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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Dromani (5e Race) + (Race of Mixed elf, and Mul descent.)
- Yoshi (3.5e Racial Paragon Class) + (Racial Paragon Path for Yoshi.)
- Elf Paragon, Variant (3.5e Racial Paragon Class) + (Racial paragon class for the [[Elf, Variant (3.5e Race)|elf]] variant.)
- Demonic Alacrity (4e Feat) + (Racial speed bonus to movement)
- Publication:Unearthed Arcana/Environmental Racial Variants + (Racial variants are a great way add diversity to your game without drastically changing the ecology of your world. One method of altering the existing races is to introduce environmental variants, a number of which are presented here.)
- Arena Trap (3.5e Feat) + (Radiate a dimensional anchor effect.)
- Divine Radiance (3.5e Feat) + (Radiate light and dispel darkness, shoot lasers, and become immune to dazzling and blindness.)
- Abaddon's Radiance (3.5e Invocation) + (Radiates your proximity blast to all those nearby.)
- Refined Darklight Rod (3.5e Equipment) + (Radioactive rods used for nuclear technologies, forged from Darklight Ore.)
- Raging Crasher (3.5e Prestige Class) + (Rage and become an unstoppable train of destruction. I'm the Juggernaut!)
- Greater Ongoing Rage (3.5e Feat) + (Rage even longer with your kills)
- Rage (3.5e Equipment) + (Rage shields transform the damage from enemies into an explosion of fury.)
- Raikou (3.5e Monster) + (Raikou is one of the three legendary beast … Raikou is one of the three legendary beasts of Johto, loyal servants of [[Ho-Oh (3.5e Monster)|Ho-Oh]]. Thought by some to be a reincarnated [[Jolteon (3.5e Monster)|Jolteon]], what is certain is that Raikou once perished in a terrible blaze, but was resurrected by Ho-Oh. Now Raikou runs wildly around the land of Johto, bringing lightning with it wherever it goes.inging lightning with it wherever it goes.)
- Priosma (3.5e Equipment) + (Rainbow light follows each swing and it cleaves through dirt easily.)
- Lithic Block (5e Spell) + (Raise a 5ft cube out of the ground to hide behind; More cubes as you gain levels.<br /><br />)
- Animate Blessed Dead (3.5e Spell) + (Raise an undead a nonhostile servant of good.)
- Dinosaur Training Manual (3.5e Equipment) + (Raise dinosaurs better with this handy guide.)
- Slope Terrain (3.5e Spell) + (Raise part of the ground into a great slope.)
- Returned Through Blood (3.5e Maneuver) + (Raise the dead by sacrificing your own blood, provided they only recently died.)
- Critical Care (3.5e Feat) + (Raise the recently dead with Heal.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Raise I- Raise (3.5e Phrase) + (Raise the target from the dead.)
- Untouchable Dance (3.5e Maneuver) + (Raise your AC to infinite for 1 round, but then become staggered.)
- Raised by Wolves (3.5e Trait) + (Raised in the wild, you have a natural tongue with the beasts of nature, though your literate upbringing is a little lacking.)
- Wild Mage Artist (3.5e Feat) + (Raises DC of Wild Magic Areas you create.)
- Rakkin Galor (3.5e NPC) + (Rakkin Galor is the top gladiator in the Calantaa Gladitorial Arena.)
- Epic Mind Rampage (3.5e Feat) + (Rampage the mind of your foe enough to lower his level.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Roaring Arrow (5e Spell) + (Ranged "Blade" cantrip; Deals minor AoE Thunder damage.<br /><br />)
- Woodwisp Arrow (5e Spell) + (Ranged "Blade" cantrip; Ignores cover from wooden objects.<br /><br />)
- Blackthorn Arrow (5e Spell) + (Ranged "Blade" cantrip; Target can't heal for 1 round.<br /><br />)
- Emberflash Arrow (5e Spell) + (Ranged "Blade" cantrip; Target catches fire for 1 round.<br /><br />)
- Fangblight Arrow (5e Spell) + (Ranged "Blade" cantrip; Weapon constricts target for 1 round.<br /><br />)
- Horizon's Push (3.5e Maneuver) + (Ranged attack range changes to maximum 250 feet with no increment penalty.)
- Searing Sand (3.5e Maneuver) + (Ranged touch attack deals 2d6 heat damage; Reflex save or blinded for 3 rounds)
- Cold Blacksand Shards (3.5e Maneuver) + (Ranged touch attack deals 6d6 damage, half cold and half negative energy; Reflex save or blinded for 3 rounds.)
- SRD:Distant Shot + (Ranged weapons no longer suffer distance penalties.)
- Combat Stylist (3.5e Alternate Class Feature) + (Rangers and Wandering Heroes can sacrifice their companion for more combat styles.)
- Ranger (One) + (Rangers are specialist in wilderness exploration and survival; guardians of nature)
- Improved Animal Companion (3.5e Feat) + (Rangers gain a animal companion more worthy of their bond with nature.)
- Staunch (3.5e Blood Spell) + (Rapidly clot wounds, preventing the target from bleeding to death.)
- Detonium (3.5e Equipment) + (Rarely mined and difficult to produce artificially, detonium is very strong but terribly fragile. When they break, they break explosively!)
- True Tsuntsu (3.5e Racial Paragon Class) + (Rarely, there will be a Tsuntsu born blessed by both earth and sky.)
- Channeling Initiator (3.5e Flaw) + (Rather than being the result of your martial skills, your maneuvers draw upon magical sources.)
- Barrage Sharpshooter (3.5e Alternate Class Feature) + (Rather than carefully placed shots one at a time, the barrager excels in overpowering his enemy with a hail of arrows.)
- Starseeker Cleric (3.5e Alternate Class Feature) + (Rather than choosing two domains and chasing away undead, you can embody a constellation, blast foes, and ward or heal allies.)
- Guided Mystic (3.5e Alternate Class Feature) + (Rather than developing a bond with a familiar, you are guided by one or more spirits.)
- Auraknife (3.5e Alternate Class Feature) + (Rather than forming a weapon out of their … Rather than forming a weapon out of their mind, the auraknife draws upon her own personal aura. When made into a weapon, the auraknife has great control over it lethality, but is not easily separated from it. An auraknife eschew both armor and mental attacks, using her aura for defensive purposes.ks, using her aura for defensive purposes.)
- Wereheart (3.5e Alternate Class Feature) + (Rather than gaining a companion for life, being raised by animals has tainted you with a touch of lycanthropy, and this manifests in your rage.)
- Oakforged Druid (3.5e Racial Substitution Levels) + (Rather than having a connection to animals, [[Oakforged (3.5e Race) | Oakborn]] Druids have a closer connection to plants and the life force of the universe.)
- Beastmaster (3.5e Alternate Class Feature) + (Rather than improve your own combat capabilities, you've recruited some animal friends to do some fighting for you.)
- Wildmagic Thaumaturge (3.5e Alternate Class Feature) + (Rather than picking and using your various spells and powers, your Path Abilities are granted by Wild Magic.)
- Flowing Style Counter (3.5e Feat) + (Rather than step away you may strike at your foe.)
- Martial Aptitude Warblade (3.5e Alternate Class Feature) + (Rather than wasting your time playing around with various weapons, you've been studying hard, and have mastered a discipline that is a mystery to most Warblades.)
- Raum (3.5e Deity) + (Raum demands that those who are clever and deceptive are the ones fit for glory. He awards the puppetmaster, and holds the concept of controlled chaos, a purposeful discord completely under his command.)
- Pyrefly Rift Raven (3.5e Monster) + (Raven with the [[Pyrefly Rift (3.5e Template)|Pyrefly Rift]] template.)
- Raw Forged (3.5e Equipment) + (Raw forged weapons deal bludgeoning, piercing, and slashing damage that scales but no longer add any ability modifiers to damage.)
- Norton's Bone-Freezing Explosion (3.5e Spell) + (Ray of energy freezes bones, bursts outwards, stuns, slows, damages.)
- Geyser (3.5e Spell) + (Ray of water.)
- Ashe's Spell Seizure (3.5e Spell) + (Ray that strips away spells.)
- Arcane Bane (3.5e Spell) + (Ray weakens ability for creature to use magical abilities.)
- Ray of Energy (TOToM Spell) + (Rays of energy shoot from your fingertips! Fire, acid, frost, and lighting are yours to command!)
- Razor (3.5e Equipment) + (Razor weapons are extremely sharp, and cause profuse bleeding on a hit.)
- Steal Maneuver (3.5e Maneuver) + (Reach into opponent's mind and steal a maneuver.)
- Spell Leech (3.5e Maneuver) + (Reach into the mind of your target; if the target is a spellcaster, you may erase his spells one by one.)
- Reach Power (3.5e Feat) + (Reach spell metamagic for psionics, it allows you to use things out at a longer range.)
- Survivalar Evolution (3.5e Maneuver) + (Reach the peak of ability of surviving a battle, but become incapable of attack.)
- Blazing Rebirth (5e Spell) + (Reactive ''Revivify'', with some fire damage and extra healing.<br /><br />)
- Psionic Insight (3.5e Maneuver) + (Read minds, and talk to them.)
- Chirology (3.5e Skill Trick) + (Read the future from palms.)
- Mind I- Mind (3.5e Phrase) + (Read the targets mind.)
- Holmesian Intuition (3.5e Trait) + (Reading people and your environment is a science, not an art.)
- Quick Counter (3.5e Feat) + (Ready an action to perform any sort of attack action as a swift action instead.)
- Brace For Impact (3.5e Feat) + (Ready an action to weather an otherwise fatal blow.)
- Twin Ready (3.5e Feat) + (Ready the same maneuver twice.)
- True Maximize Strike (3.5e Feat) + (Really maximize the damage of your attack by taking a −10 penalty to hit.)
- Harvest Season (3.5e Feat) + (Reap and cut enemies like crops.)
- Reaping Strike (3.5e Feat) + (Reap life from bleeding opponents.)
- Publication:Dread Codex 2/Artifacts/Neoum’s Visage + (Reassembling the faces on this amulet causes different powers to activate.)
- Adaptive Weapon (3.5e Feat) + (Reassign the special abilities of a class-granted weapon.)
- Reattach (3.5e Spell) + (Reattaches a severed limb.)
- Refit Limb (3.5e Spell) + (Reattaches cut off limbs that are still alive)
- SRD:Plant Control + (Rebuke plants.)
- Greater Mage's Lucubration (3.5e Spell) + (Recall a previously used spell)
- Memorize Ability (3.5e Power) + (Receive training from others to temporarily obtain feats and class features you don't have.)
- Resilient (3.5e Trait) + (Recieve a penalty to Spot, Listen, and Sense Motive checks for additional hit points.)
- Eye Scribe (3.5e Equipment) + (Records what user sees for up to 7 minutes, can play back recording.)
- Ear Scribe (3.5e Equipment) + (Records what wearer hears for up to 7 minutes, can play back recording.)
- Explosive Recharge (3.5e Feat) + (Recover Explosive Potential charges early.)
- Circle Starts Again (3.5e Maneuver) + (Recover a maneuver from your current season after 1 round.)
- Slow Healing (5e Spell) + (Recover hp slowly over time.<br /><br />)
- Dry Skin (3.5e Feat) + (Recover hp when wet, or lose hp when dry.)
- Vital Tenacity (3.5e Feat) + (Recover hp when you stabilize from dying.)
- Greedy Leech Bite (3.5e Feat) + (Recover more HP by biting a foe)
- Invigorated Blood (3.5e Feat) + (Recover more hp and ability damage via resting, and be able to drink blood for youth and nourishment. For vampires, it increases their durability to the sun if they had fed recently.)
- From the Brink of Death (3.5e Feat) + (Recover rapidly when brought under.)
- Apocalyptic Swarm (3.5e Spell) + (Recreate divine plagues, and ravage the land with an endless swarm of insects.)
- Kansaldi Fire-Eyes + (Red [[Dragon Army (5e)|Dragon Army]]'s leader of the [[Solamnia (5e)|Solamnia]] front.)
- Red Charcoal Resin (3.5e Equipment) + (Red charcoal resin applies 1d6 fire damage to a weapon for 1 minute once applied.)
- Exalted Turning (3.5e Feat) + (Redeem the dark minds of the undead, turning them to the force of good before setting them to rest.)
- Redirect Teleport (3.5e Spell) + (Redirect a teleporter somewhere else, possibly somewhere dangerous.)
- Reduce Monster (3.5e Spell) + (Reduce Person for everyone!)
- Bel's Ambush (3.5e Spell) + (Reduce a creature's initiative so you and your allies can go first.)
- Crippling Blow (3.5e Spell) + (Reduce a target to 1 hp with extreme vile damage.)
- Psionic Feeblemind (3.5e Power) + (Reduce a target's mental ability score to 1.)
- Tunnelfighter (4e Feat) + (Reduce attack penalties for fighting in tight spaces.)
- Improved Snap Kick (3.5e Feat) + (Reduce penalty for Snap Kick.)
- Improved Sudden Bash (3.5e Feat) + (Reduce penalty for Sudden Bash.)
- Tunnelrunner (4e Feat) + (Reduce speed penalties for moving through tight spaces.)
- White Noise (3.5e Spell) + (Reduce stress and cover noises.)
- Enervation Resistance (3.5e Feat) + (Reduce the chance of psionic enervation.)
- Recharging Vestige (3.5e Feat) + (Reduce the cooldown time of 5 round vestige abilities down to 2 rounds.)
- Defensive Precision (3.5e Feat) + (Reduce the penalties taken while fighting defensively.)
- Limited Powerful Feats (3.5e Variant Rule) + (Reduce the runaway inflation that adding actually useful feats to the game creates.)
- Featherweight (3.5e Maneuver) + (Reduce your weight so you can glide.)
- Bowslinging (3.5e Maneuver) + (Reduced penalties to shooting one-handed, and reload even if both hands are full.)
- Refitting (3.5e Equipment) + (Refitting armor changes size to fit its wearer, as well as providing a deterrent against thieves.)
- Fulcrum Cutter (3.5e Maneuver) + (Reflect any attack or effect requiring an attack roll with a superior opposed attack roll.)
- Dispersion (3.5e Feat) + (Reflect damage reduced damage.)
- Retaliation (3.5e Equipment) + (Reflect some of the damage you take from a magical or supernatural attack.)
- Reflect Death (3.5e Maneuver) + (Reflects back against foe any death effects you are subject to.)
- Super Skill Trickery (3.5e Feat) + (Regain expended skill tricks.)
- Avenging Oath (3.5e Maneuver) + (Regain smite attempt when suffering melee attack)
- Harmonious Action (4e Feat) + (Regain the use of a songweaver [[4e#encounter powers|encounter]] [[Songweaver Powers (4e Power List)|power]] when you use an [[4e#action points|action point]].)
- Kermohryg (3.5e Monster) + (Regal giants of the Plane of Shadow)
- Frost Giant Everlasting One (5e) + (Regenerating [[SRD5:Frost Giant|frost giant]].)
- Troll Blood Elixir (5e Magic Potion) + (Regeneration potion with possible side effects)
- Absolute Strike (3.5e Feat) + (Regeneration? Immunity? There is no refuge.)
- Regenerate, Lesser (3.5e Spell) + (Regrow or reattach limbs. Heal some damage.)
- Reinforced Clothing (3.5e Equipment) + (Reinforced Clothing are multiple layers of armor concealed under heavy clothes.)
- Reinforced Plating (3.5e Creature Ability) + (Reinforced plating is a [[SRD:Special Attacks and Special Qualities (Creature Statistic)|special quality]] that can be added to a creature of the [[SRD:Construct Type|Construct]] type.)
- Battlecaster's Robes (3.5e Equipment) + (Reinforced robes that protect their wielder with a w.)
- Lightning Reins (3.5e Equipment) + (Reins made of electricity.)
- Sudden Reinvestment (3.5e Maneuver) + (Reinvest your essentia.)
- Witchlight Silver (3.5e Equipment) + (Related to the same magic which powers wit … Related to the same magic which powers witchlight reservoir weapon crystalsSpC, witchlight silver is a form of silver which has been exposed to strange transmutation magical radiations over a long period of time, then alloyed with another metal (typically steel) to produce a somewhat soft metal which adapts different properties depending on what effects it has been exposed to. It appears to be normal silver with a strange iridescent sheen.s to be normal silver with a strange iridescent sheen.)
- Sindran (3.5e Race) + (Relatives of [[SRD:Elan|elans]] that share some natural psionic power.)
- Massage Therapy (3.5e Feat) + (Relax muscles, release tension, help ease fatigue, limber up.)
- Cone of Steam (3.5e Spell) + (Release a burst of superheated steam, leaving a cloud of mist in its wake.)
- Gas Grenade (3.5e Maneuver) + (Release a cloud of choking gas to blind, suffocate, or signal from afar.)
- Cryospray (3.5e Spell) + (Release a constant stream of freezing cold which can ice over your opponents.)
- Roar of the Universe (3.5e Alternate Class Feature) + (Release a deadly roar containing the language of the universe)
- Eldritch Spray (3.5e Invocation) + (Release a flamethrower-like spray of eldritch energy that lasts for 1 round.)
- Shadow of the Psyche (3.5e Power) + (Release a flood of psychic static which negates the thoughts of the weak, staggers the strong, and inhibits manifesting in the area.)
- Fire Path (3.5e Spell) + (Release a gout of flame that leaves burning puddles behind.)
- Phosphorus River (3.5e Spell) + (Release a line of fire which you can concentrate on for up to 5 rounds, and slowly turn in place.)
- Dark Chaser (3.5e Spell) + (Release a line of negative energy that chases down opponents for 3 rounds.)
- Life Wave Cannon (3.5e Spell) + (Release a line of positive and negative energy that both heals and harms.)
- Cosmic Tornado Blade (3.5e Maneuver) + (Release a powerful tornado that can throw opponents high in the air.)
- Orb of Destruction (3.5e Spell) + (Release a slow moving orb of raw destructive energy. It can bore through walls over time.)
- Flak Spinner (3.5e Maneuver) + (Release a spinning mine that shoots out sharp shrapnel in all directions.)
- Belladone's Spore Wind (3.5e Spell) + (Release a wind which spreads a cloud of spores that carry random baneful effects.)
- Life Drain (3.5e Feat) + (Release a zone of darkness which drains levels and conceals you in darkest shadow.)
- Miasma (3.5e Spell) + (Release foul aerobic poison in a blast.)
- Stygian Rime (3.5e Invocation) + (Release freezing ice slicks, snow, or grant yourself icewalking.)
- Lord of Blades (3.5e Maneuver) + (Release spikes in response to being grappled or swallowed, which stick to the enemy and cause constant damage.)
- Life Spark (3.5e Blood Spell) + (Release the positive energy hidden inside cells in the blood, turning it into a weapon against the dead.)
- Frostfire Spray (3.5e Spell) + (Release two cones of fire and cold damage. If you overlap them it becomes more difficult to resist.)
- Farspawn Scion (3.5e Prestige Class) + (Release your inner eldritch beast as you obtain the half-farspawn template.)
- Black Tempest (3.5e Maneuver) + (Reload a firearm as a swift action for the duration of the encounter.)
- Gather the Storm (3.5e Maneuver) + (Reload a firearm as a swift action.)
- Improved Rapid Reload (3.5e Feat) + (Reload so fast, you don't even need free hands to reload.)
- Commando (3.5e Alternate Class Feature) + (Relying on stealth rather than brute force, a commando strikes from the shadow.)
- Bearer of Terror (3.5e Feat) + (Remember kids! Every man knows when to... RUN LIKE A LITTLE BITCH!")
- Eidetic Memory (3.5e Skill Trick) + (Remember scenes, images and details flawlessly.)
- Spectral Stampede (5e Spell) + (Remember that scene from The Lion King? Now with force ghosts.<br /><br />)
- History (3.5e Cleric Domain) + (Remember the past, lest you repeat it.)
- Sorrow (3.5e Cleric Domain) + (Remember, kids: Down the road, not across the street.)
- Brain Extraction (3.5e Power) + (Remove a creature's brain, yet keep the brain alive. Put it in a jar and probe it for information.)
- Hybrid Vigor (3.5e Feat) + (Remove a minor racial penalty and get some minor boosts.)
- Heal III- Restore (3.5e Phrase) + (Remove a negative condition from target)
- Singular Mind (3.5e Utterance) + (Remove all forms of control and curses from a creature, or dominate them to your will instead.)
- Chakra Purification (3.5e Power) + (Remove all status effects and heal yourself.)
- Breath of Recovery (3.5e Utterance) + (Remove all status effects, or create a ton of status effects.)
- Morale Boost (3.5e Utterance) + (Remove confusion and fear and render the target immune, or create fear yourself.)
- Purge Vulnerability (3.5e Feat) + (Remove energy vulnerability trait.)
- Incompleteness Theorem (3.5e Maneuver) + (Remove invisibility in a large area.)
- SRD:Improved Combat Reflexes + (Remove limit to number of AoO attempts.)
- Invigoration (3.5e Utterance) + (Remove or create fatigue or exhaustion.)
- Overcome Deficiency (3.5e Feat) + (Remove racial ability penalty.)
- Extended Shot (3.5e Feat) + (Remove range increment penalty.)
- Ideal Creature (3.5e Feat) + (Remove some minor racial penalties and get some racial bonuses.)
- Balefire (3.5e Weave) + (Remove some stuff from the past.)
- Remove Critical (3.5e Spell) + (Remove the ability for your target to make critical hits.)
- Diligent Martial Study (3.5e Feat) + (Remove the limitation on the Martial Study feat.)
- Runecaster (3.5e Alternate Class Feature) + (Remove vocal components, but use somatic components to inscribe glowing drawings on a surface in order to cast your spells.)
- Blood Jorum (3.5e Spell) + (Remove your blood from your body, rendering yourself immune to several effects. Keep the location of your blood safe, or you may die.)
- Essence of Lifespark (3.5e Utterance) + (Remove, or apply, negative levels to a target.)
- Complete Restoration (3.5e Spell) + (Removes all damage and negative effects from a creature.)
- Elemental Bane (5e) + (Removes resistance and deals extra damage of a chosen [[SRD5:Damage Type|damage type]].<br /><br />)
- Elemental Bane (One) + (Removes resistance and deals extra damage of a chosen [[SRD5:Damage Type|damage type]].)
- Abaddon's Prowess (3.5e Invocation) + (Removes the 'one per turn' limit on your proximity blast.)
- Dark Awareness (3.5e Feat) + (Removes the need for sleep, keeps you aware when unconscious.)
- Dismemberment (3.5e Equipment) + (Removing arms and legs with a single swing.)
- Vorpal, GT Variant (3.5e Equipment) + (Removing arms and legs with a single swing.)
- Renatus (3.5e Deity) + (Renatus is an obscure god of life, healing, and the mind. He celebrates life in all its form and awakens and uplifts them to new state of intellect.)
- SRD:Multiweapon Rend + (Rend automatically when you hit multiple times.)
- Supercool/Superheat Water (3.5e Spell) + (Render a pool of water supercooled or superheated. With the slightest jostle, it abruptly changes state.)
- Airtight Architecture (3.5e Spell) + (Render a structure airtight and free from the hazards outside. Just don't open the door.)
- Glass Unicorn Shatter (3.5e Maneuver) + (Render your foe vulnerable to their body breaking at critical moments, or shatter large objects.)
- Uncontrolled Mentality (3.5e Spell) + (Render yourself immune (and then resistant) to mind-affecting effects, but drive yourself mad in the process.)
- Absolute Resistance (3.5e Maneuver) + (Render yourself immune to magic for 1 round.)
- Publication:Renegade Cleric's Tome/Acclimatize + (Renders subjects virtually immune to damage from normal extremes of heat and cold.)
- Publication:Dread Codex 2/New Spells/Ethereal Sleep + (Renders the caster invisible and incorporeal while sleeping.)
- Spell Invulnerability (3.5e Equipment) + (Renders the wearer immune to spells up to a certain level.)
- Aspect of the Tarantula Wasp (3.5e Feat) + (Renowned by researchers for its unique reproductive methodology, the tarantula wasp implants its eggs into the corpses of its prey.)
- Crafter's Touch (3.5e Maneuver) + (Repair 2 points of damage per level to a construct or object.)
- Crafter's Pride (3.5e Maneuver) + (Repair 3 points of damage per level to a construct or object, and harden objects once.)
- Crafter's Opus (3.5e Maneuver) + (Repair 5 points of damage per level to a construct or object, and grant hardness for 1 round.)
- Cure Wounds (3.5e Spell) + (Repair hp damage with a touch. Designed to replace the [[SRD:Cure Light Wounds|cure series of spells.]])
- Repair Kit (3.5e Equipment) + (Repair kits are toolkits assembled for the specific use of repairing constructs, and machinery without needing to have a large lab or machine shop at one's disposal.)
- Fortify Bodily Ailments (3.5e Maneuver) + (Repair various negative modifiers to your own body.)
- Mending (One) + (Repairs an item)
- SRD5:Mending + (Repairs an item<br /><br />)
- SRD5:Mending + (Repairs an item<br /><br />)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Charming Strike (3.5e Alternate Class Feature) + (Replace Insightful Strike with Charming Strike.)
- Fortune's Aegis (3.5e Maneuver) + (Replace a foe's attack roll with a 1.)
- Lore of the True Path (3.5e Maneuver) + (Replace a save with a Martial Lore check)
- Psychic Hexblade (3.5e Alternate Class Feature) + (Replace hexblade casting with psionics.)
- Memorize Spell (One) + (Replace one spell in your spellbook.)
- Etherweave Wings (3.5e Equipment) + (Replace or add wings made of etherweave, allowing you to fly and fold them away into extradimensional space)
- Skill Substitution (3.5e Feat) + (Replace ranks in one skill for another.)
- Empowering Smite (3.5e Maneuver) + (Replace smite damage into healing energy for all allies within 30 ft.)
- Etherweave Arms (3.5e Equipment) + (Replace your arms with etherweave, granting you ghost touch and allowing you to pass your arms through thin barriers.)
- Normalized Random Numbers (3.5e Variant Rule) + (Replace your dice with decks of cards in order to force an even distribution of rolls.)
- Silver Hoof (3.5e Equipment) + (Replace your foot with a hoof that gives the user the power to turn into a climbing goat.)
- Ettercap Mandibles (3.5e Equipment) + (Replace your jaw with that of a spidery ettercap.)
- Etherweave Legs (3.5e Equipment) + (Replace your legs with etherweave, allowing you to shift the bulk of your weight to another plane.)
- Trog Skin (3.5e Equipment) + (Replace your skin with a stinking troglodtye. Why would you do this to yourself?)
- Spirit of Psychomachia (3.5e Alternate Class Feature) + (Replace your special mount with a spirit which guides you and grants bonuses.)
- Etherweave Spine (3.5e Equipment) + (Replace your spine with etherweave, enabling better flexibility and immunity to vorpal.)
- Etherweave Torso (3.5e Equipment) + (Replace your torso with etherweave, replacing your body with construct-like traits and granting ghost touch armor.)
- Source-Limited Bonuses (3.5e Variant Rule) + (Replaces the normal non-stacking rule for bonuses with one based on the source of the bonus.)
- Mutant Dire Ape Arm (3.5e Equipment) + (Replaces your arm with an oversized and disturbingly flexible dire ape arm.)
- Bonded Object (3.5e Alternate Class Feature) + (Replaces your familiar with a bonded object. It's not as bad as the pathfinder bonded object.)
- Tempest Goggles (3.5e Equipment) + (Replaces your vision with complete knowledge of magic effects within 60 feet.)
- Arcane Replication (3.5e Power) + (Replicate the effect of a single arcane spell.)
- Mindjack (3.5e Maneuver) + (Reprogram, mindswap, and generally do telepathy proud.)
- Dimetrodon (5e) + (Reptile with spine-sail)
- SRD5:Lizardfolk + (Reptilian [[SRD5:Humanoid|humanoid]]s)
- Lizardfolk Lineage (5e) + (Reptilian, lizard-like [[SRD5:Humanoid|humanoid]]s)
- I Need Healing (3.5e Feat) + (Request healing to give your heal-capable allies an edge at doing so.)
- Deadly Blast (3.5e Feat) + (Reroll 1s on Eldritch Blast)
- Moment of Chance (3.5e Maneuver) + (Reroll a saving throw or gain a luck bonus to AC.)
- Perceptive Reflex (3.5e Maneuver) + (Reroll a search, spot, or listen check as an immediate action.)
- Knave's Luck Stance (3.5e Maneuver) + (Reroll damage rolls that resulted in a 1.)
- Scramble Time (3.5e Spell) + (Reroll initiative, maybe this time you will get lucky!)
- SRD:Blind-Fight + (Reroll miss chance for concealment.)
- Vital Hesitation (3.5e Maneuver) + (Rescue yourself or an ally from a trap)
- Needlemus (3.5e Race) + (Resembling closest to a hedgehog, the needlemus uses its potent array of spines to ward off others, and as something of an offensive weapon of their own.)
- Reserve (3.5e Feat Type) + (Reserve feats draw upon the magic inherent in a caster's body and soul, utilizing (but not consuming) energy from available spells to augment the character's already prodigious magical talents.)