Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Cricket Hops on Head (3.5e Maneuver) + (Move fast through occupied and difficult terrain.)
- Blinding Speed, Balmz (3.5e Feat) + (Move faster then before)
- Flickering Presence (3.5e Maneuver) + (Move freely within your reach after each melee attack, and use both time and finesse to ensure you only act when most opportune.)
- Zeno's Lemma (3.5e Maneuver) + (Move halfway towards target, never quite reaching.)
- Force Speed (3.5e Force Power) + (Move more quickly, take more actions.)
- Improved Shieldsurfing (3.5e Feat) + (Move nimbly through opponents, avoiding their hits.)
- Indiana Jaunt (3.5e Maneuver) + (Move out of the way of an area of effect)
- SRD:Acrobatic + (Move out of the way!)
- Teleport (3.5e Power) + (Move people and things from one point to another without crossing the intervening distance.)
- Up the Walls (3.5e Maneuver) + (Move quickly, ignore angle of surface.)
- Octopus Squeezes Through Mesh (3.5e Maneuver) + (Move reasonably fast through unreasonably small holes.)
- Tip Toe (3.5e Feat) + (Move slower, sneak better.)
- Vanguard of One (3.5e Maneuver) + (Move so quickly that you appear in multiple places at once; initiate 1st level maneuvers.)
- Legion of One (3.5e Maneuver) + (Move so quickly you appear in multiple places at once, initiate 3rd level maneuvers.)
- Army of One (3.5e Maneuver) + (Move so quickly you appear in multiple places at once, initiate 6th level maneuvers.)
- Creeping Shadow (3.5e Maneuver) + (Move stealthily, keeping concealment.)
- Puppeteer (3.5e Feat) + (Move summoned or mind-controlled creatures as you please.)
- Tactical Wall Jump (3.5e Skill Trick) + (Move tactically, using the walls to your advantage.)
- Mudra Liberation (3.5e Maneuver) + (Move through enemy squares as if they were unoccupied, and ignore difficult terrain for 1 round.)
- Angles of Tintalos (3.5e Power) + (Move through the angles of time and space to attack in strange means.)
- Deep Worm Ring (3.5e Equipment) + (Move unhindered through mud, quicksand, and other liquid or semi-solid materials. Grants tremorsense in these terrains, and the ability to burrow by melting earth into mud and ooze.)
- Crown of the Battle Queen (3.5e Equipment) + (Move up to half your move speed as a swift action, provided you move in a straight line.)
- Scurrying Rat Dance (3.5e Maneuver) + (Move very fast, use Move Silently for checks.)
- Wind Scorpion Pursuit (3.5e Maneuver) + (Move with the blazing speed of the wind scorpion!)
- Wind Howls at Mountain (3.5e Maneuver) + (Move without moving, attacking from afar while standing solidified.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Boots of Dwarvenkind (3.5e Equipment) + (Move your normal speed in medium or heavy armor.)
- Dancing Flame (3.5e Maneuver) + (Move, dealing fire damage to adjacent foes.)
- Arson Step (3.5e Maneuver) + (Move, lighting nearby objects on fire.)
- Action Without Motion (3.5e Maneuver) + (Move, returning [[SRD:Attack of Opportunity|AoOs]] and gaining Sudden Strike damage.)
- Sudden Pounce (3.5e Maneuver) + (Move, then immediately attack, dealing extra damage.)
- Clash of Wills (3.5e Maneuver) + (Mow through people, forcing them to either move or exchange attacks with you.)
- Mubrai (5e Subrace) + (Mubrai tend to be the politicians, salesmen, and scoundrels of the duskken.)
- Vanishing Strike (5e Spell) + (Much in the line of the Smite spells, charge up, and vanish the moment you strike.<br /><br />)
- Warping Strike (5e Spell) + (Much in the line of the Smite spells, hit your target and teleport away.<br /><br />)
- Thousandfold Strike (5e Spell) + (Much in the line of the Smite spells, hit your foe with a multitude of attacks across dozens of timelines.<br /><br />)
- Venomous Strike (5e Spell) + (Much in the line of the Smite spells, imbue your weapon with deadly poison.<br /><br />)
- Freezing Strike (5e Spell) + (Much in the line of the Smite spells, imbue your weapon with the power to freeze a foe in its tracks.<br /><br />)
- Hastening Strike (5e Spell) + (Much in the line of the Smite spells, steal your opponent's time.<br /><br />)
- Passionate Barbarian (5e Alternate Class Feature) + (Much like Monk, Barbarian is designed in a self-limiting way by putting too much power into a single ability - Rage, in Barbarian's case. This ACF intends to make Barbarian feel a little bit better, while keeping its purpose similar.)
- Reckless Celerity (3.5e Feat) + (Much like Power Attack or Combat Reflexes, you can trade AC for Initiative.)
- Duskwalker (3.5e Monster) + (Much like Shadows or Shadow Elementals, Duskwalkers are creatures of shadow. They often end up as familiars for the darkest of casters.)
- Wall of Plasma (3.5e Invocation) + (Much like a ''wall of fire'', but much, much hotter.)
- Mud Mephit (5e) + (Mud [[Mephit (5e)|mephit]]s appear similar to [[SRD5:Imp|Imp]]s made of mud.)
- Muffle (3.5e Utterance) + (Muffle the noises on a creature, object, or in a point of space, or make them louder.)
- Creeping Darkness (3.5e Spell) + (Muffle your presence, and phase out within the darkness.)
- Warrior Poet (3.5e Prestige Class) + (Multiclass Bard/Martial Adept of the Hero's Edge and Pungeon Pendragon disciplines whom learns from the secretes of the First's Poetic teachings)
- Sublime Practice (3.5e Feat) + (Multiclass Initiator level increase.)
- Multiclass (3.5e Feat Type) + (Multiclass feats help mitigate the level-dependent penalties of multiclassing.)
- Dedicated Steed (3.5e Feat) + (Multiclassing [[SRD:Paladin|paladins]] and other classes which provide special mounts, they can now have their other classes now count to determining the power of the mount.)
- Star Spawn Mangler (5e) + (Multilimbed creature of ambush.)
- Dungeonomicon (3.5e Sourcebook)/Maginomicon + (Multiple targets are transformed into alternate creatures.)
- Mass Polymorph, Tome (3.5e Spell) + (Multiple targets are transformed into alternate creatures.)
- Schizophrenia, Mass (3.5e Spell) + (Multiple targets suffer conditions similar to schizophrenia.)
- Conjure Volley (5e) + (Multiplies your projectiles or thrown weapons mid-air. (More powerful version of [[Conjure Barrage (5e)]])<br /><br />)
- Conjure Barrage (5e) + (Multiplies your projectiles or thrown weapons mid-air.<br /><br />)
- Mumsteel (3.5e Equipment) + (Mumsteel is a sound-dampening metal which quiets the area around itself.)
- Derro (4e Race) + (Murderously insane and cruel, combining the worst qualities of human and dwarf.)
- Muscle Mesh (3.5e Equipment) + (Muscle mesh is a fabric material made of artificial muscles, it is highly protective and adaptable.)
- Mythic Beast (3.5e Race) + (Mutable flavor and options to create a variety of non-humanoid mythic beasts as playable characters.)
- Mutant (3.5e Template) + (Mutant creatures which possess strange unique powers, formed by someone with the Craft Mutant feat.)
- Malformed Kraken (5e) + (Mutated [[Kraken (5e)|kraken]])
- Arcane, Mutagen (3.5e Disease) + (Mutates Arcane ability into Psionic Aptitude)
- Starvation (3.5e Disease) + (My Tummy Hurts!!!!!)
- Z's Wild Magic (5e Variant Rule) + (My personal Wild Magic rules and tables.)
- Z's Cure Wounds (5e Spell) + (My redux of Cure Wounds. Can't heal targets above half HP.<br /><br />)
- Z's Wendigo (5e Monster) + (My take on the stats of a cryptid from indigenous American folklore.)
- Phoenix Command Rules (3.5e Flaw) + (My turn in combat took 37 minutes, but at least it was SUPER REALISTIC...)
- Eldritch Armor (5e Eldritch Invocation) + (My version of the Eldritch Armor invocation from UA: Class Feature Variants.)
- Z's Armory (5e Variant Rule) + (My version of the weapons and armor in D&D that makes things a little bit more interesting.)
- Z's Variant Attunement (5e Variant Rule) + (My way of doing attunement.)
- Myconid Sprout (5e) + (Myconids are a fungoid sentient species. The sprout is a juvenile specimen.)
- Myosines (3.5e Race) + (Myosines are humanoids with rodent-like features and sparse hair.)
- Coutlsaur (3.5e Monster) + (Mysterious guardians of jungle temples, descended from coutls and lizardfolk.)
- Mousa (3.5e Race) + (Mysterious spirits from the Plane of Dreams, they watch material beings with strange curiosity.)
- Mystic Delver (3.5e Class) + (Mystic Delvers are expert explorer, thieves, charmer and wizards. A happy mix between a rogue and a wizard not relying on backstabbing but rather on cunning and a few powerful spells (and a lot of weaker spells).)
- Literate Mage (3.5e Prestige Class) + (Mystic Theurge for the [[Wordmaster_(3.5e_Class)|Wordmaster]] or the [[Word_Wizard_(3.5e_Class)|Word Wizard]].)
- Mystic Revenant (3.5e Template) + (Mystic revenants are created when a creature dies of mystic rot, which is spread by mystic leeches and other mystic revenants.)
- Disciple of the Spectral Tiger (3.5e Prestige Class) + (Mystic shamans who have learned to bring predatory spirits into the world.)
- Mystical Rain (3.5e Martial Discipline) + (Mystical Rain is a discipline focusing on … Mystical Rain is a discipline focusing on precision and the search for perfect perception. Masters of the discipline are said to be able to stop the rain around them through focus and shoot incredibly deadly arrows (Rain Shots and Perception Stance). Another key point of the style is the use of the Silver Arrows technique, a living arrow made of pure force seeking their target and even hitting them repeatably before passing out. The Mystical rain technique is all about the focus of one perception and the serenity of water.one perception and the serenity of water.)
- Mystic Cenobite (3.5e Class) + (Mystical monks of the sublime way, these martial adepts take the art of fighting to a spiritual, magical level.)
- Moonshimmer Sand (3.5e Equipment) + (Mystical sand found on rare and enchanted beaches, it glows under the darkness of a new moon.)
- Supreme Counterspell (3.5e Epic Spell) + (Mystically sense all magical energy being unleashed, and negate any spell by willing the magic to stop before it starts.)
- Tromokratis (5e) + (Mythic [[SRD5:Kraken|kraken]].)
- Hythonia (5e) + (Mythic [[SRD5:Medusa|medusa]].)
- SRD5:Assassin (NPC) + (NPC Rogue of the [[Assassin (5e)|Assassin]] subclass.)
- Duelist (5e NPC) + (NPC that specializes in dueling.)
- Nababb'ib Wish Granter (3.5e Racial Paragon Class) + (Nababb'ib wish granters tap into their supernatural capabilities to become .)
- Nabassi (5e) + (Nabassu are voracious, even cannibalistic, [[Demon (5e)|demon]]s)
- Naiad (3.5e Race) + (Naiads are a variety of fey nymph, found in and around freshwater bodies.)
- Claymore (3.5e Class) + (Named after the Great swords they wield, they are half-human, half-monster hybrid warriors.)
- Grim Legion (3.5e Class) + (Named after the organization they below to, these mercenary-cultists cultivate shadow magic and use it to aid their attacks.)
- Hecatoncheires (3.5e Race) + (Named for the great hundred handed giants, these monstrosities wear the name proudly and with good reason.)
- Ocanthus (3.5e Equipment) + (Named for the planar layer it hails from, ocanthus is a black shard of ice which has been alchemically stabilized and forged into a weapon. Its nature makes it dangerously sharp, but extremely fragile.)
- SM-20 Hisser Mecha (3.5e Equipment) + (Named for the unique 'hissing' noise of their turbines in action, the SM-20 Hisser is a Gokian war mecha which occupies the role of heavy anti-personelle firepower against soft targets.)
- Namekian-Iskerbabble (3.5e Race) + (Namekians are a solitary and quite people. … Namekians are a solitary and quite people. Despite their Demon-like appearance may suggest, most Namekians are incredibly peaceful and hospitable. Though, due to abuse in the past and many seeking the Dragon Balls that their race can produce, they have learned to be wary of other races and can have a deep sense of skepticism about outsiders. These people live usually in small, isolated tribes, and have a strong sense of community. And while they enjoy peace, they are more than willing to stand up against anyone who threatens them.tand up against anyone who threatens them.)
- Nagpa (5e) + (Napa look like Skeksis from ''Dark Crystal … Napa look like Skeksis from ''Dark Crystal''. Hunched over vulture-like humanoids. These [[SRD5:Wizard|wizard]]s were cursed by the [[Raven Queen (5e)|Raven Queen]] after they betrayed her by ruining a ritual her mortal self and her followers were performing to gain divinity and end the quarrel between [[Corellon (5e)|Corellon]] and [[Lolth (5e)|Lolth]].(5e)|Corellon]] and [[Lolth (5e)|Lolth]].)
- Natalupe (3.5e Race) + (Natalupes are monstrous, terrifying predators of the coast.)
- Lucerna (3.5e Race) + (Natives to the Plane of Positive Energy, these outsiders are made of positive energy.)
- Plane of Life (3.5e Sourcebook)/The People + (Natives to the Plane of Positive Energy, these outsiders are made of positive energy.)
- SRD5:Sorcerer + (Natural Arcane Spellcasters)
- SRD:Improved Natural Armor + (Natural Armor +1)