:Dimension Door|dimension door]]''.)
- Lesser Sudden Blow (3.5e Feat) + (Lesser Celerity, for fighters.)
- Kuklop (3.5e Race) + (Lesser cyclops believed to be half-breeds from giant humanoids of times past, the kuklop share more in common with their smaller kin than giants. They retain the Cyclops key feature though, a single round eye rather than a pair.)
- Lesser Displacer Beast (3.5e Race) + (Lesser displacer beasts are a subspecies of displacer beast which, while weaker, has a stronger personality and more complex society.)
- Egg Hunter Hatchling (5e) + (Lesser dragon often used as a mount.)
- Lesser Medusa (3.5e Race) + (Lesser medusa are weaker versions of the more common [[SRD:Medusa|medusa]], the reason why is unknown.)
- Aristocrat (5e) + (Lesser nobility, high officials, powerful merchant houses)
- Spellshield, Lesser (3.5e Equipment) + (Lesser spellshield armor and shields grant its user spell resistance equal to their character level +1, or SR 9, whichever is greater.)
- Gorgoneion (3.5e Race) + (Lesser variants of medusa, their gaze transforms their victims into stone slowly.)
- Publication:Dread Codex 2/Prestige Classes/Bloodbound + (Lesser wizard servants of powerful necromancers.)
- Publication:Dread Codex/Magic Items/Lesser Zombi Powder + (Lesser zombi powder is similar to [[Greater Zombi Powder (Dread Codex Equipment)|greater zombi powder]], except that it has no power to slay.)
- Tarn's Violent Prophet (3.5e Spell) + (Let a divine spellcaster lose all control and just smite the infidels!)
- Leather Seed (3.5e Spell) + (Let a tree grow to create leather or let it consume the insides of a dead creature, leaving only its skin.)
- Falling Wall (3.5e Spell) + (Let those high walls fall down.)
- Willing Flesh (3.5e Invocation) + (Let your enemy's boundaries down. The will of the Voluptuous Flesh.)
- Acceleration Combat (3.5e Feat) + (Let your legs get you out of danger)
- Rebalanced Paladin Aura of Protection (5e Alternate Class Feature) + (Let's make Hexadin a little less busted, but still powerful.)
- See the Strike that is to Be (3.5e Maneuver) + (Let's you know what maneuvers an opponent has prepared)
- Advanced Study (3.5e Feat) + (Lets fixed list casters count spells takable with Advanced Learning as part of their 'spell list' for things besides intrinsically learning them)
- Advanced Study, Very High (3.5e Feat) + (Lets fixed list casters count spells takable with Advanced Learning as part of their 'spell list' for things besides intrinsically learning them and also grants additional spells known from their advanced learning list)
- Fusillade Gauntlet (3.5e Equipment) + (Lets the wearer summon daggers to their hand as a free action.)
- Spider Climb (TOToM Spell) + (Lets you climb like a spider)
- Dibonation (3.5e Spell) + (Lets you critical hit or sneak attack creatures normally immune to such.)
- Selective Ability (3.5e Feat) + (Lets you pick who gains the benefits or suffers the negatives of any ability that you can create that has a radius of effect.)
- Sight II- Truth (3.5e Phrase) + (Lets you see things as they are.)
- Bamf (3.5e Spell) + (Lets you teleport short distances once per round.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Air Walk (TOToM Spell) + (Lets you walk on air like on the ground.)
- Metal Scent (3.5e Creature Ability) + (Level 1 ability of the Lava Dragon sphere)
- Inner Fire (3.5e Creature Ability) + (Level 3 ability of the Lava Dragon sphere)
- Animate Fire Breath (3.5e Creature Ability) + (Level 3 ability of the Lava Dragon sphere)
- Level Adjustments Variant (3.5e Variant Rule) + (Level Adjustments suck, but rather than having to deal with the level loss, you could simply add racial hit dice, even to a template.)
- Scaling Level Adjustments (3.5e Variant Rule) + (Level adjustments are adjustments.)
- Ascetic Priest (3.5e Feat) + (Level your [[SRD:Unarmed Strike|unarmed strike]] damage and [[SRD:Turn or Rebuke Undead|turn undead]] level at the same time.)
- Ascetic Juggernaut (3.5e Feat) + (Levels of [[Monk]] or [[Martial_Artist_(3.5e_Class)|Martial Artist]] stack with levels of [[Battle_Juggernaut_(3.5e_Class)|Battle Juggernaut]] to determine Unarmed Strike damage and AC Bonus and Regeneration and Damage Reduction.)
- Cloistered Scholar (5e) + (Librarian)
- Library Vita (3.5e Location) + (Library of Positive Energy)
- Gray Monk (3.5e Prestige Class) + (Life is disparity. Life and death, light and dark, good and evil. The Gray Monk rejects these, and embraces the peaceful gray existance.)
- Gambler (3.5e Prestige Class) + (Life is the luck of the draw, now you learn how to bring some of that random fortune to your bidding.)
- Awakened Hero (3.5e Alternate Class Feature) + (Life is unfair. Some individuals may be bo … Life is unfair. Some individuals may be born weak or crippled, unable to really stand for themselves. However due to a wishing star, the intervention of a deity, a power passed between successors, or the words of an ancient wizard, such an individual may gain a spark of a greater power. The awakened hero is one of such individuals, who gained the ability to transform into an idealized version of themselves, free of their weaknesses. More often than not, they seek to right the wrongs they suffered and protect those weaker than themselves. However some poor souls let their bitterness consume them and give in to the feeling of revenge against an unfair world.eeling of revenge against an unfair world.)
- FT40 Energy Armor (3.5e Equipment) + (Light alien armor.)
- Electrocute (3.5e Epic Spell) + (Light an enemy up like a Christmas tree! (A Christmas tree that's about to burn down!))
- Gymnastics Outfit (3.5e Equipment) + (Light and form-fitting clothing outfit that is ideal for allowing the fullest freedom of movement. Intended compatible with [[Tome_Armor_(3.5e_Variant_Rule)#Not_Armors|Red Rob Tome Armor rules]])
- Armor of the Planes (3.5e Equipment) + (Light armor weaved from the planes themselves, it allows its user to step through dimensions as easily as walking.)
- Folded Light (3.5e Weave) + (Light is bent around a creature, making it invisible)
- Invisible (3.5e Trait) + (Light passes through you for some unknown reason.)
- Knight-Errant's Armor (3.5e Equipment) + (Light plated chain mail worn by roving knights.)
- Ego Plate (3.5e Equipment) + (Light psionic power armor from the nation of Idd.)
- Psychic Support Measure (3.5e Power) + (Light up brightly with psionic light that helps allies, debuffs opponents, and illuminates the surroundings.)
- Thornbush (3.5e Feat) + (Light weapon related benefits.)
- Lightsmith (3.5e Alternate Class Feature) + (Light-flavoured Thundersmith)
- Illuminating Blast (3.5e Spell) + (Light-force wave similar to Delayed Fireball)
- Feather (3.5e Spell) + (Lightens the target's load.)
- Lightning Tentacles (3.5e Spell) + (Lightning bolts extend the caster's reach and allow him or her to manipulate at a distance.)
- Mindshock (3.5e Power) + (Lightning from fingers deals damage and nauseates the mind and body from the pain. A sustained dose is capable of literally leeching the target's vitality to nothing.)
- Nerve Fry (3.5e Feat) + (Lightning really gets on people's nerves. Literally, in this case.)
- Force Lightning (3.5e Force Power) + (Lightning strikes multiple enemies, causes pain.)
- Ranged Soulblade (3.5e Alternate Class Feature) + (Lightsabers aren't for everyone, why not try lasers instead.)
- Animal Convoking (3.5e Spell) + (Like ''[[SRD:Animal Messenger|animal messenger]]'', but rather than send a message it seeks out a target and brings them to you.)
- Contagion, Greater (3.5e Spell) + (Like ''[[SRD:Contagion|contagion]]'', but more spells to choose from.)
- Lesser Regenerate (3.5e Spell) + (Like ''[[SRD:Regenerate|regenerate]]'' but much slower. However it does provide protection for a longer time.)
- Cloth Shape (3.5e Spell) + (Like ''[[SRD:Wood Shape|wood shape]]'' but for cloth objects.)
- Metal Shape (3.5e Spell) + (Like ''[[SRD:Wood Shape|wood shape]]'' but for metal objects.)
- Ember (3.5e Spell) + (Like Acid Splash, but fire.)
- Mass Impending Blade of Damocles (3.5e Maneuver) + (Like Impending Blade but on more enemies.)
- Power III- Surge (3.5e Phrase) + (Like Power II, but with many targets.)
- Accept Soul (3.5e Spell) + (Like Reincarnate, but all in your head. The target is reincarnated as a Sentient Illusion.)
- Publication:Dread Codex/Magic Items/Greater Vampiric + (Like Vampiric, but applies against any living creature.)
- Expand Spell (3.5e Feat) + (Like Widen Spell, but more versatile. Increase the area of a spell's effect.)
- Greater Bamf (3.5e Spell) + (Like [[Bamf (3.5e Spell)|''bamf'']], but with greater range and flexibility.)
- Mind Probe (3.5e Maneuver) + (Like [[Know thy Enemy (3.5e Maneuver)|''know thy enemy'']], but a little bit faster.)
- Mind Scan (3.5e Maneuver) + (Like [[Know thy Enemy (3.5e Maneuver)|''know thy enemy'']], but you actually have time to do other stuff this round.)
- Mind Peek (3.5e Maneuver) + (Like [[Know thy Enemy (3.5e Maneuver)|''know thy enemy'']], but you actually have time to do other stuff this round.)
- Painter's Tentacles (3.5e Invocation) + (Like [[SRD:Black Tentacles|''black tentacles'']], but the tentacles are made of energy from [[Art Flow (3.5e Location)|the Art Flow]], so they're [[SRD:Poison|poisonous]] but water-soluble.)
- Spreadfire Spell (3.5e Feat) + (Like [[SRD:Quicken Spell|Quicken Spell]], but the quickened spell cannot overlap the same targets.)
- Not So Handy Haversack (3.5e Equipment) + (Like a Handy Haversack, but very inconvenient.)
- Bag of the Cosmos (3.5e Equipment) + (Like a [[SRD:Bag of Holding|bag of holding]], except it can store entire mountains and contain entire lakes.)
- Cursed Bag of Tricks (3.5e Equipment) + (Like a [[SRD:Bag of Tricks|bag of tricks]], but it tends to go off on its own at the worst possible times.)
- Echolocation (3.5e Feat) + (Like a bat, blind you are not.)
- Frozen Reflexes (3.5e Flaw) + (Like a deer in the headlights, you fail to move out of the way of obvious danger.)
- Charizard (3.5e Monster) + (Like a small dragon, the reptilian figure dives down on its wings, letting out a gout of fire from its mouth. It lands before you, a cruel sneer pasted across its maw.)
- Evershadowed Torch (3.5e Equipment) + (Like an [[SRD:Everburning Torch|everburning torch]], but it casts shadow instead of light.)
- Antimaneuver Field (3.5e Spell) + (Like antimagic field, for maneuvers.)
- Parry (3.5e Feat) + (Like dodge, except you parry attacks with your muscle.)
- Portal (3.5e Cleric Domain) + (Like doors, but way cooler.)
- Labyrinth (3.5e Invocation) + (Like maze but more dangerous)
- Pounce, the bluez's variant (3.5e Creature Ability) + (Like normal pounce, but more balanced.)
- Insidious Suggestion (3.5e Spell) + (Like suggestion but much more subtle and insidious.)
- Dragonborn Variants (3.5e Race) + (Like the Dragonborn in 4e, but made for the best edition ever and way more variable.)
- Flames of Mephistopheles (3.5e Feat) + (Like the Lord of the Eighth, your body is bathed in the fires of Hell.)
- Word Wizard (3.5e Class) + (Like the [[Wordmaster_(3.5e_Class)|Wordmaster]] but with more preparation.)
- Weapon Focus Eiji Variant (3.5e Feat) + (Like the weapon focus chain, but better.)
- Star Ships (3.5e Equipment) + (Limited time only. See store for details...)
- Fetish (5e Magic Item Type) + (Limited use magic items)
- Talk:3.5e Grim Alterations + (Line of darkness damages enemies, more damage if lights have been absorbed)
- Kamehameha Wave, Lesser (3.5e Spell) + (Line of focused ki damages enemies.)
- Lingering (3.5e Equipment) + (Lingering attacks leave a cloud of phantom damage which continue to deal damage to those which remain in the area.)
- Death Impulse (3.5e Power) + (Link opponents together so that damage, and death, are shared.)
- Shared Sacrifice (3.5e Spell) + (Link two or more creatures so that the bloodshed or death of one heals the others.)
- Empath (5e Class) + (Link up to feel the emotions of enemies and allies... and then exploit that link.)
- Train Link (3.5e Spell) + (Links multiple creatures or objects in a "train", moving at the speed and patterns of its lead.)
- Leonin (5e) + (Lion-like humanoids)
- Leonin Iconoclast (5e) + (Lion-people dedicated to defeating the gods plans.)
- SRD5:Giant Frog + (Lion-sized frog or toad)
- Liquid Food (3.5e Equipment) + (Liquid food is enough nutrition for a Medium-sized creature for a day… in a bottle.)
- SRD5:Black Pudding + (Liquid tar looking [[SRD5:Ooze|ooze]])
- Liquid Truth (3.5e Poison) + (Liquid truth is a nasty little drug that makes its imbiber unable to lie and gives them a euphoric sensation for its duration.)
- Hear the Earth's Murmurs (3.5e Spell) + (Listen in for creatures far away, as if using Tremorsense.)
- Fabricate Birdcall (3.5e Spell) + (Listen to the birds, and you won't be ambushed.)
- Lore of the World (3.5e Utterance) + (Listen to the words of the environment around you, or leave a message of your own.)
- Whispers of the Dark (3.5e Utterance) + (Listen to the words of the environment around you, or leave a message of your own.)
- Senseless Blow (3.5e Feat) + (Literally beat the senses out of someone)
- Chilling Performance (3.5e Feat) + (Literally chill foes with your performance)
- Steal Life (3.5e Spell) + (Literally consume someone's life away, possibly getting younger.)
- Sprightling (3.5e Race) + (Lithe and agile, the sprightling is a cruel prankster.)
- Tattered Leather (3.5e Equipment) + (Little more than scraps of what may have been leather armor at some point, it is a small miracle it protects against anything.)
- Amulet of Merform (3.5e Equipment) + (Live out your aquatic fantasies in merform.)
- Priest of Vratimsgot (3.5e Prestige Class) + (Lively fat people who feed the small to the big.)
- Ooze Encasement (3.5e Equipment) + (Living Ooze which developed toward a more symbiotic relationship, protecting the wearer in exchange for feeding.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Living Armor (3.5e Race) + (Living armor are constructs that are empty hollow shells, animated by a bound spirits.)
- Publication:Dread Codex/New Spells/Dirge of the Walking Dead + (Living creature acts normally even when hit points fall below 0, but still dies at -10.)
- Cause Fear (5e) + (Living creatures must save or become [[SRD5:Frightened|frightened]]<br /><br />)
- Cause Fear (One) + (Living creatures must save or become [[SRD5:Frightened|frightened]])
- Geonid (5e) + (Living geode with arms and legs.)
- Genasi (4e Race) + (Living manifestations of the Elemental Chaos, beings of raw power and ordained rebellion.)
- Soulsteel (3.5e Equipment) + (Living metal, forged from interwoven strands of soulstuff that were folded repeatedly and beaten into shaped.)
- Synx'keres (3.5e Monster) + (Living nightmare demons with a unfathomable hunger. It embodies the terror of being devoured.)
- Undertaker (3.5e Feat) + (Living or undead, all must descend in the tomb)
- Eijilund Plushies (4e Race) + (Living plushy toys with a loose grip on sanity.)
- Lizardfolk (5e) + (Lizard-like humanoids)
- Lizardfolk Scaleshield (5e) + (Lizardfolk armored warrior)
- Lizardfolk Liberator (5e Monster) + (Lizardfolk rebellion leader)
- Lizardfolk Commoner (5e) + (Lizardfolk without weapons.)
- Lizardfolk Race (5e) + (Lizardlike [[SRD5:Humanoid|humanoid]].)
- Folk Hero (5e) + (Local Hero)
- Quantum Lock (3.5e Spell) + (Lock an object in place, though it can be moved with sufficient strength.)