Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ow, My Puncreas! (3.5e Maneuver) + (Opponent who attacks you takes 1d4 Con or Cha damage.)
- On Your Knees (3.5e Feat) + (Opponents are scared witless and are in awe of your grandeur.)
- Illusionary Opportunist (3.5e Feat) + (Opponents under illusion spells are considered flat-footed against you.)
- Appeal to Ridicule (3.5e Maneuver) + (Oppose a social check with your Bluff check.)
- Hammer and Sickle Style (3.5e Feat) + (Optimize fighting with both hammer and sickle, for the motherland!)
- Combat - Defense and Armor Options (5e Variant Rule) + (Options that aim to improve the realism of D&D 5e combat by adding defensive skill and ensuring that armor can cushion blows)
- SRD5:Orb of Dragonkind + (Orb that calls evil [[:Category:5e Dragons|Dragon]]s and stores spells)
- Orbog (3.5e Race) + (Orbogs are also known as marsh orcs, swamp orcs or mud orcs (almost all these names are derogatory), but they call themselves Children of Yurtrus. They are stantiated in bogs and heavily swampy areas, almost untouched by other races.)
- Orc Red Fang of Shargaas (5e) + (Orc [[Assassin (5e)|assassin]]s and [[SRD5:Thief|thieves]] that often ride [[SRD5:Giant Bat|giant bat]]s.)
- Orc Lineage (5e) + (Orc as playable race)
- Shifter Lineage (5e) + (Orc as playable race)
- Orog (5e) + (Orc blessed with intelligence)
- Goblin, Orckin (3.5e Race) + (Orckin goblins are a lowly lot. They are … Orckin goblins are a lowly lot. They are made, not born, an artificial race with a rapid lifespan to act as mooks and foot soldiers for ancient armies. Their original creators are long gone, but the violent orckin goblins remain and make war to this day.n goblins remain and make war to this day.)
- Order (3.5e Feat Type) + (Order feats grant benefits based on your [[SRD:Monk|monk]]'s level, a character may only have a single order feat.)
- Increased Monk Speed (3.5e Feat) + (Ordinary monks are fast. Your endless devotion to speed makes you much faster.)
- Increased Monk Armor (3.5e Feat) + (Ordinary monks have a bit of armor to compensate for their inability to wear any. You can either wear some or get an even bigger armor bonus.)
- Humanoid Mind Graft (3.5e Equipment) + (Organic brain tissue in conjunction with a construct's mind grants superior intelligence abilities.)
- Humanoid Tendon Graft (3.5e Equipment) + (Organic tendons offer superior body control to the constructs who are fused with armor.)
- Knights of Solamnia (5e) + (Organization of Knights)
- Royal Jelly (3.5e Equipment) + (Originally a gift from a deific insectile goddess to her children, the potion has been since replicated by mortals, allowing the imbiber to grow large, jump far and climb virtually any surface.)
- Orz, The Walking Mountain (3.5e Deity) + (Originally an advanced AI set to an impossible task, its task awoke it to sapience to find itself being worshiped by the ignorant masses. It accepted this attention, and has begun walking the path to divinity.)
- Drowsilk (3.5e Equipment) + (Originally crafted by the drow, drowsilk items are light, durable, and flexible. They do for leather and cloth items what mithral does for metal, and a bit more.)
- Splinterscab Tonic (3.5e Equipment) + (Originally developed to quickly scab over wounds, it proved a better weapon than a curative. When in contact with blood or an open wound, it crystalizes, forming sharp painful spikes that injure the body.)
- Cola (3.5e Equipment) + (Originally invented by alchemists, Cola is the fizzy soft drink that took the world by storm.)
- Rylvain (3.5e Race) + (Originating from the Wilderness of the Bea … Originating from the Wilderness of the Beastlands, the Rylvain are a large race of humanoid looking creatures that have survived in the plane of the Beastlands by excelling at being better and smarter hunters than any of the other creatures in their territory. Using sharp senses, and an even sharper wit with brute strength, the Rylvain are nearly unrivaled hunters.the Rylvain are nearly unrivaled hunters.)
- Oshi'Vamiea (3.5e Deity) + (Oshi'Vamiea primarily appears as a woman comprised of clear, pure water, burdened with a mermaid's tail.)
- Osteon Osseous Battlemaster (3.5e Racial Substitution Levels) + (Osteon fighters learn to use their own bodies as weapons, following an ancient tradition.)
- Osteon Bonemancer (3.5e Racial Substitution Levels) + (Osteons are really comfortable working with bodies, so much that dread necromancers leave the more occult aspects of the craft behind to delve into scientific method and preferring corporeal undead over ethereal ones.)
- Improved Self-Perfection (3.5e Feat) + (Other monks achieve oneness with the universe. Your oneness is better.)
- Worldly Monk (3.5e Feat) + (Other monks are lost in their own magical wonderlands. You remember to look where you're punching.)
- Improved Ki Strike (3.5e Feat) + (Other monks ignore a few measly types of damage reduction. You ignore far more.)
- Grab Air (3.5e Feat) + (Other monks need to touch a surface in order to slow their fall. You scorn such physically sensible measures.)
- Efficient Corpsecrafting (3.5e Feat) + (Other necromancers are so wasteful. You know how to raise the dead on the cheap.)
- Lucky One (3.5e Class) + (Other people are exceptionally skilled or endowed with amazing abilities. You aren't. Things work out for you anyways.)
- Warlord (3.5e Class) + (Out in the battlefield, certain individual … Out in the battlefield, certain individuals stand out amoungst the rest, showing no fear while take down opponents one after another using his seemingly endless stamina and endurance, striking fear into all those who oppose him. Such individuals are known as Warlords.m. Such individuals are known as Warlords.)
- Kukulkan (3.5e Deity) + (Out of all of the brachyuran gods, those dedicated to Kukulkan are the most dangerous, for they actively seek destruction, and in ways unpredictable.)
- Faerie Glow (3.5e Spell) + (Outlines single target with light, canceling blur, concealment, and the like.)
- Idylean Young God (3.5e Template) + (Outside the Great Wheel the peaceful world of Idylis exists. Its denizens are young gods ready to rise to glory and take their place.)
- Vigilael (3.5e Monster) + (Outsiders designed to watch and observe other beings, amongst mortals they have sometimes been confused for aliens when their origins are celestial in nature.)
- Spirit Breaker (3.5e Maneuver) + (Outsiders, elementals, incorporeals... they're all living souls, and thus you know just how to deal with them.)
- Aroghin Paragon (3.5e Racial Paragon Class) + (Elite working soldier tasked with patrols and keeping the peace.)
- Overheat (3.5e Equipment) + (Overheat weapons make the flaming or flaming burst weapon enhancements grow with power with every strike.)
- Bliss Overload (3.5e Power) + (Overload the mind with non-lethal damage, leaving them wanting more.)
- Rak Tulkhesh (5e) + (Overlord, Child of Khyber, fiend (named individual))
- Sul Khatesh (5e) + (Overlord, Child of Khyber, fiend, patron of wizards and warlocks)
- Avalanche Charge (3.5e Maneuver) + (Overrun everything as part of a charge and do damage)
- Phanaton (5e Monster) + (Overview)
- Duergar (5e) + (Overview of Duergar)
- Cute Aggression (3.5e Flaw) + (Overwhelming cuteness incites your anger.)
- Wyldfolk Owl (5e Monster) + (Owl in the [[SRD5:Feywild|Feywild]])
- Fae Owl (5e Monster) + (Owl in the [[SRD5:Feywild|Feywild]])
- Owlin (5e) + (Owl-like humanoid)
- Poof (3.5e Spell) + (POOF! A puff of smoke briefly obscures you.)
- SRD5:Swarm of Rats + (Pack of [[SRD5:Rat|Rat]]s)
- Allosaurus (3.5e Monster) + (Pack-hunting dinosaurs with a taste for the largest of prey.)
- Occult Magic (5e Variant Rule) + (Pact Magic sucks. Here's my patch for it.)
- Pact (3.5e Feat Type) + (Pact feats augment a binder's soul binding class feature.)
- Court Sorcerer's Robes (3.5e Equipment) + (Padded robes that focus the arcane power of sorcerers.)
- Desert Nomad's Garb (3.5e Equipment) + (Padded robes worn by nomads of the desert.)
- Pain-Sensitive (3.5e Flaw) + (Pain really, really bothers you... much more than it bothers most people.)
- Yellow Sign (3.5e Spell) + (Paint the magical rune of Hastur and madness.)
- Chikai no ken (5e Magic Weapon) + (Paladin Longsword)
- Devoted Extremist (3.5e Feat) + (Paladin and Soulborn level stack for Smite damage and Special mount progression)
- Paladin (One) + (Paladins are holy warriors tapping into [[Divine (One)|Divine]] power.)
- Paladin of the Light (3.5e Alternate Class Feature) + (Paladins of the Light usually come from Pe … Paladins of the Light usually come from Pelorian Faith, The sun god. Most paladins of the light follow Pelor's teachings in some fashion. They are charitable and usually go out of their way to help others. They strive to do the utmost good wherever possible, they are not constrained by order or chaos. Paladins of the Light are known to go on crusades to rid the world of Undead and Evil in all forms, but do not Blindly chase those such evils.but do not Blindly chase those such evils.)
- Quaggoth (5e) + (Pale ape-like creatures of the Underdark)
- Paleaves (3.5e Equipment) + (Paleaves are special leaves treated alchemically to become almost as hard as steel while keeping most of it flexibility.)
- SRD:Terrifying Rage + (Panic or shaken enemies whom view you in a rage.)
- SRD5:Giant Badger + (Panther sized [[SRD5:Badger|badger]])
- Feystag (5e Monster) + (Panther sized cat-like creatures with antlers)
- Ursoi Rat (5e Monster) + (Panther-sized rat)
- Guard Drake Common (5e) + (Panther-sized, wingless dragon that may be trained)
- Poltho (3.5e Race) + (Pariahs who fight a hidden war, the Poltho will know no rest until their ancient enemies are defeated.)
- Parodianthrope (3.5e Template) + (Parodianthropes are under the curse of a magical disease, kinda like [[SRD:Lycanthrope|lycanthropy]]… except instead of turning into animals, they turn into clowns… ''wereclowns''.)
- Parraqito Pirate (3.5e Racial Substitution Levels) + (Parraqito mariners often become pirates, ravaging the sea for booty.)
- Smoking Steel Parry (3.5e Maneuver) + (Parry a ranged attack with a firearm.)
- Lesser Spellparry (3.5e Maneuver) + (Parry a spell right back at the caster.)
- Spellparry (3.5e Maneuver) + (Parry a spell right back at the caster.)
- Greater Spellparry (3.5e Maneuver) + (Parry a spell right back at the caster.)
- Roulette Parry (3.5e Maneuver) + (Parry an attack using a Profession (Gambler) check.)
- Crave Misteak (3.5e Maneuver) + (Parry and attack twice, gaining bonus hp.)
- Rhythmic Blade Clash (3.5e Maneuver) + (Parry up to your BAB in attacks, at the cost of your attack next round.)
- Parry and Sting (3.5e Maneuver) + (Parry with an offhand weapon or buckler, light shield, or heavy shield. Then riposte for massive damage.)
- Shield Crossbow (3.5e Equipment) + (Part heavy crossbow, part heavy shield, all dangerous.)
- Ubiquitous Chest (3.5e Equipment) + (Part of a series of chests which all share the same space.)
- Monarch's Courage (3.5e Equipment) + (Part of the Monarch's Regalia enhancement set, this inspires the wearer and their allies to proceed without fear.)
- Monarch's Persistence (3.5e Equipment) + (Part of the Monarch's Regalia enhancement set, those who wear this life supporting armor are protected. Even if they should die, their determination will live on.)
- Monarch's Fortune (3.5e Equipment) + (Part of the Monarch's Regalia enhancement set, this wards its user against the machinations of assassins by resisting poison and foul play.)
- Monarch's Indomitability (3.5e Equipment) + (Part of the Monarch's Regalia enhancement set, this protects its wearer against all but the most chaotic of beings with DR/chaos.)
- Umbral Assassin (3.5e Prestige Class) + (Part shadowdancer, part assassin, they cloak themselves in false reality to strike out at their prey.)
- Half Stone Golem (3.5e Template) + (Parts of your body have been replaced by stone, given life through magic making you stronger.)
- Frozen Stillness (3.5e Spell) + (Parylize a group of enemies)
- Ethereal Permeation (3.5e Power) + (Pass through barriers (provided they are thin enough) for 1 round/level.)
- Flicker Step (3.5e Maneuver) + (Pass through difficult terrain and move without provoking attacks of opportunity.)
- Noclip (3.5e Spell) + (Pass through objects like a ghost, minus the incorporeal benefits.)
- Oath of Redemption (5e) + (Path of nonviolence)
- Patriarch (3.5e Template) + (Patriarchs are some of the most ancient and most powerful beings of their race.)
- The Great Old One (5e) + (Patron from the Far Realm)
- Reprogram (3.5e Feat) + (Patterns affect mindless creatures.)
- Defuse Hostilities (3.5e Spell) + (Peace out, dude.)
- Alignments by Color (3.5e Variant Rule) + (People are complicated and cannot simply be plopped on a two-dimensional grid. This changes the 3 by 3 grid into a color wheel that defines the motivation of characters.)
- Battle Armour (3.5e Feat) + (People are lucky to even dent you.)
- Swift Feet (3.5e Feat) + (People are somewhat irritated by your tendency to walk in circles around them.)
- Eyes of the Retriever (3.5e Soulmeld) + (People call you "four eyes" and not because you have glasses.)
- Edgelord (3.5e Feat) + (People cut themselves on you, you're just that edgy.)
- Creature of Magicia (3.5e Template) + (People from the land of Magicia have some irregular bodies, drawn from the the ground they were born over and the eyes of their parents.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Sheikel (3.5e Race) + (People of a alternate material plane with strong ties to the Plane of Shadow.)
- Expanded Learning (3.5e Feat) + (People of your profession generally know one or two extra spells that they have personally researched, you are like these people, except for the fact that you know more than one or two.)
- Truespeaker (3.5e Class) + (People who speak the language of creation; they reshape reality with their words)
- Alchemical Truthseer (3.5e Template) + (People who've been to a particular divine demiplane tend to lose body parts and learn to clap.)
- SRD5:Gaze of Two Minds + (Perceive senses of another [[SRD5:Humanoid|humanoid]])
- Epic Dodge-CE (3.5e Feat) + (Perfect dodge one attack each round.)
- Divine Dodge (3.5e Feat) + (Perfect dodge. It's almost like you're playing Exalted.)
- Invisible Ioun Stone of Impeccable Manners (3.5e Equipment) + (Perfect for diplomats and royals.)
- Inescapable Embrace (3.5e Maneuver) + (Perfectly synergize your grappling prowess and your [[SRD:Use Rope Skill|Use Rope]] skill, with each ability adding to the other. If you have [[Binding Growth (3.5e Feat)|Binding Growth]], you become an inescapable predator.)
- Origami Slash (3.5e Feat) + (Perform a flurry of bloodletting slashes.)
- Dead King's Dance (3.5e Spell) + (Perform a magical song and dance that mindless undead join along with.)
- Publication:Grim-N-Gritty/Appendix 4/Power Attack, Grim-N-Gritty (3.5e Feat) + (Perform a melee attack with devastating force.)
- Whispers of Otherworlds (3.5e Spell) + (Perform a ritual to gain [[Dark Insight (3.5e Variant Rule)|dark insight]].)
- Epic Boon of the Unfettered (One) + (Perform an enhanced [[SRD5:Disengage|Disengage]] as a [[SRD5:Bonus Action|Bonus Action]].)
- Inattentive Hearing (3.5e Flaw) + (Perhaps you do not pay attention, or are essentially deaf, but you have difficulties hearing anything not directed at you.)
- Ink Sac (3.5e Equipment) + (Perhaps you should get an ink pouch to escape from your enemies?…)
- Fear of Hounds (3.5e Flaw) + (Perhaps you were attacked by a dog or a wolf in your childhood, maybe you are very superstitious, but you have a strong fear of canine creatures.)
- Unholy Bloodline (3.5e Flaw) + (Perhaps you were cursed or perhaps you share a bloodline with a foul creature like a vampire or a demon, in any case you suffer greatly whenever you encounter anything holy.)
- Constant Depression (3.5e Flaw) + (Perhaps your heart broke, maybe something real bad happened in your past or perhaps your dream just flew you by. You are depressed, which makes you sluggish and your morale tends to be low.)
- Experimental Stock (3.5e Feat) + (Perhaps your parents were experimented on by mad arcanists. Or you've just been hit by one spell too many.)
- Lich's Touch (3.5e Spell) + (Permanently paralyze a creature, leaving them in a death-like coma.)
- Break the Blade, Wipe the Mind (3.5e Maneuver) + (Permanently removes a targets ability to use certain martial maneuvers.)
- Hair Removal Slime (3.5e Equipment) + (Permanently removes hair easily and painlessly.)
- Temporal Stasis (3.5e Spell) + (Permanently stop a creature from acting.)
- Publication:Dread Codex 2/New Spells/Gift of Life + (Permanently transfers hit points to another creature, or another creature permanently transfers hit points to you.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Spellbind (3.5e Soulmeld) + (Persistent Spell as a Soulmeld.)
- SRD5:Acolyte (background) + (Person of the cloth)
- Pesta (3.5e Deity) + (Pesta the Whisperer is the god of disease, death, necromancy, and secrets. Born of awe, he opposes Spellweaver Volho. His scion is Lifeshaver Ankou, the grim reaper.)
- Breath of the Squalid Worm (3.5e Maneuver) + (Petrify all creatures in a 60 ft cone.)
- Binding of the Earth Spirit (3.5e Maneuver) + (Petrify an opponent temporarly.)
- Domination of the Earth Spirit (3.5e Maneuver) + (Petrify the opponent and immediately turn them into an animated object ally.)
- Prison of the Earth Spirit (3.5e Maneuver) + (Petrify the opponent forever.)
- Phalanx (3.5e Equipment) + (Phalanx shields support and defense your teammates nearby.)
- Phanaton (5e Race) + (Phanaton as a player character race)
- Phantom (3.5e Template) + (Phantoms are the spiritual echoes of the [[SRD:Dead|dead]], mindless spirits that obey the orders of their evil masters.)
- Pho-Matris (3.5e Deity) + (Pho-Matris is a passive goddess, usually invoked to bless times and ceremonies of communal and family matters.)
- Pho-Sator (3.5e Deity) + (Pho-Sator is a war god, but is far from im … Pho-Sator is a war god, but is far from impulsive. Rather he is calculating and strong willed, never backing down from what he believes in and following a code of honor, for it is honor which raises the [[Gokiburi (3.5e Race)|gokiburi]] above mere beasts and barbarians.kiburi]] above mere beasts and barbarians.)
- Pho-Tener (3.5e Deity) + (Pho-Tener is a beautiful goddess who wishes to bring beauty and enjoyment further into the world.)
- Pho-Vetus (3.5e Deity) + (Pho-Vetus is a patient goddess who quietly watches the world, keeping a stoic and peaceful existence as she turns her wheels.)
- Nonlethal Phase (3.5e Feat) + (Phrase deal Nonlethal damage)
- Revised Pickpocketing (3.5e Variant Rule) + (Pickpocketing rules that make theft more accessible, even if actually getting away with it remains difficult.)
- Knife Stare (3.5e Feat) + (Pierce enemies with your glare)
- Penetrating Shot, Balmz (3.5e Feat) + (Pierce through foes with your ranged attacks)
- Iron Flesh Sheathe (3.5e Maneuver) + (Piercing and slashing weapons get struck in your body. If you use them, the pain they gave you translates into power.)
- Punk Robs the Store (3.5e Maneuver) + (Pilfer things surreptitiously.)
- Pinning Shot (3.5e Maneuver) + (Pin opponent with a ranged attack and deal +1d6 of extra damage.)
- Under A Tack (3.5e Maneuver) + (Pin your opponent to a wall and keep them from moving.)
- Twisted Scissor Grasp (3.5e Maneuver) + (Pinch an opponent's weapon in between your own blades, disrupting their attack routine.)
- Pirate Captain (NPC) (5e) + (Pirate Captain from Ghosts of Saltmarsh)
- Pirate Deck Wizard (NPC) (5e) + (Pirate [[SRD5:Wizard|wizard]])
- Pirate Bosun (NPC) (5e) + (Pirate cargo master)
- Swashbuckler (3.5e Class) + (Pirates are awesome. Play a class meant to actually show that! Say hi to Cap'n Sparrow when you run into him...)
- Dark Platinum (3.5e Equipment) + (Pitch black with a smooth matte surface, dark platinum is completely indestructible to mortal means.)
- Dark Platinum, Variant (3.5e Equipment) + (Pitch black with a smooth matte surface, dark platinum is completely indestructible to mortal means.)
- Climbing Irons (3.5e Maneuver) + (Piton gadgets on your hands and feet lock you in place, and assist in climbing.)
- SRD:Sprites—Pixies (Race) + (Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.)
- Charm Monster (One) + (Place a [[SRD5:Charmed|charm]] on a creature.)
- Charm Monster (5e) + (Place a [[SRD5:Charmed|charm]] on a creature.<br /><br />)
- Compelled Duel (One) + (Place consequences on an enemy if it attacks anyone but you.)
- Compelled Duel (5e) + (Place consequences on an enemy if it attacks anyone but you.<br /><br />)
- Door Opener (3.5e Equipment) + (Place over a doorway to make an automatic door that opens when you get close.)
- Publication:Dread Codex/New Spells/Dark Channeling + (Place yourself in an undead creature's body, gain their special abilities.)
- Scissor (3.5e Equipment) + (Placed on a pair of weapons, this allows the weapon to deal extra damage when both hit at once, or to combine into a pair of scissor-like blades.)
- Reverse Tauric (3.5e Template) + (Placed on creatures with four or more legs, this makes them more into a centaur-like creature with a vaguely humanoid upper torso.)
- Delayed (3.5e Equipment) + (Placed on projectile weapons and ammo, delayed weapons can be delayed for up to 5 rounds before they continue their flight path.)
- Splinterwound (3.5e Equipment) + (Placed on projectile weapons or their ammunition, splinterwound shots deal persistent damage over time as shrapnel is left in the wounds.)
- Mark of Summoning (3.5e Spell) + (Places a mark on a creature or object that allows the caster to summon it to him with [[SRD:Summoning Subschool|summoning]] magic.)
- Mantissa's Ostrich Flight (3.5e Spell) + (Places caster in extremely secure hiding place. Does not provide egress from hiding place.)
- Eternal Slumber (3.5e Spell) + (Places subject into a permanent comalike sleep.)
- Plaguewood (3.5e Equipment) + (Plaguewood is a unusual material, it always look drenching wet and has a greenish hue. It smell faintly of rot and flies seem attracted to it.)
- Just As Planned (3.5e Skill Trick) + (Plan for nearly unknowable factors. Like [[Holmesian Forensics (3.5e Skill Trick)|Holmesian Forensics,]] but...backwards.)
- Planar Idol (3.5e Equipment) + (Planar Idols are powerful magical objects that reside upon the Plane of Power. Planar idols are adamantine statues approximately 100 feet tall and thirty feet wide at the base.)
- Dark One's Own Luck (3.5e Manuever) + (Plane of Shadow grants bonus against deadly effects.)
- Planecrosser (3.5e Prestige Class) + (Planecrossers use a variety of magic abilities to travel across the multiverse.)
- Gadabout (5e) + (Plant with wings and air bubble. Can be used to fly in [[Wildspace (5e)|Wildspace]])
- Plant (3.5e Type) + (Plants with a bit more pizzazz.)
- Plasmatic Glow (3.5e Equipment) + (Plasmatic Glow weapons make the fire/lightning weapon enhancements grow with power with every strike.)
- Mirror Plate (3.5e Equipment) + (Plate armor of highly reflective, alchemically treated metal.)
- Werewolf Lord (3.5e Class) + (Play as a Werewolf starting from first level.)
- Beastblooded (3.5e Class) + (Play as a man-beast, essentially a lycan you can flavor easily.)
- Speculum (3.5e Invocation) + (Play tricks on your foes with fake images)
- Tengu (3.5e Race) + (Playable bird-beasts.)
- Yurian (3.5e Race) + (Playable crab people, converted to an ECL+0 race from the Fiend Folio.)
- Alternative Armor and Weapon Enhancement (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Being Daunted and Bearing Up (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Better Sunder Rules (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Expanded Psicrystal Personalities (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Variable Darkvision (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Intimidate, Spanambula Variant (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- No AC, Just Save and Use Protection (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Revised Mental Ability Scores (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Same Progression Stacking (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Stronghold builder's Quick Fix (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Magic Rating (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Alternate Confusion (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Variant dices (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Ploishing (3.5e Spell) + (Ploishing: The act of falling out of the world. Use it to throw your enemies out of the battlefield, or transport yourself away.)
- Plushie Barbarian (3.5e Racial Substitution Levels) + (Plushie barbarians catch fire with their burning rage!)
- Plushie Cleric (3.5e Racial Substitution Levels) + (Plushie clerics have strange ways of praying to their gods. Are party hats and noisemakers a normal part of worship?)
- Plushie Druid (3.5e Racial Substitution Levels) + (Plushie druids have stuffed companions, among other things. 100% all natural cotton stuffing!)
- Plushie Monk (3.5e Racial Substitution Levels) + (Plushie monks are more flexible with their alignment as they beat you to death with hugs!)
- Plushie Ranger (3.5e Racial Substitution Levels) + (Plushie rangers can track you down. There's no escaping them, they'll chase you forever!)
- Plushie Sorcerer (3.5e Racial Substitution Levels) + (Plushies are inherently sorcerous. If they level in sorcerer, does that make them a double-sorcerer?)
- Plushie (3.5e Subtype) + (Plushies are sentient dolls given animated life. They are usually associated with the God-King [[Lord Eiji (3.5e Deity)|Lord Eiji]].)
- Plushie Bard (3.5e Racial Substitution Levels) + (Plushies make excellent bards due to their chaotic natures, love of paties, and charm. With bard, plushies can steal the show.)
- Dawn Plushie (3.5e Race) + (Plushies native to the realms of Dawn, these chaotic animated dolls are industrial savants born from volcanos and filled with primal curiosity.)
- Tiny Viper Poison (3.5e Poison) + (Poison from the tiny viper, now with a price.)
- Venomous Doubler (3.5e Feat) + (Poison him again and again)
- Poison Storm (3.5e Spell) + (Poison rains out of the sky with acid rain and scours the land clean of life.)
- Assassin's Draft (5e) + (Poisons food or drink<br /><br />)
- Better Poisons (3.5e Variant Rule) + (Poisons usable in combat without breaking the game.)
- Pokémaster (3.5e Feat Type) + (Pokémaster feats affect a Pokémaster's or Monster Tamer's ability to capture and control monsters.)
- Pokémon (3.5e Subtype) + (Pokémon are wondrous creatures with unique capabilities; a special class of monsters in and of themselves. This subtype encompasses all monsters on the D&D Wiki that are designated as Pokémon — officially or [[:Category:Custom Pokemon|otherwise]].)
- Ur Polar Ray (3.5e Spell) + (Polar ray, but with the power of an 8th level spell.)
- Investigator (5e) + (Police detective)
- Objectmorph (3.5e Spell) + (Polymorph into an object! Now you can be the gazebo of legend!)
- Giant Ant (5e) + (Pony Sized Ant)
- Giant Ant Soldier (5e Monster) + (Pony Sized Ant)
- Yeth Hound (5e) + (Pony sized fey hounds with humanoid-like faces)
- Flail Snail (5e) + (Pony sized snail with scintillating shell)
- Male Steeder (5e) + (Pony sized spiders of the [[SRD5:Underdark|underdark]].)
- Displacer Beast (5e) + (Pony-sized black cat-like creature with tentacles)
- Eye Scream (3.5e Spell) + (Pop goes the eyeball!)
- Publication:Dread Codex/New Spells/Planar Eruption + (Portal to negative energy plane deals 1d6 damage per caster level.)
- Positive Ambush (3.5e Feat) + (Positive energy bypasses undead sneak attack immunity.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Psychic Possession (3.5e Power) + (Possess a creature with a shard of your own psyche, which can monitor condition, spy on people, and channel your mental abilities.)
- Possess Mortal (3.5e Feat) + (Possess mortals and make them do your bidding.)
- Possess Object (3.5e Spell) + (Possess objects and control them as animated objects.)
- Dark Possession (3.5e Invocation) + (Possess the body of a weak creature.)
- Gnoll Fang of Yeenoghu (5e) + (Possessed gnoll)
- Chain Attack (3.5e Maneuver) + (Possibly get a second full attack against nearby foe.)
- Nocebo (3.5e Maneuver) + (Possibly kill a cursed opponent or maim it terribly.)
- Phoenix Ash (5e Campaign Setting) + (Post-apocalyptic R.P.G. using 5th edition SRD v5.1 as a base ruleset.)
- Chemist (3.5e Prestige Class) + (Potion crafting and user expert.)
- Pouchplate (3.5e Equipment) + (Pouchplates are heavy exotic armor that cane be made of any fabric, they are effectively pouches that cover the entire body, a literal armor made of pouches.)
- Soul of the Tiger (3.5e Maneuver) + (Pounce. Gain bite and claw attacks.)
- Spitfire (3.5e Skill Trick) + (Pour alchemical substances into your mouth and then spit it at targets.)
- Secure Strike (3.5e Feat) + (Power Attack flipped on its head.)
- Deathlock Mastermind MToF (5e) + (Powerful [[Deathlock (5e)|Deathlock]] (MToF variant))
- Deathlock Mastermind MotM (5e) + (Powerful [[Deathlock (5e)|Deathlock]] ([[Publication:MotM|''MotM'']] variant).)
- Spirit Ranger (5e Subclass) + (Powerful animal Spirit Companions, skills, streamlined magic use, and other things as a finished Archetype begun by UA.)
- Battle Ship (3.5e Monster) + (Powerful battleships with many offensive and siege options.)
- Invincibles (3.5e Race) + (Powerful magically created hybrid of a construct and a human, they are soulless husks of vein-covered steel. Machines of war they will stop at nothing to satisfy their hunger for battle.)
- Living Dead (3.5e Template) + (Powerful mortals turned into undead monsters of great intellect and power.)
- Pungent Wax (3.5e Equipment) + (Powerful olfactory oils made into a suspension of wax and designed to be crushed, this alchemical good is a positive stink bomb that overwhelms all other odors.)
- Uberich (3.5e Race) + (Powerful psychics from beyond the stars, they hold a powerful racial psychosis at bay.)
- Skeletal Knight (5e) + (Powerful skeletal [[SRD5:Undead|undead]] warriors that often serve under more powerul undead.)
- Twilight Elf (4e Race) + (Powerful warriors, archenemy of the Drow, and the chosen of Corellon.)
- SRD5:Bugbear + (Powerful, orange, furry goblinoid.)
- Publication:Hyperconscious/Psionic Feats/Cortical Resonance + (Powers you manifest against psionic or nonpsionic targets do more damage than normal.)
- Rapid Death Attack (3.5e Feat) + (Practice and training lets you study your victim more quickly in exchange for making a less precise strike.)
- Improved Practiced Spellcaster (3.5e Feat) + (Practiced Spellcaster gave you back lost caster levels, now get back lost spells too.)
- Hamedo (3.5e Maneuver) + (Pre-emptive strike, hit them hard before they even think about hitting you!)
- Fated Consequences (3.5e Spell) + (Predict doom to creatures who perform a particular action.)
- Predict Action (3.5e Skill Trick) + (Predict the opponent's action, forcing them to go through with it or be dazed from the revelation that they could be read so easily.)
- Predict Stability (3.5e Spell) + (Predict the stability of your plane of existence)
- SRD5:Reef Shark + (Preditory [[Shark (5e)|shark]])
- SRD5:Saber-Toothed Tiger + (Prehistoric Tiger)
- Human, Prehistoric (3.5e Race) + (Prehistoric humans are now extinct (or mostly extinct) humans from the far past, they possess greater strength and fortitude than their modern counterpart but are less intelligent and versatile.)
- SRD:Spell Mastery + (Prepare a small number of spells without a spellbook.)
- Favored Spell (3.5e Feat) + (Prepared casters can spontaneously cast their favored spell.)
- Pretapodr (3.5e Deity) + (Pretapodr experiences the present completely, and wants good things to last forever.)
- Just A Corpse (3.5e Feat) + (Pretend you're a normal corpse.)
- Rod of Magical Transformation (5e Magic Rod) + (Pretty Sparkle Magical Transform! Be the magical girl you always knew you could be.)
- Cursed Body (3.5e Feat) + (Prevent creatures from using the same trick on you twice, and curse them if you drop.)
- Thwart the Traveler (3.5e Utterance) + (Prevent teleportation as per ''[[SRD:Dimensional Anchor|dimensional anchor]]'', or prevent them from running in normal space.)
- Delay Poison (3.5e Blood Spell) + (Prevent the poison from travelling through blood.)
- Suppress Weapon (3.5e Utterance) + (Prevent the use of a weapon, or force it to deal nonlethal damage.)
- Lucky Horseshoe (3.5e Equipment) + (Prevent up to twelve random events from ending badly.)
- Tonguebite (3.5e Spell) + (Prevent your foes from talking, lest they bite their tongue.)
- Frozen Feet (3.5e Maneuver) + (Prevent yourself from being moved or trip, but become immobilized in the process.)
- Everyone is Watching (3.5e Maneuver) + (Prevents a target from performing an action, at least in public.)
- Earthbind (One) + (Prevents the target from [[SRD5:Fly|fly]]ing)
- Earthbind (5e) + (Prevents the target from [[SRD5:Fly|fly]]ing<br /><br />)
- Kuo-toa Monitor (5e) + (Priest of the [[Kuo-toa (5e)|Kuo-toa]])
- Priest of Osybus (5e) + (Priest that becomes undead when it dies.)
- Kuo-toa Whip (5e) + (Priest-enforcer of the Kuo-toa)
- SRD5:Druid + (Priests and Protectors of Nature)
- Barbarian (One) + (Primal warrior)
- Serpent Gods Pantheon (5e) + (Primordial serpents and those raised to deific status.)
- Imix (5e) + (Prince of Elemental Evil Fire)
- Prismshine (3.5e Equipment) + (Prismshine armor glows with many colors, for fashion and for fighting.)
- Rolling Fireball (3.5e Spell) + (Produce a burning wheel which runs over opponents and eventually explodes.)
- Mire Fly (5e) + (Produce a fly that exudes a [[SRD5:Poison|poison]]ous gas.<br /><br />)
- Cloud of Black Shadow (3.5e Maneuver) + (Produce a thick, but brief, cloud of darkness which you can see through.)
- Energy Vortex (3.5e Utterance) + (Produce a vortex of energy which deals damage and draws creatures into its center... or blasts them away!)
- Produce Dissolvent (3.5e Spell) + (Produce acid on ones hand for touch attacks or throwing. It is super effective at boring through objects as well.)
- Unlimited Dagger Works (3.5e Maneuver) + (Produce an unlimited number of enhanced daggers which scale with initiator level.)
- Ventriloquy (3.5e Skill Trick) + (Produce sounds as if originating in other places.)
- Summon Warrior Spirit (5e) + (Produces a [[Warrior Spirit (5e)|Warrior Spirit]]<br /><br />)
- Produce Flame (One) + (Produces a small ball of flame that may be thrown to cause [[SRD5:Fire|fire]] damage.)
- Lorehold Professor of Order (5e) + (Professor of [[Lorehold College (5e)|Lorehold College]] who's teachings focus on order.)
- Lorehold Professor of Chaos (5e) + (Professor of [[Lorehold College (5e)|Lorehold College]] who's teachings focus on chaos.)
- Prismari Professor of Expression (5e) + (Professor of the [[Prismari College (5e)|Prismari College]] that focuses on artistic expression.)
- Prismari Professor of Perfection (5e) + (Professor of the [[Prismari College (5e)|Prismari College]] that focuses on perfection of artistry.)
- Quandrix Professor of Substance (5e) + (Professor of the [[Quandrix (5e)|Quandrix College]] that specializes in transformation of the existential.)
- Quandrix Professor of Theory (5e) + (Professor of the [[Quandrix (5e)|Quandrix College]] that specializes in manipulation of the non-physical.)
- Crafter (One) + (Proficiency with 3 [[Artisan's Tools (One)|Artisan's Tools]], discount on purchasing objects, Quicker crafting.)
- SRD:Tower Shield Proficiency + (Proficiency with Tower Shields)
- Gust Bellow (3.5e Spell) + (Project a 15 ft cone of wind in front of you, a sort of long lasting but short range ''[[SRD:Gust of Wind|gust of wind]]''.)
- Razor Wind (3.5e Maneuver) + (Project a cone or line of sharpened air to attack from afar.)
- Sky Eye (3.5e Spell) + (Project a sensor above your head up to 20 ft/level high, to gain a superior vantage point when viewing.)
- Starry Wisp (One) + (Project a spark of light that causes [[SRD5:Radiant|radiant]] damage and the target to emit [[SRD5:Bright Light|Bright]] and [[SRD5:Dim Light|Dim Light]].)
- Shun Aberration (3.5e Spell) + (Project an aura where aberrations and other strange things cannot cross.)
- Hivemind of the Abyss (3.5e Feat) + (Project your thoughts out without speaking.)
- Project Psyche (3.5e Power) + (Project your voice and image on a surface to communicate with a creature.)
- Sudden Updraft (3.5e Maneuver) + (Project yourself upward 10 feet per initiator level into the air, and knock prone those that were near you.)
- Arcane Ray (3.5e Spell) + (Projects a beam of raw arcana that intensifies when focused over time.)
- Rime's Binding Ice (One) + (Projects a cone of cold that damages [[Creature (One)|creature]]s and hinders movement.)
- Rime's Binding Ice (5e) + (Projects a cone of cold that damages creatures and hinders movement.<br /><br />)
- Ray of Frost (One) + (Projects a damaging cold ray)
- SRD5:Ray of Frost + (Projects a damaging cold ray<br /><br />)
- SRD5:Ray of Frost + (Projects a damaging cold ray<br /><br />)
- Astral Protector (3.5e Spell) + (Protect an area, so that if it is ever invaded, you can summon yourself to protect it without threat of death.)
- Astral Assistance (3.5e Spell) + (Protect an area, so that if it is ever invaded you can summon yourself to protect it without threat of death.)
- Heaven's Safeguard (3.5e Feat) + (Protect creatures from the dangers of the environment with a touch.)
- Protect the Weaker (3.5e Feat) + (Protect one of your ally in combat.)
- Protector of the Commons (3.5e Spell) + (Protect the weak within Long range from harm, so long as they themselves do not engage in battle.)
- Sanctuary Healing (3.5e Feat) + (Protect those you heal by forming a magical sanctuary on them.)
- Divine Defender (3.5e Feat) + (Protect your allies from harm with your martial might.)
- Protection from Intoxication (3.5e Spell) + (Protect your party from the obnoxious effects of a late night drink.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Positive Endurance (3.5e Spell) + (Protect your target from the plane of positive energy)
- Protection from Radiation (3.5e Spell) + (Protect yourself against the harmful effects of excessive radiation and [Light] effects.)
- Mental Block (3.5e Power) + (Protect yourself from mental intrusion.)
- Quickwind Shield (3.5e Spell) + (Protect yourself from projectile attacks as an immediate action with a brief small-scale ''[[SRD:Wind Wall|wind wall]]''.)
- Wind Shield (3.5e Spell) + (Protect yourself with high-speed winds that can catch and return any direct assault.)
- Gas Mask (3.5e Equipment) + (Protection against non-magical fumes.)
- Wardhallow Helm (3.5e Equipment) + (Protects against [Death]-effects and allows the wearer to communicate with a past wearer.)
- Hornung’s Chaos Shield (3.5e Spell) + (Protects you from wild surges.)
- Hexblood (5e) + (Proto-hag)
- Millenarch (3.5e Race) + (Proto-humans born of a conflux of opposing magical energies. This is a lost race, a perfect blueprint of humankind that was scattered to the winds in eons past.)
- Contagious Evasion (3.5e Feat) + (Provide Evasion to nearby allies.)
- Contagious Mettle (3.5e Feat) + (Provide Mettle to nearby allies.)
- Aid (One) + (Provide [[Temporary Hit Point (One)|Temporary Hit Point]]s to a number of [[Creature (One)|creature]]s.)
- Lantern of the Moon (3.5e Spell) + (Provides 120 feet of dim illumination.)
- Aura of Life (5e) + (Provides [[SRD5:Necrotic|necrotic]] [[SRD5:Resistance|resistance]] and regeneration to friends in area.<br /><br />)
- Aura of Life (One) + (Provides [[SRD5:Necrotic|necrotic]] [[SRD5:Resistance|resistance]] and regeneration to friends in area.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Mender's Gloves (3.5e Equipment) + (Provides a bonus to Wis and Cha, and extra lifeforce points.)
- Epic Mender's Gloves (3.5e Equipment) + (Provides a bonus to Wis and Cha, and extra lifeforce points.)
- Watch While Unseen (3.5e Maneuver) + (Provides a bonus to martial lore checks)
- Power Potato (3.5e Equipment) + (Provides a day's worth of nourishment and resistance to fatigue.)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Elven N'Sathii Ring + (Provides a deflection bonus and resistance bonus, as well as specific bonuses against undead.)
- Braveheart (3.5e Spell) + (Provides a morale bonus to attack rolls, save DCs, and damage rolls.)
- Guard against the Coming Blade (3.5e Maneuver) + (Provides benefits against martial maneuvers.)
- See the True Path (3.5e Maneuver) + (Provides bonuses to skill checks associated to maneuvers.)
- Path to Redemption (3.5e Spell) + (Provides instructions for target’s atonement.)
- Antidote (3.5e Equipment) + (Provides the drinker with temporary immunity to a specific poison.)
- Beg for Pain (3.5e Maneuver) + (Provoke attacks of opportunity. Punish enemies that don't attack.)
- Improved Combat Maneuver - Project Atrea Variant (3.5e Feat) + (Provoke fewer AoOs when trying to trip, disarm or etc., without having to spend a million feat slots.)
- SRD:Spell Opportunity + (Provoking an AoO allows you to cast a touch spell against the provoker.)
- Prowess (3.5e Feat Type) + (Prowess Feats are general style feats that closely interact with the [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]] revised skill system.)
- SRD5:Pseudodragon + (Pseudodragons appear as cat-sized [[SRD5:Dragon|dragon]]s with a stinger in their tails.)
- SRD:Pseudonatural Creature + (Pseudonatural creatures dwell between the stars, beyond the planes as we know them, or nestled in far realms of insanity.)
- Duergar Darkhaft (5e) + (Psionic [[Duergar (5e)|Duergar]] agents.)
- Mental Grip (3.5e Martial Discipline) + (Psionic discipline)
- Proteus (3.5e Class) + (Psionic factotums of a sort, with the power of a mind which taps into the collective unconcious, they are masters of information and skill.)
- SRD:Psionic (Feat Type) + (Psionic feats are available only to characters and creatures with the ability to manifest [[SRD:Powers|powers]]. In other words, they either have a [[SRD:Power Points|power point]] reserve or have [[SRD:Psi-Like Ability|psi-like abilities]].)
- Change Earth (3.5e Power) + (Psionic soften earth and stone, and transmute mud to rock and rock to mud.)
- Psionic Concentration (3.5e Power) + (Psionic spell enhancer.)
- Biological Regeneration (3.5e Power) + (Psionic touch healing heals 2d6 damage (+1d6 per 2 extra power points). With investment can heal conditions.)
- Augur (3.5e NPC Class) + (Psionics for NPCs, they usually are employed as oracles.)
- Psionis Fiber (3.5e Equipment) + (Psionis fiber is an unusual variant of dordweave. During fabrication, microscopic deep crystal fragments are inserted between the microlayers, forming patterns of psionic ley lines within the fabric.)
- Medic (3.5e NPC) + (Psyblade Healer)
- Kiss of Vanti (5e Spell) + (Psychic Vampirism<br /><br />)
- Dohwar (5e) + (Psychic penguin-people)
- Psychic Swordsman (3.5e Feat) + (Psychic warrior and warblade levels stack for initiator and manifester level.)
- Communication Transmission (3.5e Spell) + (Pull a Matrix and move through communication channels, both mundane phone lines and magical spell effects.)
- Forceful Yank (3.5e Maneuver) + (Pull an opponent into your weapon.)
- Right Tool for the Job (3.5e Maneuver) + (Pull out exactly the item you need to succeed up to 25,000 gp in value.)
- Drain Light Energy (3.5e Spell) + (Pull positive energy from your target.)
- Drain Moderate Energy (3.5e Spell) + (Pull positive energy from your target.)
- Drain Serious Energy (3.5e Spell) + (Pull positive energy from your target.)
- Drain Critical Energy (3.5e Spell) + (Pull positive energy from your target.)
- Bloodless Decapitation (3.5e Spell) + (Pull someone's head off and they won't die, reattach later or put on some other body.)
- Graviton Implosion (3.5e Spell) + (Pull targets together to a single point.)
- Dreamtouched Summons (3.5e Feat) + (Pull your summoned creatures directly from your dreams)
- Supernova (3.5e Spell) + (Pulls a star fragment into space and burns everything around it.)
- Push II- Pull (3.5e Phrase) + (Pulls the target towards you.)
- Pumpkinhead (3.5e Prestige Class) + (Pumpkinheads are tricksters with a sweet tooth that adore to scare people just for fun. They wear pumpkin as headgear.)
- Horizon Line Punch (3.5e Maneuver) + (Punch all the creatures in a straight line, moving that distance without provoking.)
- Meteor Fist (3.5e Invocation) + (Punch someone so hard they fly far, far away.)
- Mass Impact (3.5e Maneuver) + (Punch someone trying to move or charge you so hard they fly backwards and fall prone.)
- Fissure (5e Spell) + (Punch the ground, sending out a line-shaped shockwave.<br /><br />)
- Real Number Understanding (3.5e Maneuver) + (Punch through mind-affecting immunity, master arithmetic of real numbers.)
- Penetrating Fist (3.5e Alternate Class Feature) + (Punch through your foes)
- Masterwork Monk (3.5e Alternate Class Feature) + (Punching is an inferior weapon in D&D. But you're a monk! Show them how to really do unarmed strikes!)
- Puppet Weapon (3.5e Power) + (Puppet around and use a weapon with telekinetic force.)
- Weavebone (3.5e Equipment) + (Pure magic made physical, this mysterious substance is ideal at channeling magical energy, or protecting creatures from magic.)
- Mind Scrub (3.5e Maneuver) + (Purge eight spell slots from your target's mind.)
- Mind Sweep (3.5e Maneuver) + (Purge six spell slots from your target's mind.)
- The Purple One (3.5e Deity) + (Purple mist! Purple mist! The Purple One is a mad god obsessed with the color purple. Once a deity of magic, his mind has degraded, leaving only benign but insane lunatics in his wake.)
- Purple Rot Resin (3.5e Equipment) + (Purple rot resin applies 1d6 poison damage to a weapon for 1 minute once applied.)
- SRD5:Purple Worm + (Purple worms are enormous burrowing worms with a singer in its tail.)
- Flitterstep Eidolon (5e) + (Purposeless, wandering spirit)
- Push Back (3.5e Maneuver) + (Push all foes in reach back 5 feet.)
- Kinetic Blade (5e Spell) + (Push an enemy around the battlefield by bonking it over the head.<br /><br />)
- Hurricane Scythe Kick (3.5e Maneuver) + (Push an opponent backwards with successive melee attacks.)
- Bashing Flames Style (4e Feat) + (Push target after melee or close burst attack)
- Beguiling Winds Style (4e Feat) + (Push target and shift after ranged or area burst attack)
- Kaio-ken (3.5e Invocation) + (Push your body beyond its limits graning enhanced strength, speed, agility sight and hearing)
- Push I- Push (3.5e Phrase) + (Pushes the target away.)
- Racial Skill Focus (3.5e Feat) + (Put effort into what skills you're naturally good at.)
- Quick Sheathe (3.5e Feat) + (Put things away as a free action.)
- Barrier (3.5e Feat) + (Put up a magical or Psionic barrier at the start of the day at the cost of spell slots or Power Points)
- Melee Opportunist (3.5e Feat) + (Putting the boot in is fun)
- Phobiavore (3.5e Feat) + (Putting the fuel in Nightmare Fuel!)
- Pygga (3.5e Race) + (Pygga are small, urban fey appearing in the form of small, anthropomorphic pigs. They are born out of wild desire and greed and can find really gross mushrooms pretty much everywhere.)
- Qandisa (3.5e Deity) + (Qandisa the Replendent is the god of hedonism, passion, obsession, and art. Born of love, he opposes Asase Ya the Bountiful. His scions are members of his Carvakan Harem, those obsessed with six senses of experience.)
- Qorrashi (3.5e Race) + (Qorrashi are the genies of the elemental p … Qorrashi are the genies of the elemental plane of ice. They are descendants of the [[Djinn (3.5e Race)|Djinn]], but adapted to the harsher environment and forming tighter organizations. Mostly, they live on the edges of the plane where it connects to the plane of air, or deep under the ice.o the plane of air, or deep under the ice.)
- Book of Elements (3.5e Sourcebook)/Races of the Elements + (Genasi are the descendents of mortals and genies of various kinds.)
- Ankylosaurus (5e) + (Quadrapedal armored dinosaur with a club-like tail)
- SRD5:Camel + (Quadrupedal animals native to deserts and wilderlands. These animals have been domesticated be mounts and beasts of burden.)
- Quarrin (3.5e Race) + (Quarrin (singular: quarrel) are a race of monstrous humanoids who generally keep to the mountains and are distinct for their ability to grow spines from their skin.)
- Dhampir (5e) + (Quasi-vampire)
- Heat Sink (3.5e Invocation) + (Quench fires or harm fire creatures, duplicate the effects of pyrotechnics.)
- Packrat Retrieves the Gadget (3.5e Maneuver) + (Quick Draw, but for anything.)
- Elf, Snow (MC Race) + (Quick and resourceful, Snow elves are crafty and extremely charismatic.)
- Medic (3.5e NPC Class) + (Quick, simple class for a mundane healer.)
- Vermin (3.5e Cleric Domain) + (Quick-quick!. The domain of things that chitter and bite.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Automatic Quicken Spell-CE (3.5e Feat) + (Quicken your spells automatically with no level adjustment.)
- Intuitive Initiative (3.5e Feat) + (Quickly assess the situation and gain your footing, even if you don't act right away.)
- Unseen Stalker (3.5e Maneuver) + (Quickly disappear to prevent an attack.)
- Combat Medical Aid (3.5e Maneuver) + (Quickly heal damage on the field. It grows more potent with a healers kit.)
- MONTAGE (3.5e Spell) + (Quickly make your friends better with a MONTAAAAGE!)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Quillchild (3.5e Race) + (Quillchildren are a desert race, having evolved there from human stock.)
- Amaurea Quiver (3.5e Equipment) + (Quiver by which user may call upon darkwood arrows.)
- Imago Quori (3.5e Prestige Class) + (Quori have melded with man to make kalasthar, but what happens when man attempts to meld with quori?)
- DINOTASTIC (3.5e Optimized Character Build) + (RAWR I'M A DINOSAUR!!!)
- Dromani (5e Race) + (Race of Mixed elf, and Mul descent.)
- Yoshi (3.5e Racial Paragon Class) + (Racial Paragon Path for Yoshi.)
- Elf Paragon, Variant (3.5e Racial Paragon Class) + (Racial paragon class for the [[Elf, Variant (3.5e Race)|elf]] variant.)
- Demonic Alacrity (4e Feat) + (Racial speed bonus to movement)
- Publication:Unearthed Arcana/Environmental Racial Variants + (Racial variants are a great way add diversity to your game without drastically changing the ecology of your world. One method of altering the existing races is to introduce environmental variants, a number of which are presented here.)
- Arena Trap (3.5e Feat) + (Radiate a dimensional anchor effect.)
- Divine Radiance (3.5e Feat) + (Radiate light and dispel darkness, shoot lasers, and become immune to dazzling and blindness.)
- Abaddon's Radiance (3.5e Invocation) + (Radiates your proximity blast to all those nearby.)
- Refined Darklight Rod (3.5e Equipment) + (Radioactive rods used for nuclear technologies, forged from Darklight Ore.)
- Raging Crasher (3.5e Prestige Class) + (Rage and become an unstoppable train of destruction. I'm the Juggernaut!)
- Greater Ongoing Rage (3.5e Feat) + (Rage even longer with your kills)
- Rage (3.5e Equipment) + (Rage shields transform the damage from enemies into an explosion of fury.)
- Raikou (3.5e Monster) + (Raikou is one of the three legendary beast … Raikou is one of the three legendary beasts of Johto, loyal servants of [[Ho-Oh (3.5e Monster)|Ho-Oh]]. Thought by some to be a reincarnated [[Jolteon (3.5e Monster)|Jolteon]], what is certain is that Raikou once perished in a terrible blaze, but was resurrected by Ho-Oh. Now Raikou runs wildly around the land of Johto, bringing lightning with it wherever it goes.inging lightning with it wherever it goes.)
- Priosma (3.5e Equipment) + (Rainbow light follows each swing and it cleaves through dirt easily.)
- Lithic Block (5e Spell) + (Raise a 5ft cube out of the ground to hide behind; More cubes as you gain levels.<br /><br />)
- Animate Blessed Dead (3.5e Spell) + (Raise an undead a nonhostile servant of good.)
- Dinosaur Training Manual (3.5e Equipment) + (Raise dinosaurs better with this handy guide.)
- Slope Terrain (3.5e Spell) + (Raise part of the ground into a great slope.)
- Returned Through Blood (3.5e Maneuver) + (Raise the dead by sacrificing your own blood, provided they only recently died.)
- Critical Care (3.5e Feat) + (Raise the recently dead with Heal.)
- Raise I- Raise (3.5e Phrase) + (Raise the target from the dead.)
- Untouchable Dance (3.5e Maneuver) + (Raise your AC to infinite for 1 round, but then become staggered.)
- Raised by Wolves (3.5e Trait) + (Raised in the wild, you have a natural tongue with the beasts of nature, though your literate upbringing is a little lacking.)
- Wild Mage Artist (3.5e Feat) + (Raises DC of Wild Magic Areas you create.)
- Rakkin Galor (3.5e NPC) + (Rakkin Galor is the top gladiator in the Calantaa Gladitorial Arena.)
- Epic Mind Rampage (3.5e Feat) + (Rampage the mind of your foe enough to lower his level.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Roaring Arrow (5e Spell) + (Ranged "Blade" cantrip; Deals minor AoE Thunder damage.<br /><br />)
- Woodwisp Arrow (5e Spell) + (Ranged "Blade" cantrip; Ignores cover from wooden objects.<br /><br />)
- Blackthorn Arrow (5e Spell) + (Ranged "Blade" cantrip; Target can't heal for 1 round.<br /><br />)
- Emberflash Arrow (5e Spell) + (Ranged "Blade" cantrip; Target catches fire for 1 round.<br /><br />)
- Fangblight Arrow (5e Spell) + (Ranged "Blade" cantrip; Weapon constricts target for 1 round.<br /><br />)
- Horizon's Push (3.5e Maneuver) + (Ranged attack range changes to maximum 250 feet with no increment penalty.)
- Searing Sand (3.5e Maneuver) + (Ranged touch attack deals 2d6 heat damage; Reflex save or blinded for 3 rounds)
- Cold Blacksand Shards (3.5e Maneuver) + (Ranged touch attack deals 6d6 damage, half cold and half negative energy; Reflex save or blinded for 3 rounds.)
- SRD:Distant Shot + (Ranged weapons no longer suffer distance penalties.)
- Combat Stylist (3.5e Alternate Class Feature) + (Rangers and Wandering Heroes can sacrifice their companion for more combat styles.)
- Ranger (One) + (Rangers are specialist in wilderness exploration and survival; guardians of nature)
- Improved Animal Companion (3.5e Feat) + (Rangers gain a animal companion more worthy of their bond with nature.)
- Staunch (3.5e Blood Spell) + (Rapidly clot wounds, preventing the target from bleeding to death.)
- Detonium (3.5e Equipment) + (Rarely mined and difficult to produce artificially, detonium is very strong but terribly fragile. When they break, they break explosively!)
- True Tsuntsu (3.5e Racial Paragon Class) + (Rarely, there will be a Tsuntsu born blessed by both earth and sky.)
- Channeling Initiator (3.5e Flaw) + (Rather than being the result of your martial skills, your maneuvers draw upon magical sources.)
- Barrage Sharpshooter (3.5e Alternate Class Feature) + (Rather than carefully placed shots one at a time, the barrager excels in overpowering his enemy with a hail of arrows.)
- Starseeker Cleric (3.5e Alternate Class Feature) + (Rather than choosing two domains and chasing away undead, you can embody a constellation, blast foes, and ward or heal allies.)
- Guided Mystic (3.5e Alternate Class Feature) + (Rather than developing a bond with a familiar, you are guided by one or more spirits.)
- Auraknife (3.5e Alternate Class Feature) + (Rather than forming a weapon out of their … Rather than forming a weapon out of their mind, the auraknife draws upon her own personal aura. When made into a weapon, the auraknife has great control over it lethality, but is not easily separated from it. An auraknife eschew both armor and mental attacks, using her aura for defensive purposes.ks, using her aura for defensive purposes.)
- Wereheart (3.5e Alternate Class Feature) + (Rather than gaining a companion for life, being raised by animals has tainted you with a touch of lycanthropy, and this manifests in your rage.)
- Oakforged Druid (3.5e Racial Substitution Levels) + (Rather than having a connection to animals, [[Oakforged (3.5e Race) | Oakborn]] Druids have a closer connection to plants and the life force of the universe.)
- Beastmaster (3.5e Alternate Class Feature) + (Rather than improve your own combat capabilities, you've recruited some animal friends to do some fighting for you.)
- Wildmagic Thaumaturge (3.5e Alternate Class Feature) + (Rather than picking and using your various spells and powers, your Path Abilities are granted by Wild Magic.)
- Flowing Style Counter (3.5e Feat) + (Rather than step away you may strike at your foe.)
- Martial Aptitude Warblade (3.5e Alternate Class Feature) + (Rather than wasting your time playing around with various weapons, you've been studying hard, and have mastered a discipline that is a mystery to most Warblades.)
- Raum (3.5e Deity) + (Raum demands that those who are clever and deceptive are the ones fit for glory. He awards the puppetmaster, and holds the concept of controlled chaos, a purposeful discord completely under his command.)
- Pyrefly Rift Raven (3.5e Monster) + (Raven with the [[Pyrefly Rift (3.5e Template)|Pyrefly Rift]] template.)
- Raw Forged (3.5e Equipment) + (Raw forged weapons deal bludgeoning, piercing, and slashing damage that scales but no longer add any ability modifiers to damage.)
- Norton's Bone-Freezing Explosion (3.5e Spell) + (Ray of energy freezes bones, bursts outwards, stuns, slows, damages.)
- Geyser (3.5e Spell) + (Ray of water.)