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A list of all pages that have property "Summary" with value "Myosines are humanoids with rodent-like features and sparse hair.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 51 results starting with #1.

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List of results

  • Coutlsaur (3.5e Monster)  + (Mysterious guardians of jungle temples, descended from coutls and lizardfolk.)
  • Mousa (3.5e Race)  + (Mysterious spirits from the Plane of Dreams, they watch material beings with strange curiosity.)
  • Mystic Delver (3.5e Class)  + (Mystic Delvers are expert explorer, thieves, charmer and wizards. A happy mix between a rogue and a wizard not relying on backstabbing but rather on cunning and a few powerful spells (and a lot of weaker spells).)
  • Literate Mage (3.5e Prestige Class)  + (Mystic Theurge for the [[Wordmaster_(3.5e_Class)|Wordmaster]] or the [[Word_Wizard_(3.5e_Class)|Word Wizard]].)
  • Mystic Revenant (3.5e Template)  + (Mystic revenants are created when a creature dies of mystic rot, which is spread by mystic leeches and other mystic revenants.)
  • Disciple of the Spectral Tiger (3.5e Prestige Class)  + (Mystic shamans who have learned to bring predatory spirits into the world.)
  • Mystical Rain (3.5e Martial Discipline)  + (Mystical Rain is a discipline focusing on
    Mystical Rain is a discipline focusing on precision and the search for perfect perception. Masters of the discipline are said to be able to stop the rain around them through focus and shoot incredibly deadly arrows (Rain Shots and Perception Stance). Another key point of the style is the use of the Silver Arrows technique, a living arrow made of pure force seeking their target and even hitting them repeatably before passing out. The Mystical rain technique is all about the focus of one perception and the serenity of water.
    one perception and the serenity of water.)
  • Mystic Cenobite (3.5e Class)  + (Mystical monks of the sublime way, these martial adepts take the art of fighting to a spiritual, magical level.)
  • Moonshimmer Sand (3.5e Equipment)  + (Mystical sand found on rare and enchanted beaches, it glows under the darkness of a new moon.)
  • Supreme Counterspell (3.5e Epic Spell)  + (Mystically sense all magical energy being unleashed, and negate any spell by willing the magic to stop before it starts.)
  • Tromokratis (5e)  + (Mythic [[SRD5:Kraken|kraken]].)
  • Hythonia (5e)  + (Mythic [[SRD5:Medusa|medusa]].)
  • SRD5:Assassin (NPC)  + (NPC Rogue of the [[Assassin (5e)|Assassin]] subclass.)
  • Duelist (5e NPC)  + (NPC that specializes in dueling.)
  • Nababb'ib Wish Granter (3.5e Racial Paragon Class)  + (Nababb'ib wish granters tap into their supernatural capabilities to become .)
  • Nabassi (5e)  + (Nabassu are voracious, even cannibalistic, [[Demon (5e)|demon]]s)
  • Naiad (3.5e Race)  + (Naiads are a variety of fey nymph, found in and around freshwater bodies.)
  • Claymore (3.5e Class)  + (Named after the Great swords they wield, they are half-human, half-monster hybrid warriors.)
  • Grim Legion (3.5e Class)  + (Named after the organization they below to, these mercenary-cultists cultivate shadow magic and use it to aid their attacks.)
  • Hecatoncheires (3.5e Race)  + (Named for the great hundred handed giants, these monstrosities wear the name proudly and with good reason.)
  • Ocanthus (3.5e Equipment)  + (Named for the planar layer it hails from, ocanthus is a black shard of ice which has been alchemically stabilized and forged into a weapon. Its nature makes it dangerously sharp, but extremely fragile.)
  • SM-20 Hisser Mecha (3.5e Equipment)  + (Named for the unique 'hissing' noise of their turbines in action, the SM-20 Hisser is a Gokian war mecha which occupies the role of heavy anti-personelle firepower against soft targets.)
  • Namekian-Iskerbabble (3.5e Race)  + (Namekians are a solitary and quite people.
    Namekians are a solitary and quite people. Despite their Demon-like appearance may suggest, most Namekians are incredibly peaceful and hospitable. Though, due to abuse in the past and many seeking the Dragon Balls that their race can produce, they have learned to be wary of other races and can have a deep sense of skepticism about outsiders. These people live usually in small, isolated tribes, and have a strong sense of community. And while they enjoy peace, they are more than willing to stand up against anyone who threatens them.
    tand up against anyone who threatens them.)
  • Nagpa (5e)  + (Napa look like Skeksis from ''Dark Crystal
    Napa look like Skeksis from ''Dark Crystal''. Hunched over vulture-like humanoids. These [[SRD5:Wizard|wizard]]s were cursed by the [[Raven Queen (5e)|Raven Queen]] after they betrayed her by ruining a ritual her mortal self and her followers were performing to gain divinity and end the quarrel between [[Corellon (5e)|Corellon]] and [[Lolth (5e)|Lolth]].
    (5e)|Corellon]] and [[Lolth (5e)|Lolth]].)
  • Natalupe (3.5e Race)  + (Natalupes are monstrous, terrifying predators of the coast.)
  • Lucerna (3.5e Race)  + (Natives to the Plane of Positive Energy, these outsiders are made of positive energy.)
  • Plane of Life (3.5e Sourcebook)/The People  + (Natives to the Plane of Positive Energy, these outsiders are made of positive energy.)
  • SRD5:Sorcerer  + (Natural Arcane Spellcasters)
  • SRD:Improved Natural Armor  + (Natural Armor +1)
  • Celest (3.5e Race)  + (Near perfect human replica made from a mix of stone collected from the moon and [[Vitalized Livemetal (3.5e Equipment)|vitalized livemetal]].)
  • Prayer of Healing (One)  + (Nearby [[Creature (One)|creature]]s of your choice gain the benefit of a [[Short Rest (One)|Short Rest]] and regain [[SRD5:Hit Point|Hit Point]]s.)
  • Enthralling Aura (3.5e Maneuver)  + (Nearby creatures are dazzled by your grace.)
  • Master of the Seven Necromantic Mysteries (3.5e Prestige Class)  + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
  • Extra Digit (3.5e Equipment)  + (Need a hand? No? How about an extra thumb?)
  • Magic Zippo (3.5e Equipment)  + (Need a light? Light up with this infinite supply of small handheld fire.)
  • Random City and Region Names (3.5e Other)  + (Need a name for a various region, city, country, or like? Well, here is a list of sample names.)
  • Seyayi Dorval (3.5e NPC)  + (Needs summary)
  • Talk:Half-Lunarian (3.5e Race)  + (Needs summary)
  • Bloodied Chains of Pyrrhos (3.5e Spell)  + (Nefarious cursed energy chains tether you physically, mentally and spiritually to another creature, sharing all pain, afflictions and even death.)
  • Gentle Fist (3.5e Maneuver)  + (Negate a foe's ability to use spells, psionics, maneuvers, etc.)
  • Thought-Destroying Contradiction (3.5e Maneuver)  + (Negate an ability being used.)
  • Instant Neutralizing Serum (3.5e Maneuver)  + (Negate any one status effect you have just come under.)
  • Solid Throughout (3.5e Maneuver)  + (Negate critical hits or sneak attacks against you for 1 round.)
  • SRD:Eyes in the Back of Your Head  + (Negate flanking bonus to attackers.)
  • All Sides Defense (3.5e Feat)  + (Negate flanking bonuses when using two weapons or double weapons.)
  • Miniature Blast (3.5e Invocation)  + (Negate most firing penalties.)
  • Fragile Lifeforce (3.5e Flaw)  + (Negative energy hurts you really, really badly.)
  • Harming (3.5e Cleric Domain)  + (Negative energy version of [[SRD:Healing Domain|healing domain]].)
  • Persistent Misfortune (3.5e Flaw)  + (Negative status conditions last twice as long as normal, while positive conditions have their durations cut in half.)
  • Entity (3.5e Type)  + (Neither organic nor artificial. Not a crea
    Neither organic nor artificial. Not a creature of this world or of any other world. Their origins are inscrutable and their minds are leagues beyond comprehension. They don't follow any rules that you or I would easily understand and the only word in any language that could accurately describe them is "Entity".
    ould accurately describe them is "Entity".)