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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Beledros Witherbloom (5e) + (Legendary dragon founder of the [[Strixhaven (5e)|Strixhaven]] [[Witherbloom College (5e)|Witherbloom College]].)
- Monstrous Peryton (5e) + (Legendary large [[Peryton (5e)|peryton]])
- Fleecemane Lion (5e) + (Legendary monster lion with silver or gold mane)
- Strahd von Zarovich (5e) + (Legendary vampire that rules [[Ravenloft (5e)|Ravenloft]].)
- Loup Garou (5e) + (Legendary wererewolf with a extra-strong curse.)
- Dadorabaal the Unmoving (3.5e Vestige) + (Legends tell of a brave paladin who protected his castle and kingdom from the forces of darkness. This paladin endured a brutal assault for 40 days and 40 nights until at last the tidal wave of evil was routed, but at the loss of the paladin.)
- Nikolaas, The Laughing Saint (3.5e Vestige) + (Legends tell of a man so generous and kind … Legends tell of a man so generous and kind, he wished to give his gifts to all the world. Such would be impossible, though, as the world is a big place. But it's said that his will was so strong that when he died, he continued to persist in the minds and hearts of people everywhere, and every so often he returns to grant joy to the world. You gain the ability to teleport at will, store a great deal in your bag, fit through tiny spaces, resist damage, detect alignments, speak to any creature, sneak around, and punish the naughty with coal.around, and punish the naughty with coal.)
- Lemniscate (3.5e Deity) + (Lemniscate appears as a huntress woman with wild yet beautiful features and strange eyes with infinity marks in them.)
- Stifle (3.5e Spell) + (Lengthens the casting time of spells and special attacks of target creature to a [[SRD:Full-Round Action|full-round action]].)
- Foo-Inu (3.5e Race) + (Leonine-headed spiritfolk which have an affinity with stone and a predisposition for protection.)
- Lerato (3.5e Deity) + (Lerato, Starborn God of invention)
- Lerulean (3.5e Race) + (Lerulean are ancient humans who, alongside their home Lerulis, were sunk below the waves. Thanks to a magic ritual however they were able to survive and adapt to their new aquatic environment.)
- Leshy (5e Monster) + (Leshies are anthropoid [[SRD5:Fey|fey]] that are the heart of a forest.)
- Grimoire Acrobat (3.5e Alternate Class Feature) + (Less thief, more acrobat!)
- Cunning Rogue (5e Alternate Class Feature) + (Lessening a little of Rogue's insanity, while giving them a little bit of a buff in flexibility.)
- Dimension Pathway (3.5e Spell) + (Lesser ''[[SRD:Teleportation Circle|teleportation circle]]'', with the range of ''[[SRD:Dimension Door|dimension door]]''.)
- Lesser Sudden Blow (3.5e Feat) + (Lesser Celerity, for fighters.)
- Kuklop (3.5e Race) + (Lesser cyclops believed to be half-breeds from giant humanoids of times past, the kuklop share more in common with their smaller kin than giants. They retain the Cyclops key feature though, a single round eye rather than a pair.)
- Lesser Displacer Beast (3.5e Race) + (Lesser displacer beasts are a subspecies of displacer beast which, while weaker, has a stronger personality and more complex society.)
- Egg Hunter Hatchling (5e) + (Lesser dragon often used as a mount.)
- Lesser Medusa (3.5e Race) + (Lesser medusa are weaker versions of the more common [[SRD:Medusa|medusa]], the reason why is unknown.)
- Aristocrat (5e) + (Lesser nobility, high officials, powerful merchant houses)
- Spellshield, Lesser (3.5e Equipment) + (Lesser spellshield armor and shields grant its user spell resistance equal to their character level +1, or SR 9, whichever is greater.)
- Gorgoneion (3.5e Race) + (Lesser variants of medusa, their gaze transforms their victims into stone slowly.)
- Publication:Dread Codex 2/Prestige Classes/Bloodbound + (Lesser wizard servants of powerful necromancers.)
- Publication:Dread Codex/Magic Items/Lesser Zombi Powder + (Lesser zombi powder is similar to [[Greater Zombi Powder (Dread Codex Equipment)|greater zombi powder]], except that it has no power to slay.)
- Tarn's Violent Prophet (3.5e Spell) + (Let a divine spellcaster lose all control and just smite the infidels!)
- Leather Seed (3.5e Spell) + (Let a tree grow to create leather or let it consume the insides of a dead creature, leaving only its skin.)
- Falling Wall (3.5e Spell) + (Let those high walls fall down.)
- Willing Flesh (3.5e Invocation) + (Let your enemy's boundaries down. The will of the Voluptuous Flesh.)
- Acceleration Combat (3.5e Feat) + (Let your legs get you out of danger)
- Rebalanced Paladin Aura of Protection (5e Alternate Class Feature) + (Let's make Hexadin a little less busted, but still powerful.)
- See the Strike that is to Be (3.5e Maneuver) + (Let's you know what maneuvers an opponent has prepared)
- Advanced Study (3.5e Feat) + (Lets fixed list casters count spells takable with Advanced Learning as part of their 'spell list' for things besides intrinsically learning them)
- Advanced Study, Very High (3.5e Feat) + (Lets fixed list casters count spells takable with Advanced Learning as part of their 'spell list' for things besides intrinsically learning them and also grants additional spells known from their advanced learning list)
- Fusillade Gauntlet (3.5e Equipment) + (Lets the wearer summon daggers to their hand as a free action.)
- Spider Climb (TOToM Spell) + (Lets you climb like a spider)
- Dibonation (3.5e Spell) + (Lets you critical hit or sneak attack creatures normally immune to such.)
- Selective Ability (3.5e Feat) + (Lets you pick who gains the benefits or suffers the negatives of any ability that you can create that has a radius of effect.)
- Sight II- Truth (3.5e Phrase) + (Lets you see things as they are.)
- Bamf (3.5e Spell) + (Lets you teleport short distances once per round.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Air Walk (TOToM Spell) + (Lets you walk on air like on the ground.)
- Metal Scent (3.5e Creature Ability) + (Level 1 ability of the Lava Dragon sphere)
- Inner Fire (3.5e Creature Ability) + (Level 3 ability of the Lava Dragon sphere)
- Animate Fire Breath (3.5e Creature Ability) + (Level 3 ability of the Lava Dragon sphere)
- Level Adjustments Variant (3.5e Variant Rule) + (Level Adjustments suck, but rather than having to deal with the level loss, you could simply add racial hit dice, even to a template.)
- Scaling Level Adjustments (3.5e Variant Rule) + (Level adjustments are adjustments.)
- Ascetic Priest (3.5e Feat) + (Level your [[SRD:Unarmed Strike|unarmed strike]] damage and [[SRD:Turn or Rebuke Undead|turn undead]] level at the same time.)
- Ascetic Juggernaut (3.5e Feat) + (Levels of [[Monk]] or [[Martial_Artist_(3.5e_Class)|Martial Artist]] stack with levels of [[Battle_Juggernaut_(3.5e_Class)|Battle Juggernaut]] to determine Unarmed Strike damage and AC Bonus and Regeneration and Damage Reduction.)
- Cloistered Scholar (5e) + (Librarian)
- Library Vita (3.5e Location) + (Library of Positive Energy)
- Gray Monk (3.5e Prestige Class) + (Life is disparity. Life and death, light and dark, good and evil. The Gray Monk rejects these, and embraces the peaceful gray existance.)
- Gambler (3.5e Prestige Class) + (Life is the luck of the draw, now you learn how to bring some of that random fortune to your bidding.)
- Awakened Hero (3.5e Alternate Class Feature) + (Life is unfair. Some individuals may be bo … Life is unfair. Some individuals may be born weak or crippled, unable to really stand for themselves. However due to a wishing star, the intervention of a deity, a power passed between successors, or the words of an ancient wizard, such an individual may gain a spark of a greater power. The awakened hero is one of such individuals, who gained the ability to transform into an idealized version of themselves, free of their weaknesses. More often than not, they seek to right the wrongs they suffered and protect those weaker than themselves. However some poor souls let their bitterness consume them and give in to the feeling of revenge against an unfair world.eeling of revenge against an unfair world.)
- FT40 Energy Armor (3.5e Equipment) + (Light alien armor.)
- Electrocute (3.5e Epic Spell) + (Light an enemy up like a Christmas tree! (A Christmas tree that's about to burn down!))
- Gymnastics Outfit (3.5e Equipment) + (Light and form-fitting clothing outfit that is ideal for allowing the fullest freedom of movement. Intended compatible with [[Tome_Armor_(3.5e_Variant_Rule)#Not_Armors|Red Rob Tome Armor rules]])
- Armor of the Planes (3.5e Equipment) + (Light armor weaved from the planes themselves, it allows its user to step through dimensions as easily as walking.)
- Folded Light (3.5e Weave) + (Light is bent around a creature, making it invisible)
- Invisible (3.5e Trait) + (Light passes through you for some unknown reason.)
- Knight-Errant's Armor (3.5e Equipment) + (Light plated chain mail worn by roving knights.)
- Ego Plate (3.5e Equipment) + (Light psionic power armor from the nation of Idd.)
- Psychic Support Measure (3.5e Power) + (Light up brightly with psionic light that helps allies, debuffs opponents, and illuminates the surroundings.)
- Thornbush (3.5e Feat) + (Light weapon related benefits.)
- Lightsmith (3.5e Alternate Class Feature) + (Light-flavoured Thundersmith)
- Illuminating Blast (3.5e Spell) + (Light-force wave similar to Delayed Fireball)
- Feather (3.5e Spell) + (Lightens the target's load.)
- Lightning Tentacles (3.5e Spell) + (Lightning bolts extend the caster's reach and allow him or her to manipulate at a distance.)
- Mindshock (3.5e Power) + (Lightning from fingers deals damage and nauseates the mind and body from the pain. A sustained dose is capable of literally leeching the target's vitality to nothing.)
- Nerve Fry (3.5e Feat) + (Lightning really gets on people's nerves. Literally, in this case.)
- Force Lightning (3.5e Force Power) + (Lightning strikes multiple enemies, causes pain.)
- Ranged Soulblade (3.5e Alternate Class Feature) + (Lightsabers aren't for everyone, why not try lasers instead.)
- Animal Convoking (3.5e Spell) + (Like ''[[SRD:Animal Messenger|animal messenger]]'', but rather than send a message it seeks out a target and brings them to you.)
- Contagion, Greater (3.5e Spell) + (Like ''[[SRD:Contagion|contagion]]'', but more spells to choose from.)
- Lesser Regenerate (3.5e Spell) + (Like ''[[SRD:Regenerate|regenerate]]'' but much slower. However it does provide protection for a longer time.)
- Cloth Shape (3.5e Spell) + (Like ''[[SRD:Wood Shape|wood shape]]'' but for cloth objects.)
- Metal Shape (3.5e Spell) + (Like ''[[SRD:Wood Shape|wood shape]]'' but for metal objects.)
- Ember (3.5e Spell) + (Like Acid Splash, but fire.)
- Mass Impending Blade of Damocles (3.5e Maneuver) + (Like Impending Blade but on more enemies.)
- Power III- Surge (3.5e Phrase) + (Like Power II, but with many targets.)
- Accept Soul (3.5e Spell) + (Like Reincarnate, but all in your head. The target is reincarnated as a Sentient Illusion.)
- Publication:Dread Codex/Magic Items/Greater Vampiric + (Like Vampiric, but applies against any living creature.)
- Expand Spell (3.5e Feat) + (Like Widen Spell, but more versatile. Increase the area of a spell's effect.)
- Greater Bamf (3.5e Spell) + (Like [[Bamf (3.5e Spell)|''bamf'']], but with greater range and flexibility.)
- Mind Probe (3.5e Maneuver) + (Like [[Know thy Enemy (3.5e Maneuver)|''know thy enemy'']], but a little bit faster.)
- Mind Scan (3.5e Maneuver) + (Like [[Know thy Enemy (3.5e Maneuver)|''know thy enemy'']], but you actually have time to do other stuff this round.)
- Mind Peek (3.5e Maneuver) + (Like [[Know thy Enemy (3.5e Maneuver)|''know thy enemy'']], but you actually have time to do other stuff this round.)
- Painter's Tentacles (3.5e Invocation) + (Like [[SRD:Black Tentacles|''black tentacles'']], but the tentacles are made of energy from [[Art Flow (3.5e Location)|the Art Flow]], so they're [[SRD:Poison|poisonous]] but water-soluble.)
- Spreadfire Spell (3.5e Feat) + (Like [[SRD:Quicken Spell|Quicken Spell]], but the quickened spell cannot overlap the same targets.)
- Not So Handy Haversack (3.5e Equipment) + (Like a Handy Haversack, but very inconvenient.)
- Bag of the Cosmos (3.5e Equipment) + (Like a [[SRD:Bag of Holding|bag of holding]], except it can store entire mountains and contain entire lakes.)
- Cursed Bag of Tricks (3.5e Equipment) + (Like a [[SRD:Bag of Tricks|bag of tricks]], but it tends to go off on its own at the worst possible times.)
- Echolocation (3.5e Feat) + (Like a bat, blind you are not.)
- Frozen Reflexes (3.5e Flaw) + (Like a deer in the headlights, you fail to move out of the way of obvious danger.)
- Charizard (3.5e Monster) + (Like a small dragon, the reptilian figure dives down on its wings, letting out a gout of fire from its mouth. It lands before you, a cruel sneer pasted across its maw.)
- Evershadowed Torch (3.5e Equipment) + (Like an [[SRD:Everburning Torch|everburning torch]], but it casts shadow instead of light.)
- Antimaneuver Field (3.5e Spell) + (Like antimagic field, for maneuvers.)
- Parry (3.5e Feat) + (Like dodge, except you parry attacks with your muscle.)
- Portal (3.5e Cleric Domain) + (Like doors, but way cooler.)
- Labyrinth (3.5e Invocation) + (Like maze but more dangerous)
- Pounce, the bluez's variant (3.5e Creature Ability) + (Like normal pounce, but more balanced.)
- Insidious Suggestion (3.5e Spell) + (Like suggestion but much more subtle and insidious.)
- Dragonborn Variants (3.5e Race) + (Like the Dragonborn in 4e, but made for the best edition ever and way more variable.)
- Flames of Mephistopheles (3.5e Feat) + (Like the Lord of the Eighth, your body is bathed in the fires of Hell.)
- Word Wizard (3.5e Class) + (Like the [[Wordmaster_(3.5e_Class)|Wordmaster]] but with more preparation.)
- Weapon Focus Eiji Variant (3.5e Feat) + (Like the weapon focus chain, but better.)
- Star Ships (3.5e Equipment) + (Limited time only. See store for details...)
- Fetish (5e Magic Item Type) + (Limited use magic items)
- Talk:3.5e Grim Alterations + (Line of darkness damages enemies, more damage if lights have been absorbed)
- Kamehameha Wave, Lesser (3.5e Spell) + (Line of focused ki damages enemies.)
- Lingering (3.5e Equipment) + (Lingering attacks leave a cloud of phantom damage which continue to deal damage to those which remain in the area.)
- Death Impulse (3.5e Power) + (Link opponents together so that damage, and death, are shared.)
- Shared Sacrifice (3.5e Spell) + (Link two or more creatures so that the bloodshed or death of one heals the others.)
- Empath (5e Class) + (Link up to feel the emotions of enemies and allies... and then exploit that link.)
- Train Link (3.5e Spell) + (Links multiple creatures or objects in a "train", moving at the speed and patterns of its lead.)
- Leonin (5e) + (Lion-like humanoids)
- Leonin Iconoclast (5e) + (Lion-people dedicated to defeating the gods plans.)
- SRD5:Giant Frog + (Lion-sized frog or toad)
- Liquid Food (3.5e Equipment) + (Liquid food is enough nutrition for a Medium-sized creature for a day… in a bottle.)
- SRD5:Black Pudding + (Liquid tar looking [[SRD5:Ooze|ooze]])
- Liquid Truth (3.5e Poison) + (Liquid truth is a nasty little drug that makes its imbiber unable to lie and gives them a euphoric sensation for its duration.)
- Hear the Earth's Murmurs (3.5e Spell) + (Listen in for creatures far away, as if using Tremorsense.)
- Fabricate Birdcall (3.5e Spell) + (Listen to the birds, and you won't be ambushed.)
- Lore of the World (3.5e Utterance) + (Listen to the words of the environment around you, or leave a message of your own.)
- Whispers of the Dark (3.5e Utterance) + (Listen to the words of the environment around you, or leave a message of your own.)
- Senseless Blow (3.5e Feat) + (Literally beat the senses out of someone)
- Chilling Performance (3.5e Feat) + (Literally chill foes with your performance)
- Steal Life (3.5e Spell) + (Literally consume someone's life away, possibly getting younger.)
- Sprightling (3.5e Race) + (Lithe and agile, the sprightling is a cruel prankster.)
- Tattered Leather (3.5e Equipment) + (Little more than scraps of what may have been leather armor at some point, it is a small miracle it protects against anything.)
- Amulet of Merform (3.5e Equipment) + (Live out your aquatic fantasies in merform.)
- Priest of Vratimsgot (3.5e Prestige Class) + (Lively fat people who feed the small to the big.)
- Ooze Encasement (3.5e Equipment) + (Living Ooze which developed toward a more symbiotic relationship, protecting the wearer in exchange for feeding.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Living Armor (3.5e Race) + (Living armor are constructs that are empty hollow shells, animated by a bound spirits.)
- Publication:Dread Codex/New Spells/Dirge of the Walking Dead + (Living creature acts normally even when hit points fall below 0, but still dies at -10.)
- Cause Fear (5e) + (Living creatures must save or become [[SRD5:Frightened|frightened]]<br /><br />)
- Cause Fear (One) + (Living creatures must save or become [[SRD5:Frightened|frightened]])
- Geonid (5e) + (Living geode with arms and legs.)
- Genasi (4e Race) + (Living manifestations of the Elemental Chaos, beings of raw power and ordained rebellion.)
- Soulsteel (3.5e Equipment) + (Living metal, forged from interwoven strands of soulstuff that were folded repeatedly and beaten into shaped.)
- Synx'keres (3.5e Monster) + (Living nightmare demons with a unfathomable hunger. It embodies the terror of being devoured.)
- Undertaker (3.5e Feat) + (Living or undead, all must descend in the tomb)
- Eijilund Plushies (4e Race) + (Living plushy toys with a loose grip on sanity.)
- Lizardfolk (5e) + (Lizard-like humanoids)
- Lizardfolk Scaleshield (5e) + (Lizardfolk armored warrior)
- Lizardfolk Liberator (5e Monster) + (Lizardfolk rebellion leader)
- Lizardfolk Commoner (5e) + (Lizardfolk without weapons.)
- Lizardfolk Race (5e) + (Lizardlike [[SRD5:Humanoid|humanoid]].)
- Folk Hero (5e) + (Local Hero)
- Quantum Lock (3.5e Spell) + (Lock an object in place, though it can be moved with sufficient strength.)
- Memory Lock (3.5e Power) + (Lock away a creature's abilities and memories under a psionic seal.)
- Phase Stasis (3.5e Spell) + (Lock the current state of a material in its current phase, regardless of pressure or temperature.)
- Drakenbred, Lofali (3.5e Race) + (Lofali are bred from the Dragons of the far north, their chill blood is full of arcane power.)
- Loganian (3.5e Race) + (Loganians are a mutant race similar to humans, but with natural claws, scent, and fast healing.)
- Lonely Sorrowsworn (5e) + (Lonelyness personified. this creature has barbed, spear-like, extendable arms.)
- The Entombed Soulmaster (3.5e Vestige) + (Long ago a king and his kingdom were subject to a dreadful curse, perhaps one of their own making. To survive he transformed himself and his people into the bodies of machines but found the cost of freedom from the curse perhaps too high to bear.)
- Esper (3.5e Race) + (Long ago was a race of men who left humanity in search of power. These are those who have unlocked powerful psionics at the cost of their bodies)
- Scarletite (3.5e Equipment) + (Long considered a legendary material, scarletite, is also known as "hihi'irokane" or "brilliant scarlet steel".)
- Longtall (3.5e Spell) + (Long fighter is loooong. Extend a creature's body to attack creatures higher than you, grab high items off shelves, or form bridges.)
- Walk II- Jump (3.5e Phrase) + (Long range teleport.)
- Nanduwary (3.5e Race) + (Long-legged, groundbound bird people who run very fast. Beware the coyote!)
- Brontosaurus (5e) + (Long-necked and -tailed dinosaur.)
- Imminent Omen (3.5e Spell) + (Look into the immediate future for an action that is have planned.)
- Phantom Sheet (3.5e Equipment) + (Look like a ghost and pass through people, wooooooo~)
- Solar Insight (3.5e Maneuver) + (Look past the surface and see beauty - Or horror - Under the gloom.)
- Spy's Glass (3.5e Equipment) + (Look through a glass to see what you describe in a 1 mile radius.)
- Phase Face (3.5e Spell) + (Look through a wall by pressing your face into it.)
- Magus of Staves (3.5e Prestige Class) + (Look! It's Gandalf!)
- Ampharos (3.5e Monster) + (Looking kind of like a bipedal giraffe, Am … Looking kind of like a bipedal giraffe, Ampharos reigns as the undisputed lord of all the electrical sheep. To their limited ability, [[Mareep (3.5e Monster)|Mareep]] and [[Flaaffy (3.5e Monster)|Flaaffy]] will attempt to aid Ampharos when requested. Ampharos, however, spend most of their time alone. An Ampharos has a large red sphere at the end of its tail which stores a lot of power and can become very very bright.of power and can become very very bright.)
- Yuan-ti Pureblood (5e) + (Looks human with minor snake-like features)
- Intellect Devourer (5e) + (Looks like a brain on four legs)
- Bulezau (5e) + (Looks like a goat-headed zombie with a long tail.)
- Corgiriff (3.5e Monster) + (Looming over you, is a cross between an eagle and a fuzzy canine, only it is the size of a large horse.)
- Severing Strike (3.5e Feat) + (Lop off limbs by taking a -10 penalty to hit.)
- Wersten Kern (5e) + (Lord [[Soth (5e)|Soth]]'s [[SRD5:Undead|undead]] champion.)
- Nurgle (3.5e Deity) + (Lord of Plagues)
- Azreal (3.5e Deity) + (Lord of the Dead, he has the ''grim'' task of shifting souls to their appropriate afterlives.)
- Houndlord (3.5e Class) + (Lord of the hounds, you command a swarm of dogs or wolves to attack others at your command.)
- Psion Loremaster (3.5e Prestige Class) + (Loremasters with psionic roots instead of arcane/divine)
- Weird Chakra (3.5e Trait) + (Lose some magic item slots, gain new ones.)
- Feat Sorcerer (3.5e Alternate Class Feature) + (Lose your familiar and gain bonus feats.)
- Sasha's Skeleton Crew (3.5e Spell) + (Lots of creatures around you just seem compelled to jump out of their skin.)
- Lotus Disciple (3.5e Prestige Class) + (Lotus Disciple are a mysterious sect who developed in early ages the way of the Lotus Dance. Combining Spellcasting and the grace of dance, they mastered a strange method of spellcasting.)
- Dedicated Lover (3.5e Template) + (Love conquers all, dedicated lovers are a pair of creatures whose affection make them stronger together. However at a risk, if the pair is separated, both would suffer, and if one should die, the situation becomes dire.)
- SRD:Automatic Quicken Spell + (Low level spells automatically become quickened for free.)
- SRD:Automatic Silent Spell + (Low level spells may be cast silently without penalty.)
- Imperial Knight (3.5e Prestige Class) + (Loyal to the Empire unto death, the Imperial Knight both gains and gives much for his service.)
- Luck (3.5e Feat Type) + (Luck feats deal with rerolls, second changes, or other effects which allow you to manipulate random chance. They were originally created in Complete Scoundrel.)
- Ludros Rivermaster (3.5e Racial Substitution Levels) + (Ludroi rivermasters are monks that deeper their racial connection to water rather than learning more traditional fighting styles.)
- Ludros Piscator (3.5e Racial Paragon Class) + (Ludroi that are expert shellfishers and vicious underwater fighters.)
- Lunar Paragon (3.5e Racial Paragon Class) + (Lunars paragon are lunars who are closer to their origins.)
- Swiftstride (5e) + (Lycanthrope heritage makes them swift and graceful.)
- Wildhunt Shifter (5e) + (Lycanthrope heritage makes them trackers and survivors.)
- Beasthide (5e) + (Lycanthrope heritage provides additional toughness.)
- SRD:Lycanthrope + (Lycanthropes are [[SRD:Humanoid Type|humanoids]] or [[SRD:Giant Type|giants]] who can transform themselves into [[SRD:Animal Type|animals]])
- Low-Power Lycanthrope (3.5e Template) + (Lycanthropes are those afflicted or naturally able to turn into half man, half animal creatures.)
- Stable Lycanthropy (3.5e Feat) + (Lycanthropes using the [[Bloodcursed Lycanthrope (3.5e Template)|bloodcursed lycanthrope]] or [[Variant Lycanthrope (3.5e Template)|variant lycanthrope]] templates have longer control over their forms, and less danger.)
- Machidiel (3.5e Deity) + (Machidiel is the paragon of goodness and de facto 'King' of heaven in the Nibiru pantheon.)
- Font of Life (3.5e Location) + (Machine that creates unborn souls)
- Insanity (3.5e Cleric Domain) + (Mad! Mad, I tell you!)
- Mouth of Grolantor (5e) + (Mad, gaunt, starving [[SRD5:Hill Giant|hill giant]].)
- Madam Crow (3.5e Deity) + (Madam Crow is as mysterious as she is eccentric. With the exception of a handful of beings, her existence was not even known before she founded The Maidens of the Crow.)
- Christmas Elves (3.5e Race) + (Made by a wizard long ago, these peaceful little elves have a great talent for crafting toys.)
- Stinger (3.5e Equipment) + (Made by feys, this small rapier floats like a butterfly and stings like a bee.)
- Painkiller (3.5e Equipment) + (Made from certain trees and herbs, the painkiller is a pill which can be swallowed with any liquid and helps fight off pain.)
- Softsugar Tea (3.5e Equipment) + (Made from softsugar straight from Eijilund, softsugar tea gives you the energy burst you need to go fast, because bullets are too slow!)
- Pixieglass (3.5e Equipment) + (Made out of melted pixie dust, pixieglass is super resistant against the forces of magic while being lightweight. Also, it's very pretty.)
- Nebular (3.5e Race) + (Made out of starstuff, this amorphous beings visit the Material Plane using spacesuits.)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- Star Spawn Larva Mage (5e) + (Mage fused with an emissary of an [[Elder Evil (5e)|Elder Evil]] to become an anthropomorphic mage comprised of worms.)
- Scarred Mage (3.5e Class) + (Mage that uses memories that scars are reminiscent of to alter casting spells.)
- Hairbinder (3.5e Class) + (Mages which bind spirits into their hair, allowing them to cast and use their hair as living weapons.)
- Wild Plague (3.5e Disease) + (Magic Disease that make your magic uncontrollable.)
- Magic Implement (3.5e Equipment) + (Magic Implements are items, such as rings, staves, holy symbols or enchanted daggers, that improve the effectiveness of spellcasters.)
- Mental Trap (3.5e Power) + (Magic Jar to the psionic extreme!)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Non-Diablo Magic Slots (3.5e Variant Rule) + (Magic item slots based on function, not form.)
- Magic Hovermissile (3.5e Spell) + (Magic missile hovers, waiting to distract the target at a key moment.)
- Staff of Rita the Conquerer (3.5e Equipment) + (Magic staff, make my monster GROOOOOW!!!)
- SRD5:Bard + (Magical Musicians)
- Dragonmark Pact Warlock (3.5e Alternate Class Feature) + (Magical abilities often manifest in bloodl … Magical abilities often manifest in bloodlines. The most famous examples of this are the Dragonmarks. Most who bear them have little interest in finding out how they work, preferring to instead spend their time exploiting the gifts they've been given for profit. Some, however, instead seek to master the secrets of the Marks. Most learn little beyond a few tricks for using their mark more efficiently, but others uncover truths about these powers that many feel are better off hidden.wers that many feel are better off hidden.)
- Acid Arrow (One) + (Magical arrow bursts in a spray of acid)
- SRD5:Acid Arrow + (Magical arrow bursts in a spray of acid<br /><br />)
- SRD5:Acid Arrow + (Magical arrow bursts in a spray of acid<br /><br />)
- Magical Beast (3.5e Type) + (Magical beast is practically a catch-all category for the multitude of creatures whose origins cannot be explained by nature or the Outer Planes.)
- Choco-Mage (3.5e Class) + (Magical chocobos wielding powerful arcane magic.)
- Dracohydra (5e) + (Magical combining of [[Chromatic Dragon (5e)|chromatic dragon]]s and [[SRD5:Hydra|Hydra]]s.)
- Architect (3.5e Class) + (Magical crafters who specialist in architecture and buildings.)
- Geo Crystal (3.5e Equipment) + (Magical crystals which imbue the terrain with unique effects, bonuses, and restrictions.)
- Magic Door (3.5e Equipment) + (Magical doorways are a staple of any magically imbued dungeon. From doors that ask riddles, to doors that just shank you, magic doors are fun for everyone (except adventurers).)
- Conjure Volley (One) + (Magical duplicates of your weapon fly to strike targets in a [[SRD5:Cylinder|cylinder]] ([[SRD5:Dexterity|Dexterity]] [[Save (One)|save]] to reduce damage).)
- Energy Leak (TOToM Spell) + (Magical energy leaks out of target, deals damage, distracts.)
- Aetherion (3.5e Other) + (Magical energy that breaks the mind and rends the soul.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Arcane Peacekeeper (3.5e Equipment) + (Magical handgun.)
- Autoplate Pilot (3.5e Class) + (Magical mecha pilots, they use animated suits of armor to give them the fighting ability they need.)
- Shoes of Elvenkinds (3.5e Equipment) + (Magical pointy elf shoes. They sure are comfortable! ''*Poof!*'' Then Sally as an elf happened...)
- MADAR (3.5e Equipment) + (Magical radar, for detecting incoming objects.)
- Robes of the Necromancer (3.5e Equipment) + (Magical robes which allow you to animate the dead, and improve your necromantic abilities.)
- Robes of the Illusionist (3.5e Equipment) + (Magical robes which allow you to create false images and sounds, and improve your illusion abilities.)
- Robes of the Abjurist (3.5e Equipment) + (Magical robes which allow you to dispel magic, and improve your abjuration abilities.)
- Robes of the Transmuter (3.5e Equipment) + (Magical robes which allow you to fly, and improve your transmutation abilities.)
- Robes of the Diviner (3.5e Equipment) + (Magical robes which allow you to scry from afar, and improve your divination abilities.)
- Robes of the Enchanter (3.5e Equipment) + (Magical robes which allow you to suggest things to others, and improve your enchantment abilities.)
- Robes of the Conjurer (3.5e Equipment) + (Magical robes which allow you to summon monsters, and improve your conjuration abilities.)
- Robes of the Evoker (3.5e Equipment) + (Magical robes which allow you to throw fireballs, and improve your evocation abilities.)
- Nyx-Fleece Ram (5e) + (Magical sheep)
- Baculus (3.5e Equipment) + (Magical weapon that allows spontaneous casting of divine spells with arcane slots.)
- Enchant Item (3.5e Spell) + (Magically enchant weapons, shields or armor.)
- Choldrith MotM (5e) + (Magically gene-spliced elf-spider.)
- Choldrith VGtM (5e) + (Magically gene-spliced elf-spider.)
- Simic Hybrid (5e) + (Magically gene-spliced humanoids)
- Chitine (5e) + (Magically gene-spliced spider-elf.)
- Bonfire's Rest (3.5e Spell) + (Magically infuse a bonfire or larger fires to increase rest's effectiveness.)
- Hunter's Mark (One) + (Magically mark a [[Creature (One)|creature … Magically mark a [[Creature (One)|creature]]. For spell's duration, inflict bonus [[SRD5:Force|Force]] damage on your first hit each round. Also buff [[SRD5:Perception|Perception]] and [[SRD5:Survival|Survival]] [[SRD5:Check|check]]s to find or track the target. If target dies, use [[SRD5:Bonus Action|Bonus Action]] to change targets.s Action|Bonus Action]] to change targets.)
- Strigoi (5e) + (Magically mutated [[SRD5:Stirge|stirge]].)
- Extract Spell (3.5e Spell) + (Magically pull a spell from one storage device into another.)
- Warforged (5e) + (Magicaly constructed [[SRD5:Humanoid|humanoid]]s)
- SRD5:Magma Mephit + (Magma [[Mephit (5e)|mephit]]s appears similar to [[SRD5:Imp|Imp]]s made of molten rock.)
- Magma (3.5e Equipment) + (Magma weapons deal +1d6 fire damage on every strike, and leave blobs of molten rock in its wake.)
- Magmar (3.5e Monster) + (Magmar is a birdlike lava creature with a penchant for spraying flames from its mouth.)
- Magmortar (3.5e Monster) + (Magmortar is the ultimate form of the [[Magmar (3.5e Monster)|Magmar]] line. It's able to use a variety of elemental attacks.)
- Mahaari (3.5e Race) + (Mahaari are a humanoid race from planet Il-Dyn, a highly sociable race they developed a society of influence and hegemony where cutthroat business, diplomatic intrigue and betrayal.)
- Maintain Minor Transfiguration (3.5e Feat) + (Maintain helpful Transmutations for longer, but weakened.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Maintain Footing (3.5e Feat) + (Maintain your footing for free more than once per round.)
- Eternal Flame (3.5e Invocation) + (Make ''continual flames'', extinguish fires, or make a fire-effect permenant.)
- Strike of Limitless Possibility (3.5e Maneuver) + (Make 20 attacks, with rolls ranging from 1 to 20.)
- Starcaster (3.5e Feat) + (Make Fireballs rain from the stars instead of hurling them.)
- Improved Overrun, Codex (3.5e Feat) + (Make Overrun worth using.)
- Far Step (3.5e Feat) + (Make a 10 ft step instead of a 5 ft step.)
- Expand Area (3.5e Spell) + (Make a 5 ft. cube twice as big on the inside.)
- Brain Rush (3.5e Maneuver) + (Make a Bull Rush at range.)
- Missing Step (3.5e Maneuver) + (Make a Perform check to move out of range of an attack or spell.)
- Strength of Will (3.5e Maneuver) + (Make a Strength check using pooled mental stat bonuses.)
- Whirlwind Lash (3.5e Maneuver) + (Make a Trip or Disarm attempt against all threatened enemies. This does not provoke attacks of opportunity and enemies cannot attempt to retaliate.)
- Dodge Roll (3.5e Maneuver) + (Make a Tumble check in place of a Reflex save or AC to escape an attack by tumbling up to your base speed.)
- Rolling Around at the Speed of Sound (3.5e Maneuver) + (Make a Tumble check. The result is your n … Make a Tumble check. The result is your new movement speed (if higher) for the round. You do not provoke for your movement, and you can pass through difficult terrain and effects which slow your movement speed for 1 round. You also have overland travel applications.ou also have overland travel applications.)
- Dance of Death (3.5e Maneuver) + (Make a Whirlwind Attack as a standard action.)
- True Strike (One) + (Make a [[SRD5:Melee Spell Attack|melee spell attack]] with a [[Weapon (One)|weapon]] doing normal damage or [[SRD5:Radiant|Radiant]] damage. At higher levels, do bonus radiant damage.)
- Chill Touch (One) + (Make a [[SRD5:Melee Spell Attack|melee spell attack]] causing [[SRD5:Necrotic|Necrotic]] damage.)
- Quicken Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate quickly.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Vanguard Feint (3.5e Maneuver) + (Make a [[SRD:Feint|feint]] using an [[SRD:Intimidate Skill|Intimidate]] check.)
- Star Gate (3.5e Power) + (Make a big portal from one place to another)
- Beast's Roar (3.5e Maneuver) + (Make a bolstering shout, granting a bonus to all nearby allies. ''Feral—'' Make a menacing roar which terrify your opponents to oblivion.)
- Iron Caress (3.5e Maneuver) + (Make a called shot with a firearm attack that deals +1d6 damage and a secondary effect.)
- Bicycle Kick (3.5e Maneuver) + (Make a charge attack, then make three unarmed strikes; if all three hit, you can make more.)
- Nanocyte Cloud (3.5e Power) + (Make a cloud of microscopic psionic constructs to harass and kill your enemies and buff your allies.)
- Crow's Grasp (3.5e Maneuver) + (Make a combat maneuver at range.)
- Shattering Strike-CE (3.5e Feat) + (Make a concentration check instead of a strength check to sunder objects.)
- Smoking Aim Mantra (3.5e Maneuver) + (Make a concentration check to effectively gain the effect of true strike on your next ranged firearm attack.)
- Death Throes (3.5e Spell) + (Make a creature explode when it dies for 1d10 damage/level.)
- Quadrupedal (3.5e Feat) + (Make a creature quadrupedal)
- Yau Wei's Engorged Grip (3.5e Spell) + (Make a creature's hands grow abnormally large. They can use larger weapons, but the hands are clumsy and take penalties.)
- Dagger to the Heart (3.5e Maneuver) + (Make a death attack like an [[SRD:Assassin|assassin]].)
- Tactical Shot (3.5e Feat) + (Make a disarm attack at range.)
- Ace Up the Sleeve (3.5e Maneuver) + (Make a feint using a Profession (Gambler) check.)
- Ace in the Hole (3.5e Maneuver) + (Make a feint using a Profession (Gambler) check, additional effects against creatures based on their Sense Motive check.)
- Death's-Head Feint (3.5e Maneuver) + (Make a feint using an [[SRD:Intimidate Skill|Intimidate]] check; additional effects based on result of enemy's check.)
- Extinguish Ball (3.5e Spell) + (Make a fire-eating ball which extinguishes flames. Can explode to extinguish a large area, or used to counterspell a single magical fire effect.)
- Ebon Lotus Blossom Mandala (3.5e Maneuver) + (Make a firearm attack in a line that automatically threatens a critical hit, deals +15d6 or more damage.)
- Blossom of Inevitable Demise (3.5e Maneuver) + (Make a firearm attack in a line, deal +10d6 damage.)
- Blossom of Righteous Fire (3.5e Maneuver) + (Make a firearm attack in a line, deals +6d6 damage.)
- Blossom of Iron Petals (3.5e Maneuver) + (Make a firearm attack in a line.)
- Azure Battle Mandala (3.5e Maneuver) + (Make a firearm attack with a +20 bonus on the attack roll and deal +2d6 damage.)
- Dance of Great Destruction (3.5e Maneuver) + (Make a full attack Whirlwind Attack as a full attack action.)
- Dance of the Apocalypse (3.5e Maneuver) + (Make a full attack Whirlwind Attack as a full attack action to all creatures within your move speed.)
- Crush the Weak (3.5e Maneuver) + (Make a full attack after you down a foe.)
- Improved Whirlwind Attack-CE (3.5e Feat) + (Make a full attack against each target of your whirlwind attack.)
- Improved Flyby Attack (3.5e Feat) + (Make a full attack along any part of your move while flying.)
- Whirling Steel (3.5e Maneuver) + (Make a full attack as a standard action.)
- SRD:Dire Charge + (Make a full attack as part of a charge.)
- Ki Pounce (3.5e Feat) + (Make a full attack at the end of a charge by expending ki points. Finally, monks flurry of blows and speed bonuses synergize.)
- Dire Charge-CE (3.5e Feat) + (Make a full attack at the end of a charge.)
- Victorious Army's Advance (3.5e Maneuver) + (Make a full attack with bonus damage, take 5 foot steps after each attack.)
- Eldritch Flurry (3.5e Invocation) + (Make a full attack with your ''eldritch blast'', [[Pyromaniac (3.5e Class)#Fire Bolt|''fire bolt'']], or [[Wind Mage (3.5e Class)#Wind Bullet|''wind bullet'']].)
- Unflinching Avalanche Fist (3.5e Maneuver) + (Make a full-attack as per flurry of blows, parry incoming attack from the target.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Metal Shell (3.5e Power) + (Make a highly protective suit of armor for yourself, or trap your opponent in a prison of iron.)
- Wrath of the Heavens (3.5e Feat) + (Make a holy weapon stronger in your hands, additionally fire a bolt of pure positive energy when smiting.)
- Spirit Ball (3.5e Invocation) + (Make a ki volley that can be redirected and change directions if it misses.)
- Poltergeist (3.5e Spell) + (Make a location temporarily haunted.)
- Fabrication Machine (3.5e Spell) + (Make a machine which ''[[SRD:Fabricate|fabricates]]'' for you.)
- Imperator’s Warning (3.5e Maneuver) + (Make a melee attack after you down a foe.)
- Blade Grasp (3.5e Maneuver) + (Make a melee attack against a target that hits you in melee.)
- Mage's Melee Maneuver (3.5e Spell) + (Make a melee attack, dealing damage based on your casting ability modifier.)
- Weeping Wound Strike (3.5e Maneuver) + (Make a melee attack. If it hits you cause an weeping wound which deals a -5 penalty of attacks, saves, and skill checks, and causes the creature to bleed profusely.)
- Irritating Injury Strike (3.5e Maneuver) + (Make a melee attack. If it hits you cause an irritating wound which deals a -2 penalty of attacks, saves, and skill checks.)
- Force Meld (3.5e Force Power) + (Make a mental connection with your allies, share awareness.)
- Dive for Cover (3.5e Maneuver) + (Make a move action, drawing or reloading your firearm and gain a bonus if you end in cover,.)
- Quick Action (3.5e Maneuver) + (Make a non-movement based move action as an immediate action, and do so without provoking.)
- Shieldbreaker Strike (3.5e Maneuver) + (Make a powerful attack that depletes all [[SRD:Temporary Hit Points|temporary hit points]] and hits [[Shield (3.5e Creature Ability)|shields]] extremely hard.)
- Binding Contract (3.5e Spell) + (Make a powerful magical contract between two creatures.)
- Shielded Bull Rush (3.5e Feat) + (Make a powerful shield bash right after a bull rush.)
- Thunder Bolt (3.5e Maneuver) + (Make a ranged touch attack that deals bonus electricity damage.)
- Quickest Gun in the West (3.5e Maneuver) + (Make a rapid attack, then reload your firearm. Gain a speed bonus for each misses.)
- Anonymous Function Call (3.5e Maneuver) + (Make a request of the universe.)
- SRD:Legendary Leaper + (Make a running jump without a running start.)
- Stun Shield (3.5e Feat) + (Make a shield bash that opens up your opponent to attacks of opportunity.)
- Wraithblade (3.5e Maneuver) + (Make a single attack as an incorporeal touch attack, it deal heavy damage if it hit.)
- Strike of the Titans (3.5e Maneuver) + (Make a single attack that deal massive damage to a target then spread into a 30 ft radius)
- Telekinetic Sweep (3.5e Maneuver) + (Make a single attack that effects three adjacent squares.)
- Iron Twinblade Strike (3.5e Maneuver) + (Make a single attack, if it hit make an additional attack that deal extra damage, however you become unbalanced if you miss it.)
- Titanic Blow (3.5e Feat) + (Make a single blow that turn your foes to smithereens.)
- Siege Shot (3.5e Feat) + (Make a single devastating attack with a ranged or thrown weapon.)
- Iron Fist (3.5e Maneuver) + (Make a slam attack as a swift action.)
- Snowman Sentry (3.5e Spell) + (Make a snowman which will alert you when creatures come near, and let you see and hear through it.)
- Untamable Charge (3.5e Maneuver) + (Make a special charge which allows you to pass through difficult terrain, and cleave through opponents. ''Feral—'' Make a special charge with pounce.)
- Burnt Spell (3.5e Feat) + (Make a spell much stronger at the cost of yourself.)
- Single Target Spell (3.5e Feat) + (Make a spell with multiple target only affect a single target.)
- Burning Sunrise Assault (3.5e Maneuver) + (Make a super jump check and deal extra fire damage.)
- Infernal Cloud (3.5e Invocation) + (Make a thick burning cloud of gas to scorch your foes.)
- Eldritch Shove (3.5e Invocation) + (Make a touch attack in melee with your eldritch blast, and bull rush them away.)
- Evasive Maneuvers (3.5e Maneuver) + (Make a tumble check as your AC against ranged attacks.)
- Dogfighting (3.5e Maneuver) + (Make a tumble check, if successful you move, render them denied of their [[Dex]], and deal +2d6 damage.)
- Bound Shadow Weapon (3.5e Feat) + (Make a weapon out of bound shadow.)
- Heavy Weapon (3.5e Spell) + (Make a weapon unusually heavy, which could be a boon or a bane.)
- Light Weapon (3.5e Spell) + (Make a weapon unusually light, which could be a boon or a bane.)
- Dense Weapon (3.5e Spell) + (Make a weapon very dense, increasing damage but making you unbalanced after attacks.)
- Weapon Disciplining (3.5e Feat) + (Make a weapon you have [[SRD:Weapon Focus|Weapon Focus]] in a discipline weapon for initiators.)
- Favorite Weather (3.5e Feat) + (Make a weather your favorite)
- Two-Weapon Whirlwind (3.5e Feat) + (Make a whirlwind attack and attack twice.)
- Falling Stars (3.5e Cleric Domain) + (Make a wish... a fiery burning wish.)
- Steady Beat (3.5e Maneuver) + (Make all your attacks at your maximum attack bonus.)
- Shook Ones (3.5e Maneuver) + (Make an Intimidate check instead of an attack of opportunity to immobilize your target for 1 round.)
- Devilish Catharsis (3.5e Maneuver) + (Make an Intimidate check opposed by your target. Depending on the success of your roll, they are either [[SRD:Shaken|shaken]], [[SRD:Frightened|frightened]] or [[SRD:Panicked|panicked]].)
- No Mercy (3.5e Maneuver) + (Make an Intimidate check. Add the result of this check to the damage of your next successful melee attack.)
- Menacing Challenge (3.5e Maneuver) + (Make an [[SRD:Intimidate Skill|Intimidate]] check to block a foe's attack against an ally; enemy must move towards you.)
- Anthropomorphize Animal (3.5e Spell) + (Make an animal more humanoid.)
- Rending Swipe (3.5e Maneuver) + (Make an attack against up to two adjacent creature, dealing an extra 2d6 damage on a hit.)
- Clip the Wings (3.5e Maneuver) + (Make an attack and cripple the wings of the enemy, preventing flight.)
- Infinite Assassin Rain (3.5e Maneuver) + (Make an attack as a move action, attacking all creatures within your movement range once.)
- Legion Assassin Dash (3.5e Maneuver) + (Make an attack as a move action, moving during the attack as if using [[SRD:Spring Attack|Spring Attack]]. You make attack once for every creature you pass.)
- Rapid Assassin Rush (3.5e Maneuver) + (Make an attack as a move action, moving during the attack as if using [[SRD:Spring Attack|Spring Attack]].)
- Quicken Strike (3.5e Feat) + (Make an attack as a swift action by taking a -5 penalty to hit.)
- Sudden Termination (3.5e Maneuver) + (Make an attack as an immediate action, and the attack can be a strike maneuver with a standard action or less.)
- Air Scythe (3.5e Maneuver) + (Make an attack at long range with a slashing weapon.)
- Nonlethal Combat (3.5e Feat) + (Make an attack deal nonlethal damage without penalty.)
- Shinku Hadoken (3.5e Feat) + (Make an attack in a line, and bull rush all the creatures in its area.)
- Mirror Counter (3.5e Feat) + (Make an attack of opportunity against an opponent that you copied using mirror move.)
- Mirage Counterattack (3.5e Feat) + (Make an attack of opportunity against those you mirror trick against.)
- Thread the Needle (3.5e Maneuver) + (Make an attack regardless of intervening barriers)
- Boneguard Strike (3.5e Maneuver) + (Make an attack that deal an extra 8d6 damage and cause the struck opponent to be dazed for 1 round.)
- Shatter The Stone (3.5e Maneuver) + (Make an attack that ignores DR and hardness)
- Shatter the Bolder (3.5e Maneuver) + (Make an attack that ignores DR and hardness and damages Constitution)
- Lunar Strike (3.5e Maneuver) + (Make an attack that ignores armor and [[SRD:Damage Reduction|damage reduction]].)
- Ripple Drive (3.5e Maneuver) + (Make an attack which deals an extra +1d6 damage; spend breath energy to gain a +2 bonus on the attack roll and deals an additional +1d6 damage.)
- Red Ripple Drive (3.5e Maneuver) + (Make an attack which deals an extra +3d6 fire damage and deals damage over time to creatures vulnerable to sunlight; spend breath energy to gain a +2 bonus on the attack roll, deals an additional fire damage and may cause the target to catch fire.)
- Blue Ripple Drive (3.5e Maneuver) + (Make an attack which deals an extra +3d6 c … Make an attack which deals an extra +3d6 cold damage and deals damage over time to creatures vulnerable to sunlight; spend breath energy to gain a +2 bonus on the attack roll, deals an additional cold damage and may cause the target to become immobilized in ice.e the target to become immobilized in ice.)
- Electric Ripple Drive (3.5e Maneuver) + (Make an attack which deals an extra +5d6 electricity damage and deals damage over time to creatures vulnerable to sunlight; spend breath energy to gain a +2 bonus on the attack roll, deals an additional electricity damage and possibly stun the target.)
- Sunlight Ripple Drive (3.5e Maneuver) + (Make an attack which deals an extra +7d6 d … Make an attack which deals an extra +7d6 damage, deals damage over time to creatures vulnerable to sunlight and exposed to creature to sunlight; spend breath energy to gain a +2 bonus on the attack roll, deals an additional damage and possibly blind the target.onal damage and possibly blind the target.)
- Spectral Beam (3.5e Maneuver) + (Make an attack, then another attack at range.)
- Called Shot (3.5e Maneuver) + (Make an especially damaging attack)
- Sudden Bash (3.5e Feat) + (Make an extra attack with shield, all attacks at -2.)
- Divine Wind Flurry (3.5e Maneuver) + (Make an extra attack, but all attacks are at -2.)
- Twitch Dodge (3.5e Maneuver) + (Make an immediate 5 ft step.)
- Phantom Palm (3.5e Spell) + (Make an incorporeal touch attack, and age your opponent briefly.)
- Deriding Comment (3.5e Skill Trick) + (Make an incredibly hurtful comment or insult.)
- Angry Glare (3.5e Skill Trick) + (Make an intimidate check to demoralize as a swift action or prevent people from speaking up against you.)
- Metal Hardening (3.5e Spell) + (Make an object harder)
- Far Fist (3.5e Maneuver) + (Make an unarmed attack as a ranged attack.)
- Cheap Shot, Variant (3.5e Feat) + (Make an unarmed attack as part of a feint.)
- Annoying Combat Noises (3.5e Feat) + (Make annoying noises in battle to distract foes)
- Light in Armor (3.5e Feat) + (Make any armor you wear as one category lighter than normal.)
- 24-Hour Gym (3.5e Equipment) + (Make any flat surface a door to a fully-equipped gym!)
- Span's EverReady Outhouse (3.5e Equipment) + (Make any flat surface a door to a magical restroom! (AF))
- Nimble Steel (3.5e Feat) + (Make armor check penalties a thing of the past.)
- Multiweapon Attack (3.5e Feat) + (Make as many attacks as you have weapons (up to a limit).)
- Power Tap (3.5e Maneuver) + (Make attack as touch attack, deal +4d6 damage, hurl target back.)
- Mighty Tap (3.5e Maneuver) + (Make attack as touch attack, shove target back.)
- Great Tap (3.5e Maneuver) + (Make attack as touch attack.)
- Legion-Slaying Strike (3.5e Maneuver) + (Make attacks against adjacent foes, they become flanked.)
- Counterstroke (3.5e Feat) + (Make attacks of opportunity when others miss you.)
- Create Ultimate Undead (3.5e Spell) + (Make basically any undead creature. Then allow it access to its own portion undead followers.)
- Shining Jade Corpsman (3.5e Prestige Class) + (Make boxing out of shining jade light! Among other things.)
- Called Shot (3.5e Feat) + (Make called shot for save or suck.)
- Pathfinder Skill Point Expenditure (3.5e Feat) + (Make certain skills into combined, single skills, in order to save skill points.)
- Linked Companion (3.5e Feat) + (Make companion-based class more multiclass friendly.)
- Functional Craft Item Rule (3.5e Variant Rule) + (Make crafting items a viable option and not simply a waste of skill points.)
- Functional Craft Trap (3.5e Variant Rule) + (Make crafting traps a viable option, and not just a waste of skill points.)
- Dying is Serious (3.5e Variant Rule) + (Make death actually ''mean'' something — no more revolving door!)
- Spontaneous Combustion (3.5e Feat) + (Make enemies blow up from inside. What a terrible fate.)
- Psionic Saturation (3.5e Power) + (Make everyone around you manifest minor powers at random.)
- Black Whirlwind (3.5e Feat) + (Make extra attacks on when you use [[SRD:Whirlwind Attack|whirlwind attack]].)
- Scoundrel's Luck (3.5e Maneuver) + (Make extra damage rolls after receiving a maximum result.)
- Improved Spurt Shot (3.5e Feat) + (Make foes bleed more easily)
- Resounding Blow, Balmz (3.5e Feat) + (Make foes cower from your attacks)
- Hurl Weapon (3.5e Maneuver) + (Make full attack at range.)
- Alternative Iterative Attacks (3.5e Variant Rule) + (Make full attacks with every attack (including the first) at a set penalty, instead of gradually increasing penalties.)
- Blossoms of Fire (3.5e Weave) + (Make giant explosions of flame.)
- Mage's Antipathy (3.5e Maneuver) + (Make it more difficult for spellcasters to cast in your presence.)
- Structural Weakness (3.5e Skill Trick) + (Make it possible to critical hit objects and constructs.)
- Intelligence and Skill (3.5e Variant Rule) + (Make low Int character less boned in the game of skill.)
- Crystal Intuition (3.5e Maneuver) + (Make mental and perception skill checks in the blink of an eye)
- Multi-Form (3.5e Invocation) + (Make multiple weaker copies of yourself that move at your direction.)
- Disrupt Rejuvenation (3.5e Maneuver) + (Make mundane healing impossible and magical healing difficult.)
- Silver Rain (3.5e Maneuver) + (Make one attack at every enemy within the first range increment of your bow.)
- Basic Fire Weaving (3.5e Weave) + (Make one of a variety of minor effects.)
- Basic Earth Weaving (3.5e Weave) + (Make one of a variety of minor effects.)
- Basic Air Weaving (3.5e Weave) + (Make one of a variety of minor effects.)
- Basic Water Weaving (3.5e Weave) + (Make one of a variety of minor effects.)
- Basic Spirit Weaving (3.5e Weave) + (Make one of a variety of minor effects.)
- Publication:Grim-N-Gritty/Appendix 5/Iron Claw (3.5e Power) + (Make one of your natural weapons armor-piercing.)
- Coinspinner's Form (3.5e Maneuver) + (Make one reroll each round.)
- Pierce the Gap (3.5e Maneuver) + (Make ranged attacks as touch attacks)
- Careful Shooting (3.5e Maneuver) + (Make ranged attacks in melee without provoking attacks of opportunity)
- Touch Versatility (3.5e Feat) + (Make ranged touch attacks as melee, or vice versa.)
- Moon Boots (3.5e Equipment) + (Make running jumps without needing to move, and make super powered jumps.)
- Ring of the Favorite Spell (3.5e Equipment) + (Make small changes in how you cast your favorite spell.)
- Variant Druid Shapeshift (3.5e Variant Rule) + (Make some slight changes and expand on the ''Shapeshift''<sup>[[Publication:Player's Handbook II|PHB2]]</sup> alternate class feature.)
- Counterbluff (3.5e Skill Trick) + (Make someone believe you swallowed their lie whole.)
- Cranial Explosion (3.5e Power) + (Make someone's head explode.)
- Intoxication (3.5e Spell) + (Make target drunk, or aggravate intoxication.)
- Projected Cloud Mind (3.5e Power) + (Make the ''cloud mind'' power into an area of effect.)
- Runic Ward (3.5e Feat) + (Make the AC granted by spells apply to touch AC.)
- Keen Blood (3.5e Blood Spell) + (Make the blood cells of the victim so sharp they cut through his body.)
- Earth Power (3.5e Spell) + (Make the ground erupt with power — it's like [[SRD:Flame Strike|''flame strike'']], except that it comes from below. (Useful against foes on the ground, not so much against foes in the air.))
- Vibralloy (3.5e Spell) + (Make the metal vibrate until it breaks like glass.)
- Delayed Spell (3.5e Feat) + (Make the poor bastards think they're off the hook, only to crush them once most opportune.)
- Irresistible Incarnum (3.5e Feat) + (Make the save DCs of your soulmelds '''actually ''relevant'''''.)
- Polymorphic Hypnotism (3.5e Spell) + (Make the target believe it has been the subject of ''baleful polymoprh''.)
- Rejuvenate (3.5e Spell) + (Make the target of the spell younger.)
- Create Object (3.5e Power) + (Make things.)
- Three Times’ the Harm (3.5e Maneuver) + (Make three Truespeak checks instead of attack rolls. Use your highest roll with a bonus.)
- Iron Legion (3.5e Maneuver) + (Make two attack rolls for each attack, deal double damage if both hit.)
- Flurry of Possibilities (3.5e Maneuver) + (Make two attack rolls for each attack, use the higher result.)
- Possibility Smite (3.5e Maneuver) + (Make two attack rolls, use lower result for +4d6 damage and doubled critical threat range.)
- Chance's Blessing (3.5e Maneuver) + (Make two attack rolls, use lower result for +6d6 damage and 1d3 Constitution damage.)
- Mightstrike (3.5e Maneuver) + (Make two attack rolls, use lower result for +1d6 damage.)
- Cast the Die (3.5e Maneuver) + (Make two attack rolls, use lower result for +8d6 damage and stunning.)
- Dire Blow (3.5e Maneuver) + (Make two attack rolls, use lower result to deal 1d3 Con damage.)
- Savaging Strike (3.5e Maneuver) + (Make two attacks as a standard action, staggering any foe struck twice.)
- Divine Storm Flurry (3.5e Maneuver) + (Make two extra attacks, but all attacks are at -2.)
- Iron Grasp (3.5e Maneuver) + (Make two melee attacks against an opponent who hits you in melee.)
- Blitzkrieg (3.5e Maneuver) + (Make two melee attacks as a [[SRD:Standard Action|standard action]].)
- Dance of the Dead (3.5e Feat) + (Make undead dance to your bardic music, thus eliminating the threat for now.)
- Practiced Meldshaper (3.5e Feat) + (Make up for lost meldshaper levels, adding +4 to your effective meldshaper level and essentia pool up to your HD.)
- Triple Stat Tripper (3.5e Optimized Character Build) + (Make use of Strength, Intelligence, and Charisma combined with turning into a giant to make massive trip checks.)
- Magical Beast Companion-CE (3.5e Feat) + (Make your animal companion a magical beast.)
- Springed Arms (3.5e Spell) + (Make your arms become extendable springs to gain reach with your fists.)
- Piercing Evocation (3.5e Spell) + (Make your evocations effective against magical defenses.)
- Omnislash v5 (3.5e Maneuver) + (Make your foe say "Oh, crap." as copies of your sword appear around them.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Guilt (3.5e Spell) + (Make your opponent feel guilt for what they've done.)
- Verbose Assault (3.5e Feat) + (Make your opponents feel inferior to yourself in every way.)
- Exalted Assassin (3.5e Feat) + (Make your opponents physically blind as they are spiritually blind.)
- Superior Pact Augmentation (3.5e Feat) + (Make your pact augmentation as good as it get.)
- Greater Pact Augmentation (3.5e Feat) + (Make your pact augmentation way stronger.)
- Destroy Immunity (3.5e Maneuver) + (Make your target's next Fortitude save fail automatically.)
- Destroy Evasion (3.5e Maneuver) + (Make your target's next Reflex save fail automatically.)
- Destroy Willpower (3.5e Maneuver) + (Make your target's next Will save fail automatically.)
- Argentum Scourge (3.5e Maneuver) + (Make your weapons count as silver weapons.)
- Noncompliance (3.5e Spell) + (Make yourself immune to compulsions for one round.)
- Dark Elocution (3.5e Invocation) + (Make yourself understood by and understand another intelligent creature.)
- Dull Dagger (3.5e Equipment) + (Make yourself unsensable to [[SRD:Aberration Type|aberrations]].)
- Mantissa's Banana Peel (3.5e Spell) + (Makes a location slippery.)
- Effects of Aging, Revised (3.5e Variant Rule) + (Makes aging less wonky and more customizable. Also repurposes Unearthed Arcana flaws and gives longer lived kindreds more skills.)
- Publication:Dread Codex/New Spells/Undead Friend + (Makes an undead creature perceive you as an allied undead creature.)
- Publication:Dread Codex 2/New Spells/Ramble of the Mad + (Makes creatures unable to communicate, cast spells with verbal components.)
- Shadow II- Cloak (3.5e Phrase) + (Makes many creatures invisible.)