Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Arcane Ray (3.5e Spell) + (Projects a beam of raw arcana that intensifies when focused over time.)
- Rime's Binding Ice (One) + (Projects a cone of cold that damages [[Creature (One)|creature]]s and hinders movement.)
- Rime's Binding Ice (5e) + (Projects a cone of cold that damages creatures and hinders movement.<br /><br />)
- Ray of Frost (One) + (Projects a damaging cold ray)
- SRD5:Ray of Frost + (Projects a damaging cold ray<br /><br />)
- SRD5:Ray of Frost + (Projects a damaging cold ray<br /><br />)
- Astral Protector (3.5e Spell) + (Protect an area, so that if it is ever invaded, you can summon yourself to protect it without threat of death.)
- Astral Assistance (3.5e Spell) + (Protect an area, so that if it is ever invaded you can summon yourself to protect it without threat of death.)
- Heaven's Safeguard (3.5e Feat) + (Protect creatures from the dangers of the environment with a touch.)
- Protect the Weaker (3.5e Feat) + (Protect one of your ally in combat.)
- Protector of the Commons (3.5e Spell) + (Protect the weak within Long range from harm, so long as they themselves do not engage in battle.)
- Sanctuary Healing (3.5e Feat) + (Protect those you heal by forming a magical sanctuary on them.)
- Divine Defender (3.5e Feat) + (Protect your allies from harm with your martial might.)
- Protection from Intoxication (3.5e Spell) + (Protect your party from the obnoxious effects of a late night drink.)
- Positive Endurance (3.5e Spell) + (Protect your target from the plane of positive energy)
- Protection from Radiation (3.5e Spell) + (Protect yourself against the harmful effects of excessive radiation and [Light] effects.)
- Mental Block (3.5e Power) + (Protect yourself from mental intrusion.)
- Quickwind Shield (3.5e Spell) + (Protect yourself from projectile attacks as an immediate action with a brief small-scale ''[[SRD:Wind Wall|wind wall]]''.)
- Wind Shield (3.5e Spell) + (Protect yourself with high-speed winds that can catch and return any direct assault.)
- Gas Mask (3.5e Equipment) + (Protection against non-magical fumes.)
- Wardhallow Helm (3.5e Equipment) + (Protects against [Death]-effects and allows the wearer to communicate with a past wearer.)
- Hornung’s Chaos Shield (3.5e Spell) + (Protects you from wild surges.)
- Hexblood (5e) + (Proto-hag)
- Millenarch (3.5e Race) + (Proto-humans born of a conflux of opposing magical energies. This is a lost race, a perfect blueprint of humankind that was scattered to the winds in eons past.)
- Contagious Evasion (3.5e Feat) + (Provide Evasion to nearby allies.)
- Contagious Mettle (3.5e Feat) + (Provide Mettle to nearby allies.)
- Aid (One) + (Provide [[Temporary Hit Point (One)|Temporary Hit Point]]s to a number of [[Creature (One)|creature]]s.)
- Lantern of the Moon (3.5e Spell) + (Provides 120 feet of dim illumination.)
- Aura of Life (5e) + (Provides [[SRD5:Necrotic|necrotic]] [[SRD5:Resistance|resistance]] and regeneration to friends in area.<br /><br />)
- Aura of Life (One) + (Provides [[SRD5:Necrotic|necrotic]] [[SRD5:Resistance|resistance]] and regeneration to friends in area.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Mender's Gloves (3.5e Equipment) + (Provides a bonus to Wis and Cha, and extra lifeforce points.)
- Epic Mender's Gloves (3.5e Equipment) + (Provides a bonus to Wis and Cha, and extra lifeforce points.)
- Watch While Unseen (3.5e Maneuver) + (Provides a bonus to martial lore checks)
- Power Potato (3.5e Equipment) + (Provides a day's worth of nourishment and resistance to fatigue.)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Elven N'Sathii Ring + (Provides a deflection bonus and resistance bonus, as well as specific bonuses against undead.)
- Braveheart (3.5e Spell) + (Provides a morale bonus to attack rolls, save DCs, and damage rolls.)
- Guard against the Coming Blade (3.5e Maneuver) + (Provides benefits against martial maneuvers.)
- See the True Path (3.5e Maneuver) + (Provides bonuses to skill checks associated to maneuvers.)
- Path to Redemption (3.5e Spell) + (Provides instructions for target’s atonement.)
- Antidote (3.5e Equipment) + (Provides the drinker with temporary immunity to a specific poison.)
- Beg for Pain (3.5e Maneuver) + (Provoke attacks of opportunity. Punish enemies that don't attack.)
- Improved Combat Maneuver - Project Atrea Variant (3.5e Feat) + (Provoke fewer AoOs when trying to trip, disarm or etc., without having to spend a million feat slots.)
- SRD:Spell Opportunity + (Provoking an AoO allows you to cast a touch spell against the provoker.)
- Prowess (3.5e Feat Type) + (Prowess Feats are general style feats that closely interact with the [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]] revised skill system.)
- SRD5:Pseudodragon + (Pseudodragons appear as cat-sized [[SRD5:Dragon|dragon]]s with a stinger in their tails.)
- SRD:Pseudonatural Creature + (Pseudonatural creatures dwell between the stars, beyond the planes as we know them, or nestled in far realms of insanity.)
- Duergar Darkhaft (5e) + (Psionic [[Duergar (5e)|Duergar]] agents.)
- Mental Grip (3.5e Martial Discipline) + (Psionic discipline)
- Proteus (3.5e Class) + (Psionic factotums of a sort, with the power of a mind which taps into the collective unconcious, they are masters of information and skill.)
- SRD:Psionic (Feat Type) + (Psionic feats are available only to characters and creatures with the ability to manifest [[SRD:Powers|powers]]. In other words, they either have a [[SRD:Power Points|power point]] reserve or have [[SRD:Psi-Like Ability|psi-like abilities]].)
- Change Earth (3.5e Power) + (Psionic soften earth and stone, and transmute mud to rock and rock to mud.)
- Psionic Concentration (3.5e Power) + (Psionic spell enhancer.)
- Biological Regeneration (3.5e Power) + (Psionic touch healing heals 2d6 damage (+1d6 per 2 extra power points). With investment can heal conditions.)
- Augur (3.5e NPC Class) + (Psionics for NPCs, they usually are employed as oracles.)
- Psionis Fiber (3.5e Equipment) + (Psionis fiber is an unusual variant of dordweave. During fabrication, microscopic deep crystal fragments are inserted between the microlayers, forming patterns of psionic ley lines within the fabric.)
- Medic (3.5e NPC) + (Psyblade Healer)
- Kiss of Vanti (5e Spell) + (Psychic Vampirism<br /><br />)
- Dohwar (5e) + (Psychic penguin-people)
- Psychic Swordsman (3.5e Feat) + (Psychic warrior and warblade levels stack for initiator and manifester level.)
- Communication Transmission (3.5e Spell) + (Pull a Matrix and move through communication channels, both mundane phone lines and magical spell effects.)
- Forceful Yank (3.5e Maneuver) + (Pull an opponent into your weapon.)
- Right Tool for the Job (3.5e Maneuver) + (Pull out exactly the item you need to succeed up to 25,000 gp in value.)
- Drain Light Energy (3.5e Spell) + (Pull positive energy from your target.)
- Drain Moderate Energy (3.5e Spell) + (Pull positive energy from your target.)
- Drain Serious Energy (3.5e Spell) + (Pull positive energy from your target.)
- Drain Critical Energy (3.5e Spell) + (Pull positive energy from your target.)
- Bloodless Decapitation (3.5e Spell) + (Pull someone's head off and they won't die, reattach later or put on some other body.)
- Graviton Implosion (3.5e Spell) + (Pull targets together to a single point.)
- Dreamtouched Summons (3.5e Feat) + (Pull your summoned creatures directly from your dreams)
- Supernova (3.5e Spell) + (Pulls a star fragment into space and burns everything around it.)
- Push II- Pull (3.5e Phrase) + (Pulls the target towards you.)
- Pumpkinhead (3.5e Prestige Class) + (Pumpkinheads are tricksters with a sweet tooth that adore to scare people just for fun. They wear pumpkin as headgear.)
- Horizon Line Punch (3.5e Maneuver) + (Punch all the creatures in a straight line, moving that distance without provoking.)
- Meteor Fist (3.5e Invocation) + (Punch someone so hard they fly far, far away.)
- Mass Impact (3.5e Maneuver) + (Punch someone trying to move or charge you so hard they fly backwards and fall prone.)
- Fissure (5e Spell) + (Punch the ground, sending out a line-shaped shockwave.<br /><br />)
- Real Number Understanding (3.5e Maneuver) + (Punch through mind-affecting immunity, master arithmetic of real numbers.)
- Penetrating Fist (3.5e Alternate Class Feature) + (Punch through your foes)
- Masterwork Monk (3.5e Alternate Class Feature) + (Punching is an inferior weapon in D&D. But you're a monk! Show them how to really do unarmed strikes!)
- Puppet Weapon (3.5e Power) + (Puppet around and use a weapon with telekinetic force.)
- Weavebone (3.5e Equipment) + (Pure magic made physical, this mysterious substance is ideal at channeling magical energy, or protecting creatures from magic.)
- Mind Scrub (3.5e Maneuver) + (Purge eight spell slots from your target's mind.)
- Mind Sweep (3.5e Maneuver) + (Purge six spell slots from your target's mind.)
- The Purple One (3.5e Deity) + (Purple mist! Purple mist! The Purple One is a mad god obsessed with the color purple. Once a deity of magic, his mind has degraded, leaving only benign but insane lunatics in his wake.)
- Purple Rot Resin (3.5e Equipment) + (Purple rot resin applies 1d6 poison damage to a weapon for 1 minute once applied.)
- SRD5:Purple Worm + (Purple worms are enormous burrowing worms with a singer in its tail.)
- Flitterstep Eidolon (5e) + (Purposeless, wandering spirit)
- Push Back (3.5e Maneuver) + (Push all foes in reach back 5 feet.)
- Kinetic Blade (5e Spell) + (Push an enemy around the battlefield by bonking it over the head.<br /><br />)
- Hurricane Scythe Kick (3.5e Maneuver) + (Push an opponent backwards with successive melee attacks.)
- Bashing Flames Style (4e Feat) + (Push target after melee or close burst attack)
- Beguiling Winds Style (4e Feat) + (Push target and shift after ranged or area burst attack)
- Kaio-ken (3.5e Invocation) + (Push your body beyond its limits graning enhanced strength, speed, agility sight and hearing)
- Push I- Push (3.5e Phrase) + (Pushes the target away.)
- Racial Skill Focus (3.5e Feat) + (Put effort into what skills you're naturally good at.)
- Quick Sheathe (3.5e Feat) + (Put things away as a free action.)
- Barrier (3.5e Feat) + (Put up a magical or Psionic barrier at the start of the day at the cost of spell slots or Power Points)
- Melee Opportunist (3.5e Feat) + (Putting the boot in is fun)
- Phobiavore (3.5e Feat) + (Putting the fuel in Nightmare Fuel!)
- Pygga (3.5e Race) + (Pygga are small, urban fey appearing in the form of small, anthropomorphic pigs. They are born out of wild desire and greed and can find really gross mushrooms pretty much everywhere.)
- Qandisa (3.5e Deity) + (Qandisa the Replendent is the god of hedonism, passion, obsession, and art. Born of love, he opposes Asase Ya the Bountiful. His scions are members of his Carvakan Harem, those obsessed with six senses of experience.)
- Qorrashi (3.5e Race) + (Qorrashi are the genies of the elemental p … Qorrashi are the genies of the elemental plane of ice. They are descendants of the [[Djinn (3.5e Race)|Djinn]], but adapted to the harsher environment and forming tighter organizations. Mostly, they live on the edges of the plane where it connects to the plane of air, or deep under the ice.o the plane of air, or deep under the ice.)
- Book of Elements (3.5e Sourcebook)/Races of the Elements + (Genasi are the descendents of mortals and genies of various kinds.)
- Ankylosaurus (5e) + (Quadrapedal armored dinosaur with a club-like tail)
- SRD5:Camel + (Quadrupedal animals native to deserts and wilderlands. These animals have been domesticated be mounts and beasts of burden.)
- Quarrin (3.5e Race) + (Quarrin (singular: quarrel) are a race of monstrous humanoids who generally keep to the mountains and are distinct for their ability to grow spines from their skin.)
- Dhampir (5e) + (Quasi-vampire)
- Heat Sink (3.5e Invocation) + (Quench fires or harm fire creatures, duplicate the effects of pyrotechnics.)
- Packrat Retrieves the Gadget (3.5e Maneuver) + (Quick Draw, but for anything.)
- Elf, Snow (MC Race) + (Quick and resourceful, Snow elves are crafty and extremely charismatic.)
- Medic (3.5e NPC Class) + (Quick, simple class for a mundane healer.)
- Vermin (3.5e Cleric Domain) + (Quick-quick!. The domain of things that chitter and bite.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Automatic Quicken Spell-CE (3.5e Feat) + (Quicken your spells automatically with no level adjustment.)
- Intuitive Initiative (3.5e Feat) + (Quickly assess the situation and gain your footing, even if you don't act right away.)
- Unseen Stalker (3.5e Maneuver) + (Quickly disappear to prevent an attack.)
- Combat Medical Aid (3.5e Maneuver) + (Quickly heal damage on the field. It grows more potent with a healers kit.)
- MONTAGE (3.5e Spell) + (Quickly make your friends better with a MONTAAAAGE!)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Quillchild (3.5e Race) + (Quillchildren are a desert race, having evolved there from human stock.)
- Amaurea Quiver (3.5e Equipment) + (Quiver by which user may call upon darkwood arrows.)
- Imago Quori (3.5e Prestige Class) + (Quori have melded with man to make kalasthar, but what happens when man attempts to meld with quori?)
- DINOTASTIC (3.5e Optimized Character Build) + (RAWR I'M A DINOSAUR!!!)
- Dromani (5e Race) + (Race of Mixed elf, and Mul descent.)
- Yoshi (3.5e Racial Paragon Class) + (Racial Paragon Path for Yoshi.)
- Elf Paragon, Variant (3.5e Racial Paragon Class) + (Racial paragon class for the [[Elf, Variant (3.5e Race)|elf]] variant.)
- Demonic Alacrity (4e Feat) + (Racial speed bonus to movement)
- Publication:Unearthed Arcana/Environmental Racial Variants + (Racial variants are a great way add diversity to your game without drastically changing the ecology of your world. One method of altering the existing races is to introduce environmental variants, a number of which are presented here.)
- Arena Trap (3.5e Feat) + (Radiate a dimensional anchor effect.)
- Divine Radiance (3.5e Feat) + (Radiate light and dispel darkness, shoot lasers, and become immune to dazzling and blindness.)
- Abaddon's Radiance (3.5e Invocation) + (Radiates your proximity blast to all those nearby.)
- Refined Darklight Rod (3.5e Equipment) + (Radioactive rods used for nuclear technologies, forged from Darklight Ore.)
- Raging Crasher (3.5e Prestige Class) + (Rage and become an unstoppable train of destruction. I'm the Juggernaut!)
- Greater Ongoing Rage (3.5e Feat) + (Rage even longer with your kills)
- Rage (3.5e Equipment) + (Rage shields transform the damage from enemies into an explosion of fury.)
- Raikou (3.5e Monster) + (Raikou is one of the three legendary beast … Raikou is one of the three legendary beasts of Johto, loyal servants of [[Ho-Oh (3.5e Monster)|Ho-Oh]]. Thought by some to be a reincarnated [[Jolteon (3.5e Monster)|Jolteon]], what is certain is that Raikou once perished in a terrible blaze, but was resurrected by Ho-Oh. Now Raikou runs wildly around the land of Johto, bringing lightning with it wherever it goes.inging lightning with it wherever it goes.)
- Priosma (3.5e Equipment) + (Rainbow light follows each swing and it cleaves through dirt easily.)
- Lithic Block (5e Spell) + (Raise a 5ft cube out of the ground to hide behind; More cubes as you gain levels.<br /><br />)
- Animate Blessed Dead (3.5e Spell) + (Raise an undead a nonhostile servant of good.)
- Dinosaur Training Manual (3.5e Equipment) + (Raise dinosaurs better with this handy guide.)
- Slope Terrain (3.5e Spell) + (Raise part of the ground into a great slope.)
- Returned Through Blood (3.5e Maneuver) + (Raise the dead by sacrificing your own blood, provided they only recently died.)
- Critical Care (3.5e Feat) + (Raise the recently dead with Heal.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Raise I- Raise (3.5e Phrase) + (Raise the target from the dead.)
- Untouchable Dance (3.5e Maneuver) + (Raise your AC to infinite for 1 round, but then become staggered.)
- Raised by Wolves (3.5e Trait) + (Raised in the wild, you have a natural tongue with the beasts of nature, though your literate upbringing is a little lacking.)
- Wild Mage Artist (3.5e Feat) + (Raises DC of Wild Magic Areas you create.)
- Rakkin Galor (3.5e NPC) + (Rakkin Galor is the top gladiator in the Calantaa Gladitorial Arena.)
- Epic Mind Rampage (3.5e Feat) + (Rampage the mind of your foe enough to lower his level.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Roaring Arrow (5e Spell) + (Ranged "Blade" cantrip; Deals minor AoE Thunder damage.<br /><br />)
- Woodwisp Arrow (5e Spell) + (Ranged "Blade" cantrip; Ignores cover from wooden objects.<br /><br />)
- Blackthorn Arrow (5e Spell) + (Ranged "Blade" cantrip; Target can't heal for 1 round.<br /><br />)
- Emberflash Arrow (5e Spell) + (Ranged "Blade" cantrip; Target catches fire for 1 round.<br /><br />)
- Fangblight Arrow (5e Spell) + (Ranged "Blade" cantrip; Weapon constricts target for 1 round.<br /><br />)
- Horizon's Push (3.5e Maneuver) + (Ranged attack range changes to maximum 250 feet with no increment penalty.)
- Searing Sand (3.5e Maneuver) + (Ranged touch attack deals 2d6 heat damage; Reflex save or blinded for 3 rounds)
- Cold Blacksand Shards (3.5e Maneuver) + (Ranged touch attack deals 6d6 damage, half cold and half negative energy; Reflex save or blinded for 3 rounds.)
- SRD:Distant Shot + (Ranged weapons no longer suffer distance penalties.)
- Combat Stylist (3.5e Alternate Class Feature) + (Rangers and Wandering Heroes can sacrifice their companion for more combat styles.)
- Ranger (One) + (Rangers are specialist in wilderness exploration and survival; guardians of nature)
- Improved Animal Companion (3.5e Feat) + (Rangers gain a animal companion more worthy of their bond with nature.)
- Staunch (3.5e Blood Spell) + (Rapidly clot wounds, preventing the target from bleeding to death.)
- Detonium (3.5e Equipment) + (Rarely mined and difficult to produce artificially, detonium is very strong but terribly fragile. When they break, they break explosively!)
- True Tsuntsu (3.5e Racial Paragon Class) + (Rarely, there will be a Tsuntsu born blessed by both earth and sky.)
- Channeling Initiator (3.5e Flaw) + (Rather than being the result of your martial skills, your maneuvers draw upon magical sources.)
- Barrage Sharpshooter (3.5e Alternate Class Feature) + (Rather than carefully placed shots one at a time, the barrager excels in overpowering his enemy with a hail of arrows.)
- Starseeker Cleric (3.5e Alternate Class Feature) + (Rather than choosing two domains and chasing away undead, you can embody a constellation, blast foes, and ward or heal allies.)
- Guided Mystic (3.5e Alternate Class Feature) + (Rather than developing a bond with a familiar, you are guided by one or more spirits.)
- Auraknife (3.5e Alternate Class Feature) + (Rather than forming a weapon out of their … Rather than forming a weapon out of their mind, the auraknife draws upon her own personal aura. When made into a weapon, the auraknife has great control over it lethality, but is not easily separated from it. An auraknife eschew both armor and mental attacks, using her aura for defensive purposes.ks, using her aura for defensive purposes.)
- Wereheart (3.5e Alternate Class Feature) + (Rather than gaining a companion for life, being raised by animals has tainted you with a touch of lycanthropy, and this manifests in your rage.)
- Oakforged Druid (3.5e Racial Substitution Levels) + (Rather than having a connection to animals, [[Oakforged (3.5e Race) | Oakborn]] Druids have a closer connection to plants and the life force of the universe.)
- Beastmaster (3.5e Alternate Class Feature) + (Rather than improve your own combat capabilities, you've recruited some animal friends to do some fighting for you.)
- Wildmagic Thaumaturge (3.5e Alternate Class Feature) + (Rather than picking and using your various spells and powers, your Path Abilities are granted by Wild Magic.)
- Flowing Style Counter (3.5e Feat) + (Rather than step away you may strike at your foe.)
- Martial Aptitude Warblade (3.5e Alternate Class Feature) + (Rather than wasting your time playing around with various weapons, you've been studying hard, and have mastered a discipline that is a mystery to most Warblades.)
- Raum (3.5e Deity) + (Raum demands that those who are clever and deceptive are the ones fit for glory. He awards the puppetmaster, and holds the concept of controlled chaos, a purposeful discord completely under his command.)
- Pyrefly Rift Raven (3.5e Monster) + (Raven with the [[Pyrefly Rift (3.5e Template)|Pyrefly Rift]] template.)
- Raw Forged (3.5e Equipment) + (Raw forged weapons deal bludgeoning, piercing, and slashing damage that scales but no longer add any ability modifiers to damage.)
- Norton's Bone-Freezing Explosion (3.5e Spell) + (Ray of energy freezes bones, bursts outwards, stuns, slows, damages.)
- Geyser (3.5e Spell) + (Ray of water.)
- Ashe's Spell Seizure (3.5e Spell) + (Ray that strips away spells.)
- Arcane Bane (3.5e Spell) + (Ray weakens ability for creature to use magical abilities.)
- Ray of Energy (TOToM Spell) + (Rays of energy shoot from your fingertips! Fire, acid, frost, and lighting are yours to command!)
- Razor (3.5e Equipment) + (Razor weapons are extremely sharp, and cause profuse bleeding on a hit.)
- Steal Maneuver (3.5e Maneuver) + (Reach into opponent's mind and steal a maneuver.)
- Spell Leech (3.5e Maneuver) + (Reach into the mind of your target; if the target is a spellcaster, you may erase his spells one by one.)
- Reach Power (3.5e Feat) + (Reach spell metamagic for psionics, it allows you to use things out at a longer range.)
- Survivalar Evolution (3.5e Maneuver) + (Reach the peak of ability of surviving a battle, but become incapable of attack.)
- Blazing Rebirth (5e Spell) + (Reactive ''Revivify'', with some fire damage and extra healing.<br /><br />)
- Psionic Insight (3.5e Maneuver) + (Read minds, and talk to them.)
- Chirology (3.5e Skill Trick) + (Read the future from palms.)
- Mind I- Mind (3.5e Phrase) + (Read the targets mind.)
- Holmesian Intuition (3.5e Trait) + (Reading people and your environment is a science, not an art.)
- Quick Counter (3.5e Feat) + (Ready an action to perform any sort of attack action as a swift action instead.)
- Brace For Impact (3.5e Feat) + (Ready an action to weather an otherwise fatal blow.)
- Twin Ready (3.5e Feat) + (Ready the same maneuver twice.)
- True Maximize Strike (3.5e Feat) + (Really maximize the damage of your attack by taking a −10 penalty to hit.)
- Harvest Season (3.5e Feat) + (Reap and cut enemies like crops.)
- Reaping Strike (3.5e Feat) + (Reap life from bleeding opponents.)
- Publication:Dread Codex 2/Artifacts/Neoum’s Visage + (Reassembling the faces on this amulet causes different powers to activate.)
- Adaptive Weapon (3.5e Feat) + (Reassign the special abilities of a class-granted weapon.)
- Reattach (3.5e Spell) + (Reattaches a severed limb.)
- Refit Limb (3.5e Spell) + (Reattaches cut off limbs that are still alive)
- SRD:Plant Control + (Rebuke plants.)
- Greater Mage's Lucubration (3.5e Spell) + (Recall a previously used spell)
- Memorize Ability (3.5e Power) + (Receive training from others to temporarily obtain feats and class features you don't have.)
- Resilient (3.5e Trait) + (Recieve a penalty to Spot, Listen, and Sense Motive checks for additional hit points.)
- Eye Scribe (3.5e Equipment) + (Records what user sees for up to 7 minutes, can play back recording.)
- Ear Scribe (3.5e Equipment) + (Records what wearer hears for up to 7 minutes, can play back recording.)
- Explosive Recharge (3.5e Feat) + (Recover Explosive Potential charges early.)
- Circle Starts Again (3.5e Maneuver) + (Recover a maneuver from your current season after 1 round.)
- Slow Healing (5e Spell) + (Recover hp slowly over time.<br /><br />)
- Dry Skin (3.5e Feat) + (Recover hp when wet, or lose hp when dry.)
- Vital Tenacity (3.5e Feat) + (Recover hp when you stabilize from dying.)
- Greedy Leech Bite (3.5e Feat) + (Recover more HP by biting a foe)
- Invigorated Blood (3.5e Feat) + (Recover more hp and ability damage via resting, and be able to drink blood for youth and nourishment. For vampires, it increases their durability to the sun if they had fed recently.)
- From the Brink of Death (3.5e Feat) + (Recover rapidly when brought under.)
- Apocalyptic Swarm (3.5e Spell) + (Recreate divine plagues, and ravage the land with an endless swarm of insects.)
- Kansaldi Fire-Eyes + (Red [[Dragon Army (5e)|Dragon Army]]'s leader of the [[Solamnia (5e)|Solamnia]] front.)
- Red Charcoal Resin (3.5e Equipment) + (Red charcoal resin applies 1d6 fire damage to a weapon for 1 minute once applied.)
- Exalted Turning (3.5e Feat) + (Redeem the dark minds of the undead, turning them to the force of good before setting them to rest.)
- Redirect Teleport (3.5e Spell) + (Redirect a teleporter somewhere else, possibly somewhere dangerous.)
- Reduce Monster (3.5e Spell) + (Reduce Person for everyone!)
- Bel's Ambush (3.5e Spell) + (Reduce a creature's initiative so you and your allies can go first.)
- Crippling Blow (3.5e Spell) + (Reduce a target to 1 hp with extreme vile damage.)
- Psionic Feeblemind (3.5e Power) + (Reduce a target's mental ability score to 1.)
- Tunnelfighter (4e Feat) + (Reduce attack penalties for fighting in tight spaces.)
- Improved Snap Kick (3.5e Feat) + (Reduce penalty for Snap Kick.)
- Improved Sudden Bash (3.5e Feat) + (Reduce penalty for Sudden Bash.)
- Tunnelrunner (4e Feat) + (Reduce speed penalties for moving through tight spaces.)
- White Noise (3.5e Spell) + (Reduce stress and cover noises.)
- Enervation Resistance (3.5e Feat) + (Reduce the chance of psionic enervation.)
- Recharging Vestige (3.5e Feat) + (Reduce the cooldown time of 5 round vestige abilities down to 2 rounds.)
- Defensive Precision (3.5e Feat) + (Reduce the penalties taken while fighting defensively.)
- Limited Powerful Feats (3.5e Variant Rule) + (Reduce the runaway inflation that adding actually useful feats to the game creates.)
- Featherweight (3.5e Maneuver) + (Reduce your weight so you can glide.)
- Bowslinging (3.5e Maneuver) + (Reduced penalties to shooting one-handed, and reload even if both hands are full.)
- Refitting (3.5e Equipment) + (Refitting armor changes size to fit its wearer, as well as providing a deterrent against thieves.)
- Fulcrum Cutter (3.5e Maneuver) + (Reflect any attack or effect requiring an attack roll with a superior opposed attack roll.)
- Dispersion (3.5e Feat) + (Reflect damage reduced damage.)
- Retaliation (3.5e Equipment) + (Reflect some of the damage you take from a magical or supernatural attack.)
- Reflect Death (3.5e Maneuver) + (Reflects back against foe any death effects you are subject to.)
- Super Skill Trickery (3.5e Feat) + (Regain expended skill tricks.)
- Avenging Oath (3.5e Maneuver) + (Regain smite attempt when suffering melee attack)
- Harmonious Action (4e Feat) + (Regain the use of a songweaver [[4e#encounter powers|encounter]] [[Songweaver Powers (4e Power List)|power]] when you use an [[4e#action points|action point]].)
- Kermohryg (3.5e Monster) + (Regal giants of the Plane of Shadow)
- Frost Giant Everlasting One (5e) + (Regenerating [[SRD5:Frost Giant|frost giant]].)
- Troll Blood Elixir (5e Magic Potion) + (Regeneration potion with possible side effects)
- Absolute Strike (3.5e Feat) + (Regeneration? Immunity? There is no refuge.)
- Regenerate, Lesser (3.5e Spell) + (Regrow or reattach limbs. Heal some damage.)
- Reinforced Clothing (3.5e Equipment) + (Reinforced Clothing are multiple layers of armor concealed under heavy clothes.)
- Reinforced Plating (3.5e Creature Ability) + (Reinforced plating is a [[SRD:Special Attacks and Special Qualities (Creature Statistic)|special quality]] that can be added to a creature of the [[SRD:Construct Type|Construct]] type.)
- Battlecaster's Robes (3.5e Equipment) + (Reinforced robes that protect their wielder with a w.)
- Lightning Reins (3.5e Equipment) + (Reins made of electricity.)
- Sudden Reinvestment (3.5e Maneuver) + (Reinvest your essentia.)
- Witchlight Silver (3.5e Equipment) + (Related to the same magic which powers wit … Related to the same magic which powers witchlight reservoir weapon crystalsSpC, witchlight silver is a form of silver which has been exposed to strange transmutation magical radiations over a long period of time, then alloyed with another metal (typically steel) to produce a somewhat soft metal which adapts different properties depending on what effects it has been exposed to. It appears to be normal silver with a strange iridescent sheen.s to be normal silver with a strange iridescent sheen.)
- Sindran (3.5e Race) + (Relatives of [[SRD:Elan|elans]] that share some natural psionic power.)
- Massage Therapy (3.5e Feat) + (Relax muscles, release tension, help ease fatigue, limber up.)
- Cone of Steam (3.5e Spell) + (Release a burst of superheated steam, leaving a cloud of mist in its wake.)
- Gas Grenade (3.5e Maneuver) + (Release a cloud of choking gas to blind, suffocate, or signal from afar.)
- Cryospray (3.5e Spell) + (Release a constant stream of freezing cold which can ice over your opponents.)
- Roar of the Universe (3.5e Alternate Class Feature) + (Release a deadly roar containing the language of the universe)
- Eldritch Spray (3.5e Invocation) + (Release a flamethrower-like spray of eldritch energy that lasts for 1 round.)
- Shadow of the Psyche (3.5e Power) + (Release a flood of psychic static which negates the thoughts of the weak, staggers the strong, and inhibits manifesting in the area.)
- Fire Path (3.5e Spell) + (Release a gout of flame that leaves burning puddles behind.)
- Phosphorus River (3.5e Spell) + (Release a line of fire which you can concentrate on for up to 5 rounds, and slowly turn in place.)
- Dark Chaser (3.5e Spell) + (Release a line of negative energy that chases down opponents for 3 rounds.)
- Life Wave Cannon (3.5e Spell) + (Release a line of positive and negative energy that both heals and harms.)
- Cosmic Tornado Blade (3.5e Maneuver) + (Release a powerful tornado that can throw opponents high in the air.)
- Orb of Destruction (3.5e Spell) + (Release a slow moving orb of raw destructive energy. It can bore through walls over time.)
- Flak Spinner (3.5e Maneuver) + (Release a spinning mine that shoots out sharp shrapnel in all directions.)
- Belladone's Spore Wind (3.5e Spell) + (Release a wind which spreads a cloud of spores that carry random baneful effects.)
- Life Drain (3.5e Feat) + (Release a zone of darkness which drains levels and conceals you in darkest shadow.)
- Miasma (3.5e Spell) + (Release foul aerobic poison in a blast.)
- Stygian Rime (3.5e Invocation) + (Release freezing ice slicks, snow, or grant yourself icewalking.)
- Lord of Blades (3.5e Maneuver) + (Release spikes in response to being grappled or swallowed, which stick to the enemy and cause constant damage.)
- Life Spark (3.5e Blood Spell) + (Release the positive energy hidden inside cells in the blood, turning it into a weapon against the dead.)
- Frostfire Spray (3.5e Spell) + (Release two cones of fire and cold damage. If you overlap them it becomes more difficult to resist.)
- Farspawn Scion (3.5e Prestige Class) + (Release your inner eldritch beast as you obtain the half-farspawn template.)
- Black Tempest (3.5e Maneuver) + (Reload a firearm as a swift action for the duration of the encounter.)
- Gather the Storm (3.5e Maneuver) + (Reload a firearm as a swift action.)
- Improved Rapid Reload (3.5e Feat) + (Reload so fast, you don't even need free hands to reload.)
- Commando (3.5e Alternate Class Feature) + (Relying on stealth rather than brute force, a commando strikes from the shadow.)
- Bearer of Terror (3.5e Feat) + (Remember kids! Every man knows when to... RUN LIKE A LITTLE BITCH!")
- Eidetic Memory (3.5e Skill Trick) + (Remember scenes, images and details flawlessly.)
- Spectral Stampede (5e Spell) + (Remember that scene from The Lion King? Now with force ghosts.<br /><br />)
- History (3.5e Cleric Domain) + (Remember the past, lest you repeat it.)
- Sorrow (3.5e Cleric Domain) + (Remember, kids: Down the road, not across the street.)
- Brain Extraction (3.5e Power) + (Remove a creature's brain, yet keep the brain alive. Put it in a jar and probe it for information.)
- Hybrid Vigor (3.5e Feat) + (Remove a minor racial penalty and get some minor boosts.)
- Heal III- Restore (3.5e Phrase) + (Remove a negative condition from target)
- Singular Mind (3.5e Utterance) + (Remove all forms of control and curses from a creature, or dominate them to your will instead.)
- Chakra Purification (3.5e Power) + (Remove all status effects and heal yourself.)
- Breath of Recovery (3.5e Utterance) + (Remove all status effects, or create a ton of status effects.)
- Morale Boost (3.5e Utterance) + (Remove confusion and fear and render the target immune, or create fear yourself.)
- Purge Vulnerability (3.5e Feat) + (Remove energy vulnerability trait.)
- Incompleteness Theorem (3.5e Maneuver) + (Remove invisibility in a large area.)
- SRD:Improved Combat Reflexes + (Remove limit to number of AoO attempts.)
- Invigoration (3.5e Utterance) + (Remove or create fatigue or exhaustion.)
- Overcome Deficiency (3.5e Feat) + (Remove racial ability penalty.)
- Extended Shot (3.5e Feat) + (Remove range increment penalty.)
- Ideal Creature (3.5e Feat) + (Remove some minor racial penalties and get some racial bonuses.)
- Balefire (3.5e Weave) + (Remove some stuff from the past.)
- Remove Critical (3.5e Spell) + (Remove the ability for your target to make critical hits.)
- Diligent Martial Study (3.5e Feat) + (Remove the limitation on the Martial Study feat.)
- Runecaster (3.5e Alternate Class Feature) + (Remove vocal components, but use somatic components to inscribe glowing drawings on a surface in order to cast your spells.)
- Blood Jorum (3.5e Spell) + (Remove your blood from your body, rendering yourself immune to several effects. Keep the location of your blood safe, or you may die.)
- Essence of Lifespark (3.5e Utterance) + (Remove, or apply, negative levels to a target.)
- Complete Restoration (3.5e Spell) + (Removes all damage and negative effects from a creature.)
- Elemental Bane (5e) + (Removes resistance and deals extra damage of a chosen [[SRD5:Damage Type|damage type]].<br /><br />)
- Elemental Bane (One) + (Removes resistance and deals extra damage of a chosen [[SRD5:Damage Type|damage type]].)
- Abaddon's Prowess (3.5e Invocation) + (Removes the 'one per turn' limit on your proximity blast.)
- Dark Awareness (3.5e Feat) + (Removes the need for sleep, keeps you aware when unconscious.)
- Dismemberment (3.5e Equipment) + (Removing arms and legs with a single swing.)
- Vorpal, GT Variant (3.5e Equipment) + (Removing arms and legs with a single swing.)
- Renatus (3.5e Deity) + (Renatus is an obscure god of life, healing, and the mind. He celebrates life in all its form and awakens and uplifts them to new state of intellect.)
- SRD:Multiweapon Rend + (Rend automatically when you hit multiple times.)
- Supercool/Superheat Water (3.5e Spell) + (Render a pool of water supercooled or superheated. With the slightest jostle, it abruptly changes state.)
- Airtight Architecture (3.5e Spell) + (Render a structure airtight and free from the hazards outside. Just don't open the door.)
- Glass Unicorn Shatter (3.5e Maneuver) + (Render your foe vulnerable to their body breaking at critical moments, or shatter large objects.)
- Uncontrolled Mentality (3.5e Spell) + (Render yourself immune (and then resistant) to mind-affecting effects, but drive yourself mad in the process.)
- Absolute Resistance (3.5e Maneuver) + (Render yourself immune to magic for 1 round.)
- Publication:Renegade Cleric's Tome/Acclimatize + (Renders subjects virtually immune to damage from normal extremes of heat and cold.)
- Publication:Dread Codex 2/New Spells/Ethereal Sleep + (Renders the caster invisible and incorporeal while sleeping.)
- Spell Invulnerability (3.5e Equipment) + (Renders the wearer immune to spells up to a certain level.)
- Aspect of the Tarantula Wasp (3.5e Feat) + (Renowned by researchers for its unique reproductive methodology, the tarantula wasp implants its eggs into the corpses of its prey.)
- Crafter's Touch (3.5e Maneuver) + (Repair 2 points of damage per level to a construct or object.)
- Crafter's Pride (3.5e Maneuver) + (Repair 3 points of damage per level to a construct or object, and harden objects once.)
- Crafter's Opus (3.5e Maneuver) + (Repair 5 points of damage per level to a construct or object, and grant hardness for 1 round.)
- Cure Wounds (3.5e Spell) + (Repair hp damage with a touch. Designed to replace the [[SRD:Cure Light Wounds|cure series of spells.]])
- Repair Kit (3.5e Equipment) + (Repair kits are toolkits assembled for the specific use of repairing constructs, and machinery without needing to have a large lab or machine shop at one's disposal.)
- Fortify Bodily Ailments (3.5e Maneuver) + (Repair various negative modifiers to your own body.)
- Mending (One) + (Repairs an item)
- SRD5:Mending + (Repairs an item<br /><br />)
- SRD5:Mending + (Repairs an item<br /><br />)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Charming Strike (3.5e Alternate Class Feature) + (Replace Insightful Strike with Charming Strike.)
- Fortune's Aegis (3.5e Maneuver) + (Replace a foe's attack roll with a 1.)
- Lore of the True Path (3.5e Maneuver) + (Replace a save with a Martial Lore check)
- Psychic Hexblade (3.5e Alternate Class Feature) + (Replace hexblade casting with psionics.)
- Memorize Spell (One) + (Replace one spell in your spellbook.)
- Etherweave Wings (3.5e Equipment) + (Replace or add wings made of etherweave, allowing you to fly and fold them away into extradimensional space)
- Skill Substitution (3.5e Feat) + (Replace ranks in one skill for another.)
- Empowering Smite (3.5e Maneuver) + (Replace smite damage into healing energy for all allies within 30 ft.)
- Etherweave Arms (3.5e Equipment) + (Replace your arms with etherweave, granting you ghost touch and allowing you to pass your arms through thin barriers.)
- Normalized Random Numbers (3.5e Variant Rule) + (Replace your dice with decks of cards in order to force an even distribution of rolls.)
- Silver Hoof (3.5e Equipment) + (Replace your foot with a hoof that gives the user the power to turn into a climbing goat.)
- Ettercap Mandibles (3.5e Equipment) + (Replace your jaw with that of a spidery ettercap.)
- Etherweave Legs (3.5e Equipment) + (Replace your legs with etherweave, allowing you to shift the bulk of your weight to another plane.)
- Trog Skin (3.5e Equipment) + (Replace your skin with a stinking troglodtye. Why would you do this to yourself?)
- Spirit of Psychomachia (3.5e Alternate Class Feature) + (Replace your special mount with a spirit which guides you and grants bonuses.)
- Etherweave Spine (3.5e Equipment) + (Replace your spine with etherweave, enabling better flexibility and immunity to vorpal.)
- Etherweave Torso (3.5e Equipment) + (Replace your torso with etherweave, replacing your body with construct-like traits and granting ghost touch armor.)
- Source-Limited Bonuses (3.5e Variant Rule) + (Replaces the normal non-stacking rule for bonuses with one based on the source of the bonus.)
- Mutant Dire Ape Arm (3.5e Equipment) + (Replaces your arm with an oversized and disturbingly flexible dire ape arm.)
- Bonded Object (3.5e Alternate Class Feature) + (Replaces your familiar with a bonded object. It's not as bad as the pathfinder bonded object.)
- Tempest Goggles (3.5e Equipment) + (Replaces your vision with complete knowledge of magic effects within 60 feet.)
- Arcane Replication (3.5e Power) + (Replicate the effect of a single arcane spell.)
- Mindjack (3.5e Maneuver) + (Reprogram, mindswap, and generally do telepathy proud.)
- Dimetrodon (5e) + (Reptile with spine-sail)
- SRD5:Lizardfolk + (Reptilian [[SRD5:Humanoid|humanoid]]s)
- Lizardfolk Lineage (5e) + (Reptilian, lizard-like [[SRD5:Humanoid|humanoid]]s)
- I Need Healing (3.5e Feat) + (Request healing to give your heal-capable allies an edge at doing so.)
- Deadly Blast (3.5e Feat) + (Reroll 1s on Eldritch Blast)
- Moment of Chance (3.5e Maneuver) + (Reroll a saving throw or gain a luck bonus to AC.)
- Perceptive Reflex (3.5e Maneuver) + (Reroll a search, spot, or listen check as an immediate action.)
- Knave's Luck Stance (3.5e Maneuver) + (Reroll damage rolls that resulted in a 1.)
- Scramble Time (3.5e Spell) + (Reroll initiative, maybe this time you will get lucky!)
- SRD:Blind-Fight + (Reroll miss chance for concealment.)
- Vital Hesitation (3.5e Maneuver) + (Rescue yourself or an ally from a trap)
- Needlemus (3.5e Race) + (Resembling closest to a hedgehog, the needlemus uses its potent array of spines to ward off others, and as something of an offensive weapon of their own.)
- Reserve (3.5e Feat Type) + (Reserve feats draw upon the magic inherent in a caster's body and soul, utilizing (but not consuming) energy from available spells to augment the character's already prodigious magical talents.)
- Terraform (5e Spell) + (Reshape the earth and stone around you into simple objects and structures.<br /><br />)
- Frog Touch (3.5e Spell) + (Reshape weak or weakened creature into harmless animal)
- Lightforce Blast (3.5e Invocation) + (Reshape your eldritch blast into a very.... creative shape.)
- Disobedient Psyche (3.5e Feat) + (Resist mental influence at the cost of taking [[Wisdom]] damage.)
- Mass of Stone (3.5e Maneuver) + (Resist the effects of creatures attempting to move or grapple you by acting much larger and heavier than you are.)
- Dragonward (3.5e Invocation) + (Resist the effects of dragons better)
- Grim Favored (3.5e Feat) + (Resist undead and see ghosts.)
- Resistance Revamped (3.5e Variant Rule) + (Resistance Revamped aims to make the transition from resistance to immunity less jarring.)
- Aura of Purity (One) + (Resistance to [[SRD5:Poison|poison]] resistance to some other [[Condition (One)|condition]]s.)
- Aura of Purity (5e) + (Resistance to [[SRD5:Poison|poison]] resistance to some other [[SRD5:Condition|condition]]s.<br /><br />)
- Ritual of Resizing (3.5e Spell) + (Resize an item, typically a weapon or armor, or refit an armor to your use.)
- Resized (3.5e Equipment) + (Resized weapons don't actually change in size, but are adjusted to be used by people of different sizes without penalty.)
- Pudgey (MC Race) + (Resourceful cave dwellers, they can also thrive above their dark homelands. They are a legacy passed down from previous generations.)
- Smell of Fear (3.5e Skill Trick) + (Respond to fear with disgust.)
- Leziad's Lazy Loafing (3.5e Spell) + (Rest your wounds away, you slacker.)
- No restoration bloat (Legend Variant Rule) + (Restoration line is redundant.)
- Old Becomes New (3.5e Power) + (Restore a damaged and old object to new condition, within reason.)
- Spell Rebirth (3.5e Utterance) + (Restore a dispelled effect, or dispel an effect instead.)
- Force Healing (3.5e Force Power) + (Restore injuries in living creatures, injure undead ones.)
- Rebuild the Body and Mind (3.5e Spell) + (Restores ability score drain.)
- Power Word Heal (5e) + (Restores all [[SRD5:Hit Point|hit point]]s and removes some [[SRD5:Condition|condition]]s from target creature.<br /><br />)
- Power Word Heal (One) + (Restores all [[SRD5:Hit Point|hit point]]s and removes some [[Condition (One)|condition]]s from target creature.)
- Raise Dead Enemy (3.5e Spell) + (Restores life to unwilling subject.)
- Infernal Lash (3.5e Spell) + (Restrain and damage foes with diabolic chains.)
- Boneclaw MToF (5e) + (Result of failing the ritual to become a [[SRD5:Lich|lich]]. Appearance is that of an emaciated [[SRD5:Humanoid|humanoid]] corpse with extended arms and claws (the claws are about ⅓ the body length).)
- Boneclaw MotM (5e) + (Result of failing the ritual to become a [[SRD5:Lich|lich]]. Appearance is that of an emaciated [[SRD5:Humanoid|humanoid]] corpse with extended arms and claws (the claws are about ⅓ the body length).)
- Resurrect Fossil (3.5e Spell) + (Resurrect fossil creatures.)
- Greater Resurrect Fossil (3.5e Spell) + (Resurrect fossil creatures.)
- Final Resurrect Fossil (3.5e Spell) + (Resurrect fossil creatures.)
- Eldritch Retort (3.5e Invocation) + (Retain floating eldritch orbs which fire into eldritch blasts when you are attacked.)
- Necessary Evil (3.5e Feat) + (Retain the class abilities of an "evil" class despite being good.)
- Uncanny Dodge (3.5e Grim Alteration) + (Retain your [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) even when caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker.)
- Karmic Justice (3.5e Spell) + (Retaliate with the accumulated spite from your enemies' assault.)
- Time to Think (3.5e Skill Trick) + (Retry a failed knowledge check, and remove the penalties of No Time to Think.)
- Revenant Pursuer (3.5e Prestige Class) + (Return from the dead as an undying ghost in an armor shell, as you pursue your killers, justice, or merely a persistent desire to not die.)
- Force Resurrection (3.5e Force Power) + (Return someone from the dead using the Force.)
- Trueform Crystal (3.5e Equipment) + (Return those shifty shapeshifters to their rightful shape, or protect yourself from being transformed. This crystal can be fitted to a weapon or armor, with different results.)
- Turn Back The Moon (3.5e Maneuver) + (Return to any location you've been in the last hour, change your season, and recover more maneuvers.)
- Turn Back The World (3.5e Maneuver) + (Return to any location you've been in the last day, change your season, and recover all maneuvers.)
- Turn Back The Wheel (3.5e Maneuver) + (Return to the season and location you had 1 round ago.)
- Infinite Ammunition (3.5e Equipment) + (Returning ammunition that is infinitely reusable.)
- Reject (3.5e Spell) + (Returns a subject to a recent state, leaving them as if the intervening time had not occurred.)
- Ice IV- Desiccate (3.5e Phrase) + (Returns an area briefly to the primordial cold)
- Discern Birthdays (3.5e Spell) + (Reveals birthdays)
- Reveal Greatest Sin (3.5e Spell) + (Reveals the target's greatest sin.)
- Reverse The Wheel (3.5e Maneuver) + (Reverse the cycle of your power.)
- Invert Motion (3.5e Spell) + (Reverse the direction creatures move in, causing them to move in unexpected ways.)
- Gold Pin (3.5e Equipment) + (Reverse the effects of paralysis or petrification on a target.)
- Spilled Salt (3.5e Maneuver) + (Reverse the normal effects of negative and positive energy.)
- Reactive Aegis (5e Eldritch Invocation) + (Reversed Eldritch Smite.)
- Punishing Ward (5e Eldritch Invocation) + (Reversed Lifedrinker, with a little extra kick.)
- Rebuild Item (3.5e Utterance) + (Revert the damage to an item, or damage an item with a touch.)
- Quivering Blow (3.5e Alternate Class Feature) + (Revised quivering palm)
- Reactive Stealth (3.5e Variant Rule) + (Revised rules for hide and move silently checks that make them success checks rather than DC setting checks.)
- Life Bond (3.5e Spell) + (Revive an ally immediately by bonding yourself to them. You will share their fate if you both fall.)
- Revenant Moss (3.5e Spell) + (Revive someone from the dead as a grassy doppelganger. The revival is temporary, but can make the difference in a tight battle.)
- Corpselight Assassin (3.5e Prestige Class) + (Revived from death rogue who becomes stronger against outsiders and undead.)
- Mass Revivify (5e Spell) + (Revivify 3 targets with 1 action, get more with upcasting.<br /><br />)
- Third Eye of Forced Regression (3.5e Equipment) + (Rewinds time at the cost of XP whenever you fall unconscious. Cannot be removed.)
- Undead Fortitude (3.5e Feat) + (Reworking the Immortal Fortitude from Tome of Battle. Your necromancy spells are so potent that they empower your undeath and make you harder to kill. These effects all count as Extraordinary Abilities (Ex).)
- Adaptive Style Errata (3.5e Variant Rule) + (Reworking the poorly thought out prerequisites on a feat to allow for future classes.)
- Rhadamanthus (3.5e Deity) + (Rhadamanthus the Stone Judge is the god of justice, order, wisdom, and respect. Born of disapproval, he opposes Nemesis Rhamnusia. His scion are the 9 Judge Knights of the Ordo Inquiere.)
- Giant Space Hamster (5e) + (Rhino-sized hamsters known throughout [[Wildspace (5e)|Wildspace]].)
- Aristocrat (3.5e NPC Class) + (Rich people who get by on the fact that they have money more than actual ability.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Rieyou (3.5e Deity) + (Rieyou is the Uzarran god of good dragons. His followers revere nature and do what they can for all life to prosper.)
- Rings of Matrimony (3.5e Equipment) + (Rings of Matrimony come as a set. They represent the bond of marriage, and let the significant other know when the bond if broken by injury, death, or transgression.)
- Souleater Grasp (3.5e Maneuver) + (Rip out the target's soul and eat it.)
- Strange Case (3.5e Prestige Class) + (Rip the ''Strange Case of Doctor Jekyll and Mister Hyde'' in DnD!)
- Void Termina (5e Deity) + (Rise! Oh, Dark Lord of Despair!)
- Reckless Offense, Variant (3.5e Feat) + (Risk being hit more often in exchange for more damage.)
- Rito (3.5e Race) + (Rito race from Legend of Zelda)
- Dragon Roar (3.5e Spell) + (Roar with the might of a dragon, instilling fear in your weaker foes.)
- Robes of the Sun Priest (3.5e Equipment) + (Robes which belong to high priest of solar deities or other blessed individuals, grant resistance against darkness and shadow.)
- Alchemist Robe (3.5e Equipment) + (Robes worn by alchemist for safety, they are resistant to chemical burns and substances.)
- Robotic Doppelganger (3.5e Template) + (Robotic Doppelgangers are robots who emulate someone in particular.)
- SRD:Gnomes, Rock (Race) + (Rock gnomes are the most common variety of gnomes.)
- SRD5:Rock Gnome + (Rock gnomes have a natural inventiveness and hardiness beyond that of other gnomes.)
- Cock Fighting (3.5e Feat) + (Rock out with your cock out.)
- Rocket Charge (3.5e Equipment) + (Rocket charge armor has a burning ethereal flame held upon its back. When you charge forward it erupts into a jet engine of flame, crashing you into your opponents.)
- Rockjoint (3.5e Disease) + (Rockjoint stiffens the muscles and bones. You can often get it from rusty or corroded metal and certain creatures.)
- Rabbit (5e Monster) + (Rodent with long ears.)
- Rodoran (3.5e Race) + (Rodorans are a race of creatures that have been mutated with force magic. All Rodorans are born with an affinity for force.)
- Rogue Astral Construct Paragon (3.5e Racial Paragon Class) + (Rogue Astral Constructs created by a more powerful Psion, or those who improved themselves, find themselves with a more powerful body than others.)
- Sagacious Outlaw (3.5e Feat) + (Rogue and swordsage levels stack for initiator level, quick to act, sneak attack.)
- Rogue, Tome (3.5e Class) + (Rogue intended for Tome games. Bonus feats come earlier (in form of Tome Combat feats), given some shadow powers to make things interesting especially at higher levels.)
- Rogue Modron (3.5e Race) + (Rogue modrons are the outcasts of Mechanus, insane or rebellious by modron standards even though to the average mortal they seem as lawful and mechanical as ever.)
- Warrior's Fate (3.5e Maneuver) + (Roll 1d20, save the result to use later.)
- Indomitable Strength (3.5e Feat) + (Roll 20s in opposed strength checks, wield weapons with greater strength behind them and less difficulty, and break force effects.)
- Publication:Unearthed Arcana/Auspicious Odds + (Roll an extra d6 during attack roll, saving throw, ability check, or skill check; dropping lowest roll.)
- Landing Roll (3.5e Skill Trick) + (Roll at landing, for minimum fall damage.)
- Empowered Healing Melody (4e Feat) + (Roll d8's rather than d6's for your [[Songweaver (4e Class)#Healing Melody|''Healing Melody'']] power.)
- Rollout (3.5e Maneuver) + (Roll down a mountain and become like a boulder.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Superior Initiative-CE (3.5e Feat) + (Roll for initiative twice, with a +4 bonus, and act in a surprise round.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Unlucky Save (3.5e Flaw) + (Roll twice and take worse on one of your saving throws.)
- Struggle Foreseen (3.5e Power) + (Roll twice for everything you do taking the best result, while opponents roll twice for everything against you and take the worse result.)
- Axiom of Choice (3.5e Maneuver) + (Roll twice on d20 rolls, get insight when choosing the lower result.)
- Roll Underfoot (3.5e Feat) + (Roll under larger creatures legs, and make surprise attacks or sleights of hands when you do.)
- Track Star (3.5e Feat) + (Rolling around at the speed of sound, Got places to go, Got to follow my rainbow.)
- SRD5:Roper + (Ropers appear as stalagmites//stalagtites with four tentacles.)
- Ropheus (3.5e Deity) + (Ropheus is the god of luck, travel, the poor and using wits to defeat an opponent instead of brute force.)
- Choker (5e) + (Roughly anthropomorphic aberration with flexible arms and legs)
- Royce, Frozen Crusader (3.5e Vestige) + (Royce was a knightess who sought the power to end the eternal winter that afflicted her land; instead, she was lost to the blizzard and never found her way back.)
- Tome Armor (3.5e Variant Rule) + (Rules for Tome armor. Meant to replace the unfinished [[Races of War (3.5e Sourcebook)|Races of War]] rules for armor.)
- User:Qwertyu63/Divine Blood (3.5e Variant Rule) + (Rules for becoming and playing a god. Rejects the Divine Rank rules.)
- Tome Magic Items (3.5e Variant Rule) + (Rules for creating, using, and giving out magic items in a Tome game. Meant to replace the unfinished [[Book of Gears (3.5e Sourcebook)|Book of Gears]] sections on magic items.)
- Dark Insight Incantation (3.5e Variant Rule) + (Rules for dark spells and forbidden magic to work in tandem with dark insight.)
- Advanced Wars (3.5e Variant Rule) + (Rules for mass combat within D&D.)
- Trading-In Player Characters (3.5e Variant Rule) + (Rules for taking over an NPC as one’s PC.)
- Revised Fear Effects (3.5e Variant Rule) + (Rules to bring fear effects more in line with other conditions and to increase the differences between fear levels.)
- Extra Player and Weapon Sizes (5e Variant Rule) + (Rules to help include PCs that are Large to Tiny in size.)
- Bloodcursed Lycanthrope (3.5e Template) + (Rumored to be the result of a village cursed by a cabal of evil druid, or the wrath of a deity. Bloodcursed lycanthrope are horrid savage version of normal lycanthrope with very little ties with nature.)
- Mercurial Sprint (3.5e Feat) + (Run and charge the way you like, you also get nifty dodge bonus from moving.)
- Running Assault (3.5e Feat) + (Run and mow down all your opponents as you pass by. Bonk!)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Kamaitachi (3.5e Feat) + (Run by creatures unseen and attack them, delay damage, and cause)
- Autumn Breeze (3.5e Maneuver) + (Run like the wind.)
- Stampede (3.5e Feat) + (Run over your foes with the strength of an herd.)
- Epic Speed-CE (3.5e Feat) + (Run twice as fast as you did before.)
- Runetouched Human (3.5e Race) + (Runetouched humans are normal humans touched by magic at birth. Their rune covered skins grant them greater magical prowess, but also exposes them to the ravages of magic.)
- Underdark Blight (4e Equipment) + (Running a chemical solution over certain rare ores and minerals found in the underdark creates this poison; it is effective at removing spell resistance.)
- Battlerunner (3.5e Prestige Class) + (Running from target to target like a proper skirmisher, you fight best when facing many enemies all lined up and ready to die.)
- Oxidium (3.5e Equipment) + (Rust is the worst enemy of any metal blade … Rust is the worst enemy of any metal blade, and the fear of the humble rust monster shows that even the most epic of blades can crumble to the ravages of oxidation. With that in mind, most see weapons forged from the unusual material known as oxidium and dismiss them as already ruined, ancient and decayed. However, in spite of its corroded appearance, oxidium proves not only to be a potent resister of rust but capable of inflicting damage upon other metal tools as well.ing damage upon other metal tools as well.)