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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Plane of Life (3.5e Sourcebook)/The People + (Natives to the Plane of Positive Energy, these outsiders are made of positive energy.)
- Positive Energy Elemental (3.5e Monster) + (Just as the other inner planes, the plane of positive energy has its own elementals.)
- Poison Point (3.5e Feat) + (Just attacking you is enough to poison others.)
- Energy Anti-Resistance (3.5e Creature Ability) + (Just because you have energy resistance/immunity doesn't mean you're always safe! Anti-resistance enables its bearer to treat some or all of a target's [[SRD:Resistance to Energy|energy resistance]] like it wasn't even there!)
- Magic III- Field (3.5e Phrase) + (Just like Antimagic Field.)
- Magic II- Remove (3.5e Phrase) + (Just like Dispel Magic, but can't target an area.)
- Curse Fruit Tree (3.5e Spell) + (Just like Jesus, you doom a tree to never bear fruit again.)
- Walk III- Shift (3.5e Phrase) + (Just like Plane Shift, but targets must be willing.)
- Magic I- Magic (3.5e Phrase) + (Just like [[SRD:Detect Magic|''detect magic'']].)
- Way of the Hare (3.5e Feat) + (Just like the hare, you can recharge your ki abilities quickly and masterfully.)
- Sentriet (3.5e Race) + (Just one of the results of research into genetic engineering.)
- Gravelord's Dance (3.5e Spell) + (Jutting swords of black energy emerge from the ground, slashing everyone.)
- K'iernavu, Maker of Deals (3.5e Witch Patron) + (K'iernavu is a powerful fiend who is quite willing to make deals.)
- Kabiork (3.5e Race) + (Kabiorks are distantly related to orcs, or perhaps bears, or both. Once vicious, the species has long since chilled out after a cultural revolution and become fat, jovial, sleepy creatures dedicated to simple comforts and easy living.)
- Kadabra (3.5e Monster) + (Kadabras are more grounded in reality than … Kadabras are more grounded in reality than Abras are. They are quite likely to use weapons or spoons – and have a great love of communication. Like Abras, their bodies are covered in what appears to be yellow or orange chitinous armor – but in reality the shiny and rigid outer layer of a Kadabra is brittle and serves no protective function at all.and serves no protective function at all.)
- Kakai (3.5e Race) + (Kakai are the spirits of humanoid incarnated in the body of carrion birds who fed on the corpse.)
- Kakuna (3.5e Monster) + (Kakunas are incompletely formed and barely move. They can harden themselves, but are not dangerous.)
- Kaldan (3.5e Race) + (Kaldans, technically a type of beholder, appears nothing of the sort as they appear to be floating humanoid heads with short squid-like tendrils drifting just below where their neck is. And unlike beholders, they seem to retain some sense amongst them.)
- Anima Explosion (3.5e Maneuver) + (Kamehameha!!!!)
- SRD:Gargoyles—Kapoacinths (Race) + (Kapoacinths often appear to be stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- Karasi (3.5e Deity) + (Karasi is Erreun’s wife and the Starborn's Mother Goddess.)
- Kavka (3.5e Monster) + (Kavkas are small avians from the planet Gokia that feed on bugs and occasionally scavenge on other meats.)
- SRD:Improved Shield Bash + (Keep Shield bonus to AC while shield bashing.)
- Draw the Dark (3.5e Maneuver) + (Keep company with misery.)
- Mindspider Infiltrator (3.5e Optimized Character Build) + (Keep enemies in their place while stunning them and dealing decent damage. Also serves as a master infiltrator.)
- Cloister (3.5e Spell) + (Keep out most magical travel and ward creatures except those of a designated type.)
- Umbrella (3.5e Equipment) + (Keep out of the rain with a lovely umbrella.)
- Life Support (3.5e Spell) + (Keep someone from dying even through they should be dead.)
- Diversionary Tactics (3.5e Maneuver) + (Keep the enemy focused on yourself, allowing opportunity for allies to hide.)
- Timed Floor of Death (3.5e Equipment) + (Keep up the pressure. Can they disable the trap before the entire floor becomes lav- I mean, spikes?)
- Dimensional Pin (3.5e Equipment) + (Keep your bags of holding from imploding on you.)
- Tapas (3.5e Force Power) + (Keep yourself protected from the elements.)
- Bend Multitasker (3.5e Feat) + (Keeping bends maintained is no big deal for you.)
- Safeguard (3.5e Cleric Domain) + (Keeping things safe.)
- Earthshaking Growl (3.5e Spell) + (Keeping your tail low and growling from deep in your throat, you make the ground rumble and shake, knocking people over.)
- Kelp Reed (3.5e Equipment) + (Kelp Reed is a wood-like substance that is ideal for underwater adventures.)
- Khayal (3.5e Race) + (Khayal are the secretive genies of the Plane of Shadow. They have a plane-spanning empire of conspiracies, involved in machinations against the other genies, especially the [[Jann (3.5e Race)|Jann]].)
- Book of Elements (3.5e Sourcebook)/Races of the Elements + (Genasi are the descendents of mortals and genies of various kinds.)
- Khorne (3.5e Deity) + (Khorne is the blood god and the mightiest and oldest of the Chaos Gods thanks to the extreme levels of violence present throughout the multiverse.)
- Ki Barrage (3.5e Invocation) + (Ki Volley now works with Flurry of Blows ability for a flurry of ki volleys)
- Ki-rin (5e) + (Ki-rin have Chinese dragon like heads with beards and antlers. Their bodies are like a horse or deer, but have cloven hooves. They are often gold, but may be any bright color.)
- Psi Kick (3.5e Power) + (Kick a creature with the power of psionic might, and bull rush them far away.)
- Messiah's Kick (3.5e Feat) + (Kicking Orcs off of cliffs serves your dark purpose.)
- Supreme Power Attack (3.5e Feat) + (Kill anything and everything)
- Improved Power Attack (3.5e Feat) + (Kill anything and everything)
- Kinetic Rending (3.5e Power) + (Kill everything within 20 ft. of you by tearing it in half with your mind.)
- Schism of the Helix (3.5e Spell) + (Kill living creatures of a particular type.)
- Splatterhouse (3.5e Maneuver) + (Kill someone in such a messy way, you cause their allies to flee in terror while you gain bonuses.)
- Death I- Death (3.5e Phrase) + (Kill the target.)
- Slay the Prey (3.5e Maneuver) + (Kill your target or incapacitate it for one round.)
- Pseudo-Suicide Pill (3.5e Maneuver) + (Kill yourself, but not really. This can trick creatures into thinking you are dead.)
- Murder (3.5e Cleric Domain) + (Killing is not just a job requirement, it's a religious experience.)
- Killoren (3.5e Race) + (Killoren are the product of the wrongful deaths of other fey, the instruments of revenge for the natural world.)
- Kindori (5e) + (Kindori can best be described as astral whales. They have no mouth and multiple eyes that can project light.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)
- Sun King (5e Deity) + (King of the Gods, keeper of the sun.)
- Majesty (3.5e Spell) + (Kneel to your lord.)
- Honorable Extremist (3.5e Feat) + (Knight and Soulborn level stack for Knight’s Challenge DC and Smite damage.)
- Bone Knight (5e) + (Knights that use bonecraft armor)
- Dark Knight (5e Martial Archetype) + (Dark knights expend their own health to deal massive powerful blows, recover through acts of violence, and sow death in their wake.)
- Gate Knight (3.5e Class) + (Knights who have discovered power through sacrificing life to the darkness. It is another take on the iconic "Dark Knight" class of Final Fantasy fame.)
- Bane of Balance (3.5e Invocation) + (Knock a foe off-balance with your ''eldrit … Knock a foe off-balance with your ''eldritch blast'' (or ''ki volley'' or ''wind bullet''), [[Uncentered (3.5e Condition)|uncentering him]] and imposing a −2 competence penalty to [[SRD:Balance Skill|Balance]] and [[SRD:Tumble Skill|Tumble]] checks until the condition is cleared.ecks until the condition is cleared.)
- Shi'quos School (4e Feat) + (Knock an opponent at a lower elevation than you [[4e Index (4e Other)#prone|prone]] by [[4e Index (4e Other)#charging|charging]] at them.)
- Spin Blow (3.5e Feat) + (Knock foes back)
- Knockback (3.5e Equipment) + (Knockback weapons allow you to make a free bull rush on an attack.)
- Saddle Ladder (3.5e Equipment) + (Knotted tassels that hang off the side of a saddle, they assist in mounting very large mounts but also make it easier to grapple and climb on said mounts.)
- Power of Truth (3.5e Feat) + (Know when creatures are lying, and force them to tell the truth. Also, bonuses against illusion.)
- Orientation (3.5e Cleric Domain) + (Knowing where one’s destination is, and helping others know where their destinations are.)
- Indariel (3.5e Deity) + (Known also as the Golden General, the Holy Warrior, the Queen of the Valkyrie, and the Tactician. She is the general of the armies of good, and the first defense against the hordes of the Abyss.)
- Yaviandawe (3.5e Deity) + (Known also as the Mother of Vaerya, Heart of the World, Queen of Life, and Lady of the Forest. Yaviandawe reveres everything that grows.)
- Milyena (3.5e Deity) + (Known also as the Sorceress Queen, the Lover, Holder of the Covenant. Milyena governs two aspects; magic, and love.)
- Ganteka (3.5e Deity) + (Known also as the Storm King, the Iron Brawler, and Ganteka the Mighty, Ganteka is the mightiest warrior ever seen.)
- Consumption the Everwyrm (3.5e Vestige) + (Known as Phizbirro in his mortal life, the demon possessing him, Consumption, was reborn, but lost in time and space.)
- Fiendblooded Knight (3.5e Alternate Class Feature) + (Known as corrupter, fiends get their taint … Known as corrupter, fiends get their taint over entire bloodline. Some of these souls become irredeemably tainted and become warlocksCA or are slaughtered for it. However mercy take many forms and some of these tainted child are taken in monasteries to be trained to resist evil. The Fiendblooded Knight is a Paladin who mastered their own inner demon and plan on using the power of 'evil' to defeat evil. On the other hands, those who oppose good also seek those child and some Fiendblooded Knights belong in the ranks of servants of evil. Perhaps this is more common than the occasional brave soul facing and defeating corruption and much more willing to delve into the depth of their abilities.re willing to delve into the depth of their abilities.)
- Ardian (3.5e Deity) + (Known as the Hand of Judgment, Ardian the Implacable, and the Holy Fire of Vaerya, Ardian is the patron saint of clerics and paladins who wish to battle evil.)
- Zgazdrkrkl (3.5e Elder Evil) + (Known as the primordial jellyfish, Zgazdrkrkl is composed of the infinite primal hatred of countless invertebrates towards all the bony creatures of this world.)
- Mooncursed (3.5e Race) + (Known as theriajynxed amongst their own, i … Known as theriajynxed amongst their own, it is said that they were once lycanthropes who somehow became trapped in their hybrid forms and bred true, forming weaker anthromorphic man-beasts who still feel the call of the night, and whose fates are shaped by the moon.t, and whose fates are shaped by the moon.)
- Youxia (3.5e Alternate Class Feature) + (Known as “wandering vigilante”, or “knight-errant”, the youxia is a valiant warrior who wanders the land. They fight for a variety of causes, some protect the meek while others fight for themselves alone.)
- Wood, Firebound (3.5e Equipment) + (Known collectively as "Bound Wood", it is wood which has had a small elemental spirit bound into it. Firebound Wood possesses a fire elemental which keeps the wood burning like a torch and never being consumed.)
- Wood, Waterbound (3.5e Equipment) + (Known collectively as "Bound Wood", it is wood which has had a small elemental spirit bound into it. Waterbound Wood possesses a water elemental which makes the wood damp and soaked, good for resisting flames and funneling toxins mixed within.)
- Wood, Airbound (3.5e Equipment) + (Known collectively as "Bound Wood", it is wood which has had a small elemental spirit bound into it. Airbound Wood possesses an air elemental which makes the wood light and swift when swung through the air.)
- Wood, Earthbound (3.5e Equipment) + (Known collectively as "Bound Wood", it is wood which has had a small elemental spirit bound into it. Earthbound Wood possesses an earth elemental which makes the wood extremely heavy and dense, capable of massive damage and awesome blows.)
- Aspect of the Gerridae (3.5e Feat) + (Known coloquially as water striders or water darters, gerridae use their long limbs to walk on liquid and move quickly from place to place.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Kobold Scale Sorcerer (5e) + (Kobold Sorcerer)
- SRD5:Kobold + (Kobold are small reptile-like humanoids. Their skin/scale color can be that of any [[:Category:5e Dragons|dragon]], but tend to be the same as their extended-family pack.)
- Kobold Race (5e) + (Kobold as playable race.)
- Kobold Alchemist (5e) + (Kobold learned in alchemy.)
- Kobold Inventor (5e) + (Kobold that makes and utilizes odd weapons and traps.)
- Kobold Dragon-Blessed (5e Monster) + (Kobold with breath weapon)
- SRD:Kobolds (Race) + (Kobolds are short, [[SRD:Reptilian Subtype|reptilian]] [[SRD:Humanoid Type|humanoids]] with cowardly and sadistic tendencies.)
- Koopa (3.5e Race) + (Koopas are bald turtle like creatures from the Mario videogames.)
- Korok (3.5e Race) + (Koroks from the <u>Legend of Zelda</u> series.)
- Krytoplasm (3.5e Equipment) + (Krytoplasm is a strange blue viscous liquid, created by a cabal of insane scientist to uplift human it instead turn them into monster.)
- Krytoplasm Mutant (3.5e Template) + (Krytoplasm mutants were created by a cabal of insane scientist seeking to uplift humanity using an untested mutagen.)
- Kyurem (3.5e Monster) + (Kyurem is what remains of the original dra … Kyurem is what remains of the original dragon that split into [[Reshiram (3.5e Monster)|Reshiram]] and [[Zekrom (3.5e Monster)|Zekrom]]. Once noble and good-hearted, this embodiment of wuji – the absence of yin and yang – has been driven insane by its loss.yang – has been driven insane by its loss.)
- Salaisuus (3.5e Deity) + (LE god of secrets. He has cults all over the Uzarra underground that use deception and doublespeak to operate.)
- Psychoactive Mist (3.5e Feat) + (Lace your hazy mist with other drugs.)
- Daunt (3.5e Creature Ability) + (Lacking the will to fight saps one's power as much as the misery of fighting an army of the undead.)
- Lagomaluschai the Everlasting Thirst (3.5e Elder Evil) + (Lagomaluschai the Everlasting Thirst has arrived, robbing the world of the water vital to life itself.)
- Easterner's Armor (3.5e Equipment) + (Lamellar plate armour popularized by eastern warriors.)
- Draconian Dreadnought (5e) + (Large [[Draconian (5e)|Draconian]] shock troops.)
- Giant Sea Eel (5e) + (Large eel)
- Giant Lightning Eel (5e) + (Large electric eel)
- Leode (3.5e Race) + (Large humanoid lions, their bodies are re-enforced with muscles of carbon steel and bones of titanium.)
- Colossus Climber (3.5e Feat) + (Large opponents pose no problem to you, as you bravely scale their bodies and stab at their undersides, making it difficult for them to hit you in the process.)
- SRD5:Crocodile + (Large reptile with a extended mouth full of teeth)
- Sea Lion (5e)/Beast + (Large sea mammal)
- Trapper (5e) + (Large sheet-like monster that disguises itself as a floor or ceiling.)
- Category 2 Krasis (5e) + (Large sized [[Krasis (5e)|krasis]])
- Eye Monger (5e) + (Large spheroid creature, easily mistaken for an asteroid.)
- Deinonychus (5e) + (Larger version of a [[Velociraptor (5e)|Velociraptor]])
- Elder Oblex (5e) + (Larger, more dangerous [[Oblex (5e)|oblex]], an ooze that can imitate other [[SRD5:Creature|creature]]s)
- Larvesta (3.5e Monster) + (Larvesta is the juvenile form of [[Volcarona (3.5e Monster)|the legendary Moth of Solar Flame]]. As is, though, it's more like a Caterpillar of Solar Embers. That doesn't mean it's a pushover.)
- Quickrazor Slash (3.5e Maneuver) + (Lash out with a blade of force as an immediate action.)
- Quickrazor Bloodbath (3.5e Maneuver) + (Lash out with a storm of force blades as an immediate action.)
- Quickrazor Tempest (3.5e Maneuver) + (Lash out with many blades of force as an immediate action.)
- Quickrazor Flurry (3.5e Maneuver) + (Lash out with several blades of force as an immediate action.)
- Lorehold Pledgemage (5e) + (Later student of [[Lorehold College (5e)|Lorehold College]])
- Verneshot (3.5e Maneuver) + (Launch a huge mass of burning land, which comes back down like a meteor!)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Gastrological Gangrene Goo (3.5e Maneuver) + (Launch a sticky poison mass which [[SRD:Entangled|entangles]] and is hard to remove.)
- Hadoken (3.5e Feat) + (Launch a wave of ki to strike others at a distance.)
- Hand of Blight (5e Spell) + (Launch clawing hands of necrotic energy at your foes.<br /><br />)
- Wind Blast (3.5e Invocation) + (Launch your enemy backwards with your ''eldritch blast'' or ''wind bullet''.)
- Arcane Space Program (3.5e Spell) + (Launch yourself into orbit, traveling long distances rapidly.)
- Lavaster (3.5e Deity) + (Lavaster, Lord of the Counting House and Validator of all contracts.)
- Lavenderite (3.5e Equipment) + (Lavenderite is a light mineral-rich stone with a soft lavender color, its interior is creamy white in color but quickly changes to the exterior color when exposed to air.)
- Tactical Marbles (3.5e Equipment) + (Lay these marbles to knock down foes)
- Plain of Infinite Portals (3.5e Location) + (Layer 1 of the Abyss, the home of Pazuzu)
- The Hive (3.5e Location) + (Layer 444 of the Abyss, the home of Obox-ob)
- Eternity's End (3.5e Location) + (Layer 666 of the Abyss, the home of Abaddon)
- Darkness of Hearts (3.5e Location) + (Layer 69 of the Abyss, the home of Malcanthet)
- Drow House Captain (5e) + (Leader of a House militia)
- Harpy Matriarch (5e) + (Leader of a band of [[SRD5:Harpy|harpies]])
- Gnoll Pack Lord (5e) + (Leader of a gnoll pack)
- Hoboblin Warlord (5e) + (Leader of a hobgoblin legion)
- Hobgoblin Warlord (5e) + (Leader of a hobgoblin legion)
- Hobgoblin Captian (5e) + (Leader of a hobgoblin squad)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Xvart Speaker (5e) + (Leader xvart)
- Sahuagin Paragon (3.5e Racial Paragon Class) + (Leaders of the [[Sahuagin (3.5e Race)|sahuagin]] able to transform into elves and grow extra arms.)
- Leadership (3.5e Feat Type) + (Leadership feats let you have and command minions.)
- Variant Leadership (3.5e Feat) + (Leadership without a cohort, but instead you gain other benefits.)
- Digestive Charge (3.5e Maneuver) + (Leap at a target with such accuracy that you might as well be flying, and spray them with digestive juices with a single well-placed strike.)
- Vicious Pounce (3.5e Skill Trick) + (Leap onto a foe that flies into your vicinity and bring it crashing down to the ground.)
- Power of Lag (3.5e Feat) + (Learn the tricks of "Lag")
- Scion of Elemental Air (5e) + (Learn ''[[SRD5:Minor Illusion|minor illusion]]'' and gain limited [[SRD5:Fly|fly]]ing.)
- Path of the First (3.5e Feat) + (Learn Hero's Edge maneuvers and reroll slashing damage while using a Strike.)
- Path of the Second (3.5e Feat) + (Learn Hero's Edge maneuvers in any Martial Adept class and increase reflex DC.)
- Path of the Third (3.5e Feat) + (Learn Hero's Edge maneuvers in any Martial Adept class and increase jump and attack rolls slightly.)
- Mad Torcher Style (3.5e Feat) + (Learn a couple of tactical maneuvers when fighting with a torch and another weapon.)
- Hemocraft Initiate (5e Feat) + (Learn a dabbling of [[Z's Blood Magic (5e Sourcebook) | Blood Magic]], in the style of the Magic Initiate feat.)
- Exalted Spell Learning (3.5e Feat) + (Learn a new [Good] spell.)
- Extra Word Knowledge (3.5e Feat) + (Learn a new word, and learn new words better.)
- Investigate Portal (3.5e Spell) + (Learn about a portal's operation and what's on the other side)
- Gyakukaiten Stance (3.5e Feat) + (Learn advanced defense with nunchaku in battle.)
- Spellstrike I (3.5e Maneuver) + (Learn and cast a single 1st-level spell with a successful Spellcraft check.)
- Spellstrike II (3.5e Maneuver) + (Learn and cast a single 2nd-level spell with a successful Spellcraft check.)
- Spellstrike III (3.5e Maneuver) + (Learn and cast a single 3rd-level spell with a successful Spellcraft check.)
- Spellstrike IV (3.5e Maneuver) + (Learn and cast a single 4th-level spell with a successful Spellcraft check.)
- Spellstrike V (3.5e Maneuver) + (Learn and cast a single 5th-level spell with a successful Spellcraft check.)
- Spellstrike VI (3.5e Maneuver) + (Learn and cast a single 6th-level spell with a successful Spellcraft check.)
- Spellstrike VII (3.5e Maneuver) + (Learn and cast a single 7th-level spell with a successful Spellcraft check.)
- Spellstrike VIII (3.5e Maneuver) + (Learn and cast a single 8th-level spell with a successful Spellcraft check.)
- Spellstrike IX (3.5e Maneuver) + (Learn and cast a single 9th-level spell with a successful Spellcraft check.)
- Ikkaiten Stance (3.5e Feat) + (Learn basic uses of nunchaku in battle.)
- Analyze Teleportation (3.5e Spell) + (Learn details of where your foes teleported to, without going there yourself.)
- Improved Ki Volley (3.5e Invocation) + (Learn how to fire multiple ki volleys at a single target)
- Force Premonition (3.5e Force Power) + (Learn if the future will be good or bad, gain some sense of what's to come.)
- Efficient Spellcasting (Legend Feat) + (Learn lower circle versions of a few spells you already know.)
- Open Sesame (3.5e Maneuver) + (Learn passwords and command words)
- Firefighting Magic (3.5e Feat) + (Learn spells and techniques to combat fire)
- Know Thy Enemy (3.5e Feat) + (Learn the habits of a particular quarry and put that knowledge to good use.)
- Azure Sorcery (3.5e Feat) + (Learn the secrets of azure sorceries.)
- Phantasmagoria (3.5e Feat) + (Learn the secrets of ghost magic.)
- Linguist (3.5e Feat) + (Learn three languages.)
- Fire Eating (3.5e Skill Trick) + (Learn to breathe flames from a lit torch.)
- Improved Copy Technique (3.5e Feat) + (Learn to copy techniques much faster, even if its from your enemy.)
- Create Geoglyph (3.5e Feat) + (Learn to create land-bound spells that affect very large areas.)
- Alternate Delivery (3.5e Invocation) + (Learn to expel your beam attacks from your eyes or mouth instead of using your hand.)
- Greater Alternative Delivery (3.5e Invocation) + (Learn to expel your ki volley attacks from your Aura instead of using your hand(s) at any direction.)
- Master Alternate Delivery + (Learn to expel your ki volley attacks from your Aura instead of using your hand(s) at any direction.)
- Improved Alternate Delivery (3.5e Invocation) + (Learn to expel your ki volley attacks from your chest instead of using your hand(s).)
- Viper Dance (3.5e Feat) + (Learn to fight and attack like a viper.)
- Mutagenic Adept (5e Feat) + (Learn to make a few Mutagens.)
- Bond of the Harden Crusader (3.5e Spell) + (Learn to model your martial techniques with magic.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Grapple (3.5e Feat) + (Learn to use new moves when grappling.)
- Rokushiki Master (3.5e Prestige Class) + (Learning these techniques can take an entire life time, so most users choose a single ability to make their trademark attack. Rokushiki mainly focuses on either making the human body tougher or faster to execute normally inhuman feats.)
- Euphoric Blade (3.5e Feat) + (Learning to meld the blade from within your soul with the tempestuous emotions of your mind, you learn to ride the high that comes from wielding your blade in order to manifest ever-greater powers.)
- Malakh (3.5e Race) + (Least of the beings we would call angels, these reborn souls are not yet composed of purity of essence yet take the shape of the divine messangers themselves.)
- Spiked Caestus (5e Weapon) + (Leather gauntlets with metal spikes make for deadly punching weapons.)
- Caestus (5e Weapon) + (Leather gauntlets with metal studs, used to make one's fists deadly weapons.)
- Scorching Spell (3.5e Feat) + (Leave a burning mark with your fire spells.)
- Smoking Serpent Path (3.5e Maneuver) + (Leave a cloud of toxic smoke in the wake of your movement.)
- Solid Serpent Path (3.5e Maneuver) + (Leave a cloud of toxic smoke in the wake of your movement.)
- Afterimage Walk (3.5e Maneuver) + (Leave difficult, damaging terrain in your path)
- Snowflake Step (3.5e Maneuver) + (Leave ice in your wake.)
- Quick Migration (3.5e Maneuver) + (Leave portals behind for your Teleportation maneuvers.)
- Amphemia (5e) + (Ledgendary [[Nyxborn (5e)|Nyxborn]] [[Harpy (5e)|Harpy]] that can control [[SRD5:Undead|undead]] with her song.)
- Collect Humidity (3.5e Spell) + (Leech the humidity from an area, making it less humid and making water.)
- Beast-Possessed (3.5e Template) + (Legend speak of terrible creature, monster assuming the guise of men.)
- Soth (5e) + (Legendary [[Death Knight (5e)|death knight]] in the service of the [[Dragon Queen (5e)|Dragon Queen]].)
- Polukranos (5e) + (Legendary [[Ironscale Hydra (5e)|Ironscale Hydra]])
- Warlord (NPC) (5e) + (Legendary [[SRD5:Fighter|fighter]].)
- Mordakhesh (5e) + (Legendary [[SRD5:Rakshasa|rakshasa]] warlord (named individual))
- Skull Lord (5e) + (Legendary [[SRD5:Undead|undead]] [[SRD5:Sorcerer|sorcerer]]s)
- Forest Master (5e) + (Legendary [[SRD5:Unicorn|unicorn]] that is the protector of the [[Darken Wood (5e)|Darken Wood]].)
- Beledros Witherbloom (5e) + (Legendary dragon founder of the [[Strixhaven (5e)|Strixhaven]] [[Witherbloom College (5e)|Witherbloom College]].)
- Monstrous Peryton (5e) + (Legendary large [[Peryton (5e)|peryton]])
- Fleecemane Lion (5e) + (Legendary monster lion with silver or gold mane)
- Strahd von Zarovich (5e) + (Legendary vampire that rules [[Ravenloft (5e)|Ravenloft]].)
- Loup Garou (5e) + (Legendary wererewolf with a extra-strong curse.)
- Dadorabaal the Unmoving (3.5e Vestige) + (Legends tell of a brave paladin who protected his castle and kingdom from the forces of darkness. This paladin endured a brutal assault for 40 days and 40 nights until at last the tidal wave of evil was routed, but at the loss of the paladin.)
- Nikolaas, The Laughing Saint (3.5e Vestige) + (Legends tell of a man so generous and kind … Legends tell of a man so generous and kind, he wished to give his gifts to all the world. Such would be impossible, though, as the world is a big place. But it's said that his will was so strong that when he died, he continued to persist in the minds and hearts of people everywhere, and every so often he returns to grant joy to the world. You gain the ability to teleport at will, store a great deal in your bag, fit through tiny spaces, resist damage, detect alignments, speak to any creature, sneak around, and punish the naughty with coal.around, and punish the naughty with coal.)
- Lemniscate (3.5e Deity) + (Lemniscate appears as a huntress woman with wild yet beautiful features and strange eyes with infinity marks in them.)
- Stifle (3.5e Spell) + (Lengthens the casting time of spells and special attacks of target creature to a [[SRD:Full-Round Action|full-round action]].)
- Foo-Inu (3.5e Race) + (Leonine-headed spiritfolk which have an affinity with stone and a predisposition for protection.)
- Lerato (3.5e Deity) + (Lerato, Starborn God of invention)
- Lerulean (3.5e Race) + (Lerulean are ancient humans who, alongside their home Lerulis, were sunk below the waves. Thanks to a magic ritual however they were able to survive and adapt to their new aquatic environment.)
- Leshy (5e Monster) + (Leshies are anthropoid [[SRD5:Fey|fey]] that are the heart of a forest.)
- Grimoire Acrobat (3.5e Alternate Class Feature) + (Less thief, more acrobat!)
- Cunning Rogue (5e Alternate Class Feature) + (Lessening a little of Rogue's insanity, while giving them a little bit of a buff in flexibility.)
- Dimension Pathway (3.5e Spell) + (Lesser ''[[SRD:Teleportation Circle|teleportation circle]]'', with the range of ''[[SRD:Dimension Door|dimension door]]''.)
- Lesser Sudden Blow (3.5e Feat) + (Lesser Celerity, for fighters.)
- Kuklop (3.5e Race) + (Lesser cyclops believed to be half-breeds from giant humanoids of times past, the kuklop share more in common with their smaller kin than giants. They retain the Cyclops key feature though, a single round eye rather than a pair.)
- Lesser Displacer Beast (3.5e Race) + (Lesser displacer beasts are a subspecies of displacer beast which, while weaker, has a stronger personality and more complex society.)
- Egg Hunter Hatchling (5e) + (Lesser dragon often used as a mount.)
- Lesser Medusa (3.5e Race) + (Lesser medusa are weaker versions of the more common [[SRD:Medusa|medusa]], the reason why is unknown.)
- Aristocrat (5e) + (Lesser nobility, high officials, powerful merchant houses)
- Spellshield, Lesser (3.5e Equipment) + (Lesser spellshield armor and shields grant its user spell resistance equal to their character level +1, or SR 9, whichever is greater.)
- Gorgoneion (3.5e Race) + (Lesser variants of medusa, their gaze transforms their victims into stone slowly.)
- Publication:Dread Codex 2/Prestige Classes/Bloodbound + (Lesser wizard servants of powerful necromancers.)
- Publication:Dread Codex/Magic Items/Lesser Zombi Powder + (Lesser zombi powder is similar to [[Greater Zombi Powder (Dread Codex Equipment)|greater zombi powder]], except that it has no power to slay.)
- Tarn's Violent Prophet (3.5e Spell) + (Let a divine spellcaster lose all control and just smite the infidels!)
- Leather Seed (3.5e Spell) + (Let a tree grow to create leather or let it consume the insides of a dead creature, leaving only its skin.)
- Falling Wall (3.5e Spell) + (Let those high walls fall down.)
- Willing Flesh (3.5e Invocation) + (Let your enemy's boundaries down. The will of the Voluptuous Flesh.)
- Acceleration Combat (3.5e Feat) + (Let your legs get you out of danger)
- Rebalanced Paladin Aura of Protection (5e Alternate Class Feature) + (Let's make Hexadin a little less busted, but still powerful.)
- See the Strike that is to Be (3.5e Maneuver) + (Let's you know what maneuvers an opponent has prepared)
- Advanced Study (3.5e Feat) + (Lets fixed list casters count spells takable with Advanced Learning as part of their 'spell list' for things besides intrinsically learning them)
- Advanced Study, Very High (3.5e Feat) + (Lets fixed list casters count spells takable with Advanced Learning as part of their 'spell list' for things besides intrinsically learning them and also grants additional spells known from their advanced learning list)
- Fusillade Gauntlet (3.5e Equipment) + (Lets the wearer summon daggers to their hand as a free action.)
- Spider Climb (TOToM Spell) + (Lets you climb like a spider)
- Dibonation (3.5e Spell) + (Lets you critical hit or sneak attack creatures normally immune to such.)
- Selective Ability (3.5e Feat) + (Lets you pick who gains the benefits or suffers the negatives of any ability that you can create that has a radius of effect.)
- Sight II- Truth (3.5e Phrase) + (Lets you see things as they are.)
- Bamf (3.5e Spell) + (Lets you teleport short distances once per round.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Air Walk (TOToM Spell) + (Lets you walk on air like on the ground.)