Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Coutlsaur (3.5e Monster) + (Mysterious guardians of jungle temples, descended from coutls and lizardfolk.)
- Mousa (3.5e Race) + (Mysterious spirits from the Plane of Dreams, they watch material beings with strange curiosity.)
- Mystic Delver (3.5e Class) + (Mystic Delvers are expert explorer, thieves, charmer and wizards. A happy mix between a rogue and a wizard not relying on backstabbing but rather on cunning and a few powerful spells (and a lot of weaker spells).)
- Literate Mage (3.5e Prestige Class) + (Mystic Theurge for the [[Wordmaster_(3.5e_Class)|Wordmaster]] or the [[Word_Wizard_(3.5e_Class)|Word Wizard]].)
- Mystic Revenant (3.5e Template) + (Mystic revenants are created when a creature dies of mystic rot, which is spread by mystic leeches and other mystic revenants.)
- Disciple of the Spectral Tiger (3.5e Prestige Class) + (Mystic shamans who have learned to bring predatory spirits into the world.)
- Mystical Rain (3.5e Martial Discipline) + (Mystical Rain is a discipline focusing on … Mystical Rain is a discipline focusing on precision and the search for perfect perception. Masters of the discipline are said to be able to stop the rain around them through focus and shoot incredibly deadly arrows (Rain Shots and Perception Stance). Another key point of the style is the use of the Silver Arrows technique, a living arrow made of pure force seeking their target and even hitting them repeatably before passing out. The Mystical rain technique is all about the focus of one perception and the serenity of water.one perception and the serenity of water.)
- Mystic Cenobite (3.5e Class) + (Mystical monks of the sublime way, these martial adepts take the art of fighting to a spiritual, magical level.)
- Moonshimmer Sand (3.5e Equipment) + (Mystical sand found on rare and enchanted beaches, it glows under the darkness of a new moon.)
- Supreme Counterspell (3.5e Epic Spell) + (Mystically sense all magical energy being unleashed, and negate any spell by willing the magic to stop before it starts.)
- Tromokratis (5e) + (Mythic [[SRD5:Kraken|kraken]].)
- Hythonia (5e) + (Mythic [[SRD5:Medusa|medusa]].)
- SRD5:Assassin (NPC) + (NPC Rogue of the [[Assassin (5e)|Assassin]] subclass.)
- Duelist (5e NPC) + (NPC that specializes in dueling.)
- Nababb'ib Wish Granter (3.5e Racial Paragon Class) + (Nababb'ib wish granters tap into their supernatural capabilities to become .)
- Nabassi (5e) + (Nabassu are voracious, even cannibalistic, [[Demon (5e)|demon]]s)
- Naiad (3.5e Race) + (Naiads are a variety of fey nymph, found in and around freshwater bodies.)
- Claymore (3.5e Class) + (Named after the Great swords they wield, they are half-human, half-monster hybrid warriors.)
- Grim Legion (3.5e Class) + (Named after the organization they below to, these mercenary-cultists cultivate shadow magic and use it to aid their attacks.)
- Hecatoncheires (3.5e Race) + (Named for the great hundred handed giants, these monstrosities wear the name proudly and with good reason.)
- Ocanthus (3.5e Equipment) + (Named for the planar layer it hails from, ocanthus is a black shard of ice which has been alchemically stabilized and forged into a weapon. Its nature makes it dangerously sharp, but extremely fragile.)
- SM-20 Hisser Mecha (3.5e Equipment) + (Named for the unique 'hissing' noise of their turbines in action, the SM-20 Hisser is a Gokian war mecha which occupies the role of heavy anti-personelle firepower against soft targets.)
- Namekian-Iskerbabble (3.5e Race) + (Namekians are a solitary and quite people. … Namekians are a solitary and quite people. Despite their Demon-like appearance may suggest, most Namekians are incredibly peaceful and hospitable. Though, due to abuse in the past and many seeking the Dragon Balls that their race can produce, they have learned to be wary of other races and can have a deep sense of skepticism about outsiders. These people live usually in small, isolated tribes, and have a strong sense of community. And while they enjoy peace, they are more than willing to stand up against anyone who threatens them.tand up against anyone who threatens them.)
- Nagpa (5e) + (Napa look like Skeksis from ''Dark Crystal … Napa look like Skeksis from ''Dark Crystal''. Hunched over vulture-like humanoids. These [[SRD5:Wizard|wizard]]s were cursed by the [[Raven Queen (5e)|Raven Queen]] after they betrayed her by ruining a ritual her mortal self and her followers were performing to gain divinity and end the quarrel between [[Corellon (5e)|Corellon]] and [[Lolth (5e)|Lolth]].(5e)|Corellon]] and [[Lolth (5e)|Lolth]].)
- Natalupe (3.5e Race) + (Natalupes are monstrous, terrifying predators of the coast.)
- Lucerna (3.5e Race) + (Natives to the Plane of Positive Energy, these outsiders are made of positive energy.)
- Plane of Life (3.5e Sourcebook)/The People + (Natives to the Plane of Positive Energy, these outsiders are made of positive energy.)
- SRD5:Sorcerer + (Natural Arcane Spellcasters)
- SRD:Improved Natural Armor + (Natural Armor +1)
- Celest (3.5e Race) + (Near perfect human replica made from a mix of stone collected from the moon and [[Vitalized Livemetal (3.5e Equipment)|vitalized livemetal]].)
- Prayer of Healing (One) + (Nearby [[Creature (One)|creature]]s of your choice gain the benefit of a [[Short Rest (One)|Short Rest]] and regain [[SRD5:Hit Point|Hit Point]]s.)
- Enthralling Aura (3.5e Maneuver) + (Nearby creatures are dazzled by your grace.)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Extra Digit (3.5e Equipment) + (Need a hand? No? How about an extra thumb?)
- Magic Zippo (3.5e Equipment) + (Need a light? Light up with this infinite supply of small handheld fire.)
- Random City and Region Names (3.5e Other) + (Need a name for a various region, city, country, or like? Well, here is a list of sample names.)
- Seyayi Dorval (3.5e NPC) + (Needs summary)
- Talk:Half-Lunarian (3.5e Race) + (Needs summary)
- Bloodied Chains of Pyrrhos (3.5e Spell) + (Nefarious cursed energy chains tether you physically, mentally and spiritually to another creature, sharing all pain, afflictions and even death.)
- Gentle Fist (3.5e Maneuver) + (Negate a foe's ability to use spells, psionics, maneuvers, etc.)
- Thought-Destroying Contradiction (3.5e Maneuver) + (Negate an ability being used.)
- Instant Neutralizing Serum (3.5e Maneuver) + (Negate any one status effect you have just come under.)
- Solid Throughout (3.5e Maneuver) + (Negate critical hits or sneak attacks against you for 1 round.)
- SRD:Eyes in the Back of Your Head + (Negate flanking bonus to attackers.)
- All Sides Defense (3.5e Feat) + (Negate flanking bonuses when using two weapons or double weapons.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Fragile Lifeforce (3.5e Flaw) + (Negative energy hurts you really, really badly.)
- Harming (3.5e Cleric Domain) + (Negative energy version of [[SRD:Healing Domain|healing domain]].)
- Persistent Misfortune (3.5e Flaw) + (Negative status conditions last twice as long as normal, while positive conditions have their durations cut in half.)
- Entity (3.5e Type) + (Neither organic nor artificial. Not a crea … Neither organic nor artificial. Not a creature of this world or of any other world. Their origins are inscrutable and their minds are leagues beyond comprehension. They don't follow any rules that you or I would easily understand and the only word in any language that could accurately describe them is "Entity".ould accurately describe them is "Entity".)
- Nemean Hide (3.5e Equipment) + (Nemean Hide possess resistance akin to steel with a fraction of the weight.)
- Neneki (3.5e Race) + (Neneki are a rare race of magically altered humanoids, and their semi-amorphous bodies have many traits attributed to [[SRD:Ooze Type|oozes]].)
- Neogi Master (5e) + (Neogi Warlock)
- Nerfed Death (3.5e Variant Rule) + (Nerf instant death effects, making them bring you to -1 and dying instead.)
- Publication:Grim-N-Gritty/Appendix 4/Basic Nerve Strikes (3.5e Feat) + (Nerve strikes are martial arts techniques … Nerve strikes are martial arts techniques for melee combat. Also known as ripping or tearing techniques, they focus on apply excruciating pressure to vulnerable points on your opponent’s anatomy. By gripping the appropriate spot and pinching, twisting, tearing, or stabbing it, you can render an enemy weak with pain. All nerve strikes impose a penalty to your attack roll. All nerve strikes cause a special effect in addition to inflicting damage on your target.ition to inflicting damage on your target.)
- Unaccounted Arrows (3.5e Trait) + (Never run out of arrows or other projectiles.)
- Resist and Bite (3.5e Maneuver) + (Never surrender. Never falter. Death is your only rest.)
- Overflowing Health (3.5e Feat) + (Never waste excess health or healing.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Breather (5e Variant Rule) + (New [[SRD5:Rest|rest]] type)
- Crab Dance (3.5e Feat) + (New movement option that makes you look like a crab.)
- Enhanced Polearms (5e Variant Rule) + (New properties, minor stat modifications, and an optional rule useful for polearms.)
- Exotic Weapon (5e Variant Rule) + (New weapon property for 5th edition)
- Magic Hates You (3.5e Flaw) + (Nice spells work a little less for you. Naughty spells work a little harder against you.)
- Night Hag, Aarnott (3.5e Monster) + (Night hags are incredibly evil creatures hailing from the Fiendish Planes.)
- Night Sorcerer (3.5e Alternate Class Feature) + (Night sorcerers are descendants of an anci … Night sorcerers are descendants of an ancient cabal of nightcasters, who drew their power from the night sky. While the ancient cult is no more, their children and children's children have inherited a portion of their power. Night sorcerers are usually sorcerers of the arcane or shadow bloodline, but some of them have more exotic lineage.but some of them have more exotic lineage.)
- Eyedrake (5e) + (Nightmare produced when a [[Beholder (5e)|Beholder]] is worried about a [[Dragon (5e)|Dragon]].)
- Nightwalker (5e) + (Nightwalkers look like 30 ft. tall solidified shadow of a humanoid with horns and talons.)
- Nik'task (3.5e Deity) + (Nik'task demands the spread of chaos, and war.)
- Nikeneh (3.5e Deity) + (Nikeneh is the goddess of lightning, thunder and wind. Patron of female warriors everywhere and martial adepts.)
- Nimble (3.5e Equipment) + (Nimble equipment increases maximum Dexterity bonus.)
- Fire Sprite (3.5e Monster) + (Nimble little pests, these sprites have bulbous round bellies that glow with an internal flame.)
- Sage Stalker (3.5e Feat) + (Ninja and Swordsage levels stack for some purposes)
- Nitrion (3.5e Equipment) + (Nitrion is an extremely rare and deadly substance. It generate incredible magical radiation and possess great energy.)
- Unusual Specialization (3.5e Feat) + (No Pokémon type is too bizarre for you to master.)
- Pokémon d20 (3.5e Sourcebook)/The Pokémaster + (You caught a Golem!)
- SRD:Shield Proficiency + (No armor check penalty on attack rolls.)
- Summon Backup (3.5e Spell) + (No bassist? No Drummer? No keyboardist? No problem.)
- Building Surf (3.5e Maneuver) + (No falling damage as long as you're riding a piece of building down to ground level.)
- Publication:Dread Codex/Magic Items/Bergasalt + (No known substance proves more lethal against undead than bergasalt.)
- SRD:Great Cleave + (No limit to cleave attacks each round.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Positive Sustenance (3.5e Feat) + (No longer need food, drink, sleep or air)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Perfect Dodge (3.5e Feat) + (No matter how skilled a foe is, you can dodge out of the way perfectly.)
- SRD:Half-Fiend + (No matter its form, a half-[[SRD:Fiend|fiend]] is always hideous to behold, having dark scales, horns, glowing red eyes, bat wings, a fetid odor, or some other obvious sign that it is tainted with evil.)
- SRD:Half-Celestial + (No matter the form, half-celestials are always comely and delightful to the senses, having golden skin, sparkling eyes, angelic wings, or some other sign of their higher nature.)
- Visage of the Erinyes (3.5e Soulmeld) + (No matter what other soulmelds you may have, or how ugly you may be normally, you appear to be of unnatural beauty.)
- Idealistic (3.5e Flaw) + (No matter your alignment, you have strong ideals which drive you or break you if you compromise them too much.)
- Airhead (3.5e Flaw) + (No matter your level of [[Intelligence]], you are always a bit of an airhead. You are always distracted by trivial matters and you tend not to think too much.)
- SRD:Agile + (No more slipping into a tight spot.)
- Dynamic Entry (3.5e Skill Trick) + (No need to stop to break the window, when you can crash right through!)
- Inexorable (3.5e Feat) + (No one avoids your attacks, no matter how nimble they are.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Copyright Form (3.5e Feat) + (No one else may assume your form.)
- Phantom Step (3.5e Feat) + (No one is really sure where you're standing once your sword starts swinging...)
- Precise Blast (3.5e Invocation) + (No penalty for blasting into melee.)
- SRD:Exotic Weapon Proficiency + (No penalty on attacks with specific exotic weapon.)
- Entrapment (3.5e Cleric Domain) + (No retreat. No escape.)
- SRD:Precise Shot + (No –4 penalty for shooting into melee.)
- Eagoran (MC Race) + (Noble and wise, these flawless avians are as much mentors as they are scholars in an ever-changing world.)
- Touch Me If You Can (3.5e Feat) + (Nobody can quite put a finger on you. Or anything else, for that matter.)
- Llaman (3.5e Race) + (Nobody expects the llama. Especially the llama with the humanoid face.)
- Samurai (3.5e Monster) + (Nobody from Kingdom Hearts II, uses duels.)
- Unmemorable (3.5e Trait) + (Nobody remembers you and it suits you just fine.)
- Disdainful Shoulder (3.5e Maneuver) + (Nobody who misses you with an [[SRD:Attack of Opportunity|AoO]] can remain standing.)
- Nocturne Elf (3.5e Race) + (Nocturne elves are tall gaunt beings associated with a moon deity long missing. They hear the whispers in the dark, and gain powers under the light of the moon.)
- Djin (5e Race) + (Non traditional Djin that have colorful magic and the ability to live inside objects. They are tall and furry with a strong sense of community.)
- Tradesmen (3.5e Class) + (Non-magical Artificer)
- N-TWSL-1 (3.5e Equipment) + (Non-toxic water soluble lubricant. Provides a minor reduction in armor check penalty for an hour.)
- Publication:Dread Codex/New Spells/Seek the Soulless + (Nonliving, nonmortal creatures in area take 1d6 damage per caster level.)
- Noo (3.5e Race) + (Noo are one, and there is only one Noo. Noo are hivemind, and stem from the planet Noosphere, where Noo waits.)
- Centipede (5e Monster) + (Normal centipede)
- SRD5:Norse Pantheon + (Norse gods)
- Legionblood Fang (3.5e Equipment) + (Not a single specific item but instead a type of artifact weapon in whatever form it takes, it is a weapon so bathed in blood and war it has collected the dead within and bound it to the power of an elder evil of endless necrotic power.)
- Ancestral Roots (3.5e Location) + (Not a single specific location, one's ancestral roots are a place where the spirits of your forefathers gather, and rich history unfolds. It lets you delve deep into what your genetic and cultural history has established.)
- Dark Scoundrel (3.5e Alternate Class Feature) + (Not all Antipaladin are armored champions with heavy weapons that strikes fear in the heart of men. The dark scoundrels are wily and tricky, preferring to use deceit and trickery to gain upper hand rather than brute force.)
- Corrupted Death Knight (3.5e Alternate Class Feature) + (Not all Death Knights make oath of servitu … Not all Death Knights make oath of servitude to concept, some are enrolled in the army of death through bad luck or by pledging oneself to a dark lord. These death knight do not have an oath, they cannot fall, for their power is inborn. Many Corrupted Death knight are the result of negative energy tainting the world. Although most Corrupted Death Knights are evil, they do not need to be, a few strive to be brave soul despite their curse.rive to be brave soul despite their curse.)
- Ironclad Samurai (3.5e Alternate Class Feature) + (Not all Iaijustu Master use incredible spe … Not all Iaijustu Master use incredible speed to take their foes, some embrace a more diligent and patient approach. They often allow their foe to take a shot at them, dodge or allow the attack to bounce off their armor and immediately strike them down. These masters are often intimidating, training and honing their body and voice to make themselves true obstacle on the field. The Ironclade Samurai fulfill more the role of a tank than a striker, using her added hit point and mobility to focus on dangerous target and draw their ire for themsleves.target and draw their ire for themsleves.)
- Divine Spark Paladin (3.5e Alternate Class Feature) + (Not all Paladins are powered by their Gods … Not all Paladins are powered by their Gods, some carry their own divine spark within them which is further empowered by their own righteousness. They cannot be stripped of their power, going after their core beliefs cause their divine spark to shrivel and weaken then considerably. This alternate class feature is designed for those who like the idea of the Code of Conduct, without all the hassle rulewise it causes.without all the hassle rulewise it causes.)
- Shadow Paladin (3.5e Alternate Class Feature) + (Not all Paladins fight in the light, some … Not all Paladins fight in the light, some prefer the cover of the shadow to do their work. These paladins have a mildly different code of conduct, allowing them to associate with evil creature and later take them out with lies and poison. Those Paladins know that in in light's triumph against the darkness, there will always be shadows.he darkness, there will always be shadows.)
- Knight Nurse (3.5e Alternate Class Feature) + (Not all Paladins seek to destroy evil, som … Not all Paladins seek to destroy evil, some are protectors and rescuers. The Order of the Knight Nurse focus on providing medical relief to communities besiege by war. They are adept of both magical healing and mundane medical healing and possess the ability to defend themselves. While they can, like normal Paladins, be decked in the heaviest armor and wielding martial weapons, they lack the ability to detect and smite evil.lack the ability to detect and smite evil.)
- Educated Barbarian (3.5e Alternate Class Feature) + (Not all barbarian are braindead maniacs, t … Not all barbarian are braindead maniacs, the educated barbarian is a a clever warrior more than capable of using his brain to bring down the opposition. In exchange for a weaker rage progression and increased MAD, the educated barbarian gain much needed versatility.ed barbarian gain much needed versatility.)
- Battlesmith (3.5e Class) + (Not all blacksmiths stay in the forge, some go into the world to gather rare supplies, craft new weapons and armor, and survive right besides adventurers on the go.)
- Child, DR Variant (3.5e Template) + (Not all children are weak, useless and unable to become adventurers early in their life.)
- Opposable Thumb (3.5e Equipment) + (Not all creatures have working hands, but give them a thumbs up and they'll be able to pick up items like the rest of us.)
- Epic Spells from a Practical Viewpoint (3.5e Other) + (Not all epic spells are equally practical. Here's the lineup of the good, the bad, and the ugly.)
- Telekinetic Blademaster (3.5e Alternate Class Feature) + (Not all fighters use sheer physical prowes … Not all fighters use sheer physical prowess, some who are adept of the occult have learned the art of wielding weapons telekinetically. These strange fighters rely on their [[Dexterity]] as they wield weapons without touching them, eschewing strength and instead using sheer mental prowess to damage their foes.sheer mental prowess to damage their foes.)
- Clockwork (3.5e Template) + (Not all golems are solid stone or iron. Some are complex creations of turning gears and pressurized steam.)
- Empowered Grim (3.5e Alternate Class Feature) + (Not all grims perform their duties as psychopomp constantly, some maintain mortal identities and work under the cover of anonymity. These grims often use standing as mortals to keep watch of the world of the living.)
- Highborn Knight (3.5e Alternate Class Feature) + (Not all knights are hulking brutes smashin … Not all knights are hulking brutes smashing through the battlefield in the heaviest of plate, the Highborn Knight represents a more refined, but still resilient and willful, version of the sublime knight. It combine many of the abilities of the [[Duelist (3.5e Class)|Duelist]] and Swashbuckler, however it comes at the cost of their ability to use heavy armor effectively and battlefield resilience.or effectively and battlefield resilience.)
- Bergentrückung (3.5e Feat) + (Not all legendary heroes dies, some sleep until the day they are needed again.)
- Flurry Sniper (3.5e Alternate Class Feature) + (Not all mystic sniper rely on precision damage, some prefer to turn their foes into pincushions instead. Which tend to work regardless of immunities and whatnot.)
- Ninja Ambusher (3.5e Alternate Class Feature) + (Not all ninja wait in the shadow to strike … Not all ninja wait in the shadow to strike their foes, some prefer agile moment to constantly strike at their foes and inflict a lethal amount of damage. The Ninja Ambusher does rely on stealth and flanking, but not for it kill, as it able to prowl the battlefield with great agility to strike her foe in a most unexpected angle.strike her foe in a most unexpected angle.)
- Humble Champion (3.5e Alternate Class Feature) + (Not all paladins are clad in shining armor … Not all paladins are clad in shining armor, nor wield the sword and shield. Some prefer a lonely, ascetic existence, while others may live and work side-by-side with the poor and vulnerable. Others take up the mantle of humility as a personal choice and demonstration of piety and service to their cause, while continuing to work and train alongside the more traditional paladins of their order. On rare occasions, a deity may test a chosen warrior's devotion to the faith and not to glory, imposing these restrictions upon them for either a set amount of time, or permanently. Whatever the reason, these paladins find that devotion and faith can provide just as much power and protection as manufactured arms and armor.protection as manufactured arms and armor.)
- Underworld Musician (3.5e Alternate Class Feature) + (Not all rogues practice low-blows and snea … Not all rogues practice low-blows and sneaky strikes. Many prefer to turn to art and music to suit their needs. Some use their talents to be invited to concert halls to pickpocket jewelry, while others stay in the underground scene and inspire their fellows. In any case a Underworld Musician is skilled in performance, while a bit lacking in combat abilities., while a bit lacking in combat abilities.)
- Kenjutsu Disciple (3.5e Alternate Class Feature) + (Not all samurai wear heavy armor and carry banners, some prefer to be duelists perfecting their art. The kenjutsu disciple is a master of sword-fighting, eschewing heavy armor and becoming an unparalleled champion of the blade.)
- Gunslinger Scoundrel (3.5e Alternate Class Feature) + (Not all scoundrel smell like rose and bloo … Not all scoundrel smell like rose and blood, some smell like black powder and rose! The Gunslinger Scoundrel is a ranged variant of the Scoundrel, losing the ability fight effectively in melee in exchange for ranged ability. Their ability to use maneuvers is also reduced considerably, losing about half of their maneuvers known and access to many disciplines. In exchange they gain a higher HD, base attack bonus and some additional special abilities and feat.ome additional special abilities and feat.)
- Ninja Exorcist (3.5e Alternate Class Feature) + (Not all shinobi are Assassin, some temple … Not all shinobi are Assassin, some temple train specialized priestess in the art of banishing evil spirits and allow good spirits to rest. These shinobi wander the world and seek out and destroy the threat of undeath wherever they find it. They are usually accompanied by a benign spirit or a hallowed bird, which aid them on their journey and allow them to channel holy energy.ney and allow them to channel holy energy.)
- Covert Wizard (3.5e Alternate Class Feature) + (Not all societies are tolerant toward magi … Not all societies are tolerant toward magic, especially not arcane magic. In such places wizards and sorcerers are hunted down, imprisoned or even killed. However struggles breed innovation. The wizards produced by such circumstances are especially adept at hiding their magic, from covering up their spellbook to casting spells with little fanfare.ook to casting spells with little fanfare.)
- Silver Swordsman (3.5e Alternate Class Feature) + (Not all swashbucklers are lightly armored … Not all swashbucklers are lightly armored dastardly dashing foes. The silver swordsman, known for the silver full plate they tend to wear, fights while wearing the heaviest of armor. A silver swordsman is able to wear heavy armor, but lacks the inherent nimbleness of the typical swashbuckler.nt nimbleness of the typical swashbuckler.)
- Aquatic Wergard (3.5e Racial Substitution Levels) + (Not all the wergards are statue-esque colossi of the land. Some have sunk below the waves and become sentient ruins of seaweed, shale, and sand. This change applies to any class, and some changes for the paragon class.)
- Abyssal Heritor Warlock (3.5e Alternate Class Feature) + (Not all warlocks need damage reduction. For those that don't, gaining a few flavorful feats is a better choice.)
- War-Lock (3.5e Alternate Class Feature) + (Not all warlocks throw energy blasts...)
- Crusade Fighter (3.5e Alternate Class Feature) + (Not all warriors of faith are paladins or … Not all warriors of faith are paladins or clerics, often found amongst them are devoted mundane armsmen. While unable to cast spells, these men and women fight with the same faithful fervor. Amongst those, a few gain such favor from their deity that they find themselves divinely inspired and can perform deeds no mundane armsmen could.an perform deeds no mundane armsmen could.)
- Warmage Fix (3.5e Class) + (A beefed up Warmage)
- Feat Wilder (3.5e Alternate Class Feature) + (Not all wilder go crazy when they wild surge, some have a calmer mind and focus on other things.)
- White Witch (3.5e Alternate Class Feature) + (Not all witches are dark patron-dealing he … Not all witches are dark patron-dealing hexers who brings bad luck to those who cross them. White witches instead focus on bringing good luck to others and communing with more peaceful spirits. Just as they are benevolent witches, not all white witches are good-aligned, some might be using their powers for their own interests or even outright malevolent.own interests or even outright malevolent.)
- Catalyst Witch (3.5e Alternate Class Feature) + (Not all witches focus on familiars, some possess powerful catalyst which they cast their magic through.)
- Fetish Witch (3.5e Alternate Class Feature) + (Not all witches relies on familiar for their spellcasting. The fetish witch use powerful fetishes to commune with dark spirit, who in turn advise and inspire her. This complicit relation make these witches more like clerics than wizards.)
- Martial Scholar (3.5e Alternate Class Feature) + (Not content with simply learning spells, the martial scholar seeks the lore of martial maneuvers. This leads them to have somewhat stunted spellcasting and to not develop the anomalous blast ability, but the gains are well worth the price.)
- Divine Agent (3.5e Feat) + (Not every believer becomes a Paladin or Cleric. You're on a mission from God.)
- Knight of the Broken Halo (3.5e Prestige Class) + (Not every fallen paladin falls unto evil. Some redirect their conviction to a more benign focus on good or law.)
- Footsoldier Knight (3.5e Alternate Class Feature) + (Not every knight fight on the back of a valorous steed, you are one of them.)
- Master Invoker (3.5e Prestige Class) + (Not every warlock utilizes eldritch blasts. Some prefer to rely more on their invocations to control the battlefield.)
- Automail Graft (3.5e Equipment) + (Not everyone has access to ''[[SRD:Regeneration|regeneration]]''. For those, automail is used for functional, yet cheap, prosthetic limbs.)
- Laser (3.5e Cleric Domain) + (Not merely light, but focused coherent beams of doom belong to clerics with the laser domain.)
- False Swipe (3.5e Feat) + (Not only can you deal extra nonlethal without penalty, you can make sure your lethal doesn't kill either.)
- Mob Rule (3.5e Maneuver) + (Not only can you intimidate the enemy, the more you have on your side the scarier you are.)
- Gravebound Warlock (3.5e Alternate Class Feature) + (Not only clerics and necromancers dabble with the undead. A small cabal of death-worshipper warlocks exists in secrecy. They have either done a pact with some powerful undead or their blood is touched by the taint of undeath, as in the case of mortifs.)
- Item Eater (3.5e Feat) + (Not only do you eat people, but you eat items too.)
- Lasting Spell (3.5e Feat) + (Not quite Persistent Spell, Lasting Spell still increases spell duration significantly.)
- Hazed (3.5e Condition) + (Not quite mindless.)
- Arms of the Tyrant Lizard (3.5e Spell) + (Not quite what you were expecting, this dual use spell either acts as a curse, or a strange blessing. Wither enemy arms and bolter the strength of your own!)
- Modern Clothes (3.5e Equipment) + (Not terribly practical, but stylish, these clothes seem to be from another time.)
- Gallant Thief (3.5e Alternate Class Feature) + (Not the common ruffian, the gallant thief … Not the common ruffian, the gallant thief is a refined gentleman who makes thievery into an art. The typical image of a gallant thief is one of a bored noble who turns thievery into a hobby, adhering to eccentricities such as announcing his crime, leaving calling cards or even returning the stolen item to its owner. A gallant thief knows how to fight, but does not rely on sneaky strikes like scoundrels, instead being skilled duelists.coundrels, instead being skilled duelists.)
- Soul Collector (3.5e Prestige Class) + (Not to be confused with a grim reaper working for the sake of the natural cycle, soul collectors actually gather souls for their own use, drawing power from them.)
- Hamburder (3.5e Equipment) + (Not to be confused with hamburgers, this magical and technically living "food" will multiply rapidly if not eaten.)
- Faun (3.5e Race) + (Not to be mistaken with their close cousin the Satyr, Fauns are smaller, lighter in build and generally friendlier to travelers that pass into their territories.)
- Self-Destruct (3.5e Equipment) + (Not typically placed on magical items (for obvious reasons), self-destruct items can be used as a weapon even after the weapon is used up, spent, or otherwise no longer needed.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Plushie Rogue (3.5e Racial Substitution Levels) + (Nothing is worse than opening the door and getting shanked by plushies. Oh, they're everywhere, everywhere!!!)
- Aethernova (3.5e Spell) + (Nova of generated [[Aetherion (3.5e Other)|aetherion]] detonates in a 40-ft.-radius spread and deals massive damage.)
- Combat Exploit (3.5e Feat) + (Now I can use [[Exploits (3.5e Variant Rule)|Exploits]])
- More Active Exploits (3.5e Feat) + (Now I can use [[Exploits (3.5e Variant Rule)|Exploits]] more often)
- Fungus (3.5e Type) + (Now fungus creatures have their own unique type)
- Short Blade (3.5e Martial Discipline) + (Now only people that are crazy enough to fight with weapons smaller then their forearms learn that true power isn't in the weapon its in themselves. Only knife masters can use maneuvers from this disciple.)
- Expand Destruction (3.5e Maneuver) + (Now with rollover damage!)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Exultatory Strike (3.5e Feat) + (Now wordcasters can sacrifice accuracy to really get their point across.)
- Greater Energy Blade Beam (3.5e Feat) + (Now you can fire cones, long range bursts, cylinders, and a powerful touch attack!)
- Fabulous Bizarre Spirit (3.5e Feat) + (Now you can have a D&D Bizarre Adventure! Fabulous!)
- Tower Bash (3.5e Feat) + (Now you can shield bash with a tower shield!)
- Improved Crossbow Sniper (3.5e Feat) + (Now you can strike so precisely with a crossbow, you deal your full Dex damage.)
- Curse (3.5e Cleric Domain) + (Now you will suffer for your crimes. A domain all about cursing your opponents in many ways.)
- Rod of Portals (3.5e Equipment) + (Now you're thinking with portals.)
- Greater Hothead (3.5e Feat) + (Now you've made me angry!)
- Blazing Hadoken (3.5e Feat) + (Now your hadokens leave a terrible burning effect, and can daze.)
- Surreality (3.5e Spell) + (Now... reality can be whatever I want.)
- Demonic Megiddo (3.5e Spell) + (Nuke your surroundings with raw darkness.)
- SRD:Empower Spell-Like Ability + (Numeric effects of spell-like ability are increased by one-half.)
- Chocobo Nuts (3.5e Equipment) + (Nuts are a veritable aphrodesiac for chocobos, helping them to reproduce and often having a factor in the chances of producing different kinds of chocobos.)
- Admirali (3.5e NPC) + (Nyota Admiral.)
- O'kroe (3.5e Deity) + (O'kroe's grasp of Law, and the tenants of Honor and Righteousness are firm. She demands of her followers to follow the codes of honor, righteousness, and respect the laws that are governed by one's betters.)
- Oakforged (3.5e Race) + (Oakforged are Warforged make with living wood, or the evolved form of a sapling planted in a fallen Warforged's chest.)
- Oath of the Ancients (5e) + (Oath to protect nature and the balance.)
- Oath of Vengeance (5e) + (Oath to punish evil acts and creatures.)
- Ell's Magic Timepiece (3.5e Spell) + (Object divines exact local time.)
- Nonliving Critical (3.5e Variant Rule) + (Objects have structural weak points, too. Now you can critical hit against a wall and bash it down.)
- Ravid's Hand (3.5e Feat) + (Objects near you occasionally animate and do what you want)
- Oblong (3.5e Creature Ability) + (Oblong creatures are non-flexible, unusually long, wide, or tall creatures that do not fit in just one square.)
- Obscure Text (3.5e Spell) + (Obscure text under blurring, pixelization, or black bars.)
- Obscuring (3.5e Equipment) + (Obscuring armors cover the body entirely and hide one's identity from view.)
- Shadow of Moil (One) + (Obscuring shadows surround you darkening the area around you and doing [[SRD5:Necrotic|necrotic]] damage to those who attack you from nearby. They also protect you from [[SRD5:Radiant|radiant]] damage.)
- Shadow of Moil (5e) + (Obscuring shadows surround you darkening the area around you and doing [[SRD5:Necrotic|necrotic]] damage to those who attack you from nearby. They also protect you from [[SRD5:Radiant|radiant]] damage.<br /><br />)
- Mongoose Hunts the Snake (3.5e Maneuver) + (Observe surrounding with a Move Silently check.)
- SRD:Alertness + (Observe that which will kill you.)
- Arch-Golem Execution Girlfriend (3.5e Prestige Class) + (Obsessive and clingy robotic death machine)
- Obsidian (3.5e Equipment) + (Obsidian is a glassy black material known for its incredible sharpness, tending itself to slashing and piercing weapons.)
- Without Thought (3.5e Maneuver) + (Obtain ''[[SRD:Mind Blank|mind blank]]'' for 1 round.)
- Deformity, Stomach Mouth (3.5e Feat) + (Obtain a gaping mouth onto your belly area)
- Unicorn Horn (3.5e Equipment) + (Obtain a unicorn's horn. Did you steal that horn? YOU MONSTER!)
- Pathfinder (3.5e Spell) + (Obtain a vision of the correct path to take, shortening overland movement times, improving tracking, and teleporting with greater accuracy.)
- Shield of the Landscape (3.5e Utterance) + (Obtain cover or concealment from the environment, or remove cover and concealment for opponents.)
- Skill Mastery (3.5e Feat) + (Obtain mastery of one skill.)
- Thrifty Caster (3.5e Feat) + (Obtain spells for your spellbook and spellcasting services for half price.)
- Prodigious Prowess (3.5e Feat) + (Obtain various boons to different saves)
- Reasonable Base Saving Throws (3.5e Variant Rule) + (Obvious rule patch to base saving throws of multiclass characters.)
- Greater Sneak Attack (3.5e Maneuver) + (Occasionally you get a jolt of adrenaline allowing you to stab a person a second time before they notice.)
- Inconveniently Horse (3.5e Trait) + (Occasionally, you are a horse.)
- Golden Phalanx Assault (3.5e Maneuver) + (Occupy all adjacent squares for making attacks and flanking.)
- SRD5:Giant Octopus + (Octopus with the mass of a [[SRD5:Rhinoceros|rhinoceros]].)
- Dragon Army Officer (5e) + (Officer of the [[Dragon Army (5e)|Dragon Army]])
- Wadogo-mijusi (3.5e Monster) + (Offspring of [[Uongo-mijusi (3.5e Race)|Uongo-mijusi]])
- Half-Ogre (5e) + (Offspring of an Ogre and another type of humanoid)
- Motskalla's Quantum-Entanglement Delicatessen Box (3.5e Equipment) + (Oft shortened to 'DeliBox' by rich travelers, the Quantum-Entanglement Delicatessen Box uses the most state of the art magitechnologies and developments into Spatial Entanglement to bring the comforts of hot, delicious food right to your dungeon crawl.)
- Robe of Useless Items (3.5e Equipment) + (Often confused with the much more useful [[SRD:Robe of Useful Items|Robe of Useful Items]], the Robe of Useless Items isn't quite as good.)
- Blacksteel (3.5e Equipment) + (Often deeply dark gray to black in color, blacksteel is steel alloy infused with blood crystals)
- Coin of Mortality (3.5e Equipment) + (Often placed among other cursed items in faux treasure rooms set as traps, this seemingly ordinary platinum piece means the probable death of any living creature that so much as touches it.)
- Malazon (3.5e Equipment) + (Often thought to be the tendons of powerful slain outsiders, these strings arm bows and violins alike.)
- Chirurgic Stanch (3.5e Equipment) + (Often used in surgical situations and other medical practices, chirurgic stanch is a useful potion that slows biological functions to a dull ebb.)
- Ogre Chain Brute (5e) + (Ogre armed with a spiked chain)
- Star Spawn Hulk (5e) + (Ogre-sized creature with translucent skin and too many teeth.)
- Annis Hag (5e) + (Ogre-sized hag known for their love of corrupting children.)
- Ogre Battering Ram (5e) + (Ogres armed with a battering ram)
- Ogre Bolt Launcher (5e) + (Ogres armed with a portable ballista)
- Ogre Howdah (5e) + (Ogres with a small fort on its back)
- Fear of Needles (3.5e Flaw) + (Oh god no one told me I was getting a shot! Noooooo!!!!!)
- Bee (3.5e Cleric Domain) + (Oh god, not the bees! Aaaauuuuuggggh! This domain is all about those needle-tipped honey makers.)
- Bloodspiller (3.5e Feat) + (Oh how pretty that shade of red is...)
- Enchanted Lamp (3.5e Equipment) + (Ohhhh! el diablo no!!!!!!!!!)
- Master Weaver (4e Feat) + (Omit squares from your [[4e Index (4e Other)#area power|area]] or [[4e Index (4e Other)#close power|close]] arachnomancer powers.)
- Red Scare (3.5e Maneuver) + (On a successful Intimidate check, the damage dealt to you by a damage-dealing effect or attack is halved.)
- Choking Python (3.5e Maneuver) + (On a successful attack, start a grapple as a free action that does not provoke attacks of opportunity. Gain +1 to Grapple check per two initiator levels. Immediately deal constriction damage equal to weapon damage +4d6. Maintain Grapple at distance.)
- Anaconda Crush (3.5e Maneuver) + (On a successful attack, start a grapple as a free action that does not provoke attacks of opportunity. Gain +1 to Grapple check per two initiator levels. Immediately deal constriction damage equal to weapon damage +6d6. Maintain Grapple at distance.)
- Boa Strike (3.5e Maneuver) + (On a successful attack, start a grapple as a free action that does not provoke attacks of opportunity. Gain +1 to Grapple check per two initiator levels. Immediately deal constriction damage equal to weapon damage +2d6. Maintain Grapple at distance.)
- Binding Constrictor (3.5e Maneuver) + (On a successful attack, start a grapple as a free action that does not provoke attacks of opportunity. Gain +1 to Grapple check per two initiator levels. Maintain Grapple at distance.)
- Thunderbolt (3.5e Equipment) + (On impact a blast of lightning and a sonic blastwave shake your opponent.)
- Reap the Whirlwind (3.5e Maneuver) + (On next successful [[SRD:Trip|trip]] attempt this turn, gain free full attack against target.)
- Publication:Dread Codex/Magic Items/Blood Sword + (On scoring a successful critical hit, the blood sword produces the effects of a ''[[SRD:Vampiric Touch|vampiric touch]]'' spell as cast by a wizard or sorcerer of 5th level in addition to any damage inflicted by the blade.)
- Rapture Rose (3.5e Maneuver) + (On successful disarm, throw opponent's weapon at another.)
- Whirling Scythe (3.5e Maneuver) + (On successful trip attempt before the end of your turn, gain free attack and deal +4d6 damage.)
- Whirling Dervish (3.5e Feat) + (On the battlefield, you are a whirling)
- Liwet (3.5e Deity) + (On the outskirts of the Outlands the god Liwet works tirelessly smithing divine artifacts in a massive furnace. The god of the forge is a patron to dwarves everywhere, as is he to anyone in the craft.)
- Saltstone (3.5e Equipment) + (On the quasi-elemental plane of salt, the many layers of dried sea salt are compressed in increasingly deeper and denser depths. At the base, the sea salt fuses into something like sandstone.)
- Knock-off (3.5e Equipment) + (On the upside, your items are cheaper. On the downside, your items are cheap.)
- The Great Snake (3.5e Campaign Setting) + (On this planet-sized snake spinning gently through space, the Wish Economy has a controlling hand in events.)
- Shadow Dance (4e Feat) + (On your turn, gain [[4e#concealment|concealment]] when you move 3 squares.)
- Daily Expert (3.5e Feat) + (Once a day you pick up a random new exciting thing to specialize in.)
- Nagara (5e Race) + (Once a gift by the divine, these human torsoed snake people now exist as their own species.)
- Garuja (5e Race) + (Once a gift by the divine, these winged people now exist as their own species.)
- Publication:Dread Codex/Magic Items/The Seven-Headed Sword + (Once a greatsword of unsurpassed beauty, this artifact is now a terror; he who wields it commands the seven [[Akyanzi (Dread Codex Monster)|akyanzi]] bound by hatred to its blade.)
- Nachash, the Crawling Serpent (3.5e Vestige) + (Once a lizard, it was cursed by a deity to crawl upon its belly for its crime of corrupting the plans of the divine. Now Nachash lurks, manipulating and twisting the whims of deities the world over.)
- Fayvien (3.5e Deity) + (Once a mortal wanderer, the Blind Bard looks over any and all who would give the gift of music to the world.)
- Soothe Bell (3.5e Equipment) + (Once activated, your weapon, armor, or shield calms animals and vermins around you that can hear your mystic chime.)
- Fist of the Archlich (3.5e Equipment) + (Once all the power in the Hand of the Archlich is used, it turn into it more brutal form.)
- Pan Tzu, Scholar of Iniquity (3.5e Vestige) + (Once an ordinary salaryman plagued by perverted thoughts, it is rumored that he remained a virgin until the age of 30 and was rewarded with ultimate wizardly power.)
- Tail Defense (3.5e Feat) + (Once bitten, twice shy, this Saiyan wont be letting you grab his tail again!)
- Reborn (5e) + (Once dead, but no longer.)
- Darkdrawn Priest (3.5e Prestige Class) + (Once in a new moon, a deity of great abili … Once in a new moon, a deity of great ability (and dark intent) will contact a powerful user of shadow magic, telling them of the dark powers to be had if they simply choose to worship them. Those rare few who accept are often regarded as the most powerful of all shadowcasters.as the most powerful of all shadowcasters.)
- Twinblade Sellsword (3.5e Alternate Class Feature) + (Once members of a company which favored th … Once members of a company which favored the use of dual weapons, twinblade sellswords are dangerous fighters who can adapt their tactics to work with the common rabble that they often have to serve alongside. While more cravenly and specialized than most fighters, the twinblade sellswords are often well-worth the price of their service,ten well-worth the price of their service,)
- Mystic Arcanum (One) + (Once per [[Long Rest (One)|Long Rest]], you can innately cast an [[Arcane (One)|Arcane]] spell (level depends on your [[Warlock (One)|Warlock]] level.)
- Epic Boon of Peerless Aim (One) + (Once per [[SRD5:Initiative|Initiative]], you may make your missed [[SRD5:Ranged Attack|Ranged Attack]] hit.)
- Epic Boon of Combat Prowess (One) + (Once per [[SRD5:Initiative|Initiative]], replace a failed [[SRD5:Melee Attack|Melee Attack]] with a hit.)
- Epic Bood of Dimensional Travel (One) + (Once per [[SRD5:Initiative|Initiative]], may innately cast ''[[Misty Step (One)|Misty Step]]''.)
- Epic Boon of Luck (One) + (Once per [[SRD5:Initiative|Initiative]], you may boost a [[D20 Test (One)|d20 Test]] (after you roll it).)
- Improved Bells of the Ancients (4e Feat) + (Once per day, increase the size of a [[4e#burst|burst]] or [[4e#blast|blast]] by 2 rather than 1 with Bells of the Ancients.)
- Ring of Antidotes (3.5e Equipment) + (Once per day, mend small wounds and grant a bonus against poisons on yourself or someone nearby.)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Death's Stare + (Once per day, the wearer of these lenses can use them to slay an opponent.)
- Alchemical Extract (3.5e Feat) + (Once per day, use a potion or oil without actually using it.)
- Cool Idol (3.5e Feat) + (Once per encounter as an immediate action, you can add your [[Charisma]] modifier to your attack roll and damage. Also, things for pokemon contests.)
- Tough Idol (3.5e Feat) + (Once per encounter as an immediate action you may ignore up to your HD + your [[Constitution]] score in damage against a single attack. Also, things for pokemon contests.)
- Cute Idol (3.5e Feat) + (Once per encounter as an immediate action, you can add your [[Charisma]] modifier to your saving throws against one effect. Also, things for pokemon contests.)
- Beauty Idol (3.5e Feat) + (Once per encounter as an immediate action, … Once per encounter as an immediate action, whenever you have successfully hit an opponent (even with just a touch attack) you can force a [[Will]] saving throw DC 10 + 1/2 HD + [[Cha]] modifier, or become [[SRD:Fascinated|fascinated]] for 1 round/level, or 1 round on a successful save. Also, things for pokemon contests.save. Also, things for pokemon contests.)
- Smart Idol (3.5e Feat) + (Once per encounter as an immediate action, you may add your [[Intelligence]] bonus as a dodge bonus to AC against a single attack. Also, things for pokemon contests.)
- Juking (3.5e Equipment) + (Once per encounter those wearing juking armor can dodge as an immediate action, gaining a +4 dodge bonus to AC and Reflex saves and the benefits of improved evasion (regardless of armor category) until the end of your next turn.)
- Shadow Step (4e Feat) + (Once per encounter, gain [[4e#concealment|concealment]] when you move 3 squares.)
- Improved Song of Ancient Grudges (4e Feat) + (Once per encounter, grant an ally an [[4e#action points|action point]] with Song of Ancient Grudges.)
- Maximize Healing (4e Feat) + (Once per encounter, maximize the amount of [[4e#hit points|hit points]] you grant with a healing power.)
- Song of Recovery (4e Feat) + (Once per encounter, you can grant an ally the use of their [[4e#second wind|second wind]].)
- Great Visionary (3.5e Feat) + (Once per hour you can spontaneously cast a divination spell without expending a spell slot.)
- Gith Race (5e) + (Once slaves of the [[Mind Flayer (5e)|mind flayer]]s, after their revolt, they split into two warring factions, the [[Githyanki (5e)|Githyanki]] and the [[Githzerai (5e)|Githzerai]].)
- Endeavor (3.5e Flaw) + (Once the fighting starts you stop thinking, which can cause you to act incredibly aggressive. When pushed your actions speak much louder than words.)
- The Underkings (3.5e Vestige) + (Once three wise kings, the Underkings sought to repair an injustice done to their people and instead fell into the thrall of eldritch power.)
- Iron Grip (3.5e Feat) + (Once you grab someone, they stay grabbed. None escape the crushing grasp of your wrestling holds.)
- Expanded Spellcasting (3.5e Feat) + (Once you reach the "end" of your spellcasting progression, your available spell slots or spells per day continue to increase.)
- Hu Child (4e Race) + (One born of the Deity Gods Hu and Fi. Form … One born of the Deity Gods Hu and Fi. Formed without birth, in an adult body. Spirit and knowledge are recieved at their creation from their divine parents. Their material body is fashioned after the universal design of humans. They are cousins to the Human Race.mans. They are cousins to the Human Race.)
- Positive Haste (3.5e Spell) + (One creature/level moves faster, undead are slowed instead)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Marion (3.5e Race) + (One day a great magic craftman built lovely lifelike marionette, somehow over time these marionette were awoken by a strange magic.)
- Worm Round Steak (3.5e Equipment) + (One doesn't usually expect dwarves to be masters at cooking earthworms, but they are and pick from stock which is many times larger than worms found on the surface.)
- Eldritch Weaver (3.5e Prestige Class) + (One eldritch blast a round? No. Welcome to Bullet Hell.)
- SRD:Rapid Shot + (One extra ranged attack each round.)
- Wandering Tinker (3.5e Feat) + (One feat for all your Bardtificer needs.)
- User:Luigifan18/Mephiles the Dark (3.5e Elder Evil) + (One half of the sun god Solaris, Mephiles the Dark is the sun god's conscious mind. He was driven insane when separated from Iblis, his other half, in an experiment designed to enable the government to harness Solaris's power to manipulate time.)
- One More Word on Economy (3.5e Other) + (One more lingering issue with the ''Wish'' economy)
- Moltres (3.5e Monster) + (One of Kanto's legendary birds, Moltres ta … One of Kanto's legendary birds, Moltres takes the form of a large bird with flame-colored plumage, resembling a phoenix. Its dazzling wings and elaborate head crest appear to be covered with flames. It has a straight, pointed brown beak that is the same color as its feet. Compared to the other legendary birds, it has the smallest feet and legs. It is the largest of the legendary birds, but its feathers make up a good portion of its bulk.athers make up a good portion of its bulk.)
- Zapdos (3.5e Monster) + (One of Kanto's legendary birds, Zapdos has … One of Kanto's legendary birds, Zapdos has the form of a large bird with black and yellow plumage. Its spiky feathers make it appear to be made of lightning. Its tail feathers stick out in several directions, furthering this illusion. A large crest of feathers decorates its head, and distinctive black rings encircle its eyes. Its beak is very long and thin. While Zapdos is the smallest and lightest of the legendary birds, it is still a large Pokémon.endary birds, it is still a large Pokémon.)
- Rage (3.5e Deity) + (One of the Three Grand Brothers. He is the ultimate evil incarnated.)
- Hypezokos (3.5e Deity) + (One of the four Elemental Gods who were said to be powerful elementals promoted to divine rank, Hypezokos is a giant made of the burning flames of his natural home.)
- Ariel (3.5e Deity) + (One of the four Elemental Gods who were said to be powerful elementals promoted to divine rank, Ariel is said to be a whale with wings as wide as a mountain, and whose voice shakes the heavens and creates hurricanes.)
- Rampel (3.5e Deity) + (One of the four Elemental Gods who were sa … One of the four Elemental Gods who were said to be powerful elementals promoted to divine rank, is said to be a massive stone turtle with two heads, swimming through stone as if water and compressing that which draws near him with strange and powerful force.near him with strange and powerful force.)
- Tezra the Sterilizing Starlight (3.5e Vestige) + (One of the great scholars of another world and sworn enemy of Biokaryota, this scientist attempted to slay the pinnacle of life but in the end only sowed her own death.)
- Phylaxian (3.5e Race) + (One of the many surviving experiments of the Sarrukh (Serpent Kingdoms, Faerûn campaign setting), a half serpent, half human race.)
- Ribbonblade (3.5e Class) + (One of the more interesting martial characters, the Ribbonblade combines the whimsy of the bard with the strength and precision of the monk.)
- Infused Creature (3.5e Template) + (One of the most common ways to give a crea … One of the most common ways to give a creature a boost of power is to infuse it with some other form of energy. This isn't usually very healthy for it, especially if done by a mad wizard (as it often is), but some creatures take to it really well and have the benefits stick for the rest of their lives.enefits stick for the rest of their lives.)
- Book of Elements (3.5e Sourcebook)/Monsters of the Elements + (Shadow-tainted creatures live primarily on the Plane of Shadow. They are twisted by it, with their flesh and blood made of shadows.)
- Organic Repast (3.5e Martial Discipline) + (One of the most overlooked aspects of comb … One of the most overlooked aspects of combat is the fact that most warriors are mortal creatures — that is, they are organic beings, creatures of flesh. The flesh has many limitations, which can hold it back in battle — and more importantly, can be exploited by a skilled warrior. Practitioners of the Organic Repast discipline take this one step further, and tailor their techniques to maximize the disadvantages of the mortal form — poison and disease are common tools. Yet the Organic Repast also celebrates the beauty and resilience of life — its dynamic balance, resilience, and many paradoxes. Soft yet sturdy, flexible yet structured, solid yet hollow — a living being is a marvel to be celebrated.celebrated.)
- Wodahs (3.5e Deity) + (One of the three Grand Brothers.)
- Articuno (3.5e Monster) + (One of the three legendary birds of Kanto, … One of the three legendary birds of Kanto, Articuno takes the form of a large bird with predominantly blue plumage. Its coloring is a cyan on its long streamer-like tail and head crest. Its head crest is simple, consisting of three rhombus-shaped feathers on its forehead. Its body is a sky blue, growing lighter on its chest and belly. Its most distinctive feature is its large wings, which look like they are made of ice. It has a small gray beak and thin, similarly colored legs.ray beak and thin, similarly colored legs.)
- Mask of Rest (5e Magic Item) + (One of those little sleep mask things that lets you nap faster. Helpful for the Warlock or Monk in a party where short rests are infrequent.)
- Reptoid (3.5e Race) + (One of us in here isn't real. They're secretly a reptilian shapeshifter, come to do some sort of unspeakable unknown plot.)
- Perfect Spellborg (3.5e Feat) + (One of your [[Spellborg (3.5e Template)|Spellborg]] abilities gets an upgrade.)
- Minor Family Curse (3.5e Trait) + (One of your ancestor was cursed by an ancient being, this causes strange effects to manifest within your bloodline.)
- Amputated Arm (3.5e Flaw) + (One of your arms has been amputated, completely or partially, leading to a more difficult life.)
- Focus Dependence (3.5e Flaw) + (One of your main abilities depends on a peculiar focus being used.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Celestial Ancestry (3.5e Feat) + (One of your recent ancestors mated with a celestial creature, and now the blood of some Upper Planar creature flows in your veins. This gives you some benefits.)
- Poor Save (3.5e Flaw) + (One of your saving throws are poor.)
- Favored Summon (3.5e Feat) + (One of your summoned creatures gains additional benefits at the cost of quantity)
- Phantom Limb (3.5e Feat) + (One or more of your arms aren't entirely... "There".)
- Smite Ruler and Transfer Loyalty of Populace (3.5e Spell) + (One ruler is struck by lightning and if slain, much of the populace becomes loyal to someone else)
- Asterfete's Return Scrying (3.5e Spell) + (One scrying sensor that appears in the area also becomes a window back to its source.)
- FT07 Gravity Pick-Hammer (3.5e Equipment) + (One side of head has a pick the other has a hammer.)
- Klein (3.5e Equipment) + (One surface weapons that are partially in a transitive plane.)
- Charm of Attraction (5e Magic Item) + (One use bonus to Persuasion checks)
- Oracle (5e) + (One who interprets omens, signs, or visions of [[SRD5:Deity|deities]])
- Champion of Pretapodr (3.5e Prestige Class) + (One who seeks to bring good and light to the world, sometimes through personality manipulation, and sometimes through sharp objects. Basically a Paladin.)
- Battlemage (3.5e Class) + (One who wields the awesome destructive power of battle magic.)
- Incarnation of Angels (3.5e Utterance) + (One willing creature gains the Celestial or Fiendish templates added.)
- Cyclops (5e) + (One-eyed giants)
- OneNode (3.5e Deity) + (OneNode is a tricky digital god which offers aid and information, only to steal away the ideas at the last second.)
- Hornet Lance (3.5e Equipment) + (Only a mad wizard and an insane druid together may have designed such a weapon... and it's exactly what happened.)
- Professional Butcher (3.5 Skill Trick) + (Only a surgeon could sever that man's jugular vein with this spoon. Luckily, you're a surgeon.)
- Cosmic Damage Type (3.5e Variant Rule) + (Only the power of the gods can defeat creatures with DR/cosmic!)
- Vain (3.5e Flaw) + (Ooo ooo, you're so vain! I bet you think this flaw is about you!)
- Unfinished Business (3.5e Feat) + (Oops I forgot to do something.)
- SRD5:Gibbering Mouther + (Ooze-like [[SRD5:Aberration|aberration]] with dozens of eyes and mouths.)
- Ooze (3.5e Type) + (Oozes are large masses of sludge and goop that have strange powers and a primitive intelligence, despite the fact that they look like something from a toxic waste dump.)
- Virulent Weapon (4e Equipment) + (Oozing pits mar the surface of this weapon.)
- Planar Vortex (3.5e Power) + (Open a portal to the phantom zone.)
- Planar Rip (3.5e Spell) + (Open up a planar rip to another plane, sucking in everything around it.)
- Shadow Fighting (3.5e Feat) + (Open up combat options thanks to your shadow.)
- Common Magic (3.5e Variant Rule) + (Opening up really weak magic to everyone!)
- Publication:Dread Codex 2/Artifacts/Dagger of Doors + (Opens portals to other planes, as per ''[[SRD:Gate|gate]]''.)
- Ow, My Puncreas! (3.5e Maneuver) + (Opponent who attacks you takes 1d4 Con or Cha damage.)
- On Your Knees (3.5e Feat) + (Opponents are scared witless and are in awe of your grandeur.)
- Illusionary Opportunist (3.5e Feat) + (Opponents under illusion spells are considered flat-footed against you.)
- Appeal to Ridicule (3.5e Maneuver) + (Oppose a social check with your Bluff check.)
- Hammer and Sickle Style (3.5e Feat) + (Optimize fighting with both hammer and sickle, for the motherland!)
- Combat - Defense and Armor Options (5e Variant Rule) + (Options that aim to improve the realism of D&D 5e combat by adding defensive skill and ensuring that armor can cushion blows)
- SRD5:Orb of Dragonkind + (Orb that calls evil [[:Category:5e Dragons|Dragon]]s and stores spells)
- Orbog (3.5e Race) + (Orbogs are also known as marsh orcs, swamp orcs or mud orcs (almost all these names are derogatory), but they call themselves Children of Yurtrus. They are stantiated in bogs and heavily swampy areas, almost untouched by other races.)
- Orc Red Fang of Shargaas (5e) + (Orc [[Assassin (5e)|assassin]]s and [[SRD5:Thief|thieves]] that often ride [[SRD5:Giant Bat|giant bat]]s.)
- Orc Lineage (5e) + (Orc as playable race)
- Shifter Lineage (5e) + (Orc as playable race)
- Orog (5e) + (Orc blessed with intelligence)
- Goblin, Orckin (3.5e Race) + (Orckin goblins are a lowly lot. They are … Orckin goblins are a lowly lot. They are made, not born, an artificial race with a rapid lifespan to act as mooks and foot soldiers for ancient armies. Their original creators are long gone, but the violent orckin goblins remain and make war to this day.n goblins remain and make war to this day.)
- Order (3.5e Feat Type) + (Order feats grant benefits based on your [[SRD:Monk|monk]]'s level, a character may only have a single order feat.)
- Increased Monk Speed (3.5e Feat) + (Ordinary monks are fast. Your endless devotion to speed makes you much faster.)
- Increased Monk Armor (3.5e Feat) + (Ordinary monks have a bit of armor to compensate for their inability to wear any. You can either wear some or get an even bigger armor bonus.)
- Humanoid Mind Graft (3.5e Equipment) + (Organic brain tissue in conjunction with a construct's mind grants superior intelligence abilities.)
- Humanoid Tendon Graft (3.5e Equipment) + (Organic tendons offer superior body control to the constructs who are fused with armor.)
- Knights of Solamnia (5e) + (Organization of Knights)
- Royal Jelly (3.5e Equipment) + (Originally a gift from a deific insectile goddess to her children, the potion has been since replicated by mortals, allowing the imbiber to grow large, jump far and climb virtually any surface.)
- Orz, The Walking Mountain (3.5e Deity) + (Originally an advanced AI set to an impossible task, its task awoke it to sapience to find itself being worshiped by the ignorant masses. It accepted this attention, and has begun walking the path to divinity.)
- Drowsilk (3.5e Equipment) + (Originally crafted by the drow, drowsilk items are light, durable, and flexible. They do for leather and cloth items what mithral does for metal, and a bit more.)
- Splinterscab Tonic (3.5e Equipment) + (Originally developed to quickly scab over wounds, it proved a better weapon than a curative. When in contact with blood or an open wound, it crystalizes, forming sharp painful spikes that injure the body.)
- Cola (3.5e Equipment) + (Originally invented by alchemists, Cola is the fizzy soft drink that took the world by storm.)
- Rylvain (3.5e Race) + (Originating from the Wilderness of the Bea … Originating from the Wilderness of the Beastlands, the Rylvain are a large race of humanoid looking creatures that have survived in the plane of the Beastlands by excelling at being better and smarter hunters than any of the other creatures in their territory. Using sharp senses, and an even sharper wit with brute strength, the Rylvain are nearly unrivaled hunters.the Rylvain are nearly unrivaled hunters.)
- Oshi'Vamiea (3.5e Deity) + (Oshi'Vamiea primarily appears as a woman comprised of clear, pure water, burdened with a mermaid's tail.)
- Osteon Osseous Battlemaster (3.5e Racial Substitution Levels) + (Osteon fighters learn to use their own bodies as weapons, following an ancient tradition.)
- Osteon Bonemancer (3.5e Racial Substitution Levels) + (Osteons are really comfortable working with bodies, so much that dread necromancers leave the more occult aspects of the craft behind to delve into scientific method and preferring corporeal undead over ethereal ones.)
- Improved Self-Perfection (3.5e Feat) + (Other monks achieve oneness with the universe. Your oneness is better.)
- Worldly Monk (3.5e Feat) + (Other monks are lost in their own magical wonderlands. You remember to look where you're punching.)
- Improved Ki Strike (3.5e Feat) + (Other monks ignore a few measly types of damage reduction. You ignore far more.)
- Grab Air (3.5e Feat) + (Other monks need to touch a surface in order to slow their fall. You scorn such physically sensible measures.)
- Efficient Corpsecrafting (3.5e Feat) + (Other necromancers are so wasteful. You know how to raise the dead on the cheap.)
- Lucky One (3.5e Class) + (Other people are exceptionally skilled or endowed with amazing abilities. You aren't. Things work out for you anyways.)
- Warlord (3.5e Class) + (Out in the battlefield, certain individual … Out in the battlefield, certain individuals stand out amoungst the rest, showing no fear while take down opponents one after another using his seemingly endless stamina and endurance, striking fear into all those who oppose him. Such individuals are known as Warlords.m. Such individuals are known as Warlords.)
- Kukulkan (3.5e Deity) + (Out of all of the brachyuran gods, those dedicated to Kukulkan are the most dangerous, for they actively seek destruction, and in ways unpredictable.)
- Faerie Glow (3.5e Spell) + (Outlines single target with light, canceling blur, concealment, and the like.)
- Idylean Young God (3.5e Template) + (Outside the Great Wheel the peaceful world of Idylis exists. Its denizens are young gods ready to rise to glory and take their place.)
- Vigilael (3.5e Monster) + (Outsiders designed to watch and observe other beings, amongst mortals they have sometimes been confused for aliens when their origins are celestial in nature.)
- Spirit Breaker (3.5e Maneuver) + (Outsiders, elementals, incorporeals... they're all living souls, and thus you know just how to deal with them.)
- Aroghin Paragon (3.5e Racial Paragon Class) + (Elite working soldier tasked with patrols and keeping the peace.)
- Overheat (3.5e Equipment) + (Overheat weapons make the flaming or flaming burst weapon enhancements grow with power with every strike.)
- Bliss Overload (3.5e Power) + (Overload the mind with non-lethal damage, leaving them wanting more.)
- Rak Tulkhesh (5e) + (Overlord, Child of Khyber, fiend (named individual))
- Sul Khatesh (5e) + (Overlord, Child of Khyber, fiend, patron of wizards and warlocks)
- Avalanche Charge (3.5e Maneuver) + (Overrun everything as part of a charge and do damage)
- Phanaton (5e Monster) + (Overview)
- Duergar (5e) + (Overview of Duergar)
- Cute Aggression (3.5e Flaw) + (Overwhelming cuteness incites your anger.)
- Wyldfolk Owl (5e Monster) + (Owl in the [[SRD5:Feywild|Feywild]])
- Fae Owl (5e Monster) + (Owl in the [[SRD5:Feywild|Feywild]])
- Owlin (5e) + (Owl-like humanoid)
- Poof (3.5e Spell) + (POOF! A puff of smoke briefly obscures you.)
- SRD5:Swarm of Rats + (Pack of [[SRD5:Rat|Rat]]s)
- Allosaurus (3.5e Monster) + (Pack-hunting dinosaurs with a taste for the largest of prey.)
- Occult Magic (5e Variant Rule) + (Pact Magic sucks. Here's my patch for it.)
- Pact (3.5e Feat Type) + (Pact feats augment a binder's soul binding class feature.)
- Court Sorcerer's Robes (3.5e Equipment) + (Padded robes that focus the arcane power of sorcerers.)
- Desert Nomad's Garb (3.5e Equipment) + (Padded robes worn by nomads of the desert.)
- Pain-Sensitive (3.5e Flaw) + (Pain really, really bothers you... much more than it bothers most people.)
- Yellow Sign (3.5e Spell) + (Paint the magical rune of Hastur and madness.)
- Chikai no ken (5e Magic Weapon) + (Paladin Longsword)
- Devoted Extremist (3.5e Feat) + (Paladin and Soulborn level stack for Smite damage and Special mount progression)
- Paladin (One) + (Paladins are holy warriors tapping into [[Divine (One)|Divine]] power.)
- Paladin of the Light (3.5e Alternate Class Feature) + (Paladins of the Light usually come from Pe … Paladins of the Light usually come from Pelorian Faith, The sun god. Most paladins of the light follow Pelor's teachings in some fashion. They are charitable and usually go out of their way to help others. They strive to do the utmost good wherever possible, they are not constrained by order or chaos. Paladins of the Light are known to go on crusades to rid the world of Undead and Evil in all forms, but do not Blindly chase those such evils.but do not Blindly chase those such evils.)
- Quaggoth (5e) + (Pale ape-like creatures of the Underdark)
- Paleaves (3.5e Equipment) + (Paleaves are special leaves treated alchemically to become almost as hard as steel while keeping most of it flexibility.)
- SRD:Terrifying Rage + (Panic or shaken enemies whom view you in a rage.)
- SRD5:Giant Badger + (Panther sized [[SRD5:Badger|badger]])
- Feystag (5e Monster) + (Panther sized cat-like creatures with antlers)
- Ursoi Rat (5e Monster) + (Panther-sized rat)
- Guard Drake Common (5e) + (Panther-sized, wingless dragon that may be trained)
- Poltho (3.5e Race) + (Pariahs who fight a hidden war, the Poltho will know no rest until their ancient enemies are defeated.)
- Parodianthrope (3.5e Template) + (Parodianthropes are under the curse of a magical disease, kinda like [[SRD:Lycanthrope|lycanthropy]]… except instead of turning into animals, they turn into clowns… ''wereclowns''.)
- Parraqito Pirate (3.5e Racial Substitution Levels) + (Parraqito mariners often become pirates, ravaging the sea for booty.)
- Smoking Steel Parry (3.5e Maneuver) + (Parry a ranged attack with a firearm.)
- Lesser Spellparry (3.5e Maneuver) + (Parry a spell right back at the caster.)
- Spellparry (3.5e Maneuver) + (Parry a spell right back at the caster.)
- Greater Spellparry (3.5e Maneuver) + (Parry a spell right back at the caster.)
- Roulette Parry (3.5e Maneuver) + (Parry an attack using a Profession (Gambler) check.)
- Crave Misteak (3.5e Maneuver) + (Parry and attack twice, gaining bonus hp.)
- Rhythmic Blade Clash (3.5e Maneuver) + (Parry up to your BAB in attacks, at the cost of your attack next round.)
- Parry and Sting (3.5e Maneuver) + (Parry with an offhand weapon or buckler, light shield, or heavy shield. Then riposte for massive damage.)
- Shield Crossbow (3.5e Equipment) + (Part heavy crossbow, part heavy shield, all dangerous.)
- Ubiquitous Chest (3.5e Equipment) + (Part of a series of chests which all share the same space.)
- Monarch's Courage (3.5e Equipment) + (Part of the Monarch's Regalia enhancement set, this inspires the wearer and their allies to proceed without fear.)
- Monarch's Persistence (3.5e Equipment) + (Part of the Monarch's Regalia enhancement set, those who wear this life supporting armor are protected. Even if they should die, their determination will live on.)
- Monarch's Fortune (3.5e Equipment) + (Part of the Monarch's Regalia enhancement set, this wards its user against the machinations of assassins by resisting poison and foul play.)
- Monarch's Indomitability (3.5e Equipment) + (Part of the Monarch's Regalia enhancement set, this protects its wearer against all but the most chaotic of beings with DR/chaos.)
- Umbral Assassin (3.5e Prestige Class) + (Part shadowdancer, part assassin, they cloak themselves in false reality to strike out at their prey.)
- Half Stone Golem (3.5e Template) + (Parts of your body have been replaced by stone, given life through magic making you stronger.)
- Frozen Stillness (3.5e Spell) + (Parylize a group of enemies)
- Ethereal Permeation (3.5e Power) + (Pass through barriers (provided they are thin enough) for 1 round/level.)
- Flicker Step (3.5e Maneuver) + (Pass through difficult terrain and move without provoking attacks of opportunity.)
- Noclip (3.5e Spell) + (Pass through objects like a ghost, minus the incorporeal benefits.)
- Oath of Redemption (5e) + (Path of nonviolence)
- Patriarch (3.5e Template) + (Patriarchs are some of the most ancient and most powerful beings of their race.)
- The Great Old One (5e) + (Patron from the Far Realm)
- Reprogram (3.5e Feat) + (Patterns affect mindless creatures.)
- Defuse Hostilities (3.5e Spell) + (Peace out, dude.)
- Alignments by Color (3.5e Variant Rule) + (People are complicated and cannot simply be plopped on a two-dimensional grid. This changes the 3 by 3 grid into a color wheel that defines the motivation of characters.)
- Battle Armour (3.5e Feat) + (People are lucky to even dent you.)
- Swift Feet (3.5e Feat) + (People are somewhat irritated by your tendency to walk in circles around them.)
- Eyes of the Retriever (3.5e Soulmeld) + (People call you "four eyes" and not because you have glasses.)
- Edgelord (3.5e Feat) + (People cut themselves on you, you're just that edgy.)
- Creature of Magicia (3.5e Template) + (People from the land of Magicia have some irregular bodies, drawn from the the ground they were born over and the eyes of their parents.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Sheikel (3.5e Race) + (People of a alternate material plane with strong ties to the Plane of Shadow.)
- Expanded Learning (3.5e Feat) + (People of your profession generally know one or two extra spells that they have personally researched, you are like these people, except for the fact that you know more than one or two.)
- Truespeaker (3.5e Class) + (People who speak the language of creation; they reshape reality with their words)
- Alchemical Truthseer (3.5e Template) + (People who've been to a particular divine demiplane tend to lose body parts and learn to clap.)
- SRD5:Gaze of Two Minds + (Perceive senses of another [[SRD5:Humanoid|humanoid]])
- Epic Dodge-CE (3.5e Feat) + (Perfect dodge one attack each round.)
- Divine Dodge (3.5e Feat) + (Perfect dodge. It's almost like you're playing Exalted.)
- Invisible Ioun Stone of Impeccable Manners (3.5e Equipment) + (Perfect for diplomats and royals.)
- Inescapable Embrace (3.5e Maneuver) + (Perfectly synergize your grappling prowess and your [[SRD:Use Rope Skill|Use Rope]] skill, with each ability adding to the other. If you have [[Binding Growth (3.5e Feat)|Binding Growth]], you become an inescapable predator.)
- Origami Slash (3.5e Feat) + (Perform a flurry of bloodletting slashes.)
- Dead King's Dance (3.5e Spell) + (Perform a magical song and dance that mindless undead join along with.)
- Publication:Grim-N-Gritty/Appendix 4/Power Attack, Grim-N-Gritty (3.5e Feat) + (Perform a melee attack with devastating force.)
- Whispers of Otherworlds (3.5e Spell) + (Perform a ritual to gain [[Dark Insight (3.5e Variant Rule)|dark insight]].)
- Epic Boon of the Unfettered (One) + (Perform an enhanced [[SRD5:Disengage|Disengage]] as a [[SRD5:Bonus Action|Bonus Action]].)
- Inattentive Hearing (3.5e Flaw) + (Perhaps you do not pay attention, or are essentially deaf, but you have difficulties hearing anything not directed at you.)
- Ink Sac (3.5e Equipment) + (Perhaps you should get an ink pouch to escape from your enemies?…)
- Fear of Hounds (3.5e Flaw) + (Perhaps you were attacked by a dog or a wolf in your childhood, maybe you are very superstitious, but you have a strong fear of canine creatures.)
- Unholy Bloodline (3.5e Flaw) + (Perhaps you were cursed or perhaps you share a bloodline with a foul creature like a vampire or a demon, in any case you suffer greatly whenever you encounter anything holy.)
- Constant Depression (3.5e Flaw) + (Perhaps your heart broke, maybe something real bad happened in your past or perhaps your dream just flew you by. You are depressed, which makes you sluggish and your morale tends to be low.)
- Experimental Stock (3.5e Feat) + (Perhaps your parents were experimented on by mad arcanists. Or you've just been hit by one spell too many.)
- Lich's Touch (3.5e Spell) + (Permanently paralyze a creature, leaving them in a death-like coma.)
- Break the Blade, Wipe the Mind (3.5e Maneuver) + (Permanently removes a targets ability to use certain martial maneuvers.)
- Hair Removal Slime (3.5e Equipment) + (Permanently removes hair easily and painlessly.)
- Temporal Stasis (3.5e Spell) + (Permanently stop a creature from acting.)
- Publication:Dread Codex 2/New Spells/Gift of Life + (Permanently transfers hit points to another creature, or another creature permanently transfers hit points to you.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Spellbind (3.5e Soulmeld) + (Persistent Spell as a Soulmeld.)
- SRD5:Acolyte (background) + (Person of the cloth)
- Mite (5e) + (Pesky fey that drives its victims to screaming frustration)
- Pesta (3.5e Deity) + (Pesta the Whisperer is the god of disease, death, necromancy, and secrets. Born of awe, he opposes Spellweaver Volho. His scion is Lifeshaver Ankou, the grim reaper.)
- Breath of the Squalid Worm (3.5e Maneuver) + (Petrify all creatures in a 60 ft cone.)
- Binding of the Earth Spirit (3.5e Maneuver) + (Petrify an opponent temporarly.)
- Domination of the Earth Spirit (3.5e Maneuver) + (Petrify the opponent and immediately turn them into an animated object ally.)
- Prison of the Earth Spirit (3.5e Maneuver) + (Petrify the opponent forever.)
- Phalanx (3.5e Equipment) + (Phalanx shields support and defense your teammates nearby.)
- Phanaton (5e Race) + (Phanaton as a player character race)